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  1. Hello everyone I would like to share with you all our latest project, Sword Princess Amaltea - A Matriachal Fantasy Visual Novel! NOW LIVE ON KICKSTARTER This is Visual Novel is a continuation of the Manga series of the same name. It picks up right where the manga left off but dont worry, you dont need to have read the manga to follow along in the story. This is the story of Princess Amaltea and her companion Prince Ossian. The adventure starts with our protagonists on the run, where they end up is up to you We are hoping to make a great adventure, and the Kickstarter has already reached two of its streach goals! Please have a look, on the kickstarter page you will also find a link to the free playable Demo, that covers the first part of their adventure. I hope you enjoy!
  2. When Paul moves to Paris in 1950, pursuing his dream of becoming a great artist, he meets an assortment of other "bohemians" trying to live out their dreams, being it becoming a painter as Paul, a writer or a jazz musician. Help him to achieve success, choose a love interest, take him on dates, and live a romantic adventure! The game features: Four love interests. Interactive map to choose the location you want to visit. Skippable raising stats (they are not necessary if you just want to see the love interest's route, but it adds more endings and extra scenes). Original soundtrack. Around 200k words. 18+ and 15+ options. Video trailer: We are currently running a Kickstarter campaign to help to fund the art and music. Please, check it out, try our demo on itchio or Steam and share the word! https://www.kickstarter.com/projects/night-and-day/night-and-day-0 Steam page: https://store.steampowered.com/app/1292440/Night_and_Day/ Itchio page: https://ertal-games.itch.io/night-and-day And our social media: https://twitter.com/ertal77 https://www.facebook.com/ertalgames/ https://discord.gg/8xR5hjU
  3. A coming of age story about a girl who just wanted some free tickets to the local festival but soon found herself on a musical journey. ________________________________________________________________________________________________________________________________________ Try the DEMO itch.io ________________________________________________________________________________________________________________________________________ You take on the role of Hanako. A teenage girl with low self-esteem who prefer to spend her days playing games with her two best friends Tarou and Fumitake. She’s kind but a little absent-minded and this tend to cause trouble for her every now and then. Overall she’s content with life, but she’s feeling boxed in and wishes that there was something more beyond the daily routines. A mistake and a chance encounter forces her out of her comfort zone as she tries to make amends. In the end she finds herself part of a band with people she doesn’t know, with a goal to play the music festival that occurs every year in their city. The Wildfire festival. During the course of the game Hanako find her old preconceptions challenged as she gets closer to the other members of the band and learns more about them. She also learns more about herself as she has to handle various crises that occurs along the road.Over time she learns how to handle problems instead of running away, to voice her own opinions and that her thoughts are not inherently less worth than those of her peers.
  4. Heyo, I'm Sleepy from EXP-resso Mutt! I wanted to share a point-and-click steampunk horror visual novel we've been working on called "Camera Anima"! It's about twin sisters, floating islands, and a soul-stealing automaton who takes the souls of those who meet his face. If you're interested in what it looks like, check our trailer and demo link below: Demo 3.0 HERE (Mac/PC) Kickstarter Live HERE (Feb 15-March 16) We recently launched on Kickstarter, if you're interested in checking it out. Other than that, we always welcome feedback and questions about the game! SUMMARY “One, two, the bell tolls late “Three, four, don’t forget your Face "Five, six, don’t stay out late "Seven, eight, don’t meet his face "Nine, ten, never wake again” Camera Anima is a point-and-click visual novel game about twin sisters, a series of serial killings stretching across decades, and an automaton who takes the souls of those who meet its face. On the Floating Isles of Awyr, citizens live in a society where their livelihoods and social status are defined by the masks or “Faces” they wear. Though attitudes are slowly changing towards the Face-system, there are rumors that those who wander the streets at night without a Face become prey to the Artisan, doomed to turn up as a stylistically arranged corpse. You take control of Essie Flaversham, whose twin sister is taken by the Artisan. Pursue the Artisan, unravel the history behind them, and save your sister before it's too late. KEY FEATURES Exploration Wheel: Using the exploration wheel, players will be able to interact with objects to Look, Interact, Use Item, and Move. Interactive Environments: Explore and solve a number of levels, combining problem solving with a rich narrative. Timed Events: As events occurs, determine whether it is better to wait or act. 40K+ Words: A rich narrative that includes optional texts, secrets, and bad endings. SCREENSHOTS CREDITS Game Design and Narrative: Sleepy/Domini Gee Concept, Item, and GUI Art: Erin Onufrichuk Character and Background Art: George Aguirre Music: BENI.MARU Special thanks to csettdesigns for logo, Laila Aslund for cover art, and KotoriWorks for trailer. FOLLOW@ Itch.io: https://expressomutt.itch.io/camera-anima Twitter: https://twitter.com/EXPressoMutt Mailing List: http://eepurl.com/coHGRX Dev blog: https://camera-anima.tumblr.com FB: https://twitter.com/EXPressoMutt Thanks for stopping in! Hope you consider giving Camera Anima a try. And if you have any questions or feedback, will be happy to reply!
  5. Kickstarter Campaign live until February 25th! http://kck.st/2GdsDFz Full demo available now! https://thetaugames.itch.io/kosmos-connections Kickstarter Trailer: https://www.youtube.com/watch?v=faMFt1XCG5Q "In this story, the choices you make only matter as much as you want them to. Your perception of these events will determine your outlook on what transpires. 'There is no such thing as a subjective truth… only interpretations of an incomplete picture.'” ***************************************************************** Welcome home! It's been so long since I've last seen you, (Adelfos). Eight years, right? Let's make up for the time we missed out on. This isn't all about me though, as there are others who deserve your time, too: Jennavieve, the stoic and proud boss of Cafe de Luna, and sister-tier friend of mine in your leave; Runia, your dear little sister who wishes to reconnect with you on this vacation; And finally, Tau, your childhood friend (that's me). Let's make the most of your winter vacation and make this week unforgettable! I also have a surprise for you to play while you're here. That's right, I have been making a visual novel! Tada! I would love to hear your thoughts on my pet project, but what's more important is that you have a good time during this week before heading back to college, hehe~ ***************************************************************** This demo is closely representative of the final game (now in the works) and features: -A 16,000 word script (90-120 minutes of gameplay at 10,000 words per hour) -KC's prologue and 1st chapter -11 music tracks -2 CG scenes -Voice acting in important scenes Thanks for your time! I hope that I can only keep making the game better up until release![/b] Gameplay Screenshots Feel free to ask all questions down below! Thank you so much for checking us out!
  6. Rosemary Scent started as a small collaboration between young group artists. We are all creatives who want to stretch our limits but also showcase our heritage to the world and just like that Rosemary Scent was born! Rosemary Scent is a choose-your-own-fate visual novel set in Ho Chi Minh city, Vietnam with a futuristic twist. In the game you take the role of an intern at leading fashion magazine Ella. The game is now available for backing on Kickstarter including demo for Android users (iOS version coming soon) so feel free to give it a try, we love to hear your feedback. Honestly this all still feels so surreal and I'm thrilled for what's to come in the future and I hope you do, too. Please like our fanpage to stay updated and back the game if you enjoy it. Thank you guys! Kickstarter link:
  7. Watch the Trailer! >Support us today on Kickstarter!< We’ve always wanted to make a visual novel with an emphasis in hand-holding. In Do Not Love - Violators Will Be Shot, you play as an intimus - someone who sells illegal intimacy inside a city-wide quarantine zone. In a place where skin contact means death, all your choices define whether you perish, survive or maybe... Even find love. Please consider helping us raise funds to build the full version of Do Not Love - Violators Will Be Shot! Demo download links: Windows | Mac | Linux Demo also available on Itch.io! Ten years ago, six children in Manila are found dead from a gruesome disease. The pathogen, named instantaneous Nex Aneurysma, or iNA(def: 'Mother') for short, is a contagion found to be fatal, undetectable, and transferable only via human touch. After this discovery, the capital city of Manila is shut off from the world and Republic Act 51001 is passed. 'An act establishing the quarantine of the city of Manila, and the forbidding of skin contact between all citizens preventing further transmission of the iNA disease, to be enforced with whatever means necessary.' No intimacy. No physical connection. Violators shot on sight. Ten years have passed, and twenty-one year old Jericho survives by being an intimus - someone who sells human touch inside the Neo-Manilan walls. Though the crime is considered punishable by death, both police and citizens have come to accept him and intimi as part of "normal" life. Until one day, a new chief inspector comes into power, who’s determined to rid the streets of intimus once and for all. Now Jericho, hunted and starving, is faced with numerous decisions. Choices that will dictate whether he lives, dies... Or maybe, even find something he thought impossible in Neo-Manila - love. Once a former mercenary, Jericho now survives in Neo-Manila by being an intimus - someone who sells illegal hand-holding. However, when the new chief inspector declared the intimi public enemy no. 1, he finds himself hunted and starved in his own grounds. Help Jericho fight for his survival, and unravel the reason why he fights so hard to begin with. Carmen has been with Jericho since before the 'incident' began. From being mercenaries, to selling intimacy as intimus, it made logical sense to keep the winning formula together. Until one day, an offer too good to pass up lands on her lap. But they only want her... A heiress to old money, Mai has never known a life of hollowness and cold. In the world's largest quarantine zone, she lives in the lap of luxury, never needing to work nor want for anything. What else could she possibly desire? Reina is just an ordinary high-school girl. She follows all the school rules, observes the law to the letter, and does what she is told. She's just an ordinary high-school girl. Rising to replace the deceased Chief Inspector, Annabelle comes to power with one goal in mind - rid the streets of Neo-Manila from intimi once for all. Efficient, cunning, and merciless, it seems her goal is coming to fruition. She will take whatever lengths to achieve the peace in her city. --- Hi guys! Chaironiichan here. I wasn't sure how to update my previous post, so I'm not sure if I'm following the rules correctly If I'm not, I hope the mods could point me to the right way on how to go about things. Anyway, I just wanted to update the kind people of Fuwanovel who supported us before, that our project is now Live on Kickstarter! Woo-hoo! Get your own copy of DNL when the full game comes out, along with goodies like early access, the official artbook and OST, and even your own custom character! By pledging to our Kickstarter campaign, you can help us focus on this project full time while working on a living wage. The crowdfunding lasts until September 19, 12mn UTC, and certain tiers are limited! Come check us out and see what the people are calling, "the visual novel with the best hand-holding"! Support us today on Kickstarter!
  8. Hi, guys! Nayru here, one of the two developers from NoBreadStudio. I wanted to introduce you to the second project we've been working on. Just like SoulSet, this one's also of the mystery genre, only with supernatural elements instead of fantasy this time. Check it out and give the demo a try! Any kind of feedback is always welcome! >>> Now Live on Kickstarter! Please support us! <<< >>> Play the demo on Itch.io! <<< Twitter | Tumblr | Instagram | Facebook | Discord | Itch.io | VNDB Summer's here and school's out! Join Kevin and his group of friends as they leave for a much-anticipated trip into the wild outdoors. There will be camping, fishing, hiking... Oh, and campfire stories, of course! But don't believe everything you hear. All the nasty rumors surrounding Wright Lake are surely just that - rumors. Or are they? Whiteheart Woods is a visual novel that explores the themes of friendship, love, and personal secrets, set in a world on the brink of a great change. Experience a story- and character-driven narrative, and make meaningful choices that affect your relationships and determine what endings you get. Genres: supernatural, mystery, comedy, romance, suspense Romance: B x G, B x B 4 pursuable characters (3 female, 1 male) Over 50k words of script (over 5h of gameplay) Multiple endings that depend on your choices Character sprites with blinking animations and various outfits CG, Background and Ending Galleries H-scenes Steam Achievements and Trading Cards Available for Windows, Mac and Linux Just like every summer, Kevin takes a break from the noise and hustle of big city life. Bringing along a group of close friends, he leaves for a week of cabin camping on the shores of a remote lake, deep in the wilderness. But despite being known for its breathtaking, serene beauty and crystal clear waters, the area also holds a reputation for bizarre, unexplained happenings. It isn't long before the group begins to discover that there is more to Wright Lake than even the most outlandish campfire stories would suggest... Content warnings: general mature themes, strong language, use of alcohol, nudity, sexual content. Nayru - Lead Developer / Artist / Writer / Programmer MstMori - Artist / Writer / GUI Designer Marcianek - Background Artist Questions: 1. What parts of the demo did you enjoy/didn't enjoy and why? 2. Which character did you find the most intriguing so far? We'd love to hear what you think!
  9. Project Introduction My First Castellan is Elysium Studios' first visual novel and it's a romance-mystery in an alternate history universe. Visual Novel Synopsis Ever thought you had a bad day at work? Harlequin Beaumont has you beat. You see, he just got a sweet job as Castellan of Vernon and on his first day in town, his family’s reputation as a bunch of party animals precedes him. This, of course, makes him seem like a young, naive fool to his new personal assistant, Ruby Fox. After trying to joke around with the castle’s security staff, he proceeds to his room to retire for the night… only to be held down and injected with a magical elixir. When he wakes up three days later, he finds his best friend, the Crown Prince of Cordonia, at his bed side… and he is now a she. You both work together to try to hunt down the truth of the conspiracy against you as you fulfill your obligations as Castellan. Navigating both the Royal Court and the nobility, as well as Cordonia’s seedy criminal underbelly, you can discover a plot that stretches to the highest levels of Cordonian society that leaves you wondering, can you really trust anyone? In Episode One, you get to know Northwinter, the capitol of Vernon and your new home. And what better way than a festival? After you are installed as Castellan of Vernon, you get thrown into the celebration of the Greater Feast and culminating with the Winter Solstice. However, the conspirators who changed Harley left something very important behind: one of their own! Because of the crowds and tourists, he's having a hard time leaving Northwinter. Your objective is to hunt him down while not panicking the crowd and get the details about what happened to you. Staff or Team Members Apart from myself, we also have Madison Taylor (artist from the Least Likely Magical Girl web comic) doing the background art and DaphInteresting (character artist who did the Panzermadels art) doing the character art. Matthew Myers (L33tMusic) is doing the original sound track, Atomic-Invasion is doing the logo and GUI, and WhiteCharisma is finishing up the trailer. Progress The project is 100% written and since we've gotten to the point where we've gotten as much assets as we could with the resources we have, we're going to be launching a Kickstarter soon. Background art is around 10-15% completed, character art is 7% done, the theme song for the OST is done, and we're working to get started on the GUI. Originally, the game was a one-off, 100,000 word VN but after serious thought and introspection, we decided to make it into a series because the pacing was wrong doing it in one go with only 100,000 words. We're aiming for an August early release on Steam/itch.io and a December full release. Extra relevant information My First Castellan on itch.io Contact info: [email protected]
  10. KICKSTARTER || Twitter || Demo || Discord Genre: Story/decision driven VN/RPG Overview: CHROMATOSE is a stylishly immersive Visual Novel/Role-playing Game with emphasis on meaningful decisions, character relationships, and a compelling story: You've awakened in a strange nightmare after a fall that should have ended your life. Around you are amnesiac strangers who are also trapped in this world for their own unique reasons. Escape the collective nightmare in 12 hours or never wake up! Emphasis on meaningful decisions, character relationships, and a compelling overarching story. 10 bittersweet stories about redemption and personal growth, each with their own unique, colorful world! A unique, rapid-fire card battle system that interweaves the relationships that you build with how effective you are in combat! A colorful, ultra-stylized artistic direction, drawing inspiration from Catherine (ATLUS), Persona 3 (ATLUS), and the Monogatari (Nisio Isin) anime series! Loaded with difficult choices that significantly affect gameplay and lead you to one of the many endings! Experience 16 possible game setups based on your personality quirks! Click here to see the Kickstarter!! Development progress: Currently in active development with a live Kickstarter, public demo available (2+ hours)
  11. KICKSTARTER || TWITTER Welcome to Love Shore, a city that transforms at night. The futuristic metropolis also just happens to also be populated with cyborgs, old gods hidden in the depths of a criminal underground, and humans eager to crawl their way to the top, no matter what the cost. After a fertility crisis changed the landscape of the city for good, a single company stepped in to help the residents: Life S. Incorporated, a biotech firm that claimed to be able to build life out of raw DNA, creating a fully formed human with thoughts, feelings, and morality of their own. Their minds, physical appearance, and personality would be drawn from their parents’ DNA, but the children would be ‘born’ using artificial bodies. This new generation would be called the S.Humans: a non-aging, tough form of new life. Love Shore is a visual novel game that takes concepts we've always loved in sci-fi, action, and horror and blends them together to create something wild. It features a queer, diverse cast, a seemingly endless city, and a story of coming into yourself and doing what you think is right…with a heavy dose of drama and violence mixed in for good measure. Love Shore features two playable protagonists with four romanceable options, each with their own storylines. The cast is entirely LGBT+. The game’s projected features will include 12 chapters, 24 possible endings, 60 CGs, 25 unique locations, and an original soundtrack. Follow one of two protagonists, Farah or Sam, as you investigate the city's criminal underbelly, and help your companions on their quests for redemption, love, and power. Love Shore has a cast of vastly different individuals, from S.Humans to Gods. Each person is unique in their motivations and in the way they interact with the world, and with you. Be careful to choose your friends and lovers wisely. Protagonists Love Shore is a vast and intricate city, and you’re going to need some local help to find out what’s going on. Each of your companions have different strengths, weaknesses, and connections that can either help or hinder you. Your companions can be your love interests, or you can just pursue true bromance: the choice is yours. All companions in Love Shore have an approval rating for Sam or Farah, based on their interactions with them, and these ratings can unlock new dialogue and different paths! If you want to check out all the companions, check out our Kickstarter! THE TEAM The beautiful sprites featured in Love Shore (as well as all the CGs) are done by Kabo. They are the lead character designer with a deep love for fashion and neon. (Hence, perfect for Love Shore). Zi is the amazing individual behind all the environments you see in game! She is an illustrator and concept artist who loves doing promotional work inspired by film. And that beautiful menu you see above? That’s by our UI Designer Sonja, who contributes a retro-sleek and professional look to the game. Besides being a huge memer, they have worked on a variety of design projects and games, both personal and professional. Son M. and Emmett are the co-writers of Love Shore, who additionally moonlight as producers for the game. Jason is a freelance programmer, and founder of indie gamedev studio Stray Basilisk. He's a dedicated sci-fi nerd, and card-carrying Philip K Dick and Stanislaw Lem fanboy. Jason joined the team to help bring Perfect Garbage's creative vision for Love Shore into reality. Jayson is the musical brains behind our soundtrack. He is an independent artist, musician who makes his own music and has worked on sound design for a handful of projects. Our theme song (the one that plays during the credits/menu) was composed and produced by 1X4X44R exclusively for Love Shore. If you like the sound, check out their other music! We are trying to reach $50,000 on Kickstarter! It's a steep goal, I know, but to pay for the art fairly, the music and programming, it's the smallest amount we could ask! The majority of the funding goes straight into the art (53%). Art - 53% UI Design - 4% Game Development / Programming - 22% Sound - 2% Writing - 19% [DEMO FOR MAC OR PC] Features the “First Chapter” of Love Shore and acts as a World/Character introduction to showcase the art, music and storytelling that will be present in the completed game. Two main characters with completely unique, yet intertwining stories to choose from Each character has four romanceable options Rated 17+ for mature language, sexual themes, and violence. THE DEMO DOES NOT INCLUDE MATURE CONTENT. The demo of Love Shore is a work in progress, showcasing our team’s abilities to produce a story of this caliber. There are no save/load options but should take only 30 minutes to play both character introductions. There are an estimated 12 chapters per route included in the final game. Thanks for taking the time to look over this! It's a project I'm very passionate about and I'm still learning my way, even during this kickstarter! Please Enjoy! KICKSTARTER
  12. Break! The Rematch Part 1 Playing as the main character, you will be conquering each of these beautiful girls from their respective clubs. Get to indulge yourself with the girls on dark theme play from Blackmail to sex slave. Your ultimate Highschool Sex Fantasy! Kickstarter Link: https://www.kickstarter.com/projects/pushpublication/break-the-rematch-part-1 Official Trailer: https://www.youtube.com/watch?v=IpHQEBDhJgE Demo Link: https://pushpublication.itch.io/break-the-rematch-demo-v2 Young College student Shinn Akatsuki returns to his high school as a tutor for the under-performing students who are bad at mathematics, at the apparent request from the principal. Although an impeccable and courteous man on the outside, Shinn hides a very dark side to him: as part of his unending perversion, he enjoys seeing girls getting “mind broken” by him. Never satisfied before, however, he discarded his past victims. But now, Shinn decides to create his own “Sex Slaves”, and with these dark thoughts in mind, and selects the candidates he considers “ideal” as he become acquainted with the school. On the first part of the series, it will feature the milf looking Rina Akiyama who is the school’s disciplinary teacher. Touko Takatsukasa, the cool star of the basketball team. Aina Aozaki, the star of the swimming team who is always cheerful and lastly, Ritsuko Yasuhiro. The tennis star player who is rich and spoiled. Along the way, Shinn will discover their dark secret and will use it everyway to exploit them as much as he could! Platform: PC/ MacOS 10.14 (Steam and other platform) / Android Ver 5.0 and above Price of final release: $15 CGs: Over 12 H-CGs + More. Over 4 characters! Each character has their own ending. Original Soundtrack. 6-10 hours of game play! Engaging character sprites, each with several poses and variations. Various locations around the school. If you like our game, please consider supporting us on Kickstarter!
  13. #otome #humor #romantic #resource_management //could be changed [project_name]«Endless development»[/project_name] [genre] visual novel with resource strategy [/genre] Cheers, ladies and gentlemen! Enrakh Tales team welcomes you! In 2018, we have finished our project ( https://www.youtube.com/watch?v=ZBVYhrYf4cI&list=PL3X5-RJhe4-4HrvCC9Ll17i7Qtx6S2v_Q ) , SORRY it’s in Russian, but «Endless development» is gonna be in English). Now are rested and ready to new heroic deeds. We’ve made a lot of mistakes and learnt a lot, so now we want to create something completely different: a fun and interactive VN about working in the game industry. It’s going to be an otome with resource management elements (we were inspired by Long Live The Queen, but are going to create a more narratively focused game compared to LLTQ). This time, our project is going to be commercial. Our plan is to create a demo version by the end of 2019 (both in English and Russian), upload it to kickstarter and crowdfund further development in this way. We’ve designed our characters, the basic plot structure, scenes which we’ll include in the demo and the game mechanics. We are looking for enthusiasts who want to help us with our beautiful mission. We’re developing the demo for free, but the funds gathered through the kickstarter campaign will be distributed between our team members. The people we need right now are: 1) Sprite artist. The artstyle we’re aiming for is the more ‘western’ cartoon style rather than the anime-inspired aesthetic used in a lot of VNs. A good example would be Game Grumps’ Dream Daddy. 2) Background artist. 3) UI designer. This includes designing UI for the game in general and for the various minigames we’re including as part of the game’s mechanics. Also, you’ll be responsible for creating banner graphics (for example, for the Kickstarter page) 4) Any help with marketing would be highly appreciated Currently our team is: 1, 2) Enona & Marakh. Core of the project, narrative and development. 3) Petr. Programmer. 4) Dshpet. Composer. If you are interested PM me, or FB (ioanna.ferens) or telegram (@inkubb).
  14. KICKSTARTER https://www.kickstarter.com/projects/1406521641/bios-ex-a-psychological-visual-novel-game DEMO https://gogen-soft.itch.io/bios-ex-visual-novel When Eiza Gaido wakes up on the cold floor of a jail cell, his mind is completely blank. He remembers only two things: His name and that he’s not a terrorist. However, the government seems to think the opposite; they accuse him of a bombing attack to the local university of his hometown. The journals, the media, the police officers…everyone blames it on him. It’s a death sentence. But only if Ori Asylum will declare he was mentally stable at the moment of the attack, it seems there have been objections that have saved him from the grim reaper. To determine his psychological conditions, he’s sent to the psychiatric hospital in Sapporo; there, he finds himself trapped in an unsettling, suffocating reality that makes him doubt the truth of what he’s been told until then. Between mixed memories and unexplainable events, he meets three girls who’ll change his life: Innocent Shizune and her mysterious sketchbook, the alluring vice-director Nao and Supra with her sad eyes If Eiza wants to break free from his cage, he has no other choice than investigate and discover the truth about who he is and what he has done MUSIC To give a better feel old style we decided to use the YM-2608 sound chip (used for many pc-98 games like Yu-No) and some tracks accompanied by MIDI 90s Gameplay and INFO It’s a medium-length novel where the player can interact with the main characters and take crucial decisions that will shape the course of the story. The choices will mostly revolve around the type of attitude the player can assume in response to the characters they’re interacting with, and to the different mysteries they’re bound to encounter and deal with. There are two different routes per possibile love interest, a good ending and 2 bad ending, for a total of six routes. Once it will be reached the goal of 8500$, there will be the opportunity of playing the game from Supra’s perspective. There could be scenes classified as “ecchi”, but nothing explicit. CHARACTERS When Eiza wakes up in jail, he remembers only two things: His name and the fact that he’s not a terrorist, not matter what the government says. He dreams of flames and people screaming, but his instinct tells him he’s missing a piece of the puzzle; there must be more, another explanation. He knows he’s not a terrorist, but the world seems to think the opposite. If only he could remember… Nao’s the seductive vice-director of Ori Asylum. She moves like a queen between the peasants, her tone and words are aimed to please, tantalize and manipulate. Her sparkly eyes know more of what she lets surface, her taunting smirk is a dangerous provocation. She has one priority and it’s herself, she would do anything to protect what’s hers and obtain what she desires. Nao likes to play with people and uses it to her own advantage. She makes use of her power and influence to control the Asylum, even if she despises it and its guests Supra is one of the nurses at Ori Asylum. The woman hides every emotion and thought behind a cold mask of indifference or exasperation; she has a detached attitude and sharp tongue that make it difficult for others to approach her. However, when she’s treating her patients, or when she lowers her guard, a caring fondness emerges and gives the hints of a gentle heart. Supra rarely loses her temper, managing to keep under control both herself and the situation at hand. She’s the main responsible of the patients affected by dementia and other patiens like Shizune Shizune is a shy girl, patient of the Ori Asylum, who seems to have often her head in the clouds; she’s easily frightened and intimidated, but this is not going to stop her curiosity and gentle heart. Her kind smile is a balsam for the soul and, even if she speaks cryptically, a fond sweetness always lies in her tone. Her innocence and naivety resemble the one of a child, but that’s not a reason to underestimate her bravery or passion. Shizune likes walking in the garden or resting under a tree, with her precious sketchbook in her hands; she seems very protective of her drawings and never leaves it around CONTACT https://www.facebook.com/Gogensoft/ https://www.patreon.com/GogenSoft https://twitter.com/GogenSoft
  15. Hello everyone! We have recently launched our Kickstarter campaign for the first entry in our Crime Opera series! Kickstarter Page Here We would love for you all to check us out!
  16. Hello guys. I wanted to introduce you to my work, still in development: General Practitioner. As the name suggests this is a game where you will be impersonating a medical doctor who works and manages a small clinic in a small town. The style is that of a visual novel, but it has elements of an RPG (choices WILL matter as you progress into the story. Plus it will feature an inventory management), of a simulation and of management. You will meet many characters, not just the patients (which are all scripted and each one will be dateable) but also staff members, occasional acquaintances and more. You will earn money for each visit and with that you'll have to pay your staff and medical instruments. More instruments will unlock more patients (Dermatology, Pediatrics, Gynecology, etc. etc.). The medical part is a simulation. I'm working with a real doctor, friend of mine, who tells me what happens in medical clinics (Italian ones, since I'm Italian) and all the medical informations are real. My inspiration are the old medical simulations like the "Emergency Room series" from Legacy Games. Of course the game will feature sex and nudity. But you won't be able to just fuck everything that moves, because you could scare patients away and the clinic could close due to debts. Being a doctor, though, is a good way to make people undress, but that depends on the purpose of the exam, the patient's trust in you and even their mood. The game is still in development, I began working on it some weeks ago (I'm all by myself) and right now the introduction and the first medical examination is complete. I expect to release a pre-pre-pre-pre-pre alpha version in a few days. Since I work and have a family I can't put all my spare time on the project, but progress is smooth, since I'm a programmer and writing code is on my genetics If you wish to know more about the project (and why not, support it) take a look here: www.patreon.com/generalpractitioner These are some screenshots of what's avalaible for now, you can find others on the patreon page. Let me know what you think and thanks for just reading this. VERSION 0.0.2 is out! https://drive.google.com/open?id=0B3FP7ZM52OC9c2xTV1V1WnVrdW8 Please share your thoughts. It's a pre-alpha build which includes the intro, Erika and Rita characters, one full examination. Point system is already there but still not useful, so it is the money system. In the next version I will add graphics (the guy at the bus stop), another examination (Clara) and improvements to the user interface (i want to make players click on a hotspot instead than choosing a text option) Some screens:
  17. [Marching Band] [Otome] [GxB] [Romance, Comedy, Drama, Friendship, Mystery, Psychological Thriller] Rating: T (Language, Suggestive Humor, Violence, Instrument Abuse) Check Out Our Kickstarter Trailer! tumblr - youtube - facebook - twitter -STORY- "Band, Atten Hut!" Hello there! My name is Cadence. I’m a junior in high school and the new drum major of my school's band: The Blue Mountain Marching Bandits! I’m so excited (and a tad nervous...) for my first year in such an important role. I’ll try to be the very best conductor and leader I can! To be honest, the past few years have been rough for the Bandits...it’s been pretty demoralizing. Directors have been coming and going, students are dropping out, and competition scores have been lower than ever. But all of that is about to change! This year, we're getting a new band director named Mr. Victor Wiley, a passionate alumni of Blue Mountain High School. I can tell he's determined to salvage the declining band program and take us to new heights when competition season arrives, just like I am! For Band Camp this year, Mr. Wiley said we'll be going away to a literal camp in the middle of nowhere--to "focus on learning this year’s field show and attain the ultimate level of band bonding." Words cannot describe how much I’m looking forward to this! I’m going to use this precious time to grow as a leader and make tons more friends. After all, it’s a fresh new year filled with hope and opportunity. I hope the band is ready to experience plenty of blood, sweat, and tears, because this is going to be a marching band season unlike any other! -GAMEPLAY/FEATURES- In Band Camp Boyfriend, the player’s choices will greatly influence day-to-day events, Cadence's leadership style, and her relationships with other characters. Eventually, her choices will determine which boy’s route the player ends up on. FEATURES -At least 7 Story Routes -20+ Endings -20+ Unique Sprites with a Wide Range of Personalities and Expressions -At least 24 CGs -Original Soundtrack -Partial Voice Acting -Unlockable Sidequest -Band Geeks STATS? - Stats will remain mostly hidden from the player as we would like the focus to be on the unfolding story. We believe stat systems should serve the story first and foremost, and will be using them behind the scenes to assist in creating the most authentic and engaging experience possible. DIFFICULTY LEVEL - The game will be difficult enough that players have to use their heads when making decisions, especially in the latter half of the game. But it will not be so difficult that everyone will be absolutely required to use a walkthrough to reach all the true/good endings. There is some room for error. We're a bit traditional in the way that each character has one good or "true" end and one or more bad ends, with no "neutral" endings. However, we hope the bad endings will be satisfying in their own twisted way. They should be experiences players won't want to miss out on! -CHARACTERS- Each of the dateable guys is based on the popular personality stereotype of the instrument they play. For example, Peter the trumpeter has a huge ego and Clark the clarinetist is a no-nonsense perfectionist. There are many other personalities band musicians will recognize! Sprites by FloraDrawz -CG ILLUSTRATIONS PREVIEW- Some CGs will have Light Animations. Check it out here! -CURRENT DEVELOPMENT TIMELINE/PROGRESS- We are aiming to release our full game in June 2020! Here is our current progress, broken down by asset... The script will undergo a number of revisions over the next year, but here is the current progress on the draft for the full base game. As of October 2018, only Poptart's arc needs to be finished. Every other route is completely drafted and in the editing stage. WRITING Common Branch: 100% Peter Arc: 100% Clark Arc: 100% Doug Arc: 100% Garth Arc: 100% Tom Arc: 100% Samuel Arc: 100% Poptart Arc: 17% SPRITES: 80% CGS: 20% BACKGROUNDS: 60% GUI: 50% MUSIC: 45% PROGRAMMING: 10% -STAFF- CO-CREATORS/CO-DIRECTORS Mello-Knight - Writer, Video Editor, Co-programmer, Character Design, VA (Felicity) Xandra - Composer, Programmer, Co-writer, Character Design, VA (Sabrina) ARTISTS FloraDrawz - Sprite Artist, CG Artist, Character Design BunnyVoid - Background Artist Potouto - Logo Artist mayunnaise - Chibi Artist Inferno - Concept Artist, Character Design VOICE CAST Joe Goffeney - Tom & Clark Jonathan David Bullock - Peter Devon Kay - Samuel Jared Raman - Poptart Richard Barcenas- Doug Joseph Ryan - Garth Mark Coutu - Victor Wiley Emily Woolf - Susie Melody Muze - Marian Daisy Guevara - Alex Daniel Acosta - Aaron Lasli Tran - Olive -RECRUITMENT- We are not recruiting new staff members at this time but we will definitely have needs in the future. Check back periodically! -FEEDBACK- Don’t feel obligated to answer every question if you don’t always have something to say. Every bit of feedback matters! 1. What piqued your interest in this game? Are you/were you in band or do you play a musical instrument? 2. What do you think of the premise and setting? 3. What are your initial impressions of the dateable characters? Which one(s) stands out to you most, or which do you think you would pursue first? 4. What do you think of the protagonist? 5. Do you have any expectations? 6. Would you consider supporting the Kickstarter? 7. Any other questions, comments, suggestions or feedback? Apologies for the length of this post; I still have work to do making some new graphics and streamlining things. Thanks so much for taking the time to check out our game and keep an eye out for more news!
  18. KICKSTART A LOWLY SQUIRE'S LOVE LIFE! Love Esquire's Kickstarter is live now! The game still has a long way to go, but with your help, we can bring this game to life! Support us on Kickstarter and help us realize our dreams for the game! DOWNLOAD: WINDOWS • MAC • LINUX *Please take note that this is an alpha demo; everything is still a work-in-progress and may change in the final game. If you encounter any problems or bugs, please let us know ASAP! Don't forget to answer the survey found at the end for a special wallpaper! Love Esquire is a romantic-comedy visual novel/dating simulator, with a nostalgic touch of old-school RPG combat. In this game, you're not a famous knight, but a good-for-nothing squire who's on a quest to find man's greatest pleasure. Getting the girl won't be easy though, since most of them are waaay out of your league! To make things worse: you have a few months left before this huge war happens, and the only thing you know is how to milk cows. Good luck cramming years worth of training into four months! If it's any consolation, you get a medal if you die. ¯\_(ツ)_/¯ No one believes that a lowly squire can save the world while banging – err, bagging – the girl of his dreams... but with a shitton of dumb luck, well... you might just prove them wrong! Welcome to the world of Love Esquire, and may the fertility god have mercy on your virginity. Nameable Hero – Whose name will these girls cry out during those scenes? You decide! 5 Dateable Waifus – More than just pretty faces, the ladies of Love Esquire have their own unique personalities, story arcs, and backstories! Turn-based combat with a twist – As a squire, you have a number of “unconventional” ways to assist your needy knight. Properly time your actions to unleash the full potential of your skills which are simply... out of this world! Manage your day – Allocate what little time you have in this world by forcing yourself to socialize or doing your job as a squire barely living on minimum wage. Git gud by raising stats – Stats will have an impact on your skills during combat, and they also affect your relationship with the girls. In other words, shape up to be the ideal man for the best results! Forge Relationships – Get to know your waifu on a personal level by being around her and talking about stuff. Sure, she’ll think you’re a creep at first, but persistence is key! As she eventually warms up to you, find out how there’s more to her than meets the eye. Multiple Endings – What’s waiting for your squire at the end of the journey? Make decisions that will end up great or turn out to be otherwise. Partially Voiced – So you can hear your waifus partially express their partially undying love for you! Mature Content – This game contains subjects and themes your parents warned you about as a kid. Moddable Content – The game will support simple modding on release. To be discussed in a future update. Original Soundtrack – We want you to experience the feels while playing this game, and our soundtrack will see to that! Having lived most of his life as a farm boy, you take control of the inexperienced and carefree Squire. Watch him grow to become the ideal man and overcome the various challenges he's yet to face. His fate (and virginity) rests in your hands. Depending on how smooth the development goes, we're looking at a late-2018 to mid-2019 release for Love Esquire. It will be distributed on Steam and Itch.io (Windows/Mac/Linux), followed by a mobile release (Android/iOS) a few months after. We don't have any plans for a console release, but that's something we might possibly consider once the game is out. The Letter was a successful Kickstarter project and a highly-rated game; it is our validation to everyone that we're not only capable of completing this project, but also delivering it up to standards. With your help, we're hoping Love Esquire to become our best game yet! What do you think of the game's concept? Do you like it? Hate it? What do you think of the characters currently presented? Do you have someone you find interesting in particular? Did you enjoy the RPG elements of the game? What were your favorite parts about it? Any other suggestions, comments, critiques?
  19. Project: Mizuchi 白蛇心傳 Developer: Aikasa Collective STORY: "Is there a true path to happiness?" Abruptly finding herself at the bottom of a snake pit, an impoverished girl named Linh is bound and helpless for a crime she did not commit. Left to the mercy of the village snake god, a mysterious entity appears before her, offering to save her in exchange for her soul. Finding herself in a new reality, she is torn between staying with the beautiful temptress, Ai, who had rescued her from death, and the resourceful wanderer, Jinhai, who promises to set her free. Who is the real savior? Will Linh discover the strength to change her own fate? Journey with Linh as she is forced to question her understanding of life, happiness, and what it means to be human. Every decision matters in this tale about identity, friendship, love and loss. CHARACTERS: Linh (MC): Growing up in poverty, she does what she must to survive. She's learned to keep her emotions and opinions in check to protect herself. She is extremely loyal to those she cares about, which gets her into trouble. Will she be able to protect what's most important to her? Jinhai: A former nun, she is open and friendly to everyone. She finds the most joy in cooking and making medicine for others. What is her connection to Ai? What secret hides behind her unwavering smile? She also has a pet chicken that has yet to leave her side. Ai: A serpent who reveals itself to be a shapeshifter with magical powers. Blunt, with a hatred for humans. Is she a goddess or villain? What is her true motive behind it all? Or perhaps, she really is a danger to everyone... DEMO SCREENSHOTS: FEATURES: 2 Girl x Girl Romance routes 5 Endings (including Friendship only) Original Soundtrack CG Art, Character, and Music Galleries R15 Mature Rating Steam and Itch.io planned TEAM: Roxie - Creator, Lead Writer Moonsta - Art Director, Lead Artist NatalieAO - Artist, Colorist Amori - Writer, Editor, Tester Kidoairaku - GUI Designer GLim - Audio Vui - BG Artist DragoonHP - Programming Help Demo Progress: Writing - 100% (9.9K wordcount) Sprite / CG Art - 100% UI Art - 100% BG Art - 100% Coding - 100% Music - 90% Twitter (Most Updates) || Tumblr || Website PendingAny feedback or questions highly appreciated! The Beta Demo available on Itch.io https://aikasacolle.itch.io/mizuchi Kickstarter Campaign was a success!
  20. "We thought we were helping mankind ... but all we did was create another monster." DEVELOPMENT BLOG I FACEBOOK I ITCH.IO In a time where human life is sparse and fragile; Adeline, a prisoner of the government has kept quiet about all she has seen. She was once a unique asset to the government and she participated in a group effort to keep humanity safe. But somehow the organization she was a part of began to crumble and all that was left was a pile of bodies and Adeline. It's been over 6 months of containment for her and she has yet to reveal anything to anyone. Until you come in. *Play as multiple characters to gain alternate perspectives of the story to discover the truth. *Light RPG elements throughout the entire game. *Option to turn off Blood/Gore/ and Horror elements in CG's. *Point and Click options to search backgrounds and new locations. MORE CHARACTERS AND DETAILS TO BE ADDED IN THE NEAR FUTURE. PERTAINING TO DEMO ONLY SPRITES: 20% MUSIC: 15% SCRIPT: 100% PROGRAMMING: 10% RPG PROGRAMMING: 20% GUI: 15% LOGO: 100% BG: 0% CG: 0% ADDITIONAL INFO: DEMO RELEASE IS SCHEDULED FOR MAY 2019 AND A KICKSTARTER CAMPAIGN WOULD FOLLOW 2 WEEKS LATER. WE ARE STILL IN EARLY DEVELOPMENT, BUT QUESTIONS AND SUGGESTIONS ARE MORE THAN WELCOME! WE WILL UPDATE AS DEVELOPMENT CONTINUES. THANK YOU FOR YOUR TIME! QUESTIONS AND FEEDBACK ARE WELCOME! *Are you interested in playing the demo? *Are light RPG elements an enhancement to a game or a distraction? *Is the artwork satisfying for a visual novel so far? *Any tips on improvement, ideas or suggestions as we develop the game?
  21. We're now back on Kickstarter! Try our updated demo, tell us what you think, and consider giving some money to our new Kickstarter if you liked it Chronotopia: Second Skin is a dark rewriting of the fairytale Donkeyskin: princess Kionna lives a peaceful existence in her castle, enjoying her days with her best friend and confidant, Nahima. That is until her father, gone mad since the death of his beloved, decides he should wed the princess instead. Kionna has to find a way to escape from this fate, but how? She doesn’t know it yet, but it’s the beginning of a long nightmare that will take her to the edge of madness. Inspired by a wide range of influences (literature, anime, videogames), Chronotopia is a unique and more mature take on a forgotten fairytale that includes many twists and choices that affect the ending: the princess can either escape with her servant, become a fairy, or die a horrible death. Multiple times. It’s up to you to save …or doom her. A unique take on a forgotten fairytale with many twists Branching story with around 10 endings and 30 hours of playtime An optional archives system to learn more about folklore Two GxG (Nahima and the Fairy) and one GxB (the "Prince") romances possible! Beautiful artwork, with animated backgrounds and special stained-glass illustrations A full original soundtrack with celtic influences Extensive use of RenPy 3D camera for a more dynamic presentation Several segments allowing you to freely explore the castle to discover its secrets Demo available on itchio (Window, Mac, Linux) Website | Devblog | Twitter | Facebook | Tumblr | VNDB Writing / Programming / Project Leader: Helia Art: Anako, Adirosa, Mae, PyriteKite, MelowBee Music: Butterfly Tea, Roganis English Translation: MelesBadger
  22. We are happy to introduce Lisistrata, an unforgiving and unconventional RPG-Visual Novel hybrid that elevates the importance of Tactics, Choices, Character Progression and Resource Management. Immersed in an ancient Greece setting, you will recruit, train and lead a team of Athens’ young girls through battles, challenges, critical choices and beyond. It will be up to you to organize an effective rebellion against every man of Athens. It will be your responsibility to stop a war that has been endured for decades. Once inside the Acropolis everything will be in your hands. Choose different skills, improve buildings, elaborate new tactics, betray, seduce, be a diplomat or a warrior. The game (and its characters) will be shaped entirely by you. Inspired by Aristophanes’ great work Also known as the “Father of Comedy” and “The Prince of Ancient Comedy”, Aristophanes lived between 446 - 386 BC and inspired thousands of people in ancient Greece. We would like to do the same by bringing his legendary work back to life and expanding upon its original linearity while still remaining faithful to the source. “I’ve had enough of these wars!! Enough! We can not keep living like this!” “I'm tired to be neglected by my husband!! His sword will not warm his bed for sure! I've made up my mind: Starting from now we say no more! We shall strike!" “If they won’t listen to us, they will sleep alone from now on. It will be a torture for them!!” And so every woman in Athens left their home and took the Acropolis - the heart of the city, as well as the place where the most important resources are held. They decided to offer no more company or affection whatsoever to those man who have been so busy making war. Finding the means and forcing them to declare peace is your objective… ... but managing the Acropolis and your group at the same time while keeping the morale high, won’t be an easy task. Unlock new abilities, forge your character, make the Acropolis a safer place and assemble your team! Level up and make your build unique During the game you will be able to choose different abilities by gaining experience and leveling up your character. Feel free to choose what you like based on your playstyle, there is no best way to beat the game. 34 Skills gathered in 4 different branches. - Athletics - Intelligence - Charisma - Luck Of course it won’t be possible to unlock them all. Choosing your specialties and making decisions will be incredibly important and it will also increase the game replayability. (the image has been drastically reduced so it lost a big chunk of its original quality, sorry for that) Build the Acropolis Better walls, easier access to water or maybe earning the favor of the Gods? Everything counts! But consider… It will take time, which you won’t be able to spend to acquire new skills. Hmm, decisions, decisions… Every time you level up and/or between chapters the game will give you the following option: What shall we do? What you decide to do it's up to you. A better Acropolis will mean a better defense against incursions, better morale for your heroines and other buffs. There is a lot to build but those kind of improvements are designed to make the general environment a better place for you. On the other side, skills bring more specific bonuses. Of course the angry men and the soldiers will not remain idle for long. They didn’t like Lisistrata’s little plan one bit and they will do everything in their power to sabotage your rebellion. They will strike back quickly and it will be quite challenging to survive. Your Skills under a magnifying glass Everything you do, every path you take, every decision you make will present the player with small challenges to overcome: Skill checks. On a successful skill check the player may acquire various advantages that will help the game progression in general; upon a failed skill check the consequences may vary from minor to catastrophic and they may be suffered immediately or later in the game. Therefore, it’s not advisable to Swim if your character has not yet unlocked that ability, you may regret this... Death in this game is permanent. Turn Based Combat Strategize with party order, party composition, and unlocked skills against a huge variety of enemies. When diplomacy fails, it’s time to put your abilities to good use! Each one of our heroines have their own strengths and weaknesses so be careful and evaluate the situation very carefully before choosing who to bring with you in combat. Managing a good mix of abilities is the key to victory. Also we've added some modern RPG concepts on top of this structure; these include AoEs, DoTs, grapples and combos, creating a tactical battle full of depth. Who will oppose you... Our heroines! More characters to come! Also our game will feature voice acting and handmade frame by frame animations. Like some old anime we decided to refrain from using automatic lip sync and blinking. Here is the result: Thanks for reading so far! We are a young indie studio but this is not our first Visual Novel! We are always looking for new ways to improve so this time we decided to be as much open as possible towards the community. We learned from past experiences that getting some honest feedback is the most important part and this time we will apply this to the letter. - What do you think about our project in general? - Do you like our skill system and the possibility to build your character as you like? - Do you believe the RPG-VN mix could work? - Is there anything you would change or improve? We are eager to work with you guys and keep discussing with you about this project. This is our most ambitious work and we are very passionate about it, we really want to create something that will not be forgotten after a week... at least we hope so! =) We are on Kickstarter! https://www.kickstarter.com/projects/2044603064/lisistrata For daily updates check out our Twitter! https://twitter.com/NeoclassicGames If you don't use twitter so much, we have just created a Facebook page. (it's literally brand new). https://www.facebook.com/neoclassicgames/ Thanks and have a great day!
  23. Hey, all! I finally decided to do a post on Fuwanovel about TsukiWare's latest projects! We've reached our original $3,000 goal, and there is a stretch goal or two that could be met if enough people are interested! The spoilers below contain information about both of our titles - let us know your thoughts! If you're interested in backing us, our Kimochi Red Light campaign ends on March 24, 2017, at 1:55AM EDT. I will start to post more information once the campaign has ended, including a few updates regarding our UI, Programming, and a couple other links that I need to update once I confirm a few things. We will be releasing demos of these titles, which I will also link here as well! (Images in this spoiler are NSFW)
  24. Free Demo Available => Steam <= => Itch.io <= => Kickstarter Campaign <= As We Know It is a post-apocalyptic visual novel with heavy branching. Set in a future where the world has become too hot to be safe. Those who can, move underground. You get to experience life as a new resident of Camden, the local underground oasis. Get a job, make friends, find love. Just as you start to get used to this new, protected life everything begins to fall apart. Will you fight on the side of chaos or structure? And how will that affect all of your relationships? Make friends. Make enemies. Everything you do matters. Features: Become friends, or enemies with a diverse, fully fleshed out set of characters! Branching paths from day one, making each play through unique Every path promises different sides of the story, encouraging replay 4 potential love interests 3 potential friends 4 career options with separate events outside of the love interests Spend time with any- and everyone, no matter who you romance, or which job you pick Several endings planned Customize your name and appearance (different skin tones and hair colors) Camden An underground utopia with fresh food, filtered air, and the coldest water you’ll ever taste. Enjoy your spacious living quarters with enough room for the whole family! We have all the amenities you could ever dream of: a gym for your fitness, a library for your mind, and a bar for socializing. Our community center is a hub of activity. Stop by in the mornings for affordable coffee and a friendly chat with your neighbors. All events and meetings are held there as well! Our massive space is taken up mostly by an impressive collection of greenhouses that provide a wealth of resources for Camden. From clothing to medicine, if we can grow it then it’s here. Never worry about fatal power outages again. We use an advanced Geothermal energy system that is as safe as it is efficient. Our impressive security and medical departments keep us protected and healthy. Camden welcomes you to your new, better life. You play as Ashlynn Phillips. Ashlynn is suspicious, but desperate to make this new life work. Her life on the surface was hard. She spent most of it fighting for everything and going without. Now she's safe. Her mother is safe. They have food, water, and shelter. Nothing will get in the way of that ever again, if she has anything to say about it. Or will she change her mind when she sees just what living in Camden can mean? Camila Phillips - Your mother, despite her airy optimistic nature you know she’s seen some very dark times. You can hear her whimper in her sleep, though she’ll vehemently deny it. Shes content to read romantic stories and daydream until reality catches her attention. Mayor Rick Davidson - The man in charge. Will do whatever it takes to ensure Camden's future success and prosperity. Many of the residents are enamored with the charming mayor, but he seems to have finally taken a personal interest in the doe-eyed Camila Phillips. Jude Myers You can usually find him at the bar with Sam, the closest thing to family he has left. Or in the greenhouse tending to the plants with loud grunge music from the 1990s shaking the walls. If you see him with any tech, you should probably assume it’s contraband and say nothing. Romanceable Eva Turner An overly friendly security officer full of charm, and a sad smile. She'll tackle criminals all day, and then sweep you into her arms and sing karaoke with you all night. Or she’ll challenge you to a race, then feel bad that she didn’t let you win. Romanceable Gloria Miller The sweet Community Affairs Supervisor who wants to keep everyone's spirits up in these dark times. Born in Camden she isn't fully aware of the harsh realities of the surface. Bored of living underground she wants to either shake things up or escape. Romanceable Micah Everett A perfectionist with an eloquent way of speaking, and a quiet voice. Can seem distant at first, but will open up as you get to know him. Tries to throw himself into work as much as possible, and as the community’s head doctor no one tries to stop him. Romanceable Vince Head of security, strict at work, but a caring and sensitive father and friend. Adores his daughter, single but not looking (Sorry Iris), acts as a father figure to Eva, good sense of humor Tabby Sweet little Tabby, likes to study in the gym. 8 years old. Lonely. Smarter than other kids her age. She may think you’re a bit dumb, but is happy to tutor you. Friendable Iris A man crazy flirt with a big smile and a lot of sass. Fun, outgoing, likes just about everyone but her ex. Acts like the southern-belle of Camden. Sam Bad-ass bartender who's been to hell and back. Runs Icarus. Took a young Jude in when she was 17 and they have been family ever since. Don’t steal from her or she will stab you. No really. A lot of attitude and sass. Protective of her loved ones. Friendable Bryan Handsome, charming, friendly, and utterly useless at his job. Has a huge crush on the grumpy librarian, and spends his time at the library when he isn’t napping at work. Trevor Grumpy librarian, not a people-person, may like Bryan more than he seems to, likes books and hates people, would prefer if you just never went to the library ever, dislikes Gloria Miller. Friendable Sprite concept art of Micah and Sam: Background art: GUI: Credits: Development, Writing, Programming: Me (Scribbles) Collaborator: PMscenarios Character Art: Kate Frizzell Logo and GUI Artwork: Sasquatchii Background Art: Exit Mothership Music: Matthew Myers Everything is still being planned out and worked on! I will update periodically. Feedback would be great, and feel free to ask questions!
  25. https://www.kickstarter.com/projects/hbpencilneko/717816440?ref=481002&token=940b5a2c it will be nice to have any sort of feedback from you guys. Or any mistakes. Grammar will do too. If you enjoy the project or any feedbacks, you are welcomed to reply here as well as in the kickstarter page Note that there are somethings that haven't added to the project yet. Here are the followings: Video Japanese Page Translation as well as Chinese Page Translation Some images Character introduction text Thanks
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