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Found 105 results

  1. Alpha's Adventures is now live on Kickstarter: https://www.kickstarter.com/projects/1847704475/alphas-adventures-an-adult-yuri-visual-novel Please check it out and help spread the word/consider supporting it if you can! Synopsis Follow Alpha as she changes herself and others across 4 unique routes. The setup differs from most visual novels in that there is no common route - you simply pick the heroine of your choice from a selection screen and enjoy their self-contained story. Completing all of the heroine's endings allows you to unlock Alpha's and ??? shared route. Project overview I plan to launch a kickstarter so that I can finish (and if stretch goals are met, extend) this project. I'm aiming for an early January 2017 launch date, which is also when I will release the demo I am currently working on. The demo will cover a portion of each heroine's route. Links Out http://officeryou.tumblr.com/ https://twitter.com/officer_you Information -3 heroine routes -3 choices per heroine route -Each heroine has 2 endings -1 unlockable character/route for completing every ending -10+ CG's -For 18+ only (will contain scenes of an intimate nature and themes some may find distressing) Main Character Heroines Side characters (stretch goal exclusive) ??? CG Previews With all of that said and done, I welcome any and all feedback and questions! *Except the kind of questions that invite spoilers, of course.
  2. Hey Fuwanovel forum folk! I'm Kevin, founder of a tiny independent game studio called Nuclear Fishin' Software, based in NYC. Over the past half year, we've been developing a new visual novel / SLG in Ren'Py. It's called Four Horsemen, and it's not like any other SLG you have played before. To fund development the rest of the way, we're launching a Kickstarter campaign very soon! Before we do that, though, we'd like to get some feedback from players who are familiar with VNs in general and Ren'Py games specifically. And where better than here? (edit 2) The game is out, and is available for purchase on itch.io! Thanks so much to everyone who supported us. Also, please vote for us on Steam Greenlight so we can get the game on Steam! (edit) Our Kickstarter is live!! Please back us if you like what you see. PROJECT INTRODUCTION Four Horsemen is an upcoming visual novel / SLG about immigrant lived experiences, with a touch of magical realism. You play as a group of four immigrants in their mid-teens, the Riders, who discover a long-forgotten, empty World War II-era machinegun bunker on the edge of town. They turn it into a secret clubhouse where they can hang out and do teenagery things like drink booze and play video games without adult supervision, and in doing so, they inadvertently create a new community. What this community does, and what it is for, is up to you. You'll spend much of the game gathering resources and building things to put in the clubhouse, and your choices of what you have the kids do and make will set the kids' priorities and consequently drive the storyline. What's not up to you is the world outside the clubhouse, which will slowly encroach on your burgeoning community. It will force the kids to come to terms with the politics that brought them to their new homeland, and the legacy they have inherited from their parents' country, a land they barely know. Political realities will also impede your ability to interact with NPCs and gather resources. Unlike other SLGs, you can't just stat-grind, buy, and bribe your way to a Good End--institutional racism will harry your production, forcing you to think outside the box and negotiate, borrow, improvise, and steal what you need. (Non-spoiler: What you build doesn't matter nearly as much as how you build it.) The big twist is that virtually everything in the game--the nature of the tragedy that brought these children to foreign shores, what the kids' values are, what language they swear in, what arcs are and aren't available, what the price of a wooden table leg is--all these things are determined by which fictional country the kids are from, and which fictional country they live in. You get to pick which country the kids are from on your first playthrough. On every playthrough after that, the game picks for you. The result will be an SLG with unprecedented replayability. On your second play, you might notice that choices that helped you win the first time around are missing, or that NPCs respond differently to different dialogue options. Resources that were easy to get before might now be hard, characters who were crucial the first time around have been replaced with new, different characters (forcing you to play an entirely different arc), and so on. Like real immigrant teenagers, you will have to figure out each new culture on your own, and constantly make decisions about whether you want to conform to it or stick by your own principles and work against it. This forces you to use real social skills to guide your decisions, rather than just telling NPCs what they want to hear or what sounds like it would produce the best reward. FEATURES Gorgeous art by the immensely talented comics artists Iasmin Omar Ata and Olga Andreyeva Stunning soundtrack by professional game audio designer Alyssa Menes and a variety of very talented independent bands, inspired by punk rock and its conceptual descendants (including postrock, riot grrl, and antifolk). Possibly the most complex treatment of immigration and racism ever to be explored in a video game--half a year of research, interviews, and difficult real-life conversations with immigrants from dozens of different real-life cultures ensure this won't just be a simple morality tale about how people from ethnic majorities should be nice to people from ethnic minorities. Repatriation! Assimilationist paternalism! Shifting historical identities! Historical complicity! Identity in exile! Inspired by both real-life twentieth century history and recent events, this game takes an international worldview, and does not shy away from difficult or uncomfortable questions. (Not in demo) Unique structure: Play through the whole game in a weekend, every weekend, for months; different every time. Meta-motivation tracking: choices are balanced to gently troll players who follow SLG genre conventions instead of their hearts. Lots of animations and other little surprises to keep things interesting. Deliberately broken economy loop -- use your heart and your wits to obtain what you can't get from the item shop! (Not in demo) No wish fulfillment--you can start a romantic relationship between any two PCs, but beware, teenage romantic relationships are just as transient and awkward as they are in real life. Tense, exciting microaggression system (instead of combat), with fancy Phoenix Wright-like animations. Empathy is your only weapon! (That, and your fists.) CHARACTER ARCHETYPES Though you'll play as a different set of four characters each playthrough, they always conform to the same four archetypes, each one inspired by a different Horseman of the Apocalypse from Christian-Islamic eschatological tradition. This reflects the uncanny feeling, common among travelers and schoolteachers, of meeting the same people over and over, with small but significant variations--amplified by the cultural forces of globalization, which draw teenagers of particular temperaments to the same clothes, music, and hobbies all over the world. The protagonists of Four Horsemen are not literal personifications of their religious namesakes, but as war, death, famine, and pestilence are intimately tied to the human experience of immigration, the central conflict of each character is defined by one of these concepts in a way that is meant to resonate with the experiences of people who have experienced them in reality. WAR The leader of the Riders and the only first-generation immigrant of the group, War's haunted eyes and tough demeanor belie the playfulness of a girl who struggles to balance between growing up too soon and catching up too late on her lost childhood. Her future taken from her at an early age, War lives in the moment, burying a deep, implacable sadness in sports and drinking and video games. Her considerable leadership skills, overdeveloped sense of responsibility, and deep fascination with ancient history are overlooked by her teachers at school, who write her off as a ditzy tomboy partybro. Though quick to anger, and extremely protective of her younger sister Death, she is surprisingly slow to violence, due to her early experiences with bloodshed. When she does pick fights, though, watch out! Mercy is not a concept she understands. Because she's the only Rider who remembers the old country, the other Riders see her as a sort of wise-woman figure, a role for which she is woefully unprepared. She spends a lot of time worrying about who she really is. War's storylines deal with themes of personal identity, security, armed conflict, heritage, and nation-building. DEATH A free spirit and incorrigible smartass who talks the same way IRL as she does on the Internet, Death couldn't care less about politics or identity. Death lives for one thing and one thing only: to make something even cooler than the last thing she made. She has a gift for electrical engineering, but talent doesn't necessarily equal competence--at her early age, she's still kind of figuring out how everything works, and sometimes everything, well, doesn't. Everyone but her thinks her talent is going to make her rich and famous someday, a perception against which she constantly struggles. A few early, horrifying years in a refugee camp made her keenly aware that she's never going to have the same opportunities as other kids her age, and she often has to balance her pathological fear of missing out with her obsession with catching up. These experiences, and the toxicity of online communities, bestow on her both an acerbic wit and an unbearable loneliness. Death's storylines deal with themes of lived experience, erasure, self-determination, industry, and the meaning of labor. FAMINE A wide-eyed, impressionable, easily impressed little dude, Famine has it pretty good compared to War and Death--he's a naturalized citizen who grew up in his new country, speaks with the local accent, and could almost pass for a native if given the chance. But this "almost" is what torments him: he's the only child of a single dad, he's an unremarkable student, he's just a little too awkward to be well liked at school, and there's always just barely not enough money to get by without cutting corners. Fortunately, or unfortunately, Famine doesn't believe the deck is stacked against him. A better world is always within reach! He believes that with a little gumption and a lot of hard work, anything is possible! ("Anything" includes winning the affections of Death, who he has a massive crush on, and who, of course, will not give him the time of day.) Famine wears a French maid costume when he dusts the clubhouse because it is a practical outfit for dusting. Shut up. You would too, if he wasn't the only one who ever bothered to dust this fucking sty. You slacker. He is best bros with Pestilence and looks up to him immensely, which is a little mysterious since Pestilence has no ambition. They like weed. Famine's storylines deal with themes of opportunity, entrepreneurship, gender roles, equality, respectability, and institutional privilege. PESTILENCE Pestilence is an enigma wrapped in a shroud of pot smoke. The son of two unremarkable, well-off parents from the old country, Pestilence has spent his entire life in his new homeland, and is widely reviled. His family was part of the community that welcomed War and Death out of a refugee camp in their early childhood, and the sisters consider him a family friend. Everyone else, except for Famine, seems to distrust him--his teachers insist he's trouble, though he rarely makes any; the police hassle him at every opportunity; taxi drivers and social workers are struck by a sudden and terrible deja vu. Pestilence is accustomed to this reaction and takes it in stride. He is very friendly and sees himself as a sort of Mister Rogers figure, preaching simple, occasionally grim aphorisms from doctor's office brochures. Naturally, Famine thinks he's the chillest person ever, and they are best bros. Though he generally comes off as a carefree gentle giant, Pestilence has strong convictions and will passively resist anyone who stands against them. It is rumored that when the immigration bureau sent his parents the eighth late notice for his resident alien registration, Pestilence mailed them a drawing of a smiling cockroach flying a UFO. Pestilence's storylines deal with themes of religion, conquest, demography, social justice, and the spread of ideas. WHO WE ARE Nuclear Fishin' Software is based in Brooklyn, New York, and our core creative team consists of: Kevin Chen (writing, programming, direction, design) -- that's me! Iasmin Omar Ata (character design, CG illustration) Olga Andreyeva (background and item illustration) Alyssa Menes (music and sfx) We are professionals with years of game industry experience, we are all immigrants, and we love SLGs--so being able to work on a game about a subject so close to our hearts is a real treat! PROGRESS So, while development on the Kickstarter playable WIP demo continues apace, we made a pre-Kickstarter preview build just for Fuwanovel, Lemmasoft, and some other VN forums. What's already done as of demo preview build v0.400: All the PC expressions and the vast majority of the NPCs as well Country system - play as characters from any of 10 different countries, with significant and far-reaching effects on dialogue and the choices available to you Economy loop and rewards - we won't spoil anything here, but this includes a lot of surprises One main route, complete except for the ending, which we have intentionally omitted (we wouldn't want to spoil anything before the final release!). We plan to do at least two more for the final release, perhaps more depending on funding Three minor routes, one of them fully complete, the rest nearly complete. There are also stubs for several others Microaggression system, in two different play modes, including an endboss An absurdly sophisticated profanity system - characters codeswitch naturally and swear in their native languages Dynamic BGM system - in addition to some incredible tracks across several different genres from our talented musician friends, each of the main characters has its own instrumental motif. Waaaaay more than we can list -- most of the game's systems are complete! What's not done yet: New Game+ - all the ingame integration is in place, though since we only have one main route so far, we can't show you the depth of our New Game+ system just yet Replay is going to be more meaningful and varied once we have fully implemented the New Game+ system UI - we plan to do a massive overhaul if we're funded Day phase world map - we're working on making this even prettier and more intuitive, stay tuned! Tons more content - we plan to add at least two more main routes at the very least, each with unique NPCs A bunch of the higher tier items don't do what they're supposed to yet If we're funded, we'll keep iterating on the game's systems incrementally, improving playfeel and UI messaging, making the animations cooler, and generally making everything prettier, more polished, and more fun to play We welcome any feedback you might have--especially if there's anything that might be a major dealbreaker in a decision about whether or not you'd buy the game. The latest demo preview build can be downloaded from our Kickstarter page: https://www.kickstarter.com/projects/2119676637/four-horsemen Please back us if you like what you see!
  3. Stranded With Benefits is a RPG Maker MV game featuring original 3D HD erotic content. The game is set on an island where you, Jason, are shipwrecked along with another girl, Irene, you soon move to a larger island only to find out that there is another girl, Claire, from the same ship there! From there your story begins to unfold as you want it to... Your decisions will impact the course of the game and the way the girls react to you. Will you make one of them fall in love with you? Will you play the neutral card trying to get them both? Or will you be stealthy and be with both of them at the same time? Demo version 0.2 is now out! New demo version is released to include Claire Beaumont! Download it here : https://www.patreon.com/StrandedWithBenefits?ty=h Update 0.3 is now available! Version 0.3 Change Log : - Advanced the story line. - Added the first 18+ sex scenes. (So you can see what you can expect in the future, quality wise) - Fixed a few bugs, text issues. - Added a few scenes only available depending on your relationship with the girls. What to expect in 0.4 : - Controllable Adult Explicit Scenes. What does that mean? You will be able to decide if you want one thing or another or another... More scenes! - Quests with toys/objects as rewards that will unlock new scenes. (Find a vibrating toy and get to use it) A Poll is also ready for you to use and decide where you would wish to see the game heading, your vote matters so make use of it! (Really, take a second to vote!) Poll Page: http://www.easypolls.net/poll.html?p=56f1a681e4b0b7ab963b6613 (Click to enlarge) Features : 1.Original 3D HD content 2.Sandbox elements 3.Freedom of choice 4.Karma system (If you make decisions favorable to a girl, your relationship with the other will suffer) 6.Exciting Adventure (Discover what YOU think is a deserted island, unlock its mysteries and look for other survivors) Grab the game here : https://www.patreon.com/StrandedWithBenefits?ty=h The game is still in development, meaning that updates are expected to come on a weekly basis. Please consider giving the game a try and posting any issues/bugs/suggestions! Thank you! Some Screens : (Click to enlarge)
  4. I have an idea for a VN (totally new idea that poped into my head last night). If anyone here is interested in helping me I would be happy. The story is about a samurai named Raion, who is a member of the Ishin Shishi, and he fights in the war for Kyoto and equality. He is a ruthless killer and has a very cold attitude. Then a priestess named Hikaru comes into his life and turns it upside down. More details for those who want to join me. You can contact me via e-mail or my MAL account. Also is there a site like this one for manga?
  5. In Catch Canvas, you start your adventure as you arrive at your uncle's cabin. Your uncle, a world-renowned artist, has agreed to take you under his wing and help push your art to the next level. Under his tutelage, your work may even be put on display at a prestigious, upcoming art exhibition, known for the instant fame it brings anyone lucky enough to participate. After your arrival, however, you discover that it won't be so straightforward. Your uncle is nowhere to be found, and he has left you with the task of getting three young girls, all aspiring artists, to finish their Mars sculptures in a mere two weeks; or no exhibition for you! Worse yet, the girls are highly unmotivated, and have no desire to listen to you, a complete stranger. Features: Romance any girl as a male or female Interactive choices that change the result of the game Choose your gender and name your character!! Can you help the girls finish their sculptures before the deadline? Director: Kyle Tyner Art Director: Razz Kickstarter Video: Bio Dio GUI: KingV Kickstarter Op Song: Sebastion Skaf We here at Unwonted Studios hope you can help us fill our empty canvas!!!
  6. Hello all! I am currently in the process of making my first visual novel! Introduction "You and six teenagers are involved in horrible accidents. You are found unconscious, but you seem to wake up in a new realm. The ones there call it the Drift. From there, you have to find a way to escape the Drift alive. There are creatures that dwell there called phantoms. With each person having a "talent," this shouldn't be too hard of a task, right? Wrong. The Drift is a dangerous realm with illusions to trick the mind. With danger lurking in every shadow, who can you trust? Are they your friends or foes?" The main character is unisex, so either gender can play and choose their own route, love choice, and more! Characters Liam Valter: Liam is known as, "The scrawn." He is easily defined by his skittish and fearful personality. Liam usually keeps to himself, making him very observant. He is also the strategist, the brains, and the planner in the group. His talent of timed invisibility helps him observe and plan even better. At the age of 17, one would think that he would be a little more.. well-put-together in his scared side. However, Liam's fearful personality has helped the group make hard decisions during fights, incidents, and events in the drift. He is usually seen wearing a white v-neck shirt with blue jeans. He has a pair of glasses that always remains on his face, as he is rendered useless without them. Josh Farrier: Josh is the leader of the group. He had been in the Drift for the longest time of the seven teenagers. His given talent upon arrival was foresight and mind-reading which can prove useful in most situations. His personality is definitely a more rough-sided person. He often compares himself to a wolf - he protects his pack, fights those who dare to stand up to him, and fights when needed. An opposite of Liam hints that the two don't necessarily get along. Liam uses his head to figure out situations, while Josh uses his fists. Josh is known for his black shirt marked with a silver omega symbol. Katlyn Stone: Katlyn is seen around Josh. She was taken under his wing when she arrived in the Drift. He had saved her from a pack of "phantoms," the beasts that lurk in the Drift's plains. Katlyn now owes him her life, so she sticks by him in thick and thin to ensure that she is available for service when needed. She usually calms Josh down and persuades him to listen to the other people in the group. Often, the other group members question if the two are an item, but every time they deny. Daniel Bosner: Daniel is the flirt of the group. He decides to flirt with anyone and anything that is a female. This leads to him being overly confident in the sense that he finds himself, "able to get any girl." Despite this personality, he is one of the best members. His "given talent" is to see into the darkness, and use the shadows. He can sneak through the plains like a spy and guard the group's den. The shadows alert him of an enemy or threat, so his senses are extremely useful. Jarid Ryder: Jarid, or also known as "J," works with Liam as the strategist. In a close tie to Liam, he is known as the second-brain. Whenever Liam is on a supply run, Jarid is in charge of planning escape routes if a phantom rampages through the den. If one does reveal itself, he is able to use his talent to become one of them - he's a shapeshifter. As long as he's seen the creature, he is able to become one. This is extremely handy in battle situations as he can ward off predators by shifting into a creature of immense size and power. Marie Santar: Marie has a special feature about her. She has multiple-personality disorder - she has two different sides. One of which is a calm, loving girl.. While the other, is much less than that. Her "demonic" side is much more violent. She usually goes into a rampage. Her left eye turns red when this activates. This is a positive and a negative - in battle it works well. In other times, it can cause pain and tension in the den. Help! I am currently looking for help to boost my social media pages. I do have a facebook page (https://www.facebook.com/lostinthedrift). I am looking for someone to help boost it, as well as the instagram (@lostinthedrift). I am currently making a Twitter for it as well. The reason that I would like this boosted is because of the Kickstarter. It is set to launch in the next week or so, and having some people interested first is always helpful. Demo I will be posting a demo up shortly! There won't be any voice, but there will be pictures in the future once they're done!
  7. What is Seiyuu Danshi? Seiyuu Danshi is a Japanese-style Visual Novel / Dating sim (whichever you prefer) with voice acting as its main theme. In this game, you’ll play as a newbie voice actor who strives for the Seiyuu Award. On his way to reach his goal, though, he will still live his daily life and YOU get to make the choices on how he should spend the days. Do you want him to take on extra lessons in order to reach the goal faster? Or, would you like to go on a romantic date with the guy you accidentally met at shopping mall? It’s ALL your choice. The game is highly interactive and there’s no usual restriction in plot that you get in ordinary VNs. If you don’t feel like working, feel free to slack. If you feel like being single for the rest of your life, yes it can be done (why would you do it in a DATING sim, though?). Just keep in mind that ALL your actions matter and will decide how the game ends! You’ll play as a newbie voice actor, who’s also a runaway, who’s on the verge of being kicked out from his agency. Going back home is not an option, thus begin his journey to become a good-enough-voice-actor-to-not-get-kicked-out-of-the-agency! Join his journey and woo some guys on the way! REVERSIBLE ROLES In Seiyuu Danshi, you are able to choose whether you want to TOP or BOTTOM. Even better, you are NOT restricted to one role in a relationship and can freely choose your preferred role in EACH intercourse! FOREPLAY MODE Are you tired of those intercourses without preparation? In Seiyuu Danshi, you have to go on “FOREPLAY MODE” and prepare your partner before the actual intercourse! Each character has different preferences in what parts they want to stimulate! Don’t forget to keep your role preferences in mind when stimulating your partner! DRESS-UP SCENE Before going on a date, you can choose which clothes you want to wear. Each of the guys like different types of clothing, so keep that in mind! Psst, you may get additional affection bonus when you “accidentally” wear the same clothes as your partner! There’ll be 500+ kinds of clothes consists of casual, preppy, funky, elegance and sporty. LOVERS LIFE Unlike other dating sims, in which the game ends after the main character gets a lover, in this game you can still play even after you get a lover! Not only experiencing the intimate moments, you also get to argue and fight like actual couple! JOB SYSTEM In this game, there is a unique range of voice acting jobs, starting from anime gigs to BL game works, whether to accept them or not is your choice! Keep in mind, though, that you have to go on an audition first before you get the job! ROAM THE TOWN Our game features the clickable town map that you can travel through. Spend time with your love or spend your own sweet time in the nearby cafe… it’s your choice! WALLPAPER SYSTEM Your phone has a wallpaper that will change depending on your level of relationship with someone! When you have a crush on someone, your wallpaper will be that of your crush and when you get a boyfriend, your wallpaper picture will be that of your boyfriend and you! DATE SYSTEM On weekends, you can take on the guys on a date on various date locations. Spend your time and energy carefully so that you can increase the most affection! CG GALLERY & SCENE REPLAY SYSTEM Every dating sim will not be complete without these two features. This game will have a CG gallery where you can view CGs that you have obtained and replay the scenes! The game is still in development, so feedback, critiques, and comments are highly appreciated!
  8. https://www.kickstarter.com/projects/1385708227/aratana-hajimari-a-visual-novel Aratana is the dream of our small team of college students looking to give back to a community that has touched us over the years. We are very determined to make this dream a reality but need help! We are recruiting staff as well as asking if you like the sound of the project and want to help out to please consider donating via kickstarter or our patreon (link on kickstarter page). Please note all art shown is 100% conceptual and not at all final.
  9. A BL Visual Novel ☩ DOWNLOAD THE GAME! ☩ Additional Links: Visit our Tumblr! Visit our Twitter! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Genre: Fantasy, Romance, Adventure Rating: 16+ [General Version], 18+ [Full Version] Progress: Demo = 100% complete, Full Game = ~7% complete ・ 125,000 words (~15 hours playing time!) ・ 3 different (romance) routes ・ 6 different endings ・ 23 original CGs ・ A 13-track OST ・ 1080x720 HD resolution ・ An experience of adventure, mystery, and trials We're Argent Games, a small (2-person!) indie dev team from Bloomington, Indiana. Today we'd like to present to you our first project: Requiescence. Requiescence follows the story of Kymil, a young mage who sets out on an adventure to discover the mystery behind his uncle's death. Along his journey through an arcane, mysterious cathedral, Kymil meets a number of powerful friends - and enemies. The game is also a BL (boy's love) game, which means both the main character and the love interests are male. Inspired by the famous Nitro+CHiRAL games, Requiescence aims to present a spiraling story and intriguing characters along with engaging romance routes, all entwining to form a rich experience. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It's been a year of hard travel, but finally, the young mage Kymil arrives at his destination. He's a Cyromancer - a spellcaster who wields the power of ice to smite down his enemies. Kymil learned how to harness his power thanks to his uncle, a well-renowned adventurer who hunted down treasure on every corner of the continent. But his uncle was murdered in his home by an unknown assailant, and Kymil is driven to uncover the mystery behind his death. The only clue he has is an unfinished entry in his uncle's notes about a mysterious cathedral in the middle of the sprawling Dead Plains... When he arrives at the cathedral, Kymil has no idea what he's searching for or where to go. But something in him presses him forward, and he's determined to figure out the cathedral's secrets, no matter how dire the cost. Along the way, he meets a host of powerful - and dangerous - explorers. Will you find room for romance as the world you know crumbles around you? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thanks for reading! ☩
  10. “In a medieval world where magic is a forgotten power, how would a young witch wandering through the lands interact with people from all walks of life?” Our trailer here: https://www.youtube.com/watch?v=zOt2giXtZT8 We're on Steam Greenlight!Vote for us here!Check us out on Kickstarter!Click here! A More Beautiful World is a kinetic visual novel set in a medieval world where magic is a forgotten power. A young witch wanders through the world of ordinary humans and interacts with people from all walks of life, inspired by such novels as Spice and Wolf as well as Maoyuu Maou Yuusha. These are stories where much emphasis is placed on relationships, money and politics.A More Beautiful World is no different--we will immerse the reader in a medieval fantasy world with many things you will be able to relate to as you join our young witch in her vagrant journey.For history buffs, readers will also see several real world events reflected in the story, from China, Europe, and the Americas.Not a fan of history? No worries - You will still find many literary references in this story of ours. Will you not join Violetta in her journey? You can play our finished demo if you are curious about the visual novel! Please follow this link to download it. This demo spans 60% of the actual length of Act I. There are four Acts in total. Act II is similar to Act I in length while Act II and III, combined, are three times longer than the total length of Act I and II. The estimated length of the demo is 60-80 minutes.You can get the demo right here: https://www.copy.com/s/aXf3UjvxgRlj40dLA More Beautiful World is a dialogue only visual novel that brings you on a journey along with our protagonist, Violetta, a self-proclaimed witch who is wise. In Act I, Violetta meets the Merchant and in Act II, III and IV, Violetta would meet many other interesting characters while saying farewell to her previous companions. Afterthought Studios’ aim is to create stories that will touch the hearts of our readers and let them take away a lesson or two, or better yet, apply it to their daily lives. Afterthought Studios is made up of a group of visual novel enthusiasts from around the world who came together in hopes of creating a story worth being retold and re-read.The team at Afterthought Studios is comprised of experienced creators.Our author, Darren Kwok, is based in Singapore. He has assisted in the marketing and greenlighting for several visual novels and games.Under our music team, we have Steven Melin, a video game, film, and television music composer based in Atlanta, GA. He is the Assistant Composer for Penka Kouneva (Gears of War 3, Prince of Persia: The Forgotten Sands) and has previously assisted industry veterans Garry Schyman (Shadow of Mordor, Bioshock series) and Joel Goodman (Being Elmo, The American Experience). ‘harmonicblend’ is a music circle founded by Trass. They have worked on several indie games and other projects, including some personal projects. They are currently most known for their works featured in the indie horror gameDreaming Mary soundtrack, as well as Sol=Akata, the album which they prepared for Comiket and was sold out in just two hours - More recently, COSMOCRYSTAL, another one of their productions sold out at M3-Fall in Japan.As for our art, we are working with the talented Yuuki, who will be responsible for all the sprites and CGs in A More Beautiful World. Sillyselly will be creating our background art. ameliori and artsvan, from Fervent are the folks behind the successful visual novels Who Is Mike and CUPID are also assisting in the artistic process.Our programmer, MysteryCorgi, has several visual novels under her belt, including Culina: The Spirit of Cooking and Hands in the Kitchen. She also did work for That Cheap and Sacred Thing as well as logos and GUIs for various indie projects. Special thanks if also accorded to Krystian Alabrudzinski, our partner.The logo for A More Beautiful World was made by Luna Li and the GUI designed by Camille Arana and part of the main menu was designed from the resource created by TsukinoHikari20. Additionally, A More Beautiful World will be fully voiced in English. Sound Cadence Studios is a freelance indie Casting & Production Studio, founded by Amber Lee Connors, professional voice actress, director and writer and it is also partnered with Team Four Star, who supplies some of the in-house talent. They have an extensive portfolio which includes Dead Island: Epidemic as well as Dread Out.ViolettaCV: Amber Lee Connors (Hayami Koto in Exogenesis: Perils of Rebirth, Ava in Sunrider)ElenaCV: Natalie Van Sistine (Midori Suzuki in Exogenesis: Perils of Rebirth, Anna Kelso in Deus Ex: The Fall)MerchantCV: Kanoff (General Gaius in Dust: An Elysian Tail, Cole Madsen in Meridian - New World)MarquisCV: Ryan H Nelson [Commander B.D in S.W.A.T, John Barrymore in Sherlock Holmes: Hound of The Baskervilles (Theatre)]Head HealerCV: Melissa D. Sternenberg High MagicianCV: Steven Kelly (Lord Pel Harmond in Dragon Age: Inquisition, Mayor Bram in Dust: An Elysian Tail)MilitiaCV: Howard Wang (Toshio in Exogensis: Perils of Rebirth, Rico in Dead Island: Epidemic)GuardCV: Anthony Sardinha (GUNTHER in Exogensis: Perils of Rebirth, Claudio in YIIK)BanditCV: Daman Mills (Shinta Mizumura in Holy Knight, Selnia's Father in Ladies versus Butlers!) $2 - Thanks (Offering)$15 - Copy of the game (Digital) (Early Bird) (The Grimoire)$20 - Copy of the game (Digital) (The Late Reader)$25 - Above + Set of Wallpapers made specially for A More Beautiful World (Digital) (The Encyclopedia)$30 - Game + OST (Digital) (The Singing Storyteller)$40 - Above + Physical copy of a map of A More Beautiful World (The Navigator)$55 - Game + OST (Physical) (Blessing of the Heavens)$65 - Game + OST (Physical) + Physical copy of a map of A More Beautiful World (Heavenly Compass)$120 - Heavenly Compass + Coloured sketch of you (The Imperial Artist)$300 - Heavenly Compass + Join the game as a minor character! (Limited 5) (Heavenly Mimicry) $500 - Heavenly Compass + Join the game as a major character! (Limited 3) (The Blessed Grimoire)$1000 - Game + OST (Physical) + Physical copy of a map of AMBW + Join the game as a major character! (Limited 1) and go behind the scenes with the team at Afterthought Studios - And at the end of it all, get an artbook that shows our journey towards finishing A More Beautiful World. (Favour of the Heavens) All creative projects come with some amount of risk. However, we believe that by already having the script completed at the time of our Kickstarter’s launch, we hope to have circumnavigated past the common pitfall of not seeing a project through to the end. The project is also run on a tight and strict financial discipline to make sure no funds are squandered. All funds raised from the project will be used to pay for assets for the game.If you are interested in our project or want to learn more about us, please feel free to visit us on our various social media outlets, also if you have any questions, do ask us!Find us on: facebook.com/afterthoughtstudiostwitter.com/afterthoughtVNafterthoughtstudios.org Please check us out on Kickstarter! We'd be happy to answer any questions you might have about the project too!
  11. A Visual Novel set in Space. Fulfill your duty. Fall in love. Betray your friends. Get murdered by an A.I. Welcome aboard the Everett. OVERVIEWQuantum Suicide by Cotton Candy Cyanide is inspired by story-driven Japanese Visual Novels such as Danganronpa, and the Virtues Last Reward series. In Quantum Suicide, you play as a researcher aboard a spaceship on an epic mission to find humanity a new home. You have the ability to choose your name and gender, a choice that can change your destiny from the very beginning. Quantum Suicide contains 6 courtable options (3 females, 3 males). With their own hopes, desires, personalities, and sexual preferences, you will have to move carefully to earn each character's affections. Each courtable character has at least three posed sprites, each with multiple facial expressions. In addition, all characters are partially voiced by professional Japanese voice actors.Boasting over 50+ hours of gameplay, you must navigate your way through over 30 different endings, including bad, good, and true endings for all courtable options. Each week, you are thrown into The Deletion Game where you must battle for your survival through a series of puzzles and strategy mini-games as you attempt to see the Everett's mission through to the end...alive. Quantum Suicide is a commercial game scheduled for sale on Steam late 2017. https://www.kickstarter.com/projects/cccn/quantum-suicide-a-visual-novel-in-space-kill-or-be http://www.mediafire.com/download/7x9xbsqzhjgsscs/QuantumSuicide-all.zip http://steamcommunity.com/sharedfiles/filedetails/?id=556943619 STORYThe year is now 2117. You are a second generation ship-born researcher studying inter-dimensional travel. Your choices change the fortunes of all aboard the Everett. Friendship and love lay waiting at your feet, but you should be wary. The road to the stars is full of hardship. A malprogrammed A.I. dedicated to preserving resources pulls you into a twisted, murderous game. When tensions are high, who knows what even the kindest crew member will do? How will you protect those you love? Will you betray friends to save yourself? Will you be slaughtered in cold, empty space? Will you slaughter?It's time to ask yourself: what would you do to survive? CHARACTER ARTQuantum Suicide's lead artist is Ygor Lisboa aka Danzzila. We were drawn to him for his wonderful, expressive Japanese style and he is responsible for our character design, sprites, and CG art. Each main character has three poses, with three expressions per pose. Supporting characters currently only have one pose, with multiple expressions. BACKGROUND ARTAh, background art. You are hardly given the credit you deserve but as soon as you are lacking, it becomes apparent. The interior of the Everett was designed with a sparse, military practicality in mind, but we also wanted it to be atmospheric and vivid enough to be visually interesting for the player. To get the best art, you have to go to the best artist so we went to background extraordinaire, Owen Carson.The scenes capture the beauty of the ship, the wonder of space, and the eerieness of a closed circuit situation. With at least 20 variations for the background to date (with plans for a few extra for the few game), the Everett will come alive, even if you don't stay that way! GRAPHIC USER INTERFACEOur Game User Interface (GUI) is designed to be intuitive, and add to the overall science fiction tone of the game. Further screens such as CG Gallery, Music Player, Mini-Games, Archive Files, and Bonus Content are to be added as the game is created. The Quantum Suicide Logo and the GUI were designed by the talented Luna Chai Li. MUSICWhat would intergenerational space travel be without a great soundtrack? Quiet. No one wants quiet. Quiet is scary, and cold, and sad. To ensure that your travels among the stars is not a quiet affair, we've had a soundtrack lovingly crafted by our talented musicians. We've been lucky enough to be given permission to use the song 変異個体-ГЕNЕ- by SEVERUS WAND for our atmospheric trailer currently in production but we also have a complete Original Soundtrack by Wojciech Wojnowski.ABOUT USCotton Candy Cyanide (CCCN-) is made up of two people: Ashley Pearson (Nyx) and Tina Richards (MoltenCherry). We often go by our gamer tags.We created CCCN- to create games that we, ourselves, wanted to play. Both of us greatly enjoy games such as Dangan Ronpa, Virtue's Last Reward, and Persona; games that challenge us, make us fall in love with characters, and then break our hearts. Unfortunately, we found these sorts of titles scarce in the Western gaming market. While Steam has been exploding with visual novels recently, we wanted to create something a little darker than a slice of life, romantic novel. We've got 'Cyanide' in our name for a reason.WHY ARE WE POSTING ON FUWANOVELThere are a multitude of reasons that we are posting on the Fuwanovel Forums.Firstly, we are hoping that by posting here we might gain some support from people as passionate about Visual Novels as we are. As many of you know, creating a game isn't always rainbows and butterflies. We find it really comforting to know that we have a community behind us. Secondly, we've put a lot of money, and time, and love into Quantum Suicide. This is our first project and we are trying our very hardest to make Quantum Suicide the highest quality product possible. Now that we are approaching the end of our initial 'concept' phase, we are simply bursting at the seams with excitement to share our project with you! If you are interested, it would truly mean the world to us if you would back us on Kickstarter or upvote us on Steam Greenlight. And finally, if you would like to stay up to date with the progress of Quantum Suicide, please follow us on Facebook and Twitter.
  12. Since we're approaching the deadline of our Kickstarter (6 days left!), we thought we'd share about our background process. That's right. We'll walk you through and through as to how our dedicated, talented artists spend sweat, blood and tears into breathing a magnificent BG art into The Letter. Don't feel too bad; it's actually their pleasure! [:D] The Letter's Background Process 2D Thumbnails We start off by planning our background composition and layout with thumbnail sketches. For the Ermengarde Mansion parlour, our lead artist (Eko) drew four quick sketches for us to choose from, putting only the larger objects that will be present in the scene. We decided to go with the fourth one for our next step. 3D Layout After picking a thumbnail to work from, our background artist (Czar) will now start layouting the scene in 3D. While we can certainly manually draw the scene line by line, using a 3D program to construct the scene helps speed up the process and allows us to easily add smaller objects to enhance the atmosphere. In this case, we added the wine table, candelabras, vase, and a clock to fill the empty space! Now that the basic layout is done, we now move on to the lineart! Lineart This is a pretty straightforward process: From our 3D program we now switch to Photoshop and start drawing our lineart based on the scene we created! We also modified parts of the lineart such as the window and the door, and drew it consistently with the design style of our mansion. Smaller details are also drawn manually such as the embellishments on the tables. Flat Colors Next we start planning our colors! Since our mansion is mostly consisted of warm colors, we decided go with the same ambience (notice how in the image the walls were originally supposed to be of a green color?). Once that is done, we can now finally start rendering the whole background! Rendering This is the process that took the most time in the entire background drawing process. Here we start to paint everything in the scene and slowly bring it to a detailed finish that is still consistent with the other backgrounds’ style! (Those patterns on the walls are actually made from our background artist’s sketch of Saitama from One-Punch Man! Cool, huh?) Lighting Many hours and three cups of coffee later, we can now add the lighting and make final adjustments to the illustration. Final Adjustments Lastly, we make adjustments to the whole picture to keep colors harmonious and bring out certain parts of the picture. Congratulations, you now have your background! What do you think? If you have any criticisms or suggestions, please feel free to comment them down below!
  13. Beta Demo | Indiegogo InDemand | Kickstarter | Steam Store Page Social Media: Facebook | Twitter | Tumblr | Official Website The Letter Horror/Drama Visual Novel's Store page is now up on Steam! Hey, everyone! The Letter's Steam Store Page and teaser trailer is now up! Please help us spread the word around! Don't forget to follow us on our our official social media pages (Facebook, Tumblr, and Twitter) for quick updates! We still have more stuff to announce once as we get closer to the game's release! Please stay tuned and look forward to it! The Letter is a non-chronological, horror visual novel game with seven playable characters. It is inspired by famous Japanese horror films, Ju-On: The Grudge & The Ring, by the Korean web-comic, Bongcheon-Dong Ghost, and by horror jRPG games such as Mad Father and Corpse Party. Development for The Letter is currently work-in-progress. Once the game is complete, it will first be released on Windows, Mac and Linux. It'll then be ported mobile, for both iOS and Android, shortly after. Features: Non-chronological storytelling with seven chapters, spanning over 300,000 words. Seven playable characters with varying personality and approach to difficult situations. Countless butterfly effects; the choices and endings you get for the previous chapters heavily affect how the succeeding chapters will play out. Full English Voice Acting. Animated backgrounds and sprites. Beautifully painted art style, with over 80 backgrounds and 100 CGs. Original soundtrack, with opening and ending theme songs. Quick-Time Events (optional). Mend or break relationships. A branching tree that keeps track of your progress/route. A journal that narrates the events in chronological order, and jots down the clues found about the Ermengarde Mansion. Over 50 achievements. Synopsis: In the outskirts of Luxbourne City stands a 17th-century English mansion, rumored to be haunted by vengeful spirits. After reading a letter discovered inside on the day of its open house, seven people find themselves trapped in a vicious cycle of madness plaguing the Ermengarde Mansion for centuries. Will they be able to free themselves from it, or will they become another casualty? English Voice Cast: Amanda Lee (LeeandLie) as Isabella Santos Melissa Sternenberg (Mippa) as Rebecca Gales Howard Wang (TehExorcist) as Ashton Frey Anthony Sardinha (Antfish) as Zachary Steele Amber Lee Connors (Shudo Ranmaru) as Hannah Wright Curtis Arnott (Takahata101) as Luke Wright Elsie Lovelock (Sweet Poffin) as Marianne McCollough Amanda Julina (Amanda Gonzalez) as Amy Lorraine Jeff Werden as Andrew Clarke Steven Kelly (Sarifus) as Johannes Schröcken Natalie van Sistine (NvanSistine) as Rose Cooper Jason Marnocha (Lord Jazor) as Norman, G & Lee Brittany Lauda as Kylie Suarez Sample Voice Clips via Soundcloud Beta Demo In-game Screenshots! Download the Beta Demo via Itch.io | Beta Demo Patch Notes | Beta Demo Survey The Letter's Beta Demo (V0.2.0) is finally ready for public consumption! Thank you so much for patiently waiting, and we sincerely hope you'll enjoy the game! The beta demo is a testament to what we've been doing these past couple of months, and we're proud of how much the game has evolved since its alpha phase. This is more or less how the final game is going to look/feel like, and covers the same scenes as alpha. Except for that, every element from the first demo was changed. Beta is now feature complete, but we're continuously enhancing every aspect of the game in preparation for the full release. Please take note that not everything you'll see in this demo is final. After you finish playing the game, please answer this short survey we've prepared. We value your feedback, so please don't hesitate to tell us what you think! We'll use the data gathered to further improve the game. And as a token of our appreciation, all survey respondents will receive a special wallpaper! Questions about this new demo: 1. Do you like it? Hate it? 2. What do you think of the characters currently presented? Do you have someone you like in particular? 3. What do you think of the art style? 4. How do you find the writing style compared to the alpha demo? 5. Any other suggestions, comments, critiques? Thanks so much for your time!
  14. Black Sands would love to hear your criticism as we prepare for our KS start October 16th. A lot of effort was put into this video. Good day mortals.
  15. Hi, I am writing on behalf of my team at Star Maiden Games. Mystic Destinies: Serendipity of Aeons is an urban fantasy romance novel focused on the journey of twenty-year-old Tsubasa Fujimoto from human to legendary sorceress. It's first route scheduled for release in Q1 2016. We have been greenlit on Steam and will also be releasing on mobile devices. Download demo here Story
  16. Link to our Kickstarter Here’s the link to the demo (Windows, Linux, and Mac): https://naivesprites.itch.io/a-very-important-date You’re invited to The Looking Glass, Mimsboro’s finest restaurant. Join my four employees and myself as we take you on a wonderful journey through the café world. New in town? The Looking Glass is a grand place to start fresh. Troubling day? Cleanse the nonsense of the world with one of our special herbal teas. Looking to meet new people? When the sun sets, The Looking Glass becomes the most vibrant hotspot in town. But the heart of The Looking Glass isn’t the world class cuisine or nightlife, it’s our employees. Take time to get to know each of us and you’ll make friends for life. Our magical personalities are sure to relieve the doldrums of everyday life. So mark your calendars, my new friend, you wouldn’t want to be late for this will be [A Very Important Date]! - Gwyn Arkwright, Owner of The Looking Glass Cafe A Very Important Date is a café romance set in a strange, yet familiar world, with loose ties to Lewis Carroll's Alice stories. But this isn’t the typical Alice in Wonderland styled story! While A Very Important Date takes a few notes from the Carroll classics, you don't have to be a big fan of them to enjoy this game for its rich dialogue, witty humor, and unique art style! Our story follows Alison Sunderlund, an average small town Ohio girl. By day she can be found working as a server in a local café and by night she takes care of her house and family: her dad and younger brother. Though she doesn't have a lot on her plate, the life she has gives her very little free time. But Alison's life changes one morning when she wakes up sitting under a tree in a brand new world. Confused, Alison sets out to discover more about her new surroundings, accidentally stumbling upon the Arkwright estate, home of Gwyn Arkwright and The Looking Glass Café. With no place to go and a way back home seeming impossible, Gwyn, being the kind soul that he is, gives Alison a job and a place to stay for the time being. Everything's peachy except... now Alison must choose which of The Looking Glass' five employees will train her! Will Alison stick with what she knows and remain a server? Will she a cut a new path as a cook's assistant? Will she wipe away her past burdens as a low-level dishwasher? Will Alison ever figure out what strange world she's in? Will she ever return to her old life? Will she want to? All stories* are written by Noëlle Hyzy, the winner of Voltage Inc.'s 4th Annual International Script Writing Contest for Romance Apps. The full finished release of A Very Important Date will feature: * 5 suitors (with 4 more planned) * Expressive animated characters * 12 chapters for each Suitor's Main Story * 3 possible endings per Main Story * 3 chapter Epilogues for each Suitor * 40+ hours of content across all stories * ≈50,000 words per Main Story * 300,000+ words across the whole game * At least 6 CGs per Main Story * Main character CG options * 14 amazing tracks from Composer Geoff Moore * 60+ beautiful backgrounds * Episodic content * Will be available for Windows, Mac, Linux, iOS, and Android Naïve Sprites is an up-and-coming visual novel developer that makes games for iOS devices. The company is housed in Franklin, Ohio, but it has six talented artisans from all across the world on its team. Our mission is to provide visual novel readers with strong, female-led stories that are entertaining, engaging, and do away with "damsel in distress" cliché. Chibi Subaru: Project Director, Executive Producer, Writer, Conceptualizer Justin V: Co-Writer, Editor, Art Editor, Background Concept Artist Joe "Bonesy": Marketing & Advertising kooriesque: Character Concept Artist darkenmarr: Sprite and CG Arist furude and lordless: BG Artist IchBinJager and WolfBorg: Programmers Geoff Moore: Composer Season 1: Main Stories Current word count: ≈266,000 Gwyn FINALIZED Outline: 100% Writing: 100% Editing: 100% Emil FINALIZED Outline: 100% Writing: 95% Editing: 95% Rory Outline: 70% Writing: 60% Editing: 10% Harlan Outline: 80% Writing: 75% Editing: 25% Sven Outline: 100% Writing: 80% Editing: 0% Season 1: Epilogue Gwyn Outline: 50% Writing: 10% Editing: 0% Season 1: Sequels Gwyn Outline: 20% Writing: 0% Editing: 0% CGs: 5% Sprites: ≈ 50% (For Demo: 95%) - Undergoing Redesign in Live2D Backgrounds: 46/?? (For Demo: 100%) Music: 5/14 In-Gameplay UI: 95% Rest of GUI: 45% Coding: ??% 12/28/2016 12/11/2016 12/6/2016 11/29/2016 11/19/2016 11/18/2016 11/16/2016 11/13/2016 8/24/2016 7/19/2016 4/26/2016 4/1/2016 3/31/2016 1/1/2016 12/16/2015 You can follow our progress and learn more about A Very Important Date by visiting the links below: Facebook Tumblr Twitter DeviantArt
  17. Character Trailer Hey everyone! My name is Joy and I'm the director of Spherical Studios, an Indie Game Company just starting out. Our first game is a Visual Novel by the name Wingdaria Destiny. We have a brand new demo right here! It's about 30 min long and gives a good feel for the game. Our Visual Novel is currently running on Kickstarter - The Kingdom of Wingdaria - In a medieval world where technology has only just recently seen the light of day and where no miracles can be created from hands; each and every person has to work hard for their daily bread. Sadly, the kingdom is moving into an economic crisis and the people of Wingdaria fear the worst is still to come. However, rumors say that if the princess of Wingdaria marries the prince of Rosenheim, the nation will prosper once again. Hope still remains, for the kingdom and its people, but will their wish come true? - Plot - Evan, the protagonist of our story, is a young man, who felt little purpose in life, as he lost his sight due to a terrible fate. Although recently, he has found hope again, as he has developed feelings for the lovely Princess Aria, who was kindhearted enough to save him from the streets of Arkenwall. Undoubtedly, they have become quite close, but an arranged marriage between Princess Aria and the Prince of Rosenheim will tear the couple apart. Can they escape their fate and reach the freedom they so wish for? We would really appreciate if you'd help us out and maybe spread the word a bit if you know someone who could be interested in supporting us. For more art and additional information, please visit our home page! Thanks for your attention. Kind regards A.M. Joy J.
  18. Came across this Kickstarter project for a mystery/adventure VN that claims to draw from the Ace Attorney and Persona series for inspiration: https://www.kickstarter.com/projects/frontierfirst/irathian-chronicles-on-golden-wings?ref=category
  19. Sekai Project's next kickstarter is for the localization of this game: https://www.kickstarter.com/projects/sekaiproject/bring-was-the-hourglass-of-lepidoptera-to-the-west
  20. Sekai Project is doing another kickstarter for the translation of a game called fault milestone one: https://www.kickstarter.com/projects/sekaiproject/fault-milestone-one-directors-cut
  21. The creators of Swords of Edo have announced a new project, a sci-fi space adventure called Starlight Drifter: https://www.kickstarter.com/projects/ajtilleycom/starlight-drifter
  22. I admit I haven't played this game, but I've heard mostly good things about it (though a guy at Siliconera seemed to hate it completely). What kept me from picking it up was I didn't want to buy a game that looked like it would never be completely localized. That looks like it's about to change thanks to this kickstarter: https://www.kickstarter.com/projects/sekaiproject/world-end-economica-complete?ref=discovery
  23. Came across this kickstarter for a kendo themed VN: https://www.kickstarter.com/projects/2081517796/kendo-crush-visual-novel-game?ref=more
  24. Came across this kickstarter for a VN based on some webcomic called Starfighter. https://www.kickstarter.com/projects/starfighter/starfighter-visual-novel?ref=more
  25. Just came across this new kickstarter for a Sci-fi VN: https://www.kickstarter.com/projects/jamtoaststudios/dream-of-stars-a-heartwarming-sci-fi-visual-novel
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