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  1. [Marching Band] [Otome] [GxB] [Romance, Comedy, Drama, Friendship, Mystery, Psychological Thriller] Rating: T (Language, Suggestive Humor, Violence, Instrument Abuse) Check Out Our Kickstarter Trailer! tumblr - youtube - facebook - twitter -STORY- "Band, Atten Hut!" Hello there! My name is Cadence. I’m a junior in high school and the new drum major of my school's band: The Blue Mountain Marching Bandits! I’m so excited (and a tad nervous...) for my first year in such an important role. I’ll try to be the very best conductor and leader I can! To be honest, the past few years have been rough for the Bandits...it’s been pretty demoralizing. Directors have been coming and going, students are dropping out, and competition scores have been lower than ever. But all of that is about to change! This year, we're getting a new band director named Mr. Victor Wiley, a passionate alumni of Blue Mountain High School. I can tell he's determined to salvage the declining band program and take us to new heights when competition season arrives, just like I am! For Band Camp this year, Mr. Wiley said we'll be going away to a literal camp in the middle of nowhere--to "focus on learning this year’s field show and attain the ultimate level of band bonding." Words cannot describe how much I’m looking forward to this! I’m going to use this precious time to grow as a leader and make tons more friends. After all, it’s a fresh new year filled with hope and opportunity. I hope the band is ready to experience plenty of blood, sweat, and tears, because this is going to be a marching band season unlike any other! -GAMEPLAY/FEATURES- In Band Camp Boyfriend, the player’s choices will greatly influence day-to-day events, Cadence's leadership style, and her relationships with other characters. Eventually, her choices will determine which boy’s route the player ends up on. FEATURES -At least 7 Story Routes -20+ Endings -20+ Unique Sprites with a Wide Range of Personalities and Expressions -At least 24 CGs -Original Soundtrack -Partial Voice Acting -Unlockable Sidequest -Band Geeks STATS? - Stats will remain mostly hidden from the player as we would like the focus to be on the unfolding story. We believe stat systems should serve the story first and foremost, and will be using them behind the scenes to assist in creating the most authentic and engaging experience possible. DIFFICULTY LEVEL - The game will be difficult enough that players have to use their heads when making decisions, especially in the latter half of the game. But it will not be so difficult that everyone will be absolutely required to use a walkthrough to reach all the true/good endings. There is some room for error. We're a bit traditional in the way that each character has one good or "true" end and one or more bad ends, with no "neutral" endings. However, we hope the bad endings will be satisfying in their own twisted way. They should be experiences players won't want to miss out on! -CHARACTERS- Each of the dateable guys is based on the popular personality stereotype of the instrument they play. For example, Peter the trumpeter has a huge ego and Clark the clarinetist is a no-nonsense perfectionist. There are many other personalities band musicians will recognize! Sprites by FloraDrawz -CG ILLUSTRATIONS PREVIEW- Some CGs will have Light Animations. Check it out here! -CURRENT DEVELOPMENT TIMELINE/PROGRESS- We are aiming to release our full game in June 2020! Here is our current progress, broken down by asset... The script will undergo a number of revisions over the next year, but here is the current progress on the draft for the full base game. As of October 2018, only Poptart's arc needs to be finished. Every other route is completely drafted and in the editing stage. WRITING Common Branch: 100% Peter Arc: 100% Clark Arc: 100% Doug Arc: 100% Garth Arc: 100% Tom Arc: 100% Samuel Arc: 100% Poptart Arc: 17% SPRITES: 80% CGS: 20% BACKGROUNDS: 60% GUI: 50% MUSIC: 45% PROGRAMMING: 10% -STAFF- CO-CREATORS/CO-DIRECTORS Mello-Knight - Writer, Video Editor, Co-programmer, Character Design, VA (Felicity) Xandra - Composer, Programmer, Co-writer, Character Design, VA (Sabrina) ARTISTS FloraDrawz - Sprite Artist, CG Artist, Character Design BunnyVoid - Background Artist Potouto - Logo Artist mayunnaise - Chibi Artist Inferno - Concept Artist, Character Design VOICE CAST Joe Goffeney - Tom & Clark Jonathan David Bullock - Peter Devon Kay - Samuel Jared Raman - Poptart Richard Barcenas- Doug Joseph Ryan - Garth Mark Coutu - Victor Wiley Emily Woolf - Susie Melody Muze - Marian Daisy Guevara - Alex Daniel Acosta - Aaron Lasli Tran - Olive -RECRUITMENT- We are not recruiting new staff members at this time but we will definitely have needs in the future. Check back periodically! -FEEDBACK- Don’t feel obligated to answer every question if you don’t always have something to say. Every bit of feedback matters! 1. What piqued your interest in this game? Are you/were you in band or do you play a musical instrument? 2. What do you think of the premise and setting? 3. What are your initial impressions of the dateable characters? Which one(s) stands out to you most, or which do you think you would pursue first? 4. What do you think of the protagonist? 5. Do you have any expectations? 6. Would you consider supporting the Kickstarter? 7. Any other questions, comments, suggestions or feedback? Apologies for the length of this post; I still have work to do making some new graphics and streamlining things. Thanks so much for taking the time to check out our game and keep an eye out for more news!
  2. How would you like to play a visually stunning adult visual novel paired with an amazing soundtrack? What if it also comes with a sensually erotic and compelling storyline with branching routes based on your choices to top it off? Hi, my name is K and I'm the founder of Select GameWorks. First of all, a very big thank you for giving us an opportunity to share exactly what we are doing here. I started this team with one purpose. "To develop quality yet different." We want to create beautiful visual novels with amazing soundtracks and high-quality artworks but deviates away from the conventional themes like Magical Fantasies, Sci-Fi, Anime, Japanese high school romance and the such, focusing instead on a more realistic setting which we can actually relate to and fantasize in real life. We have a game in development just like that. It's called Lust Selection! About the Game Lust Selection is a dramatic episodic visual novel with branching storyline routes and is based on the erotic web story "My Adventures in the Office" by James Sunny. You play as the main protagonist James. The story begins with James joining a new architecture firm as Senior Projects Manager. Unknown to him, this new workplace has a fair share of hot and attractive office ladies, however, what may look like a completely ordinary and friendly office environment on the surface is actually just a facade for what really lies beneath. As the story progresses, James will unfold conspiracies, dirty deals and dark secrets kept from its very own employees. How would James handle each and every situation will completely be in the hands of the player. How far would you go to clinch a deal worth millions? What dirty deals would you stain your hands with or would you abide by your moral compass and stand to lose everything? When you are so close to reaching your goals, do you give it all up for that tender touch of a woman's embrace? Join James as he begins his journey into this beautiful and ugly world of the construction industry. An industry where favors, money, deals, and secrets changed hands right under our very nose. Your methods, your endgame. Welcome to the theater of Lust Selection! Your choices matter... Current Development Progress Lust Selection will be released in episodes and we target to release the first two episodes in early 2019. This is a fairly huge game with close to 200K words in dialogue. We are a pretty young development team with a small budget but we are doing our best with all we've got. Here is the development progress at the current moment: Episodes 1 & 2 Script: 80% complete Programming: 70% complete Character Models: 90% complete Background Art: 95% complete Music and Sound: 100% complete Sex Scenes: 70% complete Voice Acting: 5% complete Our Team of Talents Executive Game Writer - James Sunny http://sensualsingapore.com Character Artist/Illustrator - Windboi Trung Nguyen https://www.artstation.com/windboi Character Artist/Illustrator - Ndoll Tran Thu Huong https://www.behance.net/ndolltran Background Artist - Iris phan https://www.deviantart.com/kjkjmulo GUI Designer - Laura Sasquatchii Henderson https://www.laurahenderson.design/ Music Producer/Composer - Hyde Vu Nguyen https://soundcloud.com/chaosringen Our A-Team Voice Talents Phillip Avalos https://www.youtube.com/user/philsterman10 Aika Intong https://www.youtube.com/aikalockheart Olivia Steele https://www.youtube.com/user/AuroraGuiniverePrice Jeff Werden https://www.jeffwerden.com/ DJ Horn https://soundcloud.com/user-92101212 Feel free to ask us any questions about the game! Oh and also... Support us on Patreon for a copy of the game at release as well as some awesome rewards. https://www.patreon.com/selectgameworks Download the free demo now at: https://selectgameworks.itch.io/lust-selection-demo Follow us on Twitter @sgameworks Feedbacks will be most welcomed. Cheers everyone and have a good one! K Creative Director/Developer Select GameWorks
  3. Hello! We're Stella Circle, a small indie game development circle that focuses on story rich visual novel games. We're currently working on our first visual novel game, Forgotten Wish, and we would like to share our development progress. General Information Title: Forgotten Wish Language: English, Japanese Genre: Music, Slice of Life, Drama, Romance Format: Kinetic Visual Novel Platforms: Windows-PC, MAC OS Voice Acting: Japanese Release Date: TBD Synopsis What would you do if you were to give up the things you loved the most and there was no way for you to get them back? What would you do if -one day- you got the chance to re-live what you once tossed away? Would you embrace your dreams if you had one last chance... Or would you walk away? Takahashi Yoshirou is an uninspired student in his final year of high school. He follows his father's footsteps and one day will inherit his father's legacy to own one of the biggest company holdings in Chiyoda, Tokyo. When final year started, he decided to create a reading club, a club that is solely for Yoshirou and serves as a relaxing -napping- room for him. However, his peaceful days are interrupted by his friends, Eguchi Tomoya and Iwasaki Junpei, who start to come to the reading club room regularly for their band practice. One day, a mysterious female classmate decides to join the reading club despite Yoshirou's efforts to present the club's posters in the most awful way possible. Join Yoshirou and his friends in a story of dreams, painful life, fated love, and forgotten wishes. Main Characters Demo Progress Writing/Editing/Translation - 100% Art (Characters/BGs/CGs/UI) - 100% BGM and SFXs - 100% Vocal Songs - 30% Programming - 80% Full Game Progress Writing/Editing - 100% Translation - 50% Art (Characters/BGs/CGs/UI) - 25% BGM and SFXs - 20% Vocal Songs - 30% Programming - 10% Links Twitter Website Patreon Tumblr Thank you for your time, Stella Circle Team
  4. Good day to all. I would like to introduce my work-in-progress, "Heartbeat". It's about a young man who decides to commit suicide. Or maybe more about his growing up, or maybe a bit about a world around him. Something-something like that, "non action-oriented adventure". The translation into English started recently, right now a bit more than introduction scene is available. Much more can be read in Russian. So, while slowly pushing update after update, I'm seeking for interested audience. Download links and additional information are in development blog http://heartbeat-game.blogspot.com/
  5. Hello! So this is my debut VN made with Ren'Py. It started development since 2015 but will only be seeing its First Chapter after a few days because of some difficulties. I also had to rewrite the entire plot. If you can tell, I'm a one-man crew. Only the writing and programming is 100% me. The rest of the assets are CC. What will be releasing in a few days is the first of ten chapters that will span until mid-2018. Call it 0.98 for now; it just needs some polishing. Release will be on itch.io. Death Roulette focuses on ten students from Maria St. Claire Institute, all of whom are graduating from high school. Everything seems normal at first... until a strange "link" is uncovered. Conspiracy theories circulate around an incident the previous academic year, when a mass murder occurs at Sacred Heart Village. One by one, a student is killed each month, and the mastermind is never unmasked. To top it off, one of MSCI's alumna is involved, but even she is proven innocent... or is she? Come one morning, and the students of MSCI find out that even they have been compromised: someone is re-enacting the Sacred Heart Murders through a long-running game of deadly roulette. This time, they have a chance of unmasking the culprit, but how many lives will the effort cost? The time has started, and the game is on. It draws a lot of inspiration from Higurashi and Corpse Party, but the plot's basis is on semi-true events. Expect to see some neat references there... or not. Parallelisms, maybe? You can follow updates through my Twitter account or Facebook Page (I post my updates and teasers there), though you'll be seeing some images from the VN at this very post (if I can figure it out, that is). I'll be updating this throughout the entirety of the development. It's gonna be a long trip ahead! UPDATE: The game is now available on itch.io! Follow this link to the VN: https://jamiedw-offc0728.itch.io/death-roulette-chap-01
  6. "We thought we were helping mankind ... but all we did was create another monster." DEVELOPMENT BLOG I FACEBOOK I ITCH.IO In a time where human life is sparse and fragile; Adeline, a prisoner of the government has kept quiet about all she has seen. She was once a unique asset to the government and she participated in a group effort to keep humanity safe. But somehow the organization she was a part of began to crumble and all that was left was a pile of bodies and Adeline. It's been over 6 months of containment for her and she has yet to reveal anything to anyone. Until you come in. *Play as multiple characters to gain alternate perspectives of the story to discover the truth. *Light RPG elements throughout the entire game. *Option to turn off Blood/Gore/ and Horror elements in CG's. *Point and Click options to search backgrounds and new locations. MORE CHARACTERS AND DETAILS TO BE ADDED IN THE NEAR FUTURE. PERTAINING TO DEMO ONLY SPRITES: 20% MUSIC: 15% SCRIPT: 100% PROGRAMMING: 10% RPG PROGRAMMING: 20% GUI: 15% LOGO: 100% BG: 0% CG: 0% ADDITIONAL INFO: DEMO RELEASE IS SCHEDULED FOR MAY 2019 AND A KICKSTARTER CAMPAIGN WOULD FOLLOW 2 WEEKS LATER. WE ARE STILL IN EARLY DEVELOPMENT, BUT QUESTIONS AND SUGGESTIONS ARE MORE THAN WELCOME! WE WILL UPDATE AS DEVELOPMENT CONTINUES. THANK YOU FOR YOUR TIME! QUESTIONS AND FEEDBACK ARE WELCOME! *Are you interested in playing the demo? *Are light RPG elements an enhancement to a game or a distraction? *Is the artwork satisfying for a visual novel so far? *Any tips on improvement, ideas or suggestions as we develop the game?
  7. Available on Steam: https://store.steampowered.com/app/857470/NEKOKORO One day Mark's life is turned upside-down thanks to unexpected, cute and fluffy roommates! Not only they are catgirls, but also shapeshifting beings from space! Forced to leave their planet, three sisters find shelter on Earth. Charming, but stupid Rose, timid bookworm Lily and calm engineer Iris! Will they be able to return home? How will they change main character's daily life? Find out in this lighthearted romance Visual Novel intertwined with comedy, a bit of drama, science-fiction and fantasy! Game features: Adorable and fluffy catgirls! Three distinct character stories! Partially animated characters and backgrounds! Pleasant and energetic music! Overflowing cuteness! About 2 hours of content! Meet Lily, Rose and Iris: Estimated release date: Q4 2018. Any feedback will be appreciated! What do you think? Do you have any expectations?
  8. ❅ Update Log ❅ 6 August 2018 - PV release 14 July 2018 - New demo released 13 July 2018 - Script rechecked 29 April 2018 - Demo Release ❅ DOWNLOAD DEMO FOR WINDOWS, MAC AND LINUX FROM ITCH.IO ❅ ❅ KICKSTARTER PAGE ❅ ❅ Demo Gameplay ❅ ❅ Story ❅ The world is full of mysteries and secrets. In the shadows, beyond what the ordinary people can see, demons, witches and other supernatural beings live and fight. But on a night 20 years ago, the balance of this world was offset. Until today, no one knew what truly happened that night. The only sign, one that even normal humans could sense, was the 'Hoshi no Ame': a rain of colorful stars all around the world. Since then, there have been several mysterious occurrences that even supernatural beings could not explain. One of these occurrences is the appearance of the Shin. The Shin is a mysterious special ability granted to a few human children who were born in the past 20 years. However, this power comes at the cost of great misfortune, bringing danger to to the bearer and those around them. Because of this several tragedies happened. Now those children, who have survived such a cruel fate, are slowly gathering in one place to finally reveal the truth: Aurora Academy. Aurora Academy... ... is a famous school with outstanding results in education and sports, but only in the eyes of normal humans. In reality, it's a place designed to protect the children who own a shin. ❅ Main Characters ❅ ❅ Side Characters ❅ ❅ Features ❅ Genres: Fantasy, romance, school life, mystery, comedy, action Rate: 13+, for violence/blood and suggestive themes Screensize: 1920x1080 Commercial or free? Commercial. Platform: PC (Steam), possible iOS and Android Languages: English (French, German later) Possible Endings: 14 (2 endings/love interest, 2 for the common route) The full game will contain: - High replay value, 70+ hours of gameplay through multiple paths . - 6 characters to romance, 20+ side characters - Partly/fully original soundtrack. Opening and ending video. - Engaging character sprites with several poses and variations. - 30+ locations (with season and daytime variations) - 95+ CGs, 10+ chibi CGs ❅ Progress (Demo) ❅ Writing: 100% Sprites: 80% BG: 32% CG: 72% GUI: 100% Music: 100% Programming: 90% ❅ Project Timeline ❅ Demo Release - 2018 April (first version, Features: 2+ hours playtime, 15-18 CGs, ~14 BGs) Op video Release Kickstarter Campaign ❅ The Team ❅ Project Leader, Writer, Main Artist: Raikon Kitsune Composer, Proofreader: Solo Acapello Assistant Artists: Hana Kuro, kamuiji, Piaalit Vocalist: Lunacy Programming: Raikon Kitsune, dansylverstere, Haseo, Dovahkitteh Maya: Promotional and Reward Production Assisstant Engine: Ren'py Proofreaders: AntiquedFae, Anihime, Venom Wolf KeiiPie: Animator ❅ Socials ❅ I'm eager to hear your comments, questions, suggestions, or any feedback! So go ahead and contact me here or on any of these sites Website I Patreon I Discord I Tumblr I Lemmasoft I Twitter I DeviantArt I Instagram I Facebook I Youtube I ❅ Feedback ❅ 1. What do you think of the premise of the VN? 2. Which character(s) captured your interest the most? 3. Any rewards or stretch goals that you would like to see in the kickstarter campaign? 4. Any other comments or questions? Thank you so much for reading and looking forward to your feedback!
  9. We're now back on Kickstarter! Try our updated demo, tell us what you think, and consider giving some money to our new Kickstarter if you liked it Chronotopia: Second Skin is a dark rewriting of the fairytale Donkeyskin: princess Kionna lives a peaceful existence in her castle, enjoying her days with her best friend and confidant, Nahima. That is until her father, gone mad since the death of his beloved, decides he should wed the princess instead. Kionna has to find a way to escape from this fate, but how? She doesn’t know it yet, but it’s the beginning of a long nightmare that will take her to the edge of madness. Inspired by a wide range of influences (literature, anime, videogames), Chronotopia is a unique and more mature take on a forgotten fairytale that includes many twists and choices that affect the ending: the princess can either escape with her servant, become a fairy, or die a horrible death. Multiple times. It’s up to you to save …or doom her. A unique take on a forgotten fairytale with many twists Branching story with around 10 endings and 30 hours of playtime An optional archives system to learn more about folklore Two GxG (Nahima and the Fairy) and one GxB (the "Prince") romances possible! Beautiful artwork, with animated backgrounds and special stained-glass illustrations A full original soundtrack with celtic influences Extensive use of RenPy 3D camera for a more dynamic presentation Several segments allowing you to freely explore the castle to discover its secrets Demo available on itchio (Window, Mac, Linux) Website | Devblog | Twitter | Facebook | Tumblr | VNDB Writing / Programming / Project Leader: Helia Art: Anako, Adirosa, Mae, PyriteKite, MelowBee Music: Butterfly Tea, Roganis English Translation: MelesBadger
  10. Tap It Games presents to you our project - Perseverance, visual novel about survival & redemption ABOUT Release date: AVAILABLE NOW! Screensize: 1920x1080 Length: 20,000 words Genre: Adventure, Horror, Mystery, Drama Rating: 17+ for Violence MAIN GAME FEATURES PLAY At your own pace IMMERSE yourself in a gripping story EXPERIENCE the first installment of a larger plot CHOOSE and create your own version of Jack UNLOCK dozen Steam Achievements STORY BEHIND THE PROJECT Perseverance is a horror & drama visual novel about survival and redemption. The idea for the project came back in 2011. First works were made, such as the outline of the story and first concept art for characters. Unfortunately, the project went into a drawer for many years. The reason behind it was our focus on developing other games, such as 9 Clues and 9 Clues 2. Fortunately, the project survived and was 'resurrected' by at the end of 2017. We approached to the Perseverance with new energy and fresh look. Our aim was to give players a gripping story and show them the drama of individuals in the face of terrifying events. As we decided to make Perseverance an episodic production, we would like to give you some insight of what to expect from the story in Perseverance: Part 1. SYNOPSIS In Part 1 you play as Jack Cutter, a father who is struggling to keep his family together. He's a ‘go-to' guy in his hometown of Grey Ville. On the surface Grey Ville looks like a peaceful city, but research conducted in a nearby military base gives the town a mysterious aura. Residents prefer to stay away from it, however, they love to speculate on what's going on there. Things take an unexpected turn and the area is quarantined. Meanwhile, a mysterious woman is after a fugitive. Her superiors expect her to fulfill her orders as usual. But they are not telling her everything. The person she's after is more than what she appears to be. Soon both Jack and the mystery agent will find themselves in a middle of a crisis that will change them forever. LINKS TRY OUT THE DEMO TEASER VNDB INDIEDB WEBSITE TWITTER FACEBOOK INSTAGRAM QUESTIONS 1.What do you think about the story/setting so far? 2.Any comments or questions?:)
  11. Hello fuwanovel Community, I want to tell you something about my very first 3D-Adult Visual Novel I'm actually creating: ❀ Game Title: ❀ Ecchi Sensei ❀ Hard Facts: ❀ 42k written words ❀ ❀ 1500 Pictures ❀ ❀ over 60 Decisions and some with real gamechanging effects ❀ ❀4k+ Graphic sizes❀ ❀ Genres with including subgenres: Slice of life, Drama, School, Family, Teacher, Education, Comedy ❀ ❀ Game features: Decisions (over 60), Namechange, Interactions, Health bar, 35+ characters at the age 9 - 50+. Every character has a unique personality and their own story ❀ Erotic content and fetishes: Cosplay, Couple sex, Sexfriend, Harem, Reverse gangbang, Dirty talk, Rape, Reverse Rape, Blackmailing, BDSM, Boob job, Handjob, Blowjob, Deepthroat, Foot job, Anal, Masturbation, Yuri, Incest, Molesting, Milf, Lolicon ❀ Background Story: You (32 Years) are a family father of 4 kids (18, 15, 13, and 9 Years) and your wife is (33) (You can change the first name for every 6 characters) moved after a job-offerte to a small town. In this town was built a giant school with modern facilities and a big dorm for their students. This school is a project hosted by the japanese education minister and his wife who plays the role as the principal of the school. The project implements a new way of education system where the teachers can freely decide what the students learn. You are the teacher of the this years very first graduating class. Your job will be to improve your students grades and prepare them for becoming a part of society. In this school, where only female students are allowed, is a new male teacher a sensation. Everyone is talking about the new male teacher's arrival since weeks. The first day of the game starts with your first day at school. You recently moved into a fancy new house and have no plan what to expect. Your are very smart, nosy, a great thinker and a daydreamer, a bit lazy, sadistic, but on the other side also helpful, and of course, very pervy.. Your 2 main missions are to keep your family intact, and raise the grades of your students. But. There are 2 big problems. The first one lays in your family. Your eldest daugter is your step-daughter, and since you and your wife told her that you are not her real father, she distanced herself far far away from you. But she will come into your class, so you see this as a Chance to come closer with her again. The second problem is your class. Most of them have good grades, but there are also some deliquents, or lazy, or just stupid people into it. Game state: Release Date: 14.July.18 Story: 100% Dialogues: 100% Character Creation: 100% Animation: 100% GFX: 80% Sound: 0% Scripting: 0% As i thought about creating a western Visual Novel, I decided to try to comfort as much as possible with the player. You will ever have the option. You dont like Character XY? No problem, you will be asked if you want to have sex with them. There is also always a option where to release your load, and you often can decide the sexposition. My biggest focus was the story, the dialogues and authentic characters. All this work is just for the first ingame day. I will release every month a new day in similar lengh. I played a lot of other Visual Novels. Original japanese and western ones, and I can say that I never played a game like mine. So.. I would be very happy for every feedback you are willing to give me.
  12. Development Blog Hello! I'm one of the writers and founding members of a small indie VN team currently composed of transgender and non-binary devs dubbed Jockstrap Penguin Studios. We've recently begun development of our first visual novel, entitled Candyfloss, which is centered around the lives of several trans and non-binary teenagers living in central Florida. Notes: Ten (10) "romancable" characters Multiple routes and endings No adult content/NSFW planned Written, illustrated, and programmed entirely by trans and NB individuals The main cast has been fleshed out and writing for the main route is underway, though we've decided to hold off on releasing the characters' bios in full until the appropriate concept art is finished; our sprite artist has already produced a number of preliminary sketches and is in the process of digitizing them. Needless to say, we'll be updating both here and our game dev blog at the soonest opportunity. We also have a Discord server where members can nag the devs keep up with our progress and ask any questions they may have for the team. (In an attempt to curb trolling/harassment, I ask that you message me privately to request an invite link.) Progress: Art — Beginning stages Writing — First draft of the main route has been started; all characters are fully fleshed out Programming — 0% Music Composition — Beginning stages
  13. Romance, Comedy, Drama and an Emotional Rollercoaster Memories Within: BNB is a visual novel with dating elements allowing the player to move about and arrange a day or night out with specific characters in the game. You play as Ed Murray, a former professional pianist who has left his past life aside after your wife passed away when your daughter was born. 11 years have passed, Claire, your daughter has lived a peaceful life at the farm which your family owned for many generations. The both of you decided to open the farm and house as a Bed and Breakfast inviting people from different walks of life to enjoy the scenic life. During this period you will have to entertain your guest and if possible maybe a future Mrs. Murray. Make the right decisions to balance your relationship between your daughter, guest, and the farm. Genre: Romance, Drama, Comedy Romance: B x G Rating: 16+ Features: Your Choice affects relationships and story Multiple routes and endings 5 Romanceable Characters (Possible Additional Characters) Interactive phone and text system for dates Exploration System Relationship management between guests High-Quality Artwork Partial Voice Acting (Stretch Goal: Full Voice Acting) Beautiful OST Height Chart of the Current Characters BNB Piano Room Interior Dirt Road to the BNB Entrance BNB Kitchen Interior Beach Town's Beach Banana French Toast Alpha Demo will be release 10 days before end of Kickstarter. Our plan to create 4 different wallpaper for our supporters. This is just an example. We will be approaching Alyx including Bou to help in creating more music hoping to have a new updated version of the Original Sound Track. https://soundcloud.com/user-36132053/sets/memories-within Sutori Jam Studio's aim to create enticing stories that allow our readers to be part of the protagonist's life within the game. Our target is to hold the highest quality in art, writing, music and other areas of aspect. Feel free to follow or join us: Twitter https://twitter.com/sutorijam Discord https://discord.gg/gY49mHS Itch.io https://sutorijam.itch.io/memories-within-bnb Facebook https://www.facebook.com/sutorijam
  14. (Whelp...here goes nothing. This is a game set in JP, but I have a good reason for this, I swear to God!) PS: I LOVE YOU (R18) VNDB Website Demo Team: Eunsun Shin, Toxicmilkk (colorist), Lizm (colorist), Red L. Jameson (editor) I’ve never thought about falling in love. I’m not even sure know what that means. My parents divorced when I was seven, but even before then, for as long as I could remember, their marriage was in tatters, both of them desperately hanging on to something they secretly knew was over. ------- College junior Kei Asakawa doesn’t believe in love. After a childhood spent watching her parents tear each other apart, she wants nothing to do with affairs of the heart. But one special day, she meets three men who could change her outlook on life—and love—forever. PS: I Love You is a dating sim and visual novel in the otome “maiden” game genre, featuring over 100,000 words of original story, stunning illustrations, and three swoon-worthy men to choose from: - Naoki Takayama, the happy-go-lucky baseball star who’s been best friends with Kei since childhood - Haruhito Satou, the cold, efficient businessman hiding a heart of gold and an impoverished past - Shinichi Kougure, Kei’s playboy cafe-owner boss with walls of ice around his heart and a boy band history he’ll be forced to revisit Can Kei win over any of the men who’ve caught her eye, and if so, which one? The road to love won’t be easy, between career-ending injuries, long distance relationships, endless paparazzi, and secret meet-ups, but you’ll decide what path Kei takes. ~70,000 - 100,000k word count (including common routes) Multiple Good Ends (Lukewarm ends, no rapey bad ends) Original OP song composed by nostraightanswer and recorded by rubysakura Naoki's route is free to play, Haruhito/Shinichi is an additional $5 each The game, as of 4.6.2018, is about 25% complete. I've been focusing a great deal of my time working on the art (god, there's so much art) and unfortunately, the script's kind of fallen by the wayside. The synopsis/plotlines are all, er, plotted, so it's just a matter of writing the damn thing. I'm a fast writer, though, so I anticipate being able to complete AT LEAST Naoki's route by the end of this month, which is when I'll send it off to my beta testers. But I'm hoping to have a demo of PS: I<3 U available to play by the end of next week. The script is finished; it's about 15k and the demo will end when you get to the choosing scene. I think a May 30th release is wholly possible. Once the assets are complete, it's a matter of finishing the script, sending it off to the editor, and then programming it. (actually, now that I think about it, May 30 is not that far off, OTL) Once I release the demo on itchio, I'll post up a short questionaire for you folks to fill out, if you would be so kind. No questionaire. Just tell me your thoughts
  15. Panzer Hearts is a visual novel filled with romance and adventure. The setting is an alternative WW2 where the Third Reich is replaced with a war mongering “Empire” that is terrorizing its neighbors. The Empire has been in existence for a long time and it’s architecture and mythology combine European and ancient Egyptian themes into a unique concoction. The young men and women born and raised in the Empire see the war of aggression as justified. In our protagonist’s case, a chain of events and a cry from his past make him question his loyalty and his side on the conflict. The game contains a minigame where the player gets to build WW2 tanks. In Panzer Hearts you take the role of a young soldier, Bastian. Wounded in battle, Bastian gets a second chance to serve the Empire in a factory producing tanks. Some of the people in the factory are linked to Bastian’s past and some to his future. They say love is blind, but in this case love and where it leads our young protagonist can completely change his future and the course of the war. Progress 78/100 % We are developing our character art from Western Cartoon style to Anime style! Otherwise the game is pretty closed to finished! Staff or Team Members We are three friens from Helsinki, Finland (Europe). Also we have support members all over the world (U.S.A, Brazil, Russia...). Please consider helping us on social media. It would help tremendously! <3 Facebook: https://www.facebook.com/panzerhearts/ Tube: https://www.youtube.com/channel/UC3LM74CiiWragQduYU-OEbA Instagram: https://www.instagram.com/panzerhearts/ Twitter: https://twitter.com/PanzerHearts <3 THANK YOU FOR YOUR INTEREST in Panzer Hearts! <
  16. Hello friends I have developed a game. it is called ignis avis venatio and it is about Cain Blanchard is a fifteen year old boy who wants nothing more than to be left to his own devices. When a cute girl said to be a "phoenix" suddenly drops from the sky before him, Cain is thrust into the world of magic. He inadvertently finds himself caught in a game called Ignis Avis Venatio; a fight to the death competition between students and their familiars. The winner of the game obtains the phoenix's powers. What should he do? Who should he fight? And who exactly is this "phoenix" girl? i nearly died working on it and would appreciate if anyone wanted to check it out. cheers http://store.steampowered.com/app/809570/Ignis_Avis_Venatio/
  17. GET OUR DEMO RIGHT HERE! After a long year of treatment without any positive results, Yuuki asks for his final wish: to return to his hometown and fulfill his promise to meet again with his childhood friend, Saki Nishimura. However, as always, things are hard for him. Saki no longer lives where she used to, and no one knows her whereabouts. The last hint Yuuki got was from the high school Saki had said she wanted to attend—Shimizu High School. Together with his adopted little sister, Mary, and his new tomboyish neighbor, Chihiro, Yuuki keeps searching for the girl, only to meet Asuka Fujimoto, the most popular girl at school, who happens to look like Saki. Sample CGs: See more of our debut project right here! DigitalEZ is an independent game localization, development, and publishing team. We work together with the most talented developers to produce heart-touching games to bring joy to you. Ever since our founding, we've collaborated with several indie developers and helped get their games published, all of which have received very positive reviews. Blissful Work's is a new start-up indie development team that focuses on creating sweet and warm visual novels that can be enjoyed by our international audiences. Our studio is based in Indonesia, but we have people working together from all around the world. Our debut novel, One Last Crane, is a story that is heartwarming and heartbreaking at the same time. Enjoy the roller-coaster ride of one man’s journey as he struggles through his disease, still wanting happiness for his true love. We're very eager to develop this game as soon as possible. Our main goal is to bring bliss to the world through visual novels! If there is something that interests or even bugs you, keep us in the know by replying in this thread!
  18. Sect is a romance, intrigue and story-focused visual novel. Sect follows a young adult in a corrupted city where various shady organizations and groups exist, among them, the Sect of Illuminated stands supreme in instilling fear and brainwashing the masses. To take revenge for the death of his parents, our protagonist decides to create a Sect of his own. More info : Chapter avalaible : 2 Language : English Plateform : Windows, Linux and Android (Mac version will be released later...) Every two weeks, one Chapter will be added to "Sect" You can download it on itch.io : https://vinovel.itch.io/sect-vn Feedback apprecied !
  19. Hello everyone! Today I wanted to share with you the VN I've been working on with some friends. After that, i wanted to share the peculiar history behind the development, as we've had many questions that can only be answered by asking you directly. It is important to us that you give us your feedback, whether you like the project or not (especially if you don't!): “Rejoice, brothers and sisters, for The Answer has been proclaimed. Blessed be those who know how to listen.” -Nova City foundation chronicles In a world torn apart by crisis, war and hunger, our old leaders faced a dilemma: either find an answer to the conflict or leave humanity to its imminent destruction. They chose the answer. But this answer was not found, it was built. Nova City, humanity´s new hope Nova City is a vibrant symbol of hope and progress. It stands over the ruins of the war-torn world we left behind. Bursting with life and commerce, it seems unthinkable that the city itself is also a massive computer built to house “The Answer”: a system created to govern in the most rational and optimized way, excluding humanity from the exercise of political power. The Answer has brought prosperity to Nova City, and its citizens have lived devoid of major conflicts for over two centuries. Inside an apartment of this city, you wake up to find a tarot card that someone must have slipped under your door. The message is clear: The Fortune Teller has chosen you as the next victim. Afraid to leave your apartment, you rush to your computer to make a call that will change the lives of many people (or even end them) as the delicate balance of power in the city begins to shift. Embark on this noir tale of mystery and intrigue that will pit humanity’s reason against our own inevitable emotional nature. Game & Features From the start, you have locked yourself in your apartment to hide from the serial killer called "The Fortune Teller". In such a predicament, you’ll be interacting with Nova City and its people through your computer’s screen. From your computer, you’ll be able to make calls, tap into people’s phones and gain access to confidential information. You’ll also be able to hack into security systems in order to, for example, tail someone through traffic light’s camera feeds. During the course of the story, you’ll be able to create alliances with Nova City’s most important factions, gaining powerful friends (and enemies) in the process. Hacklist is currently being developed for PC/Mac. Features: Emotion Compass: Allows you to see how people feel, and how their emotional state changes as you touch certain topics. This will allow you to call bluffs, understand people better, push them to act in certain ways or set the mood for intimate conversations. Profiler: You'll have access to police reports for everyone you speak to. The profiler updates itself as new events unfold, and will give you some insights and hints about your contact's personality, letting you know how people may react differently to the same emotions. Hacklist also presents some new mechanics to the usual VN structure in the form of Apps you can use at any time during your experience: Skall: A videochat app where most dialogues/scenes will happen. Watermelon News: A social network where you'll be able to read people's posts and Nova City News. Remote.hack: Access networks, hack into security cameras, tap phones, and get into other people's computers to reveal their darkest secrets. The story behind the story... (and how your opinion will decide the changes we'll make) So! We're a team of 6 living and working in Caracas, Venezuela. This is a project born a couple of years ago in a itch.io game jam, back when it looked like this: (and yep... that's me!) After the jam, the project leads wanted to continue the project. I couldn't at that time because of my job, so they formed Caustic Games to do it. That's how the second version of Hacklist was born. It was a much more polished product, and it had a new cyberpunk/vaporwave style. This version was approved on Square Enix Collective, where you can still play the demo. (That's Kentai on the center. They grow up so fast! *sniff*) (A screenshot of our pseudo-antagonist Clive Jackson. Remember the name, we'll come back to him in a bit!) The campaign was successful, and we received a lot of feedback that helped us detect some flaws we had. Around this time, 2 of the main artists left the project, and the remaining artist and myself (i had just joined the team) couldn't accurately replicate the previous artist's style, so we were forced to abandon a style we liked in favor of making a new one that we could handle better. Eventually, we rewrote the whole story, keeping the same characters and archetypes mostly intact. But this story was to be set in a futuristic utopia, rather than the bleak future from the previous cyberpunk setting. After some time, we decided that a futuristic Art Deco setting was perfect for the mood of future, progress and empowerment we wanted Nova City to irradiate. ...And then we hit a pretty hard roadblock: none of the characters we were designing were aesthetically cohesive with either the tone and setting, or the environment itself. So we started to make some tests on styles for the characters... ...then we made some more... ...and MORE... We finally set out to define the style and technique we would have for the in-game art, and it went down to these three versions of Clive Jackson (the guy i told you to remember from the previous version!): Aaaand that's where we stand now! we decided internally to go with the third option, as we felt the technique blended better with the background and the character was designed to resemble an Art Deco statue, from the volumetrization to the edgy style from illustrations of the 1920's, 30's and 40's. The thing is, we kind of went open minded about changing the anime style to something that better reflected the world where the story is taking place, but none of us has seen more than a handful of non-anime visual novels, and have no idea if this art style is actually appealing or if it is, on the contrary, something that would disuade readers. Here's where you come into play! We need your feedback and opinion about the project, as asking you guys directly is the only possible way for us to know we're on the right track. We would love it if you took the time to watch the concepts, mockups and screens and tell us, honestly, which images do you find more appealing, and if the current state of art style is something you might want to see in a VN. Do you think non-anime style in VNs is something detrimental? or do you think it-s a welcome change of routine? Please let us know what you think! Thank you for reading through the end! Anything you can comment on the project is a HUGE help for us! -Jorge Veloso AKA "Vel", Artist at Caustic Games Our Team Hacklist on Facebook VNDB entry still in progress...
  20. Turmoil of the Seven is live on Kickstarter now! Please check it out and play the demo if you're interested! Link to the demo: https://files.fm/u/x7gtdtye In the distant future, humanity embraces the end of the Crusade of Man an intergalactic war that left the entire galaxy unbalanced. The most weakest population, the humans, have now became the most powerful and dominant race in the galaxy. Xenophobia for many humans is a thing of the past, but now as a new era is ushered in, this encourages much nationalism and free thinking for many humans. The Alliance of Free Systems which is the most powerful nation out of the now emerging seven, no longer has its firm grasp on the universe. For many, it was perhaps the end of the Crusade of Man that caused humanity to split, but for others it was during the conflict that instigated a division of humanity. As this new era of revolutions and ideologies dawns, what are the chances of the full unification of humanity like in the past? Or perhaps humanity will be chastised by the other races of the galaxy, once the humans finish fighting among each other? Here are the main characters of the story: For more information on the characters and factions please check out the Kickstarter! Thank you all for taking time to view this post! I tried to make this post short and simple for everyone to read.
  21. About Our Feelings (No Pun Intended) “What memories can you trust?” Our Feelings is an engaging Visual Novel about returning to high school life, love, and lost memories. You are a used-to-be college girl Yukimura Hiyoko thrusted into three years prior, as she encounters girls who claimed to be her friends at her high school. And the catch is: Hiyoko didn’t recall knowing them at all. As she struggles to understand her ‘new’ friends while keeping her future self a secret, then came a transfer student complicating matters more at hand. The girl, Ayano, even went so far as claiming to know about who Hiyoko really is. As Hiyoko, what will you do? Is Ayano even telling the truth? Will Hiyoko ever find out what really happened in the past? Her fate is in your hands. Out of the seven possible endings, there will be only one true answer of the mystery. Can you find it? Our Feelings >> kickstarts << into action right now! (This is not a Nigerian Prince scheme. Please trust us. Go click it.) So, YOU will be playing as... Yukimura Hiyoko You are Hiyoko, a girl who suddenly gets thrown to the past by an unknown force, aside from Michiko, she doesn’t really know the other girls who claimed to be her friends. Despite the predicament she’s in, happiness of others is always the utmost priority for her. Features - Seven Multiple Endings! - Your choice definitely matters. - Three Romance-able Girls! - 18+ Hot and Steamy Yuri contents Our Staff Vazurea Studio is a dedicated game circle in creating an amazing Original English Language (OEL) Visual Novel experience that will set a new bar for every OEL Visual Novels. We also have a backing of an established video game publisher to release our games in Steam, Nutaku, and physical DVDs! Along with DEVGRU-P of DPRK fame, we hopes to bring *ahem* Our Feelings into fruition! Project Leader & Story: Y.Piyoko Illustrator: MasaBodo Background Artist: Avyrouz Programming: Azinudin Achzab Music: Farhan's Music Works Public Relations & Marketing (Also the one who loves to abuse this account): Nyasuverse Please spread the word about our project by Social Media, pretty pretty please? Every bit of your support helps us. No, like, freaking really. We meant it. (We should use these cute buttons as our signatures later on, but well...) Updates 12/16/17: SWEET JESUS, WE'VE REACHED OUR GOAL IN A CLOSE CALL Hey, the demo's out. Get it HERE
  22. Hey there! Come check out the Patreon for Erospace, a new erotic dark sci-fi game coming soon. Our Patreon will have all of the latest updates and versions of the game, so keep a look out! We're new to the game development world, so any feedback/words of widsom would be greatly appreciated. Right now, we're still developing our first version, but plan on putting up new posts just about every day. Thanks for your time and help!
  23. Hey everyone! After a few months of delays, I am proud to finally release my first full-fledged visual novel. https://alonsobetancor.itch.io/so-long-summer-days (Description taken directly from website) "So long, summer days" follows Enrique "Pan" Domingo on his quest to actually do something. Through a potent mixture of laziness and a somewhat inspiring determination, he's managed to live a jobless life in a nameless suburb since before he even got married. It's worn on his wife and he's not really sure if he's tired of it either. There's something a little sad about this life. Between scrounging for cigarettes or nothing at all, you can't help but wonder if there's anything else. But these dog days will end. Thousands of them lay dead on the shore. He knows he can't linger but he has to watch. Summer can't last forever. Featuring -A valid use of a half hour -Full voice acting and an original soundtrack -Fully illustrated (and entirely hand drawn) Starring Vaughan Farrar Ashley Harrah with Julian Bane Wyatt Manieri An original score by George Buccino with samples from One True God and Xavier Cugat Art by Kelley Karlok Diego de Miguel Ally Godsil and a script by Alonso Betancor (also it's my first post here)
  24. Hello! My name's Luther, I'm the game designer on a new game that combines elements of Visual Novels and Roguelikes called 'Ambition: Minuet in Power'. We launched on Kickstarter a few weeks ago and we're already 71% funded. In Ambition, you play at Yvette, a woman of fashion in France right before the revolution. Yvette wants power, wealth and love, by any means necessary. Attend parties, charm guests, seduce powerful people and snub your enemies. However, the revolution is approaching and you must be careful, in order to survive, you'll need to end up on the winning side of history. Some random thoughts about the game: Every playthrough is different! Characters that appear in one playthrough may not appear in another. History is a mystery! The revolution might win this time, or it might not, carefully observe political events and adapt as they unfold, in order to avoid the guillotine. Revolutionary fashion! All the outfits worn in the game are based on actual paintings and fashion plates from the period. Strut like a queen, or march like a Jacobin! Both male and female romance options will be available (hence the GxB&G tag). The game won't be fully voice acted (way too expensive), but we'd like to have voice overs for some of the main story points. Thanks for reading! If any of this sounds cool to you, please check out our Kickstarter and our hi-res story trailer.
  25. Hello everyone! Our two-person team at Woodsy Studio is excited to officially announce Echoes of the Fey - Episode 2: The Last Sacrament. It's actually pretty far along in production right now (about 75% complete), but we're running a Kickstarter to help us to the finish line and fund all of the features we want to implement (such as more CGs and voice acting). The Echoes of the Fey series mixes a high fantasy setting with the mysteries and conspiracies of pulp detective fiction. Play as Sofya Rykov, a private investigator with a secret of her own: she is the only Human able to wield unlimited magic. Her country of Oraz is recovering from a 30-year war between Humans and Leshin (elves) over the use of Fey energy, so her unstable magic is best kept secret. Sofya herself is an unusual protagonist. For starters, we gave her personality traits typically given to the male leads of hard-boiled mystery tales. She sports a sassy, optimistic attitude that laughs in the face of danger, but this is a cover for the fear and helplessness underneath. As a result she sleeps around, drinks heavily, and knows she could die at any moment from the strange magic trapped inside of her. In The Last Sacrament, Sofya’s childhood love and the Emperor’s daughter, Katerina, seeks her protection from threats near the border. Meanwhile Katerina’s rival, Nikolai, needs a dangerous drug stolen from the powerful Krovakyn Church and uses blackmails to force Sofya’s assistance. Nikolai wants a dose of the Sacrament, a mysterious substance from the Krovakyn Church that can cure illnesses and extend lifespans. But repeated use of the Sacrament causes strange side effects, such as hallucinations and physical deformities. Nikolai wants to give the Sacrament to his grandmother, who has already received the maximum dosage allowed. It’s up to you, the player, to solve each case and determine its outcome. Can you track down Katerina’s enemy? And if you manage to steal the Sacrament, what will you choose to do with it? You also have several romance options in The Last Sacrament. If you proceed carefully, you can develop a romantic relationship with Katerina, Arkady, Nikolai, or Heremon. Most of The Last Sacrament consists of traditional VN scenes with choices to direct the story. You can also roam the town of Vodotsk freely as a side-scrolling environment, which opens up side quests and optional investigation opportunities. But the most experimental aspect of Echoes of the Fey: The Last Sacrament is a complex mini-game called RiftRealms. This is a tabletop game that exists in the world of Echoes of the Fey, and as Sofya you can play with other characters. We thought this would be an interesting way to showcase each character’s personality based on how they treat you as a Dungeon master. It also explores the question: what do people fantasize about in a fantasy world? What I'd love to hear from you: 1) Feedback about RiftRealms Via the download-able demo, you can see the first few scenes of the game and try RiftRealms for yourself! We'd love to hear what people think of the mini-game and whether you feel it will be an enjoyable addition to the narrative experience. If you have any other specific feedback about the game right now we'd love to hear that, too 2) Feedback regarding technical game performance Due to the fact that we're building this game in Unreal Engine 4 and implementing some fancy 3D environments, we realize that playing the game will require a better graphics card and CPU than most visual novels. You can set the Overall Visual Quality to LOW in the Options menu if you have a lower-end computer. Either way, we'd love to get a general feel for how the game performs for the average player. PROGRESS The Kickstarter sadly wasn't funded, but we promised that we would stay hard-at-work on the game and ensure it released, though perhaps without all the features we hoped to fund. We anticipated an early 2018 release date, but the unsuccessful campaign and a Steam release of our latest game, miraclr: Divine Dating Sim put us a few months behind schedule. A few months later, we're excited to be ready to give an update on The Last Sacrament. The script is finished and 95% coded into the game. Almost all the art assets are complete and incorporated into the project. The soundtrack is complete except for a couple of remixes that we hope will be a fun surprise for our players. What's left to complete? First off, the remaining portions of the script we've yet to implement in the game. That last five percent is chronologically near the end of the game and (as a result) has more branches/possibilities than most scenes. Second, we're hoping to implement a dynamic version of RiftRealms, the RPG mini-game, so that if players enjoy it they can experience it at any time, not just when the story allows. Finally, the not-insignificant testing and optimization phase, where we'll iron out every bug we can find over the final stretch. So, when will you be able to play The Last Sacrament? As long as there aren't any more unexpected delays, we're aiming for a late May or June release on Steam/itch.io for Windows PCs. Console versions will likely be later this year. Thanks to everyone who signed up to back the project last year. We're looking forward to finally making the game available to you and everyone else!
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