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Found 83 results

  1. Hi there, I'm currently free for commissions and am a keen bg artist I have a very adaptable style and a great grip on perspective, and frankly, I really enjoy it! I'm UK based so work in £s, but paypal handles this very easily so dont let that deter you!! Email me at: itstalburt@gmail.com with any questions you may have! Portfolio Link: chsmith11.carbonmade.com Min Cost of 1 BG: £100 (negotiable) Max Cost of 1 BG: £250 (negotiable) Cost For Variations: Day / Night / Weather £50 Max Cost of 1 CG: N/A Turnaround Time: It takes me 10-20 hours per image depending on complexity. have competed 3 backgrounds in the space of 1 week for another company. Royalties Desired: No Resume: please check out my profile for some of my recent artwork. I'm also creating my own comics tapastic.com/series/bajo-mano Please inform me how many images you need for your project! BG artwork in a comic page Lineart BG in a comic page lineart BG solo
  2. Hi, Ertal from Ertal Games here, proudly introducing her first visual novel! Released in itch.io after a modest Kickstarter campaign, the project has been already greenlit and will be posted also in Steam within a week! https://vndb.org/v20545 A Hand in the Darkness is a BL visual novel set in 1910, in an all-male British boarding school, the fictional St. Michaels. Our protagonist, Alex White, is a shy 16 year old boy who has never left his hometown before. Apart from facing the typical shenanigans of every boy in his situation (trying to keep up with a strict, elite school, making friends, malicious classmates...) he will have to face an unexpected danger. You are the one who will choose if he survives his year in St. Michaels with the help of his new friends (or not), and if he finds the love of his life or ends with a broken heart. - Around 100k words (10-15 hours of gameplay!) - 3 love interests, with 3 endings each one: good, bad and bad relationship - Detailed sex scenes with suggestive CGs (no full nudity or explicit pictures included, sorry) - Available in English and Spanish You can try the demo here (and buy it, of course)! Please rate it if you like it
  3. Hey, all! I finally decided to do a post on Fuwanovel about TsukiWare's latest projects! We've reached our original $3,000 goal, and there is a stretch goal or two that could be met if enough people are interested! The spoilers below contain information about both of our titles - let us know your thoughts! If you're interested in backing us, our Kimochi Red Light campaign ends on March 24, 2017, at 1:55AM EDT. I will start to post more information once the campaign has ended, including a few updates regarding our UI, Programming, and a couple other links that I need to update once I confirm a few things. We will be releasing demos of these titles, which I will also link here as well! (Images in this spoiler are NSFW)
  4. Hello all!Today is a super exciting day! It's our indie gaming company's first game and kickstarter launch day. I would love to present to you, Love Mythos: Sanctuary Island!!! Love Mythos: Sanctuary Island is an all-inclusive, one of a kind Visual Novel and Puzzle game for PC, Mac, and Linux. This venture features a balance of immersive story, as well as a mini game to progress both relationships and dialogue. But Love Mythos isn’t just pure titillation (not that there’s anything wrong with that, amirite?). As the main character, you can help guide your fellow wounded companions through rehabilitation, or let them slip into bitterness and revenge. Your decisions, your words, your actions shape the entire world and who these fey will come to be.This is an indie game created from the love of a very small team. Our goal is to create a dynamic, immersive experience with story that leaves you wanting more, and enough game play to provide an engaging challenge. We hope to bring a new type of sexy to the table, one that’s frank, honest and well-written. A type of sexy where fetishes aren’t shamed or vilified, and there’s a little som’something for everyone. We believe there’s a real demand out there for erotica with substance, which is exactly what Love Mythos will provide. Features include:· Choose how you want your main character to be represented, with Male Pronouns, Female Pronouns, or They/Them!· 8 love interests to choose from, 4 female and 4 male, hailing from all over the world. Craving a beefcake bara daddy? Check. Looking for a total nerd with killer hair? Check. Whatever your flavor, you’ll find something you like here.· 25+ in-game locations that you can explore with the other inhabitants of the island. Swim in the ocean with a mermaid, run through a meadow with a centaur, go to physical therapy with a minotaur. There are even special, hidden locations unlocked through certain endings.· Interact with mythological creatures from all over the world, ranging from Alkonosts to Manticores!· 19+ unlockable endings, with drastically different outcomes. You can save characters, or send them teetering over the edge.· Friendship options in case doing the down and dirty isn’t your scene. Ace and Asexuals are welcome in our party.· A bubble-shooter game, with consequences to characters and the storylines you’ve unlocked so far.· A catchy, mood-driven sound track guaranteed to pull you in and immerse you in the world of Love Mythos. Here are some of the characters that hopefully you'll come to know and love! Support our Kickstarter Here! Support our Steam Greenlight Here! Thank you so much for coming on this journey with us, and supporting us! If you have any questions or feedback, feel free to leave it below!
  5. Story Take the role of Sorata Hoshikawa, who just got a promotion at his work place with a nice bonus and a two weeks holiday. It was the perfect opportunity to celebrate his 10 year wedding anniversary with his wife Kotoko. Together with their daughter Hotaru, they are traveling to a tropical island in the south and they have a very nice time in a beautiful paradise. But on one night a meteor shower appeared and everything changed... Trailer 18+ Version now available on Nutaku: https://www.nutaku.net/games/download/yozora-rhapsody/ All Ages Version available on 14th March on Steam: http://store.steampowered.com/app/569210
  6. Introduction: Hey guys! I'm GeeSeki and I'm currently developing a game called 'A Town Uncovered'. This is a dating-sim visual novel where you play as the new kid in town, a senior high school student is who is just trying to get through the final years of his teenage years, one day at a time. One night, you accidentally happen across this alternate universe where public lust and sex are societally acceptable. Imagine a world where you can have sex anywhere at any time you feel like it with anyone you want? Which begs the question; What bad could ever happen? Game Features: +26 Characters +43 Individual Locations or 13 Area Locations +59,000 words +Day/Night Cycle +Calender System +Bag and Monetary System +Skill and Relationship Point System +Many Branching Dialogues and Paths +Main Story +3 Proper Character Side Story +7 Music Tracks +Softcore and Hardcore Scenes +About 3 Hours Gameplay Versions: Public Version - Alpha 0.14 Patron-Only Version - Alpha 0.15 Support and Download the game: [ https://www.patreon.com/GeeSekiVN ] Other Websites: [ https://vndb.org/v20614 ] - VNDB
  7. Check out the trailer!: Inspired by the likes of Dark Souls, Earthbound, and various tabletop RPGs, Karmasutra is an intense, erotic hybrid RPG/Visual Novel taking place in a rich, detailed, open world. Karmasutra takes place in the world of Tattva - a mysterious, heavenly realm that acts as the final challenge for sinners who seek the call of Nirvana in other worlds. Once home to ancient, sacred civilizations, these eras have now passed; in the wake of this passing, the realm has become an afterlife, a final challenge for restless wandering souls who commit sins in other worlds. As our protagonist awakes in this strange land, he's quickly introduced to concept of Samsara; the journey across Tattva that all "Wanderers" must undergo to cleanse themselves of sin. Confused by this sudden pitch, our Wanderer also learns that this so-called "call of Nirvana" is not absolute; in fact, there are some Wanderers that choose to ignore the call in exchange for the infinite sexual & material pleasures - and dangers - that this mysterious afterlife seems to offer. In this foreign realm however, Wanderers are not the only residents. From the sacred gurus who guide Wanderers and the demonic Asurian tricksters to the monstrous manifestations of sin and the Gods themselves, Tattva is never truly what it seems. But in this mysterious world, where both the path of Sin and the path Merit seem to lead to their own rewards and consequences, which path is truly correct? And more importantly, which path will you, the Wanderer, choose? Karmasutra is a hybrid VN; it plays as an RPG, and interactions with NPCs are done in typical visual novel form.It takes place in Tattva, a large world, filled with many, many unique NPCs - all with h-scnes - and various smaller events and interactions that can be pursued in parallel to the main story. Some features include a morality system, which will change the way characters interact with you and dictate certain events across the world of Tattva, a Dungeons & Dragons-inspired tabletop exploration system, featuring a number of interesting and unique locations, and a turn-based combat system with a unique twist - instead of just fighting, enemies can also be conversed with, randomly generated with one of many possible personalities per-type of enemy. And last but not least, here are a few more peaks at some of the game's characters during visual novel scenes: And some more character art for fun: There's monster girls too! Progress The game is currently scheduled for first quarter of this year, a lot of it is currently finished and holding for art. We're considering a crowdfunding campaign, but nothing is confirmed. Other You can always follow us on Twitter for future updates and stuff: https://twitter.com/TopHatStudiosEN
  8. Hello fuwa community. This is PervyGames with our official announcement for our first visual novel entitled, Quantum Crusaders. Quantum Crusaders is an epic, scifi/fantasy, comedy about three brothers whom are recruited by the Cosmic Federation to fight against the forces of the Kor. The visual novel will have the choice of choosing between James Alderic Knight, Robert Knight, and David Knight. We also have a yuri route planned if we get into stretch goal territory. Progress: Writing for demo ~ 66% complete. Missing David Knight's route. Characters for demo ~ 15% complete. Using mostly placeholders for characters while we work on the story. Music for demo ~ 0% complete. Working with composer, Emanuel Abrudean on the main theme. Trailer for Kickstarter campaign ~24% done. Voice overs are done. Waiting on animation team to create the visuals for the anime trailer. Also waiting on Emanuel for main theme. Rewards for Kickstarter campaign ~ 0% done. In planning stages for all rewards both physical and digital. The visual novel and it's trailer are in development. We have slated the Kickstarter campaign to begin October 31st, 2017, and end December 9th, 2017. For more information you can listen to my long winded podcast on Souncloud here --> Quantum Crusaders 1st Podcast Or you can stay tuned to this forum post for future updates. I can't wait to share this visual novel with all of you. Have a great weekend, PervyGames
  9. Hello everyone. I've been working on this game for about two and a half years; and somehow only just now found out about this place. I am rather poorly informed... Anyways, I've managed to get a fair bit beyond the demo stage and have a fair bit of content made. It still has a ways to go before it is finished, but I think I've got a pretty good start on it at least. Relevant links: Play Now: http://changermcgame.blogspot.com/p/new-play-now.html Patreon: https://www.patreon.com/Changer Walkthrough: http://changermcgame.blogspot.com/p/adventure-high-walkthrough.html The plot Adventure High takes place at a school for would-be adventurers, with the sole mission of training it's students to utilize their unique magical gifts to reclaim lost artifacts and technology from the old world and help make the town a better place to live. You are a first year student at the school, with a gift for Control magic. With this gift, you will develop spells that can be used to help others... or bend them to your will. Will you resist temptation to become a true hero, allow yourself a few minor indulgences along the way, or take advantage of your powers to take complete control of everyone around you? My main goal with the story is to give a lot of focus to player choice. Growing up, I was always disappointed with games such as Fable that promised a deep and rich system where you can be whatever you want to be, only to limit you to maybe 3-4 meaningful choices throughout the entire story. In this game, not only will you get to make numerous plot-changing decisions, but nearly every scene will allow you to cast the spells you've learned on the person you are speaking to. If you see the spell menu icon appear, it means at least one of the spells you can learn could be used in that scene. And the spell menu icon appears in nearly every scene. The Art When I first began work on the project, I was a horrible artist and had no money to pay for art. That has changed over the last year and more than half of my old art has now been replaced with higher quality artwork from other artists, and I have a goal of replacing the rest of my old art, especially the awful backgrounds, as quickly as possible. Here are some examples of some of the artwork present in the game. Artist Credits: RokuMoku: Avatars Caveman Doodles: Splash images Inaneoble: Monster art (Currently Inactive) Old Artwork, for comparison: Progress This is a list of what was added in the last version of the game, which was 0.30: - Avatar for Mr. Drape updated.- Updated Images added to make-out scene with Sarah after the first date.- Variation of Cassandra's Library scene added for her willing slave plotline.- Jane's library scene added.- 2 scenes added to Jane Tamed plot.- You can now command Molly to give you shop items for free (Note, will cause her to get fired if abused)- New shop interface with Derrick if Molly was fired.- 1 new scene added for Molly being fired.- 1 new Caveman Doodles image added to Bimbofication Ending.- Molly's personality change sequences added. (Avatar only changes for Classic art for now)- 1 new scene for Erin added- 1 new area added Final Thoughts So, while I have been working on this game a long time, this is still my first project of this scope. So, I'm sure there are numerous things I probably need to be made aware of, or fix. Any advice, or feedback would be appreciated, as I want to make this game be as good as I can possibly make it.
  10. A few words before this post. Its a cope from our patreon. So as for now as "Rebuild" version we don't have a demo but anyway you can support us and allow move forward more quick. https://www.patreon.com/EverlastingCold So for now it's a few words about out team, project, idea, destiny and futute. + Some current music and graphic for habituation. Lately im going translate more info about synopsis, about our heroes and ongoing news about project. Hi! I’m the head writer and author of the idea of Everlasting Cold. I'll tell you more about our project and explain some of details in this post. Also it should be noticed that English is not our team's native language, so this text right bellow can be a little rough. About our story. One of the main target for story – "globalising" from the start to the end. So it starts with simple idea – protagonist gets to a student base placed far away from civilisation. And this base is not from our world. It looks positive and kind, and it seems nothing bad will happen here. That's not the worst place to spend your last days of life… …Last days? Yes – this place is going to die. And all who lives here too. Can you change it? Can you stop it? Or you just want to take a rest before death? More strange things will happen then. More new characters will be involved to the story. It starts with just one hero but will grow and grow. It transforms into game about this world. Then – many worlds like this place but not only one parallel world system. Right now we have more then 10 characters in our story and 5 chapters that contains around 160 000 words. Story includes 3 big parts. First one is now complete. There is about 15 hours of gemeplay. Our objective time – ~60 hours. And if we will have enough support we can extend our universe for more chapters and side-chapters about LORE, characters or just interesting filler stories in it. Which genre is it? It is a complex story, so it consist of a lot of different things, Sometime it goes more psychologic thriller, sometime more like detective. also it contains a lot of philosophy about life in society, some magic, things bring us to fights, violence, sex, MORE MAGIC AND BATTLES and more philosophy. It's really hard to explain a genre of Everlasting Cold. It’s a complex composition of many things I want to see in one story. What is the main problem for us? Before I answer this question, I have to explain one important thing about this project. It’s a long story, but it will help you to understand our present situation. I started this novel at 27'th January of 2015. And started with simple idea whith a story about a man, who tired of world he lives in and can’t find place for himself. And those days I was alone without resources and experience in making novels. But the idea looked interesting. So I made one of the most decision – take some graphics from another project to design the novel. So as my goal was to create interesting story and show it to people. It doesn't looks bad. I never wanted to make it commercial or so, just tried to find more audience to read it. You can say it's bad idea or not, so it is a really long discussion, but that was the start. Soon after that some people read the story and enjoy it. Some was inspired of idea and joined to team that started to grow. Arts, music and technical parts came to the project after that. And it goes bigger. We tried to work enthusiastic. But it's not so efficient. So in fact it is some sort of modification (but almost nothing similar with novel I took resources from). At 11.17.2016 we finished 1st part of story. And for now it’s bigger and way more complex then novel I took resources from. And we come to the conclusion “we can't move forward as a mod. We must to transform it to a full and independent novel”. But major problem is just like at start – we don't have enough good artists who can draw a lot of backgrounds, arts, sprites to make it looks at almost professional level (I don’t think a good idea would be making average graphic content. Because it's a face of whole project, that's how it looks, how it feels. It's really important). So now we are looking for artist who can help us. And looking for support to hire good artist. But! Novels in our region are almost dead. #Minimal demand, poor audience, (that’s why it's almost impossible to make non-pop novels here. Forgot to say – we are from Russia). And the only way to continue working on this big project is to translate it into English. How it will looks as independent project? It will be not just simple change of some resources. For now I call it like “Rebuild” version. As I said – I start it with small idea and then team. In those days I didn’t know how big it will be. Opening chapters are not as good, as I want to. And it's not for wide audience – some things might take big attention to details. So we are working on complete rewriting of opening chapters. Add new characters in it, solve some misc LORE differences with later chapters, #improve some character's identity, totally build our own setting. That's a lot of work for now. Characters which was taken from that novel will be redesign completely and redrawn. As all backgrounds. So as “Rebuild” version it would looks a lot different as it looks now. What is our main goal for now? Finish 1st chapter and make it readable and playable again in Russian and English languages. We need to hire a high quality translator for this. Text have to look perfect (not like this post :D). So any support can help us to speed up this process. This is because I spend a lot of time trying to find somebody, who can help us and spend thousands of hours to discuss it and it's not really helps a lot. So if I can focus on scenario and we will not have problems with graphics, we can release it faster then current development speed. Just a quick answers at the end. Will it be free? Yes, it will be completly free all time. How it will releasing? We are going to expanding story chapter by chapter as soon as it possible. We had big plans for on going chapter, but was stoped becouse of this situation. So we go forward after rebuilding current material. Here is our current main menu [youtube]www.youtube.com/watch?v=s1RO24UdRVQ[/youtube] Some arts And some music you can listen on soundcloud page, which we create recently support us: https://www.patreon.com/EverlastingCold
  11. HQ and Finished Banner Coming Soon! Hello, everyone! One of our fans mentioned he posted on this site and told me about it and I'm super happy to see how much support FuwaNovel offers for OELVNs! I suppose I should tell you a bit about the game. ZodiaX is in extremely early development. Currently, the game is targeted towards Yaoi audiences, though when we finally begin a KS, we plan to add a funding goal that, if met, will allow us to use a female character as the main protagonist. Ah also! The banner above is just our first designs of our characters. Already they're all going through changes; just wanted to give you guys a bit of an idea as to our very rough sketches. You can find all of our currently released characters, as well as their bios on our TUMBLR CHARACTER PAGE. FEATURES:: • 12 Romantic Pairings to Choose From! • 3 Routes for each Character! Some Romantic, some Lust-filled, and some Violent. • Over 36 Different Endings! Good, Neutral, and Bad for each character. • High-Def Still CGs! • CG Gallery & Scene Replay! • Gorgeous Original Character Models, Backgrounds, and Soundtrack! • Expansive Decision Making. • Your Choices Determine Relationship Status, Dialogue, Consequences, and the Outcome of the Main Story! We also hope to have partial or full voice acting for the game, but that's something we plan to address when we're closer to release. PLOT:: Your choices will play an absolutely integral role in the story. This game is a huge undertaking, and as there are over 36 different endings, we want to make each route as different as possible, so there's little to no repetition. We want to keep the replay value high, and offer our players the most interaction possible between characters. There will be an in-game meter that will keep track of your relationship status with each character, whether negative or positive. Each choice you make will cause that meter to rise or fall, depending on said character's preferences and feelings towards Aster. ZodiaX will have many different branches, and each character's route will intertwine with one to three others, so that the player gets to see different sides and facets of each character depending on who they choose to pursue. Not only will players make romantic choices, but they'll also be making big decisions that affect the world around them. Do you save a little boy, and let Voidwalkers destroy and kill a family-run shop? Do you sacrifice one of your friends to keep the Barrier up and Elune safe? Do you side with the Company and figure the world needs a reset, or do you simply choose to wash your hands of your hometown and run away with your lover? With a myriad of different decisions, we want to keep our players as engaged as possible. TIMEFRAME:: We estimate that making enough content for a demo will take 4 - 6 months, which is when we'lll begin a CrowdFunding campaign, and the full game [ seeing as how huge it is ] should be in early Beta within 12 - 16 months. ZodiaX was created by Noxius and Binary. The idea was formed in mid 2015, and they officially began working on the project in August of this year. They both came up with the concept, characters, and story. All art, music, and other media belongs to their respective artists and ZodiaX. We will be needing people to help spread the word, as well as Beta testers to give us feedback. Character Art:: Noxius Programmer / Social Media:: Binary Background Art:: Spocar Original Soundtrack:: Glitch Nix Seeing as how I'll be the one doing most of the talking, I'm pleased to meet you all! Feel free to call me Binary or 001. Right now, we're looking for people to help us spread the word about the game, as well as those familiar with Unity, and people who are interested to do a test-run on our early Alpha when it's available. Obviously, people who help us will be given lots of goodies~ I. Is the art style appealing? As a VN, our game will ride primarily on the quality / style of our work. II. How do you feel about the story? We get that the whole 'mysterious company' crap has been done before. Cliche? Could it work with a spin? Should we rework that part of the concept entirely? III. 12 characters. It's a lot. Do you think this is a good or a bad thing? How can we be sure to make each interesting? We plan to put in the same amount of time and effort into each route, but aside from that? IV. What do you think of the world building / story setting? We want the game to have an eerie feel to it the majority of the time as the Void creeps slowly closer to Elune. V. Have any general thoughts / questions? We'd be happy to answer and converse with you! We mostly update everything through our TUMBLR. Links to our Twitter, FB, and Instagram can be found there as well. Currently, we're looking for people to give us their opinions and thoughts on the game, as well as to connect with other indie developers who create OELVNs! We hope to be a huge part of the Fuwa community, and sincerely look forward to it! -- Binary, Co-Creator / Writer / Programmer
  12. (11/15/16 -- CAMPAIGN IS CURRENTLY LIVE AT: http://kck.st/2fSVMXm MAID MANSION VNDB AT: https://vndb.org/v20191 Background When the Great War ended seventeen years ago, things were looking grim for the formerly proud nation of Zipang. Defeated by the forces of the Western Coalition, they fell into a state of constant civil unrest and uprisings against the foreign forces. Eventually, a new nationalist movement claiming to restore the old order managed to establish itself and forced the Coalition troops off the mainland within a decade after the end of the war, with only the westernmost island of Honto remaining firmly under control of the foreigners. In the rest of the country, the established democratic structures were abolished and replaced by a pseudo-democratic feudal system in which everybody still has the right to vote but the vote of someone not born into a low class is only worth one tenth of that of higher blood. Of course, with large parts of the Western world against them, the government of Zipang (calling itself the Gohzoku) has more than enough problems running the country, especially economically. Many people live in poverty, and the Gohzoku blames that on the influence of saboteurs, spies and traitors working for the foreign devils. Each week, people suspected of collaboration are arrested and disappear. Every week, someone found guilty is publicly executed. Basic Plot In this bleak world, Yuu has lived a relatively sheltered life. His father died during the war, and his mother took him with her to her parents's house in the countryside until she disappeared in the years of civil unrest in Zipang. Yuu's grandparents on his mother's side raised him, but neither of them could replace his real parents, and he grew up a self-absorbed and egotistical young man. Now his life has suddenly taken a turn for the better. His grandfather on his father's side – a former navy admiral who managed to keep both his fame and wealth during the years of turmoil – recently died and left Yuu his mansion and his wealth under the condition that he never fires the head maid, Takako. This seems quite strange since Takako is still a young woman – could she have meant something more than just a maid to the old man? As Yuu moves in and finds himself in the position as the household's master, he slowly learns that the mansion is more than he thought: Some of the maids act in strange manners, and a government inspector of the Gohzoku is keeping a close eye on the place, determined to uncover its secrets. Rumours say that Yuu's grandfather was a dissident to the government, and that he actively used his mansion as a grounds to hide his co-conspirators. However, now with Yuu taking over the household, many in the government and local townsfolk question whether or not there was any validity to such tales to begin with. Having said that, the fact that Takako was specificially mentioned in his grandfather's will that she not be fired, is troublesome to Yuu, and makes him especially curious about why she's so important. Can she be trusted? He wasn't even all that close to his own grandfather to begin with, as the shared a troubled, strained relationship. How can he trust anyone at this newly-inherited mansion? When the story begins... While playing, you will get to decide whether or not Yuu will tread carefully with his newfound lordship over others. Based on your own actions and actions with other characters, you may end up with one of several different endings (10) for the initial game... Will you allow yourself to be easily influenced? Or will you be harsh and stern, demanding "favors" in return for your hospitality? Are you sympathetic to the government's rebels or are you a staunch protector of the status quo? Regardless, its made clear that the government is watching you, and is keeping tabs on where your loyalty lies - that their secret police examine your every move. The safety or yourself, your maids, and the Gohzoku government may rest with you - all because you inherited a mansion in the countryside. Will the transition to you as the master of this Maid Mansion be tranquil and easy, or downright chaotic? The choice is yours. SPECIAL NOTE: Misaki and Reiko are stretchgoal characters of the game, as shown by stretch goals below. They are not in the main game unless their goal is reached during initial funding next month (November 2016). In addition, there are some editing errors in the character profiles listed above that are known to me, and are being fixed at this time. SPECIAL NOTE#2: Editing errors in the character profiles have been fixed as of October 24th, 2016, and Miyuki sprite profile has been added to this list. © Crazy Cactus Entertainment LLC, 2016 Project Lead: M-G @ Crazy Cactus Entertainment LLC Character Concepts: Hakei Character Sprites (clean-up): Bonkiru CG Artwork: Shunkaku Backgrounds: Ruderoo Lead Writer: B E A N Graphics and GUI: Atomic Invasion Programmer: Bonesy Music: MellowNightz and (other) Trailer: Sunasrose Partnership with: DEVGRU-P FEATURES/NOTES: - The whole point is to choose to be good, deceptive, devious, or downright bad, and these choices will critically change how the story unfolds, both positively and negatively. Based on what you do, you might get the perfect ending with the lady of your dreams and a harem of your own, or be five feet under. Its up to you. - The early focus is on well developed, intricate, and fleshed out romantic pursuits. Further funding helps give all romances a lot of development, growth, and individuality. - Two (2) romance-able characters (quickly expands to 5 with stretch goals). - Story has a focus on light and dark elements, with lots of drama! - Multiple endings (10) for main game, including perfect, neutral, and bad endings (some very bad)... - Some story elements, are both mildly violent but more often than not, very risque. [18+] PROGRESS: - Art (100%) - CGs for demo are complete. - GUI and Coding (95%) - GUI is fully completed, awaiting final assets and demo programming will be finalized tonight (11/15/16). - Writing/Story (95%) - Demo writing is all complete, main story is about 42.5k words down, with half of endings still to go. - Graphics (100%) - All planned graphics are done, but if I need more, this will change. RELEASE DATE: Tuesday, November 15th (LIVE NOW!! -- LINK AT BOTTOM OF PAGE) This will be launched on Kickstarter on that date, and the demo will be ready beforehand, thus abiding by rules set here when the project launches and I will link directly to the campaign. My goal is to be much more active here in the community and will continue to support as many other projects as I can, both with my own feedback and financially. You can even check out my Kickstarter name by searching it, where you will see I have helped fund over 100 different projects, with half or more of those being visual novel projects. But enough of that... Here are my questions for this community. Any help/feedback/support you all give is very much appreciated. I wish I could've gotten this thread up sooner, but I felt I didn't' want to post anything until I had more. As a matter of fact, I do have more I could post here, but I don't want to overwhelm. Anywho, onto the questions!! CAMPAIGN IS CURRENTLY LIVE AT: http://kck.st/2fSVMXm
  13. Manuscript: Another Way[RenPy][0.3.21 DEMO] We are recently released the first public demo of our game. Version 0.3.07, a Prologue and the First chapter, just the tecnical preview. This adult game is in a VN format, but also contains immersive RPG style aspects, including character development, combat and exploration systems. Manuscript: Another Way storyline: The main protagonist of this game was an ordinary, (or not?), college student; without a girlfriend. Two campus girls hold romantic interest for him, but he lacks the confidence to approach them. Our 'hero' finds himself in another world full of magic and adventure through a twist of fate, with monstergirl counterparts to his romantic interests in this world... Will he be able to accomplish in this fantasy realm, what he has lacked the willpower for in the real world? Features : - A lot of different endings that reveals new aspects of the story and characters. - Choices made by the player during the game affect relationship levels and actions with the characters. - The greater the intimacy of the protagonist to the girls, the more effectively they fight. And vice versa, any actions of the protagonist will affect the attitude of the girls. - Several story arcs, that are depending of the protagonists choices. - Development of romantic relationship between characters grows gradually, and future choices are dependent on their personal history and actions. - Original graphics. The main plot will be an all sex relationship between the protagonist and two girls, but there will be multiple sideplot scenes with different sexual content and fetishes. Type of content & fetishes: - Catgirl transformation - Bunnygirl transformation - Big breast - Small breast In the future versions we planning: - Tentacles - Fail over Rape - M/F and F/F - Threesome - Female masturbation - Futanari - Mind control - Dendrophilia - Defloration - Creampie Expected release date: ~ 20 Oct Here is a link to our Patreon page, where you can not only download a demo, but also support us. https://www.patreon.com/greatchicken You can download latest demo from the Blogspot: https://greatchickenstudio.blogspot.com VNDB link: https://vndb.org/v20090 Thank you for download the game. Please let us know what you think about it, we will glad to see the feedback!
  14. Hello! We've updated the Ramen Prince to v0.9.5 08/24/2019! This version is available in our patreon page. Links below! Looking for compelling stories coupled with great sexy action? We are BeerBrew and Sharkie of Studio Paper Waifu, and thanks for trying out our game, Ramen no Oujisama (or The Ramen Prince)! This is a H-visual novel that chronicles the loves and tribulations of a young man who, thanks to a generous benefactor, is starting fresh in a new city and opening a new ramen restaurant. Along the way, he meets an eclectic cast of characters, and eventually must learn to juggle business with pleasure. Can he get the girl of his dreams? GAME FEATURES: - 10 planned playable waifu routes with their own unique personalities, stories, kinks, dynamism and interaction with you, the MC. - 10 character routes currently available! - 40+ Animated special scenes that are semi-interactive - *Omake scenarios that expand on the stories in the form of short kinky skits, short stories, side stories, and maybe something right out our main character's dreams - *Secret Codes to enhance the gameplay experience - Available in multiple platforms (Windows, MacOSX, Linux, and Android) - Great music! - In active development! LATEST UPDATE NOTES: We're happy to announce that we have concluded the 9th character route! In this update, we've also advanced the Chinese translation of the Intro area, still incomplete though, but will be update when all the character routes are completed! Please enjoy this release! WHERE TO GET OR PLAY THE GAME: Our Patreon page: https://www.patreon.com/paperwaifu NEWGROUNDS: https://www.newgrounds.com/portal/view/715609 GAMEJOLT: https://gamejolt.com/games/the-ramen-prince/206343 ITCH.IO: https://paperwaifu.itch.io/the-ramen-prince-ramen-no-oujisama *Our games are available online, and on multiple platforms. The Android version is available from our Patreon page, Gamejolt, and Itch.io! WHATS NEW! v0.9.0 - 10-24-2019 - NEW! 10th character route opened! Exclusive to patrons! - NEW! 9th character special scene added! - FIX! MacOS build problem (won't run). - FIX! Image fading problem. - FIX! Image fading problem on load. - OBSERVE: Audio system may be stopped while Chrome 76-77 is out of focus. This may affect audio fades, leaving them hanging. v0.9.0 - 07-29-2019 - NEW! 9th character route finished! Exclusive to patrons! (Only up to chapter 4 in the free demo version for now) - NEW! 2x special scenes up! - NEW! Chinese (ZH-Simplified) translation now covers intro area! v0.8.5 - 05-23-2019 - FIX! Menu-related sound and bugs - FIX! Sound volume related to loading game - FIX! Dialogue auto-scroll bug - FIX! Scenario-related bugs and typos v0.8.5 - 05-12-2019 - NEW! 9th character route opened! Exclusive to patrons! (Only up to chapter 2 in the free demo version for now) - NEW! Options menu added! - NEW! Added global volume controls! - FIX! Bug setting transition between animations. - FIX! Event log text now fixed up! v0.8.1 - 03-31-2019 - NEW! 2 of Mie's special scenes have been recreated! v0.8.0 - 02-17-2019 - NEW! 8th character route finished! Exclusive to patrons! (Only up to chapter 4 in the free demo version for now) - NEW! Chinese Simplified translation (Prologue) - FIX! More bug fixes. New menu system in all versions. - FIX! Plot hole fix! - FIX! FF and Auto bug! - FIX! special scene variable added - FIX! Fireworks scene bug - FIX! Fullscreen bug
  15. Damn, guys, I didn't manage to upload an images, the link to Minimum Formatting Guidelines doesn't work. Clicking on Insert other media and linking an image also useless. Help me with it) Project Introduction Name: One Day in London Developer: Owl Studio Platforms: PC, mobile Engine: Unity VNDB Page: here Languages: EN/RU Stores Steam (1st+2nd episodes): http://goo.gl/4orJns Google Play (1st episode): http://goo.gl/LutSra Gameplay video: The main characteristic of a visual novel game is achieving immersion by giving the player the ability to influence the story through choices. Every decision, every action the player-reader takes can drastically change the course of the story. The smallest detail can turn out to have an important role to play. In One Day In London you will solve puzzles, perform magical rituals, and carry out special tasks. A sophisticated achievement system will hint at alternative storylines, and a user-friendly save system allows you to move freely within this wonderful story to explore all possible branches. Main features: nonlinear narrative, dozens of possible branching storylines; several unique endings to the story you create yourself; interactive gameplay, mini-games, quests; memorable and well-written characters; luxurious graphics, parallax, animated cut-scenes; gorgeous soundtrack completely immerses you into the game; new episodes released regularly. The story continues! The plot: The story is set in the 19th century England during Queen Victoria’s reign. Our main hero is a bored descendant of an aristocratic family who is fascinated by the occult. He becomes an initiate of a secret society by way of a friend’s invitation – and unexpectedly finds that legends are real. He faces the frightening underworld and becomes an unwilling participant in a series of weird events, sudden deaths, and underhanded machinations among humans, demons, and mystical creatures. Of course, a story can’t be complete without a mysterious lady whose past is shrouded in darkness… What outcome awaits our hero? Only time knows… Time and the player’s choice. Disclaimer: The administration is not responsible for accidental summoning of any supernatural creature during the game. Progress 2 episodes is done, currently we are working on continue Contacts. Feel free to PM here: Fb: https://www.facebook.com/One-day-in-London Instagram: https://www.instagram.com/onedayinlondonnovel/ Website:http://owl-studio.net/en/project/one-day-london Twitter: https://twitter.com/@OwlStudiogames
  16. Project Introduction Hello everyone. As you can see by looking to the side, my name is Lavinder. As head of the Saturday Crush Productions, I woud personally like to present our first project "Midsummer Daydream" Visual Novel information Midsummer Daydream is an Otome Eroge visual novel, which promises a refreshingly modern take on romance. The player will fill the shows of our heroine, Yumiko Shirayuki, a recent college graduate who's life is turned upside-down over the course of one eventful summer. Navigate Yumiko through the unique ups and downs that come with open relationships. Midsummer Daydream seeks to break the mold of romance storytelling with it's organic, character-driven conflict. I am very passionate about telling this story using the medium ov visual novels, and Im confident that you the plsyer will enjoy yourself from start to finish. About Us Saturday Crush is a team of like-minded visual novel fans. We were brought together by our shared experiences in developing our own visual novels, and the failiures we've experienced going it solo. It was this commonality that brought us together that brought us together. Together we will see eachother through to success where we once failed indevidually, and we are confident that Midsummer Daydream will be the first of many fine stories told by Saturday crish Our staff consists of: Myself: As the ambiguous leader, my primary responsibilities are that of resource management and allocation of talent. As well, I am one of Saturday Crush's two artists, and programmers. I will dealprimerily in character and CG assets, but offer a wellrounded skillset that fills any role nessecary. Bluebolt: Saturday Crush's second artist, lending his talents to set design. His unique pallets and lush enviormental designs will bring our world to life Snailmusk: Saturday Crush's primary writer. His unique litterary style will be breathing life into our characters and make you feel things you didnt know possible. Sagic: Saturday Crush's eccentric composer. A passionate musician who has been a godsend to us. I'm certain his soulful scores with really take us to the next level. Wolfscythe: Rounds out the team as our general affairs manager and head of project planning. Hes an everyman similar to me who can help out wherever needed, but primarily serves to keep everyone on task and on time. Always pays to have a strict one jn the group. Progress: Ideation: 90% - Midsummer Dayream is pretty much planned out from start to finish. All of our broad strokes are in place. FULL STEAM AHEAD!! Audio Assets: 40% - Sagic has been kicking ass on our soundtrack. It's amazing how much free time students have this time of year. Brings back fond memories Xp Visual Assets: 5% - Rough designs are finalized and in place. Work on animated sprites has begun. Script: 12% - Common Route and all special routes completely outlined. Common route final script started. Programming: 0% - 0 is typically self-explanitory Misc: 0% - playable demo planned. In Closing: Thank you for taking the time to read all of this. It really means a lot to me and all of us at Saturday Crush. We look forward to crafting a story you can enjoy. If you have anything you want to ask or just want to show your support, we would love to hear from you right here on this thread.
  17. Summary: One day, the face of the Earth was changed permanently when it came into contact with a mysterious force known as the “Alpha Nebula”. With it, humans developed various unexplainable abilities, and divided themselves based on those traits. The main factions include: The Tonitrui, the Excedente, the Praecantator, the Permuto, and the Northmanni. All have their own set of unique abilities that came with infamous Alpha Nebula collision, with the exception of the Northmanni who remain largely unchanged. Among these races however, existed a special group of people who managed to retain all the other race’s abilities. They were a very powerful, but small isolated group of people, called “emulators”. Arin Arlento was one of these people, living in a remote village with his grandfather and other emulators. All was going peacefully, until it was attacked by the Northmanni empire, who slaughtered his entire race and kidnapped his childhood friend, Aria. Being the only other survivor, Arin escaped into the Northmanni empire, hiding and plotting his revenge. That is until finding out that Aria is still alive, and is being experimented on by the Northmanni. Resentful of the world that took everything away from him, Arin begins his quest to retrieve his friend, and exact retribution on those who destroyed all that he held dear. It’s one misguided man against the world. Genres:[action, adventure, superpower, psychological, romance, war.] The GUI, done by Trey Fletcher; Structure: the story would be mostly linear as the choices mostly appear during battle and have their instant bad ends attached to it. The common route before each branching point is not very long as it serves to introduce the heroine who you would be branching into. It has an enforced playing order of Alacria->Aniam. Once the reader branches into the four other heroines the main story ends there and it focuses on the specific problems of the heroine. Due to various issues, Episicava would be released in 3 separate volumes as opposed to one whole. Setting: one of the main features of this story is that it is adventure styled. The protagonist and his posse of troubled combat capable girls move about on the various continents to seek new shelter. Each continent represents an ethnicity or fault of human nature. Northmanni- Modern day society. Styled after Japan and America. Fulgur- represents humanity’s scientific progression and the harm it causes. Tribus- represents African tribalism and the cultural implications it puts on its people. Progress: story- 1) prologue- 100% (will be used for demo) 2)part 1- { common route 100%, Alacria's route 70%} 3)part 2- {common route 100%, Aniam's route 70%} art- 1) sprites - 85% 2) bgs - 100% 3) cgs - 95% 4) GUI- 100% 5) Character designs- 100% music- 100% programming - 75% Team; Kotario (me) - Lead dev and main writer Snailmusk - Assistant dev and secondary writer Tristan Hallihan (Cipher) - Secondary writer Tim Reichert - Composer Nathan Cleary - Composer/Sound designer Leo Flores - Concept artist and character design Zhao - Main Character Artist and character design Hanh Chu - Secondary Character Artist Kertasu - Secondary Character artist Alais Legrand - Backgrounds Artist Joe "Bonesy" - Programmer/Marketer/PR Valhalla - Graphic Designer miscellaneous Please show your support for the Episicava visual novel by becoming a patron! thank you! https://www.patreon.com/user?u=3731847 check out our website at : http://epicworksnovels.com Some of our recently done CGS: Some of the backgrounds done by Alais Legrand; Thanks!
  18. Hoping to save your childhood friend from a lifetime transformed into a woman, you have agreed to four dates with the witch who punished him for trying to rape her. She seems honest and open, but you sense something sinister about her.. -It´s an Interactive Visual Novel that offers a large number of decisions that will allow you to reach satisfactory endings unless you have chosen wrongly.- CHARACTERS: You. (Choose your name.) Neus (The Cutie Witch) Dídac (Sporty Roomate) Dídac (more femenine...) Mysterious Butsy Blonde Woman Click Here to see Next Changelogs, Next Updates and Walkthrought. WARNINGS: - ADULT CONTENT. - WORK IN PROGRESS: 70% FINISHED(mostly in sketches, 3 first days (of 5) in color). GENRE: - Date-Sim - Interactive Visual Novel TAGS: - Gender-Bender - Male protagonist - Small tits - Big tits - Sex - Blowjob - Romance - Mystery - Hardcore PLOT: Your roommate and best friend tries to rape Neus, the most introverted of the whole design school, who bites him just after you save her. You discover that bite was not only for self-defense, it also contains a bewitching that turns your roomate step by step into a girl. Who everyday that pases, she seem forgeting more his past and becoming more attracted to you. To save your friend, you make a pact wit Neus to have 4 dates, and the last night she promises to return his original male form to your buddy. Although it seems that she keeps her word, there are sinister things she had not told you yet. GAME FEATURES: -Playtime: +3 hours aprox (Depending on your choices) -15 endings for now. -"Namable protagonist". -A lot of CGs with expressions and opend/closed mouths. -Resolution: 800x600 - Sounds and Music MUSIC in the game by: - Alcaknight - Kevin Macleod QUESTIONS (I would appreciate if you could answer them after playing the game): - What do you think about the Main Menu Presentation animation? - Did you have more than one different ending re-playing it? - Wich is the most boring part of the game in your opinion? - Wich is the most interesting part of the game in your opinion? - Is there any song annoying for the game situation? - Is there any sound you feel it´s wrong or bad recorded? - What do you think about the english translation? - Even if the main scenes didn´t started yet... Is there an interest for ending the story? - Do you have any other kind of opinion about the game?
  19. Released "Treasure of blizzard" is a fantasy themed visual novel inspiring with beautiful arts and interesting game characters. The fate of the protagonist completely depends on your choice. Probably your character may meet his partner in life; however he may also meet the end of his life. You’re the ones to choose. Game features: Based on the original story in a Fantasy World Two girls to start a relationship (and one additional secret character) 10 alternate endings Effects animation Estimated Gameplay Length: 2-10 hours Available for Windows, Mac, and Linux High replay value The young officer is transferred to the capital where he is supposed to be under 24/7 control of the Emperor’s people as a sign of loyalty towards his mutinous father. It’s ironic that the young officer is convoyed by his Childhood friend, Lin. Now she’s serving as one of the Emperor’s guardian and each mission will be valuable for her career. However first, these two have to get over the Mountain Pass and here is a rumor stating the mystical things happen in that place. Steam was allowed to publish it without censorship(Girls Topless). The level of censorship is selected in the settings. Steam - http://store.steampowered.com/app/508260/ Twitter - https://twitter.com/Irich555 (Demo with old graphics) Old demo
  20. Hello! I'm back with Sweet Volley High and it could use your help on Greenlight! http://steamcommunity.com/sharedfiles/filedetails/?id=722210428 I've learned a lot of lessons on my journey (Number 1: Use Ren'Py.) and will be making a big post-mortem post here soon. Lots of lessons, perhaps I can help someone else. But, if you like what I do check out my Patreon for previews of all my upcoming things https://www.patreon.com/NewWestGames Yuri is life, yuri is love friends!
  21. I release my first game! Meet the Forest camp! Download Forest camp [Demo] I had idea of this game since about start of this year. In march I started development process and maked some dozens of mistakes. It was painful experience - yeah... But, i didn't give up and finally have a playable variant of the game. Pic 1 Pic 2 Pic 3 It have some mistakes anyway, and it a little bit linear, but it only my first public try and it only at start. This demo will show you a main moments of story, characters and arts. Demo will show also you a little sex content and some not linear dialogs. It take you to the same endings at now, but in future it will make some difference in characters opinion about you and most of you choices will have a effects on a story. The main story line is that you and your friend, with two your girlfriends do to camping in forest without parents control for a three days. And you wont to make it like an adult. You will have to decide a choices in many situations and interactions that will affect your character status and relations of other character to you person. This game will be for Free. I hope to find here experienced critics and get feedback on your project. Sincerely Blue014.
  22. A young (but in age of consent!) girl found herself in the infernal dormitory amongst the monster guys. A dating simulator came true for her? Will she tame a werewolf, seduce a demon or will she be bitten by a vampire? Or else instead of datings, there’s a fate of steak waiting for her? Oh, just wanderings: most likely, she’ll get the real power and become a new commandant! Whatever it will be, you get a chance to meet our point of view about the monstrous romance in this anime novel completely in English. Kawaii dialogues, achievements, special secret endings and even a clicker fighting inside! Available in Google Play Previous game in Google Play Site I'm not a native English or Spanish speaker, so if you spot some misspellings or sort of bloopers which make a game ambiguous, would be kind of you to point me to it. Thanks.
  23. Under development by EggDev. Synopsis Satan has urgent matters to attend to and must leave Hell! He is unsure that the demons will properly live up to his expectations in his absence and be able to truly represent what Hell is. To remedy the situation he decides to issue a true test of demonic will power. The Chaos Championship An all out competition between the three highest ranking demons in Hell to see who can destroy and spread what Satan will deem as true Chaos. The victor is offered their very own circle of Hell to rule over. An entire domain personalized to their tastes, no request too large! Faced with this irresistible offer, Jaya, Meridia and Kijo agree to undertake the challenge in order to prove which one of them is the greatest demon in all of Hell. The Demons Meridia Resident bookworm and owner of the nicest hair in all of Hell. A stern believer in rules and an aspiring writer. (Rumor has it her books aren't very good) Her ghostly companion follows her wherever she goes and tries to keep her safe. (Emphasis on tries.) She decides that using demons is the best way to win the Chaos Championship. What better way to raise Hell than using Hell itself? Sprite Jaya - (PROMO ART COMING SOON) Brash and difficult to handle, Jaya acts before she thinks and has a huge appetite. Physically the strongest of all demons and she is usually seen bragging about it. She decides to invade Heaven in an attempt to win the Chaos Championship. Sprite Kijo The demon with the split personality. Incredibly lazy and always wanting to sleep. Everything is too much of a hassle and she has a difficult time controlling her sudden personality flips. Ends up drawing the short straw and has to go to Earth in order to attempt to win the Chaos Championship. Sprite Other Characters Coming Soon! The EggDev Team We are a married couple that has dabbled in gamedev before. One day we decided to actually devote to it when we were able to afford a sandwich from our old crappy flash games. Gauzra In charge of all the writing/music and actual programming of the game. Fortunately I've got a bit of experience with audio and music and have worked in IT, giving me a somewhat rounded skill set. Zombzilla The in house artist. Been drawing since she was about 12 or 13 years old. Huge work load on her for all art assets but we are progressing at a rapid pace. Additionally responsible for ghost writing and catching any mistakes I make. (There are a lot of them.) Progress Report - 6/28/16 Progress Report - 8/31/16 It's been a while since we've posted an update, we recently moved states and it took us about a month to finally get everything together and back on track. Never fear though, we've got a mockup teaser with a completed background. Hope you guys enjoy bright colors! Social Media and More Little bits and pieces of our day to day work can be found on Twitter, Instagram and Tumblr. You guys should follow us for instant updates! Twitter Instagram Tumblr We are planning on completing an 18+ version and a SFW version that will be hopefully releasable on Steam. There is also the possibility of taking our idea to kickstarter but there are no solid plans for that in place yet. At least not until we have more completed CG's and are further along production. Thank you so much for taking the time to read this! Stay tuned!
  24. Project Introduction Team Name: AdultSciFi Game Name: Last Days of the Universe Visual Novel Information A super-massive black-hole is continously expanding in the center of a universe on the verge of collapse. Entire civilizations have been destroyed, others have escaped... for a while. No one is safe. You are the leader (female or male depending on the Patreon support) of a world facing obliteration. Will you find a way to escape the impending doom? Last Days of the Universe is the title of the first project by AdultSciFi. It's an adult science-fiction visual novel. The game is programmed in Unity and will be available for PC and other platforms (to be determined). Development versions will be released from time to time. Team Members AdultSciFi (Me ) Websites http://AdultSciFi.net Patreon PROGRESS 2016/05/14 I am currently at the very beginning of the project. There is an image gallery on the project's website to show how the visuals of the game will look. I am currently starting work on a prototype to evaluate how the game will play. 2016/07/20 I am currently working on the first sex scene of the game. 2016/08/14 Continuing work on the story and images. 2016/08/29 WIP Download available on the game's website! Let me know what you think!
  25. Alpha's Adventures is now live on Kickstarter: https://www.kickstarter.com/projects/1847704475/alphas-adventures-an-adult-yuri-visual-novel Please check it out and help spread the word/consider supporting it if you can! Synopsis Follow Alpha as she changes herself and others across 4 unique routes. The setup differs from most visual novels in that there is no common route - you simply pick the heroine of your choice from a selection screen and enjoy their self-contained story. Completing all of the heroine's endings allows you to unlock Alpha's and ??? shared route. Project overview I plan to launch a kickstarter so that I can finish (and if stretch goals are met, extend) this project. I'm aiming for an early January 2017 launch date, which is also when I will release the demo I am currently working on. The demo will cover a portion of each heroine's route. Links Out http://officeryou.tumblr.com/ https://twitter.com/officer_you Information -3 heroine routes -3 choices per heroine route -Each heroine has 2 endings -1 unlockable character/route for completing every ending -10+ CG's -For 18+ only (will contain scenes of an intimate nature and themes some may find distressing) Main Character Heroines Side characters (stretch goal exclusive) ??? CG Previews With all of that said and done, I welcome any and all feedback and questions! *Except the kind of questions that invite spoilers, of course.
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