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  1. OMEGA PATTERN The content of this post is available both in English and Spanish on http://www.patronomega.com GAMEPLAY Omega Pattern is a Visual Novel which offers a variable multiple-choice decision system. This means that both the number of decision points and the number of choices or options that you will find in those decision points may vary according to your previous decisions during the game. TEASER SYNOPSIS The world where the Omega Pattern story happens is seemingly normal, similar to the one we live in. However, genetics and fate mean that a few individuals are born with a kind of Pattern or special brain signal which lets them develop unique and varied psychic skills that are determined by their life experiences, which form their behavior and character. From the shadows, an organization known as Bioagora controls the world according to its own interests thanks to the power and influences that they get, in part, from their Agents. These Agents are people who own the Pattern and have been coerced, bought, forced and even captured against their will to be brainwashed and indoctrinated, so they can faithfully serve the Bioagora. Shaiel (21 years old), a man who possesses the Pattern, has found himself forced to live in secrecy in order to avoid falling into the hands of the Bioagora. However, as time passes, it gets more difficult to escape from a power which is increasing exponentially. Seeking for allies has become an unavoidable, and it seems that the only alternative available are the Celtas; a small and poorly organized group with unorthodox methods, whose plan to face the Agents and restoring an order different to the Bioagora’s seems near impossible. As the rest of the population stay impassive in a gray world, Shaiel will have Shaiel to play his cards right and find out the truth hidden by the Bioagora, the Celtas and himself. FEATURES Become the Main Character: Decide what to do in the most relevant moments of Shaiel’s past. This will determine his current personality and therefore his psychic abilities and the decisions that you will be able to take in the future. 3 Story Lines: Access to 3 significantly different story lines, which means that you will have a high replay experience where you will find suspense, action, drama, comedy, horror and romance. +6 Hours: The variable multiple-choice decision system that we have implemented for the first part of the visual novel can grant you up to 6 hours of gameplay or more. Mobile Optimized: You will enjoy the same experience both in the Desktop (PC and Mac), Mobile and iPad versions. Full HD: 2048×1536 resolution for iPad users and 1920×1080 for Desktop and Mobile users. Manga Anime Style: 100% original illustrated material. Original Sound Track: An OST that creates the perfect atmosphere in every situation. GALLERY INTRO VIDEO CG SAMPLE GAME SAMPLE DECISION SAMPLE IN-GAME MENU MAIN MENU SETTINGS DOWNLOAD If you use PC Windows, Mac or Linux, go to: If you use iPad or iPhone, go to: If you use Android, go to: Enjoy! QUESTIONS We encourage you to visit the FAQ section of the Omega Pattern Website http://www.patronomega.com/en/#faq, but we will be glad to answer your questions on this forum too. You can even use the contact form of the website if you prefer it http://www.patronomega.com/en/#contact. FOLLOW US! Follow us on facebook and twitter and share our publications! http://www.facebook.com/patronomega http://www.twitter.com/patron_omega THANKS FOR YOUR SUPPORT!
  2. *** Available Now! *** ~ Click here to visit the game's page on itch.io! ~ A group of students, their Professor and his T.A. arrive on a secluded island for a 4 week long science program. The plan is to study the natural flora on the island while earning double the credit. This is interrupted when the Professor is killed after an impromptu beach party. When they try to call for help they find that the phones do not work. There is no boat, and no way to contact the mainland. A charter boat isn't set to arrive for them until the 4 weeks are over. You play as Delilah, who must decide where to focus her energy, and who to focus it on. Mistakes can be deadly. Some of the students start to crack under the pressure. Try to survive and solve the murder while potentially indulging in romance. ~ 55,000 words count ~ ~ 7 original music tracks ~ ~ 20 + endings ~ ~ 10 Achievements ~ ~ 10 + CGs ~ Credits: Developer/Writer/Programmer: Me - Scribbles Additional Programmer: TBA Character Art: Sexbomb - https://lemmasoft.renai.us/forums/viewtopic.php?t=35637 CG Artist: Tanya Bobrowski GUI Artist: Potouto Graphic Design - http://potouto.com/ Music: Solo Acapello - https://soundcloud.com/solo-acapello Background Art: BunnyVoid - http://bunnyvoid.deviantart.com/ Proofreader: Jackie "gamerbum" Maillet Beta testers: Teeth, Windchimes, SunsetMoon, Blackcross, Katelyn "Googaboga" Clark, Mammon Content Warning: Some Sexual Content Adult Situations Violence Potentially upsetting content and situations Writing (Completed) Sprite Art (Completed) Illustrations (Completed) Background art (Completed) Music (Completed) User Interface (Completed) Coding (Completed)
  3. Hello! I’m Keliar from X3 Brothers and I’m happy to present you a demo of our current project – the suspense novel Genie. You can download the current demo (0.3c May 13) here. It’s available for Windows/Mac/*nix systems in Russian and English languages. The story revolves around a young detective is assigned to a mysterious murder case two days prior to his long-awaited promotion. Will he be able to overcome the pressure from his higher-ups and apprehend the culprit? Genie has more in common with Moacube’s novels Cinders and Solstice, rather than classic Japanese style. We took the pseudo-Victorian period as our main inspiration for the art - black and white pencil drawings base with a dash of pastel and brushwork. With this short demo, we want to test our concept with Steam Greenlight and decide our future course of action. Let us know what do you think about the art style and overall concept. Your feedback is greatly appreciated!
  4. (full video trailer coming soon) Download the free demo and delve straight into the adventure...! Kickstarter: Coming Soon! Capital punishment hasn't occurred in the United Kingdom since 1964, but, on the 15th March 2019, a colossal domestic terrorist attack on the state's most prestigious law school leaves the criminal legal system in chaos. With thousands of deaths, survivor Storm Sente, a mere 20-year-old law student, finds himself called to the bar to fulfil his premature duty. But as the so-called People's Movement for the Revival of Capital Punishment grows into an ever-larger, ever-present threat, the bar is by no means a safe place to be. With even the long-standing local police corruption rearing its ugly head, there's more to fight against than the cases themselves as friends become almost indistinguishable from enemies – the very future of law and order hangs in the balance, from forces both inside and out. Join Storm and investigate crime scenes, defend clients in court, achieve justice for the innocent and – with a bit of luck – uncover the truth of the fateful terrorist attack and the sprawling cult behind it. Acquittal: Induction™, the first instalment in a planned series, was born from inspiration from Capcom's Ace Attorney series and is in many ways a homage. Alternating between the investigation of criminal cases at the crime scene and the defence of clients in heated courtroom trials, it inherits its basic mechanics from the classic visual novel series, while taking and running with those core concepts. The game draws more inspiration from both British courtroom dramas and real-life cases, also adapting the genre to a format more befitting the PC/Steam platform, featuring updated, stylish graphics and new Sherlockian game mechanics (such as Testimony Analysis, Brainstorming and Concatenation) in the way of divergent thinking. These new game modes allow for logic and puzzle-solving like never seen before, moving from pointing out simple contradictions in testimonies to deducing complex facts and theories in order to fight your case and uncover the truth. Featuring a distinctive style, innovative gameplay mechanics and an epic story with a colourful cast of characters to match, Acquittal: Induction is comprised of five episodes, each longer and more challenging than the last. The 1st of these (The First Daybreak) is available to be sampled in the demo. The subsequent episodes will be released incrementally (as free updates included in the purchase) as development completes with funding. This law-drama adventure game will be available for PC, Mac and Linux, to be released on Steam. The first episode of Acquittal: Induction has been completed, of which the entire first half is available for free to download as the demo. With further funding, the remaining four episodes will be completed in turn and released incrementally, as updates to the original game. Releasing episodes in this pseudo-agile way ensures security for the project, allowing players to be able to download and start playing content as soon as it's ready, rather than waiting a potentially painfully long time until the entirety of the game is completed. In addition, we'll be launching on Steam in order to get the game released on one of the best and most powerful distribution platforms around, supporting cloud save services, achievements, and much more! Though produced, developed, programmed and written by Procella Games, a great number of hugely talented people have already contributed to the various elements going into the game: Composers |Caleb Cuzner · Sherrick Wiegel Arranger |Ryuno VFX artist |Lazcht (Stellar-Ø) Sound designer |Clea Leshlick (Stellar-Ø) Character artist |Daphne Robinson Character animator |David Fuentes Background/incidental artists |Badriel · Julian Seifert GUI/logo designer |Juan Mojica Videographer |WhiteCharisma Prototype concept artist |Nicole Aniceto Prototype character artist |Karl Rillera Prototype background/animation artist |Alexis Rillera Prototype GUI designer |Angel Wareman Not to mention the wide range of voice talent: Storm Sente |Austin Lee Matthews Sebastian Donovan |David J. Dixon Lizzy Harrison |Kira Buckland Charlie Lawrence |Corey Holland Howard Silberling |Joshua Tomar Terri Wonder |Kristyn Mass The graphical interfaces and sound design for the entire game have already been fully completed. The original soundtrack has been fully composed (available physically as a reward tier...!), while the tracks for the first episode have been fully mastered - funding will also complete mastering for the rest. Here's a sample of the orchestral/electronic soundtrack as composed by Caleb Cuzner/Sherrick Wiegel and arranged by Ryuno. Acquittal: Induction's sleek GUI was designed by Juan Mojica, allowing for streamlined organisation of collected evidence and personnel profiles, with the dynamic screen animations and stylish divergent thinking interfaces being designed by Lazcht of Stellar-Ø. As such, the majority of funding for the remainder of the game will go into producing more of the vibrant character designs and animations and stunning backgrounds. The backgrounds for the courtroom were designed based on real British Crown Courts, expertly brought to life by Badriel, with the colourful cast of characters vividly designed and realised by Daphne Robinson and fluently animated by David Fuentes. - - - - - I've always been interested in English criminal law, and have toyed around with the idea of bringing the magnificent British courtroom dramas into a collaboration with one of my favourite game series, Ace Attorney. I hope fans of Phoenix Wright, Britain, criminal law, visual novels and PC gaming can all come together and hopefully enjoy this exciting project! Please do check out the demo, share your feedback and comments, follow us on social media and help share with others! In particular, liking us on Facebook and/or following us on Twitter is by far the best way to stay up-to-date with all the incoming news.
  5. Absolutely Haunting! is a shorter eroge VN about your school's Occult Club, which only has three members! Gabrielle, Lucy, and you decide to liven up your club activities, and investigate the rumors about the abandoned old school. Halfway through the night, you discover you're locked in, and the haunting rumors of this place may not be rumors at all. Figure out who or what is haunting the school, juggle your feelings for your two friends, and try to avoid possession - or don't! We'd offer some more of the H-Scenes here, but that would ruin the fun of the game! - Important Links! - Our Patreon, with Updated New Public Version!! - Gameplay! - Visual Novel Multiple explorable routes! Two cute girls! Dually crafted through Tyrano and Ren'Py! - Stretch Goals - Graduate beyond VN basics with choice-based map exploration Inventory system to help solve the haunting mystery Time progression system - You only have so long to solve this story! Comprehensive adult scene library - Sexual Content & Fetishes - (In other words, what most of us are here for!) Bold - Currently Implemented Red - Future plans! - Voyeurism - Creampies (Impregnation) - Mild BDSM - Spanking - Vanilla M/F - Titfuck - '69' - Exhibitionism - Possession/Mind Dom - Mindbreak - Yuri - Group (M/F/F) QUESTIONS- How do you feel about the GUI layout? Can we improve?- Which girl do you like better, Gabby or Lucy?- What's the area we need the most improvement on? - What should we continue on with, stylistically?- Are there any types of sexual content you want to see added? - Other criticisms or tips you'd offer our team?
  6. The Masquerade Killer [Commercial] [GxB/G/N] [Otome, Historical Romance, Murder Mystery] Our Kickstarter is now live! Please consider backing us or signal boosting! Itch.io (Windows, Mac, Linux) Mirror: Windows | Mac | Linux The Masquerade Killer is a mystery, historical romance, otome game, set in the Victorian era. Join Elvira on her mission to solve a murder while attempting to blend into the upper-class society of London! Which path she takes in both romance and life will depend entirely on you. Full game is expected to be released sometime around February, 2018, if our crowdfunding campaign is successful. It will be sold at a price of $14.99. Ebullience Games (Official website | Tumblr | Twitter) Artist: Greenace Writer: Windchimes Editors: Perennial Lily, Azuumi Background Artist: Choirul Abidin Logo & GUI Artist: potouto Composer: Alcaknight Video Editor: Rito Main Menu & Trailer Song: Alyx Information / KS Assets and Fandisk GUI: WinterMochie Progress Writing All route outlines: 100% Common route (demo): 100% Julius's route: 65% Seth's route: 0% August's route: 0% Charlotte's route: 0% Character Art Main characters: 100% Second poses / outfits: 80% Side characters: 50% CGs All routes: 0% BGs All routes: 50%
  7. - Planning: 100% - Writing: 35% - Sprites: 50% - Programming: 50% - Backgrounds: 100% - CG: 20% - Music: 100% (royalty-free, unless an artist is hired) - GUI: 40% (currently looking for artist) Sprite Art, Writing, and Programming: Eirrir CGs: Bana, Ameriya Backgrounds: Bella Hsiao Music: Royalty-free Music (for now?) Any feedback about the demo would be greatly appreciated! The flow of the story and the style of writing are the things I'm most concerned about at this stage of development. Feel free to be brutally honest. For those who have played the demo, 1) Which version did you play? Windows, Linux, or Mac? And did you run into any bugs or glitches? 2) What was your overall impression of the demo? Did you enjoy it? Did it keep your interest? 3) What did you think of the animated backgrounds (i.e. the heat wave effect)? Did it add anything to the experience? Currently, there is an option in "settings" to turn the heat wave on and off. 4) How was my overall writing? Did it flow well? Was there any moment that you felt the dialogue was awkward or stilted? 5) Was there anything that you didn't like about the game or that you want to be changed? Do you have any suggestions for improvement? This question is especially important because I'm still at the stage where tweaking and changing things around is relatively easy. 6) What was your favorite aspect/part of the demo?
  8. Truth Unveiled Hello! My name is Miya and I'm recruiting for Truth Unveiled. I am the team leader. At this time, our team is made up of two programmers, three writers, and I. This is a non commercial project. Our Team pigionsdeliver - Lead writer (on lemma) Otometea - Writer (on lemma) Philip Napier - Writer (Not on this site) Logic Nerd - Lead programmer (on lemma) James Inness - programmer (Not on this site) Our progress so far First, let me say that this game is being built in a custom engine that allows episodic release. It is like Ren'py but has many more features. So the script for Episode 1 (of 5) is finished. It needs editing. If you are interested in being an editor, I can send it to you via email or skype. Information below. For the Episode 1 demo, that puts us at about 30% completion What we Need We need a sprite artist for about 7 sprites with your basic expressions. I, myself, am an artist and would be happy to provide you with basic concept art to aid you. I'll do whatever it takes to make your job easier. We need a background artist, I want these locations to be unique. I'm not above using the creative commons but everyone wants to be original. We need a musician. We have our plot in place and would love to have themes per character as well as menu and dynamic event tracks. This is ambition, but at the least, we need background music. We need an editor. We have a VERY talented writing crew and as a small downside, the script needs to be converted to more layman's terms to appeal to a wider demographic. Summary Truth Unveiled is a GxB otome game about a 24 year old English professor that features the option to reject dating any of the available suitors if you wish. You can befriend them or go your own way to find out just what's boiling beneath the surface of your own psyche. Story Synopsis MC (Main Character) Burroughs has done everything she could to run away from her gift. Now, she is forced to stop running from death. It’s time she unveiled her gift and face her problems head on. MC has been able to see spirits her whole life but since her 24th birthday the problem has escalated. With the help of her inner voice and a range of attractive suitors, she discovers more than she bargained for. And, as big as her problems seem, those who surround her carry secrets of their own, some just as big and others more dangerous than she could’ve ever imagined. Life is never simple but the only option left for MC is to live it. No matter how much she tries to avoid it. A messaging feature will be included. Text the guys, make a friend, or choose a route. You're the one in control. However, the neutral story is available if you do not wish to date! Contact information Contact me! Email: [email protected] Skype: [email protected](do NOT email this account!!!) Google+: Miya Hangouts: Miya Moo Or here in the pms I look forward to hearing from you. (I'm still getting acquainted with this site, so sorry for the weird spacing and irregular font size. I have no idea how to fix it.)
  9. The industrial country Citelle has been locked in a fierce battle with the military country Martasco for centuries. In order to combat the fighting advantage that Martasco had, Citelle invented the HASBER project, an experiment that genetically alters physical abilities. Follow the story of individuals who struggle to get back on their feet after being hurt by society, in a world where prejudice reigns strong, failure is unacceptable, and the HASBER project governs all. There will be a Kickstarter going live on 5/4/2017 at 12PM EST. Follow us on twitter or tumblr! FEATURES - Free to play - Customizable name - 5 visual novel routes, each with a corresponding kinetic novel route - Estimate word count: 200,000 - 300,000 - 10+ endings - 30+ CGs - Original soundtrack - Opening video CHARACTERS
  10. A paranormal mystery visual novel by Obento Mori Twitter | Tumblr - "My name is Riley, and I used to be just your typical high school student. Demons, ghosts, monsters... until recently, they were just fictional concepts. That is, until I met someone who changed my life. They showed me that the occult was very real... and, what's more, very dangerous. It was a fateful encounter that would end up changing my future, and that of everyone around me. But, first, we should start at the beginning. One Spring day, I agreed to meet my friend at swimming practice. That was the day I discovered who, and what, I really was..." Plot Phantom Ban Detective Agency centers around Riley and Dameon; two high school detectives that fight strange beings known as Phantoms. Phantoms are summoned unconsciously by people known as Espers through their strong inner desires, and emotional trauma. These phantoms act to fulfill these desires and wreak havoc on their victim’s minds. Together they fight to protect their school and solve a strange mystery involving a forgotten friend. Characters Character design, Sprites, CGs, Project lead: Sky Programmer, Project lead: Arti Writer:SundownKid Backgrounds: Xand Music: Alec Shea Demo Link! You can finally give the demo a try by click this link under "features"~ Why we posted Hello and welcome to our first full length visual novel project! We are Obento Mori a small team working towards creating quality content and creating a community around our works. We hope that by sharing our progress with game dev communities we will receive support, feedback and advice on how we can proceed. We are currently in the process of developing a demo (for Phantom Ban Detective Agency) in preparation for kickstarter. Half our team is working on as a commission. In order for us to create a full length version of this game to the maximum of our vision we will require support in all forms. If there is anything you guys can offer please don't hesitate to share with us. We are aiming to update our status on these websites: Twitter | Tumblr Facebook coming soon~ Our current questions: What do you guys think? Advice for how we can improve? Best/prefered social media? How can we get more people to see this project? What are things we can do to generate more interest for our project? Thank you so much for stopping by! The Team
  11. Trailer: https://www.youtube.com/watch?v=BUlDO2Y4A8Y&feature=youtu.be A gruesome murder interrupts an evening party at a secluded mansion and you are the prime suspect! Explore the mansion, search for clues, and interrogate the other guests as you strive to unmask the killer in this open-ended mystery. MMM is a visual novel adventure with an open-ended mystery that puts your deductive skills to the test. A murder occurs in a secluded manor, and if you can't find the killer in time, you just might take the blame for the crime yourself! Gather information and search the house for clues as you form your own conclusions about the evening's mysterious events. FEATURES Multiple Endings: Finding the true killer is ideal, of course, but maybe building a plausible case against one of the other characters is good enough to get you off the hook! Unique and Compelling Characters: Play as Miss Fortune, a delightfully caustic anti-heroine who has already been widowed nine times. But this time, she didn't do it (really!), and she'll have to solve the mystery herself to prove it! Immersive Story: Sharply written dialog full of choices ensures a thoroughly immersive narrative. Voice-acting: Each character is fully voiced, with over 1700 voiced lines throughout the game! Beautiful Visuals: Detailed, searchable backgrounds and slick visual effects like rain, fog and variable lighting enhance the aesthetic experience. Time runs Short: The incompetent police are on their way. Better solve the mystery before they arrive, lest they come to their own (wrong) conclusions. --- MMM is available for Windows, Mac & Linux in English, Spanish and Italian. Check it out on Steam | Itch.io We have a demo! Demo on Steam | Demo on Itch.io | Demo on IndieDB The game features full voice-acting throughout, and has some exploration elements as you gather evidence. At the end of the game, everyone gathers in the parlour, and you can accuse anyone of the crime. The tough part is making that accusation stick. It's taken almost 2 years to develop this game, and I think it's turned out pretty well. The script was written by my brother, and the art was done by a friend. The game was made in Unity, as we wanted to include some extra gameplay that wasn't possible in other visual novel engines. I actually wrote my own framework for it.
  12. Hi everyone! We're a u7committee — a small team of people from different parts of the world with backgrounds in gaming and video industry. We'd like to announce our Kickstarter project on Fuwanovel. It's called Minotaur, and it's a crossover between visual novel and point and click adventure/puzzle game. Zero escape and Danganronpa series are, of course, a big inspiration (the other side being LucasArts classics... And The Neverhood. Did anyone play The Neverhood?) Please take a look at our Kickstarter trailer. It's pretty short, but it tells a lot about the game: If you like the trailer, you can actually give the game a try. We have a one hour playable demo (which has a complete voice over from some great actors, by the way) for Windows PC and Mac available. You can download it from: Game Jolt | itch.io | IndieDB | Our website Remember: that's VN/adventure game — you'll need to solve puzzles, use inventory etc. But if you don't like that part (or get stuck doing it), jsut use this spoiler-free walkthrough that we wrote. We'd be happy to hear your feedback about the game. And if you liked it, you can check out our Kickstarter page and consider supporting Minotaur (at the moment of writing this, we're nearing €20K of our €30K goal): Our Kickstarter page A couple of words about the game... Minotaur is a sci-fi murder mystery set in the world we've spent two years creating. The game is now 50% done, and we expect to release at the end of this year. (If you're interested, you can read more about it here.) The game is split into five routes and features nine characters. The cast is pretty diverse... there's even a penguin (no EVA reference, I swear): These poor creatures wake up to find themselves trapped in their own apartment building, and (naturally) try to get out, struggling to understand what had happened in the process. More often than not, they die. Graphics are a mix of hand-drawn artwork and 3D modelling. Here are some screenshots from the game: (Did I already tell you there are no EVA references?) And that's that... I hope that you give Minotaur a try. If you happen to have any questions or feedback, let me know and I'll be there. Cheers and thanks for your time! Nick PS: I just can't not say it... Fuwanovel UI is really sexy. And the editor is one of the best I've seen. Writing this post was a pleasure!
  13. Hi, Ertal from Ertal Games here, proudly introducing her first visual novel! Released in itch.io after a modest Kickstarter campaign, the project has been already greenlit and will be posted also in Steam within a week! https://vndb.org/v20545 A Hand in the Darkness is a BL visual novel set in 1910, in an all-male British boarding school, the fictional St. Michaels. Our protagonist, Alex White, is a shy 16 year old boy who has never left his hometown before. Apart from facing the typical shenanigans of every boy in his situation (trying to keep up with a strict, elite school, making friends, malicious classmates...) he will have to face an unexpected danger. You are the one who will choose if he survives his year in St. Michaels with the help of his new friends (or not), and if he finds the love of his life or ends with a broken heart. - Around 100k words (10-15 hours of gameplay!) - 3 love interests, with 3 endings each one: good, bad and bad relationship - Detailed sex scenes with suggestive CGs (no full nudity or explicit pictures included, sorry) - Available in English and Spanish You can try the demo here (and buy it, of course)! Please rate it if you like it
  14. Beta Demo | Indiegogo InDemand | Kickstarter | Steam Store Page Social Media: Facebook | Twitter | Tumblr | Official Website The Letter Horror/Drama Visual Novel's Store page is now up on Steam! Hey, everyone! The Letter's Steam Store Page and teaser trailer is now up! Please help us spread the word around! Don't forget to follow us on our our official social media pages (Facebook, Tumblr, and Twitter) for quick updates! We still have more stuff to announce once as we get closer to the game's release! Please stay tuned and look forward to it! The Letter is a non-chronological, horror visual novel game with seven playable characters. It is inspired by famous Japanese horror films, Ju-On: The Grudge & The Ring, by the Korean web-comic, Bongcheon-Dong Ghost, and by horror jRPG games such as Mad Father and Corpse Party. Development for The Letter is currently work-in-progress. Once the game is complete, it will first be released on Windows, Mac and Linux. It'll then be ported mobile, for both iOS and Android, shortly after. Features: Non-chronological storytelling with seven chapters, spanning over 300,000 words. Seven playable characters with varying personality and approach to difficult situations. Countless butterfly effects; the choices and endings you get for the previous chapters heavily affect how the succeeding chapters will play out. Full English Voice Acting. Animated backgrounds and sprites. Beautifully painted art style, with over 80 backgrounds and 100 CGs. Original soundtrack, with opening and ending theme songs. Quick-Time Events (optional). Mend or break relationships. A branching tree that keeps track of your progress/route. A journal that narrates the events in chronological order, and jots down the clues found about the Ermengarde Mansion. Over 50 achievements. Synopsis: In the outskirts of Luxbourne City stands a 17th-century English mansion, rumored to be haunted by vengeful spirits. After reading a letter discovered inside on the day of its open house, seven people find themselves trapped in a vicious cycle of madness plaguing the Ermengarde Mansion for centuries. Will they be able to free themselves from it, or will they become another casualty? English Voice Cast: Amanda Lee (LeeandLie) as Isabella Santos Melissa Sternenberg (Mippa) as Rebecca Gales Howard Wang (TehExorcist) as Ashton Frey Anthony Sardinha (Antfish) as Zachary Steele Amber Lee Connors (Shudo Ranmaru) as Hannah Wright Curtis Arnott (Takahata101) as Luke Wright Elsie Lovelock (Sweet Poffin) as Marianne McCollough Amanda Julina (Amanda Gonzalez) as Amy Lorraine Jeff Werden as Andrew Clarke Steven Kelly (Sarifus) as Johannes Schröcken Natalie van Sistine (NvanSistine) as Rose Cooper Jason Marnocha (Lord Jazor) as Norman, G & Lee Brittany Lauda as Kylie Suarez Sample Voice Clips via Soundcloud Beta Demo In-game Screenshots! Download the Beta Demo via Itch.io | Beta Demo Patch Notes | Beta Demo Survey The Letter's Beta Demo (V0.2.0) is finally ready for public consumption! Thank you so much for patiently waiting, and we sincerely hope you'll enjoy the game! The beta demo is a testament to what we've been doing these past couple of months, and we're proud of how much the game has evolved since its alpha phase. This is more or less how the final game is going to look/feel like, and covers the same scenes as alpha. Except for that, every element from the first demo was changed. Beta is now feature complete, but we're continuously enhancing every aspect of the game in preparation for the full release. Please take note that not everything you'll see in this demo is final. After you finish playing the game, please answer this short survey we've prepared. We value your feedback, so please don't hesitate to tell us what you think! We'll use the data gathered to further improve the game. And as a token of our appreciation, all survey respondents will receive a special wallpaper! Questions about this new demo: 1. Do you like it? Hate it? 2. What do you think of the characters currently presented? Do you have someone you like in particular? 3. What do you think of the art style? 4. How do you find the writing style compared to the alpha demo? 5. Any other suggestions, comments, critiques? Thanks so much for your time!
  15. Hey there! Months and months and months in the making, and now the first 2 chapters of my episodic VN "Elsewhere High" is finally on Steam. The first chapter is free if you'd like to give it a go. Let me know what you think! http://store.steampowered.com/app/587570/
  16. Click Here to Play in Browser -> http://stonepug.com/trauma-suburbs-vignette/ SYNOPSIS: A young girl decides that she can no longer accept her circumstances. What follows is at once cynical, absurd, and, eventually, tragically uplifting. Click Here to Play in Browser -> http://stonepug.com/trauma-suburbs-vignette/ We are proud to announce that, in our continued effort to make our VigNettes better, we have added voice acting to this short piece. We highly recommend audio for the best experience. We suggest using Chrome or Firefox. It works best on Desktop but will function well enough on mobile. Don't worry, content is Safe For Work. WARNING music will play on load (there is a mute option). Play time: 5 - 10 minutes A VigNette - or short Visual Novel - is a browser based short Visual Novel that we release once a month at Stonepug Studios. Maybe it would be more aptly called a short Novelette, or VigNovelette, but that just doesn't seem as clean... Our normal release schedule for new VigNettes is the first Friday of each month, however, since the first Friday isn't until April 7th this month we decided to give our readership a little something extra to get through those long lonely nights. To check out our past VigNette's head over to http://stonepug.com/ -> Previous VigNettes. Once again we extend a hearty thank you to all of you who have taken the time to read our incoherent ranting and rambling, you are the best kind of enablers. Oh, and don't worry - Aurora will be featured in another VigNette on our regularly scheduled release date Friday April 7th as well. So stay tuned for that!
  17. Hi there, I'm currently free for commissions and am a keen bg artist I have a very adaptable style and a great grip on perspective, and frankly, I really enjoy it! I'm UK based so work in £s, but paypal handles this very easily so dont let that deter you!! Email me at: [email protected] with any questions you may have! Portfolio Link: chsmith11.carbonmade.com Min Cost of 1 BG: £100 (negotiable) Max Cost of 1 BG: £250 (negotiable) Cost For Variations: Day / Night / Weather £50 Max Cost of 1 CG: N/A Turnaround Time: It takes me 10-20 hours per image depending on complexity. have competed 3 backgrounds in the space of 1 week for another company. Royalties Desired: No Resume: please check out my profile for some of my recent artwork. I'm also creating my own comics tapastic.com/series/bajo-mano Please inform me how many images you need for your project! BG artwork in a comic page Lineart BG in a comic page lineart BG solo
  18. Hey guys! This is a new OEVN by Neat Studios. They've already been fully funded and are reaching their stretch goals. Pitch - Cat girls have gained their independence but you alone have the power to conquer their heart. A secret only you know and a power only you possess. Is a cat girl themed visual novel with a good storyline and gameplay something you want? Well boy do we have a story for you! Summary - It's been 25 years since the nekos were freed, but things are no better now than they were years ago. Most live in slums and some resort back to selling their bodies or doing domestic work. Now with rumors of a conspiracy arising to send them back to slavery, a charismatic, charming, influential, likable, intelligent, and compassionate man is tasked and given the power to help hide the Nekos that poses as students in his school and help close the racial divide in society. Unfortunately however...you got it instead... Genre - Romantic Comedy/Mystery/Ecchi Gameplay - The players will play as Yutei Nagamichi, an angsty, stubborn, and hilarious smart-ass who has to collect clues to help him befriend and earn the trust of his peers and the Nekos in his school in order to convince them to join the Neko Club. Yutei must get them to join before they are captured by Detective Kowayama. The players will be given uneasy choices to choose from to try and achieve this goal. The players will face several obstacles. First and foremost is that the cat girls he has to help start off as very irritating and provocative, which might make the players want to choose certain options like witty comebacks instead of more friendly and submissive choices. Second is that on occasions, Detective Kowayama will interrupt the flow of the story with plot twists in an attempt to put the main character on edge. A third obstacle in this game is the main character himself. If he suppresses his emotions too much, Yutei will begin to detonate and his rash emotions will definitely hurt his chances of befriending the Nekos. In short, it's a balancing act between making friends and being true to himself. The players should pay very special attention to what the characters in the game are saying and piece together the clues to evoke the right reactions. This takes some social skills which Yutei does not have. When provoked, Yutei will start to unravel the dialogue choices the players have made and naturally self sabotage his own goals due to anger and impulsiveness. Andrew Trinh (Writer/Director) https://www.facebook.com/neatvns https://twitter.com/neatvns haxsu (Programmer/Co-Director) https://www.facebook.com/neatvns https://twitter.com/neatvns https://osu.ppy.sh/u/1042325 Frank (Editor/Artist/Co-Director) https://www.facebook.com/neatvns https://twitter.com/neatvns RyThae (Lead Artist) https://www.facebook.com/Ryrythae https://twitter.com/Rytha_e Rosuuri (CG Artist) https://www.facebook.com/Rosuuri https://twitter.com/rosuuri Carlos Figueroa (Composer) https://www.facebook.com/phermatamon https://soundcloud.com/carlosfigueroa-3 Amber Barile (Voice Actor/Casting Director) https://twitter.com/Hikari_VA Kaila Nicole (Voice Actor) https://www.facebook.com/KainicoVA https://twitter.com/KainicoArt John Van Doren (Voice Actor) https://twitter.com/Nintendaholic Ice Queen (Voice Actor) https://twitter.com/IceQueenVA Reichuu (Voice Actor/Singer/Team Mascot) https://www.facebook.com/reichuu15 Griffin Puatu (Voice Actor) http://griffvoices.com https://www.facebook.com/griffvoices https://twitter.com/griffvoices Jaime Aguilar (Animator) Genesis (Programmer) https://vndb.org/v20586 Leave a comment of your thoughts!
  19. Hello everyone, I just wanted to announce a project, Which I have been developing for 2 weeks, Is Danganronpa if. From light novel to visual novel. And release chapter 1. but it's in Spanish. The language of my country In any case I need help. Add English language I use the renpy engine Yes, I know, I need to correct mistakes. And if possible others add other languages. thanks for your attention.
  20. A few words before this post. Its a cope from our patreon. So as for now as "Rebuild" version we don't have a demo but anyway you can support us and allow move forward more quick. https://www.patreon.com/EverlastingCold So for now it's a few words about out team, project, idea, destiny and futute. + Some current music and graphic for habituation. Lately im going translate more info about synopsis, about our heroes and ongoing news about project. Hi! I’m the head writer and author of the idea of Everlasting Cold. I'll tell you more about our project and explain some of details in this post. Also it should be noticed that English is not our team's native language, so this text right bellow can be a little rough. About our story. One of the main target for story – "globalising" from the start to the end. So it starts with simple idea – protagonist gets to a student base placed far away from civilisation. And this base is not from our world. It looks positive and kind, and it seems nothing bad will happen here. That's not the worst place to spend your last days of life… …Last days? Yes – this place is going to die. And all who lives here too. Can you change it? Can you stop it? Or you just want to take a rest before death? More strange things will happen then. More new characters will be involved to the story. It starts with just one hero but will grow and grow. It transforms into game about this world. Then – many worlds like this place but not only one parallel world system. Right now we have more then 10 characters in our story and 5 chapters that contains around 160 000 words. Story includes 3 big parts. First one is now complete. There is about 15 hours of gemeplay. Our objective time – ~60 hours. And if we will have enough support we can extend our universe for more chapters and side-chapters about LORE, characters or just interesting filler stories in it. Which genre is it? It is a complex story, so it consist of a lot of different things, Sometime it goes more psychologic thriller, sometime more like detective. also it contains a lot of philosophy about life in society, some magic, things bring us to fights, violence, sex, MORE MAGIC AND BATTLES and more philosophy. It's really hard to explain a genre of Everlasting Cold. It’s a complex composition of many things I want to see in one story. What is the main problem for us? Before I answer this question, I have to explain one important thing about this project. It’s a long story, but it will help you to understand our present situation. I started this novel at 27'th January of 2015. And started with simple idea whith a story about a man, who tired of world he lives in and can’t find place for himself. And those days I was alone without resources and experience in making novels. But the idea looked interesting. So I made one of the most decision – take some graphics from another project to design the novel. So as my goal was to create interesting story and show it to people. It doesn't looks bad. I never wanted to make it commercial or so, just tried to find more audience to read it. You can say it's bad idea or not, so it is a really long discussion, but that was the start. Soon after that some people read the story and enjoy it. Some was inspired of idea and joined to team that started to grow. Arts, music and technical parts came to the project after that. And it goes bigger. We tried to work enthusiastic. But it's not so efficient. So in fact it is some sort of modification (but almost nothing similar with novel I took resources from). At 11.17.2016 we finished 1st part of story. And for now it’s bigger and way more complex then novel I took resources from. And we come to the conclusion “we can't move forward as a mod. We must to transform it to a full and independent novel”. But major problem is just like at start – we don't have enough good artists who can draw a lot of backgrounds, arts, sprites to make it looks at almost professional level (I don’t think a good idea would be making average graphic content. Because it's a face of whole project, that's how it looks, how it feels. It's really important). So now we are looking for artist who can help us. And looking for support to hire good artist. But! Novels in our region are almost dead. #Minimal demand, poor audience, (that’s why it's almost impossible to make non-pop novels here. Forgot to say – we are from Russia). And the only way to continue working on this big project is to translate it into English. How it will looks as independent project? It will be not just simple change of some resources. For now I call it like “Rebuild” version. As I said – I start it with small idea and then team. In those days I didn’t know how big it will be. Opening chapters are not as good, as I want to. And it's not for wide audience – some things might take big attention to details. So we are working on complete rewriting of opening chapters. Add new characters in it, solve some misc LORE differences with later chapters, #improve some character's identity, totally build our own setting. That's a lot of work for now. Characters which was taken from that novel will be redesign completely and redrawn. As all backgrounds. So as “Rebuild” version it would looks a lot different as it looks now. What is our main goal for now? Finish 1st chapter and make it readable and playable again in Russian and English languages. We need to hire a high quality translator for this. Text have to look perfect (not like this post :D). So any support can help us to speed up this process. This is because I spend a lot of time trying to find somebody, who can help us and spend thousands of hours to discuss it and it's not really helps a lot. So if I can focus on scenario and we will not have problems with graphics, we can release it faster then current development speed. Just a quick answers at the end. Will it be free? Yes, it will be completly free all time. How it will releasing? We are going to expanding story chapter by chapter as soon as it possible. We had big plans for on going chapter, but was stoped becouse of this situation. So we go forward after rebuilding current material. Here is our current main menu [youtube]www.youtube.com/watch?v=s1RO24UdRVQ[/youtube] Some arts And some music you can listen on soundcloud page, which we create recently support us: https://www.patreon.com/EverlastingCold
  21. Elsewhere High - Chapter 1 Welcome to Elsewhere High, "a school for exceptional children." In this visual novel, players are able to immerse themselves in the world of the outcast. Each student at Elsewhere High has fallen short of expectations at their original high school; they've flunked out, skipped class, wrote threatening notes, or grew to be a reprehensible bully. The only prerequisite to admission is failure. Friendships spawn, and feuds arise, but amidst the teen drama and angst it quickly becomes clear that Elsewhere is much, much more than it seems. Chapter one is the first chapter in a planned multi-chapter series that is releasing absolutely free of charge. Subsequent chapters will be sold at a small cost. Main Characters: And here's some screen shots just for fun! Elsewhere High is also running a Greenlight campaign over on Steam! If you'd like to support this project, please consider giving it an upvote on Greenlight. You can reach it's page here: http://steamcommunity.com/sharedfiles/filedetails/?id=782686123 The first chapter will take fast readers about an hour to complete, and slow readers upward of two hours. The novel is mostly kinetic: it offers the reader choices in dialogue and optional scenes, but ultimately will lead all readers to the same place. So, with all of that said, if you'd like to check out the first chapter of Elsewhere High, here is a link to the download page hosted at itch.io! https://penholder.itch.io/elsewhere-high-chapter-1-a-visual-novel-
  22. A thriller-themed story driven linear visual novel with some gameplay elements allowing you to interact freely with characters, clues and locations to offer a deepest comprehension of the story. Due to the story structure, it's nigh impossible to tell the story without spoilers, hence for now only a small "outline" can be shared : The hero is Susumu Tokunaga, a substitute teacher back to his hometown for what might be his final course as he becomes unwilingly involved in a series of dissapearances and grisly murders. Story-driven Linear Visual Novel. Original 3 acts story divided into 7 chapters. Over 40 characters (with a total of 400 facial expressions). 1 good ending, 4 bad endings. Investigation minigames. Photo Minigame based on The Idolmaster Gravure For You!. 5 to 8 hours to beat. 70 000 words. 200 high-quality backgrounds. 40 music tracks. English and French language. Screenshots Gameplay : Analyzing clues : Suspects Interrogation : CG : CG : Game status : 100% QA : 25% English translation : 32% Steam Greenlit Youtube channel
  23. Hey there! I am super new to VNs but as soon as I discovered them I knew that I needed to create one of my own. It has been months in the making but I am finally ready to announce my VN. It is called Elsewhere High and chapter 1 is coming out very soon (no firm release date yet.) The first chapter is actually going to be released for free, with subsequent chapters being sold for a small cost. It will be released on Android devices through Google Play, and on PC and Mac through itch.io. I put together a small trailer for the first chapter and will post it here. I don't want to give away too much about the plot, but I'm sure I will answer any general questions if any get left in the comments. Let me know if there's any specific information that I should include/release in anticipation for the launch as I am quite new to all of this. Thanks so much for taking time to read this and have a good one. Trailer:
  24. Along the Edge is a visual novel set in the European countryside, where your choices impact the main character's personality and appearance. Story: Daphné is at a dead-end. She's unsatisfied by her personal and professional life. So, when she inherits an old family house in a remote part of the country, she jumps at the opportunity to start anew. Does she decide to embrace her legacy or does she hang on to her old way of life? Along the Edge is developed by a small team located at Bordeaux (France). It's our second narrative project, and our first one for desktop computers. Here's a link to our website: http://alongtheedge-game.com/ Trailer: Progress: Finished. Available on itch.io: https://nova-box.itch.io/alongtheedge Now available on Steam : http://store.steampowered.com/app/504390/
  25. Released "Treasure of blizzard" is a fantasy themed visual novel inspiring with beautiful arts and interesting game characters. The fate of the protagonist completely depends on your choice. Probably your character may meet his partner in life; however he may also meet the end of his life. You’re the ones to choose. Game features: Based on the original story in a Fantasy World Two girls to start a relationship (and one additional secret character) 10 alternate endings Effects animation Estimated Gameplay Length: 2-10 hours Available for Windows, Mac, and Linux High replay value The young officer is transferred to the capital where he is supposed to be under 24/7 control of the Emperor’s people as a sign of loyalty towards his mutinous father. It’s ironic that the young officer is convoyed by his Childhood friend, Lin. Now she’s serving as one of the Emperor’s guardian and each mission will be valuable for her career. However first, these two have to get over the Mountain Pass and here is a rumor stating the mystical things happen in that place. Steam was allowed to publish it without censorship(Girls Topless). The level of censorship is selected in the settings. Steam - http://store.steampowered.com/app/508260/ Twitter - https://twitter.com/Irich555 (Demo with old graphics) Old demo
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