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  1. WELCOME TO MY NEW REALITY! In the story we will follow a group of young people who are trying to solve the murder of one of their friends, and the disappearance of a most people in the town. I'm Yume! and I'm a developer that likes to create and play a lot of different games, but mostly the ones that are more focused on the story. Right now I'm working on a visual novel that I've been wanting to create since a long time ago. This game is a nonlinear visual novel that combines horror and romance, with also some meta elements added to the mix. The game also has multiple endings and different branches that explore different aspects of the town's lore and mysteries. (The game is still in early development and I'll be giving updates here and on social media and on my discord server) Twitter | Instagram | Tumblr | Discord
  2. So, we are the creative studio "Ray Out"! In short, we are a bunch of enthusiasts who have united in a team for creativity. Thanks to our rich YouTube history, as well as translations, voice acting and songs, we finally have enough connections to dev Visual Novel! Of course, we will tell you about this in this post, but at the very beginning it is worth noting only one thing. We know our business, we know many talented people, and we just have to collect the necessary funds to implement our ambitious idea. We hope for your support! Once a young man who lost his parents a few years ago receives an unexpected call. He is called by a certain Collins Brooks, who reports on a large inheritance awaiting the protagonist in a distant town. Mark Tino, whose role you take on, will certainly go for untold wealth. After all, he just finished his studies as a psychotherapist, and now his future is in question. Life was not easy for him, because he lived in a rented apartment and always worked part-time to feed himself. Study and work absorbed him so much that he did not even have time to rest. But having arrived in the distant town of Akunagi, Mark learns that his deceased grandparents lived in this wonderful place for a reason. Тhe town itself is surrounded by a forest and located behind high walls, far from civilization… Immerse yourself in a world where money does not matter, you do not know who you are, and you are surrounded by persons with mental disorders. Or is it not so? Why did you come? Who are you? Perhaps you will find here the love of your life, or perhaps … your death. Only by knowing the whole truth behind the walls of Akunagi City you can find your true self. "Town" is not the most standard visual novel. Have you ever asked yourself what is missing for you in this amazing Japanese genre? We asked ourselves this question and … Here's what we decided: - Collecting items in different routes (to reveal the truth) - Collection of folklore in different routes (to reveal the truth) - Over a hundred choices and decisions for the player (to make your own story) - Easy puzzles (this is not a game for children) - Romantic scenes (18+) - More than 5 romantic routes (different options and girls) - Two personal routes with an emphasis on yourself (where there is no romance, but crumbs of truth are sown) - Additional root after passing the main (for those who are looking for real freedom) - Displacement map (so the replay value is high) - Different times of the day: Morning, Lunch, Evening (after all, this is how life is … and events can be different) - Choosing where to go (to reveal the truth) - The consequences of your decisions (to make your own story) - Colorful characters (we devote the most time to the player, but the rest of the characters have their own lives) - Thoughtful story where you can be a scientist and rely on facts, or accept the true mystical nature of the city (to make your own story) - Personal scale of character development (and no, these are not levels, it's just your mental state) - You can live in Akunagi without thinking at all, but this will lead to very different consequences (to make your own story) - Each character has from two to seven endings (yes … because your role in their life can be completely different) And most likely we have not even listed everything here (because we are waiting for you …) What have we already done? The novel has been in development for about 2 months, and now we are finally ready to show you what we have already done in hope that the "Town" will be released and will delight many players. So what do we already have? - 40% finished script - 10 prescribed routes - Five+ original sound compositions - Sketches of the main characters (1 ready to go ) - Interface layouts and some menus - More than 30 different endings - City map For more info please visit our wesite! Its here! You can also fallow us on Twitter Or on Itch.io Or on VnDb Or on Indigogo Or just buy me some coffy! Or find us on Tumblr Before you make up your mind, let's just say that we are big fans of the Kara No Shojo and would really appreciate you spreading this news among fans of similar topics! Thank you and have a nice day!
  3. Hey! This is CapnPosey of Aquasoft Games, the head programmer, writer, artist, designer...basically a one-man team. Just showing off my latest project, Dreamsect // Rebel Saga // Episode 1: Days of Innocence, which you can check out on itch.io here! I've also got a vndb page that somebody else made (and that I should probably update), as well as a neocities page. Dreamsect is about, as taken from the itch.io page: Good morning! I can see it in your eyes that you are eagerly awaiting to begin this game. But before we begin, are you familiar with how this game will proceed? If not, allow me to enlighten you: this is a kinetic visual novel, and contains no traditional gameplay. These characters are bound by their own actions and circumstances, and as such, all you can do is simply watch as their story unfolds. I do not recommend on lamenting over their decisions, but please, feel free to have sympathy for these peculiar thespians. This is a world inhabited those called "Paranormals" and "Casuals," who have endured a millennia-long hostility. After the Vampire Kingdom of Oltvenia - an ally to the Holy Casual Empire - is invaded, the threat of war hangs heavy in the air, and the future of the world falls to the hands of those who seek the "truth" and "justice." Dreamsect follows two stories: one side being about Quartera Delux, a history major from the Holy Casual Empire who is determined to find the truth behind the invasion, and the other being Alexandrina Vasil, heiress to the Oltvenian throne who is unaware of the chaos that's bound to befall her and her kingdom. Currently only the demo is out, which includes chapters 1-4 and their respective retrospectives, that follow Quartera's side of the story. The full game will have chapters 5-8 and their respective retrospectives, which follow Alexandrina's story. I'm aiming on getting the full game out by the end of the year. Also, if using auto-forward, the demo is around 9 hours, so uh, sit back and have fun! Also, I should mention that there are scenes depicting heavy violence, strong language, and mature themes. I personally don't think it's enough to call it +18, but it is definitely for the mature crowd. Anyway, I think that's it! Thanks for reading, thanks for checking it out, and I hope you enjoy! here's some screenshots + a dumbass meme of my bastards.
  4. “One leg was longer than the other. This part of the skin doesn't match the rest of the body — there is something written.. in the intestines.” Story Following the untimely passing of his father, Sasaki Shin'ya and his mother moved to a countryside town called Hinoyama, where they now operate a café together. Apart from his job, he has become withdrawn and no longer has any passion. What he seeks is a peaceful and uneventful day-to-day life. Under the dark winter sky, on a day like any other — multiple people were found dead inside an initially assumed single victim, in a park he passes by everyday. On the same day, by the twist of an inevitable fate, he meets a woman he never should've met. That same night, he died. Then he woke up—40 years later. Version 1.2.0 contains Prologue (Day 1 - Day 0 ) Partial Chapter 1 (Day -1) 50, 000+ words, ~4 hours of reading Screenshots Links VNDB: https://vndb.org/v44219 Itch.io: https://hiera.itch.io/kill-the-night Twitter: https://twitter.com/_hier Progress Prologue- Day 1: 100% Day 0: 100% Chapter 1- Day -1: 100% Day -2: 20% Day -3: 20% Day -4: 0% Day -5: 0% --------------------------------------------------------------- If you're still reading, first of all, thank you for taking the time! I'm Hiera and I handle the story, art (sprites/CG) as well as the programming. Every other asset I use are royalty free stuff (all individually credited.) I've been working on KTN for the past year and developed everything surrounding it in that time. It went from a test project/short story to check out what Ren'py can do and it evolved into the longest project I've ever worked on (many such cases.) As mentioned earlier, the vn is Day-based. Prologue contains Days 1 to -1 (not including -1. at the moment I'm writing -1, I make most of my updates on twitter if you're interested in that.) and Days belong to Chapters. Nothing concrete but in my head there should be something like 5 Chapters, as well as 5 mini-story "Character Story" sections. The entirety of Chapter 1 I plan on releasing for free and everything else sold together, potentially, if a kickstarter campaign succeeds. I'll be happy to answer any questions and receive any feedback or advice!
  5. Play the game on steam In this aimless darkness of space, this world that we’ve been placed on continues to turn. This world was fated to end since its inception. And on it, we mortals wait for its inevitable end. To travel through time, one must be willing to leave everything behind and be self-centered enough to change one's own fate. And changing one's fate means going against the very same God who placed us here. Genre: Time Travel, Sci-Fi, Adventure, Mystery Retrocausality is a kinetic visual novel where you encounter paradoxes, causal loops and inversions as you strive to make your dream come true. Set in Akihabara between the years 2000-2069, the story follows a group of college students who survive an anomaly only to find themselves in the midst of a temporal war. Game Info: Hello guys! I'm Thanatos and this is going to be my debut visual novel! This is a short game that was inspired by Steins;Gate. The game is now up on steam with Neoclassic Games publishing it. Here's the VNDB link and also my twitter. Let me know what you think about it! Features: Kinetic Visual Novel - In this predetermined world that we live in, there is no free will. We don't afford such a luxury. Cyberpunk setting - Dive into a futuristic cyberpunk dystopian world where everyone resides inside a structure ruled by a strict regime. Temporal War - Fights take place in ways you have never seen before, with characters inverting, completing paradoxes, and sometimes even causing causal loops. "The grandfather paradox is impossible. In fact, all paradoxes are impossible. The Everett-Wheeler-Graham or multiple world theory is correct. All possible quantum states, events, possibilities and outcomes are real, eventual and occurring." - John Titor Now if the grandfather paradox isn't a thing, does that mean that we can we kick grandpa down the stairs? Timeline: circa 2000 - Root timeline is newly constructed with the appearance of its creator circa 2020 - Time travel is proved to be possible circa 2039 - Temporal wars conclude circa 2064 - Temporal wars begin circa 2069 - The world's first time machine is built Did reading that hurt your one-dimensional time brain? In that case, try thinking backwards instead.
  6. WISHLIST + DEMO ON STEAM Detective Butler and the King of Hearts is a linear murder mystery visual novel, with emphasis on a fast-paced, character-driven narrative. The story is divided into 15+ chapters, each with its own mystery, while at the same time asking you to piece together a deeper mystery spanning across all chapters. No prior knowledge of the Detective Butler storyline is required to play. Key Features Estimated 20-30 hours of content across 15+ chapters A unique hand-drawn art-style with animated sprites and backgrounds Fully voiced dialogue and narration (both optional, English language only) One big murder mystery, plus at least one small mystery per chapter Case Notes and Lecture Notes to help solve each mystery A large cast of characters with secrets to uncover Thought-provoking themes on truth, happiness, life, and death Original soundtrack A Story of Mystery, Romance, and Adventure Three years after the events of Detective Butler: Maiden Voyage Murder, Gilligan Golder is now CEO of his late father's life insurance company, where Butler also now works as a fraud investigator. At the same time, Gilligan has been attending classes at the prestigious Diamond University. The company's investors have great expectations for Gilligan upon his graduation. One day, Gilligan and Butler learn about a Detection Club at the university. At the same time, a serial killer has been targeting the female students, each victim's heart ripped out from a gaping wound. As none of the hearts have been found -- apparently stolen -- the killer has been nicknamed "The King of Hearts." Tensions have grown on campus as the female students fear becoming the next victim, and the male students fear being falsely accused as the killer. In the midst of all this, Gilligan falls in love with one of the girls, but lacks the confidence to pursue her. Eventually, a new victim is discovered: one of the members of the Detection Club. And the prime suspect? Detective Butler. Gilligan refuses to believe it. With Butler as the brains and Gilligan doing the legwork, they work together to pursue the truth and catch the true killer. The other members of the Detection Club all have secrets they want to remain hidden. Will Gilligan come to regret the truth he ends up discovering? What are the consequences of telling comforting lies over the harsh truth? And what are the consequences of believing them? Think Like A Detective The primary gameplay is within your own mind as you try and solve the mysteries yourself. The game will provide you with Case Notes and Lecture Notes to help you keep track of the characters, clues, and other important information. You will encounter choices to personalize your experience and test your skills of deduction, but they won't influence the outcome of the story. Instead, you'll be taken on an emotional rollercoaster, with many exciting twists and turns as the mysteries slowly unravel themselves. In addition to the overarching mystery of the King of Hearts Serial Murders, each chapter has at least one dedicated mystery for you to solve. Please enjoy solving all of them! More details can be found below: WISHLIST + DEMO ON STEAM JOIN THE NEWSLETTER FOR EXCLUSIVE UPDATES
  7. Hey everyone! This is my third game, and it's a direct sequel to the first game Max's Big Bust! It's Max's Big Bust 2, Max's Bigger Bust! The game is available here, but due to Steam's content policy you will need to log in to see it. Please note that there isn't any adult content in the game, I just got in trouble for having sexualised characters. The content policy rules aren't exactly evenly enforced. https://store.steampowered.com/app/1432650/Maxs_Big_Bust_2__Maxs_Bigger_Bust/ I was extremely happy with how Max 2 turned out, I was able to expand upon the detective/investigation sections and make them play much more like an old school point and click adventure game, which was always the intention. It's also really funny! Cheers Lach Lached Up Games
  8. Introduction Hey everyone! I saw on Twitter that FuwaNovel was looking to have more developers post their content on the boards, and I've been looking for ways to connect with more people to discuss our games. I've completed three games on Steam and a fourth game is in Early Access. This is the first game we finished, Max's Big Bust - A Captain Nekorai Tale. Progress The game is complete and released! You can purchase the game here: https://store.steampowered.com/app/416360/Maxs_Big_Bust__A_Captain_Nekorai_Tale/ While this game is fairly old now, I was extremely happy with how it turned out and it's currently sitting at 95% positive reviews on steam (Out of 91 total). I've since gone on to develop a sequel and two spin off games, and a third game is in the very, very early stages of pre-production. I'll throw up some threads for my other games now! Cheers Lach Lached Up Games
  9. Hello, Everyone! I would summon my courage in order to share with you the project I was working on for the past year. "Bottoms Up!" is a LINEAR Visual Novel type of game, which was supposed to serve as an "adaptation" of the fantasy novel with the same name I released (In Bulgarian) a few years back. The setting and the story of the game is not really typical for the genre I would say, but I always wanted to adapt the book into some sort of more visual media and since I really like visual novels I decided that this type of project will be doable for me. And I thought making something kind of different will be cool. My main inspiration was a mixture of eastern european (Bulgarian) folklore and the classic fantasy trope we all know. The plot itself is basically a criminal story. If you are interested you can read a synopsis, check some of the custom soundtrack and more in the Itch Io page here: https://inspiredbynoobs.itch.io/bottomsup I will be really happy if you check the game and give me some feed back. Thank you!
  10. Hello! With a group of friends we have been writing this psychological horror and romance novel. Basically, it is about a guy who, due to a mental disorder, perceives the world differently and can travel to other worlds and times when he sleeps. We have 2/5 routes almost finished: Route 1. A tale in the circus of phenomena. Here the heroine is a clown/harlequin named Crulleica. Here it is explored how disturbing and cruel were the circuses of freaks at that time Route 2. A story in a hospital. Here the heroine is a patient with physical and mental disabilities named Ofelia But do not worry. Romance will not be left out as it is a fundamental part of the story It has been a bit hard since to be more exact we have had to research and read about these issues (I even got to talk to a doctor for Ofelia's route) So with these references that I have given... Are you an artist or do you know an artist who knows how to draw and color models and backgrounds that fit perfectly with this type of theme? Here some of us can draw but unfortunately not digitally What are your opinions? Should we add or change something? Do you have an idea for a route? Should we add some kind of mechanics or minigames? I would like to hear your thoughts
  11. Greetings. My name is Tulio Ramírez, and I am founder of Maleiwa Games, a dev team from Latinamerica to create visual novels. I am the script writter and producer of our current project: The Sassy Detective, based on a novel in spanish named "La Detective Impertinente", published on Wattpad. It´s the story of Amanda Manrique, a peculiar, spicy and mischievous detective and her assistant, Fernando Salgado. They were hired by a japanese diplomat to solve a mysterious robbery in Japan. With the help of a priestess, Nishi Segawa, they start with the investigation, but anything could happen including spicy encounters with the girls of the story. They also are accompanied by Melanie, an idol pop with a bit of story with Fernando in the past, which strong feelings for him, in preparation for a concert in Japan. Originally developed by Norami Games, a latinamerican brand for visual novels and light novels, but due to their closure, I acquired the rights of the game. Now is fully done and about to be launched on December 20th, 2022, in itch.io. The game is written in spanish and english, improving the original art style of the Norami version, fixing bugs, and adding new features, like a censorship mode for streamings, a gallery for the special images and profiles for the characters. We hope you can support us by buying our visual novel, comment and share, to reach to more people, and with luck, Maleiwa Games can grow to develop more visual novels and other type of games. Enjoy the launch trailer and follow Maleiwa Games on Youtube to get more news about this and more games in the future. Also on twitter at @maleiwagames.
  12. Introduction Hello everyone! I'm Gyme-gyme. I'm making a visual novel about a character named Paloma. I'm the only one in the team^^ and will be making everything (except for music) Story Paloma is an Angelical, a creature that enjoys devouring the memories of humans. Paloma began her training recently and must learn to distinguish the good memories from the bad ones in order to satisfy her superiors. However, she finds it difficult to understand the humans and the decisions they made to get here. Will you help her devour the good memories, or will you let her succumb to her superiors? Features Choose who will receive the 'Angelical Trial'. Put yourself in the shoes of Paloma, the main character. Make your own decisions and forge how the story will continue, multiple endings and nonsense scenes. 3 Endings Around 3 hours long English and Spanish. Progress Story 75% Art 10% I don't have many art to share wihtout spoiling the story yet -sorry! You can find the game, for now, only on the itch.io page. Thank you for reading.
  13. Trapped in an evolving death game, he chooses to rebel. One by one, the Rules must fall. Trailer: Demo: https://gj-staff.itch.io/beyond-r-rule-ripper VNDB page: https://vndb.org/v39825 Hello! Beyond R: Rule Ripper is an indie VN I've been working on for a few years now with a small group of freelancers, with a Kickstarter starting June 1 and a release sometime in 2024. It's a suspense drama story about 10 strangers that awaken in a mysterious luxury bar, the Golden Jack. They have been poisoned by their kidnapper, The Owner, and only victory in their game will give them their lives back. There are 10 Rules, each one assigned in secret to each player. They must follow all rules except their own, and their death will eliminate the rule from the game forever. However, a young man among the players refuses to play along. The cast The project is more than halfway done overall, especially in regards to the script and music, with the Kickstarter aiming to fund the remaining visuals (backgrounds and more character expressions/body poses) and see if we can go beyond (pun semi-intended) the initial humble goal of simply finishing it. With enough success, we'll be able to make CGs and raise the production values, though for its current size there's plenty of features already, including some gameplay elements based on Danganronpa/Ace Attorney trials, a multi-layered soundtrack, 3D constructed backgrounds, more than a handful of endings, two language options (English and Spanish), and more. I could go into a lot more detail, but the demo can do that job a lot better, as it covers the first few chapters of the game in full with mostly finished assets. Update log (May 27th, 2023): -New demo and trailer -Updated post Character Profiles Screenshots GJ Staff credits:
  14. Introduction: Yuriko, a detective, accepts a strange case at the Aoi ladies academy, the girls at the academy began to disappear, apparently this case is related to something from her past. Info This story was done in one week, so it is very short. (literally very short, 3,218 words). The profits from this game will go towards the development of the main game and future games! Credits: - English TL: Suki Novels - Music(Itch.io and bandcamp): Rest! - Beta testing/Dialogue corrections: ventraq - Bacgrounds(Itch.io and DLsite): Selavi Games / Minikle - Sprites (DLsite): BUBU-K Screenshots Q&A Why is short? I wanted to test my skills as a developer and writer. On the other hand, this story is part of the direct story line of the Project Alice franchise and serves as a prequel to future games. Why is this game paid if it's very short? That's because I'm a little financially bad (more because of the situation in my country), that's why this game is not free. In simple terms. Will the game have an update expanding the game play? If I see that you like this game and want to see more I will consider it, however, I consider it complete. As I still want to save a lot of things for future games in the Project Alice franchise. > I accept all kinds of feedback to improve my next projects, and myself as a writer and programmer. I'm a visual novel developer since 2014, I'm still learning since in this industry to improve you have to learn by creating and reading other projects. -- Neyunse Relevant Links: itch (game page): https://kagarisoft.itch.io/after-dream Discord: https://discord.gg/eNnRgbt Twitter: https://twitter.com/KagariSoft itch (Page): https://kagarisoft.itch.io Web Site: https://kagarisoft.com
  15. Siren's Call: A free Denpa visual novel where you escape from an actual tourist trap. Siren's Call is a Denpa visual novel loosely based off of my experiences living in (and escaping) Central Florida as an adult on the autism spectrum. The game was a passion project made by myself, my wife, my best friend, and a couple other close friends and freelancers. It took us roughly four years to complete and is now out on Steam for free. While your millage may vary on how scary you find the game (much of it is based off of my own personal fears), I can say with conviction that you will feel the love and effort put into this project. Steam Download: here Features and stuff: 7+ hours of Visual Novel Gameplay with dire consequences for how you choose to spend this final day of yours. 55 journal entries and and 60 unlockable gallery images for those who want to explore everything this town has to offer. An original story centered on saying goodbye to friends rather than saying hello to strangers. A dynamic, original soundtrack meant to perfectly capture the feel of central Florida music. A cast of lovely characters that only want what's best for you. A 94% positivity rating on steam with 150+ reviews! (not a feature, but I'm proud of this one} Characters: Judith, the exceptionally sweet (and extraordinarily intense) sovereign of Siren’s Call! Andi, the sovereign’s sassy twin sister whose strength and spunk speak volumes on their own! Ashton, a hero in training whose sizable fist is matched only by the size of his heart! Emil, the once timid boy turned man who will not stop until he reaches absolute perfection... and, of course, Violet: your actual girlfriend. We've finished the main game which you can find on steam right here, but my team and I are also making extra story content as well! Prove You Aren't Dead: A Epilogue While it is true that our team succeeded where many others have failed and got Siren's Call out in a playable state, it is far from being "complete." Over the course of the past five months, I've released a few bonus stories acting as a prequel of sorts to the events of the main game. But in terms of the true epilogue...that is what I'm going to be working on for the foreseeable future. If you would like to support this project, there's a link to the kickstarter right here, but I mostly just wanted to create this post as a little home where I can post updates on not just this new content, but Siren's Call as a whole. If anybody has any comments or feedback on the project, I am very excited to hear them and discuss your experiences. This VN has been my wife and I's life for the past few years and if ya'll have any thoughts, don't hesitate to share them. Until then, enjoy your stay in Siren's Call.
  16. The Scorchfarer: A Scarred Earth Record Welcome to the scarred kingdom. The story of The Scorchfarer is set on a post-apocalyptic high fantasy world. A cosmic event known as the 'fire rain' destroyed most life on the surface of the planet. It was soon discovered that the flames were so magically dense that it would take a millenia for them to die on their own. Both of the continents, Uzu and Zuhaar, joined forces to bring back balance to their world. A new breed of magus was born, the Terramagus, tasked with healing the world and to give every living creature hope for the future. Mikaela and Yukiharu, two novice Terramagi are about to set off into the heart of the continent after finishing their training. Their journey is about to become much more complicated than they could ever imagine as the secrets of their world slowly unravel. Hello, we are Michiyuki Project! We are a team from Mexico, working on our main project 'The Scorchfarer'. Please enjoy the first episode of our visual novel and leave a review! https://store.steampowered.com/app/1617580/The_Scorchfarer/ https://michiyukiproject.itch.io/the-scorchfarer https://vndb.org/v35013 Current project progress The first episode has been released on Steam and itch.io, we expect to release more episodes in the future. Current features 17 unique hand drawn characters 45 hand drawn backgrounds (+12 variations) 15 original songs 3 to 4 hours in length (first episode) A point & click system to learn more about the world by searching for clues A journal mode to learn more about the characters and places A sound test mode Screenshoots Staff Julieta Perez: Character art, backgrounds, backgrounds colouring, UI designer and elements creator, story co-author Jorge Preciado: Programming, scripting, characters animations, backgrounds, story co-author Fernando Gonzalez: Programming Martin Firbacher: Social media NPC: Editing & proofreading Omar Gerardo Arriaga: Composer Tomeo: Composer and SFX Harda Hatta: Composer Irismaria Doherty: Musician Eric Matyas: Composer and SFX Various freesound contributors (full list in-game): SFX How to support us We have a patreon which you can find here! https://www.patreon.com/thescorchfarer You can also buy the DLC that is currenctly available in Steam. An artbook and the OST are available there. https://store.steampowered.com/app/1947410/The_Scorchfarer_Soundtrack/ https://store.steampowered.com/app/1959290/The_Scorchfarer__Digital_Artbook_Episode_1/ Please enjoy!
  17. Project Introduction We at PlaceHolder Name Studio are asking for feedback to recently translated demo version of our costume drama mystery Visual Novel – Court of Crowns. We have created our game in Game Maker Studio 2, and the demo is released on Windows and HTML5. Soon it will be released on Android as well. In our Ace Attorney inspired game, you play as Princess Adela de Rex, a young heiress to the throne, and you are tasked with presiding over Crown Court. Similarly to AA games, you are involved in questioning witnesses, but you also restore order during heated debates, and compare opposing parties’ versions of events. Aside from general feedback, we are interested in hearing if you did find the story and premise interesting. We also want to hear your thoughts about graphics and music. Features Ace Attorney inspired gameplay, but from the perspective of a judge Voiced acted recurring lines Costume drama set in fictional world based on late XVIII/early XIX century Personality Quiz that determines one of 8 possible believes sets for the main protagonists, which influences her lines and inner narration In the future we also intend to have following features Story influencing choices Multiple endings for each episodes, involving various outcomes of its cases Actions from past episodes having consequences in next ones Ability to influence your relationship with different characters, making them either reliable allies or fierce enemies Progress We have a finished and translated around one hour demo, that covers about 40% of Episode 1. We plan on making 5 separate episodes. Extra relevant information You can play or download our demo here: https://placeholder-name-studio.itch.io/coc-demo You can visit our main page here: https://courtofcrowns.com/ You can follow us on twitter here Feedback form that you can optionally use – link
  18. The Wishing Stone is a mystery point & click puzzle adventure. It's also a visual novel with an emphasis on storytelling. Different choices and what you do while exploring/solving puzzles both can contribute to different endings. It has 7 endings (excluding the 2 bad ends) + a special chapter. Story: Ailsa unexpectedly receives a wishing stone from a suspicious witch. According to the witch, the wishing stone could grant her 3 wishes, but she must make the first one before midnight. Unfortunately a simple wish leads to unexpected developments. Nothing is what it seems and Ailsa soon realizes there are inconsistencies in her memory and in the world around her. Is she in a bad dream? How can she get back to her normal life? Welcome to Ailsa's adventure as she goes on a journey to stay away from troubles, and to complete her wishes and get her normality back. You will guide her to explore, solve puzzles and make choices. She might find the truth or she might sink into the darkness. Her fate depends on you! Features: • Visual novel with point and click puzzle adventure gameplay. • Story related details to explore; Diaries, notes and letters to be read. • About 130k words for the whole game with twist and turns in the plot • 7 endings + a special chapter • Full HD graphics Progress: The game is about 98% done with the steam release date set next month on Dec. 9th. We are tweaking the endings and doing testing/polishing right now. Steam Page: https://store.steampowered.com/app/1330100 Characters: Screenshots: https://store.steampowered.com/app/1330100 Please Wishlist our game if you are interested. It would mean a lot for us. Thank you!
  19. My name is Ziczin About me: - I write in many genres, I experiment a lot. More than 4 years of experience. - I consider awareness to be an important part of the process of creating a composition. Those. the performer is obliged to fully understand all the details of the process of creating a track, since in most cases, this is exactly what is the key to high-quality sound design. Work process: - Make the most detailed TK. Be prepared to write a little more, maybe I'll ask about the project. The quality of the composition depends on the fullness of the TK. - Indicate in advance whether the track is being written for a specific scene or will be used many times, whether this track will characterize a character, root, location, or should simply accompany the mood. It is important. - As a reference (mastering | post-processing) I can request a couple of finished tracks. It is important that the tracks have the same audible volume and are not altered by the engine sequencer (or altered equally). - Edits are accepted only from one person. - Edits must be specific, i.e. phrases like "This is not the mood here" will not be quoted. - The price may depend on the complexity and duration of the composition, as well as on the number of renders sent. Examples of my tracks on SoundCloud: - Plays (Free use) - Experiments - Old tracks - Once upon a time for a short story (Free use) - About~trailer tracks - Tracks for the visual novel "Amalgamms" - Tracks for the visual novel "Golden Leaves" - Tracks for the "Splitlands" Competitive Novel (10th out of 136 by the "Audio" criterion) - Tracks for Anivisual Jam3 Novel "Singularity of Hearts" - Tracks for the modification of Katawa Shoujo: Letters to Venus You can contact me in VK - https://vk.com/ziczin Or by discord - Зишка#7806 Or by mail - [email protected] Well you get the idea/
  20. Hi everyone! I already know some of you through Discord server, I've been talking about this game my friends and I are working on, but let me introduce it to everyone in more detail here! Unwritten: How will your story end? is a F2P visual novel game that 15 of us worked together on, for more than 10 months! It will feature hybrid gameplay with interactive elements and choice-based system that WE KNOW will make a difference! We're hoping to bring something new to the world of visual novels, be it through the beautiful art, unique personalities of each series, or compelling storytelling that combines different interactive elements to create a truly exciting narrative. Also, featured series will be diverse with genres and will range from modern love and romance to mystery, fantasy, horror, comedy, drama… The first four series of the game have already been announced! Those are: Second Society (a paranormal/vampire story), Triple Scoop (a high school comedy setting), Gears of Snow and Cinders (a very cool fantasy/forbidden love series) and Business with Pleasure (set in a steamy, passionate location of a popular club!) The series first to be released is Business with Pleasure, and I'm happy to introduce Camila and Ignasi, main protagonists of the series! Keep in mind that these are not their only looks! (you can pick the gender, race, clothes, hair etc) The game will be released very soon, both on Google Play and App Store! We'll make sure to update you about that, ofc! But while we're waiting for the release, I'm inviting you to join our official subreddit! There you'll get the newest content and learn more about the game, read the full synopsis of these series, details about the development of the game, fanart etc. Link to our sub ---- Unwritten Some more info about Unwritten: Choices WILL make a difference! Based on the choices you made in the game, the plot shifts to a different version of the same path. Those new paths triggered by the choices are creating a much larger story, and an entertaining experience that will be similar to reading the book or watching a TV series. Points based structure, which dictates the progression of the game. They are not implemented to add to the difficulty of the game, but to truly immerse players into the storyline and give them higher control while playing. The authenticity of the characters and the situations. Often, main characters and NPCs in games are lacking the backbone, or the conviction when doing something. We tried to counter that in the game and give them their own mindset, backgrounds, traumas and triggers, with some more realism woven in the plot. Ofc, the series and scenes will have trigger warnings when applicable! Diversity! We want our app to be inclusive, affirmative, and positive! We're aiming to become an app that will set a new standard on the market and be universally enjoyed by everyone, no matter the cultural background, religion, gender, race, sexuality, or age! More TBA! I'm looking forward to all of your comments and questions here, I'll try to answer each one of them! But to make sure we're seeing your messages, please contact us directly on our sub, or through our social media channels: Instagram Facebook Tumblr Thank you!!!!!!
  21. We believe that video games are meant to push the boundaries, both technological and of the way we experience stories and beauty. We are passionate about every magical gem that comes from our fiery forge. The road from an idea to a final product requires patience and hard work but what an adventure it is! Hello everyone Most of our graphics are made on Procreate - our artist Michalina simply can't imagine working without this splendid tool. In previous articles, we wrote a bit about the process of creating graphics for our game (mostly backgrounds and renders), but today we will show you the process of creating cutscenes - it's not complicated, but the graphics must meet several requirements to be ready. Of course, the initial phase is to prepare a description of the graphics. After that our artist creates a concept. The goal is not to create an accurate frame, but just a simple graphic. We also want to see shadows and lights. Wonderfully we have it! But is it finished? Actually, it's the beginning of the fun After the initial concept is done, our artist gets some tips and she can create a comic book line art without shadows and lights. Another portion of tips and our artist again refines the frame. Looks much better, right? Great! The graphic looks good. The face expresses cold emotions, the room has taken shape. Ready! It's time to send the graphics to the next artist, who will color it. The artist sends us a frame with a question if the choice of colors is appropriate - we agree. Michalina starts improving the picture and sends us the final version. Finally, it's ready! We animate the frame and the final version is presented as below: We are very happy that we could show you the process of creating that frame. We believe that video games are meant to push the boundaries, both technological and of the way we experience stories and beauty. We are passionate about every magical gem that comes from our fiery forge. The road from an idea to final product requires patience and hard work but what an adventure it is!
  22. Team Beyond has started developing its Fading Sky pilot project! Fading Sky is a visual novel storytelling game. This is a tragic and sad story set in a fantasy world after a global magical catastrophe. We were inspired by a series of games like Fate (Fate/stay night, Fate/Zero), Science Adventure (Steins;Gate, Chaos;Head), and of course Utawarerumono. GAMEPLAY The main features of the Fading Sky gameplay: - narration in the style of a visual novel with full voice acting (in English and Russian). - two main characters, the player's choice. - non-linear story with a choice. - the ability to influence the fate of two worlds at once. - Thoughtful and detailed dark fantasy setting. - study of the history of the world and characters. - torn pages of the book "The myths of Arret" describing the history of the world of Arret, which can be found in the most unexpected places in the game world. - more than 10 story endings. - eroge-element for PC versions of the game as a separate patch. GRAPHIC ARTS Fading Sky is a 2.5D RPG with fully animated scenes and characters. FullHD native resolution (1920 x 1080). A team of talented artists is working on this. PLOT AND CHARACTERS Fading Sky will tell you a tragic tale of the last moments of Arret's world. A story about those who will witness this, together with whom you will learn the history of the rise and fall of this once beautiful world. The tension of our story will strike from the very beginning of the narrative and will increase as the reason for which three of our contemporaries ended up in this dying world is clarified. In an attempt to understand what is happening, they will somehow close the last chapter of this mysterious story. LORE Inspired by various fantasy stories and a little bit of Celtic mythology, we created our own universe, which we called Fading Dimension or simply FD. This is elaborate lore, at many the era before the events of this game. We hope that Fading Sky will become just a small island in the Sea of Void of our history and a starting point for the implementation of all our ideas. We are also working on a card game in the FD universe rewound several eras before the start of the disaster. TECHNICAL PART The game is being developed on the studio's own engine FadingEngine, which is built on C++, OpenGL, and FMOD technologies, which allows the project to be ported to almost any of the well-known gaming platforms, from Windows/Linux to iOS/Android and even PS/XBOX. AS AN INTRODUCTION TO STORY History turns into legends, legends into myths, myths into fairy tales that are quickly forgotten. Perhaps once the world was different, lived according to different laws and unspoken rules, carried other creatures and other plants on its body. Served as a book for thousands of forgotten but massive stories. One of these stories has not yet received a full ending. Although its beginning has long been forgotten, the trace still stretches from the depths of eras and grows with a heavy echo with each shift of hands of the world clock. The beginning of the story has long been forgotten... but its end is near, and it will touch the three inhabitants of the city of Bristol, which is located somewhere in the British Isles. 2026, May 13th. From the very morning, it was raining, and the sky did not clear up that day again... NEAREST PLANS Soon, we plan to release a demo version of the game (Fading Sky: One dream before), which will become the zero chapter of the whole story, i.e. it will be a separate short backstory a few hours before the main plot of Fading Sky. We are also planning to release a trailer, where we are ready to show both an animated introduction to the game and some of the gameplay itself (where we will try to do without story spoilers). After that, we hope to launch the company on Kickstarter or Pathreon (we haven't decided exactly yet, but we already have interesting material rewards for our future bakers). We are glad that we have begun work on this project and sincerely hope that you will like it. Subscribe to us on social networks: www.facebook.com/groups/fadingskygame www.vk.com/fading_sky_game Follow us on Twitter: www.twitter.com/tea_beyond Leave your feedback - we welcome any opinion from our future audience, especially if it helps us expand our universe and, as a result, will interest you! See you soon in the spaces of FD! With you was a game designer and programmer, composer and screenwriter, and a little more the head and producer of the Fading Sky project German Espoir.
  23. #WIPwednesday Our first big Delusional news of 2021 is the secret Delusional project that we've been working on for the past couple of years. The sequel game to Agent of Love.... Agent of Love Shattered Memories Stay tuned for more info! More information on the original Agent Of Love can be found here: And on our website https://delusionalinc.com/PublicWeb/agentoflove About Delusional Delusional is an independent and self-funded developer of interactive Visual Novels (VN), based in Sydney, Australia, focusing on the genre of Josei Romance in Otome games, a Romance Dating Simulation for the female audience. Delusional started with a couple of friends having a common goal: to provide realistic stories that have richer content, deeper and darker* storylines, engaging characters and an immersive delusional world to heighten the user experience. With Josei as a genre of our Otome games, Delusional aims to develop and create a romantic world to deliver a rollercoaster ride of emotions for fans to explore josei romance at their fingertips. Please follow us on the below social media links to keep updated Delusional Inc - Facebook Delusional Inc - Twitter Delusional Inc - Tumblr Delusional Inc - Instagram Thank you all for your support #otome #indiedev #gamedev #indiegame #visualnovel
  24. Super/Human Identity is a dark superhero origin story RPG/visual novel hybrid featuring complex companion group dynamics, romances, action, tough choices and vast variability. Me and my wife have been working on this game for more than a year now, and would love if you checked out the demo on Itch.io and gave us your thoughts. Anything you could do to help us spread awareness of our Kickstarter would also be greatly appreciated. Genre: Dark Superhero Drama Platforms: Demo available on Steam and Itch.io for Windows and MacOS. Release: Oct 2021 Website: www.rockarolegames.com Twitter: @RockARoleGames Facebook Indiedb Warning: This game contains mature themes, including violence, strong language, use of alcohol, and optional consensual sexual content. Available on Kickstarter now! ABOUT In Super/Human Identity, you wake up with superpowers in an unfamiliar facility, the designation “Subject 5" your only clue to a former life you have no memory of. On the run, fighting for your life, you join up with Subjects 1-4. Together, you must cross a ruined city to get to safety and find answers. Beset by an external threat as well as internal conflict, you have to navigate alarming revelations and difficult choices, before finding your freedom. The choices you make as Subject 5 will have a significant impact on your experience. They will – directly or indirectly – affect your companions' attitudes, identities, and relationships with each other, making for major differences in the group dynamics form one playthrough to the next. Any two characters can end up as friends or bitter enemies, and no one is safe from death. Super/Human Identity also allows you to play as the character you want to play. Plenty of dialogue choices means that Subject 5 only says what you want them to say, without being forced to act a certain way. Your control extends to your physical appearance, with two different avatars to choose from, and your pronoun, with three options. As a queer studio, it is also important for us to be inclusive to the LGBTQIA+ community, and try to ensure that no matter who you are, you will be able to play a character who is like you. One aspect of this is our six romances, with both male and female love interests who are available for all genders, and a choice of whether to turn the relationship sexual or not. KEY FEATURES • Choose your avatar, pronoun and name as you develop your main character into who you want them to be with nuanced choices. • Influence each of your companions' fates. Will they live or die? Who will they become if they survive? • Experience different group dynamics as a consequence of your choices. Any two characters can be friends or bitter enemies. • Romance one of 6 different characters – 3 male and 3 female – available for all genders. • Think fast and use your telekinetic powers on the environment to defeat enemies. Choose between 4 difficulty settings ranging from Narrative to Superhuman. • 7+ hours long, highly interactive, narrative gameplay. One story with vast variability. • Stylized, cel-shaded characters and backgrounds, with gorgeous painted CG artworks illustrating key story moments. • Epic, emotional, soundtrack from composer Edwin Montgomery (Warhammer 40,000: Regicide, Wasteland Remastered, Ghost In The Shell, Neverwinter). CHARACTERS CGs
  25. This is a Chaos;Child-esque animation to "Delusion of Zero" - a short story to Chaos;Head written by SciADV scenario writer Hayashi Naotaka. Recounting the memories of 'Shogun', it serves as prequel to the events of Chaos;Head and sheds some more light on his intentions as well as his past in general: I plan on adapting the story in three parts, with part one and two (Black Sky and Blue Sky) being an introduction as well as the main part (Shogun's POV) respectively. The "introduction" is a slightly altered and truncated remake of the AA ending (Noah's "Blue Sky" ending), leading up to the point where Delusion of Zero starts off. The altered script is supposed to serve as more suitable exposition, as Delusion of Zero could be seen as sort of midquel. The first two parts I'll upload today, the remaining third part focusing on Rimi's epilogue I'll upload as soon as I find the time to finish it. ---------------- Previously there has been an in-game rendering done by a group around spiderfreak1011. If you liked my version, please consider to check out their one as well:
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