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  1. Hello. I've been ripping sprites from Visual Novels for a bit, but I'm still new to it. I haven't ripped sprites from ps4 before so I'm confused. Opening the .pkg and .cpk files was relatively easy, so I didn't have any issues with that. However, the files are from ID00000 to ID01867. And that's only the character files. I have no idea what files those are as it doesn't say, so I have no idea what to do atm. Here are how the files look: I'd really, really appreciate some help. I've been trying for some time now and nothing.
  2. I'm looking for people who would teach me the ropes, and help me achive my dream of translating VNs that I love to people outside japan or people who prefer reading VNs in english, without the hassle of using VNR or Textractor
  3. I have The game "Mahou Shoujo Ai plus" and i wanted to see if i can translate it but i can't extract the files. anyone knows how to extract .bnd files? Thank You.
  4. Recently I've been attempting to figure out how to patch Rejet games on PC. I learned how to access and edit the scripts using AnimED and everything was going well until it came to repacking the files back into their original .rpd format and replacing the game's scenario.rpd for the game to run again. I was using Bad Medicine as a test and whenever I attempted to run the game with the edited .rpd it would stay stuck on a black screen after getting past the MC naming screen. I know AnimED is partially abandoned at this point but otherwise it had worked well and I'm unsure if I'm just missing some extra step. Any help would be greatly appreciated!
  5. Hello everyone, I'm currently trying to translate an older EAGLS novel made by OLE-M: Oppai no Ouja 48 https://vndb.org/v3356 I managed to extract the .pak files using arc_unpacker but from what more I tried, game needs repacking of translated Script files and this is what I'm having issues with. Found a tool online called HSHINTAI_decrypt which is supposed to be for EAGLS but whenever I use it I get an array out of bounds exception: System.IndexOutOfRangeException: Index was outside the bounds of the array. at scriptthingy.ScriptFile.TryToFindDataFileKey(Byte[] dataFile, List`1 FileOffsets, Int32 keyLength, Byte[]& outputKey) I tried using it on other games made with EAGLES like https://vndb.org/v1802 but it didn't work for that either. https://vndb.org/v8082 seems to work though so I'm thinking it probably has something to do with the games using an older version of the engine which the tool is not compatible with. Any ideeas ? Thanks
  6. so i wanted to extract the songs from this vn https://vndb.org/v31136 i tried kirikiri tools and other stuff but my brain fried ( due not having clear instructions ) i only just want the music/ost or whatever u call it any help with that guyz?
  7. Sorry for the duplicate post, the other one was posted in the wrong forum. This is the VN https://vndb.org/v15802 The game have ".dat" format file. This is the entire folder structure of the game. AnimED method doesn't work. Extractdata method can only extract the SE.dat (sound effect). Many thanks in advance!!
  8. I would love to know what you think about a question I have I am working on a project that mixes funny things, humor, high school, many crazy and funny people and stories with black humor like south park... I would like to know what kind of dating level would you like to have? something light with simple references or something more explicit? I wait your opinions
  9. Hello everyone, this is my first time dealing with the kirikiri engine. I tried to find the font of the kirikiri engine but couldn't. Please help me find it, thank you very much.
  10. As the title suggests, I'm having trouble going about starting my own personal Visual Novel project. I have experience playing Little Busters and I am truly inspired by how much content is in the game. My only question is how they manage to include different and unique content in each route and each different choice you make. I was wondering if someone could explain a strategy that is used prior to writing the script that could help me manage a flowchart well. Thanks!
  11. EDIT: I have found a way to interpret the file now the only problem is figuring out how to repack it back to its original form...
  12. I am creating my own Visual Novel, but I am wondering - what kind of art style should I peak. My love for anime and manga is out of the roof, but I am not sure if i want to create a game in its style. I was planning more of a semi-realistic approach...What do you think?
  13. I have already translated the text file but I can't repackage it, does anyone know how it can be done?
  14. when I open the "scenario.arc" (arc_conv https://github.com/3licie/majiro-tools ) many ".mjo" files are opened, I pass those files to "notepad ++" and I put "condification / character set / japanese / shift-jis" and I see the text in japanese and everything opens perfectly. The problem is that when I edit the text and open the game, it sends me an error and the game dies. I would like you to help me to fix this please.
  15. Hi guys, as you guys know the english patch of aiyoku no eustia is a partial patch, so can I have the Chinese patch? The download links are all down in their official website, so someone help pls
  16. I've started an Aiyoku Translation project spanish but i need help to edit the game font. In fact I have already edited it. But he does not read it. Does anyone have knowledge about this issue? Any help I will be grateful.
  17. sorry for the inconvenience but does anyone here know where the source is found in the old BGI / Ethornel novels such as FORTUNE ARTERIAL?
  18. I'm trying to translate "eroge h mo game" but I have problems with .ybn files
  19. Hi, Im currently working on the Kirigiri Sou tlp but I came to a dead end. It turned out that non method I could find will work. I guess thats because of the game's own nature. Does someone know something I could maybe try? To the outside file structure: It only consists of an exe, few dll files, some .mov videos and a big .bin file. I tried everything but somehow it doesnt work. I would be gratefull for every help.
  20. I am trying to create an Espanish translation of the game Eroge! H mo Game mo Kaihatsu Zanmai I can extract the .YBN files but I have some difficulties to repack them into a .YPF file because it asks me for an 8-bit encryption key and the version of the file. (I am using the GARbro program)
  21. I am working on the translation of a visual novel and I am having difficulties working with the game images (.hg3) I found a way to extract them and convert them to .png but I don't know a method to convert them back to .hg3 format. if anyone has any solution or suggestion I would appreciate it.
  22. I've been interested in translating Kinkoi for years. With the output on Steam I have the opportunity to translate it but it uses Unity. As data in the trial version there are .dat files Do you know of any tools you can use to extract, compile and insert build files?
  23. I'm currently translating the Lune game Youkoso! Sukebe Elf no Mori He. While I have the translation part covered, I don't know the first thing about creating the patch. If anyone can tell me what to do, I would be grateful.
  24. How to convert these script file to txt and then convert it back after edit? I have tried IGScript in IGTool but all i get is a bunch of blank txt Please help me! Tks! ---------------------------------- Game vndb: https://vndb.org/v14267
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