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  1. Hi! I have a question about Nekopara Vol.3. I am the translator of this game into Polish. I would like to translate all graphics into Polish. I managed to extract them to .png format and here is my question. How can I change the file format back to .hg3? I am asking for help. I am waiting impatiently for an answer.
  2. Hi guys, as you guys know the english patch of aiyoku no eustia is a partial patch, so can I have the Chinese patch? The download links are all down in their official website, so someone help pls
  3. I've started an Aiyoku Translation project spanish but i need help to edit the game font. In fact I have already edited it. But he does not read it. Does anyone have knowledge about this issue? Any help I will be grateful.
  4. sorry for the inconvenience but does anyone here know where the source is found in the old BGI / Ethornel novels such as FORTUNE ARTERIAL?
  5. I'm trying to translate "eroge h mo game" but I have problems with .ybn files
  6. Hi, Im currently working on the Kirigiri Sou tlp but I came to a dead end. It turned out that non method I could find will work. I guess thats because of the game's own nature. Does someone know something I could maybe try? To the outside file structure: It only consists of an exe, few dll files, some .mov videos and a big .bin file. I tried everything but somehow it doesnt work. I would be gratefull for every help.
  7. I am trying to create an Espanish translation of the game Eroge! H mo Game mo Kaihatsu Zanmai I can extract the .YBN files but I have some difficulties to repack them into a .YPF file because it asks me for an 8-bit encryption key and the version of the file. (I am using the GARbro program)
  8. I am working on the translation of a visual novel and I am having difficulties working with the game images (.hg3) I found a way to extract them and convert them to .png but I don't know a method to convert them back to .hg3 format. if anyone has any solution or suggestion I would appreciate it.
  9. I've been interested in translating Kinkoi for years. With the output on Steam I have the opportunity to translate it but it uses Unity. As data in the trial version there are .dat files Do you know of any tools you can use to extract, compile and insert build files?
  10. I'm currently translating the Lune game Youkoso! Sukebe Elf no Mori He. While I have the translation part covered, I don't know the first thing about creating the patch. If anyone can tell me what to do, I would be grateful.
  11. How to convert these script file to txt and then convert it back after edit? I have tried IGScript in IGTool but all i get is a bunch of blank txt Please help me! Tks! ---------------------------------- Game vndb: https://vndb.org/v14267
  12. I want to translate an old game: https://vndb.org/v16655 The game basically is a slide show without text file, just a bunch of images with words attached them. So there's no way you can use an auto translate tool to play. I think it'd be nice if I can translate it. This is the file in game: https://ibb.co/r3mLwC6 And these are image files after I extracted Image.dat using AETool: https://ibb.co/2n3TkJs These files are at Teethingring5 Graphic format like you see in this: https://ibb.co/2ZN2xdg Next I change them to BMP or TGA to edit them: https://ibb.co/g7RK8x9 Finally I want to convert them back to Teethingring 5 but no luck and still stuck at this step. If somebody know how to please teach me. Any help is appreciated!
  13. Hey! I want to translate TaishoxAlice to my language (Spanish) and I was capable to extract the text and images with Garbro, but the thing is that I don’t know how to edit them and put them again in the game. I tried to repack the archives without touch them with garbro to see if that was possible but the game gave me an error. Here are the archives: https://www.mediafire.com/folder/l1i94cg3a4xpx/Original+Files --Original Files https://www.mediafire.com/folder/4b3bj3a2sz3fe/Text --Text https://www.mediafire.com/file/3ln9hhuet18ir6a/Images.rar/file --Original Images https://www.mediafire.com/file/77rnkslcxnqhmo9/Images_converted.rar/file --Converted Images (Just in case) Anyone know how to do it? P.S: Sorry if this sounds stupid, I’m new in this and not very good at writing in English. If something isn’t clear please tell me, thanks.
  14. there are spaces after the special characters of the language of my country. i tried to edit the file Messagelayer.tjs but no success please help me. here is the game file: https://drive.google.com/file/d/1l_fPFSPBYcn6VdJ5a1oSujbZ8MEChwLb/view?usp=sharing
  15. I cannot find anywhere on how to edit these files. There are so many pointers to Hkki but it does not open the .dat files for the switch game at all. If anyone can help me i would greatly appreciate it. https://www.dropbox.com/s/r1dsf67jx8xhkrg/mb_aya_After_01.dat?dl=0
  16. So, i'm trying to translate a kirikiri engine eroge (https://vndb.org/v26313) published by アパタイト (appetite) using "Translator++". Everything went smoothly until i try to run the finished translation project. This is what it looks like when i try to run it https://imgur.com/a/s1MzXOS. Just that pop up, black screen and the kirikiri titlebar Yeah, so anyone know how to solve this? Thanks in advance.
  17. Hi guys, I am working on the Spanish translation of psp OREIMO, I am currently fine with the scripts and story images, but I am stuck in one part. It turns out that I cannot find the location of the scripts / images where the "Ore list" is located, since it is not in the same location of the "RES.dat" where everything else mentioned is, if someone could guide me I would appreciate it.
  18. Hey everyone, I would like to translate an otome called "Psychedelica of the Ashen Hawk" to my mother tongue and the game has that type of file (pck). If anyone knows of a tool or way to work with this file. I would appreciate to hear from you. I will leave the file in case anyone is interested: https://www.mediafire.com/file/xmvc06kxx91bbz4/Script.pck/file
  19. I am translating Kami-sama no You na Kimi e. It's using Kirikiri 2 with .ks is the script. After changing the encoder of .ks file from SJIS to UCS-2 LE, i translate some of the line to vietnamese and then save to test I use XP3Pack to make a patch, when i start the game, it showed error: "Cannot convert given narrow string to wide string" Is it the font issue, or something?
  20. Hi everyone. First time I'm posting here and I hope I can get some help. I'm translating Miniature Garden (https://vndb.org/v16658) in french and I'm near the end of my translation. I'm not the best with these things but I manage to create a patch that works. I use inedit to do the translation and GARbro to create the patch. I don't know if it can be useful but the patch extension is .xp3 and the engine is KiriKiri. I translate from the English version of the game. So here are my 2 problems : 1) Special characters like à, ù, ô, â, ë, œ, etc... are all in bold. It's very unpleasant to read with some letters in bold (and there are some in almost every sentence). So I was wondering if there was a way to put them normal? Or maybe to put everything in bold in this case. 2) Maybe a common issue but I really don't know how to translate the choices since they are not translating while I do it in the file... So if someone can help me with this, I would be really grateful ! Thanks. (I make use of this message to say that if there is a French person who is interested in correcting the patch (errors, rephrasing, etc ...), you can contact me with discord Kudou#9748)
  21. I am able to extract the necessities such as sprites, CG, BG, sounds, etc using GARBRO for the root.pfs files, however I am having difficult on how to extract the scripts to able to configure in-game texts and such for the game. The game uses Artemis Engine and there really isn't much insight or guides on how to extract scripts from games that uses the Artemis engine. I'm hoping someone could help me out as this is my first time doing data and script extractions. Edit: I was able to find scripts with different . endings. .AST, .Lua, .asb but I'm not sure what they exactly are besides the .Lua and still am struggling to find the actual in-game texts. Edit Again: I was able to find the in-game texts as they are all located in .AST files. However, I was wondering on how to repack them into the root.pfs so I can overwrite the original root.pfs folder in the game directory. Edit: Solved this issue. Post closed.
  22. Hello everyone, i am translating a game name "Kami-sama no You na Kimi e" (VNDB) But the script was encoded with Shift-JIS so all Unicode letter i put in (á, ơ, ứ, ồ,...) become "??" How can I put the unicode characters into the Script? And does it have anything to do with the font? Thank you all! *Sorry for my bad English*
  23. Hey guys, So after seeing how big Tasogare no Sinsemilla is, I decided that it may be better to train in the mountains with much, much shorter VNs first. I want to see if I can tackle Summer Surprise, which runs on the Artemis Engine. I'm able to extract the resources and edit the scripts, but how do I repackage it into the root.pfs.xx archive? I've looked around, and there aren't very many resources for the Artemis Engine, and GARbro doesn't create those archives. Thanks for any help and advice you can provide!
  24. Hello I would like to ask for help to translate Hoshizora and Kakaru Hashi Since I extract it with ExtractData but the files where the dialogs go seem to be encrypted or corrupted if someone could help me I would be very grateful
  25. I need help to know if it can be changed and how to change the font of the game
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