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Zalor

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  1. Like
    Zalor reacted to Plk_Lesiak in Digital Seclusion: A visual novel about visual novels [FREE]   
    Huh, well... Now after finishing the game, I wonder what can I add over what Palas already said. I very much agree with him when it goes to the quality of the writing and the presentation. They are superb and while knowing you for quite some times through Fuwa and realizing how personal some of the fragments and protagonist's opinions are distracted me slightly, I think average reader will have an even better time with it.
    The horror subplot however, I can't fully make up my mind on...
     
  2. Like
    Zalor reacted to Plk_Lesiak in Digital Seclusion: A visual novel about visual novels [FREE]   
    I only read like the initial 20 mins before RL interrupted me, but I have to say, the visual style and music are spot-on. I love how thematic all the screams are, along with the ambience and sampled visuals and voices it really transports you to this eerie hikikomori world. I will comment more on the story when I get further into it.
    One technical comment I have is the flickering screen in the blog sections... I know it's for authenticity's sake, but it low-key gave me a headache and I'm usually not very susceptible to such stuff. I wonder if it would be complicated to create an option to toggle it off? It might just be me overdosing on coffee or something though. 
  3. Like
    Zalor reacted to Plk_Lesiak in Now Hiring: Blog Staff   
    I don't know whether there's a better place to post it, so let's go for sharing news here.
    The blog isn't dead completely, so the overall idea behind this thread also isn't dead. I'll probably write more stuff for it too. In the past I was reluctant to do stuff alone to not hijack the frontpage for my EVN agenda, but I think I'm at the point when I'm done giving a shit. Of course, I'll be talking with the rest of leadership about details. Still, other contributors would make the whole undertaking a lot more meaningful.
    And, here's the freshest piece of content, as interview with maybe the most interesting game jam VN dev I've discovered in the past year or so: https://fuwanovel.net/2021/02/interview-with-punishedhag/ Consider checking it out & checking out her work~
  4. Like
    Zalor reacted to SanLiu in Amateur Manga Artist   
    Hello everyone. I'm happy to be here. I like drawing cute anime/manga girls.
     
  5. Like
    Zalor got a reaction from FinalChaos in Digital Seclusion: A visual novel about visual novels [FREE]   
    I would like to say before anything else, that this project is first and foremost an open love-letter to the visual novel medium. I've officially been reading visual novels (granted, on an on-and-off basis) for 10 years now. Hell, I've been posting on these forums for over 7 years. It's safe to say that visual novels are an ingrained part of me at this point. Whether across discussion threads here or blog posts, I've written a lot about my thoughts on visual novels, especially about those that I like. However, even with blog posts that I took lots of time to carefully write up and polish, I never felt like I was able to truly convey my genuine love for the medium. I think with this visual novel, Digital Seclusion, I've finally been able to do that to some respect.

     
    Plot Synopsis: Isolated in a room repurposed into a personal shrine to esoteric Japanese media. Our nameless protagonist has dedicated himself to a collection of retro Japanese computer games, with a particular fondness for early visual novels. Although decaying in a slovenly existence to the untrained eye, his retreat into digital life is enriched by the scripted interactions with various charming 2D girls. His one purpose in life is to chronicle his thoughts and reflections on each of the digital worlds he immerses himself in. However, one day while pulling out another visual novel to review, a girl leaps straight out of the cover art and begins interacting with him, face to face. But perhaps most shocking of all, in a completely unscripted manner.
    Information: Digital Seclusion is completely free. In terms of its length, I would estimate it to be between 1.5 ~ 2 hours long. The current and most likely final version of this VN is version 1.20.
    Download: https://thezalor.itch.io/digital-seclusion
  6. Like
    Zalor got a reaction from Plk_Lesiak in Digital Seclusion: A visual novel about visual novels [FREE]   
    Update: Version 1.20. is now out. @Zakamutt was the editor for this version and he helped a lot. This will likely be the final update to the VN. And if not the final, it is certainly the most significant update. The script has been thoroughly examined and polished of any errors. If any errors do remain they were either intentionally left in as a design decision, or my subconscious just really wants them there lol. 
  7. Like
    Zalor got a reaction from Palas in Digital Seclusion: A visual novel about visual novels [FREE]   
    Update: Version 1.20. is now out. @Zakamutt was the editor for this version and he helped a lot. This will likely be the final update to the VN. And if not the final, it is certainly the most significant update. The script has been thoroughly examined and polished of any errors. If any errors do remain they were either intentionally left in as a design decision, or my subconscious just really wants them there lol. 
  8. Like
    Zalor got a reaction from Zakamutt in Digital Seclusion: A visual novel about visual novels [FREE]   
    Update: Version 1.20. is now out. @Zakamutt was the editor for this version and he helped a lot. This will likely be the final update to the VN. And if not the final, it is certainly the most significant update. The script has been thoroughly examined and polished of any errors. If any errors do remain they were either intentionally left in as a design decision, or my subconscious just really wants them there lol. 
  9. Like
  10. Like
  11. Like
    Zalor got a reaction from Palas in Digital Seclusion: A visual novel about visual novels [FREE]   
    UPDATE: Just updated all the files, lets call this version 1.10. Zakamutt kindly did some work as a proofreader, and I've fixed various typos for this version. There may still be some typos that stubbornly escaped attention, but at least the majority of them should have been taken care of in this release.  
  12. Like
    Zalor got a reaction from Plk_Lesiak in Digital Seclusion: A visual novel about visual novels [FREE]   
    UPDATE: Just updated all the files, lets call this version 1.10. Zakamutt kindly did some work as a proofreader, and I've fixed various typos for this version. There may still be some typos that stubbornly escaped attention, but at least the majority of them should have been taken care of in this release.  
  13. Like
    Zalor reacted to Zakamutt in Digital Seclusion: A visual novel about visual novels [FREE]   
    I think I have really high standards when it comes to purple prose. I want it to be tight as fuck, or it just makes me cringe ever so slightly. Overall, it just felt a lot like jamming unusual words where they did not quite fit, rather than using them as a valid alternative to something more pedestrian. There are also some more consistent phrasing issues like lack of commas, a fair bunch of inexplicable semicolons that should be colons or changed to something else, &c. I'm half inclined to actually try to edit this, though who knows if I'd complete anything. The sections that IMO need the most attention aren't that long, so it's at least plausible. I will say, the typo in this one definitely didn't help me take it seriously.
    (I would instinctively go for a word that actually works with the physical image of a root, such a severed — though really, it would be cool to rephrase it like idk... Longing is easier to manage once its origin has been safely divorced from your reality.)
  14. Like
    Zalor reacted to Zakamutt in Digital Seclusion: A visual novel about visual novels [FREE]   
    ...is this purposely written with a lot of typos and general fuckiness? The vibe a few screens in is good, the prose not so much
    EDIT:
    well, I got 1/1 ends, I guess
    The prose gets better once you stop trying to be pretentious, though there are stil la few pain points probably partly caused by a lack of proofreading. The atmosphere is great, and I appreciated the history-of-vns part of it (it's certainly nostalgic to see titles I too have played...). The presentation is great, so my only real complaint is the unpolished writing.
  15. Love
    Zalor reacted to Palas in Digital Seclusion: A visual novel about visual novels [FREE]   
    Well, I wrote you a PM, but I might as well share my thoughts on it here as well.
     
  16. Like
    Zalor got a reaction from Palas in Digital Seclusion: A visual novel about visual novels [FREE]   
    I would like to say before anything else, that this project is first and foremost an open love-letter to the visual novel medium. I've officially been reading visual novels (granted, on an on-and-off basis) for 10 years now. Hell, I've been posting on these forums for over 7 years. It's safe to say that visual novels are an ingrained part of me at this point. Whether across discussion threads here or blog posts, I've written a lot about my thoughts on visual novels, especially about those that I like. However, even with blog posts that I took lots of time to carefully write up and polish, I never felt like I was able to truly convey my genuine love for the medium. I think with this visual novel, Digital Seclusion, I've finally been able to do that to some respect.

     
    Plot Synopsis: Isolated in a room repurposed into a personal shrine to esoteric Japanese media. Our nameless protagonist has dedicated himself to a collection of retro Japanese computer games, with a particular fondness for early visual novels. Although decaying in a slovenly existence to the untrained eye, his retreat into digital life is enriched by the scripted interactions with various charming 2D girls. His one purpose in life is to chronicle his thoughts and reflections on each of the digital worlds he immerses himself in. However, one day while pulling out another visual novel to review, a girl leaps straight out of the cover art and begins interacting with him, face to face. But perhaps most shocking of all, in a completely unscripted manner.
    Information: Digital Seclusion is completely free. In terms of its length, I would estimate it to be between 1.5 ~ 2 hours long. The current and most likely final version of this VN is version 1.20.
    Download: https://thezalor.itch.io/digital-seclusion
  17. Like
    Zalor reacted to onorub in VN presentation take: mix between puppet plays and comic books?   
    When it comes to presentation in VNs, one discussion that i've seen is that VNs are more like plays than novels. I'd agree with this take because authors that become overly descriptive with every action as if writing a novel makes the reading more tiresome than if a visual or sound effect was used. Thinking about it a bit more, i went a step further and now i think that sprite presentation in VNs may be akin to puppet plays, because the art limitations make it to that the characters can't have the same amount of expressions as regular plays do. Add that to my tiny experience with messing with VN engines where if you're making a conceptual script beforehand, making it in a play format feels more confortable than in a novel format. Finally, the way CGs and sprites are combined work similarly to comic books, where the cooldown moments make more use of certain angles and tricks that the present medium has to make the scenes more interesting while the big key moments have more complex imagery, with the definition of a big key moment being up to the narrative genre.
    I'd like to know more thoughts about it. What storytelling media would you compare VNs to from a presentation standpoint?
  18. Love
    Zalor got a reaction from Chronopolis in Digital Seclusion: A visual novel about visual novels [FREE]   
    I would like to say before anything else, that this project is first and foremost an open love-letter to the visual novel medium. I've officially been reading visual novels (granted, on an on-and-off basis) for 10 years now. Hell, I've been posting on these forums for over 7 years. It's safe to say that visual novels are an ingrained part of me at this point. Whether across discussion threads here or blog posts, I've written a lot about my thoughts on visual novels, especially about those that I like. However, even with blog posts that I took lots of time to carefully write up and polish, I never felt like I was able to truly convey my genuine love for the medium. I think with this visual novel, Digital Seclusion, I've finally been able to do that to some respect.

     
    Plot Synopsis: Isolated in a room repurposed into a personal shrine to esoteric Japanese media. Our nameless protagonist has dedicated himself to a collection of retro Japanese computer games, with a particular fondness for early visual novels. Although decaying in a slovenly existence to the untrained eye, his retreat into digital life is enriched by the scripted interactions with various charming 2D girls. His one purpose in life is to chronicle his thoughts and reflections on each of the digital worlds he immerses himself in. However, one day while pulling out another visual novel to review, a girl leaps straight out of the cover art and begins interacting with him, face to face. But perhaps most shocking of all, in a completely unscripted manner.
    Information: Digital Seclusion is completely free. In terms of its length, I would estimate it to be between 1.5 ~ 2 hours long. The current and most likely final version of this VN is version 1.20.
    Download: https://thezalor.itch.io/digital-seclusion
  19. Like
    Zalor got a reaction from Emi in Digital Seclusion: A visual novel about visual novels [FREE]   
    I would like to say before anything else, that this project is first and foremost an open love-letter to the visual novel medium. I've officially been reading visual novels (granted, on an on-and-off basis) for 10 years now. Hell, I've been posting on these forums for over 7 years. It's safe to say that visual novels are an ingrained part of me at this point. Whether across discussion threads here or blog posts, I've written a lot about my thoughts on visual novels, especially about those that I like. However, even with blog posts that I took lots of time to carefully write up and polish, I never felt like I was able to truly convey my genuine love for the medium. I think with this visual novel, Digital Seclusion, I've finally been able to do that to some respect.

     
    Plot Synopsis: Isolated in a room repurposed into a personal shrine to esoteric Japanese media. Our nameless protagonist has dedicated himself to a collection of retro Japanese computer games, with a particular fondness for early visual novels. Although decaying in a slovenly existence to the untrained eye, his retreat into digital life is enriched by the scripted interactions with various charming 2D girls. His one purpose in life is to chronicle his thoughts and reflections on each of the digital worlds he immerses himself in. However, one day while pulling out another visual novel to review, a girl leaps straight out of the cover art and begins interacting with him, face to face. But perhaps most shocking of all, in a completely unscripted manner.
    Information: Digital Seclusion is completely free. In terms of its length, I would estimate it to be between 1.5 ~ 2 hours long. The current and most likely final version of this VN is version 1.20.
    Download: https://thezalor.itch.io/digital-seclusion
  20. Like
    Zalor got a reaction from Plk_Lesiak in Digital Seclusion: A visual novel about visual novels [FREE]   
    I would like to say before anything else, that this project is first and foremost an open love-letter to the visual novel medium. I've officially been reading visual novels (granted, on an on-and-off basis) for 10 years now. Hell, I've been posting on these forums for over 7 years. It's safe to say that visual novels are an ingrained part of me at this point. Whether across discussion threads here or blog posts, I've written a lot about my thoughts on visual novels, especially about those that I like. However, even with blog posts that I took lots of time to carefully write up and polish, I never felt like I was able to truly convey my genuine love for the medium. I think with this visual novel, Digital Seclusion, I've finally been able to do that to some respect.

     
    Plot Synopsis: Isolated in a room repurposed into a personal shrine to esoteric Japanese media. Our nameless protagonist has dedicated himself to a collection of retro Japanese computer games, with a particular fondness for early visual novels. Although decaying in a slovenly existence to the untrained eye, his retreat into digital life is enriched by the scripted interactions with various charming 2D girls. His one purpose in life is to chronicle his thoughts and reflections on each of the digital worlds he immerses himself in. However, one day while pulling out another visual novel to review, a girl leaps straight out of the cover art and begins interacting with him, face to face. But perhaps most shocking of all, in a completely unscripted manner.
    Information: Digital Seclusion is completely free. In terms of its length, I would estimate it to be between 1.5 ~ 2 hours long. The current and most likely final version of this VN is version 1.20.
    Download: https://thezalor.itch.io/digital-seclusion
  21. Like
    Zalor got a reaction from German Espoir in (IN DEVELOPING) Fading Sky [tragic][strong story][voiced]   
    I see a lot of people advertise their visual novels here, and this is the first one in a LONG time that actually has piqued my interest and impressed me. You seem to have genuine passion for not just your idea, but for visual novels as a medium. The premise for your VN is also quite interesting. Please keep us posted as you make progress! 
  22. Like
    Zalor reacted to German Espoir in (IN DEVELOPING) Fading Sky [tragic][strong story][voiced]   
    Team Beyond has started developing its Fading Sky pilot project!
    Fading Sky is a visual novel storytelling game. This is a tragic and sad story set in a fantasy world after a global magical catastrophe. We were inspired by a series of games like Fate (Fate/stay night, Fate/Zero), Science Adventure (Steins;Gate, Chaos;Head), and of course Utawarerumono.
    GAMEPLAY
    The main features of the Fading Sky gameplay:
    - narration in the style of a visual novel with full voice acting (in English and Russian).
    - two main characters, the player's choice.
    - non-linear story with a choice.
    - the ability to influence the fate of two worlds at once.
    - Thoughtful and detailed dark fantasy setting.
    - study of the history of the world and characters.
    - torn pages of the book "The myths of Arret" describing the history of the world of Arret, which can be found in the most unexpected places in the game world.
    - more than 10 story endings.
    - eroge-element for PC versions of the game as a separate patch.
    GRAPHIC ARTS
    Fading Sky is a 2.5D RPG with fully animated scenes and characters. FullHD native resolution (1920 x 1080). A team of talented artists is working on this.
    PLOT AND CHARACTERS
    Fading Sky will tell you a tragic tale of the last moments of Arret's world. A story about those who will witness this, together with whom you will learn the history of the rise and fall of this once beautiful world.
    The tension of our story will strike from the very beginning of the narrative and will increase as the reason for which three of our contemporaries ended up in this dying world is clarified. In an attempt to understand what is happening, they will somehow close the last chapter of this mysterious story.

    LORE
    Inspired by various fantasy stories and a little bit of Celtic mythology, we created our own universe, which we called Fading Dimension or simply FD. This is elaborate lore, at many the era before the events of this game.
    We hope that Fading Sky will become just a small island in the Sea of Void of our history and a starting point for the implementation of all our ideas. We are also working on a card game in the FD universe rewound several eras before the start of the disaster.
    TECHNICAL PART
    The game is being developed on the studio's own engine FadingEngine, which is built on C++, OpenGL, and FMOD technologies, which allows the project to be ported to almost any of the well-known gaming platforms, from Windows/Linux to iOS/Android and even PS/XBOX.
    AS AN INTRODUCTION TO STORY
    History turns into legends, legends into myths, myths into fairy tales that are quickly forgotten. Perhaps once the world was different, lived according to different laws and unspoken rules, carried other creatures and other plants on its body. Served as a book for thousands of forgotten but massive stories.
    One of these stories has not yet received a full ending. Although its beginning has long been forgotten, the trace still stretches from the depths of eras and grows with a heavy echo with each shift of hands of the world clock.
    The beginning of the story has long been forgotten... but its end is near, and it will touch the three inhabitants of the city of Bristol, which is located somewhere in the British Isles.
    2026, May 13th. From the very morning, it was raining, and the sky did not clear up that day again...
    NEAREST PLANS
    Soon, we plan to release a demo version of the game (Fading Sky: One dream before), which will become the zero chapter of the whole story, i.e. it will be a separate short backstory a few hours before the main plot of Fading Sky. We are also planning to release a trailer, where we are ready to show both an animated introduction to the game and some of the gameplay itself (where we will try to do without story spoilers).
    After that, we hope to launch the company on Kickstarter or Pathreon (we haven't decided exactly yet, but we already have interesting material rewards for our future bakers).
    We are glad that we have begun work on this project and sincerely hope that you will like it.
    Subscribe to us on social networks:
    www.facebook.com/groups/fadingskygame
    www.vk.com/fading_sky_game
    Follow us on Twitter:
    www.twitter.com/tea_beyond
    Leave your feedback - we welcome any opinion from our future audience, especially if it helps us expand our universe and, as a result, will interest you!
    See you soon in the spaces of FD!
    With you was a game designer and programmer, composer and screenwriter, and a little more the head and producer of the Fading Sky project German Espoir.


  23. Like
    Zalor reacted to Szabo Sandor Istvan in NEW! Visual novel engine - Talefab.com   
    Hey Novellers!
    I'm a newbie here, but with decent knowledge of indie game development. I always liked visual novels, and especially FF series' storytelling concepts.
    I wanted to make my own visual novel (mixed with RPG elements), but was too bored to learn Ren'Py, and couldn't afford Visual Novel Maker.
    So I started to build my own visual novel engine, and I think it turned out pretty good. I though it could be useful for others too, so I just released it - for FREE!
    The game engine's URL:
    https://talefab.com/
    My main focus points were:
    No coding required Short learning curve, but deep enough to make a decent game Items with interactions and conditioning Easy branching The product is released now, and I just made some test games:
    A short visual novel: https://talefab.com/game-preview/the-lost-amulet-g1.html
    An escape room: https://talefab.com/game-preview/escape-from-my-home-g11.html
    A word learning educational game: https://talefab.com/game-preview/find-lucifer-g2.html
    A demo game, which can be imported in a new project: https://talefab.com/game-preview/find-lucifer-g2.html
    Feel free to register, create and play games, and share your opinion.
    Your voice matters!
    PS: some screenshots

  24. Like
  25. Like
    Zalor reacted to Tay in Forums Updates and Emi as Admin   
    Good morning everybody,
    Tonight I'm planning on finishing the update process for the forums (including all themes) as well as finalizing some back-end sharing necessary for Emi to take over my admin duties. I'm still alive and around, paying for the site (etc.), but enough is enough and this is what needs to happen. 
    I'll post later today with more definite hours/timezones for the update, and will hop on Discord closer to the appointed FuwApocalypse hour.
    Much < 3,
    Tay
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