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Zalor

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  1. Love
    Zalor reacted to rax in Hello Everyone introducing me   
    Hello Everyone,you can call me rax.
    I'm new here and i really likes Visual Novel.I found this forum because of the user called Zalor playing his novel called Digital Seclusion and  ended up making me want to create an account on this forum.
    i am playing Visual Novels since 2017 and these days i can say that i really like Visual Novels.i have a Youtube Channel too that i do videos of gameplay of Visual Novels and some times Speedrun of Visual Novels just for hobby and passion in my channel called "corner of the caatinga"-Cantodocatinga (its a portuguese-Brazilian Youtube channel.)
    i hope i can enjoy in this forum because i am very reserved and not very talkative.
    My Favorite Visual Novels are Muv Luv Alternative (i read all trilogy and some spin-offs but i prefer Muv Luv Alternative),Fate/Stay Night,Clannad,Steins;Gate,Tsukihime,Sengoku Rance and some other Visual Novels.
    i like the Visual Novels of Key too.
    Well i guess thats it.Good day to all ^^/
     
  2. Like
    Zalor reacted to NowItsAngeTime in If My Heart Had Wings/Konosora got me to try a Glider ride (vlog)   
    Ever since I read If My Heart Had Wings/Konosora, I've always wanted to try out at Glider ride at least once. I was able to accomplish that, and even make a short vlog about it. You can view my experience in this video:
     
  3. Like
    Zalor reacted to Plk_Lesiak in Fuwanovel Reviews/Fuwazette content feed & discussion thread   
    Good morning good people of Fuwa! As the person that is keeping the main site slightly less dead than it could've been, I decided I could use a space to post about new content without making new threads every time. Here I (or possibly other authors) will post updates whenever something goes up on Fuwa's frontpage – feel free to comment & discuss.
    This weekend I published a review of ebi hime's The Mermaid of Zennor, a very interesting and very angsty psychological drama VN. Consider checking it out and leaving your impressions here or in the comments under the article!
  4. Like
    Zalor reacted to frogstat in White Album 2 Translation Project [Todokanai TL]   
    Todokanai Translations Presents
    White Album 2

    https://vndb.org/v2920 & https://vndb.org/v7771
    Description
    Howdy 🤠
    The upcoming patch will include translations for the entirety of White Album 2. That includes Introductory Chapter, Closing Chapter & Coda.
    Beyond that, the patch will also revise the contents of the questionable partial patch we released before, including retranslations of whole parts that were beyond saving.
    Further beyond that, our lovely programmers have managed to fiddle around with the script to include 14 new PS3 exclusive CGs to our upcoming patch. 
    That's 1 new CG for introductory Chapter, 11 new CGs for Closing Chapter, and 2 new CGs for Coda. 
    Example
    Old (boring) https://i.imgur.com/1eImCMQ.png
    New (cute) https://i.imgur.com/rQIbc5k.png
     
    Todokanai Translation Team
    Project Lead Gauche Suede
    Translators Frogstat, Gauche Suede
    Editors Krizs, Gauche Suede, Oddflex
    TLC Frogstat
    Programmers Avuxo, Jonathansdf
    Typesetter Observer of Time
    Graphics Diamondketo
    Playtesters Shinyyyjoke, Epika07, Slaanesh, Evil Pony
     
    Progress
    Translation, Editing, TLC & Playtesting is complete.
    There is still no definite release date, but a patch should be ready during November.
     
    Feel free to ask any questions you have about the project.
    Also consider joining our discord server https://discord.gg/5rrxEUN
     
  5. Like
  6. Like
    Zalor reacted to Palas in Any interest in developing VN's in Unity without coding?   
    Boy, would you have saved my life years ago. I wanted to develop a visual novel in Unity but the limitations (in text management mostly) got the better of me.
    I know for a fact many people would be interested in a package that provides a reliable environment for developing VNs in Unity. It doesn't really need to be programming-free, exactly: goal-oriented documentation (kinda like Ren'Py's cookbook, which teaches features rather than the tools) would go a long way for people who don't really want to learn all about Unity, because it's way too vast.
  7. Like
    Zalor reacted to VisualNovelX in Any interest in developing VN's in Unity without coding?   
    Hey there developers, and potential developers, of Fuwanovel. I have been interested in visual novels for quite some time and have come across so many posts by people who are saying that they want to develop a visual novel but can't due to their lack of ability in programming.
    Therefore I thought it might be interesting to have a programming-free solution for it and looked into it and found quite a few engines which allow creating Visual Novels without code. But almost all of them cost money, which most starting developers do not want to pay, or they are heavily outdated/abandoned.
    I have been working with Unity for quite some time and was looking into making a package for Unity that would allow you to create visual novels without coding. Of course I want to create it in a way that you can add on to it if you do have the ability to code in C#.
    Long story short, my actual question is the following:
    How much interest would there actually be in a FREE Unity package that would allow you to make a visual novel without coding?
    One of the main reasons I feel that Unity is a great choice is due to the sheer amount of resources out there for it. So if you wanted to add anything to your project or the framework, there would most likely be a tutorial or code snippet for it somewhere.
    Anyways, I just wanted to know if there would be any interest in it. I have already started working on a prototype and already have most of the initial dialogue system setup.
    If there would be any interest, feel free to reply post your opinion and questions.
    PS, I hope this was the right thread to post this question in. If not, feel free to move it mods.
    Regards
    VNX
  8. Like
    Zalor got a reaction from VernonZirconKitsune in Do you prefer new VN titles announced early or when it's really close to releasing?   
    From a marketing standpoint (A) is probably always better. But from my perspective as a consumer, I always prefer (B). It respects consumers more by being straight to the point, where as (A) is focused more on creating hype above all else (just look at the gap between the expectations movie trailers create, and then the actual movies themselves). (B) also allows more creative freedom, since you can change your work as many times as you want until you release it. But with (A), especially if you raised money via Kickstarter, you have to commit to the originally advertised mission. Else you risk pissing off your backers and followers. 
    Overall, (A) seems more corporate, restrictive, and sometimes even fake. Whereas (B) feels more personal, honest, and open to creativity since it's not as focused on winning over the crowd. 
  9. Like
    Zalor reacted to Mehnot in How do you pronounce Narcissu in English?   
    Feel free to skip this if you are not interested in the history. I won't be offended lol.
    There's a sequence of sound changes that made the "c" character sound like an /s/ in the word Narcissus and other Latin borrowed words. The gist of it is that before a front vowel, namely /e/ and /i/, the /k/ became palatalized into a /t͡ʃ/ (sounding like the "ch" in church), which later became simply /ʃ/ (sounding like the "sh" in sharp) and then lost its palatalization again to become /s/. Since this didn't happen with all vowels but front vowels only, we get that weird alternation where sometimes the "c" sounds like "k" and sometimes like "s". English borrowed the problems along with Latin and especially French loanwords.
    I had read the VN and for some reason that never occurred to me! That answers the question then, thank you!
    Since I'm not a native English speaker I wouldn't dare suggest a most "natural" pronunciation, so I just tried to offer you some options with their corresponding justifications. But for what it's worth, I agree, it's probably best to not overcomplicate things. If everyone seems to pronounce it like you did in your 3rd recording, Narsissu, and considering the -su stands for "suicide" and those sounds are preserved very clearly in that pronunciation, I'd definitely be leaning towards this one.
  10. Love
    Zalor got a reaction from Mehnot in How do you pronounce Narcissu in English?   
    Thank you! I was not expecting such an informative reply, I really appreciate it! I was surprised that the Latin pronunciation uses a "k", and it seems to be the basis for the Japanese. According to one of the official translators of Narcissu, the reason that Narcissu gets rid of the final "s", making a "su" instead, is because its suppose to stand for "Suicide". Which is a significant theme in the story. So it seems they took the latin pronounciation and modified the ending to "su" for thematic reasons. 
    It does seem however that most people in English use the "Narsissu" pronunciation. So if I want to avoid a whole segment justifying my pronunciation in the video, it might be easier to default to that. 
  11. Like
    Zalor reacted to Mehnot in How do you pronounce Narcissu in English?   
    I believe pronouncing it like it's supposed to be pronounced in English is a safe bet. So,  /nɑɹˈsɪsəs/.
    I'm not sure where the japanese pronunciation might come from, but if I had to take a guess, it's either from Latin, where the "c" is /k/, or from the original Greek "νάρκισσος"  /ˈnar.kis.sos/.
    Taking the guess a bit further, it might be the case that they took the Latin nominative "narcissus" and removed the final -s, thinking that would get rid of the plural even if the plural of the second declension doesn't end in -s but in -ī, narcissī. It seems like a plausible misunderstanding to me, what do you think?
    TL;DR:
    The options seems to be either /nɑɹˈsɪsəs/ or /nɑɹˈsɪsə/ for the English pronunciation (introducing an /s/ for the heck of it in the first case), or if you don't mind stepping out of English's phonology, then you can go with the -incorrect- Latin /nar.ˈkis.su/.
    In the end it's a made up word so whatever floats your boat I guess!
    EDIT:
    You can hear how the Latin word is supposed to be pronounced here: https://forvo.com/word/narcissus/#la
    I decided to use IPA for this reply because trying to convey phonetic information without it, even more so when I'm not a native English speaker seems sketchy to say the least. I apologize if you are not familiar with it.
  12. Like
    Zalor got a reaction from Dreamysyu in Do you prefer new VN titles announced early or when it's really close to releasing?   
    From a marketing standpoint (A) is probably always better. But from my perspective as a consumer, I always prefer (B). It respects consumers more by being straight to the point, where as (A) is focused more on creating hype above all else (just look at the gap between the expectations movie trailers create, and then the actual movies themselves). (B) also allows more creative freedom, since you can change your work as many times as you want until you release it. But with (A), especially if you raised money via Kickstarter, you have to commit to the originally advertised mission. Else you risk pissing off your backers and followers. 
    Overall, (A) seems more corporate, restrictive, and sometimes even fake. Whereas (B) feels more personal, honest, and open to creativity since it's not as focused on winning over the crowd. 
  13. Like
    Zalor reacted to adamstan in How can Visual Novels improve their storytelling?   
    Well, ok But could I perhaps ask you in the future to include at least some summary/abstract when you post your videos as thread starters? Some of the topics are interesting, but I really find it a chore to sit through video - unless it contains something that couldn't be written.
    So I guess I'm the exact oposite of that:
    I prefer to read lots of paragraphs than to have to watch someone tell me the same thing on the video
  14. Like
    Zalor got a reaction from adamstan in How can Visual Novels improve their storytelling?   
    Weird you made this topic, as the past couple of days I've been working on a script for a video that in many ways is all about this. Ultimately though, I think the only real solution is for actual writers (the type of people who write novels) to start writing VNs. While I won't say I am exactly optimistic that this will start happening, there are a couple reasons why I think this might happen.
    Simply, nobody really reads anymore. I mean that somewhat hyperbolically, but if you look at statistics the amount of people who read novels and short stories for entertainment has been dropping practically every year. I read a statistic a couple years ago that only around 20% of American's read more than 2 books in an entire year. The new media, notably video games and online videos have completely enthralled two generation (most millennials and the entirety of Gen Z). And lets not forget, that even boomers, many of whom qualify as being elderly, were the original TV generation.  
    One of my favorite self-published books to come out in the past couple of years is false kotatsu. It's a great novella, and nobody knows about it. It has no reviews on Amazon, and on Smashwords the one review of it was actually written by a personal friend of mine (who recommended it to me in the first place). If you want people to read your novel these days, you need one of two things, and unfortunately talent isn't one of them. You need to already have a decent social media following, or you need to have a solid connection in the publishing industry. And even then, the amount of people who will read your work, compared to the amount of people playing the latest games, even indie games, is miniscule.
    So if you want to tell stories, and you actually want people to experience them, the one (false) option people think they have is to make a video game. Now this is going to be a point I will go into detail in my video, but while video games can certainly feature great writing, for a game to be good it is critical for its level of interaction to also be good. Interactivity is always at least slightly more important than writing in video games, even in plot focused ones. And if you disagree with me, please wait for my video because I go into much more detail in that (I already wrote that part of my script).
    Visual Novels on the other hand, are a medium that function under a different system of poetics than games do. Visual Novels is where writing is top dog. A great story won't save a game with completely ass gameplay. But great writing, combined with at least mediocre visuals and audio, can make for a great VN. Because visual novels are multimedia, and in many respects close to video games, the coked out brains of a generation raised on the screen can appreciate them more naturally than many of them can stomach to read a conventional book.
    Writers who want to share their stories would be wise imo, to start using that talent in making VNs. And likewise, visual novels would strongly benefit by having competent writers migrate over. Since it's a medium, that appreciates good writing above all else
     
    Tl;DR: This is exactly why I'm planning to make a video about everything I just wrote, because it feels like in many cases nobody wants to read anything longer than a single paragraph
  15. Like
    Zalor reacted to NowItsAngeTime in How can Visual Novels improve their storytelling?   
    Where's your video gonna be posted so I can watch it when it's out?
  16. Like
    Zalor got a reaction from NowItsAngeTime in How can Visual Novels improve their storytelling?   
    Weird you made this topic, as the past couple of days I've been working on a script for a video that in many ways is all about this. Ultimately though, I think the only real solution is for actual writers (the type of people who write novels) to start writing VNs. While I won't say I am exactly optimistic that this will start happening, there are a couple reasons why I think this might happen.
    Simply, nobody really reads anymore. I mean that somewhat hyperbolically, but if you look at statistics the amount of people who read novels and short stories for entertainment has been dropping practically every year. I read a statistic a couple years ago that only around 20% of American's read more than 2 books in an entire year. The new media, notably video games and online videos have completely enthralled two generation (most millennials and the entirety of Gen Z). And lets not forget, that even boomers, many of whom qualify as being elderly, were the original TV generation.  
    One of my favorite self-published books to come out in the past couple of years is false kotatsu. It's a great novella, and nobody knows about it. It has no reviews on Amazon, and on Smashwords the one review of it was actually written by a personal friend of mine (who recommended it to me in the first place). If you want people to read your novel these days, you need one of two things, and unfortunately talent isn't one of them. You need to already have a decent social media following, or you need to have a solid connection in the publishing industry. And even then, the amount of people who will read your work, compared to the amount of people playing the latest games, even indie games, is miniscule.
    So if you want to tell stories, and you actually want people to experience them, the one (false) option people think they have is to make a video game. Now this is going to be a point I will go into detail in my video, but while video games can certainly feature great writing, for a game to be good it is critical for its level of interaction to also be good. Interactivity is always at least slightly more important than writing in video games, even in plot focused ones. And if you disagree with me, please wait for my video because I go into much more detail in that (I already wrote that part of my script).
    Visual Novels on the other hand, are a medium that function under a different system of poetics than games do. Visual Novels is where writing is top dog. A great story won't save a game with completely ass gameplay. But great writing, combined with at least mediocre visuals and audio, can make for a great VN. Because visual novels are multimedia, and in many respects close to video games, the coked out brains of a generation raised on the screen can appreciate them more naturally than many of them can stomach to read a conventional book.
    Writers who want to share their stories would be wise imo, to start using that talent in making VNs. And likewise, visual novels would strongly benefit by having competent writers migrate over. Since it's a medium, that appreciates good writing above all else
     
    Tl;DR: This is exactly why I'm planning to make a video about everything I just wrote, because it feels like in many cases nobody wants to read anything longer than a single paragraph
  17. Like
    Zalor reacted to Mehnot in Need help. I'm suffering from severe depression now...   
    I never thought I would be the one to ever say this, but go outside and get some air. Seriously. 
  18. Like
    Zalor got a reaction from webwonders in So you want to create a Visual Novel...   
    I finished reading the entire guide. This is great stuff, and a must read for anybody considering developing a visual novel. I vote for this to get pinned.
     
    Question for the OP:
    If you ever watched the anime Welcome to the NHK, how accurately did it depict the development process of a VN? Here is a humorous example of character creation in the early phases:


  19. Like
    Zalor reacted to Darbury in Hitokata Translation Project [Released]   
    Darbury presents Darbury’s Old Visual Novels for Old People Named Darbury
    Will anybody care about this TL other than me? Probably not. So let’s just agree to call it a micro-niche release, okay?
    Anyway, there’s this doujin VN called Hitokata. It’s old. Came out 20 years ago, in fact. A one-person labor of love released at the turn of the century. It’s also well-regarded in the Japanese freeware VN community. Start poking around people’s top 10 lists of free VNs and you’ll be surprised how often it turns up. I mean, not Narcissu often… but enough.
    Why? Nostalgia maybe. Back in the day, a 100% free VN that clocked in at 10+ hours was something of a rarity. And one that was sorta good? Doubly so. The game was also surprisingly influential, picking up the time-loop ball from YU-NO and running with it before that trope became a total cliche. Even now, you’ll often see Hitokata referenced in reviews and discussions of doujin VNs with timey-wimey narratives.
    Great. So what the hell is it about, Darbury?
    Glad you asked. Here’s a little write-up:
    Ancient demons, teenage angst, fresh fish… What more could you want, right?
    Hitokata never made it to the West for a variety of reasons: a graphically bare-bones first release; an over-reliance on repetition; and an odd mix of cornball humor and existential dread. (Plus, if I’m being honest, the narrative can be slightly clunky at times.) It was popular enough in Japan, however, to merit a commercial remake for mobile — first for feature phones, then Android/iOS. And with that came a whole new generation of fans.

    A very stupid localization
    Everyone had a COVID hobby to keep them sane over the past year, and working on Hitokata was one of mine. It started as a simple translation of the NScripter original, but when I was done, I was visited by a series of increasingly stupid thoughts:
    Stupid Thought #1: Hey, this VN isn’t very pretty. Maybe I can just add the backgrounds from the mobile release. Stupid Thought #2: Heyy, now that I’ve added the backgrounds, it probably won’t be much more work to add the sprites. Stupid Thought #3: Heyyy, now that I’ve added the sprites, it probably won’t be much more work to add the sounds and music. Stupid Thought #4: Heyyyy, now that I’ve added the sounds and music, it probably won’t be much more work to add the UI. Stupid Thought #5: Heyyyyy, now that I’ve added the UI, why don’t I just port this whole thing to Ponscripter. By the time the stupidity stopped, I’d more or less done a ground-up rebuild of the game. Whoops! On the bright side, it means there are now two distinct versions of the TL patch: Hitokata Classic, a straight TL of the original game; and Hitokata Enhanced, with all the added bells and whistles. Here’s a side-by-side comparison of an early screen to show how those two versions stack up.
    Screenshots:
    CLASSIC | ENHANCED
    So, if your name is Darbury and you like old doujin VNs, you can find more info on the patch here. (You're also incredibly handsome. Good on ya.) If you’re anyone else, just go play Musicus! already.
  20. Like
    Zalor got a reaction from Chronopolis in The Bare Minimum Required to Read Visual Novels in Japanese   
    I've spent enough time learning Japanese, befriending lots of other people who were learning Japanese, and hanging out on otaku forums to know that at least half of what you hear is... misleading at the very least. Anyone genuinely interested in jumping the gun and learning Japanese should read this: A Friend of Mine Learned Japanese in 1 Year
    From what I've witnessed in my own irl observation (and I've met safe to 100 people that have studied Japanese), unless they grew up speaking Chinese or Korean it took them a minimum of 4 - 5 years to get good at the language. I'm talking JLPT N2  - N1 level. And pretty often, it took more than that. Because people learn at different paces.
    Now if your only concern is reading, and you genuinely have no interest to ever communicate (speak or write) in Japanese, then you can probably get to an N2 - N1 reading level in 3 years if you study grammar and vocab diligently, and after getting a solid foundation in those read Japanese nonstop. I have known a handful of people like this, but most normal people can't and shouldn't do this. Most people burn out if they go too intensive for too long. Language learning for most people is like the Tortoise and the Hare, slow and steady wins the race. Please don't feel ashamed if you aren't N1 fluent in 3 years, or even 5 years. Because I feel in their push to encourage people to learn Japanese, sometimes Otaku communities unintentionally instill a sense of shame in people who don't learn super fast. Again, if you aren't Chinese or Korean, taking 5 - 10 years to get to JLPT N1 level is entirely normal.
    To specify, Koreans have an advantage because their grammatical system is relatively close to Japanese. And many words sound similar as well. If you know Chinese you already know the meanings of most Kanji, which is a huge advantage because this easily knocks out the hardest part of the language for many people. I should also add, anyone that is already multilingual, even if its not in Korean and/or Chinese also has an advantage because their brains are already more flexible when it comes to languages. 
  21. Like
    Zalor got a reaction from adamstan in The Bare Minimum Required to Read Visual Novels in Japanese   
    I've spent enough time learning Japanese, befriending lots of other people who were learning Japanese, and hanging out on otaku forums to know that at least half of what you hear is... misleading at the very least. Anyone genuinely interested in jumping the gun and learning Japanese should read this: A Friend of Mine Learned Japanese in 1 Year
    From what I've witnessed in my own irl observation (and I've met safe to 100 people that have studied Japanese), unless they grew up speaking Chinese or Korean it took them a minimum of 4 - 5 years to get good at the language. I'm talking JLPT N2  - N1 level. And pretty often, it took more than that. Because people learn at different paces.
    Now if your only concern is reading, and you genuinely have no interest to ever communicate (speak or write) in Japanese, then you can probably get to an N2 - N1 reading level in 3 years if you study grammar and vocab diligently, and after getting a solid foundation in those read Japanese nonstop. I have known a handful of people like this, but most normal people can't and shouldn't do this. Most people burn out if they go too intensive for too long. Language learning for most people is like the Tortoise and the Hare, slow and steady wins the race. Please don't feel ashamed if you aren't N1 fluent in 3 years, or even 5 years. Because I feel in their push to encourage people to learn Japanese, sometimes Otaku communities unintentionally instill a sense of shame in people who don't learn super fast. Again, if you aren't Chinese or Korean, taking 5 - 10 years to get to JLPT N1 level is entirely normal.
    To specify, Koreans have an advantage because their grammatical system is relatively close to Japanese. And many words sound similar as well. If you know Chinese you already know the meanings of most Kanji, which is a huge advantage because this easily knocks out the hardest part of the language for many people. I should also add, anyone that is already multilingual, even if its not in Korean and/or Chinese also has an advantage because their brains are already more flexible when it comes to languages. 
  22. Sad
    Zalor got a reaction from Fiddle in Miura (Berserk mangaka) Passed Away Recently   
    I was honestly shocked. Apparently he died on May 6th but it was only just recently announced. RIP 
    It was always joked that Miura would die before finishing Berserk, but I don't think anyone expected it to happen like this when he was still relatively young. 
    Edit: In case you want sources more official than Wikipedia, here you go. Cnet and Kotaku. 
  23. Sad
    Zalor got a reaction from Plk_Lesiak in Miura (Berserk mangaka) Passed Away Recently   
    I was honestly shocked. Apparently he died on May 6th but it was only just recently announced. RIP 
    It was always joked that Miura would die before finishing Berserk, but I don't think anyone expected it to happen like this when he was still relatively young. 
    Edit: In case you want sources more official than Wikipedia, here you go. Cnet and Kotaku. 
  24. Sad
    Zalor got a reaction from Dreamysyu in Miura (Berserk mangaka) Passed Away Recently   
    I was honestly shocked. Apparently he died on May 6th but it was only just recently announced. RIP 
    It was always joked that Miura would die before finishing Berserk, but I don't think anyone expected it to happen like this when he was still relatively young. 
    Edit: In case you want sources more official than Wikipedia, here you go. Cnet and Kotaku. 
  25. Like
    Zalor reacted to Plk_Lesiak in How open are you to the idea of playing a VN with a Black Protagonist ?   
    Man, please don't... This is so cringe. You're turning a good idea into this weird social activism exercise that will appeal only to people that are already in your narrow niche and scare off everyone else. The indie VN community in the West is already very progressive. It doesn't need this virtue signalling and if you think there's some forms of diversity/representation that are too rare, remedy that by action (making your VN the way you feel is appropriate) and promoting games that already fit it (I assure you, if you look at game jams such as NaNoRenO or Yuri Game Jam and commercial projects by devs that show up there, you'll find plenty of diversity).
    And really, you should be talking to other devs about this stuff, in places such as Lemma Soft and VN Devs subreddit. That's where you could make a difference.
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