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Zalor

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  1. Like
    Zalor reacted to DarkZedge in What is your least favorite type of route plot?   
    I hate childhood friends routes, they're so samey, bland and boring.
  2. Like
    Zalor got a reaction from Gibberish in Nazi VN Idea   
    Going to agree with Clephas here generally, but I'll add my two cents. 
    When it comes to any work of fiction that focuses on a particular time period/setting, they tend to be best when they are really well researched. If you focus the story less on being a dating sim and more on the mystery of German/Nazi research, not only would it be potentially more interesting. But it could mitigate some political backlash.   
    Specifically if you avoid any sort of moralizing of Nazi characters, and display careful and meticulous research into the horrors of their research (might want to look into this guy as well as his associates a bit), you could avoid most pitfalls in public opinion and still tell an interesting story. 
  3. Like
    Zalor reacted to Wolfhound1730 in Nazi VN Idea   
    I've been humbled by much of the criticism I've received.  Sometimes the best criticism isn't all that positive.  So, I've decided to change the story quite a bit.  First off, there will be no romantic subplots.  That would be extremely rude to people who lived through that period, to boil their suffering to a mere romantic subplot, so we will remove that completely.  The Jewish Girl, named Anna, will not be a doctor, but she will be hiding and you discover her on a patrol (MC joins the Nazis to track down the machine, by the way).  And the Nazi girl, named Emily, will turn in Anna, and you have to save her from death.  The machine is called "Die Glocke", by the way.  It was a theorized Nazi time machine.  MC will have to uncover the machine before they can take over the world.  I want to make this as historically accurate as possible, at least in some respects, so we need to make sure we're not doing that is inaccurate.  And we want to be respectful to the real people who suffered in this time period.  I might want to create a fake history inspired by Nazi Germany, but I need to think about that for a while.   
    Once again, thank you all. 
  4. Like
    Zalor got a reaction from Dreamysyu in Nazi VN Idea   
    Going to agree with Clephas here generally, but I'll add my two cents. 
    When it comes to any work of fiction that focuses on a particular time period/setting, they tend to be best when they are really well researched. If you focus the story less on being a dating sim and more on the mystery of German/Nazi research, not only would it be potentially more interesting. But it could mitigate some political backlash.   
    Specifically if you avoid any sort of moralizing of Nazi characters, and display careful and meticulous research into the horrors of their research (might want to look into this guy as well as his associates a bit), you could avoid most pitfalls in public opinion and still tell an interesting story. 
  5. Like
    Zalor reacted to Clephas in Nazi VN Idea   
    Mmm... I'm going to be clear that the idea behind this has me a bit skeptical.  I'm going to state my reasons below.
    1.  The Nazis didn't make exceptions for 'useful' Jewish people.  During the war, while individuals might shelter or help a Jewish individual escape from the pogrom, you didn't see them being spared from the camps or execution in the open.
    2.  People who get involved in the kind of dogma you see here don't change their minds easily.  A three hour VN wouldn't provide a 'feels real' experience for a Nazi party member from that era changing their colors, no matter how you worked it.  Even more so with people in positions of authority, since the party of the era selected loyalists for positions of any sort of influence, and people who showed any sign of wavering didn't make it up through the ranks.  This is even more so with women, since women in positions of influence (rare to the extreme) were usually 'mothers of the Aryan Race'.  
    3.  This is a reinforcement of 2, in that it needs to be stated that logical arguments do not change the minds of dogmatists. 
    4.  Timing.  This is really, really bad timing.  With what is going on right now, Nazi-related fiction is radioactive.  It doesn't matter how you handle it, it will backfire against you.
    Edit: 
    To clarify, I'm not trying to be a jerk about this.  I'm merely warning you that this is likely to be the reaction from people who really think about your game's concept.  My advice is to eliminate the romantic elements completely or cut out one of the heroines.  
  6. Like
    Zalor reacted to Darren Curtis in Darren's Commercially Free Music   
    You're welcome! Thank you for the kind words! Much appreciated!
    Yes, I've worked with several developers over the last few years and many of them were small teams. I'm a struggling artist myself, so I'm definitely very aware of budgetary constraints! Haha.
    This is just something I do to try to give back in some small way because I know what it's like trying to scrape things together. But hey, it helps me out too. The more people use my stuff, the more it gets my name out there. And I'm always very grateful for that!
  7. Like
    Zalor got a reaction from Darren Curtis in Darren's Commercially Free Music   
    Hey Darren, thank you so much for doing this. One of the most difficult aspects of deving a VN is that it isn't just writing/scripting, but visuals and music play a huge role as well. But especially for smaller teams or individuals starting out, getting all the required assets can be quite difficult. So free quality music helps a lot!
  8. Like
    Zalor reacted to Darren Curtis in Darren's Commercially Free Music   
    Hello Everyone!
    My name is Darren and I'm a freelance composer. Over the last few years I've been writing free to use music in my off time for anyone to use in their projects, even commercially. Currently, I have just over 150 tracks spanning multiple genres available to download here: darrencurtismusic.com
    Each track you download comes with a signed Materials Release so you can prove you have my permission to use the music, should you ever need to.
    A couple of my latest releases:
    "Time's Up" is a tension building theme with dark strings, brass and some clocks.
    "Eternal Sleep" is a sad medieval type track featuring the Bazantar.
    If you have any questions or concerns, feel free to write me at desperatemeasurez@yahoo.com and I'll get back to you as soon as I'm able. I hope everyone enjoys and finds something useful
    Best wishes,
    Darren
  9. Like
    Zalor reacted to Narcosis in New VN Publisher ANIPLEX.EXE blocks Europe   
    I don't know the background behind this release, but I would even go as far to say this might kill Liar-Soft, depending on the circumstances and their current legal agreements. Not to say they were doing bad... but their new games are considerably of lower quality - both story and art-wise - and it shows.
    Lo and behold - we just came full circle.
  10. Like
    Zalor got a reaction from Mr Poltroon in Sharing My Music and Sound FX - Over 2000 Tracks   
    I think I said this way back earlier in this thread a couple of years ago, and I still mean it just as much now, but its great to have somebody such as yourself producing and uploading free, quality, royalty free music for VN developers to use. I hate how a lot of software these days take advantage of subscription models. Hope my modest donation helps a bit. 
  11. Like
    Zalor got a reaction from Plk_Lesiak in Deciding on the novel structure   
    I'm going to have to completely agree with Clephas. Too many choices in a shorter VN (hell even in many longer VNs as well) can be a big distraction; and ultimately ruin the experience.
    The fundamental question I feel every VN developer should consider when working on a project is: "Is my VN a book (with audio and visuals), or is it more of a game?" If you want your VN to be more along the lines of a game, then choices matter more. And production should be focused on making those choices and consequences fun. Seemingly meaningless choices are always a bad thing.
    If your biggest priority is story and characters, then I would recommend thinking of your VN as a book with visuals and audio. Here choices aren't so significant and actually often can be a big distraction. Not to say it has to be a kinetic novel, but you should really only stick to major choices that have a significant impact on the story (basically Option 1). If you haven't read Saya no Uta already, I would recommend reading it because it only had 1 - 3 choices, but each were significant and had major consequences. And that's what a story and character focused visual novel should aim to do when they do utilize choices. 
  12. Like
    Zalor reacted to alpacaman in Do you Categorize VN Recommendations?   
    They both to some degree share this kind of late 90s Japan postmodernist asthetic and experimentation with storytelling techniques, there even is at least some overlap in themes. So I'm kind of surprised no one ever makes this comparison. But maybe just too few people know both, as they are rather niche even in their respective genres.
  13. Like
    Zalor reacted to Zakamutt in Do you Categorize VN Recommendations?   
    Don't talk to people except in category 3 when not shitposting and all ur problems will be solved tbh
    I would try to rec true remembrance to a normie I guess
  14. Like
    Zalor reacted to alpacaman in Do you Categorize VN Recommendations?   
    I don't have an excel-sheet or anything like that where I stricty categorize every VN I read, but I sometimes do think about who I would recommend a title to. I don't really have strict categories, but there are a few titles you could bunch together. For example the "gateway drugs" are VNs that you can get into easily without any prior knowledge, usually with some broader mainstream appeal (in VN terms) and gameplay, like Danganronpa, Ace Attorney or Zero Escape. You could also put "mocking" titles that only require minimal previous knowledge of the genre to enjoy in there too, like Hatoful Boyfriend, DDLC or Lily's Night Off. For someone feeling a little more adventurous I would also add stuff like Ladykiller in a Bind, VA11-HALL-A, Raging Loop, 428 or Steins;Gate, depending on their taste in other media. What all these titles have in common is they are not eroge, aren't heavy on the tropes that make VNs feel toxic to outsiders and are generally rather accessible when it comes to their general mechanics.
    As for SubaHibi, I'd put it on my acquired taste stack, together with something like The Silver Case (and to a lesser degree Saya no Uta, Kara no Shoujo or Umineko). VNs I wouldn't recommend even to most VN veterans, but might appeal to someone who likes Lars von Trier's movies or Serial Experiments Lain (in the Case of The Silver Case), even if they haven't had any prior exposure to VNs.
    Other than that I usually go on a case by case basis. To pick one example, I would recommend Chaos;Child to people who already read a few VNs but also like stuff like Man of Steel, because I hate both for very similar reasons, and I assume this also works the other way round.
  15. Like
    Zalor got a reaction from Dreamysyu in Do you Categorize VN Recommendations?   
    What I mean more specifically is whether you have VNs that you would recommend to somebody who falls under a particular category. For instance I usually organize my VN recommendations under three categories of people I could potentially be speaking with: 1) Somebody completely ignorant of weeb stuff, 2) Somebody familiar with anime, manga and/or Japanese video games, 3) Somebody who is already exposed to VNs looking to try new ones out.
    More specifically I always find myself recommending people who have minimal contact with weeb stuff Narcissu since firstly it doesn't have an overtly anime-ish style in comparison to most VNs, I consider it to be quite good, and its short as well as free. It seems to be the most accessible VN I could recommend to somebody.
    But then I also have a VN like Suba Hibi which is among my all time favorite, but I struggle to recommend it even to the 3rd category of people because of how difficult it can to be to get through to the finish. 
    Inevitably most of my recommendations are best suited for people who fall under categories 2 or 3.
    So I guess I'm asking whether anyone else uses a similar system when recommending VNs, and if so do you mind sharing what system you use and which VNs you recommend for the different categories? 
  16. Like
    Zalor reacted to GXOALMD in Your Visual Novel, Manga, Anime, Game of the Decade   
    VN of the decade's gotta be the one I simultaneously never shut up about and also never say anything about, Subahibi.  I don't read manga so I'll abstain from that category.  I also only recently got into anime, so I'll abstain from that category as well.  Game of the decade's gotta be Just Shapes and Beats!
  17. Like
    Zalor reacted to Dreamysyu in Top 100 Eroge Ranking [1990-2019] according to Japan based on scores from Erogamescape (Japanese vndb):   
    Well, still there's neither Umineko nor Fata Morgana in the list. Shit tastes of the Japanese fans are confirmed.
  18. Like
    Zalor reacted to Plk_Lesiak in Top 100 Eroge Ranking [1990-2019] according to Japan based on scores from Erogamescape (Japanese vndb):   
    No Clannad, Planetarian or Rewrite either, but Venus Blood -Frontier- somehow made the list, while sitting on 7,5 average and 7,2 bayesian on VNDB... Maybe they don't list games without 18+ content? That's the only way I can explain differences this deep. It would also influence the kind of people that used the site in the first play, attracting mostly seriously ero-oriented players... After all, there's not really a "VN fandom" in Japan the same way as there's one in the West, so probably it's more useful to see this ranking as one from eroge fans specifically?
  19. Like
    Zalor reacted to giatam86 in A psycho Visual Novel about friendship, love and...   
    Ok, here we go! I mean, almost ...
    I released a beta demo of my project and I'd like you to take a look. It is still rough as a visual novel, many things are missing, but I am confident!
    This is the link: https://onedaytodisappear.itch.io/one-day-to-disappear
    Obviously it's a free game, I don't do it to earn money, but to give someone some fun, I hope!
  20. Like
    Zalor got a reaction from webwonders in So you want to create a Visual Novel...   
    I finished reading the entire guide. This is great stuff, and a must read for anybody considering developing a visual novel. I vote for this to get pinned.
     
    Question for the OP:
    If you ever watched the anime Welcome to the NHK, how accurately did it depict the development process of a VN? Here is a humorous example of character creation in the early phases:


  21. Like
    Zalor got a reaction from adamstan in VNs Mainstream or Niche   
    Haha, I was actually about to edit my post to mention some of the stuff you did. I think YU-NO is a great TL;DR answer for the first most influential story based VN. But of course the story isn't that simple. In my opinion I think a lot of influence could be traced to one specific individual, Kanno Hiroyuki. Who was the primary writer for Eve: Bust Error, DESIRE, Xenon ~Mugen no Shitai~, and of course YU-NO. All of these mentioned VNs are classics imo. 
    I also want to give Umemoto Ryu an honorable mention because he often collaborated with Kanno Hiroyuki, and his compositions often captured the tone of Kanno's writing excellently. I think he worked on the compositions for all those VNs I mentioned above, so the two were a great combination. 
  22. Like
    Zalor reacted to adamstan in VNs Mainstream or Niche   
    What about earlier C's Ware's attempts like Eve: Burst Error or DESIRE - Haitoku no Rasen (written by YU-NO's writer nonetheless)? Or ~1995-96 JAST titles (San Shimai & Meisou Toshi)? Mugen Yasoukyoku? Well, I guess neither of those had the impact and scale of the YU-NO (and JAST titles had much more dating sim elements), so there's some merit in highlighting it.
  23. Like
    Zalor got a reaction from adamstan in VNs Mainstream or Niche   
    I've been researching PC-98 visual novels quite a bit lately. And simply put, while you could argue on details, I would say Yu-No is an excellent starting place for what defines the modern story-based VN. 
  24. Like
    Zalor got a reaction from baconaterswagg in VNs Mainstream or Niche   
    Its steadily getting more mainstream, but as is often when a niche medium/genre steadily gains more mainstream attention, it isn't necessarily a good thing if you are an old school fan. I first got into VNs around 2010/2011, they were extremely niche back then. Not as niche as say the early - mid 00s, but thanks to the Visual Novel fan-translation scene that took off around the mid-2000's they were steadily gaining more attention. Likely in part because anime was also becoming more mainstream. And It was the fan-transaltion of Kanon (which I was interested in because of the 2006 Kanon anime) that actually first exposed me to this medium. The correlation between a rise in the amount of fan-translations and rise in VN popularity in the west (even if still very moderate), is likely why Aaeru started Fuwanovel. She was the one who coined the Fuwanovel motto "Making VNs popular in the west", and among her biggest goals was to increase fan-translation output. Ultimately she fought a losing battle, because as VNs were starting to get more attention, companies and localizers started to pay more attention to them as well. So ironically the fan-translators who arguably helped grow this incredibly niche medium, were now getting cease and desist threats because companies wanted to take advantage of this potential market. Infact this very thing happened to Aaeru herself 


    Not saying mangagamer or JastUSA are the badguys at all, I respect them a lot for being the OG localizers in the industry. When shit really hit the fan imo, is when Steam became a popular avenue to sell/market VNs. It was in this phase that VN's once again hit a bump in relative popularity, but this new audience by in large has very different taste then what original VN fans care for. Dies Irae and Suba Hibi for example, are two VNs very much beloved by older school VN fans but did pretty poorly when compared to DDLC. DDLC was a perfect market exploit of the new demographic of potential VN purchasers on Steam. Now I know DDLC is a free game, but its massive outburst in popularity proved one thing. It proved that VN's can reach mainstream popularity, but to do so would require betraying old school VN fans (at least in my opinion). 
  25. Like
    Zalor reacted to Clephas in VNs Mainstream or Niche   
    The same thing happened to jrpgs.  As they became more mainstream, quality in general began a drastic flaw as efforts were made to appeal to casual and mainstream users.  This led to the mistakes that eventually crippled the genre, such as reverse-including elements from MMO games into normal jrpgs and abortive attempts to 'upgrade' series that were mostly geared to old fans (Suikoden Tierkreis, Growlanser V, etc) that ended up killing the series outright in the long run.  A lot of hardcore fans of jrpgs eventually just quit playing them or resorted to playing roguelikes and low-quality imitations instead.  The relatively low number of high quality jrpgs made since then (there are a ton of mediocre copies of the few hits, such as the dozens of copies of the latter-era Persona games) says everything about what appealing to the mainstream can do to a genre.  
    Some particular examples were the disappearance of quality music direction, the overuse of VAs to compensate for poor writing, and the increased tendency to ignore the story-driven gameplay that was the center of the jrpg golden age.  Very few jrpgs actually tell an interesting story anymore, to the point where when one does (like the Legend of Heroes series or Tales of Berseria) it gets worshiped outright by the newer generation, who haven't experienced anything like it before unless they were already retro gamers.
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