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sanahtlig

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  1. Like
    sanahtlig got a reaction from Plk_Lesiak for a blog entry, [Review] Subverse: Adult gaming goes mainstream   
    Subverse is an ambitious cinematic gameplay erogame that blends visual novel dialogue, SHMUP and grid-combat gameplay, and animated ero.
    Sanahtlig's Corner: Subverse, Adult gaming goes mainstream
  2. Like
    sanahtlig got a reaction from Ramaladni for a blog entry, Makenshi Leane: A surprisingly addictive NTR-focused strategy game   
    VNDB
    DLSite (NSFW)
    Official site
    I came across this Japanese-language title while scrounging around for gameplay titles with defeat rape. I found the concept of defeat NTR intriguing, so I gave the game a spin.
    The game's "prologue" spans almost half the game's length (~20hrs total) , and manages to tell a reasonably interesting tale of a broken nation's struggle against a brutal and militaristic empire. It starts off with a cliched love story between a knight commander (the protagonist) and his foster father's daughter, but it's spiced by twists and turns and political intrigue. The protagonist is cliche to the extreme, but it works because fate isn't always on his side, and his naivety often works to his disadvantage. The characters are mostly standard cookie cutter stereotypes. The plot twists are believable despite the shallow setting and characterization, and these are what keep the story interesting. The prologue also serves as a tutorial for the battle system.
    Once the prologue is over, the map opens up and the player is free to begin conquest, with the eventual goal of toppling the empire. Movement takes place in real time, but combat consists of turn-based one-on-one battles. The combat is fairly simple: the force with a larger army and higher base stats wins. The general can use skills that can affect the course of battle, but simply speaking the side with the most resources to buy soldiers wins (I played on Platinum difficulty). As such, the best strategy is to quickly zerg resources and upgrade your units. For the most part enemies play by the same resource rules, so depriving them of resources early on makes the mid game a bit easier. Clearing the map took me between 10-15 hours.
    If you play your cards right, the hero prevails and ends up with his favored heroine. Let your heroines fall into the hands of the empire, and after a period of time they'll get NTR'd. There's also mini-events sprinkled about like landmines that can get a heroine or two NTR'd if you take a wrong step.
    The story and gameplay are simple but entertaining. For a doujin group, the quality is impressive, but the production values don't match up to heavy hitters like Eushully and Alicesoft. This is a basically a niche title for those who are tickled by the defeat NTR gimmick, and that's the audience this game should satisfy. If you subtract out the abundant avoidable NTR content, the ratio of sexual content is actually quite low.
    The developer Makura Cover Soft is working on a sequel that should be coming out this year, and looks like more of the same but on a bigger scale: more nations, more heroines, and some added systems. I liked how this game took a cliche JRPG plot and mellowed the sickly sweet moe with the threat of bitter NTR, so I'll probably check it out when it's released.
    Score: 7/10 (Good)
    Recommended for fans of simple strategy gameplay who are interested in defeat NTR.
  3. Like
    sanahtlig reacted to Clephas for a blog entry, The Soleil series   
    The Soleil series by Skyfish is one of the weirder VN series out there... all the games are connected, but the connection is so twisty and strange that if you make the mistake of starting from a later game, it becomes incomprehensible.  Part of this is that all the protagonists in the series are fundamentally ignorant of the nature of the worlds they are living in, and another part of it is that the nature of incarnation and reincarnation in the series deliberately unpredictable.
    Basically, the worlds in the Soleil series are 'branches' from the world where the Norse apocalypse, Ragnarok, occurred... These can be considered parallel branches, except that it is possible - though difficult - to move between them.  They range from worlds like that in Primary Magical Trouble (another VN in the same universe) where magic is a part of daily life, to the worlds in the first and second Soleil games, where the world is the same as our own, save for the presence of the Valkyries and Berserks (fallen Einherjar).  There is even a world where the Lovecraftian gods play games as their whims take them (seen in Kouyoku no Soleil). 
    The primary characters of the 'main' storyline are the descendants - both by blood and by soul - of Siegfried, the legendary hero of Norse legend who was Brunhilde's husband and slew the dragon Fafnir.  Unfortunately, this generally dooms those descendants to horribly tragic fates.   The two Shirogane no Soleil games are direct relations, with Shin Shirogane being essentially the culmination of many worlds where Ryuuhei from the first Shirogane's fate played out in varying ways. 
    Other games in the series explore various other worlds and possibilities, with the characters generally suffering from terrible curses, agonizing lifestyles, and various other types of misfortune.  This is not surprising, considering that a lot of the ideas behind the games are based directly off of concepts from Norse mythology and/or the Cthulhu Mythos.  For that same reason, there is a lot of 'corruption of characters' in these games, as well as numerous bad endings.  After all, Loki was a trickster and a master schemer, and the deities of Lovecraft's universe aren't exactly... friendly.
    Many of the characters in these games - especially Hagalle from the Shirogane series - are 'multi-layered', in the sense that they are connected in an integral way (though they are rarely conscious of it) to their alternate selves.  As a result, if you start halfway through the series, the games are insanely confusing.  In addition, there are some characters who are reincarnated in multiple universes but are not precisely alternate versions...  in particular, the characters of the original Shirogane game are incarnated as twisted fragments melded together in surprising ways in Shin Shirogane.  A lot of the issues that confused me when I played Shin Shirogane have become clear as I progressed through the original, lol.
    Overall, the biggest problem with the series is that none of them are really complete without knowledge of the others, except possibly the side-game Primary Magical Trouble.  This leads to all of them being confusing if you don't have the knowledge the writers built into each story...
     
  4. Like
    sanahtlig reacted to Dergonu for a blog entry, Shirogane no Soleil Review   
    Shirogane no Soleil -Successor of Wyrd- <<Unmei no Keishousha>>
    ( "The soliel of silvery-white" - Successor of Wyrd << The Fated successor >> )
     
    This is the first game in Skyfish's epic norse mythology series. I had never even heard of this game before Clephas made a blog post about it a little earlier this year, and that might be the case for many. Having finally played the game myself, I have to ask... how is this possible? Why is such a great game not more well known? This VN truly deserves more exposure than it currently has.
    Introduction:
    Shirogane starts off with our main character, Ryuuhei, and his sister Tamako on their way to a set of ancient ruins in Iceland. Ryuuhei is not an archaeologist like his sister, but was dragged along by her on the pretense of being her "bodyguard." Ironically, that is exactly what he ends up being. Ryuuhei's group gets pulled into an encounter with a strange creature called "Berserk", a monster made up by the broken soul of an ancient warrior, which fell in battle ages ago. Powerless against this incredibly dangerous foe, Ryuuhei prays for help, asking for power-- the power to protect the people he loves. His call is answered by a slumbering Valkyrie, Sol, who makes a contract with Ryuuhei. She will fight for him, in exhange for his life force. Every time she uses her powers, she drains some of Ryuuhei's life force out of his body, shortening his life. They fight off the Berserk together, but this is merely the beginning of their tale. This seemingly random encounter might not have been as random as they thought. One might even call it... fate.

    Story
    The story in Shirogane is fantastic. It's told in two parts, "Valkyrie in love", and "Successor of Wyrd." Some of the story takes place in the present, while certain other parts takes place in the past. Shirogane contains tons of refrences to norse mythology, though the descriptions of characters and events from norse mythology in the VN are not necessarily identical to the "real thing". Therefore, while familiarity with norse mythology helps with appreciating certain aspects of the game's story, it is not at all needed. What matters in terms of refrences are all explained well enough in game, and seeing as they usually put a unique spin on things, it is not at all needed to know everything there is to know about norse mythology before reading this. (That being said, knowing some of the general concepts about who is who, and what is what will certainly make it an even more enjoyable read.)

     
    Although Shirogane is a very serious story, with tragic themes riddled all over it, just like normal stories from norse mythology, the game contains a good number of humoristic slice of life moments as well. That being said, all of these moments fits very well into the flow of the story. We are seeing things from Ryuuhei's point of view, as he deals with the fact that his own life span is constantly being drained because of his contract with his Valkyrie. As a result, you feel a little more attatched to these everyday moments, since they are seen through the eyes of someone who only has so much time left to enjoy them. In addition, the comedy is pure gold most of the time. The slice of life moments very rarely feels out of place, and never gets in the way of the story. The humor in the game had me literally laughing out loud so many times, I lost count.

    Characters:
    One of the biggest strengths of this game is without a doubt the characters. Each character feels unique and is well fleshed out. They all add something to the story in their own ways, and it's hard not to grow attatched to them, be it heroes, anti-heroes or straight up villains at times. The interactions between the characters truly pulls out all sorts of emotions from the reader, making the story feel like one hell of a roller coaster ride. (In a good way. Prepare your tickets to the feel train, folks.) While the "good guys" are all very well done, my favorite characters were honestly the villains / anti-heroes that are introduced throughout the game.
    On top of making fantastic "villains", the "duos" in the game are brilliant. Essentially every single character is paired up with another in some way, and they all complement each other greatly. These "duos" were without a doubt one of the best parts about the game in my opinion. Be it heartbreaking moments or hilarious ones; nearly all the most impactful moments in the story stems from one of these duos' interactions.


    Art, Music and Writing:
    As shown in the screenshots above, the art is nicely detailed. Considering this game was released in 2007, the art is very impressive. The amount of special effects, cut-scenes and CGs is no joke either. Sadly, things aren't as good in the music department. The music is by no means bad, but it does feel a little bland at times. Certain tracks do work very well with the tone of the story, and are straight up beautiful to listen to, but others feel repetitive and aren't that impactful. So, my complaint with the music would be the inconsistent quality of the tracks. That being said, this is hardly a big issue, as the writing, art and story makes slightly repetitive music matter very little in the end.
    Overall, I have very few complaints about this game. It was a fantastic read from beginning to end, and I strongly recommend reading it. I don't use the term kamige a lot, but this definitely qualifies in my personal opinion.
    You can buy all the Soleil games on DMM. (NSFW LINK!!!)
  5. Like
    sanahtlig reacted to Clephas for a blog entry, Eushully's fantasy world   
    I love Eushully's unique fantasy world, Dir Lifyna.  Most of Eushully's games, save for a few oddball ones by the subsidiary Anastasia and Fortune Arterial, are based in this world, which began with the original Ikusa Megami (if this gets translated, somebody please smash the skull of anyone who translates the title, because they'll probably pick the worst permutation of it).  The first thing that anyone going into this setting should know, if only for giggles, is that this was never intended to be an expansive setting containing ten or more games.  Ikusa Megami was intended as a one-off game and was competing with Venus Blood, of all things. 
    However, to the people who played the game, the setting was incredibly attractive, and they sold well enough to justify a sequel, which was even more well-received (if only because the dungeon-crawler elements were toned down to normal jrpg levels). 
    The basic setting of the world is that, far in the past, a technologically-advanced human world created a gate/tunnel linking a world full of magic and demihumans, for reasons that pretty much boil down to boredom and stagnation as a species due to excessive technological development.  Unfortunately, this accidentally caused the two worlds to begin to merge, causing a conflict between their denizens and their gods.
    An important common element to note between the two worlds is that gods existed in both worlds, but the gods of the human world had mostly ceased intervening in mortal affairs openly long before, causing the near death of faith.  Since faith/belief is the source of all deities' power, the humans found themselves at a surprising disadvantage in the war, because their belief in their deities was almost nonexistent.  Worse, magic was quite capable of countering most of the advantages of human tech based on pure physics.
    A faction of humanity chose to pursue the amalgamation of magic and tech, creating wonders and horrors (including artificial demons and gods), but over time (the war apparently lasted for generations), more and more humans switched sides, devoting themselves to gods on the other side, even as humanity's old gods were destroyed, sealed, or enslaved one by one.  By the end of the war, humanity was just another race, perhaps more numerous than the others, in the service of the 'Living Gods', and the 'Old Gods' were relegated to dusty legend and actively considered evil by most, if they weren't in the service of a Living God.  Human technology was, for the most part, wiped from the face of the new, merged world, and the only remnants can be found in ruins filled with monsters and/or automatic guardians.
    The dominant deity of the new world is Marsterria, a minor war god who enslaved and killed more Old Gods than any other.  Most of his worshipers are humans, their prolific breeding and generations of faith having given him immense power.  His followers are often at odds with the protagonist of the Ikusa Megami series and nonhuman races, because of their excessive zealotry and broad determination of what species are considered 'dark races'. 
    Conflict between dark gods and their servants and the gods of light and theirs is a normal part of the world of Dir Lifyna, with neutral regions and nations often becoming the battlegrounds for said followers as a result.  This is a world with a massive number of intelligent species, and that, in the end, is what makes it so much fun to look forward to each game, even if the flop ratio is over 50%, lol. 
    Damn, it was hard to do that without spoiling anything.
    Edit: It should be noted that demons, angels, nagas, and a few other races were actually coexisting with humanity but hidden due to their more direct service to deities in the original human world.  The nagas still maintain faith with old gods for the most part, and as a result, they are marginalized to an immense degree.  Most angels 'fell' or serve one of the Living Gods now (or both), and demons are a plague, with more summoned on occasion since demon summoning was one of the few magics that remained to humanity when the worlds met. 
  6. Like
    sanahtlig reacted to Clephas for a blog entry, Why I still haven't given up on VNs.   
    After ten years playing VNs, you would think I would have completely lost faith in them by now, especially considering just how many I've played (744 not counting most of the nukige, replays and incomplete/dropped ones).  Most VNs that aren't nukige are SOL-fests that exist solely to promote nostalgic fantasies about life in high school and getting into bishoujos' pants... not that that is an entirely horrible goal, but it isn't something I want to see five hundred times over.
    The romance is usually puerile and has no relation to reality, the characters have all their hard edges filed away by the needs of the archetype, and drama is used solely to add 'spice' (like one sprinkle of pumpkin spice, not cracked red pepper) to an otherwise endlessly sweet and bland recipe. 
    So how is it that someone who has experienced that much essentially boring and pointless repetition of the same scenarios able to continue to enjoy VNs, even if he can't stand meaningless SOL anymore?
    At one time, it was a sense of duty, a belief that I was doing the community good by digging gems out of the piles of crap that are the SOL genre.  I also had a sense of pride that I made an effort of objectivity that I have literally seen no one else attempt.  I played games no one else bothered with because they didn't have the time or patience, and I did it because I thought someone looking at the games would want to know what they were getting into.
    I paid a price in a growing sense of bitterness, of boredom, and of a sense that I was forgetting the reason why I began to read fiction in the first place.  I paid a price in people continually being trolls and trying to draw me into fights over my opinions on these games.  I had people start reddits and send me pms being sympathetic about the very conversations they'd started (yes that happens). 
    I also had people who respected what I was doing, and I knew there were people in the community who benefited from the fact that I was doing it.  I watched VNs I had pushed get localizations and fantls (usually to my surprise), and I saw others that I had labeled as mediocre get hyped to a ridiculous degree.   I tried to get other people to help with what I was doing, only to find that, without a reading speed similar to mine, it was too much of a burden on their lives and ate up the time to read the VNs they wanted to read. 
    The bad generally outweighed the good immensely while I was doing VN of the Month, and even after, I found that the after-effects of my years of playing games I wasn't interested in personally had left me with scars I was unable to feel while my sense of duty was keeping me going. 
    However, I can say that I still haven't given up on VNs.
    Why? 
    The reason is ridiculously simple and at the same time profound (at least to me).  I love the medium.  For someone who likes an experience that combines the reading, visual input, and music without the need for a lot of input from the one experiencing it, VNs provide a unique storytelling experience.  Books are great for the imagination and can send our souls exploring across landscapes that exist only in our own minds, but VNs provide a more filled-out framework for those who don't necessarily have the imagination to fill in all the gaps on their own, without rotting the imagination to the degree manga and anime do.  I've been able to get people who had trouble reading books into VNs, then led them straight back to books and opened the world of imagination to them.  I've seen people who had begun to feel the otaku community offered nothing more to them come alive again after playing a chuunige or a charage.  I've picked up a random moe-looking VN and found a deep and compelling story that remains within me dozens of times.
    In the end, it is moments, experiences like that that keep me coming back, believing in the possibilities of VNs even now.  It is the desire to find more such experiences that keeps me looking at new releases each month, and it is the belief that those experiences will never entirely vanish that keeps me from condemning the industry as a whole for the way it sabotages itself at times. 
  7. Like
    sanahtlig got a reaction from ittaku for a blog entry, Kagura Games commits to uncensored releases after fan backlash   
    Staggered by fan backlash over its censorship of President Yukino, Kagura Games has partnered with JAST and MangaGamer to provide uncensored releases.
    Kagura Games commits to uncensored releases after fan backlash
  8. Like
    sanahtlig got a reaction from Ramaladni for a blog entry, Strategy H-RPG Venus Blood Frontier Kickstarter: Why you should care   
    Support gameplay eroge, Ninetail and me by backing this on Kickstarter

    With your support, Venus Blood Frontier could drive a desperately-needed renaissance for English gameplay eroge.
    Strategy H-RPG Venus Blood Frontier Kickstarter: Why you should care

  9. Like
    sanahtlig got a reaction from Mr Poltroon for a blog entry, Strategy H-RPG Venus Blood Frontier Kickstarter: Why you should care   
    Support gameplay eroge, Ninetail and me by backing this on Kickstarter

    With your support, Venus Blood Frontier could drive a desperately-needed renaissance for English gameplay eroge.
    Strategy H-RPG Venus Blood Frontier Kickstarter: Why you should care

  10. Like
    sanahtlig got a reaction from Narcosis for a blog entry, Strategy H-RPG Venus Blood Frontier Kickstarter: Why you should care   
    Support gameplay eroge, Ninetail and me by backing this on Kickstarter

    With your support, Venus Blood Frontier could drive a desperately-needed renaissance for English gameplay eroge.
    Strategy H-RPG Venus Blood Frontier Kickstarter: Why you should care

  11. Like
    sanahtlig got a reaction from SaintOfVoid for a blog entry, Strategy H-RPG Venus Blood Frontier Kickstarter: Why you should care   
    Support gameplay eroge, Ninetail and me by backing this on Kickstarter

    With your support, Venus Blood Frontier could drive a desperately-needed renaissance for English gameplay eroge.
    Strategy H-RPG Venus Blood Frontier Kickstarter: Why you should care

  12. Like
    sanahtlig got a reaction from Narcosis for a blog entry, Valve opens Steam to uncensored eroge and hentai games   
    Steam is now selling hardcore uncensored porn games. This has profound implications for eroge fans, developers, publishers, and distributors.
    Sanahtlig's Corner: Valve opens Steam to uncensored eroge and hentai games
  13. Like
    sanahtlig got a reaction from ChaosRaven for a blog entry, Valve opens Steam to uncensored eroge and hentai games   
    Steam is now selling hardcore uncensored porn games. This has profound implications for eroge fans, developers, publishers, and distributors.
    Sanahtlig's Corner: Valve opens Steam to uncensored eroge and hentai games
  14. Like
    sanahtlig got a reaction from Plk_Lesiak for a blog entry, Valve opens Steam to uncensored eroge and hentai games   
    Steam is now selling hardcore uncensored porn games. This has profound implications for eroge fans, developers, publishers, and distributors.
    Sanahtlig's Corner: Valve opens Steam to uncensored eroge and hentai games
  15. Like
    sanahtlig reacted to Zakamutt for a blog entry, On Moderation and the Validity of Unenforced Standards   
    The problem
    While spurred by recent events, this essay touches on something that seems to have been a pattern in site moderation for some time now.
    Let me make a claim: if a rule, especially one that is vaguely worded, is not enforced, for a decent amount of people that rule does not exist. This nonexistence integrates into the mental model of the rules that forum members construct, no matter what the formal rules may say. For members using this mental model, beginning to enforce a rule that was previously unenforced is equivalent to creating a new rule. As such, the same procedures as those used to notify forum members of new rules should be applied, possibly with some adaptation on the lines of "we will now actually enforce this rule", as the rule effectively did not previously exist.
    The ur-example of this is the loligeddon of yore. The takeaway from the loligeddon when it comes to this essay is this: mods repeatedly stated that no rules had actually been changed. Yet nevertheless the appearance and subsequent removal of a particularly problematic post sparked sweeping policy changes, a cleanup operation, a tl;dr post by the administrator explaining the changes, et cetera. This should make it clear that changing policy is a big deal, even if no written rules actually change.
    Recent policy changes, however, have been very different from what happened during the loligeddon. Frequently the only indication that effective rules have changed has been moderator action, sometimes fairly strict. In essentially all cases this action has been explained either inadequately or, most commonly, not at all. When this occurs the target(s) of moderation will likely feel that they have been unfairly, erratically targeted by a capricious, uncommunicative bully. What do you do when you get bullied? Well, you could talk to HR, but the mod that bullied you is probably in HR anyway and you might not even know who did it. Another option is to fight back. You annoy me, I pay you back in kind - and if I can get some fun at your expense, sure, why not? You're a bully, you deserve it.[1]
    I do not mean to suggest that we need to have a tl;dr writeup every time a rule is changed, but a simple statement of intent would be appreciated. I estimate that writing this should take no more than 20 minutes. As an example, here's a hypothetical notice regarding the changing of rules on gifs that took me ~10 minutes to write. Note that the policy mentioned here could be reversed or altered to be more specific if it turns out that it was unclear or did more harm than good, which is arguably more difficult to do if the rule has been made official.[2]
    In the light of this, I would like to present some recommendations.
    Recommendations
    When moderating, consider if your action is effectively creating or modifying rules
    Remember: in the minds of some of your users, unenforced rules may as well not exist. If you decide to moderate something that was previously typically not being moderated, this will cause confusion and consternation.
    As such, whenever you make a decision, ask yourself: am I changing the rules? If so, you need to consider both whether your action is actually justified, and how you are going to inform the public of your policy change. You are not a cop, you are a judge in a precedent-setting court. This is especially true due to the (understandable) current policy of supporting other mods' decisions near unconditionally.
    Do not make controversial decisions when following up is difficult
    On some occasions moderators have moderated while on vacation, using their phone, with bad connections et cetera. I strongly recommend against making anything close to a controversial decision in these conditions. You will end up both ruining your vacation and doing a bad job.
    Talk first, shoot later
    If you are performing a moderator action which reasonably should include notifying the target of the action, write up the informative PM or otherwise establish communication before enforcement. You could also consider writing up the notification of intent to change / differently enforce / clarify rules before moderating. Most of the time nobody is harmed much by leaving something up until you can handle it properly. For things that require more urgent management such as a fast-evolving derailment, consider either using a PM template for 1-2 people or making a post stating that you have removed derailing posts in the thread you moderated.
    Make people feel heard
    One key theme of this essay is the importance of communication. This extends beyond just notifying people of changes to the rules. I am under no illusions that your actions will go uncontested or that people won't meme and fling shit at you even if you try your best to communicate as advised in this essay. In part this is due to the frustration some people, and certainly I myself, consider you responsible for creating due to your actions up to this point. However, when hostility meets well-practiced civility its fires often run out of fuel. If you constructively engage with those who would oppose you, you can both soothe their frustration and create better, more precise final rules.
    Obviously there has to be a limit and ultimately you set the rules to follow. But explaining, refining, and justifying your position elevates it from that of a dim-witted bully with little justification for their actions to someone who has a well-grounded but different opinion of what the rules should be. The first one deserves punishment, the second, grudging respect.
    As a personal observation: in general, you should assume that much less of your decisions are obviously justified than you currently think. One man's common sense is another man's borderline acceptability is another man's utterly idiotic rule enforcement.
    Moderation is a hard job
    If this all seems like a lot of hard work to you, congratulations! That's what I thought too when the mod applications came along, so I didn't apply. Any moderators that cannot actually moderate disputes should either confine themselves to routine, uncontroversial moderation tasks or step down from their position. Believe me, nobody will die either way, and you'll get to spend your free time doing something that suits you better.

    Notes
    [1]
    I personally don't consider the mods bullies when I do this kind of thing, but I do consider them deserving of public ridicule. The intention is both to correct behaviour and to extract some entertainment out of people that deserve to be made fun of.
    And yeah, I have no respect for authority. None. I will judge you by your actions alone.
    [2]
    This is an assumption based on my conception of normie considerations like pride, sticking with your decision, whatever.
    Obviously if a rule does more harm than good it should be removed whether or not it was enforced temporarily, but it is probably easier to do so politically if it was in fact considered temporary.
    Look, I'm trying desperately not to kill all normies every day here. Give me a break.
  16. Like
    sanahtlig reacted to Clephas for a blog entry, Kenseiki Alpha Ride Part 2: The Protagonists   
    So far, the protagonists of this story are its biggest downside.  I don't say this to be mean... I just felt I needed to be frank with you all.  The story itself is generally interesting, as is the cast of side-characters... but both protagonists definitely leave something to be desired.
    Kai
    Kai's side of the story would probably be best referred to as the 'Light' side of the first part of the VN.  Why?  Because, for all the horrible things that happen during the course of his story, none of them really tarnish or dirty him personally.  That is fairly typical of a jrpg protagonist, as the 'natural hero' types tend to never really get dirtied by all the horrible things that go on around them or the people they have to kill in the course of the game.  Oh, early in the game he is a little bit more pathetic, but when he loses a comrade, it drives him to 'resolve himself' to the fight to come with the typical guilt-driven passion you see from any number of similar heroes.  To be honest, the degree to which his personality and character development is cliched is startling.  Most writers make an effort to at least move the protagonist a little away from the 'middle of the road' archetypes...
    Shizuma
    Shizuma is a problem for an entirely different set of reasons.  Number one is that he is a resurrection of the 'angst-driven anti-hero protagonist who is always irritated with or angry at something'.  As I've gotten into his path, I don't see this quality fading all that much.  Worse, he seems to have the fatal character flaw of being a smart idiot.  He is intelligent, but he is blind to the obvious pitfalls around him.  He fails to even consider that a certain delusion early on might be wrong, due to his obsessive personality, and he fails even more to choose an intelligent path to his goal, despite apparently being fairly smart.  A lot of this comes from the impatience that is endemic to this kind of protagonist... but that doesn't change the fact that he looks like an idiot through almost the entire first quarter of his path, despite having the typical elitist arrogance of the naturally capable ('What, you can't do that?  It's easy though.').
     
    Edit: For those who are interested, Eternal has released an update fixing the bugs stated in the previous post, as well as rebalancing certain aspects of gameplay - the general weakness of combined mechpeople and a few other issues.  11/01/2015 1:33 AM, US Central Time
  17. Like
    sanahtlig reacted to Clephas for a blog entry, Kenseiki Alpha Ride Part 3 (updated)   
    I'll be perfectly honest... having finished Shizuma's path, the only thing I can say is that he was a total douche-bag intelligent self-hating moron to the end.   Being inside his mind was depressing, right from the beginning to the end. While I loved most of the other characters on his path, I hated him and his heroines, also from beginning to end.  Similar to Kai, he is actually more effective on foot than he is riding in Stigma.  Stigma is slightly more durable than Alfaria, and she definitely has a lot better support skills.  However, when it came down to it, all that meant was that I had to keep a piece of deadweight alive through the entire game.  Gameplay-wise, that is a nightmare in both Kai's and Shizuma's paths. 
    I did like the characters in Shizuma's path more than the ones in Kai's, because they seemed more human (except the psychopath).  Unfortunately, there really was no reason why they should have stuck with Shizuma.  He resents them through most of the game, takes out his frustrations on them frequently, and generally makes an ass of himself.  Also, there was a huge load of 'what was the point of all that?' self-pity from Shizuma for about the last half of his path that made me feel like I wanted to smash his head in.
    Shizuma's story is dark... but it isn't the kind of darkness you can sit back and take pleasure in.  It is the kind of darkness that gives you a headache because it is largely born out of Shizuma's idiocy after a certain point of the game.  Yes, I unreservedly hate Shizuma.  I don't mind characters that get twisted by the things they have to do, but self-hating, self-pitying idiots with 18 Intelligence and 0 Wisdom make me want to smash things.  He does not evolve or really learn from his mistakes, and his paranoia gets old, fast.
    Story-wise... there are way too many inconsistencies between the two paths, even where they meet.  I had to honestly throw my hands up in frustration at trying to figure out how they meant the game to make sense.  Not only that, but throughout Shizuma's path you see bits of the backstage that should have really come to the forefront at some point but fizzle out, with the inability to access the third path making me want to do the 'crazy dance'.  There should be a third path, because none of the crap that happens in this game is conclusive in any way.  They hinted at a third path before release.  So why can't I access it after completing both paths once, I wonder?  If they mean to release it as a sequel, I'm just going to forget about this game entirely.
    I am also at least partially sure that heroine choice actually effects things more than it really should in this type of game, due to the sheer amount of extra battles I had to fight in comparison to Kai's path.  Since Veridadear is a really easy to notice secondary heroine, I suppose going down her path probably creates a much different outcome from choosing Alfaria.  Choosing Stigma in Shizuma's path resulted in a nightmare rollercoaster of endless death that made me bored halfway through (I know that sounds impossible - me loving endless death -, but the way the story for Shizuma's path stumbled so completely after the turning point made me want to scream).
     
    Update
    Ok, the thing you have to do to access the third path is to complete Stigma's and Alfaria's path, as I suspected *sighs*.  The difference in length and difficulty between Alfaria's path and Veridadear's path is pretty extreme... and at the end, after playing through the equivalent of two full VN-rpgs?  You have to play yet another path... the best thing I can say about it is that you actually find out what was going on behind the scenes to some extent early on.  I'm really tired of this game... for obvious reasons.  Nonetheless, I'll keep playing this until it is over, lol.
  18. Like
    sanahtlig reacted to Clephas for a blog entry, Kenseiki Alpha Ride: Final   
    Mmm... having finished the final path, my conclusion is pretty clear... This is a game that had a lot of potential that was primarily screwed up by how poorly executed certain game mechanics were and the way they did the two protagonists.  In my previous posts, I already went over my feelings on the two initial paths and their protagonists, so I'll leave that where it is and move on to the third path.
    The third path - the true path - basically shifts gears completely, drastically altering the series of events immediately after Kai and Shizuma clash mech to mech for the first time.  This is partially because of certain revelations that occur immediately before, and things progress rapidly to a revelation of the people hidden backstage... and the traditional 'lets go kill the bastards who have been manipulating us!' last ride down the mouth of hell.  To be honest, after the mess they made of the other two paths, it was really hard to get up any enthusiasm whatsoever.  Kai's path felt staid and forced, whereas Shizuma's path was... unusual but horribly painful to play through, primarily because of Shizuma himself. 
    Shizuma actually becoming a human being is probably the best thing about the third path.  He drops the paranoia and most of the angst, and he actually become something approaching psychologically stable.  If he'd managed to drop into that mode in his own path at some point, I probably would have been more forgiving, lol. 
    Other than that... Kai never does really grow that much.  He remains a two-dimensional prop with a fondness for airheads (all three of the heroines are airheads or exceedingly naive in some way).  He spouts formulaic phrase after formulaic phrase, right through to the conclusion.  It doesn't help that the manipulators behind the scenes are also less than inspiring, once the initial emotional release is achieved. 
    My final conclusion on the series canon issue is that one or the other is canonical but they can't coexist with the inconsistencies obviously present.  Chronologically, Kenseiki would have had to have happened after Yumina but before Corona.  Unfortunately, certain events in Corona make that impossible, so I had to just give up, in the end, on figuring out whether Eternal intended any of the series to have a true chronological consistency.
    Also, the difficulty spike near the end of the game is a bit ridiculous, though I was still able to get through it by picking off enemies at the edges until I'd isolated the more annoying ones... that and strategically making certain my people with support skill-blocking skills were available to all the other characters at all times to deal with the really nasty support skills the bosses tended to have.
    This is also true of Corona, in a way... There is a huge difficulty spike near the end of that one that makes it virtually impossible to achieve victory without abusing the protagonist/redhead/Corona combo to blast away the bosses' barriers. 
    My final conclusion about the game as a whole?  It would have been much, much better if they had made it consistent with the series' other games and had fixed the leveling so that all the characters would level together (I loathe the grinding that is inevitably required in srpgs where you have lots of characters who level individually).  I also think it would have been better if they had really, truly made using Stigma and Alpharia a 'good thing', as they are both as weak as kittens, except for their support skills... and as mechs combined with their respective protagonists, they actually make Shizuma and Kai a little weaker, in some ways.  The sword-people proved useful throughout the game, though the fact that some of the best party-attack skills are on them, so having them constantly equipped frequently felt wasteful.  Story-wise... Kai's path was tolerable, Shizuma's path was painful, and the third path was good... but that just means they made the first three fourths of the game into a slogfest, which is a huge downer.  Giving the sub-heroines their own unique paths was a good choice, as it gave them a chance to be distinct from one another.  Unfortunately, the fact that the third path makes it all irrelevant kind of kills the fun, doesn't it?
  19. Thanks
    sanahtlig reacted to Ramaladni for a blog entry, Hajimete no Okaa-san - a misunderstood gem   
    https://vndb.org/v11009
    Disclaimer: I played the recent fan translation and from my (limited) knowledge of Japanese, I found it to be quite accurate. I was actually surprised by how the translator made certain sentences work and I can't recall an instance where I thought the translation looked strange. 
     
    When Hajimete no Okaa-san's fan translation came out, it caused a tiny yet significant uproar on certain visual novel related communities. The English idiom that spans over a century - don't judge a book by its cover - could possibly have been created for this very moment. I hope that by writing this review, I can clear up any misconceptions about this novel, teach you to not judge a work by its outward appearance and give you the courage to read a truly touching story. 
    Dealing with the loss of a loved isn't easy, no matter if you're an adult or a child, and even more so if the person in question is an irreplaceable person that you've vowed eternity to or that defines your complete existence. 

    When our unnamed protagonist, who I will refer to as "Papa", loses his beloved wife to a traffic accident, he is left with the troublesome task of single parenting. Confronting the sorrows of one who has been turned into pure white ash, he finds solace in the one and only person who could understand him and also the one who might be suffering the most - his one and only daughter Chiyori (Chii).
    Hajimete no Okaa-san is a very special Visual Novel. Unlike the disappointing standard of recent releases, it treats both its audience and characters with the respect they deserve. The most significant difference between this novel and the many others is the fact that its willing to portray the characters as real human beings. Please allow me to mention that there exist only eight translated visual novels with the "Widower Protagonist" and likely no other that focuses as deeply on the theme of single parenting.
    The rather simplistic approach to emotions is surprisingly expressive, although one could argue about the emotional depth of a 6-year old, I was able to completely grasp both the personality of Chii through the brilliant performance of seiyuu Amakawa Milk (a respectable veteran in her own right with a wide palette of roles) and the internal monologues of Papa.
    The beginning is rather surprising. The amount of effort that the creators have put into this work is nearly palpable, often leaving one surprised at how nicely written and how well the narrative flows. Starting with ordinary slice-of-life scenes, we're thrown into the daily life of Papa and her daughter Chii. Starting with the smallest things like learning how to write hiragana and her own name in Kanji, the basics of arithmetic, giving up one's fork and knife and mastering the use of chopsticks - they are all endearing moments that help us connect with Chii as a character and reminding us of times long past of our childhood when everything was much simpler. It is this genuine and pure simplicity that initially made this novel stand out.
    In contrast to this feeling, enter "Chii wa kodomo janai!" - Chii is no longer a child. Her own desire to find a way to deal with her own sorrows, all the while supporting the one person she loves most in her world, one of the most satisfying factors of reading through this novel is observing Chii's maturity as a character.
    Despite the more lighthearted scenes, the novel is plentiful with well-timed drama which never for a moment felt excessive or artificial. Papa is stuck in a constant internal moral debate which at times stops him from realising the suffering of those who are right in front of his eyes.

    As far as storytelling goes, one of the biggest attributes ishow the reader has the freedom to change the course of the story (albeit into premature ends). As for this aspect, I would like to divide the story in three or four parts (I will just say that the forth part is a Web Omake, essentially a short epilogue that portrays the life of our two, now three characters after the events of the main game).
    The first being the first two hours where we accompany the characters until the inevitable H-scene. Here, the reader is given the choice to not go through it at all and completely avoid the H-scene, ending the game prematurely. To not give in to his dark desires and not abandoning one's morals, is too a possible answer that Papa can find. 
    The second part and probably the longest, accompanies our two characters as their relationship develops. The most important aspect that I'd like to bring up is that the whole theme of pregnancy is treated. In many eroge, pregnancy is either completely ignored, allowing our most likely 16-year old protagonist to let out his seed without any worries in the world, or treated as an afterthought, perhaps featured in one last H-scene before the game ends. In this novel, not only do we see their relationship flourish but the passage of time, told by the growth of Chii's belly and change of hairstyle (over five different character sprites!), shows us that this is aspect that is willing to be embraced, often being the case for worry for our protagonist.
    At the end of the second part, the reader is given another important choice: to go beyond mere carnal desires and a parent's desire to protect his child and thus taking their relationship to the next level, or to once again fall into self-hatred and not take responsibility for one's actions. Thus begins the third part: "I want Papa to always be by my side". While perhaps as long as the first part, it's perhaps the one with the most emotional impact. Vowing to combat loneliness, Papa and Chii realise that being surrounded by the people you love is far more important than having a peaceful life. Chii does not become a replacement - she is her own person and the most important thing in the world to our protagonist. As long as two people can love each other, that is more than enough.
    And as long as there is love, there is warmth. A new family is born. The two become three, the warmth keeps rising and it spreads to others around. When I finished reading Hajimete no Okaa-san, I felt a warmth deep inside of me because I realised I had just been through a really special experience. With this review, I hope that I convinced you to read this beautiful story and too come to have warmth in your heart. Thank you for reading.
    https://imgur.com/a/FpPkAxp (This might be a little of a spoiler so I won't post it as an image, but it's the last and most impactful scene of the novel)
     
     
     
    I am open to criticism and would be happy if you could help me improve as a reviewer. 
  20. Like
    sanahtlig got a reaction from Mr Poltroon for a blog entry, SRPG eroge Venus Blood Frontier to get an English Kickstarter   
    Ninetail announces an upcoming Kickstarter for an English version of Venus Blood Frontier, a corruption-focused strategy RPG with Law and Chaos routes.
    SRPG eroge Venus Blood Frontier to get an English Kickstarter
    Discussion thread
  21. Like
    sanahtlig got a reaction from Kenshin_sama for a blog entry, Nonconsensual scenes censored in Nutaku's Kamihime Project R   
    Nutaku has been caught censoring dialogues implying non-consensual sex in free-to-play ero-RPG Kamihime Project R, reneging on earlier promises.
    Rape scenes censored in Nutaku's Kamihime Project R
  22. Like
    sanahtlig got a reaction from Darklord Rooke for a blog entry, Nonconsensual scenes censored in Nutaku's Kamihime Project R   
    Nutaku has been caught censoring dialogues implying non-consensual sex in free-to-play ero-RPG Kamihime Project R, reneging on earlier promises.
    Rape scenes censored in Nutaku's Kamihime Project R
  23. Like
    sanahtlig got a reaction from Chronopolis for a blog entry, Nonconsensual scenes censored in Nutaku's Kamihime Project R   
    Nutaku has been caught censoring dialogues implying non-consensual sex in free-to-play ero-RPG Kamihime Project R, reneging on earlier promises.
    Rape scenes censored in Nutaku's Kamihime Project R
  24. Like
    sanahtlig got a reaction from Kaguya for a blog entry, Nonconsensual scenes censored in Nutaku's Kamihime Project R   
    Nutaku has been caught censoring dialogues implying non-consensual sex in free-to-play ero-RPG Kamihime Project R, reneging on earlier promises.
    Rape scenes censored in Nutaku's Kamihime Project R
  25. Like
    sanahtlig got a reaction from Narcosis for a blog entry, Nonconsensual scenes censored in Nutaku's Kamihime Project R   
    Nutaku has been caught censoring dialogues implying non-consensual sex in free-to-play ero-RPG Kamihime Project R, reneging on earlier promises.
    Rape scenes censored in Nutaku's Kamihime Project R
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