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kudaratan

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  1. Like
    kudaratan reacted to uyjulian in Encrypted Kirikiri game won't read patch?   
    Check initialize.tjs to make sure the patch file is in the correct location, and if the game is using an encryption plugin, make sure that the patch file is encrypted correctly, or decrypt all of the files and remove the encryption plugin.
  2. Like
    kudaratan reacted to ahan94 in Is Visual Novel Reader Dead?   
    Visual novel reader server has been fixed now.
    http://sakuradite.com/game
  3. Like
    kudaratan reacted to UrusaiSenpai in Is Visual Novel Reader Dead?   
    Guys relax it's up again <3 Thanks GOD!
  4. Like
    kudaratan got a reaction from Kaguya in [Complete!] The Boy I Like?   

     
    This is an otome game that follows the quest of Shizuki MofuKo on her quest to get closer to the boy she likes. Will she find true love? Find out in this super short game by 1010--you can finish it in under an hour!
     
    Download and instructions here! VNDB page here!
     
    Note: please refrain from talking about anything past the character selection without the spoiler tags. Thank you very much! I hope you like this game! (´ω`★)
  5. Like
    kudaratan got a reaction from Kaguya in [Complete!] The Boy I Like?   

     
    This is an otome game that follows the quest of Shizuki MofuKo on her quest to get closer to the boy she likes. Will she find true love? Find out in this super short game by 1010--you can finish it in under an hour!
     
    Download and instructions here! VNDB page here!
     
    Note: please refrain from talking about anything past the character selection without the spoiler tags. Thank you very much! I hope you like this game! (´ω`★)
  6. Like
    kudaratan reacted to Kelebek1 in help with text box? (kirikiri2)   

    At the top of the file, around line 14, just add 2 lines:
     
    scFONTSIZE = 18;
    scDRAWMAX = 90;
     
    The font size speaks for itself, set it to whatever you like best. DRAWMAX is the maximum number of characters per line. 100 was too big in general, 90 works nicely for me, but it does depend on the actual line you're writing. So if you hit some weirdness with it, you can take the number down a bit.
     
    Optionally, do a ctrl+f for "wnd.add(MessLayer" and change pxMESTEXT into some other number. This alters the x position of the text, so you can move it more to the left and cut down on that big empty left column if you want to. I set it to 35. If you do change this, change the y value just after it as well.
     
    To add line wrapping on space, go to line 1784 (with an unedited file), and change the line
    if((MessArray[inx] == "/") || (draw_cnt == scDRAWMAX))
    into
    if((MessArray[inx] == "/") || ((draw_cnt >= scDRAWMAX) && MessArray[inx] == " "))
     
    and also change the line just below it
    if(MessArray[inx] == "/"){ ++inx; }
    into
    if(MessArray[inx] == "/" || MessArray[inx] == " "){ ++inx; }
     
    That'll cause the line to go over scDRAWMAX until it finds a space, and then it'll newline.
     
    With all the changes I made, this is how it looks in-game (it's all one really big line):
     

     
    For the sake of ease, here's my MessObject: https://www.mediafire.com/?zghu791vmzrczmi
  7. Like
    kudaratan reacted to Kelebek1 in help with text box? (kirikiri2)   
    Runs just fine for me...
     
    Did you change the script and then load a save or something? Because I've found that causes errors. If it still crashes from starting a new game then I'm really not sure, because those 3 lines are alright for me. Upload your changed scenario file or something? Maybe even your compiled data as well.
  8. Like
    kudaratan reacted to Kelebek1 in help with text box? (kirikiri2)   
    Ah ok, with that changed scenario I now get the crash. Will have to go through line by line and see what's causing it to happen I guess.
     
    EDIT: Ok I narrowed down the error to the "But the classy cafe is gone now, and my dream along with it." line. Anything which doesn't contain the Japanese newline /with 2 lines of text causes that crash. Very very odd. I think I need help from someone who knows kirikiri, because I really don't know why that happens.
     
    EDIT2: Fixed it. Use these instead: https://www.mediafire.com/?14w632vw7s8mfa6
     
    The scFONTSIZE and scDRAWMAX were defined in Constant.tjs. Which is weird, I searched for them but got no hits, I don't know why. But I changed them in the constants instead, and now it doesn't error. So yeah, try those 2 files instead and should all be fine now.
  9. Like
    kudaratan reacted to Kelebek1 in [newb question] Hacking a Rejet Game?   
    The default char name is in the exe itself. In the trial the surname is at 0x4c8964 and first name is right after it. Comes out really badly in-game for me though:
     

     
    "Sakuraba" doesn't actually fit, you're one byte short. So you'd have to edit the exe and distribute your own if you really wanted to set that name as default.
     
    The dictionary files are SQL files, did you edit them with a proper SQL editor?
     
    EDIT: Found where to edit the length as well:
     

     
    Still requires exe editing though. In a hex editor, edit the byte at 0xbd86, that's the length restriction, it's 5 by default. I don't know if this causes any problems with the game, seems to work though.
  10. Like
    kudaratan reacted to Quibi in [newb question] Hacking a Rejet Game?   
    Download AE and follow these steps:
    Open AE. Go to Data Tool tab and select the NOT (X = X XOR $FF) option. Click Process data and choose the file Modules/pf.dat Now a file called pf.dat~ (with tilde) has been created in the same folder, and is editable in a text editor. Search for "font" and you'll find the declaration. Search for Title to change the game's title! Search for Messages to find some save/load dialogs that need translation! There are numerous declaration of fonts for various uses (like name font, dialog font...) From my experience the game probably uses the same font everywhere, but you don't have to (if for example you you want another font to display the characters' names). But you should probably start with one font and see how it goes... Change to the font of your liking and repeat stages 1-2 for the pf.dat~ file. A new file called pf.dat~~ will be created. Replace the original pf.dat file with the new pf.dat~~ file and enjoy  I think Rejet are using the game engine for all of their games, so hopefully it will work for you.
    Also note that you should export the font as ttf (and not otf) since said engine only supports that.
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