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melelisun

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  1. Popping in for a really exciting update: we're thrilled to announce the amazingly talented voice cast for Zodiac•Axis! If our Kickstarter is funded to its first stretch goal, we will be able to hire them for partial voice acting. Huge shoutout to John Wesley Go from Yin Yang Voices for being our voice casting consultant. He offered invaluable time, wisdom, and experience, and helped us make some very difficult decisions! Take a listen below:
  2. Really glad to hear about the coherent tone! It's actually my top priority in this game; I'm hoping that every little piece of the game will holistically contribute to an immersive atmosphere that's easily felt, but difficult to describe. I'm very happy you noticed it. Regarding the names, it's totally understandable, but I picked the names off of their harmonic value (how does it sound, and does it "sound like" the character) more than synchronizing their meanings with the character. "Ardent" is a word that carries a lot of cultural baggage, but it's not going to be a pun that reflects his personality Leaf's ahoge was actually meant to resemble rabbit ears! Every character has one physical trait that is related to their Zodiac. For example, Zax's ahoge resembles bull horns tilted at a perspective, and Halt's white hair was selected because of white tigers. Thank you so much for the support! Only English is planned at the moment. Thank you! <3
  3. TRAILER: Check out the demo! We've developed a pre-alpha demo for a brief look at the project. It features two backgrounds, one pose per main sprite, and a brief selection of music and story. While there are some placeholders and limited features, we hope it provides a glimpse of our vision! The main goal of the demo is to convey the overall atmosphere of the game in how we handle visuals and music. The demo is 2500 words long (around 7 minutes of material). We'd like to shoutout Youngha Hwang for programming the demo via the Ren'Py engine, and putting truckloads of work into custom functionalities! S T O R Y Here's the rundown: you play as Alison Hart, a fresh-out-of-college journalism graduate who is desperate for a job. In fact, you're so desperate that you're willing to apply for an infamous (yet successful) online tabloid that specializes in "supernatural events"—though, really, it's just a collection of tinfoil hat conspiracies. So, when you're assigned to investigate six people who are rumored carry the Spirits of the Zodiacs—whatever that means—you're not worried. After all, the whole idea is just sheer nonsense. Right? A light and fluffy adventure ensues in which you: Are almost crushed by a chandelier. Find yourself in a burning house. Witness an execution. And somewhere along the lines, you start to think that journalism is a lot more complicated than you expected. A B O U T Zodiac•Axis is a commercial visual novel game that will be developed in Ren'Py and released for Mac, PC, and Linux. It is a fusion of suspense, romance, and supernatural fiction with a splash of psychological horror. With a thoroughly developed worldlore, it mixes a contemporary environment with whimsical Asian fantasy. Romance five guys! (Not simultaneously.) Pick from an array of choices. Feign insanity, write a cheesy love song, and assimilate with cardboard boxes. Choices shape Alison’s skillset and allow her to stay alive. Er, that is to say, write good articles. Experience a narrative begins with humor and intrigue, then evolves into heartwarming depth. C H A R A C T E R S L I N K S Dev Blog / Tumblr Twitter
  4. Welcome! It's not strictly speaking a visual novel but I love Danganronpa, a mystery game with a lot of visual novel elements.
  5. Welcome to the forums! ^^
  6. @zodai I love the use of vernacular here. Now, while I don't particularly like the main character, his narration reads very smoothly. I definitely got a unique voice. Nothing felt very showcase-y or stiff; he thinks and talks how a real person would think or talk. Great job! Other thoughts: Raevan is world's best name. 10/10, would name my kid Raevan. Great handling of description. Not overloading, not stiff, but creates a good image in the mind. Good usage of prose and offsetting long paragraphs with short ones. I might normally make a comment on how the excerpt seems a bit disjointed or off, but in this case, it really contributes to a kind of quirky whimsical feel. If you were going for this feel, I say that you did a perfect job. Anyways, just my thoughts. I don't really write any fiction or scripts, but I write a ton of fanfiction. None of it's in a visual novel universe, though, so I'm not sure if I should post it here... I mainly write for Big Hero 6 and League of Legends.
  7. Welcome to Fuwanovel! Enjoy your stay! ^^
  8. I personally agree with Tiagofvarela. If I'm satisfied with the ending, I consider it done ^^
  9. Whoa, interesting! I'm afraid I don't know anything about this... what platforms is it available for?
  10. Welcome to Fuwanovel! This is a great place for getting involved in projects. Wish you the best of luck!
  11. Welcome to Fuwanovel! Hope you enjoy your stay! ^^
  12. The concept exists in South Korea, I'm not sure about Japan. I think it depends how conservative the characters are. If they've been in a few relationships, it probably wouldn't matter at all... but say, middle school? Even here in America it was a big deal, at least by my experience ^^"
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