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exsion

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Fuwa Novice (2/11)

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  1. I saw the term, "pre-patched" come up a few times. I was wondering if anyone can clarify what that meant?
  2. A series that drove me to the point of pulling out my hair as Glasslip. I watched it, and suffered through it, but my policy of 'no dropping' had me hoping for something substantial at the end, even for a stereotypical open endning. But that one threw me off a cliff.
  3. Oh dear. I've been gone for a long time. It would be interesting to discuss what's been happening since then. That is if anyone is willing to take me, uguuuuu. Skype: clydewave
  4. Ugh I can't believe how bad I've gotten at these rhythm games. It's strange also that playing at the higher tempo has caused me to starting sucking at the easier slower modes too. It's all in shambles hah! I think I'll switch over to using the keyboard to click Try to avoid carpal tunnel that I can feel is oncoming if I don't take it easy meheheh
  5. What kind of setup do you guys prefer? Mouse only Keyboard Other crazy concoction?
  6. Hmm trying to think back to my personal favorites. (In no particular order) #Shadow of the Colossus (Something strangely serene playing this game) #Final Fantasy VII (Perhaps overrated but it was my first introduction into the RPG world when I was young and I still remember almost every little route in the game) #Pokemon Variant (Mainly the ones for the original gameboy renditions in black and white. Such a time sink here) #Legend of Zelda: Majora's Mask #Lastly some fighting game variant, last I can remember pouring time into was Guilty Gear, Melty Blood, etc.
  7. Hi guys, long time no see. Just started Grisaia no Kajitsu and been enjoying it a lot. Quick question, does it matter which shortcut I open the program with? I have the Japanese title and English title version on both my desktop and start menu (Surprised to see that the file in the start menu had also changed to include this).
  8. I think everyone made a great point about the virtues of what it means to playthrough a visual novel. Or maybe more so on what a VN has to offer that makes it so uniquely different than other media forms. I guess it really does come down the individual to make a choice given what kind of VN (such that the type of routes or game system is possibly different company to company). I probably hoped for a way to combine VNs into a "common feature" but it's really not feasible given that each company have different goals for what their product will try and achieve. I'm not happy for this kind of skeptical answer but then again, at least I have this forum to vent off some of my frustrations. It's a lot more fun to discuss these kinds of things than to mull it over in my head!
  9. Ah I think I understand now. You go through each character's route multiple times and choose options that either lead to their specific route or move on to another character's route. I guess I got confused because Komari and Rin1 didn't have that kind of choice. Goes to show what a amateur I am at visual novels, haha.
  10. exsion

    mahjong

    I tried to learn how to play Mahjong once but I got lost after realizing that there were several versions of it depending on which rules you want to play by. If I remember correctly they were split uniquely by chance vs skill. It looks like a lot of fun, but I think I would have to go online for it (Not wanting to pour more time into the fiendish blue glowing screen).
  11. After playing a couple of visual novels, I've come across a feeling of regret that stem from a couple of issues I wonder if anyone else felt. In some cases there are visual novels that have had anime adaptations made. And while the adaptations may or may not well represent the story of the original VN, it does show enough plot and character development that makes me feel a bit "cheated" out of a brand new introduction of a well-done story. In the case of anime, there is no choice or paths to play, and so one must take the story as it comes. And while this may detract from some freedom and creativity, it does relieve some burden of "perfectionist" types to uncover every nook of truth. Lately any VN I've become interested in playing has me looking into walkthroughs on how to get the "best" routes and scenes. It's like being told the spoilers ahead of time and yet I would hate to play a VN that spans so many hours and only get a "bad" ending that isn't the main focus of the story. Given the situation of these dynamics, am I fretting too much?
  12. I understand the completing a girl's route will lock out her story but I'm talking about the choices made during the route of which some are labeled as "Required choice that will get locked after you've completed the character's route. Available again after Refrain". It seems that you can still continue within the route after making that choice, so I'm confused on the locked terminology for that specific choice.
  13. So that means that lock out choice is mandatory to pick to continue and not chooseable?
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