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CryingWestern

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Everything posted by CryingWestern

  1. Here's one of Doddler's screenshots of Kara no Shoujo 2 in unity. I'll be right back with the other shit, i've now got to purchase the games.
  2. The English version of Kara no Shoujo (the first one) was recreated on the kirikiri2 engine, Doddler also posted a twitter status saying that the engine IG had was too much trouble to even try to port from. Kara no Shoujo - The Second Episode was done on unity5, Doddler even posted screenshots of it on twitter. The Japanese version (for both games) were made on the main engine that IG made them selves, like a shit tonne of other companies have done in the past and present. Enough of this topic.
  3. Yeah it's possible. I've managed to get the scripts, however, I can't figure out how to repack it.
  4. FYI this guide is not complete. After following every route on this guide there are still 5 H scenes unseen (not counting the 2 removed for legal reasons) and only 67% of the route map complete. According to the map there are still 8 endings and 3 other route points. Yes, beside that, compare to this japanese walkthrough, it still missing some Kokoro ending. https://www.dropbox.com/s/wm5nqbczl9gwdv9/Shiny Days Walkthrough Translation.doc?dl=0 This walkthrough seems like it was done with a restauration patch since there is the missings choice Or from the original game. That walkthrough is a japanese one just translated. So you need to know the english game well enough to remember where the choices mentionned in english in the walkthrough are in a full japanese game? By the way, did you try to take a look at the game for the hack? As far as the choices go, you would've ended up with the same/similar translations for them. The walkthrough i originally read had already been pre-written before the ENG release. And what do you mean by "did you try to take a look at the game for the hack?"
  5. FYI this guide is not complete. After following every route on this guide there are still 5 H scenes unseen (not counting the 2 removed for legal reasons) and only 67% of the route map complete. According to the map there are still 8 endings and 3 other route points. Yes, beside that, compare to this japanese walkthrough, it still missing some Kokoro ending. https://www.dropbox.com/s/wm5nqbczl9gwdv9/Shiny Days Walkthrough Translation.doc?dl=0 This walkthrough seems like it was done with a restauration patch since there is the missings choice Or from the original game. That walkthrough is a japanese one just translated.
  6. The cui's haven't been updated since 2009, so there really isn't a never version. So if they've updated the encoding for the archives, crass won't have it.
  7. I love all, I've unlocked many favorite fetishes from VN's.
  8. The Unity Plugin is shit (I have no idea why you are just using this for the entire engine), the Unity Engine is fine.
  9. Well that's a repacking issue. It might also be an opcode issue.
  10. Download this. Then you've got to open it with cmd. Then follow the instructions on the console app.
  11. I should have those scripts in my mediafire stuff, just check out the link in my sig, it should be under "palette".
  12. I think that might work, i haven't used that feature yet though.
  13. I through them into AE to extract the scripts, then I used a hex editor and ROR'ed the scripts. Yeah, I figured that was the case. I'm guessing the engine can't support single byte characters, so i'm guessing the extra byte was so the engine would read it, However, it's a hidden key used so it wouldn't do one of those character jumps.
  14. I've got the scripts extracted and everything done, however, the scripts seemed to have come with an extra byte after each character. It comes up with this, Instead of this,
  15. Probably nothing, the group was only formed to complete Majikoi. Now that's done, we don't have any purpose in life, so we decided to work on "S" then "A-1".
  16. You should be able to repack it with AnimED. just go to the "Archive tool" tab > change the scroll to "[RPD] Rejet" > click on the arrow next to "create archive" > choose "Create from directory" > the choose the location you would like the file to be placed. Though for the Rejet games you've also got to do something else with the Fonts.
  17. Read the what's under "Ending Guideline / Suggested Route Order", that's bold, underlined and larger then the other text.
  18. She somewhat does, though it's involves her and her mother.
  19. Well we all go at Dowolf's pace and we don't know his current progress. So don't expect it to be done by Christmas or before hand.
  20. If only Eushully would agree to do so, but instead they're complaining that it's too hard and a waste of time to port the game.
  21. Yeah, after i wrote the that i realized that I've already got that ending before. So i'm going to update that one later, however, I've been a bit to busy to work on it at the moment.
  22. No one has really updated the chat, so i can't comment on how far Dowolf or the others are at.
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