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CryingWestern

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Everything posted by CryingWestern

  1. Well... BaseSon (Harukoi Otomes devs) changed their engine to the CS2 engine.
  2. You could put them down, but you wouldn't be able to get them since they are the companies homemade engines.
  3. Yes and No. The ones where they get permission from the Devs to do the coding themselves, will either go on Unity, renpy or kirikiri2 (depending on who's the programmer for that (eg. Doddler likes to use Unity.)). However, there are devs that want to do the coding themselves(eg. ClockUP, Propeller and Frontwing), and won't let them touch the coding.
  4. cant see any thing and doesnt show the vn, it could be anything. Now I know your an idiot, look at the top left hand corner and read what it fucken says, "kara-no-shojo-2".
  5. Here's one of Doddler's screenshots of Kara no Shoujo 2 in unity. I'll be right back with the other shit, i've now got to purchase the games.
  6. The English version of Kara no Shoujo (the first one) was recreated on the kirikiri2 engine, Doddler also posted a twitter status saying that the engine IG had was too much trouble to even try to port from. Kara no Shoujo - The Second Episode was done on unity5, Doddler even posted screenshots of it on twitter. The Japanese version (for both games) were made on the main engine that IG made them selves, like a shit tonne of other companies have done in the past and present. Enough of this topic.
  7. Yeah, we are just waiting on a mod to do that.
  8. Yeah it's possible. I've managed to get the scripts, however, I can't figure out how to repack it.
  9. FYI this guide is not complete. After following every route on this guide there are still 5 H scenes unseen (not counting the 2 removed for legal reasons) and only 67% of the route map complete. According to the map there are still 8 endings and 3 other route points. Yes, beside that, compare to this japanese walkthrough, it still missing some Kokoro ending. https://www.dropbox.com/s/wm5nqbczl9gwdv9/Shiny Days Walkthrough Translation.doc?dl=0 This walkthrough seems like it was done with a restauration patch since there is the missings choice Or from the original game. That walkthrough is a
  10. FYI this guide is not complete. After following every route on this guide there are still 5 H scenes unseen (not counting the 2 removed for legal reasons) and only 67% of the route map complete. According to the map there are still 8 endings and 3 other route points. Yes, beside that, compare to this japanese walkthrough, it still missing some Kokoro ending. https://www.dropbox.com/s/wm5nqbczl9gwdv9/Shiny Days Walkthrough Translation.doc?dl=0 This walkthrough seems like it was done with a restauration patch since there is the missings choice Or from the original game. That walkthrough is a
  11. This project has most probably died, there hasn't been an update on here nor on their site, since july.
  12. The cui's haven't been updated since 2009, so there really isn't a never version. So if they've updated the encoding for the archives, crass won't have it.
  13. I love all, I've unlocked many favorite fetishes from VN's.
  14. The Unity Plugin is shit (I have no idea why you are just using this for the entire engine), the Unity Engine is fine.
  15. Well that's a repacking issue. It might also be an opcode issue.
  16. Download this. Then you've got to open it with cmd. Then follow the instructions on the console app.
  17. I should have those scripts in my mediafire stuff, just check out the link in my sig, it should be under "palette".
  18. I think that might work, i haven't used that feature yet though.
  19. I through them into AE to extract the scripts, then I used a hex editor and ROR'ed the scripts. Yeah, I figured that was the case. I'm guessing the engine can't support single byte characters, so i'm guessing the extra byte was so the engine would read it, However, it's a hidden key used so it wouldn't do one of those character jumps.
  20. I've got the scripts extracted and everything done, however, the scripts seemed to have come with an extra byte after each character. It comes up with this, Instead of this,
  21. Probably nothing, the group was only formed to complete Majikoi. Now that's done, we don't have any purpose in life, so we decided to work on "S" then "A-1".
  22. You should be able to repack it with AnimED. just go to the "Archive tool" tab > change the scroll to "[RPD] Rejet" > click on the arrow next to "create archive" > choose "Create from directory" > the choose the location you would like the file to be placed. Though for the Rejet games you've also got to do something else with the Fonts.
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