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Blog Comments posted by Down
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I feel like I learned all the various ways of describing hues of orange and red when I read this. I think the very novel-like writing is also an important factor in building the atmosphere of the game, along with the music, disturbing sound effects, eternal twilight, etc...
In any case Sayooshi really was a great experience. I love denpa precisely because denpa games often have a way of creating their own incredible atmosphere, and that game really nailed it, along with the slow fall into insanity. I only regret a little lack of ambiguity during the end.
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Got a notification for this in the fuwa twitter:
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Placeholder for my "your tastes are shit" comment. Now I'll actually go read the post.
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Why don't you call her Madotsuki, vomit-chan sounds so bad =(
Hahaha, if that's true that's just hilarious. I thought it could just be me having crappy gaijin tastes, but glad to know even the Japanese were repulsed by it.
Just checked, it was ranked once:
58 / ***277 / Winter / Mahou Sensou
So yeah. For once it's not a good anime (SSY =/) that sells like utter crap.
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When an anime is horribly bad AND the otaku don't even want it, you know something went terribly wrong (Mahou Sensou sold something like 250 copies, which is hilariously low)
Sayonara wo Oshiete: A VN That Mastered The Use of Atmopshere
in Zalor's Seminar
A blog by Zalor in General
Posted
SubaHibi is an even more unique experience. It doesn't only have the denpa hallmarks of a specific atmosphere and downright insanity, it also has several more levels of depth to it. It's really difficult to describe it with few words.
The one issue with denpa games is how few of them there is... I only read a few but I only have like 2-3 of them left as far as I know.