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solidbatman

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  1. Haha
    solidbatman got a reaction from fujoneko in How do you honestly feel about President Trump?   
    Looks like shitposting is back on the menu, bois!
  2. Like
    solidbatman reacted to Shiawase_Rina in The retro-style VN Queen Beast is now out for free!   
    Announcement on Twitter:
    Queen Beast was released on December 5th for free on Steam and Itch!
    Here is the intoduction:
     
    This looks really good and I hope that the devs will get all the support they deserve!
  3. Like
    solidbatman got a reaction from Seraphim in Raging Loop: Kinetic Gnosia   
    I finished Raging Loop last week. I went in expecting another find the werewolf type game and came out of it realizing I never got to play the game. Yet, I never once realized it until the final credits rolled. Yes, Raging Loop is essentially a kinetic novel. While there are choices that branch, the choices always lead to bad endings that unlock keys for the true ending. There are no character endings, only the true. 

    That aside, Raging Loop was an enjoyable read, though perhaps not up there with my all time favorites. The story opens with you, a dude named Haruki riding your motorcycle. You broke up with your girlfriend (yo self insert!) and are just aimlessly riding. You come across a weird village after wrecking and meet a wonderful lady named Chemi who loves to joke about killing you. But she gives you beer and seems to really like you so lets just put that little character quirk on the back burner for the next ten hours or so yeah? Things are going nicely though the villagers do not really trust you since you had crashed in a river where they put their dead. Then, the mists show up and everyone freaks the hell out saying the wolves are coming. Some people get killed and thus begins The Feast, a trial in which the villagers must sus out the wolves and hang them. Various people will have guardians that give them specific powers to aid during the feast. For example, the Crow can check the person who was hung to see if they were human or a wolf. Its your typical fare in this genre except you really do not play the feasts. They are all on a set path that you really do not alter except to get different keys by getting yourself killed from time to time. 



    Yes, you will nearly always die. Its a loop. Hence the title. Your goal is to find a way to break the loop and to do so, you must see all of the different endings. Quickly, your goal changes from simply surviving to uncovering every mystery the village has to offer. A nifty feature that this game has is a choice tree. At any time you may jump back to previous choices from any branch you are on to use the keys you gain during routes to unlock new branches. It saves you from having to have a bunch of saves and constantly reload as you just pull up the menu and go to the choice. The choice selection will even show you which keys you need so you can quickly find out where to go with the keys you've gathered. Its nice, but again, this novel is kinetic. You will end up on the true ending simply by playing. Do not fret if you perish. It is a loop. You'll be back. 

    anyway i'm down bad for rikako and i hope she feels the same way


    hey girl
  4. Like
    solidbatman got a reaction from Shiawase_Rina in Raging Loop: Kinetic Gnosia   
    I finished Raging Loop last week. I went in expecting another find the werewolf type game and came out of it realizing I never got to play the game. Yet, I never once realized it until the final credits rolled. Yes, Raging Loop is essentially a kinetic novel. While there are choices that branch, the choices always lead to bad endings that unlock keys for the true ending. There are no character endings, only the true. 

    That aside, Raging Loop was an enjoyable read, though perhaps not up there with my all time favorites. The story opens with you, a dude named Haruki riding your motorcycle. You broke up with your girlfriend (yo self insert!) and are just aimlessly riding. You come across a weird village after wrecking and meet a wonderful lady named Chemi who loves to joke about killing you. But she gives you beer and seems to really like you so lets just put that little character quirk on the back burner for the next ten hours or so yeah? Things are going nicely though the villagers do not really trust you since you had crashed in a river where they put their dead. Then, the mists show up and everyone freaks the hell out saying the wolves are coming. Some people get killed and thus begins The Feast, a trial in which the villagers must sus out the wolves and hang them. Various people will have guardians that give them specific powers to aid during the feast. For example, the Crow can check the person who was hung to see if they were human or a wolf. Its your typical fare in this genre except you really do not play the feasts. They are all on a set path that you really do not alter except to get different keys by getting yourself killed from time to time. 



    Yes, you will nearly always die. Its a loop. Hence the title. Your goal is to find a way to break the loop and to do so, you must see all of the different endings. Quickly, your goal changes from simply surviving to uncovering every mystery the village has to offer. A nifty feature that this game has is a choice tree. At any time you may jump back to previous choices from any branch you are on to use the keys you gain during routes to unlock new branches. It saves you from having to have a bunch of saves and constantly reload as you just pull up the menu and go to the choice. The choice selection will even show you which keys you need so you can quickly find out where to go with the keys you've gathered. Its nice, but again, this novel is kinetic. You will end up on the true ending simply by playing. Do not fret if you perish. It is a loop. You'll be back. 

    anyway i'm down bad for rikako and i hope she feels the same way


    hey girl
  5. Like
    solidbatman got a reaction from adamstan in Raging Loop: Kinetic Gnosia   
    I finished Raging Loop last week. I went in expecting another find the werewolf type game and came out of it realizing I never got to play the game. Yet, I never once realized it until the final credits rolled. Yes, Raging Loop is essentially a kinetic novel. While there are choices that branch, the choices always lead to bad endings that unlock keys for the true ending. There are no character endings, only the true. 

    That aside, Raging Loop was an enjoyable read, though perhaps not up there with my all time favorites. The story opens with you, a dude named Haruki riding your motorcycle. You broke up with your girlfriend (yo self insert!) and are just aimlessly riding. You come across a weird village after wrecking and meet a wonderful lady named Chemi who loves to joke about killing you. But she gives you beer and seems to really like you so lets just put that little character quirk on the back burner for the next ten hours or so yeah? Things are going nicely though the villagers do not really trust you since you had crashed in a river where they put their dead. Then, the mists show up and everyone freaks the hell out saying the wolves are coming. Some people get killed and thus begins The Feast, a trial in which the villagers must sus out the wolves and hang them. Various people will have guardians that give them specific powers to aid during the feast. For example, the Crow can check the person who was hung to see if they were human or a wolf. Its your typical fare in this genre except you really do not play the feasts. They are all on a set path that you really do not alter except to get different keys by getting yourself killed from time to time. 



    Yes, you will nearly always die. Its a loop. Hence the title. Your goal is to find a way to break the loop and to do so, you must see all of the different endings. Quickly, your goal changes from simply surviving to uncovering every mystery the village has to offer. A nifty feature that this game has is a choice tree. At any time you may jump back to previous choices from any branch you are on to use the keys you gain during routes to unlock new branches. It saves you from having to have a bunch of saves and constantly reload as you just pull up the menu and go to the choice. The choice selection will even show you which keys you need so you can quickly find out where to go with the keys you've gathered. Its nice, but again, this novel is kinetic. You will end up on the true ending simply by playing. Do not fret if you perish. It is a loop. You'll be back. 

    anyway i'm down bad for rikako and i hope she feels the same way


    hey girl
  6. Like
    solidbatman reacted to BabaJeanmel in [PC-9801] My 2022 releases   
    Hello people,
    just a small thread to advertise my released PC-98 translation projects from this year, as I know some of you might be interested.
    I've compiled everything into a single thread to avoid spamming the board ^^
    Included is the age rating and eventual content warnings so you know what to expect.
    All games are fully playable on real hardware and emulators alike.
    ORIGINAL TL
    Holy Girl Force Lakers II (November 2022) (Warning: Adult Content)

    Sequel to the first game, and a huge step up from it. Better graphics, harder challenge, cheesier story, more variety in ennemies and available strategies. One of my personal PC-98 favorites.
    Everything's translated so far. The cherry on the top is that half a chapter that was missing from the game because of an error has been restored, too!
    Download 1.1 here.
    Guynarock 2 (November 2022) (Warning: Nudity and body horror, not recommended under 16)

    A translation project by Alpharobo I've been helping with. A short VN in a horror sci-fi setting, with awesome artstyle. The developers and artists would later become famous for the Viper series.
    Download 0.99 here.
    Holy Girl Force Lakers (May 2022) (Warning: Adult Content)

    Cult classic T-RPG with an awesome art direction, cool music, and an awesome sentai-meets-magical-girls like atmosphere. Oh, it also has some interactive sex scenes. Replaces the menu-only version I published last year.
    Download 1.1 here.
    Run Run Concerto (March 2022) (Warning: Adult Content)

    An early Elf action game, reminiscent of some very primitive version of Deshing Desperadoes. Except you lead a female runner team and there is a bit of strategy and resource-management involved (not to mention pathfinding for the later levels). Notable for being one of the few eroge that can actually be played in competitive 2 player mode.
    Download 1.1 here
    FOXY (February 2022) (Warning : Adult content)

    An early strategy game by legendary eroge publisher Elf. Not their best work, but an interesting piece of history.
    Download 1.0 here
    SCRIPT BACKPORTS (DOS or Windows to PC-98)
    Amy's Fantasies (December 2022) (Warning: really fucked up adult content)

    The infamous Hiroyuki Kanno unmarketable porn VN he did to troll C's Ware, his editor at the time. It's a pretty disgusting game, but it's so (intentionally) dumb that it manages to be hilarious at the same time.

    Being a script port of the Himeya Soft Windows version, and with ready-to-use powerful editing tools at my disposal, it was a pretty quick project. The longest part was editing the graphics, then there was only 6-7% of untranslated or very mangled text I had to edit.

    Download 1.0 here.
    Jast Memorial Collection (November 2022) (Warning: Adult Content)



    The official English JAST USA translations ported from the MS-DOS to the PC-98 version. Includes a brand new title screen for Season of the Sakura and uncensored CG for Runaway City for the very first time on PC-98!
    Download 1.0 here.
    YU-NO: A Girl that Chants Love from the Edge of the World (December 2021) (Warning : Adult content)

    One of the most influential VNs of the 90's and Elf's most famous work. Based upon TLWiki's translation of the Windows version.

    Download 1.03 here
    I've also published menu patches for Sei Shoujo Sentai Lakers III (adult content) and Tamashi no Mon: Dante no Shinkyoku yori (all ages)
    They're not quite as polished as my later works, but at last they can help you if you want to play these games and don't know any japanese. They both come with a full walkthrough.
    Sei Shoujo Sentai Lakers III
    Tamashii no Mon menu patch (PC-9801 version)
    Tamashii no Mon menu patch (FM Towns version)
     
  7. Like
    solidbatman got a reaction from irishman in The Fuwanovel List of Notable OELVNs   
    I read a good chunk of Sepia Tears. Decent enough but a lot of the humor is reference based and of course it has that side character who is a die hard weaboo i mean otaku. 
  8. Like
    solidbatman got a reaction from Silvz in What are you playing?   
    ive begun raging loop

    rikako is friend


  9. Like
    solidbatman reacted to gygyme in Artist here! Commission card   
    Hii everyone, I was told it would be a good idea to share my commission card/website here^^
    I'm gyme, nice to meet you. I have experience with digital art since 2017. I have made some commissions for vtuber related content as well as LIVE2D animated gif illustrations. I have also worked on Vtuber/anime character designs and I'm making a bunch of character sprites at the moment! The most important thing for me is to capture the client's ideas perfectly as I always provide as many revisions and corrections as needed.
    Also I thought I'd share a little sketch dump for starters^^ (some rough, some more detailed... plus, you can tell i love drawing ears lol)
    If you're interested in my art, this is my website. If you have any questions you can contact me through my twitter or here.
     

  10. Like
    solidbatman got a reaction from alpacaman in Gnosia: Or How I Learned to Stop Worrying and Love the Amogus   
    A friend last year recommended the VN Gnosia to me. I, being who I am, resisted for a while. VNs had hurt me. They had abused me. Pancaked my love for storytelling. But then, I saw the artwork for Gnosia and said "Screw it, letsago." 

    I grabbed it for the Switch and went to town playing it. It is the perfect type of VN to play in short bursts. For me, that meant before bed usually for 20-30 minutes a night. For those that don't know, Gnosia is a social deduction VN that plays out a bit more like Town of Salem than it does Among Us. For starters, the game's story is told in loops. You wake up at the start of a loop on a spaceship, assigned a role. The ship AI has detected a Gnosia may be on board. These parasitic aliens seek to infect each crew member and make it to a space port to continue spreading as far as they can. The goal of those not infected to to find the Gnosia and put them into cold sleep where they can spread no more.

    Each character is assigned a role on each loop. Some may be engineers that can find out who the Gnosia is each night. There may be a doctor who can discover the identity of anyone put into cold sleep. Those with Guard Duty are those who never left the ship and therefore cannot be Gnosia. AC Followers worship Gnosia and do everything they can to help them. Then, anywhere from 1-4 characters can be Gnosia. They can lie, cheat, and steal their way to survival in order to either put every crew member into cold sleep, or kill each person. They can select one person each night to kill.

    The main bulk of the gameplay is made up by debates, where characters discuss and vote on who they must put into cold sleep. Engineers and doctors share their reports, though Gnosia and AC Followers can like about their role to muddy and confuse the debate, or convince others that the true engineers or doctors are in fact Gnosia. Each character has stats that dictates how they will act during debates. One character, for example, who hates lying and is super perceptive, may be able to immediately tell when someone is lying, but has low charisma and as result, struggles to convince others of the truth.  You yourself also have stats that go up against other characters stats to see how convincing you are, or how trustworthy.

    The story is told in between the debates, as you can visit parts of the ship to talk to characters. Under certain conditions, you may get character events that shed more light on their character and their story. As you are only one of two people aware of the looping, you must discover as much information as you can to find a way out of the loop. For me, this took about 130 loops. Later in the game, you will be able to alter the starting conditions to better set up the conditions needed to trigger character events. And the game will auto-set them for you to nearly guarantee the character events as well if you so choose. 

    The game is addicting, pretty to look at, and the story quite engaging. It is the type of game better suited towards short bursts rather than hours long sessions as the loops can feel repetitive as you try to trigger events. As each loop normally only takes 5-10 minutes, playing for 30-40 minutes at a time can net a solid 3-6 loops which I think is a solid amount for a single sitting. 

    To sum up my thoughts, allow me to simply state, Setsu masterrace please play gnosia do it for setsu 

    thoughts?

     
     
  11. Yes
    solidbatman got a reaction from Tyrael in Gnosia: Or How I Learned to Stop Worrying and Love the Amogus   
    A friend last year recommended the VN Gnosia to me. I, being who I am, resisted for a while. VNs had hurt me. They had abused me. Pancaked my love for storytelling. But then, I saw the artwork for Gnosia and said "Screw it, letsago." 

    I grabbed it for the Switch and went to town playing it. It is the perfect type of VN to play in short bursts. For me, that meant before bed usually for 20-30 minutes a night. For those that don't know, Gnosia is a social deduction VN that plays out a bit more like Town of Salem than it does Among Us. For starters, the game's story is told in loops. You wake up at the start of a loop on a spaceship, assigned a role. The ship AI has detected a Gnosia may be on board. These parasitic aliens seek to infect each crew member and make it to a space port to continue spreading as far as they can. The goal of those not infected to to find the Gnosia and put them into cold sleep where they can spread no more.

    Each character is assigned a role on each loop. Some may be engineers that can find out who the Gnosia is each night. There may be a doctor who can discover the identity of anyone put into cold sleep. Those with Guard Duty are those who never left the ship and therefore cannot be Gnosia. AC Followers worship Gnosia and do everything they can to help them. Then, anywhere from 1-4 characters can be Gnosia. They can lie, cheat, and steal their way to survival in order to either put every crew member into cold sleep, or kill each person. They can select one person each night to kill.

    The main bulk of the gameplay is made up by debates, where characters discuss and vote on who they must put into cold sleep. Engineers and doctors share their reports, though Gnosia and AC Followers can like about their role to muddy and confuse the debate, or convince others that the true engineers or doctors are in fact Gnosia. Each character has stats that dictates how they will act during debates. One character, for example, who hates lying and is super perceptive, may be able to immediately tell when someone is lying, but has low charisma and as result, struggles to convince others of the truth.  You yourself also have stats that go up against other characters stats to see how convincing you are, or how trustworthy.

    The story is told in between the debates, as you can visit parts of the ship to talk to characters. Under certain conditions, you may get character events that shed more light on their character and their story. As you are only one of two people aware of the looping, you must discover as much information as you can to find a way out of the loop. For me, this took about 130 loops. Later in the game, you will be able to alter the starting conditions to better set up the conditions needed to trigger character events. And the game will auto-set them for you to nearly guarantee the character events as well if you so choose. 

    The game is addicting, pretty to look at, and the story quite engaging. It is the type of game better suited towards short bursts rather than hours long sessions as the loops can feel repetitive as you try to trigger events. As each loop normally only takes 5-10 minutes, playing for 30-40 minutes at a time can net a solid 3-6 loops which I think is a solid amount for a single sitting. 

    To sum up my thoughts, allow me to simply state, Setsu masterrace please play gnosia do it for setsu 

    thoughts?

     
     
  12. Like
    solidbatman got a reaction from Kosakyun in Gnosia: Or How I Learned to Stop Worrying and Love the Amogus   
    A friend last year recommended the VN Gnosia to me. I, being who I am, resisted for a while. VNs had hurt me. They had abused me. Pancaked my love for storytelling. But then, I saw the artwork for Gnosia and said "Screw it, letsago." 

    I grabbed it for the Switch and went to town playing it. It is the perfect type of VN to play in short bursts. For me, that meant before bed usually for 20-30 minutes a night. For those that don't know, Gnosia is a social deduction VN that plays out a bit more like Town of Salem than it does Among Us. For starters, the game's story is told in loops. You wake up at the start of a loop on a spaceship, assigned a role. The ship AI has detected a Gnosia may be on board. These parasitic aliens seek to infect each crew member and make it to a space port to continue spreading as far as they can. The goal of those not infected to to find the Gnosia and put them into cold sleep where they can spread no more.

    Each character is assigned a role on each loop. Some may be engineers that can find out who the Gnosia is each night. There may be a doctor who can discover the identity of anyone put into cold sleep. Those with Guard Duty are those who never left the ship and therefore cannot be Gnosia. AC Followers worship Gnosia and do everything they can to help them. Then, anywhere from 1-4 characters can be Gnosia. They can lie, cheat, and steal their way to survival in order to either put every crew member into cold sleep, or kill each person. They can select one person each night to kill.

    The main bulk of the gameplay is made up by debates, where characters discuss and vote on who they must put into cold sleep. Engineers and doctors share their reports, though Gnosia and AC Followers can like about their role to muddy and confuse the debate, or convince others that the true engineers or doctors are in fact Gnosia. Each character has stats that dictates how they will act during debates. One character, for example, who hates lying and is super perceptive, may be able to immediately tell when someone is lying, but has low charisma and as result, struggles to convince others of the truth.  You yourself also have stats that go up against other characters stats to see how convincing you are, or how trustworthy.

    The story is told in between the debates, as you can visit parts of the ship to talk to characters. Under certain conditions, you may get character events that shed more light on their character and their story. As you are only one of two people aware of the looping, you must discover as much information as you can to find a way out of the loop. For me, this took about 130 loops. Later in the game, you will be able to alter the starting conditions to better set up the conditions needed to trigger character events. And the game will auto-set them for you to nearly guarantee the character events as well if you so choose. 

    The game is addicting, pretty to look at, and the story quite engaging. It is the type of game better suited towards short bursts rather than hours long sessions as the loops can feel repetitive as you try to trigger events. As each loop normally only takes 5-10 minutes, playing for 30-40 minutes at a time can net a solid 3-6 loops which I think is a solid amount for a single sitting. 

    To sum up my thoughts, allow me to simply state, Setsu masterrace please play gnosia do it for setsu 

    thoughts?

     
     
  13. Like
    solidbatman got a reaction from Mr Poltroon in Gnosia: Or How I Learned to Stop Worrying and Love the Amogus   
    my problem with yuriko was that she is hot and i like being killed by her 
  14. Love
    solidbatman got a reaction from Emi in Gnosia: Or How I Learned to Stop Worrying and Love the Amogus   
    A friend last year recommended the VN Gnosia to me. I, being who I am, resisted for a while. VNs had hurt me. They had abused me. Pancaked my love for storytelling. But then, I saw the artwork for Gnosia and said "Screw it, letsago." 

    I grabbed it for the Switch and went to town playing it. It is the perfect type of VN to play in short bursts. For me, that meant before bed usually for 20-30 minutes a night. For those that don't know, Gnosia is a social deduction VN that plays out a bit more like Town of Salem than it does Among Us. For starters, the game's story is told in loops. You wake up at the start of a loop on a spaceship, assigned a role. The ship AI has detected a Gnosia may be on board. These parasitic aliens seek to infect each crew member and make it to a space port to continue spreading as far as they can. The goal of those not infected to to find the Gnosia and put them into cold sleep where they can spread no more.

    Each character is assigned a role on each loop. Some may be engineers that can find out who the Gnosia is each night. There may be a doctor who can discover the identity of anyone put into cold sleep. Those with Guard Duty are those who never left the ship and therefore cannot be Gnosia. AC Followers worship Gnosia and do everything they can to help them. Then, anywhere from 1-4 characters can be Gnosia. They can lie, cheat, and steal their way to survival in order to either put every crew member into cold sleep, or kill each person. They can select one person each night to kill.

    The main bulk of the gameplay is made up by debates, where characters discuss and vote on who they must put into cold sleep. Engineers and doctors share their reports, though Gnosia and AC Followers can like about their role to muddy and confuse the debate, or convince others that the true engineers or doctors are in fact Gnosia. Each character has stats that dictates how they will act during debates. One character, for example, who hates lying and is super perceptive, may be able to immediately tell when someone is lying, but has low charisma and as result, struggles to convince others of the truth.  You yourself also have stats that go up against other characters stats to see how convincing you are, or how trustworthy.

    The story is told in between the debates, as you can visit parts of the ship to talk to characters. Under certain conditions, you may get character events that shed more light on their character and their story. As you are only one of two people aware of the looping, you must discover as much information as you can to find a way out of the loop. For me, this took about 130 loops. Later in the game, you will be able to alter the starting conditions to better set up the conditions needed to trigger character events. And the game will auto-set them for you to nearly guarantee the character events as well if you so choose. 

    The game is addicting, pretty to look at, and the story quite engaging. It is the type of game better suited towards short bursts rather than hours long sessions as the loops can feel repetitive as you try to trigger events. As each loop normally only takes 5-10 minutes, playing for 30-40 minutes at a time can net a solid 3-6 loops which I think is a solid amount for a single sitting. 

    To sum up my thoughts, allow me to simply state, Setsu masterrace please play gnosia do it for setsu 

    thoughts?

     
     
  15. Yes
    solidbatman got a reaction from HataVNI in Gnosia: Or How I Learned to Stop Worrying and Love the Amogus   
    my problem with yuriko was that she is hot and i like being killed by her 
  16. Like
    solidbatman got a reaction from Mr Poltroon in Gnosia: Or How I Learned to Stop Worrying and Love the Amogus   
    Kukrushka ruined so many damn loops for me. Once she gets set on something, everyone and I mean EVERYONE joins up with her. Or once you know without a doubt she is the Gnosia, she easily manipulates people like Otome and from there she steamrolls to victory. And if you are too heavy on accusations at her, you're done almost instantly against her. She was rough for me to deal with. Sha-ming and Yuriko were pretty straight forward. My bias almost never let me go after Setsu though. Setsu is love, Setsu is life.

     
     
  17. Like
    solidbatman reacted to Mr Poltroon in Gnosia: Or How I Learned to Stop Worrying and Love the Amogus   
    I really love this game. I don't do well in multiplayer environments *and* I love AI, so a singleplayer social deduction game is something I've always looked forward to. All the better that this game has an actual story to tell, with actual characters.
    I love the story, the characters, and the gameplay. This game makes me a happy bean.
    I think the best part is that the characters have personalities, and these personalities inform gameplay. Here's some rambling on how gameplay functions:
    I think, in the end, what really makes my day are the deductions. Spending a few minutes looking over all the reports and systematically detecting all the enemies is absolutely fantastic.
    Raqio is the best.
  18. Like
    solidbatman reacted to Totopo in Gnosia: Or How I Learned to Stop Worrying and Love the Amogus   
    Gnosia was one of the games I preordered back when it was coming out to Switch, due to how highly people thought about it on the Vita. It's an incredibly good Werewolf sim considering it's single player, you touched on it but I want to elaborate on just how well they pulled off the transformation from a social game based on reading people into a single player story based game. Each character has AI and likes and dislikes and preferences, even down to the little known fact that the player selects a favorite color for their profile and this gives them minor bonuses and penalties with individual characters, setting up individual player's casts slightly differently from the very start.
    It works wonderfully as a social deduction game despite being single player because they set it up where the main plot mostly involves just learning about the cast, which directly translates to a better understanding of what is happening in debates. Every character has invisible values for how much they like and dislike each other character. You find out X character loves Y character, which might make some of their previous actions make more sense but more importantly helps you "read" X better. You need to plan around the fact that X doesn't like accusing Y, and if they do end up accusing Y then you better pay attention because that is not done lightly.
    The RPG style skill levels for things like if they're good at lying all tie into their personalities: The shy dude can get away with not speaking up because everyone knows he is shy, the loud and rude dude can get away with some bold actions because people expect him to take them, the cute girl can more easily charm certain people into being on her side just by asking nicely. These are all real types of players if you play any social form of Werewolf, and Gnosia does a perfect job at making them all feel alive. It didn't take long before I was thinking about the characters and not meta gaming, just like IRL Werewolf, with thoughts like "she's being a bit aggressive today/he's staying oddly quiet/why would X say that about Y out of nowhere/oh damn I think this person just pissed off the group with their personality and not because they are guilty".
    It's the little quirks that really make the cast shine in the end, the stuff beyond the personalities the RPG stats indicate. Late game in Gnosia the cast shines the brightest, several characters gain a complex moveset they can use, with some characters even having unique moves (that they can teach the player) far enough into the game. As new discussion skills are introduced, characters will have preferences on how to approach those skills. An easy example is to demand everyone say they are human (aka not Gnosia), each cast member has different innate feelings on this question. There's at least 1 cast member that actually hates the idea of admitting they are human, on top of several cast members that are wary of this approach because they don't like to think of themselves as human or aren't a member of the human species or they dislike speaking up in general. Characters can stay silent and just let the rest of the group speak up, and some people can flat out demand the group stop this activity. There's a lot of good mental work involved in these situations, did they stop the group because they just hate the idea, or are they the Gnosia, or are they a role that wants to cause chaos, or do they think it's a waste of time for a character specific reason? It really makes each character feel "real" because they all have different opinions and thoughts that the player can never directly see, only learn through observation, which is the heart of a game like Werewolf.
     
    Also something important to note, I've talked to several people that think they finished the game but actually haven't. The credits rolling do not signify the full ending of the game has been reached. For a more direct spoiler for anyone that is unsure what I mean but wants to be sure they get the ending:
     
  19. Like
    solidbatman got a reaction from Mr Poltroon in Gnosia: Or How I Learned to Stop Worrying and Love the Amogus   
    A friend last year recommended the VN Gnosia to me. I, being who I am, resisted for a while. VNs had hurt me. They had abused me. Pancaked my love for storytelling. But then, I saw the artwork for Gnosia and said "Screw it, letsago." 

    I grabbed it for the Switch and went to town playing it. It is the perfect type of VN to play in short bursts. For me, that meant before bed usually for 20-30 minutes a night. For those that don't know, Gnosia is a social deduction VN that plays out a bit more like Town of Salem than it does Among Us. For starters, the game's story is told in loops. You wake up at the start of a loop on a spaceship, assigned a role. The ship AI has detected a Gnosia may be on board. These parasitic aliens seek to infect each crew member and make it to a space port to continue spreading as far as they can. The goal of those not infected to to find the Gnosia and put them into cold sleep where they can spread no more.

    Each character is assigned a role on each loop. Some may be engineers that can find out who the Gnosia is each night. There may be a doctor who can discover the identity of anyone put into cold sleep. Those with Guard Duty are those who never left the ship and therefore cannot be Gnosia. AC Followers worship Gnosia and do everything they can to help them. Then, anywhere from 1-4 characters can be Gnosia. They can lie, cheat, and steal their way to survival in order to either put every crew member into cold sleep, or kill each person. They can select one person each night to kill.

    The main bulk of the gameplay is made up by debates, where characters discuss and vote on who they must put into cold sleep. Engineers and doctors share their reports, though Gnosia and AC Followers can like about their role to muddy and confuse the debate, or convince others that the true engineers or doctors are in fact Gnosia. Each character has stats that dictates how they will act during debates. One character, for example, who hates lying and is super perceptive, may be able to immediately tell when someone is lying, but has low charisma and as result, struggles to convince others of the truth.  You yourself also have stats that go up against other characters stats to see how convincing you are, or how trustworthy.

    The story is told in between the debates, as you can visit parts of the ship to talk to characters. Under certain conditions, you may get character events that shed more light on their character and their story. As you are only one of two people aware of the looping, you must discover as much information as you can to find a way out of the loop. For me, this took about 130 loops. Later in the game, you will be able to alter the starting conditions to better set up the conditions needed to trigger character events. And the game will auto-set them for you to nearly guarantee the character events as well if you so choose. 

    The game is addicting, pretty to look at, and the story quite engaging. It is the type of game better suited towards short bursts rather than hours long sessions as the loops can feel repetitive as you try to trigger events. As each loop normally only takes 5-10 minutes, playing for 30-40 minutes at a time can net a solid 3-6 loops which I think is a solid amount for a single sitting. 

    To sum up my thoughts, allow me to simply state, Setsu masterrace please play gnosia do it for setsu 

    thoughts?

     
     
  20. Yes
    solidbatman got a reaction from HataVNI in Award-winning EVN creator Mado becomes PR staff at VNStudioÈlan   
    Elan is good people. A big fan of them and their sister studio, Coattails. Good crews all around and good news to hear.
  21. Like
    solidbatman got a reaction from Arcadeotic in Old user looking to reconnect with my pals here   
    i saw zaka post anime porn on his big tv in his living room on twitter in the year of our lord 2022

    also i remember you tyrael
  22. Haha
    solidbatman got a reaction from Tyrael in Old user looking to reconnect with my pals here   
    i saw zaka post anime porn on his big tv in his living room on twitter in the year of our lord 2022

    also i remember you tyrael
  23. Haha
    solidbatman got a reaction from Emi in Old user looking to reconnect with my pals here   
    i saw zaka post anime porn on his big tv in his living room on twitter in the year of our lord 2022

    also i remember you tyrael
  24. Like
    solidbatman got a reaction from Zakamutt in Old user looking to reconnect with my pals here   
    i saw zaka post anime porn on his big tv in his living room on twitter in the year of our lord 2022

    also i remember you tyrael
  25. Yes
    solidbatman got a reaction from HataVNI in Okami is back from prison, anyone still here? I need help getting back into anime and all   
    im too sleepy for vns or anime 
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