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InvertMouse

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Everything posted by InvertMouse

  1. The Disappearing Spider

    Hey everyone, please help me out ! Last night, I was catching up on Myriad Colors Phantom World when I spotted a spider on the wall. Not a massive one, but big enough to make me grimace. I picked up a shoe and stepped on the spider, but when I let go, it was nowhere to be seen. Bottom of the shoe? No. Checked the floor, not there either. My room is fairly empty, so I was able to check all the nearby hiding places, but still no luck. I checked every spot I could think of, and to begin with, I am confident I never saw the spider run when my shoe made contact with the wall. See, I live in Australia so spiders are not exactly uncommon, but in my 30 years of life, I have never had this happen. Spiders are not that fast, so if when they tried to flee, I was always able to catch them. Well, I gave up and went to bed, fully expecting the spider to eat me alive while I was asleep. I just woke up and the bug is still nowhere in sight. At least I am still alive. It felt so mysterious that I actually looked up disappearing spider to see if it is some sort of hallucination or phenomenon. The spider was too big for it to be an illusion, though. I even wanted to take a photo of it to show that hey, this is what we see in Australia all the time. Has anyone got a similar experience? If so, please be sure to share it. Of course, if the spider pops up later, I will just let you all know I am an idiot, and if the thing kills me in my sleep, well, I love you all. Farewell. #relax
  2. Death (>-<)

    Hi everyone . Well, one thing is for certain--we're all going to die someday. As some of you know, my dad passed away around six months ago, so this topic has been on my mind. I wonder how regularly people think about it, because I often do, and I find it heaps scary. See, I'm someone who tends to get stuck in the past. Let's say I often take walks around a certain city block. It's so sad to think someday, I'll never be able to do that again, and the world will continue to spin anyway. When my dad died, the world had changed forever from my perspective, yet when I walked to the shops next door, I looked around and realized oh, no one cares. If we're talking about the universe, I guess our entire race is hardly worth a footnote. Then there's the thing about what happens when you die. Do you become a ghost, is there a next life, or do you cease to exist? The last option is scary. It sounds kind of silly, but even the simple things I enjoy like gaming will be gone. Let's say Persona 17 comes out, but I won't even exist anymore to play it. That's sad. There's this Face App on mobile devices that lets you see how you'll look when you get old. I hung out with some friends the other night, and we messed around with that app a bit. The gender swap function is funny, but there's something sad about the aging one. It's a shock when the change is sudden, but when it's gradual like in real life, maybe it's okay. I'm in my 30s now, and if I look at photos of me in my teens, I'm sure I look different, even if I can't tell just from memory. The other week, I found some old photos of my dad in the garage, and I thought wow, I guess we were all young once. Hopefully when I'm old and dying, I'll be able to smile rather than complain all day about regrets. I've heard when your time is near, your brain will release whatever chemicals are needed to ease you through the process. Not smart enough to know the details, but it's a comforting thought. Then again, I've also heard we may be able to upload our consciousness onto machines in the future, so see you in cyberspace . Thank you !
  3. Marketing a visual novel

    Thank you ratboi! Really appreciate the Tayo avatar, too .
  4. Marketing a visual novel

    Just wondering if the good folks here could share some knowledge on how to market a visual novel B). It's all good if you have no actual experience. This is just a brainstorm session . I'll be honest and say I created his post largely for my own benefit~ Many of you know I'm developing a visual novel type game at the moment. I hope to put this on the app store at some point and just wanted to hear some insights. On Steam, there's a visual novel named Analogue: A Hate Story. I do wonder how a game that niche made it onto something like Steam. Of course, then there are games like 999 on the DS. That game contains puzzle elements so it's less visual novel heavy. Perhaps that made the game more acceptable in the west. Another arguable example might be the Phoenix Wright series, I guess. If there are any other visual novels that worked out in the west, I'd love to hear their success stories. I know many people here are visual novel veterans so I wanted to ask for some advice. That said, I'm about to present my game to a small group of around 30 people. Wish me luck ((((((((^-^)))))))))! Thank you B).
  5. The Last Birdling released

    Thank you for the heads up and support! Yeah, I will be getting Utawarerumono as well .
  6. The Last Birdling released

    Hi everyone ! I want to let you know The Last Birdling has been released: http://store.steampowered.com/app/629430/The_Last_Birdling/ Bimonia is one of the last Birdlings alive on this earth. The Birdlings see humans as sworn enemies, and Bimonia has been taught to kill on sight. One day, Bimonia meets Tayo, a human child hunting in the forest. Bimonia fails to kill Tayo, and they instead become friends. Mother will be furious if she finds out, or worse, this relationship may cause tension between the two species to erupt. The Last Birdling explores Bimonia and Tayo’s fight for their friendship as the world threatens to tear them apart. Follow Bimonia and Tayo’s journeys from alternating perspectives. With 21 decisions and 5 different endings, The Last Birdling is a culmination of all the lessons I have learned since 2012. There is a progress tracker available, which means players can unlock all the conclusions without any guides. I have also added a glossary feature, so those who wish to dive deeper can immerse themselves in the lore. I hope you can give The Last Birdling a look and spread the word. As always, a review afterward would be much appreciated, since it will help other gamers out. Thank you for the last five years of support!
  7. The Last Birdling released

    Thank you Silvz and shuak !
  8. The Last Birdling (InvertMouse's 5th year project)

    Hey everyone, The Last Birdling is out! http://store.steampowered.com/app/629430/The_Last_Birdling/ Bimonia is one of the last Birdlings alive on this earth. The Birdlings see humans as sworn enemies, and Bimonia has been taught to kill on sight. One day, Bimonia meets Tayo, a human child hunting in the forest. Bimonia fails to kill Tayo, and they instead become friends. Mother will be furious if she finds out, or worse, this relationship may cause tension between the two species to erupt. The Last Birdling explores Bimonia and Tayo’s fight for their friendship as the world threatens to tear them apart. Follow Bimonia and Tayo’s journeys from alternating perspectives. With 21 decisions and 5 different endings, The Last Birdling is a culmination of all the lessons I have learned since 2012. There is a progress tracker available, which means players can unlock all the conclusions without any guides. I have also added a glossary feature, so those who wish to dive deeper can immerse themselves in the lore. I hope you can give The Last Birdling a look and spread the word. As always, a review afterward would be much appreciated, since it will help other gamers out. Thank you for the last five years of support!
  9. Bimonia is one of the last Birdlings alive on this earth. The Birdlings see humans as sworn enemies, and Bimonia has been taught to kill on sight.One day, Bimonia meets Tayo, a human child hunting in the forest. Bimonia fails to kill Tayo, and they instead become friends. Mother will be furious if she finds out, or worse, this relationship may cause tension between the two races to erupt.The Last Birdling explores Bimonia and Tayo's fight for their friendship as the world threatens to tear them apart. * * * Hi everyone ! I want to share with you my next project, The Last Birdling: http://birdling.invertmouse.com The site contains links to a demo, so I hope you can check it out! All feedback is welcome and appreciated. Here is a link to the trailer: There is always a special touch to announcing projects on Fuwa. I started this VN journey with Unhack, which I like to think grew up alongside this forum. When I look back, I realize it has been five years since this all began. Maybe a random like me has no right to boast about a five year anniversary project, but The Last Birdling is exactly that. Thank you for sticking with me through the years. This project originated from a short story I wrote in around 2006 named The Last Dragon. Back then, a common feedback was my narrative contained too much dialogue. As a form of training, I wrote The Last Dragon to see how it would feel to write a story with no dialogue at all. This rule has been abolished in The Last Birdling, plus I have deepened the plot, and now here we are. The Last Birdling has been in the works for over a year alongside Unhack 2. Today, I finally get to show it to you. Thanks to your years of support, I am able to fund this game without Kickstarter. While a funding campaign can be used as another source of promotion, I want to show what a difference you have made to my life. Thank you so much. That said, the journey can be rough. Recently, I have been tempted to take options that may lead to people calling me a sellout. I love money as much as anyone else. That, plus all the hate against western projects, too. Truth be told, I almost have nothing left to give. I wanted to get all dramatic and claim the "last" in The Last Birdling means this is my final project. That was the original meaning, but I have changed my mind since then, as the love is too deep. Let's see how much longer I can be me. To finish off, I would like to leave you with this: Thank you everyone !
  10. Short feel good VNs

    Thanks for the suggestions !
  11. Short feel good VNs

    Hi there . I have always loved shorter VNs like Narcissu, Saya No Uta etc. This applies especially as we get older, and free time becomes more precious. I am in the mood for something light-hearted. Some cliche moege romance is all good with me. Thing is, all the ones I know tend to be 30-50 hours in length. Anyone with something shorter to recommend? Thank you!
  12. Any ROM hackers?

    Hopefully it is okay for me to post this since I will not post any illegal links ! I shared this story on Reddit a while back: Is anyone here into the ROM hacking scene? It can be a lot of fun, especially when it lets you mess with games you loved as a kid. With the aforementioned Saint Seiya game, I am actually hoping to clip through walls so I can see how the maps are structured. If anyone has tips on that type of thing, I would love to know about it. Will also be happy to hear any stories of gaming questions that drove you mad as a child, like that Mew truck in Pokemon Red and Blue. Thanks !
  13. Any ROM hackers?

    Awesome, thanks! I might try messing around with that tile info.
  14. Any ROM hackers?

    Yeah, I do mean walking through walls. So far, I have only been messing with memory values to manipulate stats etc. In that process, I actually did manage to get my character sprite to shift to another position. I was unable to replicate the hack, though. If I want to say change my attack stat from 134 to 255, that is easy enough. 134 is a specific number so not many other variables will share it. Character position, though, I have no idea how to look for that.
  15. Autographs

    Aww no really sorry guys I posted this in the wrong board (T-T). Hope someone can help me move it to the right place. That's what I get for posting at 6 in the morning. Sorry :(.
  16. Autographs

    Hi there . Just want to see if you guys are big on autographs? Some enjoy it, while others think it is silly to obsess over a bunch of scribbles. I wouldn't line up for hours and hours, but I do have a few recent items to share: (Shizuka Ito) Yusuke Kozaki Kotono Mitsuishi If you have items to share, I would be happy to see them !
  17. Any ROM hackers?

    Awesome! I for one would have no idea how to replace in-game music so this is pretty impressive. From memory, people disliked the music used in Final Fantasy VI on the GBA, so someone hacked the ROM and replaced that soundtrack with the SNES originals. When you said you played FE until the cartridge no longer saved, how does that work technically? Is it just a case where the batteries broke, or is there a limit to how many times you can physically save? I hear batteries dry out, so your cartridge saves will not last forever. As mentioned in the Reddit post, I was obsessed with that Gameboy Saint Seiya game as a kid. Recently, about 15-20 years later, I checked the cartridge, and my save from childhood was still there at least for now. Almost brought a tear to my eye. Do you have any general tips on how to write wall hacks? It would be like a dream come true for me . Thank you!
  18. Short feel good VNs

    Thanks for the suggestion Clephas! Yeah Novel21, English VNs are okay .
  19. Yeah, you are right about that Nandemonai . I definitely will not say bad things about The Last Birdling. TLB, then Without Within 3. After that, something is coming. My plans for 2018-2019? I am all positive for what is coming ahead.
  20. Hi everyone ! Thank you for allowing me to post here, not just today, but for the past five years. The Last Birdling will be released next week on September 1st, so I have decided to put my portfolio of games on sale: http://store.steampowered.com/bundle/2684/InvertMouse_Bundle/ The Last Birdling marks my fifth year not in game development, but at least under the name InvertMouse. I have released five to six titles on Steam now, and they have all taught me valuable lessons. It all started with Unhack 1 on this very forum, so I want to thank those who have been around since 2012. I have grown from five years' worth of mistakes since then, and as you will see below, I cannot bring myself to overhype some of these older titles. They still have all of my heart in them, though. That I will always be able to promise. First, there was Unhack 1, which has many immature traits in retrospect. I must continue to accept critique even when it is for older titles that no longer reflect my skill level. Then there is Bermuda, which I admit is a failure. I made plenty of management mistakes, and the results are out there for the world to see. Failure is not as scary once you have suffered through it. Please let me stress all the errors are on me, not anyone else on the team. Next, we have Without Within 1 and 2. Initially, the first game received negative reviews from people who hated anime and/or visual novels. As the days went by, players who fell in love with Vinty have defended these titles. Vinty is kind, but she can also be a jerk. She is simply real. There was Cursed Sight, featuring a protagonist who had caused some divided opinions. If I were to rewrite this story, I know I can do a much better job. Maybe I will revisit this one someday. Then most recently came Unhack 2. This project was once a disaster due to my lack of research on AI. After months of study and rewrites, the game had evolved into my personal favorite. I hope more people may try out this title, because its themes have left me with plenty to think about. The Last Birdling is a combination of all the lessons I have learned since 2012, and when it drops next week, I am sure I will grow from it yet again. I hope you will give the game a chance on September 1st. If you think the title is worth wishlisting, or if you are up for joining the Steam community, I would really appreciate it: http://store.steampowered.com/app/629430/The_Last_Birdling/ Thank you so much everyone. See you next week !
  21. Thank you so much Silvz! Really happy to have been here alongside you for quite a few years now .
  22. Hey everyone! I have uploaded The Last Birdling’s soundtrack onto Steam. This soundtrack will be released on September 1st alongside the core game. There are 19 tracks in total, but since some of their names may contain spoilers, let’s leave it at that for now. The Last Birdling’s composer is Efe Tozan. Efe and I have worked together since Cursed Sight, and he is also the composer for Without Within 1 and Without Within 2. Every time we catch up for a new project, I can tell Efe has improved. This guy is passionate about music, and The Last Birdling is easily his best performance yet. Today, I would like to talk about how these tracks were put together. We often begin with the character themes. First, I will send my character profile documents over to Efe, and along with that, I also suggest what type of feeling we should convey with each track. A picture tells a thousand words, and you know, a track also tells a thousand words, so the best way to communicate mood is via an example. Once I find a list of suitable tracks that fit our criteria, I will pass those YouTube links over to Efe. At this stage, we have our tracks list, mood references along with relevant documents such as character profiles and early drafts. With these materials in place, we let the expert do his thing. Once Efe submits his samples, we improvise from there. Sometimes, it turns out a track is a poor fit for situation A, but it matches situation B perfectly. In that case, we simply swap the filenames around. We must also take context into account. Some tracks sound great as standalones, but they have beats that distract players in a game context. In those instances, we would balance the volume, change instruments, whatever it takes. Also, no track exists alone in a game. With stories, we have the “emotional rollercoaster” cliché. The same concept applies to our music, so we must ensure these tracks cover a broad range of emotions. Once the soundtrack is complete, I do my best to serve as a “second ear”. When you are close to a piece of work, even obvious mistakes will become hidden. I promise you, I have read through The Last Birdling many, many times. Despite this, the first test reader still managed to spot three spelling errors. The closer you are, the more blind you become. And music is the same way. We can have a stunning five-minute track, but if we catch a single glitch in the audio, our experience is ruined. Whenever the track plays in-game, your ears will anticipate that dreaded pop. When you listen to the same track over and over, these flaws can become even harder to spot. It is my responsibility to listen for those unwanted spikes. The last point is volume balance. When one track sounds louder or softer than the rest, that too can lead to a poor experience. As someone with no musical talent, I used to just compare the waveforms, but I soon learned that would not suffice. You must listen to each track with your ears to truly know. Whenever Efe completes a soundtrack, I would put it on my phone and listen to it on loop for several days. On top of this, we also listen to the tracks on different devices, since that too can have an effect. To finish up, with kind permission from Efe, here is The Last Birdling’s main theme: https://youtu.be/XgdjGFUt4mM You will find some of these beats being repeated throughout other tracks in the game. This is one of the techniques we use to tie the soundtrack into a coherent package. Humans have a natural love for patterns, and when you catch a certain beat being replayed with a different instrument? We all know a thing or two about those goose bumps. As usual, I hope you may consider wishlisting and/or joining our Steam community: http://store.steampowered.com/app/629430/The_Last_Birdling/ Just one week to go my friends. Thank you !
  23. The Last Birdling (InvertMouse's 5th year project)

    Hi everyone ! I started Persona 5 quite a few weeks ago, and before I even installed the game, I picked up Futaba’s wallpaper from the PSN Store to put myself in that mode. The Persona Mode, I guess. When both players and creators are in on the hype, that is when we have a great time. For instance, I can’t wait for Umaru season two, so I want to retweet messages from the official account, I want to support them with a bluray purchase, that sort of thing. I hope to support The Last Birdling in any way I can, so today, I have put together some wallpapers and avatars for gamers to use: If anyone decides to support me by using these assets, I am the one who is thankful, not the other way around. You are doing me a massive favor, and in the process, I hope it will help build excitement for that September 1st release. Gamers want flexibility these days. Maybe you want the logo in a different position, or perhaps gone altogether. Depending on where your icons are positioned, you may also prefer the character(s) to shift left or right. To cater for this, I have included separate elements in each wallpaper for you to adjust as needed: These wallpapers are available in the highest available res. Even if you extracted those assets from the game, they will not be available at this size. Hopefully at least one of them will suit your tastes. All right, here is the pack: http://birdling.invertmouse.com/birdlings-media-pack.zip As usual, I hope you may consider wishlisting and/or joining our Steam community: http://store.steampowered.com/app/629430/The_Last_Birdling/ Thank you!
  24. Hi everyone! I started Persona 5 quite a few weeks ago, and before I even installed the game, I picked up Futaba’s wallpaper from the PSN Store to put myself in that mode. The Persona Mode, I guess. When both players and creators are in on the hype, that is when we have a great time. For instance, I can’t wait for Umaru season two, so I want to retweet messages from the official account, I want to support them with a bluray purchase, that sort of thing. I hope to support The Last Birdling in any way I can, so today, I have put together some wallpapers and avatars for gamers to use: If anyone decides to support me by using these assets, I am the one who is thankful, not the other way around. You are doing me a massive favor, and in the process, I hope it will help build excitement for that September 1st release. Gamers want flexibility these days. Maybe you want the logo in a different position, or perhaps gone altogether. Depending on where your icons are positioned, you may also prefer the character(s) to shift left or right. To cater for this, I have included separate elements in each wallpaper for you to adjust as needed: These wallpapers are available in the highest available res. Even if you extracted those assets from the game, they will not be available at this size. Hopefully at least one of them will suit your tastes. All right, here is the pack: http://birdling.invertmouse.com/birdlings-media-pack.zip As usual, I hope you may consider wishlisting and/or joining our Steam community: http://store.steampowered.com/app/629430/The_Last_Birdling/ Thank you!
  25. Hi everyone . Once again, I want to share a Last Birdling related post, but to make things fairer, we can turn this more into a general VN discussion. When I love a VN (999, Narcissu, Ever17 etc), I want to also pick up its artbook, though truth be told, this has become less of a necessity over the years. CGs of popular games are readily available online, and while it is nice to have those illustrations in print, physical space is limited. There are, however, still plenty of things that will draw my interest, as I have seen in several artbooks I own: - Interviews with developers (admittedly a struggle since they are usually in Japanese) - Fanart - Results for character popularity polls etc - 4koma (common with Narcissu related books) - Production sketches I am not too interested in character summaries or in-game walkthroughs. By the time I pick up the book, I have already completed the game anyway. At any rate, is there anything else you can think of? I would love to know. In particular, maybe things that you have never seen in a VN artbook, and you think, "Why don't they ever do this?" Here is my artbook preview post on The Last Birdling. It contains all the history, mistakes and lessons I have learned through the past five years: Thank you !
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