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Funyarinpa

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  1. Like
    Funyarinpa reacted to mitchhamilton for a blog entry, Horizon Zero Yawn   
    Get it? Because it's not boring? Right?  
     
    Listen, it took me about 20 minutes to come up with that one. So anyway, in case you haven't figured it out, I will be talking about Horizon Zero Dawn. A new ip from the developers Guerilla Games, best known for the Killzone series. Horizon Zero Dawn isn't just another success story to place on top of the already pile of success stories out there. No, no, no, no, no, no, no it is not. Horizon Zero Dawn is a beacon of hope to any company thinking of taking a risk with a new ip. Before it was released, Horizon Zero Dawn already was garnering interest from its audience because of it's sort of mix between Brave, Turok:Dinosaur Hunter, and Terminator.
     

     
    Hey, I'd watch that. And now here we are one year later with the game selling over 7 million copies and a new DLC, The Frozen Wilds, proving that despite what EA loves to shove down our throats that singleplayer focused games aren't dying and don't sell well. Now games with multiplayer do sell better as well of games with a connection to a previous universe, such as Call of Duty games, Black Ops, Doom, Gears of War, etc, etc. Horizon is none of these. All it has going for it is its characters, settings, game play, and story. And it succeeds on all.
     
    You play a young, redhead girl named Aloy. No, that's not how you pronounce that name. Look at how it's spelt, imagine how it's pronounced based on that and then forget about it. That's how you pronounce her name. An outcast raised by her guardian to pass a trial she will face when she comes of age so she can finally be accepted as one of the tribe. Aloy being an outcast shapes her actions in the game. As an adult she doesn't go insane with talking with herself to be annoying but just enough to be informative. She also has some nice idle animation and even non idle ones, such as placing her hands just over tall grass so they can skim on her fingertips. Holding out her hands to feel the rain or snow. Little touches of this helps the gamers be immersed with the character and the world. Of course it does help that this is one of the best looking games in recent memory.


    I got Horizon and it's DLC while it was on sale, luckily and was very surprised on how immersed I found myself in the game. The mechanics work well in the game and are effective in your journey to avenge your tribe. Speaking of, I kind of feel they lost an opportunity here for some interesting conflict. You see, early on, Her tribe is attacked and a large portion of them are killed. Aloy was just freed from being an outcast literally less than 5 minutes ago, and being an outcast means that no one from the tribe can have contact with you, or accept you as their own. So she, aside from her guardian, Rost, had been living on their own with their wits to help them survive. Now, as they are attacked, Aloy then gets a personal reason to go after the attackers. I felt like this is a missed opportunity for Aloy to have a personal struggle with the whole thing. Like now that she's seen as someone who's useful to the tribe while before everyone treated her like she didn't even exist. She only took the trial so she could find answers about her mother. Just imagining her fighting the tribe that abandoned her and looking past her rooted feelings on the matter would've been interesting to experience.
     
    So, besides hunting with your bow and setting traps, Aloy has another tool in her arsenal, a kind of like bluetooth headset. This allows her to basically go into batman mode and get more information on the world around her. Except the drawback is she can't run while having it on and it also has a very limited range. This works well because one, it's mostly an open world stealth game and two, it allows you to not rely heavily on it. HOWEVER, there are times for sidequests where you must use it to track an item or person or a target. This is when the thing becomes way to simplified. It's basically turn on your bluetooth, point at the glowy bit and then press R1 to make a trail to follow. Sometimes reach the end of the trail and press R1 again. Felt like this tool should've been a tad more complex, like having filters for chemicals, heat, or unique properties that you need to manually cycle through until finding the right one. Something, ANYTHING other than "point at the thing and press a button."
     
    Speaking of press the button, I've gotten to a point with some kind of ancient underground facility and as I approach a control panel for a bridge, Aloy says aloud "How do I get that to activate." Yes, quiet the conundrum here, Aloy. What do we do? Perhaps we find a machine with some kind of pass for the internal workings of the facility? Maybe we play a quick hacking mini-game that's time based to get passed this? Nope! Just hold triangle next to the thing and that'll sort everything out. Again, I wish there was a bit more complexity to the mechanics to the game. I mean, FFS, I need several different bows to fire different elemental arrows, for some reason. Make the one thing that seems like it would be complex complex! AND LET ME PICK UP RESOURCES I'VE USED! Like wire traps or arrows that missed. You can place wire traps that are explosive or shock the enemies that you can't pick up when you want to move them. If you place them in a spot the enemy isn't nearby anymore, you have to adjust yourself so they charge through the trap. Or, if you realize you don't want to fight the enemy anymore, you cant just leave. Otherwise you waste a tripe wire or two since you can't pick them back up.
     
    But anyways, small gripes in an otherwise great game. Certainly pick it up when you get the chance. On sale or full price, you can go wrong with this unique experience.

    Oh, right. You fight robotic dinosaurs.
  2. Like
    Funyarinpa reacted to Mr Poltroon for a blog entry, Mr. Poltroon's Lack of Vocabulary #1   
    Despite my constant attempts at widening my vocabulary and introducing some variance to my word usage, it is doubtless that my knowledge remains meagre at best. In English and Portuguese both.
    Therefore, I have taken it upon myself to make a series of blog posts detailing the various words, and expressions, that leave me befuddled when I fail to grasp their meaning.
    The greatest advantage this method confers is that I'll not only surprise everyone with how little I actually read (Visual Novels are the closest things to books I read in any language -- although I have read some Spice and Wolf), but it'll also forever remain as an archive which I can consult as proves necessary. I guess writing these things down may also help me remember them, but I'm not counting on it.
    Without further ado, each post in this series will contain 10 words or expressions:
    doddle coltish dingy lunkhead -- though it isn't particularly hard to figure out what something like this means rump sanguine -- I mean the adjective compositing disaffected kecks lush -- as in, a heavy drinker Date: 10/03/17 to 11/03/17
  3. Like
    Funyarinpa reacted to Clephas for a blog entry, Why the Nostalgia?   
    If some of you failed to notice, I've been going back over my list of ancient favorites amongst the moege/charage/slice-of-life genres.  Why am I doing this?  I actually have some good reasons, other than whims.
    First, I keep recommending these things to people, but when you start talking about a VN you last played five years ago, people tend to let it in one ear and out the other.  I mean, my long-term memory for games and books is pretty good, but my brain is fairly compartmentalized, so I don't remember them actively unless I go through the effort to refresh that memory.  Can I continue to say that I honestly recommend something without playing it in the recent enough past that I can compare it to other, more recent VN experiences, through more jaded eyes?
    Second, I want to know just how much nostalgia is coloring my viewpoint.  To be blunt, the longer you are away from your favorite games or VNs, the more the memory gets beautified by distance in time.  When I recently did a speed replay of G-senjou, I reaffirmed why I disliked the story structure while at the same time realizing that I didn't always do it justice due to my biases (no, I didn't blog on it, but I was mostly doing it for my own edification, anyway). 
    Third, I like to think that I try to be as objective as possible, so I wanted to reexplore my VN roots when it came to my attitude toward charage/moege.  One thing I've noticed as I replayed certain charage from the past is that the best of the older generation wasted the least time on 'everyday' slice-of-life, ironically.  The gradual shift to put an excessive emphasis on the everyday life aspects of charage and moege is a relatively recent phenomenon, from what I've re-experienced.  A part of this is that, as the audience in Japan has aged, so has their nostalgia for an 'ideal youth' become much stronger.  The fact is, a lot of the 'devoted' moe-gamers in Japan aren't young people (at least not the ones who are also erogamers).  They are older people who want to experience an idealized version of youth through a non-person protagonist's viewpoint.  Ironically, this seems to be the reason why the market is shrinking, since younger generations don't find that kind of stuff as accessible as the older generation does, so you can tell to some extent what generation a company is appealing to by how weak the protagonist is and/or archetypical the characters are, lol.
     
  4. Like
    Funyarinpa reacted to Clephas for a blog entry, Romanticization of War in Fiction   
    First, let me say this outright... I have absolutely no problem whatsoever with the romanticization of war in fiction.  I love bloody epic war stories even more than I love sushi and ice cream.  However, one thing I've noticed as I've read various historical fiction and fantasy is that the bloodier and more horrid a war is, the more it gets romanticized. 
    Western Examples
    The Hundred Years War- The Hundred Years War is perhaps the most obvious example of a war being romanticized in the Christian West.  Joan of Arc, the Black Prince... and dozens of other villains and heroes who have made their way from history into fiction and legend from that era.  However, the introduction of massive mercenary armies of this era scarred the continent for centuries to come, and millions died during this era from the war and diseases that spread as a result of the war.  It was also a period of the rise of French and English nationalism and the creation of professional standing armies, both of which are mixed blessings at best. 
    The Revolutionary War (US)- Now, I'm American... so naturally I instinctively take pride in our nation's war for independence... but as an amateur student of history, I am quite well-aware that the Revolutionary War was not a clear-cut conflict of freedom-seekers versus monarchists.  To be honest, just reading the original, pre-US constitution tells me everything I need to know about the motivations behind the delegates at the convention.  The self-interest, prejudice, and greed inscribed between the lines is fairly disgusting, considering the bluster that ended up in the papers at the time. 
    The Trojan War- This is a genocidal war that started because a married princess took a liking to a foreign prince, had sex with him, then ran away with him.  An entire civilization vanished because of this... a fact that I find unbelievably disgusting, looking at it from an objective point of view.
    World War II- I'm frequently fascinated by the degree to which this era is romanticized, despite the fact that there are still living witnesses to it.  It is the deadliest war in recorded history, but memories of the reality are already fading in some parts of the world less than a hundred years later. 
    Eastern Examples
    The Fall of the Han and the Three Kingdoms Era- This era is frequently portrayed as an era of military and civic heroes that eventually led to the rise of a great dynasty... but it was also a period that killed countless millions from famine, bandit raids, military plundering, and battles as massive as any seen in WWII.  In the last census taken before the fall of the Later Han Dynasty, there were over fifty-six million citizens of the empire... and in the first census after the rise of the Jin Dynasty, there were only slightly more than sixteen million.  This is perhaps the most romanticized conflict in history, and yet it is also the second-deadliest recorded war in human history as well (WWII being the deadliest). 
    The Sengoku Jidai- I've mentioned that this period of civil war in Japan is highly romanticized over there... and that is actually an understatement, when it comes down to it.  It was a period where power and influence were in a constant state of flux, with the Ashikaga Shogunate proven incompetent to rule and various warlords seeking to carve out their own pieces of the pie both for Clan and individual gain.  However, very few of the 'heroes' of the age are seen as 'evil'.  Nobunaga, while he was a social progressive, was also known for his ruthlessness and cruelty, as well as disregard for traditions and religion.  Tokugawa, while he was a repressive social conservative, was also a builder of cities and a brilliant administrator.  Hideyoshi, while he was a brutal conqueror, was also an example of a man clawing his way up from the cesspool to the heavens.  Similar contradictions defined most of the great warlords of the era, with the Imagawa being both military expansionists and great cultural patrons, and the Hojo being great architects and engineers as well as highly ambitious nepotists.  This is an era that has so many highly colorful characters whose actions were recorded in detail that it couldn't help but be romanticized... but the reality of it was that it was an era of starvation, desperate poverty, and immense uncertainty. 
    The Bakumatsu/Meiji Restoration- I don't think I need to go into the degree to which this era romanticized the samurai culture and fed Japanese nationalism, because its result was Japan's policies leading up to and during WWII.  This was essentially a large and brutal civil war between two factions (further split into many smaller factions) within Japan that disagreed violently over how to deal with foreign influence in the face of Ming China's rape-by-colonization on the mainland.  Assassinations, political terrorism, and brutal oppression defined this period.  In the end, what you got was a country who presented a strong face to the world but was still unable to come to terms with what it wanted to do at home. 
    As a conclusion
    Human beings have a fascination with war that leads to its romanticization, and I honestly am no exception to that rule.  I enjoy war period historical fiction immensely, and I have absolutely no objection to fantastical speculation on the capabilities and personality of individuals living in those eras.  However, the immense cost - both economic and human - of war is almost always forgotten afterwards... and I intensely dislike it when someone chooses to forget just what those costs are.  Fiction is harmless, but ignoring the lessons of history isn't.
  5. Like
    Funyarinpa reacted to Darbury for a blog entry, Saying sayonara to Japanese quotation marks (「」) in VN translations   
    Last time, we discussed how the casual ellipsis should almost always be considered punctuation non grata in VN translations. Today, we set our sights on a new target: Japanese-style quotation marks. Handling these couldn’t be simpler: If you see any in your text, replace them with English-style quotation marks immediately. No exceptions. No special cases. No mercy.
    A quick primer on Japanese quotation marks
    If you’ve spent any time looking at Japanese texts, you’ve likely seen 「 and its friend 」. These little guys are known as kagikakko (“hook brackets”) and function almost exactly like opening (“) and closing (”) quotations marks would in English. No surprise there; kagikakko were invented during the 19th Century to aid in translating Western texts into Japanese. Why use these instead the genuine article? Because a Western quote (“) looks an awful lot like a dakuten (゛), a common Japanese diacritical mark; it turns “ta” (た) into “da” (だ), for instance. The potential for confusion was enormous, so new punctuation was introduced.
    Less frequently seen are 『 and 』, known as nijūkagikakko (“double hook brackets”). These operate much like opening (‘) and closing (’) single quotation marks would in English — which is to say, for quoting things within quotes. (“You can’t just scream ‘FIRE!’ in a crowded theater,” he scolded.) In Japanese, they also moonlight as italics for things like book titles. Times are tough and they need the extra cash.
    The rules (You can quote me on these.)
    But all my friends are doing it!
    So here’s the rub: I see Japanese quotation marks everywhere. Fan translations, professional translations — everywhere. Why? Buggered if I know. I can only imagine it’s affectation that, over time, has become habit. Maybe TL teams think it’s more authentic? Maybe they’re convinced it makes the English text look more Japanese-y? Maybe it’s chemtrails? I just don’t know.
    Regardless of the reason, this is one seriously annoying trend that needs to be pushed off a seriously tall cliff. Starting now.
    UPDATE #1: As pointed out in the comments, I'm assuming the rules of U.S. punctuation here. I also eat my soft-boiled eggs little end up, just as The Lord God Almighty intended. If you live in the U.K. or one of its offshoots, however, feel free to reverse the order I've given — i.e., single quotes as your primary tool, double quotes for nested quotes and italics.
    And to be honest, if you look at how Japanese quotation marks are constructed, it seems pretty clear they're based off the British style. Point for the Queen. But ultimately, your editing decisions should be based on whether you're using U.S. or U.K. English for your translation in general.
  6. Like
    Funyarinpa reacted to Clephas for a blog entry, The spirit of an older gamer: Why I play games and why other people play games   
    I've been playing video games more or less constantly for over twenty-five years. 
    That's a very simple statement that holds a surprising amount of meaning, considering how much video games have changed since I first began playing them.
    It began with the NES, for me... with Mario, Luigi, and the ducks.  I shot ducks out of the air, I jumped Mario across gaps and on top of turtles, without ever really understanding what was going on.  As a kid, this was fun, seriously.  Understand, this is the biggest point I am going to try to get across here... the difference between addiction and fun with video games.
    I played rpgs, primarily jrpgs, throughout most of my first ten years as a gamer, starting with Dragon Warrior (Dragon Quest), eventually reaching levels of true love with Final Fantasy II and III (IV and VI), Chrono Trigger, Secret of Mana, Secret of Evermore, and Ogre Battle.  When the era of cd-gaming came, I played D&D dungeon-crawlers on a shitty dos computer setup, and I played every jrpg I could get my hands on, with a lot of shooters, strategy games, and sports games mixed in. 
    Throughout all of that, I was still having fun.  Fun was my reason for continuing (I've always been a story-centric player, so I tended to stick with jrpgs, but I did play a lot of other stuff) and my reason for playing in the first place.
    It was in the PS2 era that I first came to recognize the difference between taking pleasure in playing something and merely being addicted to it.  I picked up FFXI and started playing it on the PS2 (yes, it was possible to play it on the PS2), and for the first time, I knew addiction... for the first time, I poured hour after hour, day after day, into a game that I wasn't having any fun at.
    I was constantly irritated, constantly driven to continue, whether for social reasons (friends I'd made in-game) or simply because I felt like I was 'almost there'. 
    Then, one day, I suddenly looked up and realized... I was immensely depressed and not enjoying anything about the game.  The sense of having wasted my time... sent me into a funk that lasted the better part of a year.  I still played games, but the color seemed to leech out of the screen even as I played them.  I realized that I was seeing bits of FFXI in other games, and that was enough of a reason for me to actively hate them.
    No game hit me this way more than FFXII... because FFXII's battle system is essentially that of FFXI with some tweaks.  Visually, it was a nightmare, and the weak story and characters only made it worse for me.
    Ironically, it was the realization that I honestly didn't trust Squeenix to provide pleasurable games anymore that led me to start playing a lot of the weirder stuff out there... such as Eternal Darkness for the gamecube and the SMT series.  Ultimately, because I'd become very much aware of the difference between pleasure and addiction, I lost interest in games that I would once have jumped onto simply because they were jrpgs or done in a style I found interesting.  I started abusing Gamestop's used game 'seven-day return policy' to demo games, and I slowly but surely came to realize that I honestly and truly hate multiplayer games that aren't played in the same room. 
    I am now an unabashed solo gamer, even outside of VNs.  I won't play most multiplayer games at all, and I hate games where the social element is as or more important than the actual gameplay or story.  Of course, if a game has an interesting concept, I'll try it... but if I feel that sensation I used to get from FFXI, I drop it immediately, cancelling all subscriptions and discarding all related materials without a second thought, even if I paid a good deal of money for them. 
    To be blunt, life is too short to waste on playing something that is merely addictive (this coming from a VN junkie, I know).  That sensation of false social interaction you get from online gaming and the high you get from winning in competitive games is highly addictive... but are you having fun, really? I wonder, how many younger gamers actually know what it is like to enjoy a video game, rather than simply being addicted to one?  This is a question that seriously bothers me, as I saw my young cousin playing Call of Duty (whatever the latest one is) online, unsmiling, for two days straight while we were staying at their place a few months back.  He really, really wasn't enjoying himself.  He was angry, depressed, and frustrated, but I never saw even a hint of a smile when he won, only this vague expression of relief he probably thought was a smile.  Was that relief that his team-mates weren't treating him like a worthless noob or an incompetent, or was it simply because the match was over and he could relax?  I don't know, because I didn't ask.  I know from experience that the difference between addiction and fun is fine enough that most people don't even recognize it is there until they are forced to.
    What are your experiences, gamers of Fuwa?
     
  7. Like
    Funyarinpa reacted to Darbury for a blog entry, Gone Home is a visual novel. Deal with it.   
    This past weekend marked the unofficial start of summer here in the States, and to celebrate, dictionary publisher Merriam-Webster threw down the gauntlet in a major way. The hot dog, it declared, is a sandwich. It consists of bread (the bun) holding some filling (a plump, juicy hot dog). It meets the textbook definition of a sandwich. Therefore, it’s a sandwich.
    The reaction from Team Hot Dog was swift. “Nooo! That’s not true!” they Luke Skywalkered across the Twiterverse. “Hot dogs are hot dogs! Shuttuuuuuhp!” Whereas Team Sandwich raised nary a peep. “Cool,” they said. “We like sandwiches. Welcome to the club.”
    And why was that? Maybe a look at similar sort of statement can help us try to figure it out:
    Gone Home is a visual novel.

    Nooo! That’s not true! Gone Home isn’t a VN! Shuttuuuuhp!
    Very light spoilers to follow.
    If you don’t know, Gone Home is a game that came out in 2013, created by a handful of former BioShock devs. In it, you assume the role of an American college student who comes home from a year abroad only to find her parents’ house deserted, a cryptic note from her sister taped to the front door. The rest of the game is spent finding out just what happened.
    Except it’s not a “game” as such. And you don’t really “play.” You simply wander the house using FPS controls, going from room to room and reading/hearing scattered bits of documentary evidence – letters, journal entries, crumpled-up notes, etc. – that help you unravel the mystery. That’s it. Some gamers have dismissively called it a “walking simulator,” but there’s clearly more to it than that. Gone Home is a digital experience that exists primarily to convey an authored text, one that shares structural similarities with traditional novels/short stories. That text is then given strong support by on-screen visual elements to form a cohesive whole.
    While there’s no hard and fast definition of “visual novel” that I’m aware of, the above seems to do the job pretty well. And by that definition, Gone Home is a visual novel.
    Nooo! It’s not a VN! It doesn’t take the form of a written novel!
    Sure it does – an epistolary novel, to be specific. Here, I’ll even save you the trip to Wikipedia:
    Some well-known entries in this genre include Frankenstein, Dracula, Bridget Jones’s Diary, and World War Z. In Gone Home’s case, the main narrative thread is told via your sister’s journal entries, which are penned as letters in absentia to you. Additional plot is introduced via other letters, newspaper clippings, and historical documents. Sound familiar? Yup. In fact, if you printed the collected documents of Gone Home in paperback, it would hold up extremely well as an example of the epistolary form.
    Gone Home is a visual novel. Deal with it.

    Nooo! It’s not a VN! You walk around in a 3D environment!
    So what? Macbeth is a play; we can all agree on that. Sleep No More is a highly regarded re-contextualizing of that play as performance spaces meant to be walked through and experienced. The fact that you sit on your ass through one and physically traverse the other doesn’t change the fact that both are plays. They both have actors, scenes, and staging.
    And besides, several other VN titles use the exploration of 3D environments to frame their textual elements – Corpse Party: Book of Shadows, Danganronpa, etc.
    Gone Home is a visual novel. Deal with it.
    Nooo! It’s not a VN! It’s a game that just happens to have text!
    There’s almost zero “gameplay” in Gone Home. Seriously. Most of one’s time in so-called “narrative-driven” games like BioShock or Final Fantasy [n] or Persona is spent doing non-narrative things – fighting, more often than not. In Gone Home, if you’re not reading/listening to documents, you’re usually (a) walking, (b) turning on lamps, or (c) opening cupboards and looking at cans of soup. The “game,” such as it is, exists solely to deliver the narrative.
    Baldr Sky, Aselia, the Rance VNs – all have far more gameplay than Gone Home could ever dream of.
    Gone Home is a visual novel. Deal with it.

    Nooo! It’s not a VN! You can finish the game without reading most of it!
    While Gone Home definitely gives you a great deal of leeway in what you choose to read, and in what order, there are still certain key documents that act as plot gateways. These help ensure there’s a beginning, a middle, and an end with an identifiable narrative arc in between.
    Anyway, I can also “finish” a more traditional VN without reading most of it. Maybe I get an early bad ending. Or I can read one route to completion and decide to stop, missing most of the content.
    Gone Home is a visual novel. Deal with it.
    Nooo! It’s not a VN! If it is, then any game can claim the same!
    Nope. Slippery slope denied. Just because Gone Home can be considered a VN, that doesn’t mean Tetris or Call of Duty: Jackalope can; it’s still a fairly high bar. Take The Walking Dead series by Telltale, for example. A number of people have argued that these games could (and should) be considered VNs, but I’d disagree. That could be a whole blog post by itself, but suffice to say their narrative form is much closer to that of a TV script than a novel or story.
    All kings are men, but not all men are kings. Just because VNs prioritize narrative doesn’t mean all games that prioritize narrative are VNs.

    Nooo! It’s not a VN! It doesn’t have sprites against a background!
    So what? Go tell that to Narcissu.
    Nooo! It’s not a VN! It doesn’t have hand-drawn art!
    So what? Go tell that to any recent VN using 3D character models/backdrops.
    Nooo! It’s not a VN! It doesn’t have routes! And heroines!
    Are we seriously having this conversation?
    Nooo! It’s not a VN! Its creators don’t even call it that!
    So what? Authorial intent means nothing. All the audience can judge is what’s on the page/screen. And what’s there is a visual novel. (For the record, the devs call it a "story exploration" game.)
    Okay, class. What have we learned?
    Our Gone Home experiment, interestingly enough, is the reverse of the hot dog situation. Visual novel fans (a.k.a., Team Sandwich) tend to be the ones arguing against Gone Home (a.k.a., Team Hot Dog) being considered part of the genre, rather than the other way around. Larger resists smaller, rather than smaller resisting larger. And why is that?
    For Team Hot Dog, the object of its affection is more than a tube-shaped piece of meat on a bun. It’s the whole emotional experience surrounding the idea of “hot dog” – the childhood ballgames, the smell of charcoal in the backyard grill. There’s a good reason I can watch the Nathan’s Hot Dog Eating Contest on TV next month, but not the Boar’s Head Ham and Cheese on Rye Eating Contest. To admit that a hot dog is just a sandwich is to risk making it less special somehow, to blur the lines of its magic.
    And for members of Team VN, a “visual novel” is more than just any old game that combines textual narrative with computer graphics. It’s also the emotional experience of all the VNs they’ve played until now – experiences that are often colored by very specific art styles and narrative conceits. To admit that a “game” like Gone Home can be a visual novel is to risk making the genre seem less special somehow, to blur the lines of its magic.
    In both cases, the emotional experience of a thing proves to be just as true and just as powerful as the dictionary definition of that thing. And unless your name happens to be Merriam or Webster, there’s very little to be done about the latter. But the former is a matter of personal interpretation; personal interpretation remains a hill that one can choose to defend and, indeed, die upon.
    In other words, it’s possible for the statements “Gone Home is a visual novel,” and “I don’t consider Gone Home to be a visual novel,” to both be true simultaneously. But if you put ketchup on your hot dog sandwich, you’re just a bloody idiot.
    Update #1: Now watch as I argue that Gone Home really isn't a visual novel. Proof you can have your cake and piss on it too.
  8. Like
    Funyarinpa reacted to Clephas for a blog entry, Some explanations about my current state   
    Some people here already know that I hurt my knee falling down the stairs a while ago... what most of you don't know is that the stuff they have me on (non-narcotic pain drugs, sleep pills, and antibiotics) in combination make me a zombie for most of the day... I sleep around twelve hours a day, am fuzzy for two to three hours more, have to do rehab exercises for another two hours, and I spend around four hours of what is remaining working. 
    Needless to say, this doesn't leave much time for anything else... which is why VN of the Month is so far behind.  Normally, by this point I would have played through at least four or five of the month's VNs, and I would probably be considering which one - if any - was worth the VN of the month rating... as it is, it has taken me a little over seventeen days to finish just two VNs from April's releases. 
    I'm basically venting my frustration right now... since I lose money with every day I can't work at full capacity and I go a little more stir crazy with every day I can't go out and get some fresh air without using crutches.  For the first time in almost nine years, I actually had to use up my entire pay for a month for bills and food  (the medical bills being the highest, obviously). 
    Needless to say, I'm in a sour mood.
    If I seem harsh toward the remaining VNs this month, please forgive me.  It is really, really hard to concentrate outside of work right now... and I'm actually having to reconsider a lot of my plans for the rest of the year based on the costs I project for the rest of the next few months.  Nothing pisses me off more than being unable to rectify everyday money problems (which is why I work so much normally)....
    Anyway, that's enough moaning from me for now.  The two key points are that the above are the reasons VN of the Month is so far behind and I so rarely post, despite the fact that I'm technically 'online' (I rarely if ever shut down the fuwanovel tab, lol) all the time.  If I'm slow to respond, it is because I'm not myself, not because I'm not interested in doing so.
  9. Like
    Funyarinpa reacted to Dergonu for a blog entry, The Last GM Standing - Chapter 1!   
    The last GM standing Q&A:

    Link to the thread:

    Would you rather read the chapter in a PDF document? Click here!
     
    Chapter 1:
    20/03-2016, Location: Fuwanovel headquarters

    Nayleen and Tay were relaxing in their seats, exhausted after a long day of work.

    The past few weeks had taken a toll on them, but they were staying strong, keeping Fuwanovel safe from DDOS attacks and global mods breaking stuff.

    As they fall asleep, gathering their strength for another day of defending the forum, a shadow glides into the room. The shadow moves quickly, slithering across the floor, sneaking up behind Nayleen's chair.

    The shadow splits in two as it reaches its target. One part wraps itself around Nayleen, the other moves over to Tay and wraps itself around him.

    ...

    The next day.

    Nayleen looks over at Tay with a mischievous smile on his face.

    "The global mods have gotten too soft lately. I think it's time we taught them a lesson."

    Tay turns his head, meeting Nayleen's gaze.

    "What exactly did you have in mind?"

    Nayleen looks down at the chess board in front of him. This was no ordinary chess board. Each piece on the board represents certain members of the Fuwanovel forum. In addition, there was three sets of pieces, meaning there was a total of three kings.

    Picking up two of the kings with the tip of his fingers, Nayleen breaks them in half.

    "Three global mods, only one can remain in their position."

    Tay nods, letting out a subtle, evil laugh.

    "Who will come out alive?"

    Nayleen joins in.

    "Who will come out as the winner?"

    He turned his gaze towards the broken chess pieces that had fallen to the floor.

    "Now then... How will this end?"

    Their laughter continued into the night, as the two made preparations for the fight that was to come.

    ..........

    Chapter 1

    The three armies


     
    It was a cold day. A dark sky filled with clouds that never seemed to disappear was hanging over the battlefield. It was quiet; so quiet that one could hear the heartbeats of the people around you. The battlefield was a huge piece of land that went on for miles and miles. With terrain ranging from harsh deserts to big forests and steep waterfalls, it was truly an overwhelming place. Standing in a line in front of their commander, Kaguya's forces were prepared for battle. It had been four hours since the battle had started, and yet no one had reached Kaguya's base yet.

    He thought it was a good idea to remain in his base and wait for someone to attack, instead of wasting his fighter's energy by charging through the huge landmass. It was possible that the other moderators were thinking the same, and if that was the case, the day would end without a drop of blood being spilled. Thinking back on the previous day, Kaguya rubbed his temples in anger and exhaustion.

    The three global moderators had suddenly been summoned by the admins. They had no idea what was going on, and they did not have the time to ask. The second they were teleported to the administrator's location, they realized something was amiss. In front of them were huge racks filled with weapons, armor and the likes. Ranging from big swords, crossbows, shields and kunai knives, it was quite a scary sight. Next to the equipment there was a grand, black stone tablet with red letters written across it. It read:

    "The time has come.

    Three global moderators, only one can remain.

    Recruit those you can from the forum within the next hour, prepare for battle with the equipment before you and then ...

    Go to war.

    Good luck."

    Neither one of the moderators knew what to do. They stood still, immobilized by confusion and fear. They were sure this had to be some kind of a twisted joke.

    "Alright, this is stupid. What the hell is going on?" Breaking the silence, Kaguya shouted that as he surveyed his surroundings.

    A dark voice suddenly echoed through the area. It was impossible to tell where the voice came from; it was a thundering roar that made all the moderators flinch.

    "Select your fighters, or face the consequences! This is not a joke. This is a matter of life and death!"

    The sudden overpowering voice made the mods even more uneasy, but they still didn't act. This was a mistake.

    Suddenly, a strange black sphere appeared before them. It was about the size of a football, and for a few seconds it merely floated in mid air. It gave of a strange crackling noise, similar to an electric current. Slowly but surely, the sphere started increasing in size, until it was big enough to fit a small car. Then, a big rift of pure white light split the sphere in two, and the figures of two people suddenly appeared in its stead. It took a few seconds for the moderators to recognize the people in front of them, but they soon realized, they were Fuwanovel members; 12kami and XionsProphecy. They both look terrified, as if they had just seen the devil himself.

    XionsProphecy took a step forward and approached Kaguya.

    "W-What is going on?! Where am I?!"

    Before Kaguya had the time to respond, the overpowering voice once again erupted throughout the area.

    "You will do as we say, or the consequences will be grave!"

    And with that, a red magic circle appeared under the feet of XionsProphecy and a pillar of fire burst out beneath him. The sound of his screams and the smell of burning flesh made all the people present stare at the spectacle in shock. Terrified he would be next, 12Kami tried to run away, but chains sprouted from the ground and wrapped around him violently.

    "Now, what will you do?"

    "S-Stop it!" Nosebleed shouted.

    "... Very well. If you are ready to begin, let me explain the rules. Each one of the moderators can recruit members from the forum to join their ranks. The moderators can use their own powers any way they want. Make your own fighters stronger by lending them your strength, directly attack your opponents army, make shields protecting your warriors. The game will be over once only one global moderator remains. Oh, and one last thing. You can name one of your fighters a general. This person will have ... A second chance at life, should something tragic occur." As the voice finished explaining the rules, an evil laughter followed. Soon after, all that was left was dead silence.
    ___________________________________________________________________________


     
    "That was four hours ago, huh..." Kaguya whispered to himself as he looked at the quiet battlefield.

     In the end, no one knows what happened to 12Kami. Was he killed too? Was he released?

    When the moderators chose their armies, only a handful of the forum's members were selected. It seemed that only the ones who volunteered for the battle could be picked.

    Looking over the warriors in front of him, Kaguya made a decision; he had waited long enough.

    "You two, move out!"

    The two soldiers saluted, and then they sprinted into the darkness of the forest ahead.

    ........

    Eight warriors were scattered across the battlefield on the first day. Among them were team Down's soldiers Nashetania, Funyarinpa, Fred the Barber, their general Tiagofvarela and Moekyun. From team Kaguya, Dergonu and Velociraptor were deployed, and from team Nosebleed, only < ?? >was sent out to fight.

    ........


     
    In a forest, 2 km from Kaguya's base

    Dergonu and Velociraptor were headed for Down's territory, when a sudden fireball shot out from the depths of the forest. Barely dodging it by a hair, the two were separated from each other. Losing track of Velociraptor, Dergonu turned to face the person who fired the fireball. He was protected by Kaguya's armor, but the amount of energy put into each warrior's shield was small, meaning he couldn't take more than one or two of those attacks. Who had fired it? Was it someone from Nosebleed's team or Down?

    "Who's there?!" Calling out for the person hiding in the darkness, Dergonu readied his mace. The weapon of his choice had been a huge metal mace, almost as big as himself, with menacing spikes. It was a weapon he couldn't dream of lifting without the strength given to him by his commander, Kaguya.

    A shadow suddenly burst out from the forest. Before Dergonu could react, two throwing knives collided with his armor. Both of them hit right around the heart, but they were stopped by the thick, red armor. Not wasting any time, the attacker nimbly closed in the distance. It took a second for Dergonu to recognize the attacker due to their speed, but he soon saw that is was MoeKyun from Down's army.  The shimmering green garb he wore had several chains filled with throwing knives. Reaching for two more, MoeKyun made sure to stay so close to Dergonu that swinging his mace was impossible. Taking the opportunity when Dergonu was unable to do anything, MoeKyun stabbed at Dergonu's armor repeatedly. It didn't take long for the attacks to completely remove the protective shield made by Kaguya, and the knives started poking small holes in Dergonu's armor.

    "Tch." Clicking his tongue, Dergonu tried to think of a way to get out of the situation. But before he could think of anything, one of MoeKyun's knives hit Dergonu's collarbone, sending a sharp pain through his body. Taking a step back and readying his knife, MoeKyun was preparing to deliver the final blow, when he suddenly froze up. Turning his head to depths of the forest from which he came, his mouth dropped open in surprise.

    "N-No way ... G-General..."

    Not wasting any time, Dergonu used the chance to take a step backwards and swung his mace straight at MoeKyun's chest. A green barrier deflected the hit and made sure the mace didn't break the skin, but MoeKyun was knocked down from the impact. Landing on the ground with the air knocked out of his lungs, he never stood a chance. The giant mace came down, hitting his head. Once again, Down's protective barrier blocked the attack, but every part of Moekyun's body felt like it was lit on fire from the pain.

    "This time..." As he said that, Dergonu lifted the mace over his head one last time and brought it down on MoeKyun. What followed was a gruesome crack like sound, like breaking a branch of a tree.


    Team Down MoeKyun- DEAD END

    ___________________________________________________________________________

    A few minutes earlier, 100 meters from Nosebleed's base.

    Down's general, Tiagofvarela, was making his way towards Nosebleed's base. Compared to Down and Kaguya, Nosebleed had a significantly smaller army, and so Down thought it was best to target him first. Because of this, Down had sent his strongest fighter in an ambush. If Nosebleed wanted to participate in the fight, he had to send several of his forces out into the battle, meaning his base would be exposed. It would be a fast, quick attack. Take out whoever is there and get the hell out. For his weapon, Tiago had chosen a long katana, which rested in a sheath strapped to his left side. He was wearing a green garb, woven by powerful silk threads imbued by Down's own energy. His garb was slightly different from the others in Down's army. This one was specially created for the general. The biggest difference was the big crest on the chest and back, with the word leader written in kanji.

    As he spotted Nosebleed's base, Tiago took a deep breath and drew his katana. The blade was about a meter long, with beautiful markings.

    "Let's do this."

    Preparing for his attack, Tiago steeled his nerves and readied his blade. Then, he charged.

    "Perish."

    A soft whisper suddenly reached Tiago's ear, and a strong sense of despair washed over him. The voice sent a chill down his spine. It was as if the voice literally grabbed a hold of him, preventing him from moving. Before he could do anything, a man in a pink and black cloak stood before him. It was impossible to identify who it was, as the large cloak covered his head and body completely. The man simply snapped his fingers, and a huge explosion knocked Tiago several meters back. He felt his barrier slowly draining. Whoever attacked him was truly powerful.  

    "How did he notice me?!" He asked himself, trying to calm his hammering heartbeat.

    "Game over." Suddenly, a different voice could be heard behind Tiago, and something cold cut through his chest. Looking down at his own body, he saw a long spear sticking out of his stomach.

    "W-Who..?"

    He never got the answer to that question. Tiago's body fell to the ground, lifeless.


     
     
    Team Down, Tiagofvarela- DEAD END

    ___________________________________________________________________________


     
    The volcanic region, 3 km from Down's base

    Fred the Barber from team Down was positioned behind a large rock. The area around him was filled with smoke, ash and fire, and the only thing stopping him from being burned alive was his commander's protective garb. This was a volcano located a few km away from Down's base. Fred had been in a battle with one of Nosebleed's men for several minutes, when he suddenly felt it. His general, Tiagofvarela, had fallen. Hit by the sudden shock of losing one of his leaders, he fled from the battle in order to gather his thoughts. It was a strange feeling. Tiago had been his friend, and in this crazy battle, he had been his general. A powerful sadness welled up in him as he shook his head, holding back his tears.  Why? Why was this happening? Just a day ago they were messing around on the forum, having fun like any other day. And now? Now they were here, caught in some insane death game.

    "I ... I want this to be over." He whispered as he placed his hand on his forehead and closed his eyes.

    "Then die."

    A sudden hostile voice made Fred jump backwards, and just as he opened his eyes, he saw a fist slam into the rock he was leaning against, crushing it into small rubble. It was him; the fighter from nosebleed's army that he had been in a scuffle with a few minutes ago. Because of his cloak which covered every part of his body, it was impossible to identify who the attacker was. The cloak was black, with pink markings all over. The attacker was unarmed, but his hands glowed in a bright purple light. Clearly, he was using his energy to make his punches stronger. Whoever this person was, he was powerful. Had they underestimated team Nosebleed? Fred's general had fallen in nosebleed's territory, and this person was clearly using energy to make his fists into lethal killing machines. How could Fred fight such a fearful foe in his current state?

    "No... I can do this. I have to avenge Tiago!" Encouraging himself, Fred got to his feet and readied his weapon. It was dagger with a fairly long, curved blade. The tip was emitting a faint green glow and the blade itself was black as the night. Of all the weapons on the weapon racks, this was the only thing Fred felt comfortable wielding. Carefully taking a stance preparing for the fight, Fred calmed his breathing and grasped his dagger tightly.

    The attacker moved first. His movements were really fast and precise. Fred managed to dodge the first punch, but the second one followed right after. The assailant's fist hit Fred in the left flank, causing him to fall backwards. But as his body fell to the ground he moved his arm holding the dagger downwards and cut a deep gash in the attacker's cloak. It didn't look like the blade pierced his flesh, but Fred felt the resistance of his opponents barrier. He had done some damage to it at the very least. The problem was that he had taken a strong hit himself, and wasn't able to move very well. His opponent quickly regained his posture and moved in for the kill. Just then, an arrow flew past Fred's cheek and hit the attacker in the stomach. The impact of the arrow sent him flying.

    "You okay Fred?"

    Turning his head to see who had come to help him, he was met by Funyarinpa's gentle smile. In his hands was a beautiful green longbow.

    "Come on. Let's retreat for now. Whoever that guy is, he isn't normal."

    As he said that, Funya reached out for Fred's hand and helped him up.

    Tilting his head slightly, Fred wondered what Funya meant.

    "Isn't normal? I think we can take him if it's the two of us."

    Funya simply shook his head in response.

    "I got word from Down to come and get you. There is something wrong with Nosebleed's army. We have to go back to the base and ..." Before he could finish his sentence, a purple light flew past Fred's field of vision and collided with Funya. His bow was crushed into pieces and Funya was knocked down, his barrier broken.

    "FUNYA!" Screaming for his fallen comrade, Fred turned to face the attacker. It was the same cloaked man from before. The arrow was still sticking out of his chest but he moved around like it was nothing.

    "..." The man said nothing, but approached Fred with his fists raised. The purple light which surrounded his hands flickered about intimidatingly.

    The man jumped at Fred, knocking him to the ground. After that, he made sure to grab Fred's blade and throw it away.

    "..." The man still didn't say anything, but Fred could see a hint of an evil smile under the darkness of the attacker's hood.

    Raising his fists above his head, he prepared to bash Fred's head in. But he had made one miscalculation. The arrow that was sticking out of his chest was within Fred's reach. Fred had merely pretended to be defenseless when he lost his dagger to get an opening. Grabbing the arrow with all his might, Fred pulled it out of the man's chest and thrust it upwards into his throat. The arrowhead pierced his Adam's apple and blood started spewing out from the open wound.

    Making a disgusting gurgling sound, the man slowly lost all strength in his body. The endless stream of blood poured out, staining Fred's clothing in red.

    After defeating his opponent, Fred checked on Funya. He was too late. The attacker had crushed his entire rib cage, and one of the bone splinters had hit his heart.

    "Who ... WHO THE HELL ARE YOU?!" Screaming in anger, Fred ripped off the attacker's hood. All he could do once he removed the hood was gasp, and fall to his knees.

    "W-What the fuck..?"

    Lying on the scorched ground in front of him was ...


     
    Team Down, Funyarinpa- DEAD END.

    Team Nosebleed, < ?? > - DEAD END.

    ___________________________________________________________________________





     
    Meanwhile, at Nosebleed's base


    "Hmm, it seems our puppet has been destroyed."

    "Aww, I thought it would at least take out a few more enemies before it broke."

    "Hmph. It doesn't matter, it did its job just fine. Now we know ... They work."

    Three men were sitting around a fire with their weapons next to them. They wore black cloaks with pink symbols; the armor given to them by their commander, Nosebleed.

    The three men were chosen as guards, and were protecting the base of Nosebleed. Nosebleed's army consisted of about half the number of warriors that Down and Kaguya had, but Nosebleed had a trick up his sleeve.

    Using the life force of the fallen general from Down's army, Tiago, he had created clones of his own warriors. These warriors were as strong as Tiago himself, and took the place of his own fighters on the battlefield. They didn't have the extra life that came with the role of general, but other than that, they were powerful and loyal. Each clone was linked to one of Nosebleed's soldiers.

    The one that had been killed in battle had been the clone of Kiriririri, but Nosebleed had made the clone itself wear the face of Tiago. That would assure him an edge in any fight versus a team Down member. Sadly, that trick only worked once, as the body of Tiago himself had been used to create the clone. All the other clones were identical to the person they copied. Basically, it was as if nosebleed literally had two of each of his fighters, except for Kiriririri who had just lost his clone.

    With this, the difference in numbers between the three armies meant nothing.

    A sly smile spread across Nosebleed's face as he looked at his own general, Mitchhamilton. He held a long, golden spear stained with blood.

    "Now... Who is next?"

    ___________________________________________________________________________

    * Quick note, the clones in Nosebleed's army works just like a normal fighter.

    This was done so that each commander has the same amount of fighters, making the first week of the RNG rolls completely even. Each clone will die just like a normal team member, though the person won't get a DEAD END unless he has lost his clone already. (Like Kiriririri has now.)

    Mitchhamilton, Nosebleed's general, does NOT get a clone, as he is a general and already has 2 lives.

    ___________________________________________________________________________

    A forest, about 2 km from Kaguya's base

    Having lost sight of his comrade, Dergonu, Velociraptor was making his way through the forest. Who had attacked them? Was it an attacker from Nosebleed or Down's army? Well, it didn't matter. All he could do now was search for his opponent and hope that Dergonu hadn't fallen in the time they were separated.

    "Hm?" As he was running through the dense forest, Velociraptor spotted a strange light about 30 meters away. Was it an enemy? The light seemed to be flickering ever so slightly, though because of the tree cover it was hard to see what it was. Preparing for a potential fight, Velo readied his weapon and ran towards the source. He was surprised to find a member of Down's army sleeping near a fire. Was he for real..? Not only had he approached Kaguya's territory, he had lit a fire and then he went to sleep?! Who the hell was this guy?!

    Taking a step closer, he saw that the fighter was Nashetania.

    "Hmph... A free kill I guess." Whispering to himself, he readied his weapon. It was an extension of his hand; a glove with long, sharp claws. Each claw was at least 10 cm long. The glove itself was made out of tough leather, and the claws were metal. Lifting the glove above his head, he brought it down on Nash, who was sleeping peacefully. Or so Velo thought. As the glove was about to make contact with Nash, he quickly spun around and brought his fist upward. It hit Velo right in the face, making him stagger backwards.

    "Well would you look at that. Like a moth to a flame." Nash moved his hand behind his back and brought out a large battleaxe from inside his garb.

    "RAAAWR!" Jumping forward, Nash struck at Velo with full force. Barely dodging the attack, Velo sidestepped and cut at Nashetania's exposed back. The claws hit, but something tough was stopping them from doing any damage.

    "Damnit, a barrier?"

    Putting some distance between them, Velo ran a few steps backwards, positioning himself behind the fire Nash had lit.

    "You can't cut me! Down gave me the strongest barrier among all his men! No matter how many times you hit me, a blade won't ever cut through it!"

    After taunting Velo, Nash launched another attack, swinging his battleaxe around like a madman. Velo was faster and had a lighter weapon, but just like Nash had said, his attacks were useless against the barrier.

    Had this been Down's tactic? Draw someone in close to his soldier, then have him crush the attacker when he least expects it? Seeing has he had put so much energy into the barrier protecting Nash, it must have been the plan all along.

    "Damnit..."

    If only Dergonu was with him they would have the upper hand, but because of the attack earlier, they were separated in the forest. 

    "What's the matter? Tired?" Smiling from ear to ear, Nash relentlessly attacked Velo with his battleaxe. A few of the attacks hit, sending strong waves of numb pain through Velo's body.

    "Think! THINK!!! How can I beat him?!" Trying to figure out a way to win, Velo looked around.

    "An opening!" As Nash yelled that, he spun around quickly and his battleaxe hit Velo in the chest, sending him flying over to the fire. He landed hard, most likely breaking a few bones in the process.

    Had Nash been the one who attacked them earlier? Was his plan to split them up, then draw them in one by one with the use of the campfire? ...

    Wait a minute... Fire! Nash had said that no blades could cut through his barrier. Could that mean it had little defense against magic? Was that the reason he was trying to lure his attacker into close combat?

    "DIE!" Running towards Velo who had fallen to the ground, Nash prepared to crush his defenseless prey with a final attack.

    "Now or never!" Velo brought his hands together and focused all his remaining strength on tapping the flames from the campfire besides him. Just the act of moving his arms hurt like hell, but he had no choice but to fight through the pain. As Nash was about to strike, Velo released all the flames in a vortex that wrapped itself around Nash. The flames ate through his barrier like it was nothing, and soon started burning away his flesh. Screaming and swinging his battleaxe around like a lunatic, Nash moved around desperately. In order to not get caught in the frenzy, Velo crawled away, sinking his glove's claws into the soft ground and pulling his body forward.

    "I ... Lost..." With those final words, the burning figure collapsed.

    Team Down, Nashetania- DEAD END


     

     

     

     

     

     
    ___________________________________________________________________________

    Deaths this week:

    Team Nosebleed: Kiriririri (clone)

    Team Down: Nashetania, Funyarinpa, Tiagofvarela, Moekyun,

    Team Kaguya: None

    ___________________________________________________________________________

    To be continued ...



  10. Like
    Funyarinpa reacted to Mr Poltroon for a blog entry, Patriotic Text Written by Poltroon   
    As it happens, my younger sister had to write a text for a Portuguese test, and I like it. Therefore, I translated it (probably not too well) and decided to read it aloud. In both languages:
    There exist various characteristics that can be considered crucial for surpassing the most difficult difficulties and reaching the most faraway goals.
    For an argument as simple as "Attempt, be daring, be courageous and persevere", many will ignore it outright. After all, just because we try to do something, just because we are stubborn, we do not obtain instant results. Various situations are, clearly, impossible. To this, there's nothing I can do but point toward the history of this country.
    How many times has Portugal not achieved the impossible? A mere county, led by a teenager, becomes a country among countries triple, quadruple its size, fighting against Moors and Castilian Kings. One of Europe's smallest countries was given half the world by the Pope. A country in plain dictatorship, achieves a revolution without a single casualty.
    I understand that some may not believe that tenacity and audacity enable the impossible, but something I can guarantee: Without attempt, there will be no success.
    ----
      Existem várias características que podem ser consideradas cruciais para ultrapassar as mais diffíceis dificuldades e alcançar os mais longínquos objetivos.
       Para um argumento tão simples como "Tenta, sê ousado, sê corajoso e persevera", muitos ignorá-lo-ão de imediato. Afinal, só por tentarmos fazer algo, só por sermos teimosos, não obtemos resultados de imediato. Várias situações são, claramente, impossíveis. A isto, nada posso responder senão apontar para a história deste país.
       Quantas vezes não realizou Portugal o impossível? Um mero condado, liderado por um adolescente, torna-se num país entre países com o triplo, o quádruplo do seu tamanho, lutando contra mouros e reis castelhanos. Um dos países mais pequenos da Europa recebeu metade do mundo do Papa. Um país em plena ditadura, realiza uma revolução sem um único ferido.
       Compreendo que alguns não acreditem que tenacidade e ousadia permitam o impossível, mas algo posso garantir: Sem tentativa, não haverá successo de forma alguma.
    -M.F.V. (Poltroon)
     
     
  11. Like
    Funyarinpa reacted to Zalor for a blog entry, Sayonara wo Oshiete: A VN That Mastered The Use of Atmopshere   
    I told a couple people I would post my thoughts about Sayonara wo Oshiete when I finished it, and just a few days ago I finished a bad end and Mutsuki's good end. So here are my impressions, thoughts, and analysis of that experience. Also, this post does not contain any significant spoilers to the VN. So its safe for all those that are curious. (Also from here on forward I will refer to Sayonara wo Oshiete as 'Sayooshi')
    Before I start talking about Sayooshi, I want to briefly describe the circumstances in which I discovered it. During this past summer, after having studied Japanese (with a grammatical focus) for a while,  I wanted to get a few easy moege under my belt before attempting something I actually wanted to read. I was honestly having a miserable time, as I hate moege. I was reading them for no other reason than to practice and learn Japanese, as they were appropriate for my level. I wasn't having fun, and it honestly felt like work more than anything else. Just as I was about to give up on Untld Vns for the time being, I read a post by Vokoca talking about Sayooshi, and he linked to this video. The unsettling music and ominous imagery instantly piqued my curiosity and I set out to get this VN. For a while I was saving it, still thinking "My Japanese isn't good enough yet", but then at some point in the fall I decided "Fuck it, with the help of dictionaries and text hooking software, I can make this journey", and began reading it whenever I had time. And boy was this a journey worth taking, even if I did proceed through it a bit slowly. 
    I love the first person narrative because getting inside the heads of interesting characters is truly experiencing the world through a different person's eyes. And VNs in my view are the best medium for first person narration, as they allow you to to see and hear what the MC experiences. Furthermore, back ground music enriches the story by immersing the reader in the moods of various settings and situations. Sayooshi takes all these strengths of VNs and the first person narrative, and uses it to put you inside the head of a madman. A man whose sense of reality is slipping further and further away by the day. The unreliable narrator is a literary trope that I really enjoy, but this is an area where I think VNs by default have higher potential than books. It is one thing to solely read the mind of a madman/untrustworthy narrator, it is another thing all together to see and hear that man's world, on top of reading his narrative.   
    Too often I see wasted potential in the artistic side of VNs. Visual art is important for not only conveying ideas (i.e. a picture of a hallway should look like a hallway, a picture of a girl should look like a girl, etc.), but art can also convey moods. VNs of the same era usually have extremely similar character designs, and there is usually a lack of creativity in artistic style in VNs. While the character designs aren't anything revolutionary (it is admittedly nice that this VN came out before moe blobs became popular though), what is special about the art, is the eternal twilight. Hitomi's world is a world drenched in the orange and reddish hue of twilight, as the VN takes place exclusively during the evening. And coupled with all the things Hitomi experiences, the color of twilight really makes things even more ominous. It instills a feeling of loneliness, or at the very least detachment.

    Supporting the artwork in creating an unsettling atmosphere, is the music. The main theme that plays when Hitomi is wandering the school alone (this theme), only reinforces the feelings of detachment that the visual art and writing create. Character themes as well are quite well suited for each of the characters and the moods they represent, further successfully reinforcing the tone of the writing.
    Now onto the writing itself. Things are confusing, and they only get more confusing. Any sense of orientation is screwed around with, and this only gets worse as the story continues. You are left thinking "Did what I see actually happen?", until it gets to the point where you just altogether give up on distinguishing reality. In this way, you yourself submit to the insanity and fall further into Hitomi's world. Not knowing what to make of his situation. The only difference between you and him, is that you know he is crazy, but nonetheless identify with him because you experience the same sense of the world as he does. And perhaps weird to say, but the H-scenes in this VN serve to further sympathize with his madness.
    When I was telling a (non-VN reading) friend of mine about Sayooshi. He admitted that it sounded interesting, and even could appreciate the use of the H-scenes from an intellectual perspective. But he then told me that what he thought was truly disturbing, was not the use of H-scenes, but that "inevitably there will be people out there that will find it arousing". For him, (and his understanding of what I told him about Sayooshi), the sex scenes, which are exclusively rape scenes, serve to reinforce Hitomi's insanity, and therefore their portrayal is justified. But finding the scenes arousing yourself, is horrific as it is identifying with a monster; like the monster that plagues Hitomi's dreams. But it is here, where I disagree. The VN does everything in its power to have you identify with Hitomi's insanity, and the sex scenes are no exception.
    The sex scenes are arousing, despite knowing that they shouldn't be. It isn't just rape, but the Heroines are (supposedly) middle school girls for Christ's sake. Perhaps eroge players (particularly nukige fans) maybe a bit desensitized, but this is certainly fucked up. But just like when Hitomi experiences the dream that plagues him for the first half of the story, he knows he is the monster raping the angel, and there is pleasure still drawn from this. A pleasure that Hitomi knows is horrible and monstrous. But just as Hitomi submits to the role as the monster as he views his nightmare; we are in an identical role, viewing (and partly identifying) with his sexual misdemeanors as he commits them. It coerces you into submitting yourself to the madness of these H-scenes. By doing so an enjoyment is found in them, but for you and Hitomi alike there is a darkness implied in that pleasure. Furthermore, Hitomi seems to understand that he is defiling them. There is a guilt and sense of disgust felt, but also a feeling of extreme excitement, just as we as readers feel. This is shown through the multiple references he makes to 'contaminating the purity of the angel/Mutsuki', to paraphrase what he says. The H-scenes, and our feelings towards them, mirror Hitomi's perspective; furthering our identification with his insanity.
    Yet, just like the reoccurring nightmare, the H-scenes almost always end abruptly, and are divorced from continuity. It is not uncommon for an H scene to abruptly happen, end all of a sudden, and the next thing you know you are placed into a completely different context. And not only do the H-scenes lack continuity immediately before and after, but the characters never make reference to it afterwards, and act just as they did before. Further questioning whether they ever really happened. And this confusion surrounding the reality of the h-scenes, makes it easier to identify with Hitomi during them, since the normal consequences and damage caused by rape, do not apply.  

    (Perhaps this would be a considered spoiler if I could guarantee that it actually happened )
    And for all these reasons, I feel that the thesis of this VN is the fragility of the human mind. Often we draw huge differences between the mentally deranged, and functional normal human beings; but what Sayooshi points out is that the difference is actually rather subtle. In seeing the world Hitomi experiences, and sympathizing with him, it gets us to realize that we ourselves are not that different. That given his circumstances and what he experiences (and seeing it through his eyes), his reactions are actually understandable. The atmosphere of his world, and reading the thoughts of his mind, gets us to question his sanity, and in doing so, eventually gets us to question our own sanity as well.     
    Sayooshi in an incredibly strong atmospheric experience. And it is for this reason that I feel Sayooshi is a great representative of the strengths VNs offer as a medium. This VN took advantage of all the tools it had as a VN (music, sound effects, visuals, and narrative) to provide a full experience of what the wanders of a madman look like. I really felt like I understood to a degree what it was like to be insane reading this work, and I don't think I would have been able to identify as well if it were told in any other medium in any other way.  
     
     
  12. Like
    Funyarinpa reacted to Valmore for a blog entry, Surrogate Friendship   
    CONFESSION: I use you guys in lieu of an actual social life. I really do.
    The internet has made certain things easier. When you find people you share things in common with and can socialize in some way, such as message boards about Japanese porno games stories, you tend to use it as a surrogate friendship. Heck, I actually got married because of CrossGen's boards way back in the day.
    So, I love you guys.
  13. Like
    Funyarinpa reacted to Darbury for a blog entry, A Few Thoughts on Cheese   
    You need to know something about me: I love cheese. Lovelovelove it.
    Don’t know what to get me for my birthday? Cheese. Want to cheer me up at the end of a long day? Cheese. Watching the timer tick down on the bad guy’s bomb and you don’t know which wire to cut? Cheese. That doesn’t even make sense and I don’t care. You know why? Cheese.
    And since you were kind enough to bring up the topic of cheese, I’ll go one step further and say the following: not much in life measures up to a good unpasteurized cheese. Something really rich and complex and made from raw milk. The good stuff. The real stuff. Something that makes you feel (and smell) like you’ve died and gone to cheese heaven. I’m talking cheese with a capital C.
    But here’s the problem: I live in the United States, and here on this side of the pond, the FDA takes a dim view of unpasteurized dairy products such as these. In fact, it’s actually illegal to import or sell certain kinds of raw milk cheese here in the States — a traditional Camembert, for instance. There’s been some debate among foodies about the factual basis for that decision, but since I don’t know much about the science one way or the other, I’ll leave those debates to wiser minds than mine.
    Anyway, in theory, the FDA ban shouldn’t really affect me much. The kinds of raw milk cheeses I prefer — funky, nuanced, mature — all pass these FDA requirements with flying colors. Yup, I should just be able to buy my curds and be on my whey. (Yeah, I did just write that. And no, I’m not taking it back.) But the reality of things isn’t nearly so kind. Most big chain supermarkets won’t carry unpasteurized cheeses at all, regardless of their provenance or if they’ve been approved for sale by the FDA. And why should they? Too much work for too little reward. Not only does unpasteurized cheese carry a certain stigma of food-borne illness, it requires extra care in shipping, handling, staff education, selling — and the demand just isn’t there yet to justify such efforts.
    Sure, there are specialty cheese shops where one can go to buy the good stuff. (They’re called cheesemongers, which sounds pretty baller if you ask me.) And if you’re in the know, you might even have ways of getting some unadulterated cheese from the curd-loving community — unofficial food co-ops and that sort of thing. But for many people, unpasteurized cheese is simply something they don’t know much about or have easy access to. And so, they don’t buy it.

    This obviously poses a problem for cheese importers. Their business model is simple: acquire product from cheesemakers overseas, ship it to the United States, then repackage and sell it for enough to cover the costs of importing — plus a small profit. If the potential market is too small, however, it’s often not worth the cost of bringing the cheese over at all; they’d never recoup their initial investment. In that scenario, the importers go out of business, and we’re all stuck eating great big orange hunks of Velveeta™ brand cheeze food product instead.
    So what some importers have started doing, in partnership with the international cheesemakers themselves, is offering alternate pasteurized versions of these very same cheeses for import and resale in America. They’re a little different from the originals — the pasteurization process has stripped away some of the quirkiness and complexity that made the cheeses so interesting in the first place — but they’re products that the big supermarket chains are now willing to stock and sell. And for many people, a good pasteurized cheese that’s somewhat close to the original is better than no cheese at all. As a bonus, the sales volume generated by the pasteurized cheeses often (but not always) allows the importers to bring over the unpasteurized version to those specialty shops stateside.
    Win-win, right? Depends who you ask.
    For example, a foodie friend of mine is absolutely livid, saying this whole pasteurized cheese business has left a bad taste in his mouth. He’s so upset, in fact, that he’s vowed never to support these particular cheese importers again. “Don’t you get it, Darbury?” he demands of me. “This is cheese censorship!”
    He’s a good guy, my friend, but he has a flair for the dramatic.
    “They’re selling people bastardized versions of these cheeses. Shoppers see Camembert on the label, but they’re not actually getting the real unpasteurized Camembert that people in France are eating. It might have started out that way, but they sucked the soul out of it for the sake of more sales here in America. And unless people research their cheese ahead of time, they won’t even know they’re not getting the real thing. The cheese importers are lying to us for a quick buck!”
    Like I said, dramatic.
    While I can’t swear to it, I tell him, I doubt the import companies are trying to systematically deceive the cheese eaters of America. I mean, the Camembert says “pasteurized” right there on the label. How much more notice do they have to give consumers? A giant red sticker that says, “WARNING! THIS CAMEMBERT IS NOT THE SAME AS THE UNPASTEURIZED CAMEMBERT YOU CAN GET IN FRANCE! IF YOU HAVE ANY RESPECT FOR YOURSELF, DON’T BUY THIS”? Besides, I say, now people are getting exposed to all sorts of different cheeses they might not have had access to otherwise. And even if those cheeses aren’t the pure and unadulterated experiences of the originals, they’re pretty close. Plus, those pasteurized alternatives are broadening the market for cheese in general, which means more foreign cheesemakers will be interested in importing their products to the States in the future. And hey, once the public demand is large enough, more big supermarkets might consider carrying unpasteurized cheese.
    “What, do you work for the cheese importers or something? Why are you sticking up for them? They’re just rolling around in big piles of money and Brie right now, laughing at us. People deserve the cheeses that their makers originally intended. Simple as that. Either give us the original cheese, or don’t bother. Anything else is disrespectful to the vision of the dairy farmer. Anyway, I’m not interested in expanding the general audience for dairy products. I just want to be able to buy the cheeses I like, the way that I like them.”
    But wait, I say. Aren’t a lot of the cheese importers also bringing over the unpasteurized originals as part of the deal that lets them sell the pasteurized versions?
    “Seriously, Darbury — how much are they paying you to say stuff like this? There’s no guarantee they’ll ever bring over that original cheese. They just dump the pasteurized version on store shelves with some vague promise that, if enough people buy it, they might bring over the unpasteurized one. Whatever. And even when they do follow through, they do a crap-ass job of it. You know about Casu Marzu, right? It’s this amazing cheese made in Sardinia, filled with thousands of live, wriggling maggots. Sounds totally intense, right? You cut it open and they all come pouring out. But when the importers bring that cheese to America, you know what? There are no maggots in it. None.”
    Well yeah, I say. I think that’s against every single customs regulation on the books. You can’t bring live maggots into the country. It’s straight up illegal. And kind of disgusting.
    “Duh. Of course it is. Unlike some people, Darbury, I try to actually know what I’m talking about before I open my big mouth. What I’m trying to tell you is that if the importers really cared about what the cheese-enthusiast community thought, they’d put maggots back into the cheese before reselling it here. But they don’t. Because they’re greedy and lazy. And that’s why they’ll never see another dollar of my money.”
    Wait, I say. Hold up. You want them to put maggots back into the cheese?
    “Yeah. The original cheese had maggots before it was imported, so it should have maggots when I buy it here. Anything else is a lie.”
    But they’re not even the same maggots, I say. Replacement maggots are no more authentic than the absence of maggots would be.
    “Stop arguing semantics with me, Darbury. Censorship is censorship. If there aren’t any maggots in it, then it’s not Casu Marzu. And I won’t support cheese censorship. This is how Nazi Germany started.”
    I slowly back away.
    “Don’t let them win, Darbury! If you really care about cheese, it’s time to buy a cow and a couple of goats and learn how to make your own raw milk cheese. That way, you don’t have to sit around waiting for whatever those lying cheese importers are willing to foist on you.”
    Then my friend throws a smoke bomb at the ground directly in front of him and vanishes, bad-ass ninja style.
    "Don't let them win, Darburrrryyyyyy..."
    Like I said, dramatic.
    I’m glad he disappeared when he did, because what I was going to say next would have driven him completely over the edge. Here’s the thing: while I love raw milk cheese, I also enjoy having the pasteurized option available to me. For various reasons, most of my cheese eating is done in public places like trains or planes, and I’d prefer not to have random people look over and catch me noshing on something that smells like an elk just shat out a gangrenous foot. Certain things should be enjoyed in the privacy of one’s home; it’s just common courtesy. I don’t want to be That Guy on the Train, and those pasteurized cheeses go a long way toward helping me not be Him.
    There’s more I could say about cheese, but — crap! — I just remembered this was supposed to be a blog about visual novels. Sorry! I honestly don’t know what came over me. Never sit down to write a post when you’re feeling hungry, amirite?
    Lesson learned. Next time, I promise I’ll write something about visual novels. Unlike this blog post, which was clearly about cheese.
  14. Like
    Funyarinpa reacted to Fiddle for a blog entry, Butter packets are so uselessly small.   
    You'd expect them to be of a size adequate to fulfill the role of spread on a particular food, but I can't think of any widely consumed product that would require this little butter. This is inconvenient especially because I don't know how many butter packets to take when I need to use them in the future, which is exactly their intended purpose. How am I supposed to know how much butter something warrants when the amount of butter in the packet isn't set to any standard? If it were set to cover a regular-sized slice of bread, then I'd say "I'll just take two" when I intend to apply the butter to a bagel. But no, I cannot fathom any metric justification by which the mass of butter abides. The size of these packets serves no righteous ends. By that I mean that they may be convenient for those who have power over their specifications, because some companies profit liberally by excessive packaging and other iniquitous forms of mass production. But viewing the situation from a zero-sum perspective, this obviously isn't beneficial to the general population. That extra packaging probably costs small companies an additional marginal sum, which adds up to a lot across the board. And it certainly doesn't help myself and other consumers who want larger package sizes.
  15. Like
    Funyarinpa reacted to Zakamutt for a blog entry, Ameliorating Hyperprocrastination Death-spiral Syndrome   
    So, a while ago one of my contacts at the mental health clinic told me it might be a good idea for me to visit a counselor at same. I did, and then eventually rather a range of things happened. They are currently still happening, albeit somewhat slowly. My problem, as I described, was mostly […]
    View the full article
  16. Like
    Funyarinpa reacted to astro for a blog entry, taypls 7   
    Really liking the new FuwaWhiteTM Theme. Those new forum updates are really working wonders.

    taypls
  17. Like
    Funyarinpa reacted to astro for a blog entry, taypls 6   
    *** astro has shared contact details with Joe. ***
    Joe: Hi astro, I'm wondering can u pls translate Aiyoku no Eustia?
     
    Me: sorry I really don't have time to take on more projects right now
     
    Joe: But it's a rly good game
     
    Me: I'm sure it is. look, I hope that you're not asking me to do it for free at the very least - I don't even know who the heck you are
     
    Joe: Well how long will it take u to do it? I can pay u $2000 at most depending on how long it takes
     
    Me: ...Do you have any idea how long the game is?
     
    Joe: No idk japanese so I've never played it before
     

     
    -------------------------------------------------------------------------------------
     
    Well, this isn't really Tay's fault, but my rule of thumb is to always blame Tay. taypls
  18. Like
    Funyarinpa reacted to Mr. Meogii for a blog entry, Fuwa's Lovely Ms. Suikashoujo   
    Mr. Meogii's First Recognition Post.


    Hello Guys ! Meogii here, bringing you your ever so loved members' highlight. Today we will be zoning in on Suikashoujo. She has been a member of our community for almost a year now and it pains me to see that the majority of us do not yet know what she's been up to. She enjoys singing, so much so that she has taken it upon herself to make song covers to go along with her music. I don't know about you, but I don't think I'd ever find enough courage to allow other people to listen to me sing. Be it in real life or over the Internet, such a feat requires confidence - something I'm sure Suikashoujo has in her great and pleasurable singing. Down below you'll find her latest video so if you like it, be sure to check out her channel for more awesomeness. From the community and myself, we wish you all the best regarding your future works.

    Youtube Channel: https://www.youtube....GMm-XabSB6VXgrA

    Latest Video:
    https://www.youtube.com/watch?v=VJ9RxxZPm1c
  19. Like
    Funyarinpa reacted to FidgetQueen for a blog entry, Fuwalegends~The Tale of Whore: The Fuwan Who Couldn't Even   
    Once upon a time, in the magical land of Fuwa, there lived a troll named Whore. Whore was the ugliest troll in Fuwa. He was so ugly that no person alive would ever come near him. Now, this would of course make Whore very hungry, for he could never catch a meal. He always felt jealousy towards Nosebleed, the handsomest Prince of the land, son of Queen Aeru and King Tay. Whore, devoured by envy and hunger, set out on a journey to find Nosebleed and make him his first meal in a century.

    Whore, had at last found where Nosebleed lived. In a strong desire to get revenge on Nosebleed for being born beautiful, he sent letters to the nobles of Fuwa. These letters reported that Nosebleed assaulted one of the lolis of Loli Mountian. This was against the law of Fuwa, as the loli's were highly valued and respected by all who lived in Fuwa, as the moé ones. However, he forgot about Sir Steve, the protector of loli's who never missed a single assaulter. Sir Steve would know if Nosebleed truly did this, as he was blessed with the power to send out a million eyes to watch over the loli's and alert him of any trouble.

    When this plan failed, Nosebleed approached Whore, and banished him to 4-chan where he would have to live among those even uglier than himself. They say, Whore will make a return 1,000 years later to have another shot at revenge.
  20. Like
    Funyarinpa reacted to solidbatman for a blog entry, Metal Gear Solid -Part 1- Random Heart Attacks   
    I died 5 minutes into the game, and killed 3 guards. I still got it.





    Anyway, a few beginning notes. Naomi's accent is a British one in Metal Gear Solid and Mei Ling is a super stereotypical Asian girl accent. No doubt we'll see those two voices stay the same through the entire series. Hideo Kojima, the director, loves cinematic games, and Metal Gear Solid opens very similar to a move opening. Snake swims through water as opening credits appear on screen. As you complete the first stage, those credits keep going. Its a nice little movie style touch, and we will see plenty more of those.

    Like a typical Metal Gear Solid later, the game opens with plenty of exposition. Kojima has a thing about details, and boy does this game go into detail. We get explanations about the Codec communication system, which is basically a radio, but we also are told why no one else around Snake can hear it. Then we get an explanation of how Snake was able to swim through cold water, and how he smuggled cigarettes through Naomi's strip search before the mission (he swallows the box).

    Early on in the game, we are given a quick tutorial about the semi-open endness of the sneaking. The game points out that there are a few ways into the facility we are sneaking into, and our commander, Campbell tells us to choose our own COA (course of action so says the game).

    Naturally, I make as much noise as possible, get spotted, and chased across the stage until I happen upon a gun. It is much easier to sneak around when all of the guards are simply dead. When I try to save once I've snuck into the building, I finally remember why I meant to buy a digital version of the game. Mei Ling's lines cant be read off the disc when saving thanks to a tiny little scratch I never resurfaced. This is of minor importance since I can still save. A shame I won't get to hear all of her quotes (a tradition all mission data specialists seem to carry on post MGS1).

    Once we are in an air duct, Master Miller calls us. He is Snake's old friend and mentor. He also speaks with a hint of a British accent. The name Miller will appear later on when we hit Metal Gear Solid: Peace Walker. He lets us know that if we have questions about Alaska, to call him. We won't be calling him. Ever. Fuck Alaska.

    Oh shit, I forgot why I was here. We are apparently looking for the DARPA chief who has been taken hostage by terrorists being led by someone with the code name, Liquid. The terrorists have a miniature army of soldiers and a nuclear weapon at their disposal. Using this they have taken over a military base in Alaska located on Shadow Moses Island. If I recall, the terrorists demand money. Its never that simple though, is it?

    While crawling through the air duct, a guard tells another guard that the ducts will be sprayed for rats soon. No better time for pest control than during a hostage situation that has the whole US government paralyzed due to nuclear threat! I need to find an elevator to get to the basement where the DARPA dude is.

    Annnnd I died again trying to find the elevator. Things are going swell. A quick reload, and elevator ride and we are back into more air ducts to get to the DARPA chief. Along the way, we see a red haired girl doing sit ups in her cell. Moving on from that, we get to the DARPA chief.

    He informs Snake that the terrorist have a hold of a nuclear equipped walking battle tank... a Metal Gear which was being stored in secret on Shadow Moses. It also turns out that the President of Arms Tech is also on the island. The terrorists need DARPAs and Arms Tech's passwords to launch their nuke. Now, we have to go on a quest to get card keys to cancel the nuke launch. Oh shit the DARPA guy had a random heart attack right when he was about to explain something crazy!


    And thus completes the first hour of Metal Gear Solid.

    I really suck at it so far. The controls are a little wonky, but otherwise, the game holds up fairly well through the first hour. The voice acting is pretty good, which is a nice thing for a game so old. The more gameplay heavy parts are coming up now that the basic premise and quest of the story have been established.

    Death Count: 2
    Alert Count: 4
    Stupid Convenient Plot Element Count: 1
  21. Like
    Funyarinpa reacted to LinovaA for a blog entry, All Hail Scottsune   
    Hey guys, Lino here. So today, I think we need to take a moment and appreciate perhaps the most valuable member of the community. Scottsune Miku.

    If you don't already know Scott, then you need to hurry and get good, for Scott is all that makes the world live and breathe. Once the holder of the highest stat in every stat here on Fuwa, Scott is our idol and leader and we must all aspire to be like him. Leader of the greatest company in the world, he brings us songs sung by the character, Hatsune Miku.

    But don't take my word for it, here is an introductory video to everything that is Scottsune.




    And remember fellow Fuwans... have some fun with Miku~


    There also seems to be a religion surrounding Scott 'round here, not that a pleb like me knows anything.
  22. Like
    Funyarinpa reacted to Rose for a blog entry, OriginalRen - CPPE   
    Hello everyone! Rose here, bringing you guys a bigger post than usual to give some proper recognition to an amazing member of our community. If you've already seen the beautiful gentleman to the left (Click on the picture to enlarge it), chances are that you've also used or at least saw someone using an avatar/signature with that face on the forums. If not, then let me introduce him to you. OriginalRen is our highlighted member today, he's a member of the Leadership Council, a VN delivery boy, creator, producer, performer and entertainer. He not only works hard as part of the staff, but he's also an amazingly generous person who hosts a lot of giveaways, as well as the host of many entertaining activities and cool projects around the forums.

    Listed below are some of his finest works. From official Fuwa projects to personal ones, all of them are ultimately focused toward making this a better and more enjoyable place for everyone.
    OriginalRen's VN Mail Call!/Fuwanovel Mail Call!/OriginalRen's VN Ordering Service (The inconsistency is real with this project's name) - Have you ever wanted a physical copy of your favorite VN but never got it due to high prices? Then how about getting them straight from Japan and by paying no more than what you would for a console game in the US? Ren offers himself as a delivery boy and will ship you figures, vns or general goods you might wish for reasonable prices. He also recently made a small list informing some cheap deals you can get.
    Tutorial: How to Run a Pulltop Game - For whatever reason, Pulltop games require you not only to change your unicode settings to Japanese in order to play them. As a more experienced person with the company, he made a quick guide explaining how to Run them.
    Fuwanovel's Contribution/Participation Recognition System (AKA: CPR) - Together with Nosebleed, Ren is responsible for making and handing out award badges to the community. You can check their amazing work right here.
    Let's Play a Visual Novel! - This guy loves his stream, not only he plays random games but he also streams untranslated VNs with friends from time to time, so if you're interested in any of those, go watch him stream or check his VODs if it's a complete/postponed VN.
    Giveaways and games - Did I already mentioned that this guy hosts a lot of giveaways? Well, while some of them are spontaneous, most of them require you to take part in an activity of some sort. Together with his generosity, he always finds ways to entertain the community by making forum games with great prizes for the winner(s).
    Fuwacast - The official Fuwa podcast and its many series are all hosted by this guy as well. Among them, there are discussions about some VNs, community introductions and a lot more.

    For all that and a lot more, we can only thank Ren for being all he is to Fuwa. And to end this post, let's have a word from our admin, Tay. (As a friendly easter egg and advice, a bit less of salt would do you good <3)



    There really isn't any way to adequately recognize all that Ren's done for Fuwanovel. All I can say is you've got a gift, Ren. You've done some amazing things and made this a really fun place to hang out. I feel lucky to be friends, and Fuwanovel is lucky to have you here. - Tay

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