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eternal

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  1. Hey everyone. I'm trying to get Visual Novel Reader working with PPSSPP. I managed to get VNR to hook some kind of output from the emulator, but I don't think it's the main text thread. Here's what I'm getting with Shift-JIS encoding: One of those threads appears to contain the names, but the others just look like game files. Likewise for UTF-16: The output is all mojibake, and it doesn't change as I click through the game. It's like it's capturing everything except the main text thread. Current setup: PPSSPP 0.9.8 Running PPSSPPWindows.exe rather than PPSSPPWindows64.exe Launching VNR after the game is launched, because apparently you're supposed to Win7 locale is set to Japanese Game text speed is set to max So far I haven't had this problem in VNR; it's been able to detect text threads pretty much automatically. Thoughts on what I should do?
  2. Hey everyone. I made a Ren'Py game a few months ago and just released it on the Play Store: https://play.google.com/store/apps/details?id=com.com.biyori.teamneet.sepia I saw some Ren'Py games on the original post so I thought I'd link it. I would offer other suggestions if I could, but it seems all of the relevant EVNs are linked there anyway, and I haven't used VNDS at all.
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