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Wavedash

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  1. I'm so used to saying "we" when talking to people about the game that it slipped out.
  2. Bear in mind I'm just speaking for myself at this point. I have some other things I'd love to do first.
  3. If we do anything else after this, it probably won't be ponies.
  4. Oh. If it was the old demo from October, the saves were COMPLETELY broken back then.
  5. Ren'Py on Android is a slightly cumbersome beast that's still in its infancy. We're still trying to figure out how to make it run a bit smoother and so is the engine creator. I think this version of the game is running on one of the unpublished nightly builds, so that may be the issue. We'll get there eventually. It's nice to see a topic on an actual VN board. A large portion of our fans have never read a visual novel before (save maybe Katawa Shoujo) so it's nice to hear some criticism from a group that knows what it's looking for.
  6. @Zenophilious: I don't think he's running Mavericks. That may be it. Are you sure you were on the save menu and not the load menu? @Nosebleed: Agreed.
  7. Yikes. That menu over the Headmaster. Noted. I'm a firm believer in the opposite of your thoughts on the options being clearly visible. I think the UI should only be there when you need it. More refinements necessary, obviously. Yeah. You're not coming across Yikes. That menu over the Headmaster. Noted. I'm a firm believer in the opposite of your thoughts on the options being clearly visible. I think the UI should only be there when you need it. More refinements necessary, obviously. Yeah. You're not coming across as harsh at all. Criticism is required in order to make something even better. That's even weirder because our programmer works on a Mac.
  8. I don't usually post on forums about our game, but I figured since I'm already on this site I'd make an account for my alternate identity and hit a few points. The popup menu is up to the right of the text box. It includes the autoplay option. The controls screen was added because there were so many people doing YouTube let's-plays that couldn't figure out how to work the basic features. We've got a lot of players who've never touched a visual novel before so we had to figure out a quick solution to help them out. Like the demo says, music is very much a placeholder. People were so antsy to get a demo that we decided not to wait for the full score. Same goes with some of the art. Tom especially will have more sprites later. The names weren't a rush job. We've always had some in the back of our minds, but when you go from names that everyone knows, not everyone's gonna like them. Saving should have been fixed in this version of the demo. Was there a particular place you tried to save that crashed it? Perhaps PM me the crash log?
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