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Chronopolis

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  1. Like
    Chronopolis got a reaction from Plk_Lesiak in On Writing: Creating a World vs Telling a Story   
    Yeah, like a living world where certain parts of the setting seem to be moving their own way. I can only think of one story I've read which fits that bill.
    Even in a story with much smaller world-building I think a setting and it's characters needs to be something the protagonist wanders through and bumps into, not something they finish like an RPG dungeon. I enjoy stories focused on a cast of characters because they tend to naturally fulfill this criteria.
    Perhaps having primarily consumed VN's and JP media, I'm not that picky about behind-the-scenes logic and minor plot inconsistencies, but when a story breaks its own rules... that just weakens it.
     
  2. Like
    Chronopolis got a reaction from Plk_Lesiak in The Heart of Chuuni   
    That's a fascinating way to think about it, I think you're right.
    I'm hardly well versed in Chuuni but I was also curious as to its meaning at heart.
    I think it's about greater purpose/meaning, ascending beyond the bounds of everyday thought and society, power to resist shackles and to be able to carve one's emotions upon the world.
    It differs from power fantasy in that the focus in about escaping society and having purpose, as opposed to masterfully puppeteering the real world.
  3. Like
    Chronopolis got a reaction from Plk_Lesiak in The Heart of Chuuni   
    That's a fascinating way to think about it, I think you're right.
    I'm hardly well versed in Chuuni but I was also curious as to its meaning at heart.
    I think it's about greater purpose/meaning, ascending beyond the bounds of everyday thought and society, power to resist shackles and to be able to carve one's emotions upon the world.
    It differs from power fantasy in that the focus in about escaping society and having purpose, as opposed to masterfully puppeteering the real world.
  4. Like
    Chronopolis got a reaction from Plk_Lesiak in The Heart of Chuuni   
    That's a fascinating way to think about it, I think you're right.
    I'm hardly well versed in Chuuni but I was also curious as to its meaning at heart.
    I think it's about greater purpose/meaning, ascending beyond the bounds of everyday thought and society, power to resist shackles and to be able to carve one's emotions upon the world.
    It differs from power fantasy in that the focus in about escaping society and having purpose, as opposed to masterfully puppeteering the real world.
  5. Like
    Chronopolis got a reaction from Plk_Lesiak in The Heart of Chuuni   
    That's a fascinating way to think about it, I think you're right.
    I'm hardly well versed in Chuuni but I was also curious as to its meaning at heart.
    I think it's about greater purpose/meaning, ascending beyond the bounds of everyday thought and society, power to resist shackles and to be able to carve one's emotions upon the world.
    It differs from power fantasy in that the focus in about escaping society and having purpose, as opposed to masterfully puppeteering the real world.
  6. Like
    Chronopolis got a reaction from Narcosis in Revised rating system and the eroge food chain or "why certain genres can't attain enlightment"   
    Brilliant seems similar in tier to Outstanding, except one is a meta focused work and the other isn't.
    Works in the outstanding category have not only a great story to tell, but several good design choices exist made by the author in order to strengthen the experience or theme. This could be choice of moods, point of view, guiding expectations, or skillful incorporation of visuals/gameplay.
    I agree with the pyramid, it makes sense after reading Narcosis's comments.
  7. Like
    Chronopolis reacted to Plk_Lesiak in Revised rating system and the eroge food chain or "why certain genres can't attain enlightment"   
    I'm not sure why you claim that this problem is especially important in VNs, numerical scores are always deeply flawed - they're, however, quite convenient and can be still useful if you make clear how you use them and keep some levels of consistency. They may reflect something very specific (your level of enjoyment with the game) or many things at once (many people on the Forums described their elaborate systems of rating VNs, with various amount of points attached to different aspects of them) - the real problem is that people both treat them way too seriously and compare them in ways that are grossly misleading. I think you could easily replace those basic ratings you've laid out with numbers without losing much of their meaning, the argumentation you add to your reviews and the additional tags that explain what kind of enjoyment these games might offer and who they're targeted towards are much more important.
    EDIT: Also, I wonder, would that second category be closer to "Deeply flawed"? I know it doesn't sound as good, but I think "imperfect" is too mild of a term to communicate a game being one tier above pure trash.
  8. Like
    Chronopolis reacted to Funyarinpa in Lesbian Visibility Day rant   
    Well, the Visibility Day is made to actually humanize (and particularly for lesbians, de-fetishize) lesbians. It's both for lesbian people to express pride and acceptance of their identity (something especially young LGBT people need to see), as well as to show that LGBT people are not alien but belong amongst us.
  9. Like
    Chronopolis got a reaction from Palas in Things that Happen   
    I think that, writing for the reviews team, or any blog, is like a hobby project. It's something you spend effort on and share with the community because its what you love.   If life (even if life, being another VN) is messing with you and you couldn't handle doing what you originally had planned, we understand. We all have lives that can get out of control; we can even just get lost in all the things we want to do.   I haven't read many fuwa-reviews (partly due to their being too many titles to keep up with), but I do remember really liking your posts on vn writing from way back.  Hope your project goes well, and look forward to seeing you back (speaking as fuwa resident lurk-master).
  10. Like
    Chronopolis reacted to Palas in Things that Happen   
    Well, I won't, because I'm not sure of anything anymore. I'm re-structuring myself and the game after last year so there's no dates or much material I could give. I'm even a little bit mad at DDLC for doing exactly what I am going to do but earlier and probably more concisely. But more than that, I didn't leave Fuwa (and Twitter and Facebook and pretty much everything else that wasn't developing and hurting myself) because I didn't have the time -- I did that because I didn't have the mental health. I say I've been making it, but the truth is I'm worrying about it 99% of the time and not actually doing something. Soon I became viscerally disgusted with everything that had anything to do with VNs, wouldn't play any, wouldn't talk about any etc, later games in general, later just about anything.
  11. Like
    Chronopolis got a reaction from Plk_Lesiak in Microtransactions and my views   
    I had this experience where I was playing f2p for a long time, and then finally gave in and bought premium. At that moment I felt like everything in the game should become trivial. Like when you activate cheat mode in a single-player game. But it didn't and I felt disappointed, lost motivation and quit.
    A lot of my friends play these games with everyday routines, which kind of makes me want to stay away from those micro-transaction games. Usually it isn't the routine gameplay that appeals to me, but the combination with voice acting and art. Because of that and the fact that I don't play games on my mobile phone, I seldom play those kinds of games. I did manage to spend about $200 on a game called Shadowverse. About half of that was on a 33% off sale. Though I must say, the transaction system is honestly pretty decent for that game - it's clean and elegant, and f2p is a real legitimate option.
    I also found it's easy to get lured into buying shitty stuff on dlsite (quickly learned my lesson though). For big-name steam games I watch a lot of gameplay videos before buying them to make sure that I'll actually play and enjoy the game. Overall I feel that it was good I got exposure to these elements in a moderate way and didn't get hooked on those seriously exploitative games.
     
    I agree. In terms of games, micro-transaction ones are the bottom of the barrel. I don't consider them as games anymore, when they are not about gameplay and are just a system with stimuli designed to psychologically trap their users.
  12. Like
    Chronopolis reacted to Clephas in November's releases so far   
    My advice is not to try to match my output... to be blunt, I'm seriously pushing the edges of my own limits just to keep going.  Cherry pick your favorite genres and ignore everything else. 
  13. Like
    Chronopolis reacted to Plk_Lesiak in November's releases so far   
    I honestly wondered about this part of the story when observing your knowledge and the output of your blog, especially after I've started preparing my own and realized how much it will take from me to keep a weekly schedule.
    I guess it all have costs, but I've just wanted to say that I find this kind of dedication extremely impressive and have a huge respect for what you've achieved around here. I always had a lot problems with giving my all to anything in my life and honestly VNs are a bit of a therapy to me, something I want to stick with and build upon in creative ways (while in the past I've spend literal years mindlessly playing strategy games and RPGs, really barely getting anything out of it - just wasting time). I hope I can one day get anywhere close to your level of expertise and authority on the topic.
    Also, with bad/mediocre VNs... That's the everyday reality of every genre, isn't it? Classics are classics, but following new stuff always has this effect. So far, I find lesser stuff entertaining in it's own way and don't really feel regrets about postponing my obligatory kamige experiences. I wonder how I will look at it in a few years...
  14. Like
    Chronopolis reacted to Narcosis in The Last Birdling: How to handle perspective shifts   
    I have to admit those are simple, yet powerful design choices. It's funny how a plain change of color within the GUI can already tell so much about how the characters changed and what they actually went through. I'm really looking forward to this one.
  15. Like
    Chronopolis got a reaction from Zakamutt in Bad Fapanese: Bathroom Musings Continue (2017年1月13~15日)   
    Random corrections (why did I think this was a good idea)
     
  16. Like
    Chronopolis reacted to Clephas in Offensive ableist expressions you are probably using on your daily life   
    I agree with this... it is fine to avoid hurting someone's feelings within sane limits, but forced over-sensitivity causes resentment - and at times - conscious prejudice (as opposed to subconscious prejudice) in people who are otherwise easygoing and open-hearted.  While I'm fine with avoiding subjects that are likely to offend a single group while speaking, I honestly don't think I should have to avoid that kind of thing while writing fiction or making a point in an essay. 
    I've seen more than one relationship sour when one side insisted on the other being over-conscious of certain verbal limits.  In addition, there is a big difference between actual prejudice and using language one side considers prejudicial.  I'm fat and balding, and that in itself has lost me clients in the past, despite my proven skill level.  That is prejudice that is built into society.  However, I'm not about to take offense when someone says 'man that is one big fat airplane' or some kind of casual statement like that.
    I have psychological problems, but it doesn't bother me when someone describes the plot of a movie as 'crazy' or 'insane'. 
    In other words, being bothered by words not directed at you intentionally that are built into language and into literary styles is a waste of time and energy better spent elsewhere.  It's like complaining about the needle pricking your finger when someone is stabbing you repeatedly in the gut.  You are missing the point entirely.
  17. Like
    Chronopolis reacted to Darklord Rooke in Monogamy privilege; eroge are kinda poly-friendly   
    Are you familiar with what marriage is about? Marriage is a possessive system invented so men to keep track of their possessions, like wives and any offspring they may bear. It’s part of what makes the concept of ‘marriage’ obsolete. In the olden days polygamy was completely natural, as was monogamy, but it was a possessive system.
    We're not flooded with the concept of ‘love’ being possible between only 2 people, but rather that marriage is only possible between 2 people. Which is why you see all those stories involving love triangles, cheating, revenge and whatever. If you aren’t counting your partners as possessions, then does it matter if your partner is seeing other people? Adultery is only a thing because of the concept of one partner belonging to another.
    But monogamy - why did it come about? Many people think it’s because of Christianity, but monogamy was running rampant before this. In Ancient Greece for example. That doesn’t mean Christianity didn’t help this, but it’s suggested the truth lies elsewhere.
    Think about it a little. If women and their children were treated as possessions who weren’t allowed to take multiple husbands, but men could take multiple wives as possessions, then there’s a pretty obvious limitation isn't there? Some men will be left out in the cold. These men will often leave, meaning a smaller army, meaning less tax revenue. Which results in monogamous cultures, in a world where women were viewed as possessions, being superior militarily and growth wise, or would inevitably prove themselves to be better superior militarily and growth wise. That is, monogamous culture would eventually prove to be the stronger culture. Over time people then came to view this as the norm, and because stronger cultures conquer weaker cultures, would spread over much of the globe.
    Which meant that monogamy, under a male possessive marriage structure, was a superior scheme idealised by society. Polygamy under current marriage norms doesn’t work. So before we talk about ‘monogamy privilege’ you first need to provide an environment for polygamy to thrive, and that’s still a ways away from happening.
    That eroge is poly friendly doesn’t define progress, although it does challenge some of today’s norms. What would make eroge progressive would be if they demonstrated poly relationships where the women weren’t treated like the possessions of the male. And I can’t say that it is. So I don’t really see a need for praise, yet.
  18. Like
    Chronopolis got a reaction from dfbreezy in Fat acceptance and the lack of fat characters on VNs   
    Certain things are glamourized in this world. Saying we should include fat characters in our generally idealized stories is basically saying we as a society should shift the set of things we glamorize so that it makes a minority feel better.
    Atm, what we as a society glamorize is mostly depends on what the masses like, and what companies try to propagate to forward their brands and ventures.
    IMO, ideally, you should train people to recognize these societal glorifications for what they are, which is just things to be enjoyed, not reflections of the truth. You shouldn't advocate for a different set of glorifications in order to lull fat people to thinking the reality is some how kinder for it. The reality is what it is.
    I think there was a line of criticism against LN's for glorifying being living an otaku lifestyle. If there was a parallel universe where such otaku-glorifiying LN's didn't exist (that was like 15 years ago), that would be fine, too. I'm sure there were and are a lot of otaku who felt pressure (both external, from people's opinions, and internal, from lack of validation) from the type of lifestyle they chose/fell into.
    The main issue with fat people is not the difference of preference (that should very much be allowed), but existing prejudice. Fat people shouldn't be bullied in school, or insulted anywhere. But those are difficult challenges that revolve around human nature. If your fat and some asshole insults you based on that, that's because they are an asshole, and not particularly because you are fat. Or they have a prejudice. The prejudice, and more importantly, how people act on that prejudice, is the more productive and realistic issue to tackle.
     
  19. Like
    Chronopolis got a reaction from dfbreezy in Fat acceptance and the lack of fat characters on VNs   
    Certain things are glamourized in this world. Saying we should include fat characters in our generally idealized stories is basically saying we as a society should shift the set of things we glamorize so that it makes a minority feel better.
    Atm, what we as a society glamorize is mostly depends on what the masses like, and what companies try to propagate to forward their brands and ventures.
    IMO, ideally, you should train people to recognize these societal glorifications for what they are, which is just things to be enjoyed, not reflections of the truth. You shouldn't advocate for a different set of glorifications in order to lull fat people to thinking the reality is some how kinder for it. The reality is what it is.
    I think there was a line of criticism against LN's for glorifying being living an otaku lifestyle. If there was a parallel universe where such otaku-glorifiying LN's didn't exist (that was like 15 years ago), that would be fine, too. I'm sure there were and are a lot of otaku who felt pressure (both external, from people's opinions, and internal, from lack of validation) from the type of lifestyle they chose/fell into.
    The main issue with fat people is not the difference of preference (that should very much be allowed), but existing prejudice. Fat people shouldn't be bullied in school, or insulted anywhere. But those are difficult challenges that revolve around human nature. If your fat and some asshole insults you based on that, that's because they are an asshole, and not particularly because you are fat. Or they have a prejudice. The prejudice, and more importantly, how people act on that prejudice, is the more productive and realistic issue to tackle.
     
  20. Like
    Chronopolis reacted to dfbreezy in Fat acceptance and the lack of fat characters on VNs   
    Body;
    Hmmm. So you're saying a producer should run the risk of being shat on by consumers or making losses because you want him to push a minor agenda? 
    Now, everyone possesses an individual opinion about something. That is "Subjective". When majority of the individuals possess a similar opinion, it becomes "Objective". It becomes fact. 
    Average individual: Killing is bad.
    Murderer: Killing is good/necessary. 
    Two opinions. Yet one has transcended to become fact due to an overwhelming majority. This is non debatable. Why? Because what i'm saying is FACT.
    Unfortunately those who share your opinion are a vast minority. Fat people are humans, they deserve human rights. They deserve the same benefits every human gets not including media coverage. That is a privilege that is determined by society.
    "Bald head and thick beards."
    "6'0 foot tall"
    "Slim waist big ass"
    "Plot/Tits"
    These are various "trends" or preferences of society of the now. So in various media, they get most of the attention. Those are the demands of society because they are Visually appealing.
    Conclusion;

    Being fat is optional. Those who are fat should not suffer socially because of it. They deserve to be treated like everyone else.
    On the same vein, those who are fat should be treated like everybody else. They should not be given any unnecessary praise or recognition separate from what society wants.
    They made their choice. They chose to eat. Whether it benefits the individual or not is not something that should capture attention. They deserve neither positive nor negative appraisals. Like Snailmusk said in the previous post, there are much, much bigger problems than positively approving the obese.
    TL;DR:
    Society decides what it wants at the end of the day. If it ain't the obese, you gotta wait till their time comes. There/this was/is a time were anorexia (or extremely slim to be more precise) was/is a thing. There was a time where chubby/meaty was a thing. Given the fickle nature of humanity, obesity will become a thing. Push it's agenda then, not now.
     
    P.S read this passively/superficially. Do not read tones or meanings into it, or it will ruin the simplicity of my message. While i was typing i possessed nothing but a poker face and a calm demeanor. Please do not visualize anything else while reading. Thank you.
  21. Like
    Chronopolis got a reaction from dfbreezy in There are way more than two genders   
    Oh shit, I'm sorry for hurting your feelings, rock!!!
    Wait a minute...
  22. Like
    Chronopolis got a reaction from dfbreezy in There are way more than two genders   
    You. I like your opinion.
  23. Like
    Chronopolis reacted to Snailmusk in There are way more than two genders   
    You have to the count of 3 to quadruple check your privilege. 

    Unless of course you can't count, I'm not trying to trigger you.
  24. Like
    Chronopolis got a reaction from *anoyoruniyakusokushita in Introduction   
    Okay, I'm listening. I warn you that, having stated that you are open-minded (a surprisingly hard thing to be, additionally so when you have a mission), if that turns out not to be the case, I'm going leave the discussion immediately. I personally, can't stand people who do that.
    Also welcome to the Fuwanovel.
  25. Like
    Chronopolis reacted to Narcosis in Team motivation   
    That's something difficult to achieve, in all honesty. The only thing when it happens, is when a team is based either on a circle of friends - each of them skilled in one or more particular aspects of game development, or when people you hire take the project seriously and wholeheartedly and aren't just doing it to "get the job done" and receive the payment (as in, treating it purely as work), but want to get involved in it as much as possible, because they fucking like it.
    Part of the trick is finding people who share your dreams an passions, assesing who's readily able to put actual effort into the development and leave something behind, instead of only doing their part. It's eaier said, than done, unfortunately. A lot of people contributing to various projects are - in fact - not skilled, nor mature enough, nor have the required patience to tackle whatever they are tasked with. A lot of people think only about money. A lot of people only want to get the job done and move on; they aren't really interested, they don't share the lead developer's vision, they are in only to gain the experience or start their own careers, treat projects as personal milestones. This is why a lot of the games on the market actually lack that something special, which makes them unique. The kind of a game you take and say "Wow, the team that worked on it really put everything into it, it's so incredibly distinct and you can litally sense the devteam's passion burning throughout it". Such games rarely feel just like a bunch of different elements and assests hastily cobbled together, but a consistent production, where every single of it's part complements the rest.
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