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Chronopolis

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  1. Like
    Chronopolis reacted to Clephas for a blog entry, The Otoboku series   
    The Otoboku series is often put forward as a prime example of a sub-genre that first gained popularity about eight years ago... the 'trap protagonist in a girl's school' type.  However, there are a number of aspects that make this series a bit unique... or at least make them feel unique.
    One is their protagonists... despite their differences in personality and upbringing, all three protagonists end up taking a similar role in the common route, even aside from the 'Elder' issue.  To be straight about it, the Taishou-era 'oneesama' concept, where girls in an isolated environment form half-romantic relationships with older girls, is the biggest influence on these games.  The odd irony of a trap playing the same role as one of those 'oneesama' characters often had me smiling in humor and exasperation, but for some strange reason, Takaya Aya seems to make it work every time. 
    Another aspect of these games that is unique is the rather blunt way each of the games portrays the 'old wealthy families' of Japan's attitude toward their females, as well as the attitude of the 'new rich' toward them as well.  Despite skepticism on the part of some when I've mentioned this in the past, it has to be noted that the wealthy in Japan still frequently use arranged marriages to form connections and incorporate capable individuals into the top of family-run businesses.  The former kazoku families, in particular, obsessively arrange the marriages of their children due to traditions going back over a thousand years (including a tradition of ignoring commoner's 'common sense').  While the most recent game is a bit lighter on that issue, you'll still hit it in several of the paths and even in the common route (though the common route is more like a gentle manipulation to try to stick two people together). 
    Last of all, in every one of these games, at some point, gossip gets out of hand and causes at least some of the characters to suffer.  This is actually a common thing in games based in girl's schools, but the way Takaya handles it is generally more interesting and emphasizes the isolated nature of the gender-restricted environment.
    All of this comes together to create a game that has a deliberate atmosphere of 'isolation from societal norms', one of Takaya's favorite themes in his games (every single one of this games does this, regardless of who he is working for at the time).  For this reason, the series has a rather unique 'taste' to it that isn't quite matched by any of the other similar games I've played.
  2. Like
    Chronopolis reacted to Clephas for a blog entry, Happy Birthday to Me   
    Well, as of thirty-nine minutes ago, it is officially my birthday (as of the time I checked at the beginning of making this post).  I have a lot of things to reflect on this year. 
    I am now thirty-six, settling into the beginnings of middle-age, knowing my lifestyle will probably kill me before I hit fifty. 
    I'm a sugar addict, I love fatty foods, I make my own alcoholic drinks (this year, a mixed fruit wine that actually turned out well and was much easier than the rum and hard root beer I did last year). 
    I sit on my ass eighty percent of the time, I am hugely fat...
    ... and I'm surprisingly happy.  I won't say I don't have my down moments.  Looking back, I regret not going for more athletic pursuits while my knees and back could still stand them.  I regret not trying for a more regular and less... frustrating line of work.  However, I can honestly say that, for all its frustrations, I actually seem to like being a fat, balding otaku who has pretensions at being  some kind of VN guru (lol).
    I do wish that I could fit into a plane seat, lol.  If I ever go to Japan, it is going to have to be a sea trip, since buying two plane tickets for one person is both embarrassing and more than a little expensive.
    I hate my work, but I'm good at it and, in good times, it pays well, so I keep doing it.
    So what would I change? 
    Honestly, it is hard to say.  I won't pretend I'm all love and joy when it comes to life.  I have too much toxic waste going through my brain for that (I just happened to have gained just enough maturity not to feed the trolls constantly *smiles dryly*).  I'm fundamentally a passive person once I set foot outside my hobbies, preferring not to do anything I don't absolutely have to do.  I'm also negative and misanthropic... but is that stuff I actually want to change?
    *shrugs*
    I've never been any other way, so it is impossible to say.  However, every year I hit this day and wonder what could have been, which probably says everything that needs to be said about my experiences with life, for all my proclamations of relative happiness.
     
  3. Like
    Chronopolis reacted to Plk_Lesiak for a blog entry, 10 OELVNs to buy for <$10 during the Steam Lunar Sale   
    Hello Ladies and Gentlemen!
    Just like during the Steam Winter Sale, I offer you a short list of interesting, worthwhile offers on Western-made VNs that popped up for the occasion of Chinese New Year. The Steam market is still a pretty strange place - since forever, some of the best OELVNs available there are absolutely free (honourable mentions in this regard go to Cinderella Phenomenon, Lucid9, One Thousand Lies and CUPID). Thankfully, there's also a lot of interesting, commercial titles that are worth your attention. Be sure to check the previous post, if you didn't buy the games listed there - most of them now have similar, or even deeper discounts. Now, to the new stuff! The order in which the games are listed is more or less random, and consider all of these games equally endorsed by me, unless I say otherwise in their descriptions.
    --------------------------------------------------------
    Cursed Sight (-30%, $4.19)

    Invert Mouse was once a regular poster in the developer blog section of our forums - while he seemingly gave up on communicating with our little community, it shouldn't prevent us from appreciating his fairly unique, story-driven VNs. Cursed Sight is one of his earlier works, offering a fantasy setting stylized after ancient China and a story avoiding typical romance cliches, but rather trying to present interesting drama and ask some slight philosophical questions. While it's fairly unorthodox and might not be to everyone's taste, it's definitely worth trying out, especially for the current, modest price.
     
    The Last Birdling (-25%, $6.74)

    Continuing with Invert Mouse's work, his latest VN is an emotional story about friendship beyond prejudice and once more will offer you some pretty heavy, non-romantic drama that is far-detached from usual tropes of the genre. With production qualities somewhat higher than in IM's past titles, it's an interesting proposition for those looking for an enjoyable, slightly out-of-the-box experience.
     
    Sweetest Monster (-30%, $4.19)

    Ebi-Hime's horror kinetic novel is a very different piece of work than her yuri titles but offers one of the strongest additions to its genre among western-produced VNs. Viewed from the perspective of a middle-aged man going through a marital crisis, Sweetest Monster's themes and story structure will offer you a distinct, engrossing experience you won't easily forget - and all this coupled with really impressive production qualities.
     
    The Way We All Go (-75%, $1.49)

    The Way We All Go is one of Ebi-Hime's earliest titles and a relatively forgotten one, but the somewhat-simplistic visuals shouldn't fool you. It's a dark, complex story, with impressive route variety, a huge number of endings and solid writing - much longer and more intricate than the usual OELVN of that era and way beyond most things you can buy for such a small price. Just be sure you're ready to see some death and violence if you want to try this one out.
     
    Hate Plus (-33%, $6.69)

    I'm sure you did buy Analogue: A Hate Story the last time I told you to, so why not look at its sequel? Hate Plus follows essentially the same investigation/database exploration formula, this time showing us the events that led to the Mugunghwa "year zero" disaster - the incident which threw the colony ship off-course and started an age of technological and societal regress we can observe in Analogue. With more fleshed-out route system, immersive UI and the same great-quality writing, it's another top-rate western VN and a must read for those interested in our fledgeling weeb-game market.
     
    Love Ribbon (-30%, $6.99)

    Full-sister incest love story might sound like an excuse for trashy porn, but Love Ribbon takes this concept and does something you don't really see very often - make a serious, emotionally striking forbidden love drama, written in such a way that you can pretty easily imagine it happening in real life, with the same problems and outcomes as those shown in the game. While it has its share of unlockable h-scenes, Love Ribbon's core content makes it one of the most interesting and compelling examples of the genre even outside of just the OELVN scene and something I vigorously recommend to all yuri fans out there - also, the all-ages version should be a worthwhile read for anyone without clear aversion to shoujo-ai or incest themes.
     
    Sunrider: Liberation Day (-75%, $6.24)

    While for me personally the sequel to Sunrider: Mask of Arcadius felt in many ways like a step backwards when compared to the original, it's a quite interesting and enjoyable VN/turn-based strategy hybrid. Love in Space's ambition of conquering the Japanese market might have effected in a slightly bizarre, misguided attempt at "Japanisation", with full-JP voice acting and some caricaturally-implemented eroge tropes, but Liberation Day still captures quite a lot of the space-opera charm and well-developed gameplay that the series relies on. I would also like to mention that the first Sunrider is still one of the best free OELVNs out there, while during this sale you can also buy its rather amusing dating sim spin-off, Sunrider Academy, for close to nothing, 90% off the regular price.
     
    Crimson Gray (-50%, $4.99)

    Decent VNs centered around a yandere heroine are not something easy to find, no matter if we look at the Japanese or Western market. Crimson Gray takes that somewhat-ridiculed and often trashy theme and turns it into a solid, well-paced psychological horror. While in many ways minimalistic, it's a very focused and effective game - one that knows exactly what it wants to achieve and delivers in a way that should satisfy most fans of the genre.
     
    Brilliant Shadows - Part One of the Book of Magic (-30%, $4.89)

    One of the more unique and visually striking OELVNs on Steam offers many of the traits I most enjoy in non-JP visual novels - unorthodox story, unique setting, a strong female protagonist and yuri themes that go beyond fluffy romance or cheap fanservice. Non-Japanese voice acting, while not perfect, is quite solid here and the game as a whole shows a lot of imagination and character, being a worthy read for anyone looking for the less-usual approaches to the visual novel formula.
     
    Solstice (-60%, $7.99)

    After the highly-appreciated Cinders, MoaCube's second title further establishes that Studio's highly-distinct approach to the VN formula. With its extremely detailed, non-anime artstyle and intrigue slightly more akin to the classic western adventure game than typical visual novel storytelling, Solstice will definitely not be to everyone's liking. It's possible to argue though that the visual fireworks alone make it something worth experiencing, especially for the relatively modest price of $8.
    -----------------------------------------------------------
    I hope you've found this list interesting (and possibly even helpful)! Making these let me realize how small the commercial OELVN market still is. While there is a substantial number of western VNs showing up every year, the most interesting ones even now tend to be freeware titles created by hobbyists, and the products that actually ask us to pay money for them are more often than not very average or impressive in some respects, but deeply flawed - those games might still be interesting to some but are quite hard to blindly recommend. There's a lot of talent and interesting ideas in the scene, but it takes quite a lot of time and dedication to dig through all the mediocre stuff (and the tons of utter shovelware infesting Steam) and find those few, truly valuable titles. Still, as long as I have time and strength for it, I will try to fish out worthwhile OELVNs for your (and my own) enjoyment.
    Have a great week everyone!
  4. Like
    Chronopolis reacted to Zakamutt for a blog entry, How good should your translation be before editing?   
    Despite there being a few good editing blogs on Fuwanovel, there doesn’t seem to be much in the way of translation blogs. I think part of the reason for this is that editors in the fan translation scene are often doing things the translator could very well be doing themselves, often to the detriment of the final product. Look at, say, the “big back” entry Fred wrote. Now tell me why this issue couldn’t be avoided back at the translation stage.
    There are two reasons why you would do this: one, you don’t know Japanese well enough to understand what is actually meant, so you put down whatever it says literally. In this case, the sane way to handle the issue is to ask someone who knows Japanese better than you for advice. Two, you’re just lazy. Who actually thinks “the date changed” sounds right in English? An edge case of this is prioritizing speed; Ixrec and MDZ* both prioritized speed and neither had very good results to show for it, but they did complete things. Personally I still think this is ultimately lazy; it is significantly more simple to translate literally than to try to actually write well. In this case, ask yourself if you really want to produce a shitty translation.
    What I’m trying to get at is this: if you actually want to produce something good, you can’t just leave writing the thing up to the editor. Editors are not miracle workers; they have to deal with what they’re given. Furthermore, many editors working on fan translations, and well, translations period, are not very good at the job. Any time you leave something bad in, there is always the possibility of it sticking around in the final product. I’m not saying you have to be perfect. I’m saying this: for the love of visual novels, try.
    If you ask me, before you hand your script to the editor, you should have already done an editing pass on it. Or two. The lines should connect with each other rather than float like islands in a sea of prose, there should be at least an attempt at character voice, and all ugly stock translations should be kawari-fucking-mashita’d, much like the 日付 at midnight, with extreme prejudice.
    Sometimes you’re still going to come up short. Sometimes it just won’t sound right whatever you try. That’s when you should pray that your editor knows better than you – leave a note at the line explaining the problem, move on, and hope to hell that your editor is actually good enough to work it out. That’s what the editor is for. The editor should not be translating from weeb to English. The editor should not be doing your job.
    *Its not just the fan translation scene that does this, by the way – there are companies, like Aksys, which demand its translators write a colorless literal translation to be punched up by superstar editors later. Unsurprisingly, they’ve put out some real stinkers; I have a lot of respect for Ben Bateman’s work on 999 for this reason.

    View the full article
  5. Like
    Chronopolis reacted to Plk_Lesiak for a blog entry, Sepia Tears (free VN review)   
    Mystery/romance might not be a rare formula for VNs in general but seems especially popular among Western developers – this probably shouldn't be surprising, as it's very compatible with shorter, linear stories that indie devs usually aim for. Just like One Thousand Lies, which I've reviewed last month, Sepia Tears is a free visual novel available on Steam and mobile devices, which offers a fairly deep, complicated intrigue, relying on its mystery elements to keep the player emotionally and intellectually involved. It's also one of the better known free VNs produced in the West, at least partially thanks to its release date – in early 2013, when it first came out, quality visual novels made outside of Japan were still few and far between, while the official market for localized JP titles was pretty much only starting to develop. The game found its way to a content-starved Western VN community and was pretty highly appreciated. Does it stand the test of time though?
    Read the full article at evnchronicles.blogspot.com
  6. Like
    Chronopolis reacted to Plk_Lesiak for a blog entry, Carpe Diem: Reboot (failed VN)   
    Warning: Heavy spoilers ahead! If you want to play this VN yourself, stop reading now. I don’t really recommend playing it though…
    As much as I’m a fan of independent VNs and appreciate the possibilities that crowdfunding opened for the western visual novel market, it’s not completely rare for these projects to end with spectacular disappointment, for various reasons. Carpe Diem: Reboot is an especially interesting example of a visual novel that ultimately failed to live up to the expectations, but not because of lack of effort or poor production values, but through the sheer “virtue” of horrible writing. As I’ll be treating this as a case study of how to screw up a good concept and waste a lot of work, unlike my normal reviews, I’ll be revealing many major plot-points, including some details of the games’ endings. As Reboot mostly relies on its plot twists and mystery elements to keep the player interested, if you want to play it yourself, ignore this review or read it after you’ve completed the game.
                 While the title we’re talking about was released on Steam in September 2017, after a successful Kickstarter campaign, its history starts a bit earlier, with a free VN from late 2015 simply titled Carpe Diem. This very short, but nicely written visual novel served both as a prologue of sorts and an advertisement for the crowdfunding effort which later spawned Reboot. In it, a simple story about two friends (lovers?), Jung and Ai, deciding how to use a rare opportunity to spend a full afternoon together, ended with a twist – the girl was actually a computer program, an object of delusional love of a shut-in trying to escape from his real life. The Steam achievement for reaching the end of the game, “What are you doing with your life?”, served as a somewhat ironic punchline, making clear the main themes the author tried to tackle. Good dialogues and decent execution of Carpe Diem, while in no way breath-taking, definitely showed promise and made many people (including me, although I've discovered it after the Kickstarter campaign was already over) somewhat enthusiastic about its continuation. So, what went wrong?
    Read the full article at evnchronicles.blogspot.com
  7. Like
    Chronopolis reacted to Plk_Lesiak for a blog entry, Top 5 Yuri Game Jam VNs (free)   
    Hello Ladies & Gentlemen!
    The western visual novel market, unlike the high-budget JP scene, thrives mostly through amateur passion projects and products of small, indie development teams. While this causes most of the Western VNs to be of relatively poor quality, it also promotes creativity and good stylization over huge word-counts and high production values, which are simply unattainable with highly limited budgets and manpower. This philosophy is further supported by various events oriented towards indie developers, such as NaNoRenO and Yuri Game jam – and while most games produced there might be extremely simple and rather forgettable, there are important exceptions to this rule. And, what’s probably worth mentioning, the rare, memorable games coming from these contests are still just as free as all the other ones.
    Today, I’m presenting you a list of top 5 Yuri Game Jam VNs – although short and often minimalistic, these games will provide you with enjoyable and creative f/f romance stories, without asking for anything more than a few hours of your time (you can download each game for free through the links in the titles).
     
    The Sad story of Emmeline Burns

    The Victorian drama by Ebi-Hime is the best know and probably most-appreciated Yuri Game Jam entry - and not without good reasons. While short and, as a kinetic novel, following a purely linear formula, this tragic story offers excellent writing, emotionally impactful storytelling and a great aesthetic, all way above the level you would normally see in a contest like this. It also doesn't rely on shock value or leave the reader with a depressing conclusion - with all the titular sadness still in place, it's a hopeful, touching story of love cut short by fate and a great reading experience - one which might have yuri romance as its main theme, but offers much more than just that.
     
    Syrup and the Ultimate Sweet

    While extremely sweet when it goes to artstyle and even the main theme (candy), Syrup and the Ultimate Sweet by Nami is a wonderful short story about prejudice and friendship, that delivers much more than its cutesy exterior might suggest. With well-written dialogues, charming atmosphere and cast of quirky characters it’s a great casual experience – in many ways a polar opposite of The Sad Story of Emmeline Burns, but equally worth reading. Also, with romance being implied rather than in any way explicit, it can appeal to anyone looking for a funny, warm story, rather than just fans of the genre. 
     
    Once on a windswept night

    Once on a Windswept Night is most likely the most ambitious Yuri Game Jam VN, with an intricate meta-narrative and multiple mysteries for the player to uncover. With two touching romance stories, multiple hours of content and very solid writing, it delivers much more than you would normally expect from a free game. The visual side of things suffered slightly from the relatively short development cycle, but it doesn’t change the fact that it’s a very creative and in many ways unique experience and, for a game jam entry, an impressive artistic achievement, in many ways on par with Ebi-Hime's commercial projects.
     
    First Kiss at Spooky Soiree

    While not as interesting and brilliantly-written as Syrup…, this tiny VN has a lot of the same charming artstyle and heart-warming mood as the previous Yuri Game Jam game by Nami. Even if it’s too short to offer a comprehensive story of any kind, it works great as an amusing distraction between “serious” readings, with some great lines and creatively-designed characters. Closer to what you would typically expect from a game jam entry, it’s still a pleasant, worthwhile experience.
     
    To Libertad

    This story of a runaway slave and a warrior who saves her life and leads her to a safe haven of Libertad is a pretty standard, but well-written fantasy tale with mild f/f romance added on top of it. The author’s focus on the main characters’ journey and fight for survival, and the bond that forms between them during that struggle effected in something rather universal, that should prove appealing not only for fans of yuri VNs or love stories, but anyone looking for a solid, short adventure tale.
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    Once again, I hope you’ve found this list interesting and if you want to see more recommendations for short VNs, that are too small to offer material for full reviews, but are still worth looking into, please let me know by liking this post or sharing your thoughts in the comment section below (as YouTube'y as this might sound, I'll be really thankful for feedback).
    Have a great week everyone!
  8. Like
    Chronopolis reacted to Plk_Lesiak for a blog entry, Moe! Ninja Girls (predatory mobile VN review)   
    Note: While I didn't plan on tackling Japanese-produced OELVNs on this blog, this title is a perfect representation of mobile game market's business practices implemented in a VN and for this reason was worth a closer look. More than by itself, it's interesting as a negative example of scammy policies that aren't in any way endemic to JP developers and are sadly used by many different companies with various backgrounds.
    I don’t think many people have any doubts about how horrible the mobile game market is nowadays, both when it goes to quality and dominating business models. Generic, borderline plagiaristic games, ridden with pay-to-win mechanics and exploitative microtransaction systems are a sad standard in most genres popular on smartphones and tablets, swarming the AppStore and Google Play in a way that makes it nearly impossible to find actual quality products just by browsing these storefronts.
                Considering the absurdly-high revenue that many mobile games bring their developers, often through relatively small investments, it shouldn’t be surprising that the plague of exploitative business models dominating the Android and iOS market would find its way into the world of visual novels. Still, how can you make an ultimately single-player, story-driven formula “pay-to-win”? Moe! Ninja Girls, a mobile OELVN produced for the western markets by a Japanese company NTT Solmare inc. shows that it’s absolutely possible to turn a text adventure with anime drawings into one of the most predatory, scammy games available on mobile.
    Read the full article at evnchronicles.blogspot.com
  9. Like
    Chronopolis reacted to Clephas for a blog entry, Kin'iro Loveriche   
    This is the latest release by Saga Planets, the makers of Hatsuyuki Sakura and Natsuyume Nagisa.  This, like many of the games by this company, is an emotional game that sort of edges around being a straight-out charage, though it can't really be called a story-focused or a true nakige.  This kind of genre ambiguity is common to this company's better works, so in that sense, it probably wasn't a bad choice, overall.
    First, I should say I skipped Akane's path.  I played the first three heroine paths and enjoyed them, but Akane's path was so... cliched that I had to skip it after the midpoint.  I was also impatient to get to Ria's path, lol.
    Anyway, this game begins with Ichimatsu Ouro, the protagonist, encountering the princess of a fictional north-European superpower, and her dragging him to a school for elites as a result.  I'll be straight with you about this... disregard the getchu page info entirely.  Even the best of the info there is misleading, probably deliberately. 
    Anyway, Ouro, who was looking to get away from his life anyway, takes advantage of entering the new school, getting along with Sylvia, Elle (Sylvia's bodyguard), Rena (a friendly fashionista who is also Sylvia's friend), and Ria (a smoker and delinquent girl he meets on the rooftop) while managing to gradually make his own niche at a school mostly full of rich people. 
    Now, it needs to be said... there should have been an Ayaka path in this game.  Ayaka is a snarky little ass at the beginning, but she would have made a great heroine.  Moreover, it was rather obvious that the writer wanted her to be one (there are lots of elements that could turn her deredere at a moment's notice), so I'm expecting an FD with an Ayaka route, later, lol. 
    Getting back to the rest of the game (I'm writing this at nine in the morning, after not sleeping to finish it), Sylvia's path is easily the strongest of the three heroines that are available from the beginning.  Part of this is because of her generally affectionate nature, part of it is because of her position in life (Princess with insanely loyal followers), and part of it is because she is just that great of a character in general.  Her path actually has two different endings, depending on whether you've seen Ria's ending or not.  The second ending is basically an additional epilogue based several years after the end of the story, and it is obvious to see why you needed to see it only after seeing Ria's ending.
    Elle... is the classic straight-laced heroine that goes insanely deredere once she falls in love.  I honestly enjoyed her path immensely, even as I felt they were stretching credulity a bit with some of the twists and turns (based on Elle's personality, I honestly couldn't see her making some of the choices she did, even with Sylvia's encouragement).  Nonetheless, if you want to see a seemingly hard-edged woman go all soft and mushy, this is a great path.
    Rena... is the classic 'close friends suddenly become lovers' path.  The beginning of their romantic relationship is hilarious and the lead up into the ending is excellent, with a perfect epilogue, given the path they chose in life.  I will say that this is the only path where the protagonist stands up to his recent past in its entirety, so in that sense, it is perhaps the most complete of the paths up to this point. 
    Ria's path... is the game's main path.  Ria herself is not much of a delinquent... for all that she is foul-mouthed and a smoker, she is at the same time kind-hearted and very much at ease with the protagonist after a few initial bumps.  However, for her path... this is the path that threatens to define this game as a nakige... with good reason.  If you paid attention to the extensive foreshadowing in the other heroine paths, you will probably be able to figure out what the core crisis of this path is, but this is also the path where Ouro shows himself at his best, right to the very end. 
    Now, I need to go into Ouro, which I normally would have done first.  Ouro is mostly your average guy... save for the fact that he is insanely thoughtful and good in a crisis.  However, what is stronger about him is that he generally knows when he is at his limit and finds someone to lean on at the right times, without going all dependent and whiny.  That said, I really, really, really wish they hadn't made him of average-level intelligence and lazy when it comes to studying.  That particular trope is one I wish they'd chop up then wash down the drain in pieces, forever.
    Overall, this is an enjoyable game... the foreshadowing for Ria's path is a bit excessive, Akane's path was unnecessary, and this game needed an Ayaka path...  However, this was still a fun game to play.  I left this game behind with a feeling of satisfaction, and, if I still keep going back to wanting an Ayaka path (yes, I do), I'm sure Saga Planets will eventually oblige, lol.
    Edit: I should also mention that the reason Akane's path is not enjoyable is primarily because it doesn't 'fit'.  It doesn't fulfill a need the others don't, and Akane herself pales compared to the other heroines.  Worse, she is the only girl with a sprite who doesn't fit into that close 'circle' they have going, so there is almost no development of her character outside her own path. 
    In addition to Ayaka, this game could have also used a Mina path, if only because Mina (Sylvia's little sister) is so obviously on the edge of falling for the protagonist anyway in several of the paths... in the sense that a woman who loves 'reforming' men falls in love with one of her projects, lol. 
  10. Like
    Chronopolis reacted to Clephas for a blog entry, VN of the Year Candidates so far   
    This is the list, as it currently stands, of VNs being considered and those previously considered but disqualified for VN of the Year 2017.  While this year hasn't been good for producing kamige, it has succeeded in producing a number of memorable ones.
    Being Considered
    Ojou-sama no Hanbun wa Ren'ai de Dekiteimasu
    Oni ga Kuru. ~Ane ga Hinshi de Pinchi Desu~
    Haruru Minamo ni
    Suisei Ginka
    Additions from 12/30/2017
    Bakumatsu Jinchuu Houkoku Resshiden Miburo
    Yami to Hikari no Sanctuary
    Aoi Tori
    Kanojo wa Imouto de Tenshi de
    Eliminated/disqualified candidates/Runners-up
    Silverio Trinity (Disqualified for being a direct sequel incapable of standing on its own)
    Shin Koihime Musou -Kakumei- (ditto to above... with the addendum that it is also a remake)
    Hataraku Otona no Ren'ai Jijou (realistically, this VN just hits my sweet spot and really isn't VN of the Year material)
    Fuyu Uso (similar to Trinity and Koihime)
    Hikari no Umi no Apeiria (funny, interesting, but ultimately falls short)
    Additions from 12/30/2017
    Kin'iro Loveriche (fun, good feels, but not quite there)
    Kizuna Kirameku Koi Iroha (great first job by a new company, but it isn't a finalist)
    Junjou Karen Freaks (funny fantasy with mimikko, but not quite there)
    Bokura no Sekai no Shukufuku o (great nakige, great story, but not a finalist)
  11. Like
    Chronopolis reacted to MayoeruHitori for a blog entry, 2018, A Year of Possibility in Visual Novels   
    2018, A Year of Possibility in Visual Novels

    [source]
    ~ Leaving Behind the Old Year ~
    Let's face it. 2017 was not an impressive year for Japanese visual novels.
    Sure, the OELVN scene had a breakout hit in the form of Doki Doki Literature Club.
    Sure, the VN localization industry amazed everyone with prominent official releases of super-popular titles like Muv-Luv Alternative, Little Busters, and the never-before-translated Subarashiki Hibi, Dies irae, and Chaos;Child, to name a few.
    But the heart of the visual novel industry remains in Japan. And this year has been fairly mediocre for it.
    I mean, if you take a look at the numbers on Erogamescape (also known as EGS, it's Japan's equivalent of VNDB), you'll find that Hikari no Umi no Apeiria [vndb], and Nora to Oujo to Noraneko Heart 2 [vndb] were the only VNs with a median around the mid-80's or higher and more than a hundred votes [EGS source data]. For reference, 2016 had 6 titles at that level: Island, Chaos;Child, Akeiro Kaikitan, Utawarerumono 3, Tokyo Necro, and Baldr Heart.
    Of course, that data point doesn't tell the full story. EGS is geared toward eroge players; in terms of pure adventure games (also known as ADV, the common way Japanese players refer to visual novels) New Danganronpa V3 [vndb] was very well-received. (V3 is also the only 2017 VN among VNDB's top 100.) The very recently released Kiniro Loveriche's [vndb] reception has been extremely positive, and though it hasn't had time to accumulate votes yet, I'm optimistic it will stand toe-to-toe with the likes of Apeiria. It's not like there aren't an assortment of noteworthy VNs that merely fall short of the top tier statistically, such as Ouka Sabaki [vndb] and ChronoBox [vndb]. Fans of particular studios like SMEE [vndb], Purple software [vndb], and Moonstone [vndb] were also able to get their fix this year. The VN industry is far from dead; if anything, it's evolving to fill various niches.
    But that's a whole other topic. The bottom line is I'm ready to move on from 2017. And once you see what's in store for us in 2018, I'm sure you will be, too.
     
     
    ~ Ringing in the New Year, Along with Potential Kamige ~
    Every year has promising titles. Unfortunately, they often don't live up to their promise. Still, some titles are so promising--the studios behind them so reputable, the staff working on them so consistent, so little room for error--that it's hard not to get excited.
    There are, in my opinion, 5 such confirmed titles for 2018.
     
    ~ Summer Pockets (Key) - June 29, Delay Likely ~

    Let's start with this one, because it's the one I'm personally most hyped for.
    To state the obvious, Summer Pocket is a major ADV from Key. No matter who the staff behind it is, you'd be foolish to underestimate it. Key's complete major titles are Kanon, Air, Clannad, Little Busters, and Rewrite. (I skipped Angel Beats because it's not complete.) Every one of these VNs is resoundingly famous.
    But let's pretend we don't know that Key, with its reputation for ambitious works that are patiently crafted rather than quickly pumped out, is behind Summer Pockets. Instead, let's take a look at the staff.
    The heart of Summer Pockets is Niijima Yuu. He's the mastermind behind Hatsuyuki Sakura, a massive hit from 2012. His prose is hilarious, fresh, and really endears you to the characters. With his tendency toward fanservice and lewd humor, and the way it's always hard to discern the supernatural from the metaphorical in his narratives, he has a lot in common with Maeda Jun. ...Hopefully you already knew this because you've read Hatsusaku. Nobody should miss out on that one, whether they're a romance fan, an action fan, a mystery fan, or a FEELS fan.
    Anyway, the problem with Niijima Yuu is that he can't be allowed too much creative control. If he is, you end up with the likes of his later works Majo Koi Nikki and Koi x Shin Ai Kanojo, where he made creative decisions that alienated many players. When he was with Saga Planets, they reined him in well. When he was with Amuse Craft, they obviously didn't. But he announced a period of self-reflection in response to Koikake's criticisms. And he adopted a very humble attitude in the first Summer Pockets interview from back in December 2016. Furthermore, Key is a company incredibly concerned about its brand identity, and on top of that, Summer Pocket is constrained by Maeda's outline. So I'm confident that Niijima's strengths will truly shine through, like they haven't since Hatsusaku.
    And my optimism has been boosted further by all the Summer Pockets info released this past week. Not only are the character designs and backgrounds beautiful, but the excerpts of scenes with each heroine are charming and demonstrate that yes, this is Niijima at his finest.
    On a final note, it's very possible that Summer Pockets will be delayed--hopefully not past 2018--because Niijima's recent tweet indicated that he's not at all confident he'll be done with the scenario in time for a June 29 release.
     
    ~ Kimi to Mezameru Ikutsuka no Houhou (Navel) - April 27 ~

    I won't say a lot about this one. I'm not a Navel expert; I've watched the Shuffle anime, and read Oretsuba and Tsuriotsu, but that's it.
    One reason I'm so optimistic about Kimimeza is rooted in the way Navel handles their creative works. A cynical way to look at it is that they squeeze all their works dry with at least one or two fandiscs, often way more than that. A better way to look at it is that they rarely put out a title that doesn't deserve fandiscs. Navel has finally moved on from Tsuriotsu, and I believe they haven't done so casually.
    The real question, to me, is how much of a creative role Jackson will play. A fair amount of what made Tsuriotsu so special to me came from Jackson (yes, I'm aware of what interviews and such say, and I believe it's deceptive). We know Jackson does miscellaneous work for Navel, but will he involve himself in this new VN? Or will Navel just let Kazuki Fumi do what he wants within a particular framework, and hope for a decent reception?
    Even if Kazumi Fumi doesn't receive any support from Jackson, Kimimeza could still wildly succeed. He's a talented writer who wrote Gun Knight Girl and Akeiro Kaikitan, among others, and the constraints of Navel's brand identity could help refine the finished product into one that's broadly appreciated. The premise of Kimimeza feels really interesting, not overly generic but not silly or half-assed either--it's the premise of Chobits where a guy finds an abandoned android, except the girl isn't an android, she's disguised as an android but actually a victim of human organ trafficking, plus there are apparently assassins.
    Although the story seems like it'll be exciting, the fact that there are only 3 main heroines makes me wonder if Kimimeza will be smaller-scale than Tsuriotsu. Still, there are plenty of reasons to pay attention.
     
    ~ Rance 10 (Alice Soft) - February 23 ~

    Rance needs no introduction, and doesn't lack proponents. The Rance games are always above average in quality, and they always sell well.
    In case you hadn't heard about Rance 10 in particular, it will be the final one in the series. As the concluding chapter, the big question is whether fans will consider this a fitting end that wraps everything up the way they hope it will. My gut is telling me that it will be.
    What's also awesome about Rance 10 is that once it's out and the series is over, people like me who aren't into the series will no longer have to feel jealous that they can't join in on the hype.
     
    ~ Minikui Mojika no Ko (Nitroplus) - Summer ~

    The literary core of the current Nitroplus, and the brain behind many ambitious and unique titles, Shimokura Vio, is making a new eroge.
    I haven't researched this much, and not a lot has been announced either (maybe more has been mentioned in interviews that I'm just not aware of). The tagline is "I (僕) know your ugliness (醜さ)" and the title is a play on "The Ugly Duckling". "Mojika" is probably a reference to 文字禍 (lit. "letter calamity"), Nakajima Atsushi's 1942 short story about a fatal curse upon an Assyrian king, which originated from a spirit (霊) of written language (文字). I'm not someone who reads classic Japanese literature, so I don't know more than that. In any case, my impression is that it will be another deconstructive work by Shimokura.
     
    ~ Sakura no Toki (Makura) - TBA ~

    Is it stupid of me to assume that the sequel to Sakura no Uta, of all VNs, will actually come out within a mere year, rather than suffer delay after delay? Probably, but it's being steadily developed and Sca-ji initially aimed to release it in 2017, so the whole of 2018 should be enough time, unless... well, unless history repeats itself.
    Again, this will be the sequel to Sakura no Uta, the best VN in the last half a decade. And it'll be done by the same writer, and probably mostly the same audiovisual staff (too lazy to check). Although it's possible that it won't be as ambitious as Sakura no Uta, it will naturally feature Sca-ji's writing and have some excellent parts, and probably be rated highly too.
    I don't have much to say about Rance 10, Minikui Mojika no Ko, and Sakura no Toki, because their staff situations aren't as complicated as Summer Pockets and Kimimeza, as far as I can tell.
     
    ~ Other Notable Titles~
    Many other VNs will be both announced and released in 2018, so this is far from a representative portion, but here a few other titles that caught my eye. Sorry if I missed your favorites, hypothetical reader.
    Kieta Sekai to Tsuki no Shoujo on January 26: A collaboration between La'cryma and Hiyoko Soft. I love Kamiya (writer of fortissimo), but although he's involved with the scenario, it doesn't seem like he's personally writing it. The developers announced they'd be deliberately concealing the staff who work on this. I'm also a little afraid it may repeat the mistakes of Lass with an overly dark scenario. But it's worth paying attention to. Butterfly Seeker on March 30: Another Silky's Plus VN, this one is from Unabara Nozomu, writer of Fairytale Requiem and Shinsou Noise. (The writer of Apeiria doesn't have any announced VNs in the works, if you were wondering.) Riddle Joker on March 30: The new Yuzusoft VN. Many moege fans swear by Yuzusoft, and although their VNs usually aren't rated very high, they sell very well. Toishi Hiroki (an apparently decent writer) will also be taking part in this one.  
    ~ Other Predictions for 2018 ~

     
    My wild prediction is that 2018 will be the year that people accept that the eroge industry won't be pumping out kamige like Fate/stay night or Muv-Luv Alternative reliably any more, and won't be standing at the cutting edge of moe again anytime soon, but still has unique worth as a medium and will continue to steadily produce awesome works that rival any popular anime or manga. The big investors and talented writers are mostly gone, but in exchange, studios are getting smarter and playing to the medium's strengths. Maybe we'll also see people categorize less in terms of eroge versus console ADV, and more in terms of (doujin) eroge versus commercial ADV.
     
  12. Like
    Chronopolis reacted to Clephas for a blog entry, Nemurenu Hitsuji to Kodoku na Ookami -A Tale of Love, and Cutthroat-   
    First, a short intro... this is the second Clock Up game where Kurashiki Tatsuya (one of Light's second team of writers) has been involved, and those who played the previous one, Maggot Baits, will recognize the atmosphere and 'flavor' of the story instantly.  This is a game devoid of salvation in any real sense.  The protagonist and the other characters are universally the scum of the Earth (Mirei being the only exception, though she is a bit screwy too), and their lifestyles and pasts range from the distasteful to the outright disgusting.
    While there are relatively few of the violent h-scenes that defined Maggot Baits, they do exist, so I do feel a need to warn you that a lot of the content in this game is graphic and not for those with a weak stomach. 
    The protagonist (who never reveals his true name in the entire story) is a professional killer who needs to kill people in order to sleep (it is more interesting if you read it yourself, so I won't go into detail).  One day, he gets the order to investigate/find the killer of a paparazzi killed at the love hotel at which he works most of the time.  What he finds is... Azami, a serial killer, whom he gets into combat with immediately.  The end result of the battle is them having sex... and her getting obsessed with/attached to him.  He returns the obsession in part due to the fact that, after having sex with her, he can sleep.
    I'll be blunt, there is no point in this game where the characters can really be said to 'shine'.  There are three endings, two of which are different based on how the protagonist pursues his relationship with Azami.  The final path, the true path, brings their relationship to the final stage (visibly inevitable, if you get to know Azami), and you are presented by a predictably depressing ending.
    This game has excellent writing, which goes without saying really, since it is done by Kurashiki Tatsuya.  However, the unending dark atmosphere that infuses the story is energy-draining in the extreme.  This is made worse by this general sense that the game is just trying to say 'humans are worthless' throughout its entire length.  While the battle scenes are excellent, there were too many points in the story where cruel turns of event occurred simply to push things forward or to titillate the reader.  This was true of Maggot Baits as well, but this game lacks the 'sort of good ending' you saw in that one, which gave you a sense of satisfaction, even if it was only in comparison to the rest of the game.
  13. Like
    Chronopolis reacted to Fred the Barber for a blog entry, I Hate Big Backs and I Can Not Lie   
    The VN reading community likes to argue over the relative merits of so-called "literal" and "liberal" translation, with most people tending to perceive everyone else as being a hardline supporter of one or the other. While I'm sure everybody who knows my views would classify me as a proponent of liberal translation, I tend to think I'm more a proponent of being accurate to the intent of the original text. This blog post is going to outline a couple of specific uses of language which I believe show some of the weaknesses of attempting "literal translation." This isn't going to be anything like an attempt to provide an exhaustive argument against literal translation, but I'd be lying if I said I wasn't at least trying to be a little bit convincing. Still, regardless of your position on that particular argument, you might at least find the examples enlightening. Broadly, I'm going to be talking about figurative language. That's a fancy phrase encompassing a lot of common expressions and classes of expression which exist in every natural human language, as far as I know, and certainly in both Japanese and English. Idioms, similes, metaphors, hyperbole, personification, symbolism: all of these are classes of figurative language.
    For starters, let's talk about idioms. The relevant definition of "idiom", per wiktionary, is, "An expression peculiar to or characteristic of a particular language, especially when the meaning is illogical or separate from the meanings of its component words." The argument pretty much writes itself, right? By definition, if you try to literally translate the words in an idiom, you're going to end up with something at best inaccurate, and at worst completely illogical. Just googling "Japanese idioms" and reading what you see is going to find you dozens of examples of cases where you have to either avoid literal translation or end up with a translation that doesn't make sense. For instance, translating 十人十色 as "ten men, ten colors" isn't going to be comprehensible to an English reader, but the venerable English idiom "different strokes for different folks," which is equivalent in meaning if not exactly in tone, is probably going to fit the bill. Idioms offer pretty much a slam dunk argument in favor of liberal translation*. That said, idioms are not that common an occurrence. However, there are also lesser examples: cases where literal translation yields something meaningful and accurate, but still less accurate than a liberal translation could manage.
    My personal favorite example of a Japanese expression which is not an idiom, but which still benefits massively from a "liberal" translation, is the combination of the noun 背中 (back) and the adjective 大きい (large, big). These two words are often put together in Japanese when praising men, as a way to say a man has a certain, protoypically masculine, attractive physical characteristic. The phrase also carries a subtextual metaphor of reliability: a big back can bear a lot of weight, presumably. Once you start looking for "big backs", you'll see them popping up in literal JP->EN translations all over the place, from Little Busters! to HoshiMemo. The problem is, there's a common English expression which means exactly the same thing as that Japanese expression: "broad shoulders." Now, no dictionary is going to tell you that you can correctly translate 背中, in isolation, as "shoulders." But what's amazing about this pair of Japanese and English expressions is that they not only have the same denotation, but also the same connotation. Both expressions describe the same physical trait, and they both also imply the same personality trait of reliability: a broad pair of shoulders, also, can be trusted to carry your burden.
    The expression "broad shoulders", like its Japanese cousin, sits somewhere between simple non-figurative use of language and an idiom: just knowing the definition of the individual words gets you to the correct meaning of the expression, and even the connotation of implied reliability, when present, is usually obvious. So, by definition, they aren't idioms. But even so, if translated literally in either direction, the original phrase will end up as a pale shadow of what it should be. I don't know about you, but I'd much rather be described as broad-shouldered than as big-backed.
     
    *Unless you believe the purpose of a translation is to teach you Japanese idioms, in which case there isn't enough common ground to even have an argument. I personally like to read translated fiction for the same reason I like to read fiction originally written in English: to enjoy a well-crafted story.
  14. Like
    Chronopolis reacted to Clephas for a blog entry, Bokura no Sekai ni Shukufuku o   
    This game is the one I've been waiting for... a mimikko nakige that doesn't ignore the setting or human nature.
    At the beginning of the story, the protagonist, Kazuki takes in a puppy he finds abandoned in the park, feeds her, and then falls asleep with the half-feral cat he feeds occasionally watching.  When he wakes up, they've both transformed into mimikko, a catgirl and a doggirl...  Soon after, it becomes apparent that shortly after this event, pets around the world began turning into humanoids, resulting in the kind of mixed reactions you'd expect in the real world if that happened.  The reactions, as described, vary between fanatical religious obsession and fetishism to xenophobic psychopathy and upsurges in racism... and everything in between.
    Now, this game has a really odd balance... there is almost enough H content in this game to call it a nukige, but the emotional narration, the characters' actions, and the way it is written is pure nakige fare.  Kuro and Hana (the cat and dog) are really obvious deredere characters, and Hana is the obvious main heroine.  However, Kuro and the three other heroines are not neglected in any way, shape, or form... they all have their unique story/paths. 
    This game is big on the feels.  Kazuki is a young man with an intimate knowledge of loneliness and isolation and a sense of compassion that is close to saintly.  In addition, he is wise enough to do what will prepare the two girls in his care for the world they've come into, rather than simply protect them from the knowledge of what is is like (which would be typical for the average VN protag)... For the example in the prologue, he takes them along when he goes to the local animal shelter to help pick out the animals that will be taken to the place he works (a charitable organization that takes in abandoned pets and trains them for adoption, similar to organizations in 'no-kill cities' in the US, such as my own Austin), where they will be trained so as to make them more adoptable... and makes it clear to them the inevitable results for those who aren't chosen (note: I only chose to spoil this part because it is vital to understanding the difference between this and your standard moe-fuwa mimikko game). 
    This is one of three games I've encountered of the type, each approaching things from a different perspective (for one thing, this one is fantasy).  Those other two are Sakura Iro Quartet and Otomimi Infinity.  Nekopara ignores human nature a bit too often to make it into that particular rarified company, lol.
    Anyway, for those interested in a mimikko nakige with really good feels, this is a good choice.  This is a great emotional story.  However, don't expect extreme levels of depth or dark motives from the main characters, since they are all essentially good-hearted people.
  15. Like
    Chronopolis reacted to Plk_Lesiak for a blog entry, Analogue: A Hate Story (western VN review/retrospection)   
    Analogue: A Hate Story is not a title that necessarily has to be „discovered” or that wasn’t properly appreciated in the time when it came out – among all the VNs developed in the West, it might as well be the one most highly regarded and popular within “proper” visual novel fandom, at least before the recent appearance of Doki Doki Literature Club. Still, it’s a very important game for me personally and for the idea behind this blog, for two reasons. First, Analogue was the first visual novel I’ve ever played and a piece of media that affected me emotionally and intellectually like few other before it or since. It was not only stuck in my head for a long time, as a vivid and emotionally striking memory, but maybe even left a lasting mark on my way of thinking and my moral stances. Second, it’s a perfect example of the power of VNs as a formula that even a single person, or a tiny team can use to create something remarkable and touching, given enough effort and talent. Before I go into details of the game, I have to mention a very good review by Meru that was already featured on Fuwa frontpage – I agree with most points there and encourage you to check it out, but beware, it’s somewhat spoiler-ish. As the game relies heavily on its plot twists, I myself will try to reveal as little of the story as possible.
    Read the full article at evnchronicles.blogspot.com
  16. Like
    Chronopolis reacted to kivandopulus for a blog entry, Vist [C's Ware]   
    Foreword: It's a C's Ware story game so I'm in. I have not read reviews prior to playing the game. I followed three different walkthroughs though - and still failed to get even a single happy ending. You can read about my torments below.

    Title: Vist
    Developer: C's Ware
    Date: 1999-12-02
    VNDB link:https://vndb.org/v6108
    Length: 20 hours.
    Game type: Map selection ADV.
    Difficulty: Pretty insane. Some mazes are ridiculously difficult and twice I failed to find a way within an hour and had to precisely follow walkthrough. Another my huge disappointment is that I failed miserably to get any happy ending. So here how it was. I followed walkthrough accurately for the first time aiming for Rin ending. For some reason I got only a normal one no matter how many times I reloaded the last two battles. Then i dug two more walkthroughs and one said that simultaneous capture was possible so I flagged every heroine twice and saved before the final 3rd flagging... and no matter how many times I followed that choice to the end I still got only same normal ending. So my guess is that
    1) simultaneous capturing is impossible and it's needed to strictly not flag any other girl
    2) you probably need to make sure you win all the battles (it's very unclear in the game whether you actually got hit or made a successful counter-attack)
    3) C's Ware turned into complete sadists after very very torturing Kazeoto, Chirin. There are a lot of choices and hundreds of map and items interaction so even with skipping whole playthrough for the heroines ending scene is going to take at least two hours (more like three). And there are EIGHT heroines! There's just one CG for this final scene so it's a very short one. After a full day of replaying trying to get good ending I just got so sick of the game that I don't the will to keep trying.

    Synopsis: Takuto, the protagonist, is a sickly highschool student with a heart disease. His father is a scientist and researcher who is traveling overseas. Even thought he is alone in home, his neighbor and university student Rin come visit him every day, and every night his father call him and they talk by phone.
    But one day, his father stops calling and they lost contact. Takuto wonders if something happened to him and contacts the laboratory where his father works. But the staff members dont' know anything.
    Takuto is worried, until one day a strange girl called Eryu appears in his house with a letter from his father.
    "I'm sorry ------" - Says the last words of his father.
    And something who don't look to be human starts to approach the hero, who little by little get caught in the case of the bizarre murders.
    Structure: There are 5 chapters each containing on average 8 days.
    Character Design rating: 8/10
    Protagonist rating: 8/10
    Story rating: 7/10
    Game quality: 8/10
    Overall rating: 8/10

    Rating comments: I'm biased here since watching all the good endings could melt my heart a bit. But overall characters don't look too likable. Out of 8 heroines I liked Reiko the scientist woman the most and she's pretty much a standard office lady. So there aren't really likable characters. Protagonist is too weak at first and in the second half he fails to control himself repeatedly and looses memory of what happened more than once. Can't really say that he's moving the flow of the story. Game looks and feels quite cheap - mostly thanks to character design and only female cast voicing. Don't get me wrong - CG and interactive part are awesome. Game also has a number of very colorful enemies and side-characters... but they are males and thus not voiced. Story was a firm 9 up to the last fifth chapter where it suddenly changed the location and got too cryptic leaving a lot of loose ends behind.
    Protagonist The transformation from a weakling into superhuman was quite well done. He's beaten bloody for the first half of the game by other hooligan students and is only occasionally saved by girls who happen to be around. What differs him from other students is his high metabolism and ability to stay close to the infection fog without being infected. What I like about him is how he takes the beatings by the hooligans. He hardly says a word and just tolerates everything with the thoughts "If I do as they want the beatings will only get worse". Apart of that he hardly knows and does not have his own will - it might be for the best since it's easy to associate oneself with him.

    Characters: As I've mentioned there are a lot of cool bad guys in this game. Later game is based on fights, but there is only one capable of fighting heroine.Apart of the bad guys there is one very impressive "Scarred man" - he's basically of the same source as yourself and thus he just terminates his enemies. You hardly manage to fight one beast and then just walk and see rivers of blood and guts left behind that person. He showed up at different moments in the game and was a great guy to look up to. But again, last chapter prepared a hasty resolution for him as well and this trump card was poorly played. Since there are 8 heroines it's supposed to be a gal game? Well, absolutely not. Every girl has three flags and flagging is basically done by the end of 4th chapter. There are no girls in 5th chapter (well, almost), but after the final battle the girl suddenly appears and you see her ending with just one CG and some phrases. It can hardly be called a "route" and especially an "ending". It's a story game. What's nice in the heroines is that three of them are grown-up ladies in their 30's and the other half are of the same or close age to Takuto. So there is a childhood friend, a meganekko, a hooligan girlfriend, a mysterious girl who is sent to you from your father, a half-native african girl, scientific researcher, news reporter and some superstrong mysterious woman. 

    Story: So for the story. The most stunning fact is that first two chapters last for 18 days and literally nothing happens during that time. You just go to school and go to sleep at home, that's it. What's that - a slice of life? Whenever I got slightly bored with it I just rewatched the cool opening and and kept on waiting. Chapter 3 is where girls start to show up and story finally starts to form. By the end of Chapter 4 the story is over and heroine route is finalized. I would actually prefer finishing the story there with maybe one additional fight. But it goes on in some forgotten African country laboratory. But it's actually Chapter 4 that gives us all the answers. Chapter 5 throws genetics, superhuman entity, clones and superficial myths together and only tells us the story of our father (and mother?). There are only couple locations here, development is hasty and there's little meaning in what's going on anymore, then it gets even more confusing and - bam - battles - battles - the end. Battles are done pretty well so you only choose the part of enemy to attack or the defend action for each turn. Enemy may choose to block one of these three parts and counter-attacks if you choose the same body part. Saving helps, but there are also some tricks involving using special items against special enemies. Some enemies attack animations are pictured clearly, but some can't be seen in advance. Some don't have attack animation and they retaliate every round. It's quite ok as it is. So my greatest complaints are to the story and especially this final chapter. Also the first four chapters were quite lively for the most part with frequent mysterious events happening. Chapter 5 has a totally different, decadent atmosphere - grim music, cold pictures and the hero who does not care about his survival, but needs this last chain to break. Ending is the most important part of the game and here it's just wrecked mercilessly which inevitably hurts the evaluation a lot.
    CG: Character designs are not too exciting, but CG truly are. Somehow HCG are especially beautiful.
    Sound: Only female voicing. BGM is fine, at times slightly irritating.

    Themes and symbols: As you might have already guessed, the story does not feel integral. There are a lot of actions and cool scenes, but there is not much talk behind them. And there is no afterthought either. The mind is blank and is helplessly trying to put the pieces together rather than think it over.
    Overall comments: It's a good C's Ware game and I'm in no way disappointed. The impression reminded me the one after most of Nitro+ earlier games - WTH was that just now? It's not a bad way, but it does not suit C's Ware. Previous games had a satisfying resolution, but here I got only main answers while the fates of the side-characters and even their true nature remained in the dark. A true route would really fit here well. So I'll try to remember Vist and a colorful breathtaking game with a vast amount of beauty and gore.

     
  17. Like
    Chronopolis reacted to Clephas for a blog entry, Kanojo wa Tenshi de Imouto de   
    ... *weeps like a small child*
    Seriously, I haven't run into an utsuge/nakige hybrid like this since Karenai Sekai last year.  Imoten (the nickname for this one) is the latest production by Alcot Honey Comb, the mid-priced subsidiary of Alcot responsible for Satsukoi, 1/2 Summer, and Hatsugamai. 
    For some reason, in most years, the larger majority of the high quality VNs for the year tend to be put out in the first or last three months of the year... at least, that's the way it has been since 2011, when I first started playing most of the games released during the year.  A 'good month' is a month with two VNs that are VN of the Month quality, and of the three I've played so far from October's releases (setting aside the fact that I'm reserving the rest of Freaks for a later date) two have been of that level of quality... and I haven't even started Baldr Bringer.
    This VN is based in the same universe as Satsukoi, which was itself a first-class utsuge/nakige hybrid (I won't tell you about the link, since it is a spoiler for both games).  Now, this game technically has heroine paths... but by the nature of the way the game's story is told, this game is more focused on the protagonist's struggles than on the heroines.  In fact, in order to see the true ending (Touka's), you have to make a rather sad choice near the end of the other three heroine paths.  The 'happy endings' of the first three heroine paths are rather short and end abruptly... which makes a lot of sense, in retrospect. 
    This game's protagonist, Yuki, is the son of two famous actors, who present a good face in public but have been living separate from each other and him since he can remember.  After discovering that his  mother only birthed him for the sake of putting forth a good social image, he briefly considers suicide, but upon meeting the archangel Touka, who convinces him life is worth living, he agrees to sign a contract to become an angel candidate, with the intention to one day take over from the present god, who is at her limit after a century and a half of keeping humanity from destroying itself and the world.  Unfortunately, after a year of living together (Touka having altered reality so that she is seen as his little sister), he has yet to become a true angel, much less reach god's throne.  As such, he is regularly scolded (verbally and physically) by Touka and has to endure regular meetings with two other angels... a shinigami (Shizumi) and an angel who is also an idol (Mia) where they try to figure out why he hasn't become an angel yet.
    The VN starts out humorous... and indeed, the typical fourth-wall breaking humor Alcot abuses is present constantly here, but things get grim really quick.  This is not a kind world, after all.
    I'll be straight with you... if you just want normal romance with a great happy ending, this VN isn't for you.  The world in this VN is as cruel and cold as the real world, in its own way (think about it... this is the same world where mermaid sisters have to eat their oniichan in order to live... and humans in order to extend that life)... all the more so because the characters are in a position to know, to an extent, why the world is the way it is.  If you have a heart, each of the paths will reduce you to tears, each for a different reason... and the choices of Yuki (the protagonist) in order to reach and complete the true story lead to a bittersweet ending which will be hard on those who absolutely need a happy ending.
  18. Like
    Chronopolis reacted to Clephas for a blog entry, A Ramble: Various Random subjects   
    The Poll
    To be straight with you, this is a suggestion that has been brought up numerous times by the small number of people I recommend books (in English) to.  I am a bibliophile, with a focus on history, anthropology, fantasy, and science-fiction.  It has been suggested to me that I should add book reviews/commentaries to my blog in addition to my posts on VNs.  While this is in some ways a good idea... I'm unsure if it makes sense to post about non-otaku content in this blog.
    Fantasy VNs
    My first love has always been fantasy.  When I was a kid, I found reality to be boring and had my own bout of chuunibyou, which lasted almost to the end of high school.  That love of fantasy never went away, and I honestly have no desire for it to do so.  Fantasy VNs make up approximately fifty-five percent of the VN of the Month quality VNs I've read over the years... a fact that is partially a function of my personal tastes and mostly a function of the fact that fantasy is 'flexible' in a way that most other genres aren't.  To be blunt, the biggest selling point for the writer is that they can do whatever they want with a fantasy setting, as long as it is internally consistent. 
    For the reader, nothing beats the escapism provided by fantasy.  Fiction, to one degree or another, is about escaping one's own life to experience the life of another person or persons.  Fantasy is, in many ways, the penultimate genre for escapism... but in exchange, it demands certain capabilities of the reader.  One is 'suspension of disbelief', a skill/capability that allows you to take the setting seriously, as long as it maintains its internal integrity.  Another is the ability to see fantasy characters as people.  Sadly, some people are incapable of either, and those are the type of people who generally can't understand or enjoy fantasy... even the 'grittier' and more 'realistic' stuff.
    Science Fiction VNs
    There is that infamous Clarke's Third Law, that any sufficiently advanced science is indistinguishable from magic.  This is the primary reason why fans of fantasy and science fiction find it so easy to go between the two... and also why the two genres tend to be in the same aisle at bookstores.  Science fiction VNs again make up a disproportionate number of the best VNs out there, though to a lesser extent than fantasy (for the purposes of this argument, I relegate science-fantasy to the fantasy genre). 
    Science Fiction, however, is interesting to a much wider audience than fantasy, in some ways.  It is less flexible than fantasy, because the writer ignores established theories at his/her peril, and science fiction readers are often popular science junkies, leading to a somewhat higher standard when it comes to consistency at times.   The main reason for the popularity of this genre is that it is the 'genre of hope and despair', the Pandora's Box of fiction.  In the mind of an idealistic sci-fi fan, the visions given to us by sci-fi writers are prophecies of a potential future, and in the eyes of the more cynical, they are warnings against future perils.  Either way, this genre is immensely fun to discuss with others, and it can lead to some truly interesting... and long arguments. 
    Charage
    The people who began producing the slice-of-life focused genre of VNs that eventually became the single largest umbrella genre in visual novels other than nukige have a lot to answer for.  Because this 'genre' takes in bits and pieces from other genres at need, it makes up roughly one quarter of my highest quality VNs list (most of them fantasy or sci-fi ones)... but, on their own, charage are a poison pill for the Japanese end of the industry. 
    To be blunt, as Japanese society has begun to shift its attitudes, fewer and fewer people are playing non-nukige VNs in general, because charage are the 'face' of the medium.  As older fans depart, fewer new fans take interest, and as a result, the medium itself suffers.  That's not to say the VN industry is doomed... it's not, in the short term.  Charage have momentum, and there is a solid core of people on the other side of the big salty puddle who absolutely adore even the most puerile moe-infested kusoge among them who will ensure the genre's survival for at least another decade.  Unfortunately, profits are probably going to continue to drop from the medium's heyday all that time.
    I do like charage... but the sheer mindlessness of a lot of the ones produced in the last four years or so has left me exasperated.  This genre sometimes produces some truly excellent games, but the sheer amount of filth I have to wade through comes very close to making it not worth searching. 
     
  19. Like
    Chronopolis reacted to Clephas for a blog entry, Oni ga Kuru. ~Ane ga Hinshi de Pinchi Desu~   
    First, I should mention that this VN, despite having a different writer, is in a style that is very similar to that of Oni Uta, a VN made by 130cm using the same artist back in 2009.  I say 'the same style', because the character dynamics are eerily similar.  First, there is the ponkotsu oneechan who is open about her desire to reverse-rape the protagonist (though she prefers it the other way around).  Second, there is the stalker osananajimi, who casually steals his underwear, toothbrushes, and chopsticks.  Third, there is the little oni-goddess who appears and serves as the game's true heroine.
    Now, first I should say that this artist has a style that is greatly differentiated from the current industry standard... mainly because he has nothing against chubby faces, heroines who make unattractive expressions, and old art cliches like heart-mark eyes, lol. 
    Story-wise, this game moves back and forth between emotional scenes and old-fashioned cat-fight filled slice-of-life (the osananajimi and the oneechan are constantly at each other's throats), and the protagonist is about as dense as they get (though part of that is that he is simply numb to anything more subtle than Haruko's blatant attempts to get him into bed with her).  Though the game's title proclaims that this game is about his sister's disease, the reality is that, once it goes onto the heroine paths, it generally ends up being about his personal hangups when it comes to matters of affection and family.  This isn't necessarily a bad thing.  His parents rank up with the ten worst monster parents I've encountered in a VN (currently the twin tops are the father of Kaito from Akatsuki no Goei and the father of Suu Sasamaru from Kitto, Sumiwataru Asairo Yori mo ), and his past experiences definitely explain why he and Haruko are so interdependent (it is actually as bad as the twins from Yosuga no Sora that way... almost worse, really). 
    Kohime's path is the exception to the rule... by her very nature, Kohime is a free spirit, and she easily overcomes his relationship limitations... but in exchange, the conflict in her path is definitely a tear-jerker.  Of course, it is also a familiar one to those who have played numerous VNs with Shinto kami heroines.  Koihime's path falls into one of the classic tropes of such heroines, but it is executed pretty much perfectly.  I honestly spent the last hour crying almost constantly... which is a good thing, because that is what I wanted.
    Overall, this VN was highly emotionally satisfying, even if some aspects (such as Haruko's apathy toward anyone and everyone outside her small circle of people she met through Haruto and her insane jealousy... not to mention Haruto's denseness) were annoying as hell.  At times, this game feels really 'old' to someone who has played most of the good VNs made in the last ten years (because it uses tropes like the constant catfights), but it was generally an enjoyable read. 
  20. Like
    Chronopolis reacted to kivandopulus for a blog entry, DiaboLiQuE / -デアボリカ- [Alice Soft]   
    Foreword: I don't believe Alice Soft - they can only make eroge and bakage. But this game was highly praised overseas. Who knows, maybe it's the game that can overcome my aversion.

     
    Title: Diabolique
    Developer: Alice Soft
    Date: 1998-05-28
    VNDB link:https://vndb.org/v2261

     Synopsis: In this world, here are two kinds of intelligent beings. One are humans and the other are Diaboliques. Diaboliques possess power, violence, intelligence, and eternal life. Their life form was categorized into four levels, the lowest division lacking intelligence, reproduction ability and beauty and the fourth being very intelligent and able to change form.
    For thousands of years, human race has been suppressed by the danger of diabolique. However, a legend has passed on through generation that there's diabolique that kills its own species. This diabolique was Azulite - one of the only five Lord Diabolique (the ones of highest category). Being known as the "species killer," Azulite has come up to kill diaboliques. At here, he met a girl named Letticia. Her innocence and tragic background has attracted Azulite, and soon Azulite fell in love with her. However, the two lovers were separated after Letticia was killed. They promised to see each other when she was reincarnated. Carrying with the promise, Azulite once again set off on a journey looking for Letticia.

    Structure: There are roughly five big parts corresponding to five different time periods.
    Length: 16 hours
    Game type: Command selection adventure
    Difficulty: Easy. Story is one way road and bad ends are possible only if make a bad decision in battle. Even then the game kindly suggests to load from the beginning of the battle rather than finding your earlier savegame.
    Character Design rating: 8/10
    Protagonist rating: 10/10
    Story rating: 10/10
    Game quality: 9/10
    Overall rating: 10/10

    Rating comments: Two games in a row with a 10/10... either my standards are that low or the games are that good. I actually stand for the latter. My only complain to game quality is that it's not voiced and music only lasts for couple minutes and fades before the next scene is reached. And I did not particularly like the way the five Lord Diaboliques were presented. We get short scenes with them between the main Azurite story parts and only by the mids of fifth final part we're told their names and their governing elements. So through the game they are just random guys and when we get acquainted to them, there's already a climax part pending. I'd like to get more of Lord Diabolique characters.
     

    Protagonist: Azurite is absolutely fabulous as a protagonist. He lost most of his memory, but he knows that he's the strongest of Lord Diaboliques. He remembers he's searching for something and wanders around killing his kin and getting food and shelter for that. He travels in a human form and he looks like a very tall elf with his long hair, slender body and big sword. But in this cruel world drowned in blood he's the only gentelman. He's very polite, kind, good-mannered and modest. He never drawn his sword against any human no matter how bad he's bullied or hunted (well, not in human state at least he-he). And he's a one-woman man. From the moment he met Leticia in humiliating conditions he felt a deep sympathy towards her. He's never laid an eye on any other woman and when one woman throughout the story tried to force herself on him, his manhood could not react at all. He's very loyal and that makes the story unique. Well, he's quite sensitive too and he can afford to cry when he's with Leticia. He's a great cook and at mornings he always greets Leticia in an apron and with a ladle inviting her to have breakfast. 
     
    Characters: Each of the five story parts has its own set of characters. I adore party adventures and story part 2 and 3 were about adventuring in two different parties and that was absolutely cool. I really liked those different party members with fancy characters, but they don't play significant role. Only Leticia follows throughout all the parts (actually, even she's absent in one part) and enemies. There is also Aria girl that has an important role in 4th and 5th story parts, so let's look at those two girls.
     

    Leticia: Well... she's different. Part 1 shows us canonical abused scary girl. Part 2 is an absolutely different, bold and picky personality and a different appearance. Part 3 is again totally different from those two, but I would not like to spoil here. In Part 4 she's absent and in Part 5 she's basically canonical Leticia again, but she remembers all the previous reincarnations as well. Well, she's quite a typical heroine like in many single heroine stories. Sensitive scared crybaby who knows next to nothing about the world and that gives Azurite an opportunity to act protective and teach her basic facts about the world. But as for me, Part 2 and Part 3 Leticia reincarnations are much cooler, totally different personalities and great stories.
     

    Aria: She's a usual native Indian girl, curious and brave. She recovers Azurite body when he falls into a trap and takes care of him while he recovers. But Azurite falls into the same trap for the second time (well, he's not wisest man) and she dies stepping up and getting all the blows that were ment for Azurite. That's an inevitable spoiler because there's not point discussing Aria as human. Azurite makes a misfortune (intelligent creation) of her she stays protecting those ruins and waiting for Azurite. Well, that's the biggest charm about this girl. She's becomes a killing machine, but she regains her memories - she looses humanity, but she has intelligence and senses. She's condemned to wait for Azurite for hundreds years in that dark den and eventually he comes... not alone, but with Leticia. There's a very touching scene of jealousy risen inside Aria towards Leticia and that and her damned fate make her a very memorable character.
     

    Story: Story is superb throughout first four story parts. There's a lot of diabolique fights, lots of death, lots of adventuring. Part 2 and 3 features adventuring inside two different parties and that's just the best moments of the game. Part two is also a perfect slice of life on top of that. So we get to know Leticia in part 1 and eventually lose her. In part 2 after 60 years we discover her soul in a different girl and eventually lose her. At this point I already thought I knew what would happen in leftover parts. But part 3 is totally shocking - there's no Azurite in it, there's no Leticia in it - main three characters are a pub girl, a huge warrior woman and pub girl's brother who wishes to go adventuring and joins that huge warrior woman. For two hours the story lingers and you start to put up with the fact that's it's a totally different story when - BAM - Azurite appears in a totally unexpected way - BAM - Leticia appears and the chapter shortly ends. Ok... now I adjusted my expectations and the leftover stories were bound to be the same Azurite is searching for Leticia, but in other humans forms, easy as that. And fourth chapter gives another shock - there's Azurite in his usual for throughout the whole chapter, but Leticia does not make appearance in this chapter at all - not her soul, pretty much nothing! Just wow. So fifth chapter should finally be about meeting of two heroes, right? NOT. For one and a half hour you watch a slice of life about 7-year old reincarnated Leticia and her 7-year old friends. And I'd like to assure you that watching a slice of life about 7-year old first graders is not fun in any way - that was the most torturing part of the game. But fifth part is the longest one (about 5 hours long), so there is enough time for heroes union and new confrontation setting and final resolution. I'll tackle the fifth chapter in Themes more.
     
    CG: There's a lot of CG, actually. I'm totally satisfied by is quantity and quality. Here are some gore CG for the taste of it. There's a lot of CG, actually. I'm totally satisfied by is quantity and quality. Here are some gore CG for the taste of it.








     
     

    HCG: Believe it or not, but there are only two and a half hentai scenes in the game. Two scenes for 16 hour long gameplay. I'm sorry, is this really Alice Soft? Well, it is. In order to make up with just two H-scenes there are a lot of half-naked/naked shots. A lot of enemies are drawn the way to amplify eroticism. There are a lot of flashbacks and occasional nudity scenes, so don't worry, it's very much Alice Soft, just adapted to fit the pure love eternal reincarnation story. And the only Azurite and Leticia H event is one of the most memorable in my gaming experience. There's no music and no voice during that. Only the rising and fainting gusts of wind are heard. The scene is maid as manga scrolling strips overlapping each other with up to 4 small screens deployed at one time. Very beautiful and touching.

    Sound: Sound is my biggest complain. I'm used to unvoiced games, that's ok. But each bgm fades after some two minutes and during the rest of the scene there's dead silence so I really often had to check whether I forgot to turn on sound or something. Actually, there are also nice sound effects during actions, but everyday life scenes lack them a lot.
     

    Themes: So first four chapters were pretty much brainless merry adventures with some sad resolutions. I loved those the most. But then came final fifth chapter and game suddenly turned into a nakige. The great diabolique/human war broke out and our heroes are hunted from both sides as well as by four Lord Diabolique. Leticia shakes in hysteria crying that's she's tired of running and hiding asking to leave her alone. Azurite is totally depressed as well because he can't give anything besides his feelings to the woman he loves. Those are very depressing scenes that last throughout the whole fifth chapter. But at the same time a lot of serious questions are raised.
    1) Time brings change. Leticia was hiding in the forests with Azurite for 11 years and now she's 18 and she's tired, she wants a normal life. Feelings alone aren't a solid basis of relations.
    2) What's better - to reincarnate, lose memory and start anew or to keep on living? Surprisingly, I feel like the game says that reincarnating even with memory loss is much better. First four chapters are a vivid example of it. It used to be a great romance story, but once heroes got together and Leticia turned 18 things have changed. She'll soon get old and die of boredom in the forest. Bearing the burden of past lives memory is already difficult. So when fire kings visits her alone in the forest and suggests to wipe her memory she's pretty much ready for both memory wipe and even death and reincarnation since reality has turned into such a heavy burden.
    3) What's good and what's evil? Diabolique Lords are almighty cruel creatures that enslave humans, but with the story flow we start to see their characters, their griefs, their losses and they aren't seen as evil anymore. Humans used to be on losing side, but with the invention of firearms the balance shifted and humans started to kill even 24 Diaboliques getting very close to hunting Diabolique Lords. While diaboliques mostly used humans for sex pleasures, humans started to torture diaboliques just for the sake of revenge and those tortures were inhumane. At fifth chapter we're given the ultimate choice - shall we support the Diabolique Lords or shall we keep on hiding and fighting diaboliques. Supporting Diabolique Lords leads us to the first game ending with Azurite regained memories and power of Lord Diabolique of darkness and Leticia happily living with him. This is not a true ending, but I don't see it as a bad ending either. Humans with their lowly desires are hardly better than diabliques. While they were weak, they used to humiliate their own kin. And the story of Leticia in Part 1 is a vivid example of that. Now they got the power and they start to torture and humiliate even diabolique gods. Under diabolique lords dominance the Earth survived for thousands of years and they never really cared much about the humans, never tried to wipe them. And there's big question whether the human dominance going to be better. Azurite understands that and he chooses the third way. No spoilers.
    Humor: I don't really need humor to enjoy the story, but it can be a very nice addition to the story. In this game those seldom humor moments present were of Alice Soft bakage heritage. Here's one example of its "humor". Chapter 2 Leticia takes Azurite's clothes and gets to wash it while Azurite sits covered with a blanket. He wants to get breakfast and set coffee, but Leticia notices that it's dangerous and he could get a scorch. Azurite suggests that he wears an apron to prevent that. -But you don't have anything to wear, all your clothes is being washed! -I can wear an apron as I am! -NO! PLEASE! NO WAY!
     

    Overall comments: Atlach-Nacha was the first game of Alice Soft to shake my beliefs in Alice Soft as a sucky company. But it's Diabolique that made me surrender and shake off all the grunts. Diabolique is really an astonishing adventure and pure love story. It's ever surprising, mysterious nature keeps the thrill on all the time and I finished this 16 hour story in just two sittings. It has plenty of touching moments and an ultimately satisfactory ending. It's a waste to bury such story just because the game is old, has command selection gameplay and meciocre sound support. You can always glimpse on the game through my video playthrough as well.

  21. Like
    Chronopolis reacted to Clephas for a blog entry, Random VN: Bishoujo Mangekyou - Tsumi to Batsu no Shoujo   
    For those wondering why I haven't posted recently (two weeks without a blog post is about the longest I've ever gone since the Fuwa blogs opened, save for the Fuwapocalypse periods), I've simply been too busy with work and playing Mask of Truth to bother.  This review was written up by Dergonu before then, and I only just got around to editing it. 
    Bishoujo Mangekyou -Tsumi to Batsu no Shoujo- was my first Mangekyou game, so I wasn't quite sure what to expect of it. The limit of my knowledge of the series was that it has nice art and animated scenes. In short, I went in blind.
    As I started reading, my first impression was that the game didn't feel like a nukige at all. The introduction felt like one you'd see in a story driven game. The writing, music and backgrounds set up a pretty heavy atmosphere, and the first real H-scene doesn't happen until quite some time into the story. Although H is definitely a central part of the game, I'd honestly say this reads a lot more like a "story driven game" than a nukige.  In addition, the game touches on a lot of things that doesn't exactly get your mojo going, like death, incest, rape and mental illness. Needless to say, the game was a lot darker than I had imagined. 
    The story is centered around the twins Yuuma and Yuuri. The main character, Yuuma, harbors some pretty complicated feelings towards his sister. He has spent the last year in a hospital, for reasons yet unknown to the reader, and during his stay, his feelings for his sister only grew stronger.  Clephas: Spoilers contained in the box below.  Since I generally don't post anything that can't be guessed or read from the Getchu or official page of a VN here in terms of actual details, I'm taking the liberty of sticking this section into a spoiler box.  These are minor spoilers, so don't feel like you absolutely have to avoid reading them.  I'm just doing this for the peace of mind of the more obsessive members.  
    The writing in this game was surprisingly good. It even felt poetic at times, and the true ending really had me thinking for a good while. As you might be able to guess by the title, (tsumi to batsu = crime and punishment,) the story delves a lot into morality. It's the type of story that gets you thinking about right and wrong, and how every person has a dark side hidden within them.  I'll leave it at that to avoid spoilers, but, in conclusion, there is a lot more to this game than what meets the eye.  So, I almost feel bad calling it a nukige.   I'd say this is definitely worth a read. (It made me very interested in the prequels. I'll go ahead and read those sometime soon. Hopefully they are as good as this game was.)
    Clephas Note: The Bishoujo Mangekyou series is only technically a nukige series, since it has too much h-content to deny it, but each game has a solidly-written and interesting story. 
  22. Like
    Chronopolis reacted to kivandopulus for a blog entry, VN of the Month February 1998 - Doukoku Soshite...   
    Doukoku Soshite... is the only masterpiece of the month and thus is VN of the Month.
    1. Kunoichi Torimonochou くのいち捕物帖 [980205] Polestar Co. 1 2 Long ago, during the Edo period, those chosen to become ninja train in secrecy from youth, living in an isolated village to become a secret agent for the shogun. Here, a young girl is training to become such an agent; her name: Ran Sagajo. Along with her talking ninja squirrel companion Sasuke, she has begun a trip to Edo to continue her train You generally choose destination and wait for events to happen. Battles are played in the way that you select a command and opponent selects and you watch the outcome, much like the other VN fightings. When energy is accumulated to the max, a special move can be used. There are stats and places to train them. Game's appeal point is a good balance between animated story sequences and picturesque battles.  
    2. Yume no Yukue Karuizawa Monogatari 夢のゆくえ 軽井沢物語 [980205] Fair Dance In Autumn wandering in the forest of Karuizawa of autumn leaves, I met a girl in a white dress living in an old villa. In winter three of my classmates and I came to ski and I had a vision of a girl in white dress again.. In spring I walked in the forest of Karuizawa to find a girl in white dress. And in the summer I shall wander between reality and daydreaming. Obscure work, mostly due to the fact that there is no save function in the game.  
    3. Ahiru no Pantsu あひるのパンツ [980206] Segue Laboratory My name is Rika. I live with my mother. Today I sell Pantsu in town. Although it is already late, only two pieces have been sold. What shall I do... One playthrough takes some 5 minutes and there are several scenarios. And most of them inevitably fall into H category.  
    4. Natural ~Mi mo Kokoro mo~ Natural ~身も心も~ [980206] F&C Co., Ltd. 1 Rumor's spreading of a hot new couple on campus! A professor is giving the sexy swim star some very special lessons. And this teacher's pet is hot to trot and learning all kinds of new tricks! Yet another erotic training SIM, but this time it's kind of pure love bright training which is rare. The characters are also cute and easygoing. So this work represents shift from dark hardcore eroge to bright softcore ones in the years to come.  
    5. Kyouken Densetsu Crazy Knuckle 2 狂拳伝説クレイジーナックル2 [980213] ZyX Lunar shadow was a legendary ultimate fighting school, but its last descendant lived 80 years ago. Kusakabe Aoma is a bouncer of the street gang group in the city called Crown City. But he wants to get to know his true self. One day he arrives to the usual place, but instead of smiles of other members all he sees is a sea of blood. Compared to the prequel text has gone better. Scenario is the debut work of Arakawa Takumi who gave us Ayakashibito, Bullet Butlers and several other interesting works. There is a good balance of seriousness and comedy. The atmosphere gone even darker than that of the prequel. Fighting system got more difficult. Animation is widely used. H events are densely packed, pretty much with every battle. So a good entertainment work, but not more.  
    6. Sadistic Medicine [980213] FlyingShine A big pharmaceutic company develops a new medicine and sets experiments first on animals, then on humans. It seems to be a revolutionary aphrodisiac. First Flying Shine works are so terrible. Blurred real-life photos plus NVL walls of texts are accompanied by HCG.  
    7. Happening Journey はぷにんぐJOURNEY [980220] Euphony Production 1 Masaharu is long in love with his childhood friend Yuki, but lacks the courage to tell her his true feeling. One day Masaharu's friend Takagi asks him to go on a ski trip together, telling him that he would also take Yuki for Masaharu, so that Masaharu would take Miki, his partner in their tennis club, for Takagi. Somehow their plan becomes known to other girls too, who start insisting on joining the trip - so the party now consists of seven boys and girls. Will Masaharu have a chance to tell Yuki his love during the trip? There is an English review of this game.  
    8. Megami no Shizuku ~Jonason 95~ 女神の雫~Jonason95~ [980220] Xyz Daughter of a famous deceased thief Aya Kisaragi teams up with her father's buddy Unko. They excel in whatever job they take. This time they aim at three Nobunaga sacred treasures hidden in remote area mansion, but they get into a trap... There aren't reviews of this game and game's super rare, but chronological row of CG shows us first the CG from the prequel, then a spree of HCG, so I guess briefly the story of the prequel is retold followed by H fest.  
    9. Doukoku Soshite... 慟哭そして。。。 [980226] Data East Corporation 1 2 3 In this game, you play the role of a high-school student (whom you can name as you like). A bus takes him and his classmates to the school every day. But this time, just when the hero was talking to one of his classmates, the lovely girl Riyo, a car drove up to the bus, there was a sound of a crash, and then the hero became unconscious. When he woke up, he found himself, his classmates (most of whom were girls), and a couple of unknown people in a locked room in a strange mansion. Soon the hero realizes something terrible is going on in the mansion. People are being killed under mysterious circumstances, their corpses hidden; he finds a memo soaked in blood and a photograph. Will he be able to solve the mystery and to protect the people destiny brought him together with? There are three English reviews of this game.  
    10. Misa no Mahou Monogatari ミサの魔法物語 [980226] Sammy Corporation 1 Misa no Mahomonogatari - Heartful Memories tells the story of a young girl who got a mission from the queen of a magic world called Firimu, to travel to the human world, find a young girl and train her into a tarot magician so that she could defeat the evil forces willing to conquer both of the worlds. The game takes place in that high school and will last 4 years of training, the main character of the game is Misa and during that time period she has to train her abilities, meet different people and classmates, and face the evil that endangers the world. A raising SIM to train a justice magician girl. And that's enough already to stop discussing it.  
    11. Tour Party: Sotsugyou Ryokou ni Ikou ツアーパーティー 卒業旅行にいこう [980226] JAMP

    Tour Party Sotsugyou Ryokou ni Ikou is a board game, that was also released for the Sega Saturn console, in which the player can choose at the beginning of the game to play as a girl or a boy, the theme of the board is to travel, and the game features at the 4 human players to play as the same time and compete against the others. The gameplay is similar to Takara's the Game of life but in Tour Party, during the journey the players will meet different people and they can become friends with them, and different events that will make the trip more interesting.
    The game features 8 different characters to choose from and a complete viewer mode with character profiles, musics, and other unlockables modes. More SIMs, yay  
    12. Yuukyuu Gensoukyouku 2nd Album 悠久幻想曲 2nd Album [980226] MediaWorks

    The Third Division Vigilante Corps have earned the trust of the people of Enfield, and under the popular Commander Neumann, they have worked hard to earn this trust. However, Neumann is now gone, leaving the third division with low morale and little work, and eventually the main character from the previous game is the only member left. The third division is to be disbanded, but he appeals to the director, and is given one year to restore the third division to its former glory. Yūkyū Gensōkyoku: 2nd Album follows directly after the events of the first game, and is once more a traditional Japanese adventure game. You must gather your group to perform jobs for the people of Enfield, and interact with the various characters around town. Another SIM  
    13. Coach! Oshiete コーチ!おしえて [980227] Nouvelle New teacher was suddenly invited to a girls' school as an advisor to the athletics division. The final goal is to win the tournament! Is it possible to train six champions? Raising SIM with week as time unit. Apart of training routine there is summer and winter vacation training camps and various events. Period is one year. The biggest complaint about this game was that there is no H events in here, only peeping in the changing room etc. The worst part is that despite each heroine having unique profile, all the events and text are absolutely the same for each of them - zero personality. Also even with max stats (256) it's actually a game of luck whether you win tournament or not. A rare kusoge...  
    14. Houkago wa Fiancee 放課後はフィアンセ [980227] Sweet Basil Tadashi Wakita lost his parents in an accident at an early age, but thanks to the assistance of his uncle Kanno Rotaro, he is a high school student and lives in a house. Uncle dies and leaves a will that nephew must marry one of his three daughters in order to inherit his property and he must do it before the deadline. Depending on choices it can be either a pure love story or a tyranny story and choices aren't transparent at all. Game is not limited to three daughters, there are other, less profitable variants too. Each route takes about one hour and there is also a harem ending with five girls. Characters are cute enough, but H events are too frequent and dark side of the game constantly tries to pop up.  
    15. Kemono no Sumu Kousha -Shinshou- 獣の棲む校舎 -真章- [980227] T2 Co., Ltd. Three days after the first incident. But there's no time to rest - a new request awaits Ikuro Makita. Nothing is being told about the first incident. Protagonist always talks about incoherent things. Capture degree is very high as you need to remember all the appointments and at exact time be at exact place out of 20 places.  
    16. Mars Ball マーズボール [980227] Studio Jikkenshitsu Humans migrate to Mars, where the description of ancient sport is found in the ruins and it becomes the new craze - the Marsball. An ordinary salaryman gets fired and with his baseball experience in high school he tries his luck as a manager of a new Marsball team. Baseball game with card battles and quite high difficulty. Most of the time you train and once in a while there is match. H-events are hard to unlock with flags and are over in a flash. It's weak as love story, weak as H-story... then it's probably just a gameplay oriented game.  
    17. Mukuro ~Mesu o Nerau Agito~ 骸~メスを狙う顎~ [980227] Saga Planets When I woke up, I did not have a memory. Who am I? Why am I here? People around me do not have recollections about me as well. I shall make my way with women using this position that I do not know anything. And then I shall make my memory return... remember with my body! Production values are good, but in the end it's just a mystery nukige with weak cast of characters and protagonist. There are multiple routes and memories show up consequently with routes clearing.  
    18. Shift! [980227] Trush Boy drinks secret medicine "XYX" and and turns into a girl. The only way to get to original form is to have intimacy with girls. But that works only for a short time and there must be a permanent antidote solution... Will he be able to regain male form? Medicine fantasies are pretty popular in 1998 as I see. And it's at least third game where gender is suddenly changed. Game is mostly of erotic nature, but with a comedy touch.
  23. Like
    Chronopolis reacted to kivandopulus for a blog entry, VN of the Month July 1995 - Kuro no Danshou: The Literary Fragment   
    Kuro no Danshou: The Literary Fragment is the only masterpiece of the month
    1. Jinmon Yuugi 尋問遊戯 [950707] Red Zone Main hero who is an amateur detective is invited to drink in the bar with a beautiful woman while on a voyage. They move to her room and... the next thing he remembers is her dead body on the floor. Hero is the main suspect, but famous British detective agrees to allow him freedom of movement till the end of voyage as an opportunity to search for a different culprit. Time is limited and hero will have to use all his wits and interrogation skills to get to the truth. Game is called interrogation play not occasionally. After elaborate introduction content is primarily interrogation. Game has multiple endings including lots of bad ones.  
    2. Mugen Houyou 夢幻泡影 [950707] Alice Soft 1 After a prolonged absence due to mental problems, Kuon, a young heir to a dynasty of powerful oligarchs, returns to his mansion. He is greeted by his wife, his associates, his servants, and other people who live in the huge family estate. Kuon has to continue the political work of his predecessors, but he is more interested in exploring sexual desires - his own and those of other people. But each "experiment" reveals more of Kuon's troubled past, and he will have to fight his childhood traumas and determine himself the limits of what he can allow himself to do... Kind of depressing story of Alice Soft tackling on how to spend last days before death from incurable disease. Hmm... what to do in those last days? Oh, right... another setting as an excuse to portray extreme H scenes. Game barely passed censorship thanks to the fact that incest with the sister is not portrayed in the positive manner. Each scenario is no longer than one hour, but there are numerous endings and even more bad endings that reader is supposed to explore. Game might have some charm for someone due to the fact that "events" take place at Taishou era, but I totally could not sympathize with the setting.  
    3. Inma Seifuku Gari 淫魔制服狩り [950714] Ail 1 For years, the days on the Earth belonged to human beings, while demonic creatures roamed the planet during the night. But humans have invented artificial illumination. In huge modern cities, nights became as bright as the days. Demons were deprived of their time on the Earth. So they decided to strike back. A powerful demonic warrior decides it's time to show the human who the bosses are... by having sex with young pretty girls in uniforms, of course! There's no much meaning. Just choose one of three girls and play with her.  
    4. Jealousy ジェラシー [950714] Interheart 1 An ordinary Japanese young man named Fujibayashi Kotarou was playing a computer game at his friend's house. Upon returning home at night, he was approached by mobsters, who demanded money. With debts everywhere and without real means to earn money, Kotarou opts to work for a dubious night club manager as a host. He finds it hard to adjust to the new life style, which brings not only danger and violence, but also sexual experiences he hasn't even dreamed of before... A host experience ADV, but unlike modern bright host otome novels atmosphere here is very gloomy, fishy and yakuza upper hand seen everywhere. Operability of the game is quite bad and animated H events make the gist of it.  
    5. Kuro no Danshou: The Literary Fragment 黒の断章 THE LITERARY FRAGMENT [950714] Abogado Powers 1 The Literary Fragment is the first game in Abogado's mystery/horror/adult Detective Suzusaki series. The story focuses on Satoshi Suzusaki, a private investigator with a tragic past, which has left a permanent scar on his life and mental abilities. The case that opens the game's story is a horrifying death of an entire family in their house, at the dining table; circumstances lead to an assumption of either a ritual suicide or murder. Suzusaki, his lovely secretary Asuka, and his young friend, psychologist extraordinaire Kusanagi, have to do everything in their powers to solve the case, while the hero's mysterious past continuous to haunt him... Suspense detective story with ties to Cthulhu myth. Story shifts into occult theme quickly. Stunning visuals, ever-deepening plot and point and click system make this game a masterpiece. Point and click is not as refined and friendly as in Elf games though. This is definitely a masterpiece, but need some guts to embrace the dark atmosphere and gore scenes. And there's even a sequel in 1996. It should have been a trilogy, but - alas - third part is never going to see the light. There is a good hentai anime that follows game events quite truthfully.  
    6. Shinsetsu Kamiya Ukyou 2 真説 神谷右京2 [950714] Altacia The theme of the story is "arbitrary arrangement" introduced with the 1988 law. Sarah is the debtor that appeals to arbitrary arrangement. Fourth installment of detective series, but actually a remake of older game. Another case based on real life case and again debt as main theme. This work has a much more user friendly systems. As usual, lots of specialized vocabulary and professional slang is used. Ukyo who takes the case is old-fashioned with some bearded jokes to tell, so it's hard to appeal to younger auditory. Case itself lacks excitement so may look boring. But if it does not scare you, it's actually the masterpiece level detective game with many endings, serious approach and story that takes priority over usual tedious detective works gameplay.  
    7. Doki Doki Pretty League Final DokiDokiぷりてぃリーグ Final [950720] Great Pink Angels who won the JPL league discover their trophy disappearance one day. Hero does not want publicity and wants to hire a private detective. But on his way there he attends a birthday party of one of team members and discovers the cup in one of the rooms... Mentioning anything else of the plot would be a spoiler. Enough to say that there is a happy end. This episode is "final" instead of a number meaning it's more of an extra episode after the whole baseball business. Episode is the longest and does not have a game included making it a nice final.  
    8. Dora Dora Emotion ~Seihaiden~ DORADORAエモーション ~聖牌伝~ [950721] Cocktail Soft 1 2 A young treasure hunter named Asuta travels together with his faithful companion, the cute angel-like creature Mink. One day, Mink tells her "master" about the floating continent Norland. Rumors say that a golden tablet of immense value is hidden somewhere on that continent. Asuta and Mink travel to Norland and try to enter the Queen's palace. However, it seems that the people of Norland only have respect to those who are proficient in the ancient game of mahjong. Mink quickly teaches Asuta how to play the game, and they challenge the famous people (read: young, pretty women) of the country to the bloodless battle! This time with a story. But it does not really help. The game is ordinary.  
    9. Lemon Angel レモンエンジェル [950721] Fairy Dust 1 2 The plot involves Tomo meeting her friends Erika and Miki, only to become trapped in a magical dimension with her friends gone. Tomo must travel to various worlds in order to find them; these worlds have varied themes and settings, including an alien attack on a spaceship, a country populated by giant sexually abusive mushrooms, a realm that changes Tomo's gender, etc. There is an English review.  
    10. Perfect Blue パーフェクトブルー [950725] Ucom Main character is a biker who has ample opportunities to have sex at home, at school and at his girlfriend's place. But as he rescues a girl from a group of men, his daily routine starts to change... Pretty horrible game as pretty much nothing happens, but H events follow one by one for eternity. Game is mostly remembered for an intercourse scene with imouto at the start.  
    11. Arbeit ~Futari no Omoi~ アルバイト ~二人の想い~ [950728] Ange A couple is preparing for a holiday together, and need money to do that. Both go for a part-time job. You get to see both the boyfriend's and girlfriend's points of view. There are six weekly jobs each with a different girl and possibility to confess on the friday. So it's quite close to our usual heroine routes. The multi-site system is still fresh and quite popular after C's Ware hit DESIRE. But the content is ordinary.  
    12. Branmarker 2 ブランマーカー2 [950728] D.O. 1 2 3 Branmarker 2 is a direct sequel to the first Branmarker. The heroine Shami has completed her quest, received the magical artifact known as "branmarker", and is returning home with her companion Viga. Alas, the evil sorceress Kara has other plans, so she steals the branmarker from Shami to use it for her own mysterious purposes. Shami and Viga have to find the thief and recover the artifact before hell is unleashed upon the world. There's a good English review out there.  
    13. De.FaNa デ・ファーナ [950728] Himeya Soft 1 A young boy with spiky purple hair lies on the ground, contemplating the clear sky. He enjoys the well-deserved rest. Life is good. The only problem is... he can't remember who he is. Finally, after some efforts, he recalls his name: Luck. Profession: adventurer. He was supposed to meet his partner, a sexy girl named Sue, but instead ended up in some sort of a magical land, with zombies and angry female warriors. Soon he will learn that the land is called De FaNa, is ruled by a queen, and contains plenty of dangerous quests for an adventurer... and pretty girls for a horny teenager! Himeya Soft accepts the Sogna challenge and issues another highly animated game. Tempo is a bit sluggish since you need to try all the variants before moving on. Characters and the story aren't too exciting, but overall a very nice work.  
    14. Kousoku ~Yorokobi no Juice~ 拘束 ~悦びの淫液~ [950728] Persian Soft 1 A young man named Keisuke falls asleep on a train and sees a dream: he is having sex with a beautiful woman whom he calls Miyuki, even though he doesn't know this woman in his real life. Afterwards, Keisuke misses the last train to the city and is stranded on a rainy day on a small, uninhabited station. Suddenly, he sees the woman from his dream, and finds out her name is really Miyuki. She tells him and her rich father has built for her and her sisters a European-style mansion nearby, and invites the young man to visit. Keisuke accepts and meets her family, which leads to unexpected and dark erotic adventures... Characters were mysterious enough to make me play to the end. But last quarter of the game has much disturbing content. It's still a good thing that Miyuki is not subject to the overall madness, well, maybe just a little. So it's mostly an ero-centered game, but with nice mystery and cute characters.  
    15. Kurumi-chan Ninja くるみちゃんにんじゃあ [950728] Studio Jikkenshitsu A legendary black ship arrives at Minato shore shipping suspicious black chests. A ninja girl is sent to investigate the contents of the chests. There aren't reviews and game process is just too dull. It's still nice to see as much as three attacking commands available to use at any time.
  24. Like
    Chronopolis reacted to Tyr for a blog entry, Hajimari no Kisetsu ~Izakaya Fuyu Monogatari~   
    This is the first of hopefully many little eroge reviews I decided to write, mostly for older and more obscure games since these are the games I find most interesting and like to talk about.
    You can use these reviews to find something for you to read (I will try to avoid spoiler as much as possible) but since I know that most people probably aren't interested in actually playing these games and might only be interested in reading about them, I will also add a spoiler section at the end of each review where I talk about the themes and endings of the games in depth and tell you about my personal feelings and impressions that can't be talked about without giving away the meat of the story.

    Hajimari no Kisetsu ~Izakaya Fuyu Monogatari~ (do not look at the tags or the screenshots on its entry because they are all spoilers) is the second visual novel by R.A.N.Software, a little eroge company which was active in 1997 till 2000 and you probably never have heard of.
    It's written by someone who never has written any other eroge again (at least not under this pseudonym) and drawn by people who either vanished like the writer or continued to work on eroge but never used the same art style again.
    All in all, Hajimari no Kisetsu seems like a pretty unique game, so why don't we take the time to look at this strange little eroge in detail?
    Story:
    Our nameable protagonist is in his last year of his university life. His girlfriend Kaori already graduated and works now as an office lady for a very big company. Because of her work he doesn't see her as often anymore and when she finds the time to meet with him for a few hours, they don't know what to talk about since their lives are so different now.
    The protagonist remembers the happy memories he had with her, especially when they went skiing a year ago and to rekindle their love he wants to go with her to the same ski resort again.

    Protagonist meets Kaori for the first time in a flashback
    Themes:
    Eroge are escapism. We all know it. What annoys me, especially with eroge in the last few years, is how safe-spacey they became. If you play a feel-good game, you know you will get feel-good scenes ... and nothing else. Erogamer became fragile and eroge companies know that. Drama in most charage is cheap, light and will be resolved in just a few scenes. We don't want to upset the player, he might even think that being in a relationship is not just fun and happy times! Or worse, he might get the impression that his waifu has other things on her mind than him, maybe even has her own life! And if a writer tries to break out of this limitation, it often seems like trolling and the readers are rightfully angry at the game; having a bittersweet resolution at the end of a route that consisted only of sugar and rainbows is neither appropriate nor meaningful; it's just mean-spirited.
    But this is also true for different genres; NTR heroines are most of the time unredeemable sluts and you have to wonder why the protagonist married her in the first place. It seems logical that an NTR game consists of only NTR scenes, but without the right buildup and good characterization, it can never be more than simple fetish fuel.
    And I really have to wonder why Nakige and Utsuge are oftentimes so painfully obvious labeled as such; how can you be emotionally invested when you already know how it ends?
    Well, the answer to this is probably that people want to get their emotional thrills in a safe environment. Being invested in a relationship with problems is only nice, if you know that the relationship can be saved at the end. If you are invested in this situation and the situation ends badly for the characters involved, you will feel bad yourself and that is not the feeling you wanted to have when you decided to read this story.
    This leads to a dilemma; do you want to be safe but never really that emotional attached or do you want to experience something surprising and truly thrilling but with the risk that you might get extremely disappointed and depressed by the outcome?

    The innkeeper knows that the only solution to problems is drowning them in alcohol.
    Hajimari no Kisetsu is certainly not a safe space. Right from the beginning, you notice that something is wrong. Kaori isn't satisfied with the restaurant you choose for your meeting with her, even though it's the same restaurant where you meet her for the first time. She isn't too thrilled about the idea of drinking beer and would instead rather take a glass of wine. And she also doesn't show much interest in your ordinary life and prefers to talk about her new designer handbag. Where did she even get this thing from? Looks expensive... mhm...
    Chances are you have experienced this kind of human interaction in your own real life, too. This steady process of people changing and slowly drifting apart. It's irritating, but you can't do anything against it. When the protagonist tries to invoke nostalgia in her, hoping that she shows signs that the old Kaori is still somewhere in her, she reacts coldly. A career woman like her has no interest in the past.

    Someone here seems a little out of place...
    Hajimari's greatest achievement is that the game portraits its characters so humanly. Kaori is not a bad woman for having different goals in life than the protagonist. It's also not necessary a bad thing that she changed over time. It's a human thing to do. Maybe it's even the protagonist who stays a child and simply can't keep up with her? ... but also, is it so wrong to not change and being happy with who you are?
    This winter, our protagonist will find the answers to these questions. He will find out what he wants to do with his life and, even more importantly, what kind of human being he wants to be.
    Characters:
    I like the protagonist of this story. He speaks in Kansai-ben which makes the game a little bit harder to read, but really helps to bring the point across that he has more in common with a country bumpkin than a well-spoken member of the high society even though he is by no means stupid. He is not very strong or confident, but also not useless or weak-minded. He is just a normal guy, who wants to do the right thing, but is seldom in the position to actually act on it. In fact, even though he always wants to do something, he rarely is able to actual do anything. Not because the game does not give the player the choice to do, but because it's simply impossible for him.
    This is not a story, where the protagonist solves every problem the heroine has. This is a story, where the protagonist gives the heroine the strength by being on her side, so she can overcome the problems herself. And to be honest, there are really far too few eroge like this.
    One of my favorite endings is actually a bad end you can get rather quickly by simply saying "I don't want that, I go home." The protagonist proves his worth by standing up to himself, and even though the bad ending credits roll, the usual bad end BGM is replaced by a more hopeful tune, emphasizing that the protagonist grew up a little and might have a better future in front of him now. Because somehow, this is more important than bedding your waifu.

    A side-character has to rescue the protagonist who wanted to rescue a woman...
    Gameplay:
    Speaking of endings, there are 24 "bad ends" and 4 "good ends". They are all interesting and one of the reasons (the other being spoilers) you shouldn't use a guide (there doesn't exist one anyway) to go straight to one of the good ends. Sadly, there are many choices that are badly designed because there is no indication that some of them are a hard route fork (like "going to the first floor" or "second floor"). But there are also some quite interesting choices which help forming the story in a meaningful way. For example, there is a choice during your already achieved happy end where you can choose between uncovering the secrets of your heroine's past or decide not to do it. You will get your happy end either way, but your choice does make difference in how you approach your eventual relationship with her.
    When you get a bad end, there is some hint for you telling you what you should have done differently, but it's really not important since in most cases it comes simply down to changing the decision of your last choice.
    I found everything the game has to offer easily on my own except for one good end which is a little bit non-obvious but makes sense in hindsight. I even had to use the Waybackmachine and read some random Japanese comment on a random Japanese website to get the necessary hint to unlock it. I will not spoil it here, so you can feel the same despair I felt.

    Choose wisely how to approach her, if at all. Emotional women are dangerous.
    Hajimari no Kisetsu is not a long game and every route can easily be finished in one reading session. The game tells short, romantic stories. They are a little bit cliché'd, but very nice and well-intentioned. There are scenes that make you feel good and some that make you feel depressed, but there is always a nice balance between the two extremes. And it's well earned. Even if you forget some of the details of the story a few months after you read it, you probably wont forget some of the scenes. At least for me that was the case. I did not regret spending my time with this game.
    Sound and Art:
    Let's talk about some technical aspects. This game was released in 1998 and sadly it shows.
    The biggest misstep is to not have any voices. Especially the kind of seiyuu work of the late 90s would have been perfect for this kind of game. There are many dramatic scenes which would be even better with some passionate dubbing.
    The soundtrack is very nice. Every character has its own theme, themes have several variations and the melodies are pleasant to listen to. You can choose between CD-Audio and MIDI, but the MIDI version, depending on your MIDI configuration of course, is not much worse. Seems to me the CD-Tracks are simple MIDI recordings. That could have been better.
    The game has no backlog and no "already read" skip function which is really a problem when you try to find all the different endings. You might think that you are on a known path because you skipped over slight text variations when in fact it's the beginning of a new route.
    The game has an old school omake room, where you can check CGs, endings and music by talking with the characters.

    Hentai scenes are short, tastefully written and quite romantic.
    Aside from the nice story, the art is the best feature of this eroge. Your mileage may vary, but to me it captures perfectly the whimsical, romantic and melancholic mood of the winter days. Sadly the artists never worked on another game, or at least not with this art style.
    Speaking of the staff, the writer also was never read again. What a shame.
    This makes this game even more unique though. Heh.
    Conclusion:
    Don't get the impression that this game is a masterpiece. It's not. It's just a nice little gem. It's not mind-blowing, but certainly thought-provoking. Not flashy, but pleasant ... except when it isn't.
    If you are alone on a cold, rainy evening and want to read something appropriate you can immerse yourself in for a short time, this is a good recommendation. This will not be the best thing you've ever read, but it will become a bittersweet memory you'll remember fondly.

    ...
    Now onto the spoiler discussion. Read this only if you've played the game or you don't care and just want to know what it's about:
    Thanks for reading. If you have questions, suggestions or something else on your mind, feel free to comment.
    The next time, I will talk about the sickest eroge I have ever read and explain why it's not as sick as you expected but far more sick than you thought.
  25. Like
    Chronopolis reacted to kivandopulus for a blog entry, Uchuu Kaitou Funny Bee / 宇宙快盗ファニーBee (Alice Soft)   
    Another bakage from Alice Soft. I've no idea how to write reviews of such games. Guess a structured review won't go since there's nothing to discuss - there's no serious story or theme or interesting characters or anything worthwhile. All it has is bakage action, ero CG and lowest quality "variety" humor of stupid illogical events, not even sensible one. So I guess I'll just stuff it with images with some comments.
     
    There are four chapters. In first chapter Sati (red-haired wild one) gets a desire to achieve the famous resting pillow from a galaxy museum. She does not even care if it does not have such qualities. Because it has PINK BUNNIES on it!
     

     
    In second chapter they see some cooking show on a TV and... on a whim go to participate in galaxy cooking competition! First they kick all the opponents asses.
     

     
    Then they compete with the remaining ones. They set on a fish-man dish. But they lack the main ingredient and you know how to catch man-fish? You don't? Then see for yourself.
     



     
    But opponent is cheating! They're serving the dish on a naked girl's body! I would not show that CG since it's not entirely safe for work one, but just imagine that Sati is serving three small tarte pies that barely cover her shame parts. 
     

     
    In third chapter Sait and Shiori read at some super V-DOS net a thread about a dream stone and - what the heck - go to the other side of galaxy to get it.
     

     
    In fourth chapter they are surrounded by space pirates ships and captured, but after intensive H-scene their robot friend Lambda throws them some activator and they transform in nearly invincible warriors. Only pirate boss could rival them, then they just did some merged transformation or something - go go transformers! THE END. 
     

     
    I guess the selling point of the game is lots of doors that they encounter in 1, 2 and 4 chapter and behind most of those doors are "humor" events, like this bloomers cult or this interrogation officer.
     


     
    Or maybe someone finds this scene funny when yakuza space pirate infiltrates Funny Bee ship, but turns out to be a man of very gentle mind.
     


     
    I was kind of worried by "yaoi" tag this game has and game indeed has yaoi encounter in one of the rooms. But I should give the game its due, the only right answer in the scene is "KIMOUCHI WARUI!!!" and kicking their... uhm... spines... yeah, spines sounds good.
     

     
    So first of all I'm going to evaluate this came compared to Prostudent G. This game is so much better that I'm putting it 4.5/10 compared to 4/10 of Prostudent G. To tell the truth, this game is not bad if you don't mind bakage and can find some pleasure it this kind of event humor. It's fast-paced, with several types of mini-games, interactivity and great visuals. So compared to Prostudent G this game has the very same engine that only ports pc-98 version to Windows without enhancements. Finally in Funny Bee you don't get to rape the poor defeated side and it took only five years for Alice Soft to come to the idea that such outcome of battle is also possible! Secondly, protagonists here are much more likable. In Prostudent G we had a hooligan pervert with all the thoughts, all the speeches and all the jokes about lower body parts. In Funny Bee there are such stupid moments as well (like when you solve the safe puzzle on the belly of a giant racoon... the next move of Sati is doing him a fellatio just because it's safe and healthy - WTF?!) , but at least "humor" is events-based. The most significant difference is much faster pace and much cuter and funnier CG. And at least in Funny Bee there weren't mind-blowing events (warriors mode transformation looked quite organic for this setting) like summoning of giant mech or rebirths in various people that were in Prostudent G. As much as I would like to throw AmbivalenZ into the comparison, I can't stand rape after defeat there.
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