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Blog Comments posted by Chronopolis

  1. Elipsis shows a pregnant pause, it can show long hesitation, skeptism, disbelief, a flatlined joke. If used with an third party in a conversation, "..." in combination with a character sprite emphasizes the fact that they are silently observing. Often this means they saw an important but unpleasant detail.  "...!" shows surprise, positive or negative.

    I really liked the use of non-dialogue in the work Mahou Shoujo. The text is almost completely dialogue, and so elipsis do a lot of heavy lifting. Also particular to that work is that the conversation beats are very pronounced.

    Anyways, elipsis are concise, expressive, and can open new avenues to express dialogue beats. They do work a lot better with a character sprite though.



  2. Thanks, it was cool to see an objective description of the novel after finishing it.

    I enjoyed the good heroine characterization and voice acting, though the taboo/messed up relationships made for a rocky experience. Bit unsettling, though I guess the heroines having initiative most of the time was intentional by the authors.


    I never actually noticed Suzutsuki and MC never actually formed a romantic relationship. Huh.


  3. 7 hours ago, Plk_Lesiak said:

    I'd say some of the most compelling stories I've seen relied on having a consistent, living worlds in which the protagonist(s) was only one cog in the machine. The world that felt like something characters acted upon and were influenced by, and not just a background placed there to accomodate them, but never binding them to its rules. And I think making such a setting is impossible without careful planning and the author having a pretty comprehensive vision of it. This broad conceptualition and more concrete scene-building should be in constant "dialogue" with each other - something that I think is very rarely done in VNs and anime, as consistency and logic are quite commonly thrown out of the window for the sake of convenience. And I'm exactly the kind of pedantic reader that gets trigerred by a story that breaks its own rules and kills my immersion. :wafuu:

    Yeah, like a living world where certain parts of the setting seem to be moving their own way. I can only think of one story I've read which fits that bill.

    Even in a story with much smaller world-building I think a setting and it's characters needs to be something the protagonist wanders through and bumps into, not something they finish like an RPG dungeon. I enjoy stories focused on a cast of characters because they tend to naturally fulfill this criteria.

    Perhaps having primarily consumed VN's and JP media, I'm not that picky about behind-the-scenes logic and minor plot inconsistencies, but when a story breaks its own rules... that just weakens it.


  4. Quote

    Young people in society often experience alienation, or some kind of frustration with their inability to perfectly conform. Such people are often tempted by a certain wild idea, and think like this:

    "I feel like shit because no one sees the world the same way as me. But even after I've let myself stew in this rotten emotion, I still can't make myself be just like everyone else... What if everyone else is actually deluded, and I'm correct? In that case, my perception is superior to others, and I'm aware of truths they aren't, AND I had the boldness to stick with my beliefs instead of delude myself and conform like the rest of them. Aren't I quite awesome?"

    That's a fascinating way to think about it, I think you're right.

    I'm hardly well versed in Chuuni but I was also curious as to its meaning at heart.

    I think it's about greater purpose/meaning, ascending beyond the bounds of everyday thought and society, power to resist shackles and to be able to carve one's emotions upon the world.

    It differs from power fantasy in that the focus in about escaping society and having purpose, as opposed to masterfully puppeteering the real world.

  5. Brilliant seems similar in tier to Outstanding, except one is a meta focused work and the other isn't.

    Works in the outstanding category have not only a great story to tell, but several good design choices exist made by the author in order to strengthen the experience or theme. This could be choice of moods, point of view, guiding expectations, or skillful incorporation of visuals/gameplay.

    I agree with the pyramid, it makes sense after reading Narcosis's comments.

  6. Around four years is about how long after I find I'm able to comfortably replay VN's. After that long, even the trite portions I probably will experience in a different way to how I remembered.

    Besides replaying for interesting scenes and details, one could also replay to enjoy the atmosphere of the VN. That'd be something I'd replay a charage for. There's also catharsis like Clephas mentioned.

    Charage's lose a lot on the replay because you can never have that feeling of warm anticipation wondering what will happen next. Unconventional stories might actually gain on the replay, because you aren't disappointed when the story ended up going in different direction. Any story with lots to analyze would be a natural replay target... though those kinds of stories are more common in books than VN's.

    At it is I'm barely able to finish all the routes of a VN on the first play (unless required for the true end) . And so, whatever I'm replaying for, I only go through a couple sections, which is far short of the full VN.

  7. 18 hours ago, Beichuuka said:

    I've consistently quit just about every game I've played up to now, that has microtransactions, and that I have spent money on, within like 2 weeks of spending the money. Not sure why.
    On the other hand, I have extreme difficulty leaving these games. ATM, I'm playing 2 such games and just started a 3rd, albeit as completely f2p.

    I had this experience where I was playing f2p for a long time, and then finally gave in and bought premium. At that moment I felt like everything in the game should become trivial. Like when you activate cheat mode in a single-player game. But it didn't and I felt disappointed, lost motivation and quit.

    A lot of my friends play these games with everyday routines, which kind of makes me want to stay away from those micro-transaction games. Usually it isn't the routine gameplay that appeals to me, but the combination with voice acting and art. Because of that and the fact that I don't play games on my mobile phone, I seldom play those kinds of games. I did manage to spend about $200 on a game called Shadowverse. About half of that was on a 33% off sale. Though I must say, the transaction system is honestly pretty decent for that game - it's clean and elegant, and f2p is a real legitimate option.

    I also found it's easy to get lured into buying shitty stuff on dlsite (quickly learned my lesson though). For big-name steam games I watch a lot of gameplay videos before buying them to make sure that I'll actually play and enjoy the game. Overall I feel that it was good I got exposure to these elements in a moderate way and didn't get hooked on those seriously exploitative games.


    Edit: To be clear, I see microtransactions as being one of the most fundamentally dishonest types of scam directed at consumers to have cropped up this century.  The techniques are well-established, predatory, and poisonous, especially to those too young and inexperienced to realize that money doesn't spray in infinite clouds of green from the cards in their parents' wallet.

    I agree. In terms of games, micro-transaction ones are the bottom of the barrel. I don't consider them as games anymore, when they are not about gameplay and are just a system with stimuli designed to psychologically trap their users.

  8. Quote

    "The reactions, as described, vary between fanatical religious obsession and fetishism to xenophobic psychopathy and upsurges in racism... and everything in between."

    That sure is some detail for a nakige VN.

    Gonna try this one out. Been ages since I've properly played something (just been reading LN/Manga/Anime).

  9. I thought it was basically a classic "spend time with these pretty girls" game. If you find your waifu in one of those two, then you have a pretty well-balanced game. I personally was lukewarm towards them and so the VN as a whole. The setting's not bad, but the characters/drama aren't strong enough.

    Also the mystery takes too long to piece together. My god, if I ever have to go through a wall of choices again. This kind of detective work much better for point and click games, where the clues you get provide feedback to your actions. Picking some choice (or every choice)  is just laborious and ruins any buildup.

    I played the two girl's endings and Akari's end, didn't get the harem end I *think* (or if I did I skipped through it and forgot about it).

  10. The setting screams Koromoebi no Nostalgia lool. It's different when you use an issue for it's gloom/depress value first, instead of intending to develop it evenly. Haven't investigated into minori's games that much but I'm starting to feel like they aren't my cup of tea either. Nice job on the level review.

  11. Random corrections (why did I think this was a good idea)





    昨日は役に立てかも(Do you mean 役に立つかもれないと思って)ブログポーストを読んだ。「するべきは悪い」ってのは(ほんやく羽えぇ…[2])、「するべき」の思いは苦しいけど大体に行動を変わらない。「するべき」の思いが私によくあるから、気に入った(you're saying either you like having those kinds of thoughts because you have them a lot, or you really like how that blog article rolls)






  12. Quote

    Don't expect any really huge mindfucks in this one, in comparison with the previous two.  For whatever reason, they didn't really focus on fooling you on the big points, preferring to catch you on the details (there is a mindfuck hidden in the story, but it is relatively mild compared to Harumade or Natsukumo). 

    The fact that they didn't try for the same thing makes me excited about the author.

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