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castor212

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Posts posted by castor212

  1. 5 hours ago, ChaosRaven said:

    I think when judging Clannad, it has to be considered how old this title really is. It was released in 2004, so it's about 13 years old now. I've read it just a few years ago when it was already about 10 years old and would have rated it a solid 7/10 at that time. But to be fair, if I would have read it ten years ago, it would have probably impressed me a lot more. Furthermore, Clannad is a school life nakige/moege which is nowadays amongst the most common VN's released in Japan, with most likely several dozen releases per year of varying quality. That means it has lots of competition by now.

    So I think there's no shame for a 13 year old title, that significantly defined the whole genre, to be just 'solid average' anymore today.

    +1 good post

  2. 14 hours ago, activi t said:

    Art can be used to express concepts which can't be accurately described by writing, but I don't think it accomplishes this goal in the VNs I tried. The visual aspects have not been connected to the overall story on a meaningful way, nor expanded it's presentation beyond what words could describe. Visuals have simply been used as lackluster substitutes for more imaginative prose, which leads me to the next point where people wanted more clarification:

    again, taking FSN as the example, i think you will find out that this particular one has a lot of combination of purple prose that is further enhanced by visual effects if you read it through the end. Example you showed is for slice of life scenes, which is kinda nitpicking but an acceptable point. During scenes in VN that does require explicit, enhanced atmosphere such as action scenes and eerie/scary scenes, youll find out that visual enhancement does improve the experience somtimes quite immensely.

    14 hours ago, activi t said:

    The writing is lazy. These visual novels constantly broke the "show, don't tell" rule, which is perhaps the most basic of all writing advice. It's not enough to tell the reader what is going on, but you should also make the reader feel and get immersed into it to give them reason to care about any of it at all. Elementary example:

    Bishoujo-chan looked tired.

    vs.

    Bishoujo-chan collapsed on the bed and I could see dark circles under her eyes.

    i mean

    this kind of scenes really doesn shown lazily in both Grisaia or FSN. If anything, both of those oversaturated and transformed what wouldve been a boring narration of slice of life narration into weird quirky comedic in Grisaia and high contrast theme in FSN

    dunno about Kanon so I dont know how did you come up with this example based on those 3 you read. Maybe give an example directly quoited from the VN?

    14 hours ago, activi t said:

    Another aspect which was brought up was the integration of choices in shaping the outcome of the story. I'm a bit conflicted with this issue, as I never saw it as a big selling point of visual novels. It seems that the choices are mostly restricted to just a couple of important ones, which determine which route you'll end up in and another one for how the route will end. But this is a bit tricky as I'm not sure how much this could be improved without making it overly complicated and impossible to work with. Overall I just don't think player choices were such a big aspect of any of the visual novels I tried nor anything that would draw me in, though I do admit that the use of a non-linear narrative worked quite well particularly in Fate/Stay Night.

    The cool thing about VN is like this: in route A, you pick options A to get Heroine A. Then you follo Heroine A story. But then when you pick option B to go to heroince B, you find out things that otherwise wouldnt have happened if you go A route. Choices arent just about getting to the route you want, its also about telling the causal effect of your choices and what would and would not happen due to it. Like a small scale butterfly effect. Of course, some VN do it much worse than the other. I remember Clannad do it particularly well.

     

     

     

  3. this.... is much less than what i expected

    there arent that many titles eh

     

    with Extella being the main reason i buy ps4 and both Utas on my list already, this came up really short, and feels weird lol.

     

    20 hours ago, ArgentstR said:

    Utawarerumono 2 , 3 and Fate/Extella might be worth checking out?

    Anyway here's a list of english ps4 titles, there's not a whole lot of them.

    thanks for this

     

    ok, mor or less bookmarked what id want, thanks guys

  4. i meandid you finish those 3 before judging it amateurish

     

     

    because if you at least finish FSN, i dont think you can call that "lackluster visual and audio to accompany lacklustre writing". Or amateurish, for that matter.

    and pacing problem sounds more like you were expecting novel level pacing. VN pacing is very different because its not meant to be read lika a book, piece meal each volume. Its a long, long journey, and a good VN can essentially create a world from that journey, by means of choice, that create other paths and journeys., which can reference each other Books cant do that.

    Add the fact that you pick 3 longass 30 hours and over gameplay VN and it will of course kick you in the rear if you expect book level pacing.

     

    IMO its less VNs sucks and more "very different from what i expected" thingy for you.

    Just my 2 cents

  5. since i manage to finaly scrounge up enough money to get a ps4, id like to know what are the console excvlusive VNs that came out/will come out for PS4. In English, preferably (cant OCR or machine assisted reading with PS4). Only ones that came in mind is just DR3, and i think its a safe bet it'll come to PC too with Steam.

    Any recommendation?

    Thanks in advance.

  6. 6 hours ago, Nandemonai said:

    What the hell, I'll just go ahead and spoilerify the whole thing.

     

      Hide contents

    In-game, Okabe speculates that the shifts in the world-line have to do with Amadeus.  That makes a lot of sense, because the Alpha world-line is characterized by an enormous fight over time travel technology.  Dr. Nakabachi steals Kurisu's paper, publically announces it, and immediately kicks off a fierce covert arms race over time travel technology.  And we know that multiple players in this war are very interested in Kurisu's work.  It's likely most of those actors don't

    know Nakabachi stole the paper from Kurisu (because otherwise SERN or the Russians would have tried to seize the servers 'Kurisu' was running on).  But we know they're looking into a possible connection, because at least two of them want Kurisu's hard drive.

    We also know that this covert war turning hot is what kicks off World War 3.

    Okabe speculates that when he affects the overall direction of the Amadeus project, it changes the worldline by increasing how much the various groups know about time travel.  In fact, deleting Amadeus doesn't change the worldline at all.  (I don't remember exactly what he says, unfortunately.)  What knowledge does Amadeus have?  'Kurisu' knows about Kurisu's paper.  Probably 'Kurisu''s version isn't finished, just because of when her memories were last updated.  But being Kurisu, she could probably finish it.  Maybe she already has.

    And we know that 'Kurisu' is very interested in keeping the time travel information secret.  She freaks out when Leskinen breaks the encryption on her private memories and takes over the system.

    Also, how much Leskinen knows may vary more than you think.  In one of the main branches, "Yuki" isn't really Yuki, but is actually Kagari who's been turned into a doppelganger lookalike via plasic surgery.  Importantly, this only ever comes up in one of the routes.  This happens to be the route in which Leskinen says that he was suprised to find out that the voice in her head is himself from the future.  This can't have happened on the other timelines, where we meet Kagari.  That timeline's Yuki Amane really is Yuki Amane.

    I have two main questions.  One, what was the point of the rest of 'Kurisu's' post?  (The one where she said in veiled terms that Leskinen had gotten the time machine).  It looked like some kind of code, and I was expecting something to come up about it in the true ending.  Never did.  I was also expecting to find out why Kagari looks like a dead ringer for Kurisu, in a world-line where Kurisu is dead.  But we don't find that out either.

      Reveal hidden contents

     

    i know all this more or less from the game

    its just weird how a delay of several second of picking up phone affects worldline

  7. so i just got around finishing SG0, and so god help me this game is good but also, in a way, much more confusing than the first game

    most of the plot, i get, but what really ticks me is that i just dont get how each choices diverge the story and creates new timelines

    i mean, the original Steins Gate did an awesome job on explaining how each dmail change worldline and how 

    in SG0, i am pretty much confused of how them ignore/pickup phone and what not affects the worldline, even though there was, like, only 3 important branching point: when we turn our phone off or not, when we pick up the call from amadeus or not, and when we immideately overwrite a certain someone's emmory or not

     

    can anyone help me of why each choices leads to each of its consequent event?

    thanks in advance

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