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Narcosis

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  1. Thanks
    Narcosis got a reaction from kivandopulus for a blog entry, Yougen Tennyo   
    Warning: This review isn't necessarily safe for work, but all the nsfw content remains hidden within the spoiler tags. Read at your own discretion.

    Title: 妖幻天女 (The Bewitching Celestial Maiden)
    Developer: Scoop
    Release: 2001/01/25
    Genre: Fantasy
    Rating: AO/18+
    Trailer:
    After way too many vns in our existence all the plots slowly run together into one and character development stops being important. It is when we want to take a break and get our hands on something extra crispy - as long as it allows us to indulge in the deepest of desires, there's no place for needless banter. We are merely simple beings with simple needs... and being a simple guy, I couldn't neglect a game, one of my friends recommended me long ago. "Play this japanese erogi", he said. "You will reach true happiness.", he said. At that point I barely knew moon runes, so I couldn't care less. Now when things changed, I accidentally stumbled upon this magnificent piece of software, while browsing through more forgotten corners of the japanese net. Was it worth it?
    If you're interested, please continue.
     
    Story

    It's common for sons of well-established leaders to be mostly useless, good-for-nothing gallants. Raziel isn't an exception.
    Prince Raziel is the successor to the demon throne, but his interests vary wildly from whatever his father keeps in stock, not to mention actual marriage. When his soon-to-be fiancée turns out to be an angel - a mortal enemy of the demon kind - Raziel takes a liking for the girl and decides to make her his bride, much to Demon King's disapproval. After a heated argument, king promises to approve of their relationship, but only if Raziel manages to bring her back to the demon realm. Clueless on how to begin, prince Raziel joins forces with his ever profit-hungry childhood friend Rosetta and together they embark on a fantastic journey through mystical realms, full of glorious dickings and endless hopes for treasure troves ready to be taken.

    In this realm, your future half is revealed through divination, the rest does not seem to matter that much.
    In order to reach the heavens above, our duo has to traverse through 魔界 ("Hell" for you, uneducated peasants) and obtain four elemental stones, which will allow them to open a magical portal leading to the mortal plane. From there onwards, they will have to pass through the Machine Country and Country of the Beasts, before they reach entrance to heavens. A seemingly simple task, if not for the fact the stones are being kept away within four great towers and each of them is supposedly protected by a powerful guardian. Obviously, the stones themselves contain tremendous powers that allow it's bearer to control the elemental energies and as such, shouldn't ever fall into anyone's hands, especially demon.

    What a cutie. I'm obviously talking about Rosette.
    No one really knows what lies beyond the mortal gates, but they're confident to push onwards. Such is their fate.
    TL&DR version: It's a game about a demon prince, boning any females that stand on his way to achieve true happiness. Also, snakes. Lots of 'em.
     
    Gameplay

    Thanks for stating the obvious, Rosette.
    Yougen Tennyo is a classic eroge, deeply rooted within the galgame realm of late 80's and early 90's. Game itself is divided into two parts - the usual story mode, presented in ADV fashion and a Qix-esque mini game, where your take control of our dark-winged protagonist trying to slash through maps compromised of tiles, avoiding and fighting against a variety of opponents. The capricious all-female guardians force him into a game of wits and wagers to prove his worthiness on being the next owner of the stones... and perhaps something else.
    As you slowly progress through the game, you quickly find out the damn stones are as relevant as Raziel's fidelity. While each failure results in a classic "game over" screen, after which the game restarts, actual victories net you - the player - not only story progression, but the main reward - h-scenes, in which our protagonist has his way with the defeated ladies (sometimes likewise). And boy, oh boy - if you enjoy stories, where protagonists are either rogues or straight out bastards, while females constantly switch from prideful to poor, oppressed beings into lust-filled demons demanding your se- I mean, your unyielding attention - you'll love every minute of it. It's not a mystery to behold our dear ladies are of supernatural origin and being forever bound to a single place with no one to accompany them, they grew both very lonely and bored over the passing centuries. Surely - they might be ill-tempered and/or cautious (PMS, perhaps), but it's in your task to soften them up and judging from devs, the best possible way to do so is by being rough. Push onwards, traveller. Open all the gates!
    The whole story is divided into seven arcs, not counting prologue and epilogue. There are four different towers and three realms our heroes will have to pass in order to reach ending. Each of the areas is a home to one of the game's heroines.
    The Earth Tower, inhabited by our shy nymph Raka (guarding the Earth Stone) Kingdom of Winds, home to the capricious sylph Sherra (guarding the Wind Stone) Tower of the Flames, guarded by the tsun fire sprite, Narsemi (guarding the Fire Stone) Rainy Kingdom, home to the tempting undine, Arga (guarding the Water Stone) Machine Country (human world), managed by the automaton Queen, Lia Country of the Beasts, supervised by proud centauress, Eija. Finally, the Heavenly Realm, where Raziel's fated bride - Oferina - resides. As a reader, you will spend most of the time following Raziel and Rosetta from place to place and engage in battles with it's guardians; either chasing after the more timid gals, or confronting the powerful vixens directly, ultimately falling into their playful clutches. It's worthy to note despite game's initial simplicity, girls themselves prove to be pleasantly developed, both in terms of personalities and the less, but not less important bits (when it applied). Each of the encounters is different and has something else in stock - there's a nut for every bolt, as they say. Not all of them run away scared or remain hostile to the protagonist. Some - in fact - welcome him as a pleasant surprise in their realms, offering to exchange their stones (wew) for a friendly game of cat and mouse. Those games - often being contests of strength, wits and spirit - ultimately turn to time, where they slowly get to know each other and sadly - the only time where we can learn something more about them. Fans of Rance series might find themselves at home, as most of the events in the story are described in an ultimately comedic fashion, rather than being serious and you can't deny that Raziel - even for being a villainous sort of a protagonist - isn't inherently bad, or evil as his only ultimate goal is to find a way to heavens and meet with his fated fiancée. In other words, you quickly let certain things go past the radar, even when most of the acts committed by Raziel could easily be described as nothing else but forcey fun time.
    Things get more hectic in the end, when you finally reach the Celestial Kingdom, that turns out to be less celestial, than you thought at first. A rather tiny, but surprising plot twist occurs, where you confront an unexpected guest and have to rescue Oferina from a fate far worse than death... I'd rather omit the details to avoid potential spoiling, but the whole final confrontation left me as much distressed and angry, as hilariously grinning for the remaining portion of the game.

    And they all lived happily ever after... or did they?
    I found the whole concept of the game symbolic at times. Embarking from the depths of the netherworld, collecting elements that form the basis of universe, passing through the human realm, reaching the kingdom representing nature itself (one that will always remain above humanity) and finally reaching heavens, representing self-understanding all create a somewhat mystic feeling. Each of the realms seems to be a self-sufficient, closed-off state - more of a dream, where our heroines reside, mostly alone, if not counting their faithful servitors. The lack of humans within their own world is thought-provoking and you start to wonder, what happened. Did we lost ourselves in our never-ending pursuit of perfection or perhaps the mechanical puppets themselves are what remained of our own kind? In contrast to this, the Country of the Beasts seems like a bliss, akin to ancient descriptions of Promised Land, or Eden. We see all the animals in the backgrounds - both herbivores and carnivores - living in perfect harmony. A place of eternal happiness and ultimately something we cannot return to. The Celestial world above seems very cold and empty, with ancient ruins older than the universe itself. It reflects in Oferina's eyes - distant, melancholic and filled with solitude.
    All those states form what could be seemingly described as our own consciousness. Quite artsy, to be honest.

    This is what happens, when you allow greedy lolis to do as they please.
    In overall, I found the whole story to be pleasant and really enjoyable, if not a bit repetitive. Despite being plain and very much straightforward, the entire voyage got me hooked until the very end. For that I have to thank the game's heroines and Rosetta's constant antics.
     
    Minigame

    Though the developers consider Yougen Tennyo a mix between ADV and Qix, the mini-game portion itself feels closer to Bomberman, rather than similar puzzle/arcade titles.
    The mechanics are very simple. Your primary task is to clear each stage from all the tiles scattered on the floor. There's a timer running, so you have to hurry up, because when it reaches zero it's instant game over.
    Raziel moves across the tiles, leaving a flaming trail behind him which can be used to close them in simple geometric patterns. When you succeed, all tiles contained inside turn into elemental bullets and shoot in a direction our character was last facing. Those can be used to damage and kill the servitors sent by the guardians to hinder our progress. Killed enemies will sometimes leave power-ups. Those are divided into few different types - offensive, defensive and utility, ranging from instant bombs and bonus lives to additional time or stop it for a while, prevent opponents from spawning on the map or summon Rosette's lovely pet companion - Grimarkin (actually, it's a female as well... hopefully) - to either destroy tiles or launch attacks at the opponents. Again, despite it's simplicity, the mini game turned out to be a lot more engaging than I expected. It's feels very balanced and provides constant challenge, while not being an overly frustrating addition. If you will play straight from the beginning and have some skill with arcade games, you shouldn't have any problems in reaching the end, considering how generous stages can be at times, raining you with constant stream of 1-UP's.
    You're also gifted with Rosetta's presence in the bottom-left window, cheerfully commenting on your achievements and mishaps, because all we need is more sarcasm.

    My only note is that the game could still use a bit more variety in map design and puzzle elements. If not for the slight changes in terrain graphics and opponents, you could be as well playing the same exact thing, over and over again.
    The whole game is divided into 7 different worlds and each of them contains four stages. The first one is considered more or less an introduction. The second one adds more opponents. Sub-bosses appear in third stage. Those are usually powerful beings and each of them comes with a fairly different set of skills, requiring different approach to clean stages. They can be killed, but attempting to do so can be quite tricky, considering their toughness.
    In the final stage, you will confront the guardian heroines themselves. Similar to sub-bosses, ladies have different skills and attacks, becoming progressively more dangerous and difficult to beat as the game progresses. Personally, I found Eija to be the most challenging opponent, truly worthy of her character. Heroines can be defeated as well, but they are one of the toughest opponents existing, requiring a lot of effort. Regadless, as your main task is to clear all the tiles, beating them is not required, but purely optional.

    Regarding boss fights, it's worth to remember about Rosetta's treasure hunting requests, if you want to earn her gratitude. As to why, I will leave it for players to deduce themselves
     
    Art & Music
    There is "music" in this game.
    Jokes, aside - it's all simple FM-midi tunes. Those might have been good around thirty years ago, but not anymore. Regardless, they are fitting and create a good background noise for all the action.

    Queen Eija is a lovely lady, but the bottom part seems incompatible.
    What really does shine, though is the art. For a game of it's time, Yougen Tennyo managed to reach a peculiar mix between simplicity and utmost artistry. The majority of art, including character concepts was done by Minoru Murao (of Knights, Last Exile, Burst Angel and 707R fame, amongst other works), remaining nothing less than gorgeous. It's obvious Minoru was heavily inspired by Arabian Nights (visible in character designs and setting) and Art Nouveau with it's flowery patterns, thick outlines, minimal shading, subtly drawn faces and beautiful anatomy. All of this is a true feast for eyes to look upon. The unique mix between erotica and high art - the subtle embrace of delicate female beauty portrayed against the flowery plains, contrasting with the primal joviality of our dark-winged demon protagonist turned out to be a really tasteful and unique approach for a visual novel of this kind.

    It's a shame the game is so old and as such, former hardware limitations prevented higher resolution graphics.
     
    Ero

    Because our protagonist is a an awful, awful person.
    The cherry on the top.
    If you're a fan of 100% consensual vanilla H, stay the hell away from this game, as some of the scenes might end in complete disgust to all things japanese, possibly combined with police knocking on your doors.
    If otherwise, this - my friend - will be one of the most memorable experiences in your life, you might feel ashamed of but won't ever regret.
    Not only you get beautiful gals, as they pant and tussle in ecstasy, there's a lot more in store for all the fans of dirty erotica. Our protagonist is a shape shifting dweller of the netherworld himself, capable to turn into a gigantic snake and command a whole flock of scale-covered familiars, ready to pursue his every single order. He is not afraid to use them to the fullest potential (don't click that link at work, seriously). The game offers a wide variety of heroines with different personalities, sexual experience and level of kinkiness, which results in a lot of funny situations (mostly for us, less for them), not to mention preceding sexual innuendos and dirty talking. As an seemingly inconspicuous but powerful apex predator - demonic avatar of lust and depravity - you will slowly drive your unsuspecting victims into a corner, devoid them of their dignity and work them up to new heights of carnal pleasure, they never experienced before.
    Even tentacles in this game come as one of the most beautiful I've ever came across and quite cuddly in their own way
    If you ever thought how females felt during the age of myth, play this game. Being forcefully taken against your own will is just the very beginning of a never-ending circle of perversion, our ancestors excelled at. Not only we loved to imagine how things are done within the celestial realm, but the cleverness behind the sex acts themselves could only equal to cunning tactics, our demigod brethren (and possibly sisters) employed to seduce their targets. Bulls, swans, sneks, golden rain, fog, treasure chests, spiders, mirrors, more sneks, wine, eagles, even more sneks, larks, mysterious objects(?) were all just a tip of an iceberg floating within a sea of wriggling snakes.
    This game just loves snakes. I won't be surprised you too might start to like them afterwards.
     
    Technicalities
    I can't forget to mention how hard Yougen Tennyo is to obtain nowadays (if you're a collector) and how even more difficult is to make it run on any modern PC at all. Since the game is basically a self-extracting software CD from circa 2001, it does not recognize modern display standards. I had to hack the executable in order to make it work on a 16:9 screen, although it did manage to open properly on another machine running Windows 7 on a 5:4 monitor, in 1280x1024 resolution. I suspect a windows hooker, such as DxWnd might be able to run it as well. If you own the original CD, an optical drive is surely required.
     
    End thoughts
    If you're a fan of oldschool eroge, looking for something nice and not overly long nor difficult to play, this game - despite it's complete obscurity - is a true gem in the rough and shouldn't be omitted.
     
    Pros:
    Gorgeous, highly stylized art Six different heroines standing on your path, plus Rosetta and your would-be fiancée Despite the themes, story is mostly light and comedic, akin to Rance games Plenty of well drawn and varied h-cgs with pretty, fairy-like gals You get to bang a haughty centauress 👌 Rosetta is cute af and she gets her screen time as well (provided you know what to do) You get cucked Cons:
    No catgirls (sub-boss in the penultimate map doesn't count) The story can be considered shallow and characters could include more depth The mini-game could use more variety in terms of mechanics The game is a pain in the ass to run on modern systems, unless you own a retro pc Lack of possibility to save, skip and fast-forward the text the old style censorship with it's invisible weenies and huge mosaics gets really annoying at times If resident lolis weren't enough, Narsemi's arc might be an actual deal breaker for a lot of people (YMMV) You get cucked
  2. Like
    Narcosis got a reaction from Plk_Lesiak for a blog entry, Yougen Tennyo   
    Warning: This review isn't necessarily safe for work, but all the nsfw content remains hidden within the spoiler tags. Read at your own discretion.

    Title: 妖幻天女 (The Bewitching Celestial Maiden)
    Developer: Scoop
    Release: 2001/01/25
    Genre: Fantasy
    Rating: AO/18+
    Trailer:
    After way too many vns in our existence all the plots slowly run together into one and character development stops being important. It is when we want to take a break and get our hands on something extra crispy - as long as it allows us to indulge in the deepest of desires, there's no place for needless banter. We are merely simple beings with simple needs... and being a simple guy, I couldn't neglect a game, one of my friends recommended me long ago. "Play this japanese erogi", he said. "You will reach true happiness.", he said. At that point I barely knew moon runes, so I couldn't care less. Now when things changed, I accidentally stumbled upon this magnificent piece of software, while browsing through more forgotten corners of the japanese net. Was it worth it?
    If you're interested, please continue.
     
    Story

    It's common for sons of well-established leaders to be mostly useless, good-for-nothing gallants. Raziel isn't an exception.
    Prince Raziel is the successor to the demon throne, but his interests vary wildly from whatever his father keeps in stock, not to mention actual marriage. When his soon-to-be fiancée turns out to be an angel - a mortal enemy of the demon kind - Raziel takes a liking for the girl and decides to make her his bride, much to Demon King's disapproval. After a heated argument, king promises to approve of their relationship, but only if Raziel manages to bring her back to the demon realm. Clueless on how to begin, prince Raziel joins forces with his ever profit-hungry childhood friend Rosetta and together they embark on a fantastic journey through mystical realms, full of glorious dickings and endless hopes for treasure troves ready to be taken.

    In this realm, your future half is revealed through divination, the rest does not seem to matter that much.
    In order to reach the heavens above, our duo has to traverse through 魔界 ("Hell" for you, uneducated peasants) and obtain four elemental stones, which will allow them to open a magical portal leading to the mortal plane. From there onwards, they will have to pass through the Machine Country and Country of the Beasts, before they reach entrance to heavens. A seemingly simple task, if not for the fact the stones are being kept away within four great towers and each of them is supposedly protected by a powerful guardian. Obviously, the stones themselves contain tremendous powers that allow it's bearer to control the elemental energies and as such, shouldn't ever fall into anyone's hands, especially demon.

    What a cutie. I'm obviously talking about Rosette.
    No one really knows what lies beyond the mortal gates, but they're confident to push onwards. Such is their fate.
    TL&DR version: It's a game about a demon prince, boning any females that stand on his way to achieve true happiness. Also, snakes. Lots of 'em.
     
    Gameplay

    Thanks for stating the obvious, Rosette.
    Yougen Tennyo is a classic eroge, deeply rooted within the galgame realm of late 80's and early 90's. Game itself is divided into two parts - the usual story mode, presented in ADV fashion and a Qix-esque mini game, where your take control of our dark-winged protagonist trying to slash through maps compromised of tiles, avoiding and fighting against a variety of opponents. The capricious all-female guardians force him into a game of wits and wagers to prove his worthiness on being the next owner of the stones... and perhaps something else.
    As you slowly progress through the game, you quickly find out the damn stones are as relevant as Raziel's fidelity. While each failure results in a classic "game over" screen, after which the game restarts, actual victories net you - the player - not only story progression, but the main reward - h-scenes, in which our protagonist has his way with the defeated ladies (sometimes likewise). And boy, oh boy - if you enjoy stories, where protagonists are either rogues or straight out bastards, while females constantly switch from prideful to poor, oppressed beings into lust-filled demons demanding your se- I mean, your unyielding attention - you'll love every minute of it. It's not a mystery to behold our dear ladies are of supernatural origin and being forever bound to a single place with no one to accompany them, they grew both very lonely and bored over the passing centuries. Surely - they might be ill-tempered and/or cautious (PMS, perhaps), but it's in your task to soften them up and judging from devs, the best possible way to do so is by being rough. Push onwards, traveller. Open all the gates!
    The whole story is divided into seven arcs, not counting prologue and epilogue. There are four different towers and three realms our heroes will have to pass in order to reach ending. Each of the areas is a home to one of the game's heroines.
    The Earth Tower, inhabited by our shy nymph Raka (guarding the Earth Stone) Kingdom of Winds, home to the capricious sylph Sherra (guarding the Wind Stone) Tower of the Flames, guarded by the tsun fire sprite, Narsemi (guarding the Fire Stone) Rainy Kingdom, home to the tempting undine, Arga (guarding the Water Stone) Machine Country (human world), managed by the automaton Queen, Lia Country of the Beasts, supervised by proud centauress, Eija. Finally, the Heavenly Realm, where Raziel's fated bride - Oferina - resides. As a reader, you will spend most of the time following Raziel and Rosetta from place to place and engage in battles with it's guardians; either chasing after the more timid gals, or confronting the powerful vixens directly, ultimately falling into their playful clutches. It's worthy to note despite game's initial simplicity, girls themselves prove to be pleasantly developed, both in terms of personalities and the less, but not less important bits (when it applied). Each of the encounters is different and has something else in stock - there's a nut for every bolt, as they say. Not all of them run away scared or remain hostile to the protagonist. Some - in fact - welcome him as a pleasant surprise in their realms, offering to exchange their stones (wew) for a friendly game of cat and mouse. Those games - often being contests of strength, wits and spirit - ultimately turn to time, where they slowly get to know each other and sadly - the only time where we can learn something more about them. Fans of Rance series might find themselves at home, as most of the events in the story are described in an ultimately comedic fashion, rather than being serious and you can't deny that Raziel - even for being a villainous sort of a protagonist - isn't inherently bad, or evil as his only ultimate goal is to find a way to heavens and meet with his fated fiancée. In other words, you quickly let certain things go past the radar, even when most of the acts committed by Raziel could easily be described as nothing else but forcey fun time.
    Things get more hectic in the end, when you finally reach the Celestial Kingdom, that turns out to be less celestial, than you thought at first. A rather tiny, but surprising plot twist occurs, where you confront an unexpected guest and have to rescue Oferina from a fate far worse than death... I'd rather omit the details to avoid potential spoiling, but the whole final confrontation left me as much distressed and angry, as hilariously grinning for the remaining portion of the game.

    And they all lived happily ever after... or did they?
    I found the whole concept of the game symbolic at times. Embarking from the depths of the netherworld, collecting elements that form the basis of universe, passing through the human realm, reaching the kingdom representing nature itself (one that will always remain above humanity) and finally reaching heavens, representing self-understanding all create a somewhat mystic feeling. Each of the realms seems to be a self-sufficient, closed-off state - more of a dream, where our heroines reside, mostly alone, if not counting their faithful servitors. The lack of humans within their own world is thought-provoking and you start to wonder, what happened. Did we lost ourselves in our never-ending pursuit of perfection or perhaps the mechanical puppets themselves are what remained of our own kind? In contrast to this, the Country of the Beasts seems like a bliss, akin to ancient descriptions of Promised Land, or Eden. We see all the animals in the backgrounds - both herbivores and carnivores - living in perfect harmony. A place of eternal happiness and ultimately something we cannot return to. The Celestial world above seems very cold and empty, with ancient ruins older than the universe itself. It reflects in Oferina's eyes - distant, melancholic and filled with solitude.
    All those states form what could be seemingly described as our own consciousness. Quite artsy, to be honest.

    This is what happens, when you allow greedy lolis to do as they please.
    In overall, I found the whole story to be pleasant and really enjoyable, if not a bit repetitive. Despite being plain and very much straightforward, the entire voyage got me hooked until the very end. For that I have to thank the game's heroines and Rosetta's constant antics.
     
    Minigame

    Though the developers consider Yougen Tennyo a mix between ADV and Qix, the mini-game portion itself feels closer to Bomberman, rather than similar puzzle/arcade titles.
    The mechanics are very simple. Your primary task is to clear each stage from all the tiles scattered on the floor. There's a timer running, so you have to hurry up, because when it reaches zero it's instant game over.
    Raziel moves across the tiles, leaving a flaming trail behind him which can be used to close them in simple geometric patterns. When you succeed, all tiles contained inside turn into elemental bullets and shoot in a direction our character was last facing. Those can be used to damage and kill the servitors sent by the guardians to hinder our progress. Killed enemies will sometimes leave power-ups. Those are divided into few different types - offensive, defensive and utility, ranging from instant bombs and bonus lives to additional time or stop it for a while, prevent opponents from spawning on the map or summon Rosette's lovely pet companion - Grimarkin (actually, it's a female as well... hopefully) - to either destroy tiles or launch attacks at the opponents. Again, despite it's simplicity, the mini game turned out to be a lot more engaging than I expected. It's feels very balanced and provides constant challenge, while not being an overly frustrating addition. If you will play straight from the beginning and have some skill with arcade games, you shouldn't have any problems in reaching the end, considering how generous stages can be at times, raining you with constant stream of 1-UP's.
    You're also gifted with Rosetta's presence in the bottom-left window, cheerfully commenting on your achievements and mishaps, because all we need is more sarcasm.

    My only note is that the game could still use a bit more variety in map design and puzzle elements. If not for the slight changes in terrain graphics and opponents, you could be as well playing the same exact thing, over and over again.
    The whole game is divided into 7 different worlds and each of them contains four stages. The first one is considered more or less an introduction. The second one adds more opponents. Sub-bosses appear in third stage. Those are usually powerful beings and each of them comes with a fairly different set of skills, requiring different approach to clean stages. They can be killed, but attempting to do so can be quite tricky, considering their toughness.
    In the final stage, you will confront the guardian heroines themselves. Similar to sub-bosses, ladies have different skills and attacks, becoming progressively more dangerous and difficult to beat as the game progresses. Personally, I found Eija to be the most challenging opponent, truly worthy of her character. Heroines can be defeated as well, but they are one of the toughest opponents existing, requiring a lot of effort. Regadless, as your main task is to clear all the tiles, beating them is not required, but purely optional.

    Regarding boss fights, it's worth to remember about Rosetta's treasure hunting requests, if you want to earn her gratitude. As to why, I will leave it for players to deduce themselves
     
    Art & Music
    There is "music" in this game.
    Jokes, aside - it's all simple FM-midi tunes. Those might have been good around thirty years ago, but not anymore. Regardless, they are fitting and create a good background noise for all the action.

    Queen Eija is a lovely lady, but the bottom part seems incompatible.
    What really does shine, though is the art. For a game of it's time, Yougen Tennyo managed to reach a peculiar mix between simplicity and utmost artistry. The majority of art, including character concepts was done by Minoru Murao (of Knights, Last Exile, Burst Angel and 707R fame, amongst other works), remaining nothing less than gorgeous. It's obvious Minoru was heavily inspired by Arabian Nights (visible in character designs and setting) and Art Nouveau with it's flowery patterns, thick outlines, minimal shading, subtly drawn faces and beautiful anatomy. All of this is a true feast for eyes to look upon. The unique mix between erotica and high art - the subtle embrace of delicate female beauty portrayed against the flowery plains, contrasting with the primal joviality of our dark-winged demon protagonist turned out to be a really tasteful and unique approach for a visual novel of this kind.

    It's a shame the game is so old and as such, former hardware limitations prevented higher resolution graphics.
     
    Ero

    Because our protagonist is a an awful, awful person.
    The cherry on the top.
    If you're a fan of 100% consensual vanilla H, stay the hell away from this game, as some of the scenes might end in complete disgust to all things japanese, possibly combined with police knocking on your doors.
    If otherwise, this - my friend - will be one of the most memorable experiences in your life, you might feel ashamed of but won't ever regret.
    Not only you get beautiful gals, as they pant and tussle in ecstasy, there's a lot more in store for all the fans of dirty erotica. Our protagonist is a shape shifting dweller of the netherworld himself, capable to turn into a gigantic snake and command a whole flock of scale-covered familiars, ready to pursue his every single order. He is not afraid to use them to the fullest potential (don't click that link at work, seriously). The game offers a wide variety of heroines with different personalities, sexual experience and level of kinkiness, which results in a lot of funny situations (mostly for us, less for them), not to mention preceding sexual innuendos and dirty talking. As an seemingly inconspicuous but powerful apex predator - demonic avatar of lust and depravity - you will slowly drive your unsuspecting victims into a corner, devoid them of their dignity and work them up to new heights of carnal pleasure, they never experienced before.
    Even tentacles in this game come as one of the most beautiful I've ever came across and quite cuddly in their own way
    If you ever thought how females felt during the age of myth, play this game. Being forcefully taken against your own will is just the very beginning of a never-ending circle of perversion, our ancestors excelled at. Not only we loved to imagine how things are done within the celestial realm, but the cleverness behind the sex acts themselves could only equal to cunning tactics, our demigod brethren (and possibly sisters) employed to seduce their targets. Bulls, swans, sneks, golden rain, fog, treasure chests, spiders, mirrors, more sneks, wine, eagles, even more sneks, larks, mysterious objects(?) were all just a tip of an iceberg floating within a sea of wriggling snakes.
    This game just loves snakes. I won't be surprised you too might start to like them afterwards.
     
    Technicalities
    I can't forget to mention how hard Yougen Tennyo is to obtain nowadays (if you're a collector) and how even more difficult is to make it run on any modern PC at all. Since the game is basically a self-extracting software CD from circa 2001, it does not recognize modern display standards. I had to hack the executable in order to make it work on a 16:9 screen, although it did manage to open properly on another machine running Windows 7 on a 5:4 monitor, in 1280x1024 resolution. I suspect a windows hooker, such as DxWnd might be able to run it as well. If you own the original CD, an optical drive is surely required.
     
    End thoughts
    If you're a fan of oldschool eroge, looking for something nice and not overly long nor difficult to play, this game - despite it's complete obscurity - is a true gem in the rough and shouldn't be omitted.
     
    Pros:
    Gorgeous, highly stylized art Six different heroines standing on your path, plus Rosetta and your would-be fiancée Despite the themes, story is mostly light and comedic, akin to Rance games Plenty of well drawn and varied h-cgs with pretty, fairy-like gals You get to bang a haughty centauress 👌 Rosetta is cute af and she gets her screen time as well (provided you know what to do) You get cucked Cons:
    No catgirls (sub-boss in the penultimate map doesn't count) The story can be considered shallow and characters could include more depth The mini-game could use more variety in terms of mechanics The game is a pain in the ass to run on modern systems, unless you own a retro pc Lack of possibility to save, skip and fast-forward the text the old style censorship with it's invisible weenies and huge mosaics gets really annoying at times If resident lolis weren't enough, Narsemi's arc might be an actual deal breaker for a lot of people (YMMV) You get cucked
  3. Like
    Narcosis got a reaction from Dergonu for a blog entry, Yougen Tennyo   
    Warning: This review isn't necessarily safe for work, but all the nsfw content remains hidden within the spoiler tags. Read at your own discretion.

    Title: 妖幻天女 (The Bewitching Celestial Maiden)
    Developer: Scoop
    Release: 2001/01/25
    Genre: Fantasy
    Rating: AO/18+
    Trailer:
    After way too many vns in our existence all the plots slowly run together into one and character development stops being important. It is when we want to take a break and get our hands on something extra crispy - as long as it allows us to indulge in the deepest of desires, there's no place for needless banter. We are merely simple beings with simple needs... and being a simple guy, I couldn't neglect a game, one of my friends recommended me long ago. "Play this japanese erogi", he said. "You will reach true happiness.", he said. At that point I barely knew moon runes, so I couldn't care less. Now when things changed, I accidentally stumbled upon this magnificent piece of software, while browsing through more forgotten corners of the japanese net. Was it worth it?
    If you're interested, please continue.
     
    Story

    It's common for sons of well-established leaders to be mostly useless, good-for-nothing gallants. Raziel isn't an exception.
    Prince Raziel is the successor to the demon throne, but his interests vary wildly from whatever his father keeps in stock, not to mention actual marriage. When his soon-to-be fiancée turns out to be an angel - a mortal enemy of the demon kind - Raziel takes a liking for the girl and decides to make her his bride, much to Demon King's disapproval. After a heated argument, king promises to approve of their relationship, but only if Raziel manages to bring her back to the demon realm. Clueless on how to begin, prince Raziel joins forces with his ever profit-hungry childhood friend Rosetta and together they embark on a fantastic journey through mystical realms, full of glorious dickings and endless hopes for treasure troves ready to be taken.

    In this realm, your future half is revealed through divination, the rest does not seem to matter that much.
    In order to reach the heavens above, our duo has to traverse through 魔界 ("Hell" for you, uneducated peasants) and obtain four elemental stones, which will allow them to open a magical portal leading to the mortal plane. From there onwards, they will have to pass through the Machine Country and Country of the Beasts, before they reach entrance to heavens. A seemingly simple task, if not for the fact the stones are being kept away within four great towers and each of them is supposedly protected by a powerful guardian. Obviously, the stones themselves contain tremendous powers that allow it's bearer to control the elemental energies and as such, shouldn't ever fall into anyone's hands, especially demon.

    What a cutie. I'm obviously talking about Rosette.
    No one really knows what lies beyond the mortal gates, but they're confident to push onwards. Such is their fate.
    TL&DR version: It's a game about a demon prince, boning any females that stand on his way to achieve true happiness. Also, snakes. Lots of 'em.
     
    Gameplay

    Thanks for stating the obvious, Rosette.
    Yougen Tennyo is a classic eroge, deeply rooted within the galgame realm of late 80's and early 90's. Game itself is divided into two parts - the usual story mode, presented in ADV fashion and a Qix-esque mini game, where your take control of our dark-winged protagonist trying to slash through maps compromised of tiles, avoiding and fighting against a variety of opponents. The capricious all-female guardians force him into a game of wits and wagers to prove his worthiness on being the next owner of the stones... and perhaps something else.
    As you slowly progress through the game, you quickly find out the damn stones are as relevant as Raziel's fidelity. While each failure results in a classic "game over" screen, after which the game restarts, actual victories net you - the player - not only story progression, but the main reward - h-scenes, in which our protagonist has his way with the defeated ladies (sometimes likewise). And boy, oh boy - if you enjoy stories, where protagonists are either rogues or straight out bastards, while females constantly switch from prideful to poor, oppressed beings into lust-filled demons demanding your se- I mean, your unyielding attention - you'll love every minute of it. It's not a mystery to behold our dear ladies are of supernatural origin and being forever bound to a single place with no one to accompany them, they grew both very lonely and bored over the passing centuries. Surely - they might be ill-tempered and/or cautious (PMS, perhaps), but it's in your task to soften them up and judging from devs, the best possible way to do so is by being rough. Push onwards, traveller. Open all the gates!
    The whole story is divided into seven arcs, not counting prologue and epilogue. There are four different towers and three realms our heroes will have to pass in order to reach ending. Each of the areas is a home to one of the game's heroines.
    The Earth Tower, inhabited by our shy nymph Raka (guarding the Earth Stone) Kingdom of Winds, home to the capricious sylph Sherra (guarding the Wind Stone) Tower of the Flames, guarded by the tsun fire sprite, Narsemi (guarding the Fire Stone) Rainy Kingdom, home to the tempting undine, Arga (guarding the Water Stone) Machine Country (human world), managed by the automaton Queen, Lia Country of the Beasts, supervised by proud centauress, Eija. Finally, the Heavenly Realm, where Raziel's fated bride - Oferina - resides. As a reader, you will spend most of the time following Raziel and Rosetta from place to place and engage in battles with it's guardians; either chasing after the more timid gals, or confronting the powerful vixens directly, ultimately falling into their playful clutches. It's worthy to note despite game's initial simplicity, girls themselves prove to be pleasantly developed, both in terms of personalities and the less, but not less important bits (when it applied). Each of the encounters is different and has something else in stock - there's a nut for every bolt, as they say. Not all of them run away scared or remain hostile to the protagonist. Some - in fact - welcome him as a pleasant surprise in their realms, offering to exchange their stones (wew) for a friendly game of cat and mouse. Those games - often being contests of strength, wits and spirit - ultimately turn to time, where they slowly get to know each other and sadly - the only time where we can learn something more about them. Fans of Rance series might find themselves at home, as most of the events in the story are described in an ultimately comedic fashion, rather than being serious and you can't deny that Raziel - even for being a villainous sort of a protagonist - isn't inherently bad, or evil as his only ultimate goal is to find a way to heavens and meet with his fated fiancée. In other words, you quickly let certain things go past the radar, even when most of the acts committed by Raziel could easily be described as nothing else but forcey fun time.
    Things get more hectic in the end, when you finally reach the Celestial Kingdom, that turns out to be less celestial, than you thought at first. A rather tiny, but surprising plot twist occurs, where you confront an unexpected guest and have to rescue Oferina from a fate far worse than death... I'd rather omit the details to avoid potential spoiling, but the whole final confrontation left me as much distressed and angry, as hilariously grinning for the remaining portion of the game.

    And they all lived happily ever after... or did they?
    I found the whole concept of the game symbolic at times. Embarking from the depths of the netherworld, collecting elements that form the basis of universe, passing through the human realm, reaching the kingdom representing nature itself (one that will always remain above humanity) and finally reaching heavens, representing self-understanding all create a somewhat mystic feeling. Each of the realms seems to be a self-sufficient, closed-off state - more of a dream, where our heroines reside, mostly alone, if not counting their faithful servitors. The lack of humans within their own world is thought-provoking and you start to wonder, what happened. Did we lost ourselves in our never-ending pursuit of perfection or perhaps the mechanical puppets themselves are what remained of our own kind? In contrast to this, the Country of the Beasts seems like a bliss, akin to ancient descriptions of Promised Land, or Eden. We see all the animals in the backgrounds - both herbivores and carnivores - living in perfect harmony. A place of eternal happiness and ultimately something we cannot return to. The Celestial world above seems very cold and empty, with ancient ruins older than the universe itself. It reflects in Oferina's eyes - distant, melancholic and filled with solitude.
    All those states form what could be seemingly described as our own consciousness. Quite artsy, to be honest.

    This is what happens, when you allow greedy lolis to do as they please.
    In overall, I found the whole story to be pleasant and really enjoyable, if not a bit repetitive. Despite being plain and very much straightforward, the entire voyage got me hooked until the very end. For that I have to thank the game's heroines and Rosetta's constant antics.
     
    Minigame

    Though the developers consider Yougen Tennyo a mix between ADV and Qix, the mini-game portion itself feels closer to Bomberman, rather than similar puzzle/arcade titles.
    The mechanics are very simple. Your primary task is to clear each stage from all the tiles scattered on the floor. There's a timer running, so you have to hurry up, because when it reaches zero it's instant game over.
    Raziel moves across the tiles, leaving a flaming trail behind him which can be used to close them in simple geometric patterns. When you succeed, all tiles contained inside turn into elemental bullets and shoot in a direction our character was last facing. Those can be used to damage and kill the servitors sent by the guardians to hinder our progress. Killed enemies will sometimes leave power-ups. Those are divided into few different types - offensive, defensive and utility, ranging from instant bombs and bonus lives to additional time or stop it for a while, prevent opponents from spawning on the map or summon Rosette's lovely pet companion - Grimarkin (actually, it's a female as well... hopefully) - to either destroy tiles or launch attacks at the opponents. Again, despite it's simplicity, the mini game turned out to be a lot more engaging than I expected. It's feels very balanced and provides constant challenge, while not being an overly frustrating addition. If you will play straight from the beginning and have some skill with arcade games, you shouldn't have any problems in reaching the end, considering how generous stages can be at times, raining you with constant stream of 1-UP's.
    You're also gifted with Rosetta's presence in the bottom-left window, cheerfully commenting on your achievements and mishaps, because all we need is more sarcasm.

    My only note is that the game could still use a bit more variety in map design and puzzle elements. If not for the slight changes in terrain graphics and opponents, you could be as well playing the same exact thing, over and over again.
    The whole game is divided into 7 different worlds and each of them contains four stages. The first one is considered more or less an introduction. The second one adds more opponents. Sub-bosses appear in third stage. Those are usually powerful beings and each of them comes with a fairly different set of skills, requiring different approach to clean stages. They can be killed, but attempting to do so can be quite tricky, considering their toughness.
    In the final stage, you will confront the guardian heroines themselves. Similar to sub-bosses, ladies have different skills and attacks, becoming progressively more dangerous and difficult to beat as the game progresses. Personally, I found Eija to be the most challenging opponent, truly worthy of her character. Heroines can be defeated as well, but they are one of the toughest opponents existing, requiring a lot of effort. Regadless, as your main task is to clear all the tiles, beating them is not required, but purely optional.

    Regarding boss fights, it's worth to remember about Rosetta's treasure hunting requests, if you want to earn her gratitude. As to why, I will leave it for players to deduce themselves
     
    Art & Music
    There is "music" in this game.
    Jokes, aside - it's all simple FM-midi tunes. Those might have been good around thirty years ago, but not anymore. Regardless, they are fitting and create a good background noise for all the action.

    Queen Eija is a lovely lady, but the bottom part seems incompatible.
    What really does shine, though is the art. For a game of it's time, Yougen Tennyo managed to reach a peculiar mix between simplicity and utmost artistry. The majority of art, including character concepts was done by Minoru Murao (of Knights, Last Exile, Burst Angel and 707R fame, amongst other works), remaining nothing less than gorgeous. It's obvious Minoru was heavily inspired by Arabian Nights (visible in character designs and setting) and Art Nouveau with it's flowery patterns, thick outlines, minimal shading, subtly drawn faces and beautiful anatomy. All of this is a true feast for eyes to look upon. The unique mix between erotica and high art - the subtle embrace of delicate female beauty portrayed against the flowery plains, contrasting with the primal joviality of our dark-winged demon protagonist turned out to be a really tasteful and unique approach for a visual novel of this kind.

    It's a shame the game is so old and as such, former hardware limitations prevented higher resolution graphics.
     
    Ero

    Because our protagonist is a an awful, awful person.
    The cherry on the top.
    If you're a fan of 100% consensual vanilla H, stay the hell away from this game, as some of the scenes might end in complete disgust to all things japanese, possibly combined with police knocking on your doors.
    If otherwise, this - my friend - will be one of the most memorable experiences in your life, you might feel ashamed of but won't ever regret.
    Not only you get beautiful gals, as they pant and tussle in ecstasy, there's a lot more in store for all the fans of dirty erotica. Our protagonist is a shape shifting dweller of the netherworld himself, capable to turn into a gigantic snake and command a whole flock of scale-covered familiars, ready to pursue his every single order. He is not afraid to use them to the fullest potential (don't click that link at work, seriously). The game offers a wide variety of heroines with different personalities, sexual experience and level of kinkiness, which results in a lot of funny situations (mostly for us, less for them), not to mention preceding sexual innuendos and dirty talking. As an seemingly inconspicuous but powerful apex predator - demonic avatar of lust and depravity - you will slowly drive your unsuspecting victims into a corner, devoid them of their dignity and work them up to new heights of carnal pleasure, they never experienced before.
    Even tentacles in this game come as one of the most beautiful I've ever came across and quite cuddly in their own way
    If you ever thought how females felt during the age of myth, play this game. Being forcefully taken against your own will is just the very beginning of a never-ending circle of perversion, our ancestors excelled at. Not only we loved to imagine how things are done within the celestial realm, but the cleverness behind the sex acts themselves could only equal to cunning tactics, our demigod brethren (and possibly sisters) employed to seduce their targets. Bulls, swans, sneks, golden rain, fog, treasure chests, spiders, mirrors, more sneks, wine, eagles, even more sneks, larks, mysterious objects(?) were all just a tip of an iceberg floating within a sea of wriggling snakes.
    This game just loves snakes. I won't be surprised you too might start to like them afterwards.
     
    Technicalities
    I can't forget to mention how hard Yougen Tennyo is to obtain nowadays (if you're a collector) and how even more difficult is to make it run on any modern PC at all. Since the game is basically a self-extracting software CD from circa 2001, it does not recognize modern display standards. I had to hack the executable in order to make it work on a 16:9 screen, although it did manage to open properly on another machine running Windows 7 on a 5:4 monitor, in 1280x1024 resolution. I suspect a windows hooker, such as DxWnd might be able to run it as well. If you own the original CD, an optical drive is surely required.
     
    End thoughts
    If you're a fan of oldschool eroge, looking for something nice and not overly long nor difficult to play, this game - despite it's complete obscurity - is a true gem in the rough and shouldn't be omitted.
     
    Pros:
    Gorgeous, highly stylized art Six different heroines standing on your path, plus Rosetta and your would-be fiancée Despite the themes, story is mostly light and comedic, akin to Rance games Plenty of well drawn and varied h-cgs with pretty, fairy-like gals You get to bang a haughty centauress 👌 Rosetta is cute af and she gets her screen time as well (provided you know what to do) You get cucked Cons:
    No catgirls (sub-boss in the penultimate map doesn't count) The story can be considered shallow and characters could include more depth The mini-game could use more variety in terms of mechanics The game is a pain in the ass to run on modern systems, unless you own a retro pc Lack of possibility to save, skip and fast-forward the text the old style censorship with it's invisible weenies and huge mosaics gets really annoying at times If resident lolis weren't enough, Narsemi's arc might be an actual deal breaker for a lot of people (YMMV) You get cucked
  4. Like
    Narcosis got a reaction from Zakamutt for a blog entry, Yougen Tennyo   
    Warning: This review isn't necessarily safe for work, but all the nsfw content remains hidden within the spoiler tags. Read at your own discretion.

    Title: 妖幻天女 (The Bewitching Celestial Maiden)
    Developer: Scoop
    Release: 2001/01/25
    Genre: Fantasy
    Rating: AO/18+
    Trailer:
    After way too many vns in our existence all the plots slowly run together into one and character development stops being important. It is when we want to take a break and get our hands on something extra crispy - as long as it allows us to indulge in the deepest of desires, there's no place for needless banter. We are merely simple beings with simple needs... and being a simple guy, I couldn't neglect a game, one of my friends recommended me long ago. "Play this japanese erogi", he said. "You will reach true happiness.", he said. At that point I barely knew moon runes, so I couldn't care less. Now when things changed, I accidentally stumbled upon this magnificent piece of software, while browsing through more forgotten corners of the japanese net. Was it worth it?
    If you're interested, please continue.
     
    Story

    It's common for sons of well-established leaders to be mostly useless, good-for-nothing gallants. Raziel isn't an exception.
    Prince Raziel is the successor to the demon throne, but his interests vary wildly from whatever his father keeps in stock, not to mention actual marriage. When his soon-to-be fiancée turns out to be an angel - a mortal enemy of the demon kind - Raziel takes a liking for the girl and decides to make her his bride, much to Demon King's disapproval. After a heated argument, king promises to approve of their relationship, but only if Raziel manages to bring her back to the demon realm. Clueless on how to begin, prince Raziel joins forces with his ever profit-hungry childhood friend Rosetta and together they embark on a fantastic journey through mystical realms, full of glorious dickings and endless hopes for treasure troves ready to be taken.

    In this realm, your future half is revealed through divination, the rest does not seem to matter that much.
    In order to reach the heavens above, our duo has to traverse through 魔界 ("Hell" for you, uneducated peasants) and obtain four elemental stones, which will allow them to open a magical portal leading to the mortal plane. From there onwards, they will have to pass through the Machine Country and Country of the Beasts, before they reach entrance to heavens. A seemingly simple task, if not for the fact the stones are being kept away within four great towers and each of them is supposedly protected by a powerful guardian. Obviously, the stones themselves contain tremendous powers that allow it's bearer to control the elemental energies and as such, shouldn't ever fall into anyone's hands, especially demon.

    What a cutie. I'm obviously talking about Rosette.
    No one really knows what lies beyond the mortal gates, but they're confident to push onwards. Such is their fate.
    TL&DR version: It's a game about a demon prince, boning any females that stand on his way to achieve true happiness. Also, snakes. Lots of 'em.
     
    Gameplay

    Thanks for stating the obvious, Rosette.
    Yougen Tennyo is a classic eroge, deeply rooted within the galgame realm of late 80's and early 90's. Game itself is divided into two parts - the usual story mode, presented in ADV fashion and a Qix-esque mini game, where your take control of our dark-winged protagonist trying to slash through maps compromised of tiles, avoiding and fighting against a variety of opponents. The capricious all-female guardians force him into a game of wits and wagers to prove his worthiness on being the next owner of the stones... and perhaps something else.
    As you slowly progress through the game, you quickly find out the damn stones are as relevant as Raziel's fidelity. While each failure results in a classic "game over" screen, after which the game restarts, actual victories net you - the player - not only story progression, but the main reward - h-scenes, in which our protagonist has his way with the defeated ladies (sometimes likewise). And boy, oh boy - if you enjoy stories, where protagonists are either rogues or straight out bastards, while females constantly switch from prideful to poor, oppressed beings into lust-filled demons demanding your se- I mean, your unyielding attention - you'll love every minute of it. It's not a mystery to behold our dear ladies are of supernatural origin and being forever bound to a single place with no one to accompany them, they grew both very lonely and bored over the passing centuries. Surely - they might be ill-tempered and/or cautious (PMS, perhaps), but it's in your task to soften them up and judging from devs, the best possible way to do so is by being rough. Push onwards, traveller. Open all the gates!
    The whole story is divided into seven arcs, not counting prologue and epilogue. There are four different towers and three realms our heroes will have to pass in order to reach ending. Each of the areas is a home to one of the game's heroines.
    The Earth Tower, inhabited by our shy nymph Raka (guarding the Earth Stone) Kingdom of Winds, home to the capricious sylph Sherra (guarding the Wind Stone) Tower of the Flames, guarded by the tsun fire sprite, Narsemi (guarding the Fire Stone) Rainy Kingdom, home to the tempting undine, Arga (guarding the Water Stone) Machine Country (human world), managed by the automaton Queen, Lia Country of the Beasts, supervised by proud centauress, Eija. Finally, the Heavenly Realm, where Raziel's fated bride - Oferina - resides. As a reader, you will spend most of the time following Raziel and Rosetta from place to place and engage in battles with it's guardians; either chasing after the more timid gals, or confronting the powerful vixens directly, ultimately falling into their playful clutches. It's worthy to note despite game's initial simplicity, girls themselves prove to be pleasantly developed, both in terms of personalities and the less, but not less important bits (when it applied). Each of the encounters is different and has something else in stock - there's a nut for every bolt, as they say. Not all of them run away scared or remain hostile to the protagonist. Some - in fact - welcome him as a pleasant surprise in their realms, offering to exchange their stones (wew) for a friendly game of cat and mouse. Those games - often being contests of strength, wits and spirit - ultimately turn to time, where they slowly get to know each other and sadly - the only time where we can learn something more about them. Fans of Rance series might find themselves at home, as most of the events in the story are described in an ultimately comedic fashion, rather than being serious and you can't deny that Raziel - even for being a villainous sort of a protagonist - isn't inherently bad, or evil as his only ultimate goal is to find a way to heavens and meet with his fated fiancée. In other words, you quickly let certain things go past the radar, even when most of the acts committed by Raziel could easily be described as nothing else but forcey fun time.
    Things get more hectic in the end, when you finally reach the Celestial Kingdom, that turns out to be less celestial, than you thought at first. A rather tiny, but surprising plot twist occurs, where you confront an unexpected guest and have to rescue Oferina from a fate far worse than death... I'd rather omit the details to avoid potential spoiling, but the whole final confrontation left me as much distressed and angry, as hilariously grinning for the remaining portion of the game.

    And they all lived happily ever after... or did they?
    I found the whole concept of the game symbolic at times. Embarking from the depths of the netherworld, collecting elements that form the basis of universe, passing through the human realm, reaching the kingdom representing nature itself (one that will always remain above humanity) and finally reaching heavens, representing self-understanding all create a somewhat mystic feeling. Each of the realms seems to be a self-sufficient, closed-off state - more of a dream, where our heroines reside, mostly alone, if not counting their faithful servitors. The lack of humans within their own world is thought-provoking and you start to wonder, what happened. Did we lost ourselves in our never-ending pursuit of perfection or perhaps the mechanical puppets themselves are what remained of our own kind? In contrast to this, the Country of the Beasts seems like a bliss, akin to ancient descriptions of Promised Land, or Eden. We see all the animals in the backgrounds - both herbivores and carnivores - living in perfect harmony. A place of eternal happiness and ultimately something we cannot return to. The Celestial world above seems very cold and empty, with ancient ruins older than the universe itself. It reflects in Oferina's eyes - distant, melancholic and filled with solitude.
    All those states form what could be seemingly described as our own consciousness. Quite artsy, to be honest.

    This is what happens, when you allow greedy lolis to do as they please.
    In overall, I found the whole story to be pleasant and really enjoyable, if not a bit repetitive. Despite being plain and very much straightforward, the entire voyage got me hooked until the very end. For that I have to thank the game's heroines and Rosetta's constant antics.
     
    Minigame

    Though the developers consider Yougen Tennyo a mix between ADV and Qix, the mini-game portion itself feels closer to Bomberman, rather than similar puzzle/arcade titles.
    The mechanics are very simple. Your primary task is to clear each stage from all the tiles scattered on the floor. There's a timer running, so you have to hurry up, because when it reaches zero it's instant game over.
    Raziel moves across the tiles, leaving a flaming trail behind him which can be used to close them in simple geometric patterns. When you succeed, all tiles contained inside turn into elemental bullets and shoot in a direction our character was last facing. Those can be used to damage and kill the servitors sent by the guardians to hinder our progress. Killed enemies will sometimes leave power-ups. Those are divided into few different types - offensive, defensive and utility, ranging from instant bombs and bonus lives to additional time or stop it for a while, prevent opponents from spawning on the map or summon Rosette's lovely pet companion - Grimarkin (actually, it's a female as well... hopefully) - to either destroy tiles or launch attacks at the opponents. Again, despite it's simplicity, the mini game turned out to be a lot more engaging than I expected. It's feels very balanced and provides constant challenge, while not being an overly frustrating addition. If you will play straight from the beginning and have some skill with arcade games, you shouldn't have any problems in reaching the end, considering how generous stages can be at times, raining you with constant stream of 1-UP's.
    You're also gifted with Rosetta's presence in the bottom-left window, cheerfully commenting on your achievements and mishaps, because all we need is more sarcasm.

    My only note is that the game could still use a bit more variety in map design and puzzle elements. If not for the slight changes in terrain graphics and opponents, you could be as well playing the same exact thing, over and over again.
    The whole game is divided into 7 different worlds and each of them contains four stages. The first one is considered more or less an introduction. The second one adds more opponents. Sub-bosses appear in third stage. Those are usually powerful beings and each of them comes with a fairly different set of skills, requiring different approach to clean stages. They can be killed, but attempting to do so can be quite tricky, considering their toughness.
    In the final stage, you will confront the guardian heroines themselves. Similar to sub-bosses, ladies have different skills and attacks, becoming progressively more dangerous and difficult to beat as the game progresses. Personally, I found Eija to be the most challenging opponent, truly worthy of her character. Heroines can be defeated as well, but they are one of the toughest opponents existing, requiring a lot of effort. Regadless, as your main task is to clear all the tiles, beating them is not required, but purely optional.

    Regarding boss fights, it's worth to remember about Rosetta's treasure hunting requests, if you want to earn her gratitude. As to why, I will leave it for players to deduce themselves
     
    Art & Music
    There is "music" in this game.
    Jokes, aside - it's all simple FM-midi tunes. Those might have been good around thirty years ago, but not anymore. Regardless, they are fitting and create a good background noise for all the action.

    Queen Eija is a lovely lady, but the bottom part seems incompatible.
    What really does shine, though is the art. For a game of it's time, Yougen Tennyo managed to reach a peculiar mix between simplicity and utmost artistry. The majority of art, including character concepts was done by Minoru Murao (of Knights, Last Exile, Burst Angel and 707R fame, amongst other works), remaining nothing less than gorgeous. It's obvious Minoru was heavily inspired by Arabian Nights (visible in character designs and setting) and Art Nouveau with it's flowery patterns, thick outlines, minimal shading, subtly drawn faces and beautiful anatomy. All of this is a true feast for eyes to look upon. The unique mix between erotica and high art - the subtle embrace of delicate female beauty portrayed against the flowery plains, contrasting with the primal joviality of our dark-winged demon protagonist turned out to be a really tasteful and unique approach for a visual novel of this kind.

    It's a shame the game is so old and as such, former hardware limitations prevented higher resolution graphics.
     
    Ero

    Because our protagonist is a an awful, awful person.
    The cherry on the top.
    If you're a fan of 100% consensual vanilla H, stay the hell away from this game, as some of the scenes might end in complete disgust to all things japanese, possibly combined with police knocking on your doors.
    If otherwise, this - my friend - will be one of the most memorable experiences in your life, you might feel ashamed of but won't ever regret.
    Not only you get beautiful gals, as they pant and tussle in ecstasy, there's a lot more in store for all the fans of dirty erotica. Our protagonist is a shape shifting dweller of the netherworld himself, capable to turn into a gigantic snake and command a whole flock of scale-covered familiars, ready to pursue his every single order. He is not afraid to use them to the fullest potential (don't click that link at work, seriously). The game offers a wide variety of heroines with different personalities, sexual experience and level of kinkiness, which results in a lot of funny situations (mostly for us, less for them), not to mention preceding sexual innuendos and dirty talking. As an seemingly inconspicuous but powerful apex predator - demonic avatar of lust and depravity - you will slowly drive your unsuspecting victims into a corner, devoid them of their dignity and work them up to new heights of carnal pleasure, they never experienced before.
    Even tentacles in this game come as one of the most beautiful I've ever came across and quite cuddly in their own way
    If you ever thought how females felt during the age of myth, play this game. Being forcefully taken against your own will is just the very beginning of a never-ending circle of perversion, our ancestors excelled at. Not only we loved to imagine how things are done within the celestial realm, but the cleverness behind the sex acts themselves could only equal to cunning tactics, our demigod brethren (and possibly sisters) employed to seduce their targets. Bulls, swans, sneks, golden rain, fog, treasure chests, spiders, mirrors, more sneks, wine, eagles, even more sneks, larks, mysterious objects(?) were all just a tip of an iceberg floating within a sea of wriggling snakes.
    This game just loves snakes. I won't be surprised you too might start to like them afterwards.
     
    Technicalities
    I can't forget to mention how hard Yougen Tennyo is to obtain nowadays (if you're a collector) and how even more difficult is to make it run on any modern PC at all. Since the game is basically a self-extracting software CD from circa 2001, it does not recognize modern display standards. I had to hack the executable in order to make it work on a 16:9 screen, although it did manage to open properly on another machine running Windows 7 on a 5:4 monitor, in 1280x1024 resolution. I suspect a windows hooker, such as DxWnd might be able to run it as well. If you own the original CD, an optical drive is surely required.
     
    End thoughts
    If you're a fan of oldschool eroge, looking for something nice and not overly long nor difficult to play, this game - despite it's complete obscurity - is a true gem in the rough and shouldn't be omitted.
     
    Pros:
    Gorgeous, highly stylized art Six different heroines standing on your path, plus Rosetta and your would-be fiancée Despite the themes, story is mostly light and comedic, akin to Rance games Plenty of well drawn and varied h-cgs with pretty, fairy-like gals You get to bang a haughty centauress 👌 Rosetta is cute af and she gets her screen time as well (provided you know what to do) You get cucked Cons:
    No catgirls (sub-boss in the penultimate map doesn't count) The story can be considered shallow and characters could include more depth The mini-game could use more variety in terms of mechanics The game is a pain in the ass to run on modern systems, unless you own a retro pc Lack of possibility to save, skip and fast-forward the text the old style censorship with it's invisible weenies and huge mosaics gets really annoying at times If resident lolis weren't enough, Narsemi's arc might be an actual deal breaker for a lot of people (YMMV) You get cucked
  5. Like
    Narcosis reacted to Clephas for a blog entry, Shunkyoku no Tyrhhia ~What a Beautiful Dawn   
    I'm going to be blunt... if it weren't for the urging of one of my online friends, I wouldn't have played this game.  For one thing, it is a direct prequel to Gakthun, which I didn't have much fun with (I don't really like Japanese versions of Liar Soft games, for some reason... though I loved the English version of Sekien).  It is based in a steampunk world version of one of the most-visited eras of Japanese history in otaku media, the Bakumatsu era. 
    In that era, Japan was opened by British air-fortresses, rather than by Perry's gunships, but the results were pretty much the same up until the beginning of the game (albeit with the usual liberties taken).  Since there was no walkthrough out for this game, as of yet, I ended up on a path whose history pretty much echoed rl history save for who died and when (oh and the individuals' motivations, of course).  Whether this was a good thing or not, I dunno... but the ending was decent, if bittersweet (not to mention that the last scene indicates that it is the one that heads into Gakthun). 
    The protagonist, Hachirou, is the child of a Shogunate vassal family famous for their real combat oriented sword style.  He himself is a bit obsessed with modern steam technology, and his habit of constantly referring to his pocket watch shows off his straight-as-a-yardstick personality. 
    Like a lot of steampunk-series games, this one jumps around between many different perspectives for about three-quarters of the game (relatively little time is spent with Hachirou, considering he is the protagonist), but this game escapes the rather... Steven Brust-style story narration (reference to the Phoenix Guard and its two sequels, which are written in a style that is excessively dramatic and roundabout) that poisoned me against Gakthun and some of the other games by this company.  In that sense, this was the easiest Liar-soft VN for me to read.
    This game has heavy Cthulhu Mythos influence throughout its latter parts, ranging from a rather blatant one in the final battle scene of the ending I got to numerous smaller indications throughout.
    Is this game good?  Yes, it is well-written and interesting to read.  Is it a kamige?  I can't really judge, since I have no idea how to get the other endings without a lot of trial and error (and I'm too lazy to do that with a liar soft game).  I'm giving it a decent rating because I liked a lot of it... but the way the game treated the Shinsengumi was a bit depressing at times (it really, really sucks to be Shinsengumi in this game). 
  6. Like
    Narcosis reacted to Plk_Lesiak for a blog entry, Rebranding annoucement: Welcome to EVN Chronicles!   
    Hello there and welcome to the new iteration of my humble blog!
    Pride of the West was created, apart from fueling my personal megalomania, for a very specific goal: promoting and demystifying OELVNs within the Fuwa community, fighting the negative stereotypes and ridicule attached to them in minds of the many more JP-centric VN fans. For the last six months, I've spent countless hours exploring the EVN scene and channelling my impressions into the blog (with what I personally see as a very positive and encouraging response).
    I was, however, never really satisfied with the brand I've come up with last year and this was one of the problems that became apparent while my project became more fleshed out and grew in size, with attachments such as the Steam Curation and Twitter account. The second issue that became clear over time was the limitations of the Forums blogging tool, which guaranteed certain visibility, but gave me very little control over my own content and was shared between a large number of people, with only that much space for all of them in that little side-tab.
    For all these reasons, I've decided to go forward with some (long-coming) changes, the most important ones being establishing the external version of the blog and changing the name of the whole project to (slightly generic, but much less pretentious) EVN Chronicles. I've also moved the Steam Curator page to a new address, sadly being forced to forgo my previous, humble following in the process, but with the hope that the new setup can bring much more with time. So, as I've explained what's happening, I would like you to encourage you to:
    --> Check out (and consider following) EVN Chronicles' external site
    --> Follow my new Steam Curator page
    --> Follow me on Twitter for blog updates and various VN-related news
    Apart from setting up the blog, I've worked this week to bring you a new review format - Shovelware Adventures - in which I will go through notorious OELVN shovelware and give it semi-humorous assessments. The first post in this style will appear later today, both on Fuwa and the new site.
    For the time being, the Fuwanovel version of the blog will be updated along with the new one, while the external blog will also feature slightly-redacted reposts of the old reviews and posts along with announcements I wouldn't post here to avoid clogging the sidebar (those might appear on the blog's thread in the member's lounge). However, after a week, I will be cutting every new Fuwa post into a teaser version and adding a link to the external blog. Same will happen to the old posts, as they are gradually re-published on the new site.
    I hope you'll follow me in this new stage of my VN journey and have a lovely weekend everyone!
  7. Like
    Narcosis reacted to Zakamutt for a blog entry, On Moderation and the Validity of Unenforced Standards   
    The problem
    While spurred by recent events, this essay touches on something that seems to have been a pattern in site moderation for some time now.
    Let me make a claim: if a rule, especially one that is vaguely worded, is not enforced, for a decent amount of people that rule does not exist. This nonexistence integrates into the mental model of the rules that forum members construct, no matter what the formal rules may say. For members using this mental model, beginning to enforce a rule that was previously unenforced is equivalent to creating a new rule. As such, the same procedures as those used to notify forum members of new rules should be applied, possibly with some adaptation on the lines of "we will now actually enforce this rule", as the rule effectively did not previously exist.
    The ur-example of this is the loligeddon of yore. The takeaway from the loligeddon when it comes to this essay is this: mods repeatedly stated that no rules had actually been changed. Yet nevertheless the appearance and subsequent removal of a particularly problematic post sparked sweeping policy changes, a cleanup operation, a tl;dr post by the administrator explaining the changes, et cetera. This should make it clear that changing policy is a big deal, even if no written rules actually change.
    Recent policy changes, however, have been very different from what happened during the loligeddon. Frequently the only indication that effective rules have changed has been moderator action, sometimes fairly strict. In essentially all cases this action has been explained either inadequately or, most commonly, not at all. When this occurs the target(s) of moderation will likely feel that they have been unfairly, erratically targeted by a capricious, uncommunicative bully. What do you do when you get bullied? Well, you could talk to HR, but the mod that bullied you is probably in HR anyway and you might not even know who did it. Another option is to fight back. You annoy me, I pay you back in kind - and if I can get some fun at your expense, sure, why not? You're a bully, you deserve it.[1]
    I do not mean to suggest that we need to have a tl;dr writeup every time a rule is changed, but a simple statement of intent would be appreciated. I estimate that writing this should take no more than 20 minutes. As an example, here's a hypothetical notice regarding the changing of rules on gifs that took me ~10 minutes to write. Note that the policy mentioned here could be reversed or altered to be more specific if it turns out that it was unclear or did more harm than good, which is arguably more difficult to do if the rule has been made official.[2]
    In the light of this, I would like to present some recommendations.
    Recommendations
    When moderating, consider if your action is effectively creating or modifying rules
    Remember: in the minds of some of your users, unenforced rules may as well not exist. If you decide to moderate something that was previously typically not being moderated, this will cause confusion and consternation.
    As such, whenever you make a decision, ask yourself: am I changing the rules? If so, you need to consider both whether your action is actually justified, and how you are going to inform the public of your policy change. You are not a cop, you are a judge in a precedent-setting court. This is especially true due to the (understandable) current policy of supporting other mods' decisions near unconditionally.
    Do not make controversial decisions when following up is difficult
    On some occasions moderators have moderated while on vacation, using their phone, with bad connections et cetera. I strongly recommend against making anything close to a controversial decision in these conditions. You will end up both ruining your vacation and doing a bad job.
    Talk first, shoot later
    If you are performing a moderator action which reasonably should include notifying the target of the action, write up the informative PM or otherwise establish communication before enforcement. You could also consider writing up the notification of intent to change / differently enforce / clarify rules before moderating. Most of the time nobody is harmed much by leaving something up until you can handle it properly. For things that require more urgent management such as a fast-evolving derailment, consider either using a PM template for 1-2 people or making a post stating that you have removed derailing posts in the thread you moderated.
    Make people feel heard
    One key theme of this essay is the importance of communication. This extends beyond just notifying people of changes to the rules. I am under no illusions that your actions will go uncontested or that people won't meme and fling shit at you even if you try your best to communicate as advised in this essay. In part this is due to the frustration some people, and certainly I myself, consider you responsible for creating due to your actions up to this point. However, when hostility meets well-practiced civility its fires often run out of fuel. If you constructively engage with those who would oppose you, you can both soothe their frustration and create better, more precise final rules.
    Obviously there has to be a limit and ultimately you set the rules to follow. But explaining, refining, and justifying your position elevates it from that of a dim-witted bully with little justification for their actions to someone who has a well-grounded but different opinion of what the rules should be. The first one deserves punishment, the second, grudging respect.
    As a personal observation: in general, you should assume that much less of your decisions are obviously justified than you currently think. One man's common sense is another man's borderline acceptability is another man's utterly idiotic rule enforcement.
    Moderation is a hard job
    If this all seems like a lot of hard work to you, congratulations! That's what I thought too when the mod applications came along, so I didn't apply. Any moderators that cannot actually moderate disputes should either confine themselves to routine, uncontroversial moderation tasks or step down from their position. Believe me, nobody will die either way, and you'll get to spend your free time doing something that suits you better.

    Notes
    [1]
    I personally don't consider the mods bullies when I do this kind of thing, but I do consider them deserving of public ridicule. The intention is both to correct behaviour and to extract some entertainment out of people that deserve to be made fun of.
    And yeah, I have no respect for authority. None. I will judge you by your actions alone.
    [2]
    This is an assumption based on my conception of normie considerations like pride, sticking with your decision, whatever.
    Obviously if a rule does more harm than good it should be removed whether or not it was enforced temporarily, but it is probably easier to do so politically if it was in fact considered temporary.
    Look, I'm trying desperately not to kill all normies every day here. Give me a break.
  8. Like
    Narcosis reacted to Ranzo for a blog entry, Ten Yuri Series You Need To Read Before I Destroy You, And Everything You Have Ever Loved   
    Ten Yuri Series You Need To Read Before I Destroy You, And Everything You Have Ever Loved

     
    Now, I know what you are going to ask, "What is Yuri?" Well my pathetic and childless friend let me answer that for you. Yuri is a...
    (CAN YOU DIG IT?) I was first introduced to the Yuri genre back in my Sophomore year of High School when I was around 16 years old. I was just getting into anime after having been introduced to the best series ever, Galaxy Angel a year prior. That Yuri series happened to be Strawberry Panic!, and I really loved it. Now that I think about it was of the first romance series I actually sat through. It was several years later that I was introduced to Visual Novels and had my thirst for romance essentially quenched. It was only until recently that I was rediscovered my love of the genre and became the enlightened being that stands before you. Now, before I crush you and everything you have ever loved (along with things you just causally liked) here are ten manga series that you really should read.
    Number 1. Bloom Into You
    By Nakatani Nio
    Status: Ongoing

    This is what really kicked jumped my yuri obsession into high gear and it quickly became one of my overall favorite manga series.
    Bloom Into You, tells the story of Yuu Koito a first year high school student and her involvement with the beloved and enigmatic Touko Nanami. What makes it truly wonderful for me at least is the characters and the art. Yuu is a really strong and grounded protagonist and the fact that she is initially incapable of falling in love makes her quite intriguing, given that this is a romance manga after all. Touko is another really great character and I liked that she was a twist on the classic yuri trope of the perfect and mysterious senpai. Bloom Into You also has a large cast of side characters who flesh out the manga with their perspectives and interactions. The core cast all have a tremendous amount of character growth throughout the series and it has been nice to see them grow and change over time. More than simply being a yuri story Bloom Into You is a story about finding yourself and coming to terms with who you are. I'd definitely recommend it to anyone whether they like yuri or not.

    Number 2. The Kase San and...series
    By Hiromi Takashima
    Status: Completed (Continued in Yamada to Kase-san)

    The Kase-San and series is one of the warmest, gentlest, and endearing manga series I have ever come across. It positively oozes sentimentality and radiates sweetness. Such concentrated fluffy feelings exuded by the manga ought to be lethal. I'm surprised it's author Hiromi Takashima, has not been brought up on crimes of adorableness. It's really fucking cute is what I'm trying to convey to you okay? The Kase-San series is about the growing relationship between Yamada the one woman gardening committee representative, and Kase a beloved track and field star. It does a lot to make itself truly memorable inside and outside the yuri circle it was birthed in. It really bucks a common trope that the yuri genre is especially guilty of, which is that most yuri series ends with them becoming a couple. Most yuri manga's and VN's usually end at the mutual confession and kiss stage. It's for the most part a very cathartic ending that rewards all the time the two spent pining for each other. The problem with this ending is that you never get to see them as a couple, it's just presumed that they'll stay together forever and that's it. Kase-San is different in this way. By the end of the first volume they have already kissed and became a couple. The rest of the volumes deal with the trials and tribulations that normally spring up as the two try and understand each other. Both the leads are wonderfully sweet and really complement each other well. Yamada is a big ball of manic energy and cuteness and Kase is a big goof whom is utterly enraptured by Yamada. The art is very vivid and cartoony and every character has a huge range of expressions. I was struck by how much of it reminded me of Dr. Seuss' works. The art also has this amazing ability to turn from cute to sexy in a second. It is really quite the feat.

    Number 3. Octave
    By Akiyama Haru
    Status: Completed

    Now, I've already covered how much I love this manga in the review so I'll just include a link for it here. It's a great read for those who are sick and tired of high school settings, and hunger for delicious angst.
    Number 4. Nettaigyo wa Yuki ni Kogareru
    By Makoto Hagino
    Status: Ongoing

    That's still the best new pickup line I've seen in a while. I'm not sure of it's effectiveness so you should try it out yourself. I have been in love with this manga since the first chapter. It tells the story of Konatsu Amano who moves to a brand new school, in a brand new town while her father is away oversees. There she meets Koyuki Honami a beloved and seemingly perfect older girl (Are you seeing a pattern here?) and their friendship begins. Koyuki is another subversion of that perfect senpai role as she is just a incredibly shy and awkward girl, with no real friends. Their interactions are very honest and believable and they make such a adorkable paring. There are also fun dads in abundance which is interesting because typically family figures are virtually nonexistent when it comes to most yuri mangas. That subtext tag is making me very nervous though.
    Number 5. Notes From The Garden Of Lilies
    By Suga Atsushi
    Status: Completed

    Why do the best things in the world only come in two volumes? This is how I feel about this particular manga. I love the budding relationship between the two leads. Both are characters that I absolutely adored the moment I encountered them and the way they both bounce off each other is fabulous. I wish there were twenty volumes of this but I suppose I must content myself with only two. The world is so unfair sometimes...
    Number 6. The Real Her
    By Imamura Youko
    Status, Completed

    ...and so it continues. This great yuri love story is only one volume long which I think is absolutely criminal. The Real Her tells the love story of the hardcore masochistic Moe, and the budding sadist Yuuka. Like Notes From The Garden Of Lilies the greatness in this manga is all in the character interaction. It's delightfully funny, and it really satisfied the sadistic side of me.
    Number 7. Pulse
    By Ratana Satis
    Status, Completed

    Looks like Drama is back on the menu boys! Pulse tells the very adult story about Mel, a beautiful surgeon who is determined to never fall in love again and Lynn, a college student with a life threatening heart condition. It's a very tender story that also manages to be damn sexy. The drama was handled very well and I really liked Lynn much more than I thought I would. I have never been a fan of characters with a affliction because more often than not, they are but a fountain for tears. Lynn never came across to me as being that way and I liked her personality. Mel is also a very strong character and her growth was very believable. If you need a good dose of adult romantic drama then consider this as your prescription covered. Side effects might include lots of tears.
    Number 8. It Would Be Great if You Didn't Exist
    By Carbonara
    Status, Ongoing?

    The drama train is still at the station and oh boy, is this one a doozy. The basic premise is that Guk-Hwa finds out that her dirt-bag boyfriend has been cheating on her with another woman. When she goes to confront the two of them she is struck by how attractive she finds the other woman. I have not really a premise like it before so I was immediately intrigued. The two leads really complement each other and they are very well developed. The humor which is prevalent throughout the series is also pretty fantastic. However, it would be unwise to let your guard down because this series is great about hammer striking you repeatedly with drama laden fists.
    Number 9. Hana to Hoshi
    By Suzukin Kario
    Status, Completed

    Looks like it's back to high school, I swear I can't escape it no matter how hard I try. I guess the only way would be to avoid anything remotely Japanese but since I can't do that let's get on with this already. Hana used to be table top champion until she was unseated by a newcomer with scary eyes. Unable to handle her newfound loosing streak she was forced to retire from the sport. Hania plans to start over a fresh leaf in her first year of high school only to come face to face with her former rival. This is another one of those slow burns that is helped along greatly by the fantastic back and forth between the two characters. The story opens up further when a romantic rival appears on the scene. The only unfortunate thing about this manga is that it feels a bit cut short. It's a manga that is only two volumes long but it could have easily been four or five.

     
    Number 10. Fragtime
    By Sato
    Status, Completed

    Okay, so it was really hard to decide which one would should end this top ten list but I ultimately decided to go with Fragtime. The premise is what really got my attention. Fragtime is about a young woman named Misuzu who has the power to freeze time for three minutes a day. Instead of using her powerful but limited power for evil she instead uses it to look up the skirt of a girl that she has a crush on. (What a wholesome girl) Unfortunately for her this happens to be the panties belonging to the one person whom is immune to her powers. Even though this is such a goofy premise it still ends up being a very powerful and poignant series. I am so lucky I was able to stumble upon it.
    Oh And This Isn't Quite Yuri But I Want It On This List
    Shimanami Tasogare
    By Yuuki Kamatani
    Status: Completed

    Okay this might be cheating a little bit but this is not in fact wholly a yuri series. Still, it feels almost criminal to not include it on this list so here it goes. Shimanami Tasogare is about a young boy named Tasuku Kaname who is nearly driven to suicide after nearly being outed as being gay. He is stopped by a strange woman named Anonymous who invites him to a tea house frequented by other social outcasts. I included this manga on the list because there is a lesbian side couple that are very well developed and have a meaningful relationship that has more depth than many yuri manga's. In fact, nearly the whole spectrum of the LGBTQA community is represented in this manga. What's more is that it is done in a way that feels authentic and real. It never once felt fake or phony to me. The characters are all very fleshed out and they are not depicted as perfect beings and they all have their own hangups and problems. It's rare to ever see any real world drama in a yuri manga, in fact it's barely touched on if at all. The situation for gay and lesbian peoples is still one of hardship especially in Japan where gay marriage is still illegal. Tasogare thankfully does not gloss over this and instead provides a very emotional and compelling story.
    The Runners Up
    This is all for those that I liked but didn't quite make the cut.
    Prism
    By Higashiyama Shou
    Status: Canceled

    This was all set to be a really amazing series with a great couple but unfortunately the author was accused of tracing and it was canceled after only six chapters. Truly, it is one of the greatest tragedies of the modern age. Mourn what could have been.
    The Feelings We Must All Endure
    By Amano Shuninta
    Status: Complete

    This is a great manga to read if are tired of uplifting yuri stories and want to read something that is angsty as all hell. I would rate it higher on my list since it is one of the few series that involves College at all, but they do some haphazard character assassination in the last few chapters and I don't like that. Don't expect a good time while reading this manga, expect a bad time. Still, it's set in a goddamn university! Why the fuck aren't you going to read it?
    Girl Friends
    By Milk Morinaga
    Status: Complete

    I really liked this series because the girls portrayed in it felt like real high school girls dealing with the typical high school problems. There was level of authenticity to their concerns about fashion or dieting because high school girls are real superficial. The gradual romance in this manga series is really sweet and wonderful but there is just one major problem I have with this series and it is the abundance of misunderstandings. The couple in this series have so many moments of jumping to the wrong conclusion or assuming the worst that it gets a bit aggravating after a while. It's like you  just want to shake the both of them and scream, "YOU BOTH FUCKING LOVE EACH OTHER, OKAY??" Oh and don't get me started on poorly timed interruptions because this series has plenty of those to spare. Despite those issues Girl Friends is truly a wonderful love story.
    Citrus
    By Saburouta
    Status: Ongoing

    Look, I know Citrus is a bit trashy and bit soap opera-y but it's got several really good merits. The first one is that it has Harumin in it and Harumin is the fucking best, okay? She's the fucking best! She's like the reincarnation of Chikaru Minamoto she's that great. She's like a steady helmsman during a raging sea. The second one is the protagonist Yuzu. She's a really strong protagonist with a distinct and interesting personality. Sure, a lot of potential is squandered by her near obsession with Mei but she's still a really great character. The third and final thing is that the series has finally decided to get serious. The problem that I had with the last couple of volumes of Citrus is that the would operate a sort of rouges gallery of girls that would try and break up Yuzu's and Mei's budding relationship. It got a bit stale but thankfully the last few chapters has been a thankful punch in the gut.
    Bright And Cheery Amnesia
    By Tamamusi
    Status: Ongoing

    Really, this image is all you really need to see if you want to know the premise of this manga. It's got a really simplistic plot but it makes up for that with a great deal of warmth and heart. You can't help but read this and not end up smiling like a goddamn fool. It's just that bright and cheery.
    Well anyway there is my list I hope you enjoyed it! Oh and before I decimate your pathetic existence I hope you enjoy these various series and...

  9. Like
    Narcosis reacted to Plk_Lesiak for a blog entry, Sunrider: Mark of Arcadius (VN-hybrid game review)   
    Sunrider: Mask of Arcadius is one of the best-known and probably most appreciated western visual novels. Developed by Love in Space and published for free by Sekai Project in July 2014, it was downloaded on Steam by around 600 thousand players and spawned a successful franchise, with its commercial sequel, Liberation Day and dating sim spin-off, Sunrider Academy, both reaching impressive sale numbers and mostly positive feedback from the community.
                What’s interesting, Mask of Arcadius is also a hybrid title, possibly more ambitious and refined with its strategy game elements than “pure” visual novel segments. Most likely, it is exactly that part of the game that gave it a much broader appeal than that of typical VNs and made its spectacular success on Steam possible. Does it, however, still have a similar entertainment value for dedicated VN readers, on a much more saturated, diverse market, as it had in 2014?
    Read the full review at evnchronicles.blogspot.com
     
  10. Like
    Narcosis got a reaction from Dergonu for a blog entry, Reading line-up for late spring/summer 2018   
    Considering I've been seriously slacking off, I decided to talk a bit about my list of both japanese and western vns that remain on high priority for this season. Aside from a couple shorter, english-translated titles (Karakara 2, amongst others), Engima: I have yet to check and a bunch of doujin/amateur evns, this list consists of major games I'm mostly looking forward to this season.
    So, without further ado, in order of priority from highest to the lowest:
    Japanese titles:
    Yougen Tennyo - A demon prince embarks on a voyage through mortal planes to bring his bride from the heavenly realm. Incredibly artsy and very much underappreciated. Otomimi Infinity - Near future, beast people and all the relatable sociopolitical dilemma. Definitely one of the best mimikko games out on the market. Komorebi no Nostalgica - Distant future and androids. This is a cult classic game, residing within the top 10 sci-fi vns of all time. Akatsuki no Goei (whole trilogy + fandisk, wew) - A pragmatic bodyguard and a spoiled ojousama? What could possibly go wrong? English titles:
    Lucy - Androids and future, one more time. Highly emotional, western take on a sci-fi story akin to Planetarian. Quite successful. Considering my time is rather limited and I don't want to get stuck in an endless limbo of self-loathing, this is a somewhat reasonable schedule for the next two, three months of my life. I can't hide the fact I'm actually looking forward to Otomimi Infinity the most, considering the game's mostly about themes I currently find entertaining. There are a couple other titles on my backlog which are near the border, but not as near as to actually justify placing them within the list... or at least not until I finish those first. Not saying it might not suddenly change out of the blue, especially since I'm not sure whether Nostalgica is something I'll be able to cope with in terms of my japanese proficiency (I still want to try, regardless).
    Be sure to drop me a comment, if you want to hear more or feel like this list is completely wrong and I should be playing other titles at the moment
    Also, MFW still no Dies Irae.

  11. Like
    Narcosis reacted to kivandopulus for a blog entry, Bounty Hunter Rudy バウンティはんたぁルディ [Scoop]   
    Foreword: Game's obscure, but it has one absolutely overwhelming Japanese review (giving 8/10 score btw) which claims that the game has references to dozens of media sources. I'm not good with media of 1996 year and earlier, but even I could discern 5 sources. Visual novel is easy to read and it's a great laugh at times while preserving a solid and intriguing plot with lovable characters, tonns of CG and almost full voicing. I say it's a neglected masterpiece.
    Title: Bounty Hunter Rudy
    Developer: Scoop
    Date: 1996-10-25
    VNDB link:https://vndb.org/v7168
    Youtube walkthrough:https://www.youtube.com/watch?v=xUUFqi-M6JU&t=0s&list=PLENAECnNmAq_3TQ0rXcu0n95aygm3PPQU&index=46

     Synopsis: Rudy is a famous space bounty hunter with top notch skills. But she's famous mostly for her ability to fall into troubles because of uncontrolled destruction power. In order to deal with the debts she goes to casino, but drenches down into even deeper debt. She undertakes a top secret military case as her last resort to get big money fast.

    Structure: One route 
    Length: 4.5 hours
    Game type: AVG with dialogue choices
    Difficulty: Game does not have branches, but getting 100% CG is not easy.
    Character Design rating: 7/10
    Protagonist rating: 8/10
    Story rating: 8/10
    Game quality: 7/10
    Overall rating: 7/10
    Rating comments: Can't really call it the game for 8/10, but it's decent enough to be called a masterpiece. Main heroine is impressive, characters charming (yet not developed), space opera story grappling and numerous CG and almost full voicing make up in the quality department. It has flaws, but I shall elaborate later.
    Protagonist: Rudy is our hermaphrodite strongest in the universe space bounty hunter. She blames in her failures anyone else but her and picks fights in dialogues with everyone. Being of simple and cheerful mind, Rudy enjoys drinking, money, a good company and space adventures.

    Characters: The only other significant heroine apart of Rudy is Anna who is an alien taking human girl form and who is waiting patiently for Rudy to drop her home. But Anna appears quite late in the story, after a third of it passed already. She's helpless and exists mostly as a comic relief - she always acts straightforward and answers honestly ruining Rudy's sly schemes. Other characters only make episodic appearance, although all of them are a colorful bunch and fun to have around.
    Story: Much of it is in the synopsis. Rudy gets into a huge debt after a passionate mafia boss chase around the city and being outwit at the casino house. She's only offered poor jobs by the bounty hunter guild leader, so she decides to steal the big job from another guild member Reike. That involves investigating anti-planetary missile weapon. And while on the task, Rudy comes upon an alien in cryogenic chamber who takes the form of human girl Anna. The whole game adventures actually only start from here, but as game adapts to the role of bakage events start to lose ultimate aim. That's the best part in the game - you don't wait for the ending, but just enjoy crazy funny dialogues. And my deepest regret is only that I failed to trigger all the foolish CG and all the extra dialogue lines.

    CG: Game lasts around 5 hours and does not use sprites for the characters... yes - it's all done in CG only. Hundreds of CG! Sometimes such CG would only last for a few seconds! I was really favorably surprised by the effort. 
    Sound: Protagonist is a woman and all women in this game are voiced. That actually means that almost everyone is voiced considered that game only has bounty hunter guild boss and robot Freddy as male characters as well as some nameless episodic characters. At times I forgot it was partially voiced since only scenes with girls proceeded. Voicing is done here very well and helps a lot the playful mood of the game.

    Humor: It's just everywhere. Mostly in form of verbal insults and crazy dialogue lines. But I really like it when the game breaks the 4th wall and Rudy does it quite often in hilarious ways. Here's one moment where I laughed out loud and could not stop laughing. Rudy faces a military robot and is presented with three choices. I choose third one with ridiculous phrase "Once upon a time there lived a grandfather and grandmother". Next lines showed on the screen: "Grandfather went to a sauna, grandmother went to a host club". Next we see Rudy getting punched and she shouts "Do not pick this choice"! Then I picked the same choice again. What I got was "Then grandfather went to refresh". And next we see Rudy punched and she shouts "Reality is severe"! 
    Overall comments: I have not enjoyed a bakage that much for a long time. The best thing is that you don't need to care for the plot much or for branches or saves - just enjoy what's happening on the screen at this very moment and that's it. It's a game for relaxation. I feel like some of the spice is lost in machine translation and some cultural layers lost since I am not a Japanese native of the 1990s. Also I appreciated that H events are playful, short and totally forgotten a second after. Well, H events aren't usual as well - they are fun and memorably inventive. It's rare to see a game that puts a player first and everything else second. It's a game that leaves a lasting warm impression and is worthy to be called a masterpiece and a hidden gem.

  12. Like
    Narcosis got a reaction from kokoro for a blog entry, Reading line-up for late spring/summer 2018   
    Considering I've been seriously slacking off, I decided to talk a bit about my list of both japanese and western vns that remain on high priority for this season. Aside from a couple shorter, english-translated titles (Karakara 2, amongst others), Engima: I have yet to check and a bunch of doujin/amateur evns, this list consists of major games I'm mostly looking forward to this season.
    So, without further ado, in order of priority from highest to the lowest:
    Japanese titles:
    Yougen Tennyo - A demon prince embarks on a voyage through mortal planes to bring his bride from the heavenly realm. Incredibly artsy and very much underappreciated. Otomimi Infinity - Near future, beast people and all the relatable sociopolitical dilemma. Definitely one of the best mimikko games out on the market. Komorebi no Nostalgica - Distant future and androids. This is a cult classic game, residing within the top 10 sci-fi vns of all time. Akatsuki no Goei (whole trilogy + fandisk, wew) - A pragmatic bodyguard and a spoiled ojousama? What could possibly go wrong? English titles:
    Lucy - Androids and future, one more time. Highly emotional, western take on a sci-fi story akin to Planetarian. Quite successful. Considering my time is rather limited and I don't want to get stuck in an endless limbo of self-loathing, this is a somewhat reasonable schedule for the next two, three months of my life. I can't hide the fact I'm actually looking forward to Otomimi Infinity the most, considering the game's mostly about themes I currently find entertaining. There are a couple other titles on my backlog which are near the border, but not as near as to actually justify placing them within the list... or at least not until I finish those first. Not saying it might not suddenly change out of the blue, especially since I'm not sure whether Nostalgica is something I'll be able to cope with in terms of my japanese proficiency (I still want to try, regardless).
    Be sure to drop me a comment, if you want to hear more or feel like this list is completely wrong and I should be playing other titles at the moment
    Also, MFW still no Dies Irae.

  13. Like
    Narcosis got a reaction from Dreamysyu for a blog entry, Reading line-up for late spring/summer 2018   
    Considering I've been seriously slacking off, I decided to talk a bit about my list of both japanese and western vns that remain on high priority for this season. Aside from a couple shorter, english-translated titles (Karakara 2, amongst others), Engima: I have yet to check and a bunch of doujin/amateur evns, this list consists of major games I'm mostly looking forward to this season.
    So, without further ado, in order of priority from highest to the lowest:
    Japanese titles:
    Yougen Tennyo - A demon prince embarks on a voyage through mortal planes to bring his bride from the heavenly realm. Incredibly artsy and very much underappreciated. Otomimi Infinity - Near future, beast people and all the relatable sociopolitical dilemma. Definitely one of the best mimikko games out on the market. Komorebi no Nostalgica - Distant future and androids. This is a cult classic game, residing within the top 10 sci-fi vns of all time. Akatsuki no Goei (whole trilogy + fandisk, wew) - A pragmatic bodyguard and a spoiled ojousama? What could possibly go wrong? English titles:
    Lucy - Androids and future, one more time. Highly emotional, western take on a sci-fi story akin to Planetarian. Quite successful. Considering my time is rather limited and I don't want to get stuck in an endless limbo of self-loathing, this is a somewhat reasonable schedule for the next two, three months of my life. I can't hide the fact I'm actually looking forward to Otomimi Infinity the most, considering the game's mostly about themes I currently find entertaining. There are a couple other titles on my backlog which are near the border, but not as near as to actually justify placing them within the list... or at least not until I finish those first. Not saying it might not suddenly change out of the blue, especially since I'm not sure whether Nostalgica is something I'll be able to cope with in terms of my japanese proficiency (I still want to try, regardless).
    Be sure to drop me a comment, if you want to hear more or feel like this list is completely wrong and I should be playing other titles at the moment
    Also, MFW still no Dies Irae.

  14. Like
    Narcosis got a reaction from Plk_Lesiak for a blog entry, Reading line-up for late spring/summer 2018   
    Considering I've been seriously slacking off, I decided to talk a bit about my list of both japanese and western vns that remain on high priority for this season. Aside from a couple shorter, english-translated titles (Karakara 2, amongst others), Engima: I have yet to check and a bunch of doujin/amateur evns, this list consists of major games I'm mostly looking forward to this season.
    So, without further ado, in order of priority from highest to the lowest:
    Japanese titles:
    Yougen Tennyo - A demon prince embarks on a voyage through mortal planes to bring his bride from the heavenly realm. Incredibly artsy and very much underappreciated. Otomimi Infinity - Near future, beast people and all the relatable sociopolitical dilemma. Definitely one of the best mimikko games out on the market. Komorebi no Nostalgica - Distant future and androids. This is a cult classic game, residing within the top 10 sci-fi vns of all time. Akatsuki no Goei (whole trilogy + fandisk, wew) - A pragmatic bodyguard and a spoiled ojousama? What could possibly go wrong? English titles:
    Lucy - Androids and future, one more time. Highly emotional, western take on a sci-fi story akin to Planetarian. Quite successful. Considering my time is rather limited and I don't want to get stuck in an endless limbo of self-loathing, this is a somewhat reasonable schedule for the next two, three months of my life. I can't hide the fact I'm actually looking forward to Otomimi Infinity the most, considering the game's mostly about themes I currently find entertaining. There are a couple other titles on my backlog which are near the border, but not as near as to actually justify placing them within the list... or at least not until I finish those first. Not saying it might not suddenly change out of the blue, especially since I'm not sure whether Nostalgica is something I'll be able to cope with in terms of my japanese proficiency (I still want to try, regardless).
    Be sure to drop me a comment, if you want to hear more or feel like this list is completely wrong and I should be playing other titles at the moment
    Also, MFW still no Dies Irae.

  15. Like
    Narcosis got a reaction from DarkZedge for a blog entry, Reading line-up for late spring/summer 2018   
    Considering I've been seriously slacking off, I decided to talk a bit about my list of both japanese and western vns that remain on high priority for this season. Aside from a couple shorter, english-translated titles (Karakara 2, amongst others), Engima: I have yet to check and a bunch of doujin/amateur evns, this list consists of major games I'm mostly looking forward to this season.
    So, without further ado, in order of priority from highest to the lowest:
    Japanese titles:
    Yougen Tennyo - A demon prince embarks on a voyage through mortal planes to bring his bride from the heavenly realm. Incredibly artsy and very much underappreciated. Otomimi Infinity - Near future, beast people and all the relatable sociopolitical dilemma. Definitely one of the best mimikko games out on the market. Komorebi no Nostalgica - Distant future and androids. This is a cult classic game, residing within the top 10 sci-fi vns of all time. Akatsuki no Goei (whole trilogy + fandisk, wew) - A pragmatic bodyguard and a spoiled ojousama? What could possibly go wrong? English titles:
    Lucy - Androids and future, one more time. Highly emotional, western take on a sci-fi story akin to Planetarian. Quite successful. Considering my time is rather limited and I don't want to get stuck in an endless limbo of self-loathing, this is a somewhat reasonable schedule for the next two, three months of my life. I can't hide the fact I'm actually looking forward to Otomimi Infinity the most, considering the game's mostly about themes I currently find entertaining. There are a couple other titles on my backlog which are near the border, but not as near as to actually justify placing them within the list... or at least not until I finish those first. Not saying it might not suddenly change out of the blue, especially since I'm not sure whether Nostalgica is something I'll be able to cope with in terms of my japanese proficiency (I still want to try, regardless).
    Be sure to drop me a comment, if you want to hear more or feel like this list is completely wrong and I should be playing other titles at the moment
    Also, MFW still no Dies Irae.

  16. Like
    Narcosis reacted to kivandopulus for a blog entry, Shizuku 雫 [Leaf] VS Kizuato 痕 [Leaf]   
    Foreword: Who does not know of Leaf company? Who does not know that its games Shizuku and Kizuato are considered the first modern type visual novels? But how many of us actually played those? There are some good English reviews of those (1 2 3 4 5 6 7) and I initially only relied on those as well. But the historical significance of Kizuato made me change priorities. Throughout the rest of 90-s and the first half of 2000-s I encountered quite many story-focused visual novels that are described by Japanese reviewers as "degraded version of Kizuato", so I really needed to see the original myself to get the proper idea. As for Shizuku... it came first and is a curious blend of old and new types of visual novels. Why did Leaf bother to make two remakes of it if it's a plain nukige about radio waves? Or maybe it's a dark-themed masterpiece akin to Moon by Tactics? I hope to answer those questions here. And I decided to make a comparative review to spice things up. Screenshots on the left belong to Shizuku, on the right - to Kizuato.
    Title: Shizuku | Kizuato
    Developer: Leaf | Leaf
    Date: 1996-01-26 | 1996-07-26
    VNDB link: https://vndb.org/v235 | https://vndb.org/v184
    Youtube walkthrough: https://www.youtube.com/watch?v=y4ivg044iMI&list=PLENAECnNmAq-I8SGBuae4loVKdMDk6axP 
    https://www.youtube.com/watch?v=3ixMxD4DBko&list=PLENAECnNmAq-5p0JujfLT9jK9_CSDAulN


    Synopsis: When one of his classmates suddenly gets mad in the middle of the class, the protagonist's uncle, one of the teachers in the school, asks him to investigate this matter after school. He starts the investigation with the help of one of the girls from his class, an investigation that will lead them to many horrors...
    The protagonist is visiting his four cousins' home. He starts to have weird nightmares. Soon, he finds out that their family has non-human genes and the beasts in them want to hunt, and the ones who hunt are the males. Will he be able to help his cousins, will his love be enough or will he be devoured?
    Structure: Three routes + Omake with total number of endings being 12  | Six routes + Omake with total number of endings being 26.
    Length: 25 hours | 40 hours
    Game type: NVL AVG | NVL AVG
    Difficulty:  Easy as there are few routes and branches, but to get all 12 endings best to follow walkthrough  | Moderate as there are many routes and endings and it's easy to miss some of bad endings and some omake routes
    Character Design rating: 5/10 | 9/10
    Protagonist rating: 6/10 | 6/10
    Story rating: 5/10 | 8/10
    Game quality: 7/10 | 9/10
    Overall rating: 6/10 | 8/10
    Rating comments: Nukige-like story really hurts Shizuku. All the main events happen during just one day and there's not even remotely enough time to get to know the girls. Girls also aren't too cute or interesting. Protagonist is a faceless embodiment of the player and we make all the decisions for him, so his presence is not felt at all. Still the game manages not to fall into nukige category and maintains its storyline which is worth praising.
    Kizuato characters are totally adorable - every one of them! Each route follows a different pattern. Story is a fascinating one and each roots adds new details to the overall story. Protagonist is a faceless one and without much presence, but a good game does not need the protagonist to be great. So the question hangs in the air - why not 9 or 10 score then? As for me the routes are rushed and follow the same pattern - general route up to the half of it, then getting to know one of the girls better, then something bad happens and we hurry to help. And even though some details are added in consequent routes, those don't add much to the story and after first exciting route - second, third and fourth routes look really plain. True route was also disappointing for me as it added finally something new to the story, but failed to present a satisfying finalizing mark just freezing the state of events as it was.
    Protagonist: Nagase Yuusuke is quite a failure as protagonist and being called Nagase-chan by the girls makes him even more humiliating. A totally generic high school student.
    Kashiwagi Kouichi is a young adult, so he is at least mature. He's also not really a generic protagonist since he has quite a background behind him. He comes from an ancient Kashiwagi clan and his father mysteriously died as well as the girls father. So he has some mystery behind him, but I don't remember his face being shown and he does not show special personality traits in the dialogue, so I'd call him generic protagonist.


    Characters: 
    Saori is a red-hair cheerful volleyball team member. Her route comes first and it's a really good route. And not just because of novelty as we see the carcass of the story for the first time. First - Saori has a bright personality and laughs a lot. Second - there is only one H event in her route and it's a voluntary one. Third - her route has the most of life essence as Saori and Yuusuke openly oppose the enemy, put up hell of a fight and emerge victorious from it. If only the other routes were similar. There is also one strong and shocking moment in the route bad ending, but it's the only bad ending that has nothing to do with H events, so it's really nice.
    Mizuho is short brown-hair student council secretary. Being the filler mid-game route it is the most miserable route. Mizuho cries often, feels miserable about herself, admits lying all the time and is drawn as a totally self-insufficient personality. She has no friends but Oota and was dragged after her to the student council. Mizuho has no motive to help with the investigation but to help Oota. And on top of that the route is full of helplessness and rape with it ending only thanks to external factors, but not the heroes.
    Ruriko is a mysterious short blue-hair girl who turned from a school idol to a weird goofy girl a year ago. She's more like a robot than a girl, but she has a very strong sixth sense, a mysterious aura around her and she gradually gains human traits throughout her route which looks really satisfying. Her route is a true one answering many questions, but it's also a route that features a lot of bad endings with all of the three girls and in that regard is very tiresome to get through.
    I would also like to notice the absence of sub-characters in this game. There aren't friends, schoolmates or some external characters. All we have is Yuusuke's uncle and the three girls under influence of radio-waves - one of them being Oota and the others aren't even given names.
    Chizuru is the oldest of sisters and the route is the most exciting one as it's full of action and cool-looking CG. Many other people as well as myself call this route a favorite one.
    Azusa is a tsundere and has a misfortune to present one of the middle routes - and the result is truly grievous - route is full of H events and adds nothing to the story.
    Kaede is a cold-hearted calm sister who devotes her life to a shire. And for the whole route we try to reveal her human traits. Her route tells us the clan story and gets to understand the routes of the problem.
    Yumiko is a side-character who works as correspondent. Her route is a very short one (just one hour long!) and is basically a single long H event.
    Hatsuno is the true route to my deepest regret. She's the youngest loli sister with bright personality and affection for her onii-chan. I really hoped she would not have her own route, but I guess developers needed an imouto route as well - and Hatsuno makes a great imouto.
    Rikka route added only in the last remake of 2009. She's a totally new - maid - character that comes with a totally new after-story with a new villain. And it's a totally good route that adds lots of new cool everyday life scenes for old characters. But just remember that it was not meant to be in the original game and should thus be treated as a sequel with old characters, but since it's just one route it was not wise to release it stand-alone so it was released together with original.


    Story: Shizuku story is almost entirely retold in the synopsis. Oota gets mad one day and goes to the hospital. When uncle asks us to investigate strange gatherings of students at night school we can either investigate it or ignore it. If we choose to ignore, we're showed the graduation ceremony that becomes a huge orgy because of commands passed by radiowaves. So radiowaves use is not the mystery of the game - it's showed in the very first hour of the game. Only the mystery of personality of the villain persists, but it also becomes soon uncovered as we come with one of the girls to the night school to bear witness of the events happening there. Each girl has her own reasons to accompany the hero to the night school, but those don't change anything - a confrontation happens followed by game's end. So the game has no mystery, no story and no likable characters (maybe apart Saori) - what's the game for then? My guess is that the game is a thrilling eroge in unusual conditions, nothing more. It barely manages not to fall in the depths of nukige and presents mostly a historical interest.
    Kizuato story is not really special. First half of each route takes nice and warm slice of life with only distant sings of the beast living in Koichi. In the second half something happens - either a mysterious enemy shows up or someone gets kidnapped or like in true route we just get to find an ancient cave and explore it. So it's a simple enough composition. But through the dialogues we get to uncover many secrets of the past and get to know the girls well. The most intriguing question is what about the beast part? I'd say it does not have that much emphasis in the game, actually. We get to have strange visions and people torn apart, but there's no telling if those are of Koichi doing. And thankfully beast instincts aren't used as a pretext for rape scenes - that happened only once. There aren't bad endings when Koichi would wreak havoc and kill everyone. Mostly beast instincts only show up during confrontation scenes. And the main theme of the game is learning to control those instincts. So as I see it Kizuato is more of a charage with a fancy intriguing plot rather than a full-scale action driven story. Rikka route is so big that it can easily qualify for a different game. It has a new serious story with some new characters and and presents a very satisfying development with a lot of interaction with all the heroines.


    CG: I only played the remastered version, and there are only some 10 non-HCG there which is a dreadfully small number. But what I really liked in Shizuku is the use of camera focus and animated camera shifts. Those really help to put emphasis on dialogue situations and show better what's going of from hero's perspective. Overall there are few outdoor daytime scenes in Shizuku and omnipresent dark areas make up for the gloomy pressure atmosphere.
    There is a moderate number of non-HCG in Kizuato, but both CG and HCG look great and really refined there. Most of dialogues take part in well lit areas or on sunny days outdoors which contributes to good impression.
    Sound: BGMs are very few and I grew tired of listening to the same main tune each time something important happened. Voicing is good, but due to the game nature those moans really get stuck in the head.
    BGMs are sufficient and pleasant, but not special. I totally liked the voicing since the four sisters have very different personalities. Hatsuno voicing is just perfect and always enjoyable to listen to.


    Themes: 
    Shizuku is not a too complicated game, so it's useless to search for concealed meanings there, but I liked that each character route had a different theme. Saori route has the power of reason and overcoming even hardest obstacles for the right thing. Mizuho route is based on friendship with Oota and has a nice resolution of friendship prevailing all the odds (even though it's the the most weird ending as everyone just forgets about the villain). Rikka route is centered around the inner connection of two siblings.
    The curse makes the make theme of Kizuato. The whole clan is cursed with transformation affinity, but the males of the clan also subject to madness at some point of their lives. Koichi is the last male descendant of the clan with the rest of males taking miserable deaths full of suffering. Noone was ever able to cure it or control it. This desperation makes the theme of the game, but on practice the beast problem does not stand as grave in the game.

    Humor: 
    So Shizuku is not our usual galge, but it has an absolutely awesome part. That's omake. Main game suffers from lack of slice of life part and omake makes up for it. It's a total bakage that breaks the fourth wall constantly. It looks like seiyu and scenarist just wanted to fool around and had their full at it. Basically heroines discuss the game and what kind of character everyone is which leads to forcing Yuusuke to choose the girl he likes the most. And since he can't make a decision girls participate in sport and cooking competitions. 
    There was some humor in 2009 Rikka route, but can't remember any of the original. But that awakening scene with two sisters getting embarrassed by the state of Koichi body was nice.
    Overall comments: So here are first Leaf visual novels. What makes Kizuato a contemporary visual novel?
    Different long route for each heroine  Long enough main part with heroines introduction Heroines aren't isolated in their routes but act alongside other heroines in the main course of the story. Text-heavy narration for which NVL system was introduced Has erotic content (which distinguishes from sound novels). Rich sub-character cast. Branched routes and multiple endings including bad ones. And here's what's wrong with Shizuku:
    Almost no sub-characters No introduction to heroines (no slice of life part) Too short time period taken Abundance of H events Each girl route follows absolutely the same pattern Game has 12 endings (10 for main game and 2 for omake) and a lot of parts are shared between them, so it gets very repetitive and there's a constant deja vu feeling. Repetitiveness is aggravated by the use of same phrases for countless times with different intonation. There were at least 5 such spots in the game when the characters may repeat the very same phrase for over 10 minutes. It may look fresh for the first time, but later on it only irritates. Both games systems remind contemporary visual novels, but Shizuku as the first test bullet contains numerous flaws. My plank for masterpiece games is a bit low - 7/10 is enough to get there, so I consider Kizuato with 8/10 a masterpiece. It has great heroines cast, solid intriguing story and it surpasses nowadays charage a long way. 
    As for Shizuku, it holds mostly a historical significance, but it still a worthy game if only read Saori route, then the very end of Ruriko route and the hilarious omake, of course.


  17. Like
    Narcosis reacted to Ranzo for a blog entry, Aoishiro The Review   
    (Have you ever had it blue?)
    The Setup
    Growing up I never did much with my summers. Other than the requisite family trips I spent most of my summers indoors engaged in watching TV or playing video games. I had no real desire to ever go to summer camp or anything like that. That might have been to my detriment now that I think about it. I could have had a wonderful time and forged some lasting relationships or some shit like that. Of course, if you want to go by horror movie logic I spared myself from being cut down by some ax wielding maniac, or subjected to some R.L. Stine twist. Thinking about it realistically, I probably just spared myself a few pen pals I would never write to, and the usual bug bites and poison ivy misadventures. I'll just pack that in the things that I regret not doing when I was young like playing the guitar, taking theater, and learning ventriloquism. For Osanai Shouko, it is doubtless that her summer camp trip will change her life forever, if she can survive it that is.

    (Welcome to Camp Nightmare)
    The Story
    It's summertime and for second year Osanai or (Osa as she is normally called) that means it is time for the annual summer training camp with the rest of the Seijou Girls’ Academy Kendo Club. The location for the training camp is Shoushinji, a Buddhist Monastery that is famous for the island that is across from it Urashima. According to the lengthy prologue that is delivered to you in the beginning, Urashima was the location of a fabled battle with demons several hundred years ago. Being the dependable kendo club captain she is Osa is more concerned about the itinerary of the trip and how well the rest of the team performs than some old legend. Despite that, something about the monastery seems awfully familiar to her. It feels like has been there before somehow even though she is sure that this is her first time. Something relating to an event that occurred eight years ago, a event that she can barley recall. What does it all mean? The story in Aoishiro has competent mystery that is interesting enough that it held my attention throughout and kept me wanting to play. What Aoishiro can truly take pride in is a smorgasbord of intriguing and diverse characters that you encounter over the course of the story.
    The Characters

    (Get ready to be familiar with this scene because these girls love to eat. )
    This is truly Aoishiro's main selling point and it's something the Visual Novel truly excels in. Most notably one of the best characters happens to be the protagonist herself Osanai Shouko. She is a very dependable and grounded character and even though she is just human she can still hold her own when the proverbial shit hits the fan. It's very rare to find a truly great protagonist in a Visual Novel so I was quite delighted to find that in Osa. The rest of the cast are all extremely well developed as well and really add to the legend, and the story. They are all drawn to the monastery at the same time and at the same place because a storm is approaching, and a secret ritual is about to begin at Urashima. Some of these characters include,
    Aizawa Yasumi: She is the manager of the kendo club and a very determined girl even though she doesn't have much stamina and gets weak pretty easily. I was a little bit leery of her initially as she reminded me of a certain dango obsessive character but she turned out to have quite a few surprises up her sleeve.
    Kyan Migiwa: She is a strange girl that you meet in the beginning of the game at Shoushinji. She is not apart of the kendo club though she is the same age as Osa. Migiwa is initially very secretive about what she is doing at the temple, and why she insists on keeping watch over the forbidden stepping stones that are the only path to the island. She is very carefree and loves to tease and is consequently one of my favorite characters.
    Nami: She is another mystery girl that literally washes up at the beach one night. She does not seem able to speak and her memory is gone as well. What a winning combination. She is strangely well adjusted despite that ludicrous setback. 
    Kohaku: The mystery girls keep appearing one after another! She is a small odd woman dressed in a very old outfit with one eye perpetually closed. Hm, I wonder what that could mean?
    Secret Character: This very characters existence is a mystery!
    Each of the main characters drastically change how the the story plays out and they give a very different insight into the events. Like many visual novels before it you have to play in a certain way to unlock all the heroines and the final grand route. Since they are all pretty great it was not much of a hassle. The grand route by itself is definitely worth unlocking since it is the route where Osa get's to truly shine. On top of that Aioshiro boasts a large cast of side characters which is a quite unusual but not unwelcome addition. They are,
    Akita Momoko: An intensely energetic girl that is also a ravenous carnivore.
    Sakurai Ayashiro: The Vice President of the kendo club and a very dignified lady from a rich family.
    Aoi Hanako: The teacher and advisor to the club, she is a exposition monster and enjoys the odd drink.
    And finally, Suzuki Yuukai the chief priest at Shoushinji and another of the exposition monsters. He is a big beer and kendo enthusiast.

    (I don't know man moments like these just happen)
    My Two Cents
    I truly enjoyed my time with Aoishiro even though my first few moments were agonizingly slow thanks to a bug. After I figured out the cause my experience greatly improved. That is not to say that my whole time with it was amazing. I was reminded a lot by Fate/Stay Night while I was playing both in a positive way and a negative way. On the positive side the production quality is through the roof. From the highly detailed visuals to the great voice acting and the wonderful soundtrack. This is coming from someone who almost always plays my own music while I play so you know the music has to be great. On the negative side there are quite a few characters who seem to take a sadistic pleasure in barraging you with copious amounts of info dumps on the lore and legends of the area. There is a supposedly handy in game dictionary but unfortunately that part of Aoishiro was untranslated. The amount of names and events eventually fused together in a impenetrable mush. I was not sure half the time what was traditional folklore and what was the in-game lore. I was able to get a handle on it eventually but it led to some tedium. Speaking of tedium there are numerous times where we are treated to lengthy feasting scenes. They all but grind the story to a halt though they do provide some nice character interaction. Thankfully after the first route is complete it is possible to skip through a lot of these scenes. Those were really my only real gripes with the game. Also like Fate there are also a lot of bad ends that you could unwittingly end up in if you aren't careful. It's more of a Shoujo Ai than a pure yuri game though there are quite a few suggestive moments. Aoishiro turned out to be very spectacular especially in the grand route that you unlock in the game. The strength of the protagonist and the rest of the cast, the visuals, the story and finally the music all come together in a cohesive whole. I really liked it is what I'm trying to say.
     
  18. Like
    Narcosis reacted to Clephas for a blog entry, Changing views of localization   
    Yay, Clephas is contributing to a controversial topic in his blog!  *listens for the hisses and boos of his loving public*
    More seriously, I'm not out to bash fantranslators, localization companies, or anyone else involved with the process.  I've been on both sides (consumer and producer) and I can honestly say that I can see all four sides of the argument (the producer side, the negative consumer side, the neutral consumer side, and the positive consumer side).
    The Positive Consumer
    Based on my personal experience (beginning with jrpgs in the nineties), most people begin in this stage.  Honestly, I didn't know enough to figure out when things were badly translated, and as long as the lines weren't too out there (spoony bard, lol), it never really got to me.  There are plenty of people out here who remain in this stage forever, never taking interest one way or the other in the translation aspects of things... and that is perfectly natural.  Most Americans (if not people from other countries) are essentially linguistic bigots, and as a result, they won't care if things are wrong as long as they can't tell just by playing a game, reading a book, or enjoying an anime or film.
    The Negative Consumer
    Most people with at least some knowledge of Japanese end up in this stage at some point.  The reasons are manifold, but the biggest one is the 'literalist disease'.  Almost everyone who gets involved with translation or knows enough Japanese to nitpick is under a peculiar delusion... that 'Literal Japanese to English translation isn't an oxymoron'.  Unfortunately for their delusions, my personal experience and the experience of many others does not bear this particular one out. 
    Literalist translation is a delusion born of a misapprehension of the Rosetta Stone concept... basically because we can generally match up most words with their equivalents in our own languages given a decent reference point, that perfect translations are both possible and should be provided without hesitation by mechanical translators (often literally).  However, this ignores two major issues... the cultural basis for the formation of modern language's concepts and the difference in how the language is structured (grammar in other words). 
    This isn't the only reason for ending up in this stage... some people are in it because it makes them feel superior or they like trolling 'lesser beings' (I'm sure you know what I'm talking about).  Others simply disagree with the way the translation is handled or the usage of censorship.  There are innumerable reasons for ending up in this stage, and that is the reason why it is the single largest one in the 'experienced' community.
    The Neutral Consumer
    This is the smallest grouping... mostly because it pretty much demands that you have resolved to stop caring one way or the other about localization quality.  The most common reason to end up here is because you can play VNs, watch anime, and read manga/LNs without a localization, so the concept becomes irrelevant (or at least of less interest) to you.  Another is that you get tired of being trolled (or trolling yourself) and decide to shut off your emotions about it.  Last of all are the people who just want to 'spread the word' and don't really care about quality issues (people who are just happy VNs are getting localized).  Since a lot of this group don't even buy localizations except to 'support the cause', this group has a lot less invested in the arguments, overall.
    The Producer
    ... need I mention that being on this side sucks?  No matter how good a job you do, you get bashed by someone, and inevitably someone is going to decide to nitpick every one of your word choices.  Literalists will hate you for not doing exactly what they want, generalists will hate you for picking obscure/dead words from actual literary English (as opposed to spoken English) because the concepts involved are dead in modern English, and everyone else will hate you for censorship or because you are too slow. 
    While you get combative people or apologetic people from this side every once in a while, most just stop paying attention to the noise, for the sake of their mental health. 
     
  19. Like
    Narcosis reacted to Plk_Lesiak for a blog entry, VN Developer Spotlight: Nami   
    Two weeks ago I've brought you an interview with Reine Works' Jackie M., where we talked about realities of OELVN publishing and the specificity of women-oriented western VNs. Today, I have an immense pleasure of bringing the spotlight onto one of my favourite western VN creators. Nami is an indie game developer and author of highly appreciated yuri titles, such as Her Tears Were My Light and Syrup and the Ultimate Sweet. If you observe VN contests such as Yuri Game Jam or NaNoRenO, or you read my post about the best YGJ VNs, you should probably be at least somewhat familiar with her work – and if you’re not, I hope reading this short interview will convince you to change that ASAP. 😉 Enjoy!
    ------------------------------------------------------

    Plk_Lesiak: Hello and thank you for agreeing to this interview! Many people interested in the OELVN scene might know your Itch.io handle NomnomNami or at least recognize the style you use in your projects, but probably not much more. Can you tell us a bit about yourself?
    Nami: When I’m not making my own games I’m usually screaming about Disgaea, but most of my time lately goes into working for Lab Zero on their big crowdfunded RPG, Indivisible. Right now my life is work, work, work, so I’m afraid I don't have much interesting stuff to say about it.
    PL: Usually, developers that try their strength in the visual novel format have a strong connection to otaku culture and borrow various ideas and elements of style from Japanese media. How is it in your case?
    N: I've been a huge fan of Japanese anime/manga/games since I was like 10, and I’ve loved a lot of games that use a visual novel style format so it seemed really natural to me. I think my subconscious goal is to write things that feel like a Disgaea cutscene - I just really love Disgaea!
    PL: Disgaea is, above all, a strategy game series. Are there any visual novels that you think influenced your work? Do you read any Japanese or Western VNs nowadays?
    N: While these aren't pure VNs, I really enjoyed the original Ace Attorney trilogy, Hotel Dusk, and 999. Nowadays I don't play games that often, but I browse Itch.io a lot and try to check out what other people make for NaNoRenO and Yuri Jam!
    Read the full article at evnchronicles.blogspot.com
  20. Like
    Narcosis reacted to mitchhamilton for a blog entry, Shadow of The Nostalgia   
    Shadow of The Colossus for the PS4 is a remake of the PS2 game released back in 1876. The graphics hasn't been lightly touched here and there to make another profit from idiots like me who buy a game they already played and beaten. The graphics have been worked from the ground up to appear like modern day graphics. The game supports 4k resolution, and the environment has been reworked to include more textures, such as grass and rocks. You may be asking yourself "Mitch, the hell are you doing writing anything? Your grammar and sentence structure is so bad that I've contemplated blocking your illiterate ass several times." and you would be write. You may also be asking yourself why these details matter at all. Who cares about a little grass and some added rocks here and there? Well, you see with most remastered's they simply just up the engines lighting and maybe a few fixes on textures and character models, but to have a complete remake? That's something to be praised for. How many times has a game been just essentially re-released as a "remastered" and hardly anything was added?
     
    I mean, just look at the major differences from ps2, ps3 and the ps4.
     

     
    There is an obvious difference between each version outside of just simple furthering the render distance and upping textures. The PS4 version is the version you must have. It brings to life a level of definition that honors the original creators art.
     

     
    What else the remake adds is a photo mode with filters that can be accessible at any point by pressing down on the d-pad. New collectibles, the game keeps tracks of your statistics, and changes the controls a bit while still keeping the old school feel.
     
    Speaking of the old school feel, all you do is still kill colossi still. No new enemies, no hidden collectibles to gather except for some gold coins which no one is sure what they do if anything, no new colossi, just the same old giant, albeit pretty empty world. Of course, this emptiness could've been intentional and not simple a limitation of what the ps2 can handle. Now, there are bigger worlds from the ps2 era with more going on, such as GTA San Andreas, but you have to keep in mind that structurally, these are two different games. Now, I know its hard to wrap your head around the fact that this

     
    is not the same as this,

     
    but please bear with me here. GTA San Andreas focused on the feel of a large, living, breathing city. With citizens going about their day, gyms, fast food joints and a plethora of side activities. But the character models for GTA SA was very plain as far as animation is concerned. Sure there were unique ones with characters having arms stuck to their side, some people who slouch as they walk, etc, etc. While Shadow of The Colossus's character animations were complex. The main character flailed his arms around like he was constantly trying to shake something off, but it was detailed nonetheless. And of course there's the massive colossi's animations as well. Each was unique in design and in animation. This of course took up space on the memory and it worked.
     
    But enough of that, lets go back a little. Lets just take a step back from our monitors and look at the decision to keep the world practically bare to maybe give the player and the character you control a sense of mystery and forbiddeness in the land. The character is already doing something that is seems atrocious to his kind and even the gods as he is slowly punished for slaying these ancient creatures for a selfish reason, that is, to bring back a woman who has died. Apparently sacrificed for some ritual as well. The sense of loneliness is exactly what the character is. Alone. He acts on his own decision to bring a life that has already gone frolm the world and apparently for a pre-established reason. But dammit, he's gonna do it! He will climb that forbidden mountain, even if it means his life! He is being selfish but he must see it through for the one he loves!
     
    Of course, take that as you will. Still doesn't change the fact that it is quite empty aside from lizard tails and fruits to eat. Something carried over from the ps2 that back then wasn't as big an issue as it would've been today if it was first released today.
     
    A trip down memory lane except better than you remembered. With all the high resolution textures and character models your eyes can barely handle. And, for those who have been curios about this games hype back in the day but never got around to it, now's your chance... assuming it goes on sale, because 40 bucks is a bit much, despite my weak will caving into the idea of owning this game.
     

     
  21. Like
    Narcosis reacted to MayoeruHitori for a blog entry, The Chuuni and Chuunibyou FAQ (自称)   
    The Chuuni and Chuunibyou FAQ (自称)

    Because I wanted to settle the basics first.
     
    Q. What is chuunibyou?
    A.  "Chuunibyou" (中二病) is a Japanese word that literally means middle [school] second [year] syndrome. But it's not an actual medical syndrome. It refers to certain behavior.
    So what exactly does it mean? That depends on who you ask.
    The person to coin it, radio host Ijuuin Hikaru, defined it more or less as the foolish behavior of second year middle school students, in the context of school life.
    But the term quickly spread and took on a life of its own. Pixiv's wiki has one popular definition: "a colloquial term intended to poke fun at the behavioral tendencies of pubescent kids stemming from their self-absorption and psychological complexes".
    ...Personally, I don't like Pixiv's definition. It's too condescending, focusing on psychoanalyzing behavior rather than accurately cataloging what it consists of. I realize that it's hard to pin down what exactly chuunibyou is, so it's tempting to take a step back, vaguely reference a few psychological terms, and declare that sufficient. But that's NOT sufficient, and here's why.
    This term has long since passed the point when it was just a casual way to talk about how silly kids can be. It's been fully embraced by otaku culture. In other words, "chuunibyou" behavior--in terms of what it stems from, how it's expressed, how others should react to it, what its appeals are, what tropes it connects to, and so on--has been deconstructed and re-evaluated a thousand times over.
    Here's my personal definition, that I believe to be more modern: chuunibyou is a personality trait that refers to behavior supposedly commonly seen in many second year middle school students. That behavior consists of a person acting or speaking so as to emulate what they consider the cool or admirable demeanor of characters within stories. Furthermore, that behavior is starkly mismatched with what a layman would perceive to be a rational behavioral foundation for that person, resulting in others viewing their behavior as peculiar. The person in question either doesn't notice or doesn't care about the mismatch.
    Let's run through a couple of quick examples and break them down in terms of character, emulated demeanor, and perception of mismatch.
    Person considers a character in a light novel who speaks mysteriously to be cool. Adopts mysterious phrasings, even when talking about mundane things. This is viewed as pointless by others, because there is no benefit to speaking cryptically about mundane things. Person considers a character in a manga who has a dragon sealed in his right arm to be cool. Inks a dragon tattoo onto their arm, and covertly shows it off to others, as an approximation of that character's demeanor. This is viewed as silly by others, because the ink on their arm does not actually materially benefit them or affect their life in any way. Person considers a character in an anime who possesses a cursed katana that unleashes it power when an incantation is recited to be cool. Buys a katana prop, occasionally carrying it around, and muttering a personally written incantation occasionally, as a way to mimic the feeling of being that character. This is viewed as silly by others, because the katana prop has no supernatural properties that would respond to an incantation. Person considers a super-strong delinquent or a heroic vigilante in a story to be cool. Begins to dress like and use the slang of a delinquent, act like a tough fighter despite have no real knowledge of martial arts beyond a few tidbits, and occasionally spout rhetoric about justice or strength, out of a desire to emulate those characters. This is viewed as silly or awkward by others, mostly because the person in question can't actually fight and because the lines they spoke about justice and strength just came off as pretentious. Note that I narrowed my definition of chuunibyou in order to make it better match otaku culture. The broader and popular definition of chuunibyou includes people who aren't inspired by stories, such as hipsters. Lastly, I'll note that chuunibyou can be shortened to just chuuni.
     

     
    Q. Aren't people like Hiei from Yuu Yuu Hakusho and Gilgamesh from Fate/stay night also called "chuunibyou"? But they're not delusional middle school students--they actually have special powers.
    A. Yes, and no. This ties back to what I said about how the term chuunibyou has expanded. You can call them chuunibyou if you want, but for clarity, it may be better to call them "chuuni". I'll explain why in the next section.
     

     
    Q. What is chuuni?
    A. Remember how I said that otaku culture has changed the term chuunibyou? I already went over the fact that Ijuuin Hikaru's initial meaning was essentially abandoned, and gave my personal definition for chuunibyou in the context of otaku culture.
    Well, to put it simply, the word chuunibyou ended up having ANOTHER meaning, on top of the more traditional one that describes a behavior. Also, in order to make that other type of chuunibyou distinct from the traditional one, people ended up typically shortening it to just "chuuni".
    The heart of "chuunibyou" is its source, the "coolness" that makes people behave in a chuunibyou way. And as discerning otaku, people quickly wanted a way to refer to that "coolness". THAT is "chuuni". The "byou" (syndrome) part is cut off the end, so the shortened version of the word fits this meaning well.
    Stated more formally, the broadest possible definition of chuuni is any story or story element (whether a character or trope) that inspires, or could inspire, a person to behave in a chuunibyou way. In other words, it's whatever a second year middle school student would view as cool or enviable.
    HOWEVER, people haven't been content with such a broad definition of chuuni. There are many informal, narrower trope-oriented definitions. I say "informal" because few people try to provide any exact list of what tropes are "sufficiently" chuuni. But you can be sure that different people have different perceptions of the word chuuni. More on that in later posts, potentially.
    Finally, I'll note that as I said earlier, the traditional definition of chuunibyou is also occasionally shortened to chuuni. As a matter of fact, neither "chuuni" nor "chuunibyou" is exclusive to any specific meaning, which can admittedly make things confusing.
     

     
    That's all the questions I can think to pose to myself currently. Maybe I'll come up with more later and add them.
     
  22. Like
    Narcosis reacted to Plk_Lesiak for a blog entry, Cute Demon Crashers (free nukige[?] review)   
    Wait… A nukige review? On this anti-porn blog? Well, I should probably start with saying a few things about my view on porn in VNs, to avoid potential misunderstanding – this will be a bit of an essay, so be sure you don’t mind a (small) wall of text not completely related to the game itself. My actual stance on pornography in games is very… Ambivalent. I deal with porn extensively in my university studies, wrote a whole thesis on fan-made erotica and I’m on principle anti-censorship. I’m also very disillusioned with porn and personally don’t really enjoy hentai animation – and while I try being open-minded, I have yet to encounter a piece of Japanese 18+ media that would seriously undermine this stance.
                What do I mean exactly by “disillusioned”? Porn, including that in the cartoon form, is oriented purely towards the sexual pleasure of viewer – the uncomfortable, voyeuristic sexual positions, extreme close-ups, unrealistic variety and length of the scenes have little to do both with how actual people have sex and with any kind of meaningful storytelling. The theme of sex and even explicit sex scenes, when used well, can add to realism and depth of a story, but porn as a formula is essentially hollow, apart from its purely “pragmatic” functions. Expecting it to be anything more, in my opinion, is delusional, both because it goes against its most basic principles and because people that actually want more from it are in minority and porn creators most often don’t see them as a viable target group. Hentai adds to this already problematic mixture a significant amount of cultural and genre tropes I personally can’t stand – including fetishizing virginity, the abundance of loli characters etc.
                Why do I even bother approaching a porn VN then? Well, Cute Demon Crashers, a free game created for the 2015 NaNoRen0 contest, is not a typical eroge – more than that, it’s more or less an anti-nukige, promising a focus on consent and intimacy that’s lacking in many Japanese erotic games (and, obviously, many Western ones as well). It also reverses the typical setup, with a female protagonist and predominantly male romance options. But, does it really succeed in delivering something significantly different?
    Read the full article at evnchronicles.blogspot.com
  23. Like
    Narcosis reacted to Clephas for a blog entry, Releasing VNs in pieces   
    First, I should say that I disapprove of releasing visual novels in pieces.  I'm perfectly willing to wait three or four years for a good story, but I hate nothing more than being interrupted in the middle and having to wait another year for the next one. 
    The habit of releasing VNs in chapters was a vice mostly restricted to doujin VNs in the past.  The more obvious reasons are people like me who hate having their stories interrupted, the previous dominance of physical media, and other issues.  However, as digital releases have become more common, companies have begun to try to find ways to suck more blood out of their readers without investing as much money.  The result has been a rash of fragmentary game releases, like Corona Blossom, Grisaia Phantom Trigger, and the Uso series by Campus.
    Now, while I used them as an example, those are mostly positive examples.  All three constructed their 'pieces' so they could stand on their own.  Phantom Trigger takes an episodic approach, making each entry feel like an anime episode in a series or a novel in a series that does a good job of concluding the events of each entry, so that you don't become desperate waiting for the next.  The Uso series by Campus made each entry so that it stood on its own without needing previous knowledge of the other entries, despite their interlinked setting and characters.  These are probably the two best ways to approach micro-releasing VN stories... but in both cases, I would actually much prefer to read all the chapters at once, lol.
    I say I hate micro-releases, but that is because I see VNs as game hybrids.  For me, I only want to invest money in a game once.  I hate subscriptions, I hate microtransactions, and I absolutely despise random additional (paying) content.  I can justify buying a season pass along with the game itself, but that is because it is a one-time transaction that gets me everything without having to concern myself with continuous pushing of bits and pieces of essentially worthless digital merchandise.
    In other words, I hate that this has become more common because I instinctively fear the day when some 'brilliant genius' manages to incorporate true microtransactions into a pure VN.
     
  24. Like
    Narcosis reacted to Clephas for a blog entry, Happy Birthday to Me   
    Well, as of thirty-nine minutes ago, it is officially my birthday (as of the time I checked at the beginning of making this post).  I have a lot of things to reflect on this year. 
    I am now thirty-six, settling into the beginnings of middle-age, knowing my lifestyle will probably kill me before I hit fifty. 
    I'm a sugar addict, I love fatty foods, I make my own alcoholic drinks (this year, a mixed fruit wine that actually turned out well and was much easier than the rum and hard root beer I did last year). 
    I sit on my ass eighty percent of the time, I am hugely fat...
    ... and I'm surprisingly happy.  I won't say I don't have my down moments.  Looking back, I regret not going for more athletic pursuits while my knees and back could still stand them.  I regret not trying for a more regular and less... frustrating line of work.  However, I can honestly say that, for all its frustrations, I actually seem to like being a fat, balding otaku who has pretensions at being  some kind of VN guru (lol).
    I do wish that I could fit into a plane seat, lol.  If I ever go to Japan, it is going to have to be a sea trip, since buying two plane tickets for one person is both embarrassing and more than a little expensive.
    I hate my work, but I'm good at it and, in good times, it pays well, so I keep doing it.
    So what would I change? 
    Honestly, it is hard to say.  I won't pretend I'm all love and joy when it comes to life.  I have too much toxic waste going through my brain for that (I just happened to have gained just enough maturity not to feed the trolls constantly *smiles dryly*).  I'm fundamentally a passive person once I set foot outside my hobbies, preferring not to do anything I don't absolutely have to do.  I'm also negative and misanthropic... but is that stuff I actually want to change?
    *shrugs*
    I've never been any other way, so it is impossible to say.  However, every year I hit this day and wonder what could have been, which probably says everything that needs to be said about my experiences with life, for all my proclamations of relative happiness.
     
  25. Like
    Narcosis reacted to Plk_Lesiak for a blog entry, 10 OELVNs to buy for <$10 during the Steam Lunar Sale   
    Hello Ladies and Gentlemen!
    Just like during the Steam Winter Sale, I offer you a short list of interesting, worthwhile offers on Western-made VNs that popped up for the occasion of Chinese New Year. The Steam market is still a pretty strange place - since forever, some of the best OELVNs available there are absolutely free (honourable mentions in this regard go to Cinderella Phenomenon, Lucid9, One Thousand Lies and CUPID). Thankfully, there's also a lot of interesting, commercial titles that are worth your attention. Be sure to check the previous post, if you didn't buy the games listed there - most of them now have similar, or even deeper discounts. Now, to the new stuff! The order in which the games are listed is more or less random, and consider all of these games equally endorsed by me, unless I say otherwise in their descriptions.
    --------------------------------------------------------
    Cursed Sight (-30%, $4.19)

    Invert Mouse was once a regular poster in the developer blog section of our forums - while he seemingly gave up on communicating with our little community, it shouldn't prevent us from appreciating his fairly unique, story-driven VNs. Cursed Sight is one of his earlier works, offering a fantasy setting stylized after ancient China and a story avoiding typical romance cliches, but rather trying to present interesting drama and ask some slight philosophical questions. While it's fairly unorthodox and might not be to everyone's taste, it's definitely worth trying out, especially for the current, modest price.
     
    The Last Birdling (-25%, $6.74)

    Continuing with Invert Mouse's work, his latest VN is an emotional story about friendship beyond prejudice and once more will offer you some pretty heavy, non-romantic drama that is far-detached from usual tropes of the genre. With production qualities somewhat higher than in IM's past titles, it's an interesting proposition for those looking for an enjoyable, slightly out-of-the-box experience.
     
    Sweetest Monster (-30%, $4.19)

    Ebi-Hime's horror kinetic novel is a very different piece of work than her yuri titles but offers one of the strongest additions to its genre among western-produced VNs. Viewed from the perspective of a middle-aged man going through a marital crisis, Sweetest Monster's themes and story structure will offer you a distinct, engrossing experience you won't easily forget - and all this coupled with really impressive production qualities.
     
    The Way We All Go (-75%, $1.49)

    The Way We All Go is one of Ebi-Hime's earliest titles and a relatively forgotten one, but the somewhat-simplistic visuals shouldn't fool you. It's a dark, complex story, with impressive route variety, a huge number of endings and solid writing - much longer and more intricate than the usual OELVN of that era and way beyond most things you can buy for such a small price. Just be sure you're ready to see some death and violence if you want to try this one out.
     
    Hate Plus (-33%, $6.69)

    I'm sure you did buy Analogue: A Hate Story the last time I told you to, so why not look at its sequel? Hate Plus follows essentially the same investigation/database exploration formula, this time showing us the events that led to the Mugunghwa "year zero" disaster - the incident which threw the colony ship off-course and started an age of technological and societal regress we can observe in Analogue. With more fleshed-out route system, immersive UI and the same great-quality writing, it's another top-rate western VN and a must read for those interested in our fledgeling weeb-game market.
     
    Love Ribbon (-30%, $6.99)

    Full-sister incest love story might sound like an excuse for trashy porn, but Love Ribbon takes this concept and does something you don't really see very often - make a serious, emotionally striking forbidden love drama, written in such a way that you can pretty easily imagine it happening in real life, with the same problems and outcomes as those shown in the game. While it has its share of unlockable h-scenes, Love Ribbon's core content makes it one of the most interesting and compelling examples of the genre even outside of just the OELVN scene and something I vigorously recommend to all yuri fans out there - also, the all-ages version should be a worthwhile read for anyone without clear aversion to shoujo-ai or incest themes.
     
    Sunrider: Liberation Day (-75%, $6.24)

    While for me personally the sequel to Sunrider: Mask of Arcadius felt in many ways like a step backwards when compared to the original, it's a quite interesting and enjoyable VN/turn-based strategy hybrid. Love in Space's ambition of conquering the Japanese market might have effected in a slightly bizarre, misguided attempt at "Japanisation", with full-JP voice acting and some caricaturally-implemented eroge tropes, but Liberation Day still captures quite a lot of the space-opera charm and well-developed gameplay that the series relies on. I would also like to mention that the first Sunrider is still one of the best free OELVNs out there, while during this sale you can also buy its rather amusing dating sim spin-off, Sunrider Academy, for close to nothing, 90% off the regular price.
     
    Crimson Gray (-50%, $4.99)

    Decent VNs centered around a yandere heroine are not something easy to find, no matter if we look at the Japanese or Western market. Crimson Gray takes that somewhat-ridiculed and often trashy theme and turns it into a solid, well-paced psychological horror. While in many ways minimalistic, it's a very focused and effective game - one that knows exactly what it wants to achieve and delivers in a way that should satisfy most fans of the genre.
     
    Brilliant Shadows - Part One of the Book of Magic (-30%, $4.89)

    One of the more unique and visually striking OELVNs on Steam offers many of the traits I most enjoy in non-JP visual novels - unorthodox story, unique setting, a strong female protagonist and yuri themes that go beyond fluffy romance or cheap fanservice. Non-Japanese voice acting, while not perfect, is quite solid here and the game as a whole shows a lot of imagination and character, being a worthy read for anyone looking for the less-usual approaches to the visual novel formula.
     
    Solstice (-60%, $7.99)

    After the highly-appreciated Cinders, MoaCube's second title further establishes that Studio's highly-distinct approach to the VN formula. With its extremely detailed, non-anime artstyle and intrigue slightly more akin to the classic western adventure game than typical visual novel storytelling, Solstice will definitely not be to everyone's liking. It's possible to argue though that the visual fireworks alone make it something worth experiencing, especially for the relatively modest price of $8.
    -----------------------------------------------------------
    I hope you've found this list interesting (and possibly even helpful)! Making these let me realize how small the commercial OELVN market still is. While there is a substantial number of western VNs showing up every year, the most interesting ones even now tend to be freeware titles created by hobbyists, and the products that actually ask us to pay money for them are more often than not very average or impressive in some respects, but deeply flawed - those games might still be interesting to some but are quite hard to blindly recommend. There's a lot of talent and interesting ideas in the scene, but it takes quite a lot of time and dedication to dig through all the mediocre stuff (and the tons of utter shovelware infesting Steam) and find those few, truly valuable titles. Still, as long as I have time and strength for it, I will try to fish out worthwhile OELVNs for your (and my own) enjoyment.
    Have a great week everyone!
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