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Narcosis

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Everything posted by Narcosis

  1. No. Apparently you don't understand the significance behind Hoshimeme's impact on Fuwanovel's history
  2. I still feel horrible for being forced by Texy to choose between Azuki and Coconut. There's nothing more adorable than young Nuts.
  3. I kind of expected this. Might still pick it up as a guilty pleasure of sorts, but it seems I won't be losing much eitherway. Seems like Erewhon is all that's left
  4. Plain experience doesn't make you better. Constant practice does. If you'll focus only on efficiency (and that's what industry requires), you will stop improving at a certain point, your main task becoming to deliver content instead. You won't have time for improvements or experimenting. Many professionals get stuck at this - they reach a certain level of proficiency and stop evolving afterwards. Becoming complacent leads to leniency. Leniency leads to routine and routine results in mistakes. Professional TL's aren't better at all. This industry is very hermetic - the same people who used to do fan TL's in the past are currently professionals working for large publishing companies. If anything, publishers at the moment are prodding the grounds checking how far they can get away with producing as lousy releases as possible an still charge the same amount of money. It's irrelevant whether one of the translators or editors does a decent job, if the rest - especially those in charge - are a bunch of incompetent people, with sights set on the prospect of quick gain with least effort included... and it shows.
  5. This translation actually compliments an average american's reading comprehension level.
  6. This looks lovely. I particularly like the art you showcased, especially in case of character design for Ai. Premise shows promise for a short, meaningful story and I can already see myself picking it up once it gets released. Be sure to drop more info! Yes, I love sneks.
  7. >editors not doing their job at SP That's definitely news.
  8. It's great to some more western devs around. Have a happy stay
  9. SP originally promised an 18+ uncut version, Fakku had to literally back out from being announced a while ago, because it was - in fact - something they didn't receive to sell on their store. It's all a matter of good principles, SP completely lacks.
  10. Oh wow, ha ha I can't hide my disappointment with their latest announcement, neither am I able to understand the intent behind their decisions. This is no different from suddenly watering down a game that was always meant to be a pure eroge. It begs to ask what was the point in making an 18+ version at all. They create a game with animated hentai scenes featuring lolis but refuse to show a couple nipples or pantyshots? What is this sort of an hypocrisy? It's plain hilarious and I'm slowly losing all my respect I always had for Lose. This kind of thinking will also literally ruin their reputation, as you can't really influence and regain trust that easily, once you produced a lolige; you won't really make the mainstream crowd happy, while you're also slowly alienating your entire existing fanbase in the process. It's mindboggling. At this point it's clear to state Sekai Project also blatantly lied about the version we'll be obtaining on the west. Since it was Lose reinforcing the decisions, this also places SP in a very uncomfortable position of being the sole party responsible for the entire mess, including complete lack of communication during whole localization and publishing process, as well as relaying appropriate information to both fans and people at Fakku. They will have a lot of explaining to do, not to mention this whole mess wouldn't even take place, if they would be more transparent right from the very start. Its this lack of transparency, communication and blatant lies on their behalf which led to this situation.
  11. But that's literally what most japanese companies always did The modern successes behind certain titles in Japan are mostly because studios behind them actually learned good PR work, actively advertising their products to their respective, potential audiences.
  12. Not enough to actually warrant all the effort that went into western localization. In terms of japanese sales numbers, that's far below average; if not for the fact KS literally funded the entire localization, it would be a flop. In other words, it pretty much became a one time thing with little to no actual revenue, lowering any chances for possible future releases. In all of this, I presume Sca-Ji is certainly more concerned he only managed to reach out to so very few people despite his best efforts, which is simply sad.
  13. How, oh how am I not surprised at all? People aren't interested in great, thought-provoking stories. All they care about are animay boobs. I actually doubt whether they are actually read at all. VNs on Steam are an entirely different beast, with both western and english-language versions of new games tailored specially towards your average Steam user, choke full of memes & silliness to warrant decent streaming potential... and gods forbid them for containing any sort of politically incorrect content. People are so surprised publishers nowadays rarely release large titles without crowdfunding help. VNs were niche, are a niche and will forever remain a niche. You actually need a bit more than just a decently written story to garner any sort of success. At this point, from a western developer's perspective, it's better to remain small and balance between funding, quality and creativity.
  14. People have to finally understand high quality, story-focused vns aren't the main focus of publishers, because - ironically - they don't sell. Why? Because most people don't want to read. They want instant gratification, as to why they prefer light vns filled with either moe or porn (preferably both) over story-heavy games, which also take a lot of time to complete; time, they don't necessarily have, nor want to sacrifice on reading. No matter how hard we'll try, it's already not possible to revert this - vns fell into the same exact pitfall as in Japan. Publishing business is too risky for companies to strive for high quality releases, especially if they don't pay off. That's why we get a lot of cheap/mediocre licenses and good ones are a rarity. There's not much we can do, unless reading becomes a lot more popular once again.
  15. Another decent visual novel completely ruined by incompetent publishers.
  16. https://omochikaeri.wordpress.com/2018/07/02/july-2018-eroge-releases/ Zen does bring up some really good points about Erewhon. Folklore requires light threading to create a believable story. In this case, instant heroine objectification is a rather shallow excuse to allow porn in a rural setting. It's not what I play ClockUp games for.
  17. Sadly, the best stuff is only available in japanese. Alternatively, wait till Maggot Baits gets released
  18. The abyss you're about to descend into goes far deeper than you might think #outofcontextvns
  19. If anything, Minikui Mojika no Ko looks exactly like something Nitroplus would make nowadays (it's written and directed by Vio, who also wrote Totono), while Erewhon is supposedly sex heavy like their previous games... which will definitely ruin it as a story. I'm worried both games will turn out more mediocre than people actually expect.
  20. I'll be playing Erewhon myself regardless, but I'm really interested to see your take on Minikui Mojika no Ko, considering how controversial it feels.
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