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Narcosis

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Everything posted by Narcosis

  1. Hey there, I presume you're an english-speaking japanese circle, if I'm correct? If so, I wanted to applaud you for trying to reach out to western audience, although it might be a little bit more tricky, if you're planning something more substantial. Regarding your debut project - Is this story meant to be slice of life? Let me give you a warning - unless you're planning to involve your characters in some sort of twisted mystery or supernatural drama along the way, the story itself - based on synopsis you provide - does not look interesting at all, at least from my perspective. Maybe you'll have a chance with new players with proper advertising, but most of the hardened long-time players might not even notice your game. SoL alone should never be the driving force behind story in visual novels, it should only work to reinforce it. Western fans are also different in general and tend to prefer pure fictional/fantasy settings over real world drama, since they tend to be more interesting right from the start. Your story would have to be really well written with deeply fleshed-out characters to drive attention of the fanbase ad you'll have a hard time selling your game in this market, which is already very much oversaturated with very similar titles. That aside, the art does look gorgeous. I'll be following the development and wish you good luck.
  2. I'm so glad I didn't got involved in this. That aside, people seem to not see the problem being a part of a bigger picture - the community itself. I don't think we're capable of anything remotely constructive anymore as a community, the self-loathing meme is off the charts.
  3. A real revolution for them would be to write an actually coherent story, where potential "heroines" aren't just rewards.
  4. I'm more amazed Cabbit still didn't went down under. Skyfish is doing themselves a great disservice by keeping that monstrosity up.
  5. YES It seems they are aiming for 100% retro anime stylistics and gorgeously crafted content. This is pure bliss and I couldn't ask for anything better.
  6. Seems like Laplacian delivers Would be nice to see this published on the west as well; just like Newrin, it has that sweeping potential to be of relevance to western fans.
  7. I'm a huge fan of those. Your game looks nice and I see a lot of effort being put into everything. Sadly, there seems to be not much that could actually interest me enough to even give it a try. If you're willing to listen to feedback, let me tell you this. One of the biggest pet peeves of the industry is that monster girls genre relies too much on fetishism and erotic content, instead of trying to tell stories. I'd say 90% of games and vns including monster girls are typically rpgs or rpg maker porn games and it became stale years ago. I don't mind them being fetish fuel (it's only understandable from such perspective) and there's nothing wrong with porn either, but it's about time devs should try to actually start telling interesting stories, or at least try to incorporate those into the gameplay. Old folks like me get bored with the same exact thing being done over and over again. I'd like to see more games, that bring something new to the table. I think monster girls are an interesting subject for fantasy-based stories, which could discuss interracial relationships, racism and prejudice or even practical outcomes from such beings existing alongside other races (obviously, we're talking about us - humans - most of the time). It's definitely something that gives a lot of space and freedom for really interesting tales to be told and more or less - something I truly root for.
  8. "I'm currently translating a game. It's a good visual novel but I can't remember it's name." Zakamutt 2018
  9. If you only care about visual novels, you might as well get used parts and build a second gen i7 pc. most of that hardware comes dirt-cheap at the moment and despite the age gap, still handles very well. It's because after the Nehalem revolution, modern cpu's haven't really changed much since then; every new generation shrinks in size and pushes up to 8-15% more performance, but the tech alone was a huge jump from anything previously available. Coupled with a decent GPU, you wouldn't really have problems running even the newest games on those, if you'd ever like. 2600k and something like 1050ti would be perfectly fine for budget gaming in 1080p and you can always opt to overclock for a considerable performance boost. I have a new top-of-the-line PC with 8700k and an over 10 year old pc with oc'ed q6600, which I was still using daily not so long ago. I had no problems running anything on that old quad (it worked paired with 750ti first, swapped later for 1050ti), least vns. Even something like Q9400 should be okay now and you can literally build yourself a working PC for a silly amount of money, although socket 755 is becoming obsolete due to it's limitations (mainly RAM - only 8GB max, it's difficult to get your hands on such large RAM sticks).
  10. Anything from MSI. Laptops aren't for gaming.
  11. Took a while longer than expected, but here it is - a fully polished walkthrough/guide for Frontwing's Island. I hope this guide will help everyone enjoy Island to the fullest without being forced to hunt for bad endings or getting stuck. It's a fantastic visual novel and real treat for fans of science fiction. As usual - if you have suggestions or found any mistakes or typos - drop me a note and I'll be sure to fix everything.
  12. ISLAND VNDB: https://vndb.org/v18498 BUY on Steam: https://store.steampowered.com/app/857450/ISLAND/ Summary Urashima is a small island, far from mainland Japan. It’s a true utopia, blessed with rich natural beauty. But the island harbours a difficult past, and it’s about to be erased, silently, from history. Soot blight syndrome, an endemic disease, has brought about a rift between the island and the mainland. An offshore platform intended for marine research has long been left abandoned; five years ago, three separate incidents brought the once influential Three Families of Urashima to near ruin. Rumours about children being spirited away have become part of the local folklore, alongside another legend, one that has been repeated on the island since time immemorial... “Let me tell you the legend of this island: it’s a story of tragic love...” The key to saving the island lies with three girls, each of whom belongs to one of the Three Families. These girls aren’t able to change the fate of the island by themselves, but might they succeed with the help of the young man who’s just washed ashore? Claiming that he’s traveled back in time, the man immediately sets out on a lonely path, challenging the long-standing traditions of the island, and seeking to change the future. But those aren’t his only goals... How will his presence transform the lives of these three girls, the future of the island, and the fate of the world...? [From official website] About "Island" Similar to G.O.'s previous works (Himawari), Island is a science fiction multiple route mystery with a fixed progression order. Your own enjoyment from the game will greatly depend whether you're capable of piecing together the presented fragments on the way to discover the truth. Despite being an all-ages title, Island is choke heavy on sexual humor (called shimoneta in japanese) and adult themes, including sexual content; explicit erotic content is simply not shown on-screen. Story discusses topics such as death and rebirth, loss of beloved ones, family, personal responsibility and a variety of science fiction related subjects - with time travel and many-worlds interpretation amongst few - but also astrophysics, genetics, spirituality, philosophy, human psychology and history of mankind. Most of the topics are entry-level, making Island a perfect choice for beginners willing to delve deeper into more complicated visual novels. General Info It is possible to actually chose between Karen and Sara during your initial playthrough, but I highly advise to chose Karen first, since her route acts as a natural introduction to the setting, without being as convoluted or cryptic as Sara's. Island contains many alternate endings (The so called BAD ENDS, although only few of them are tragic), with vast majority being story-based (non "game over" screens, where the protagonist typically just dies). Those endings need to be cleared in order to progress the story beyond certain points. The overall recommended progression order is as follows: SUMMER [Karen (restart) -> Sara (restart) -> Rinne] -> WINTER -> MIDSUMMER [Rinne End -> True End] This guide follows the above mentioned order, unlocking all the content along the way. Endings Aside from four main endings (Karen, Sara, Rinne and True End), there are total thirteen alternate endings available in-game (twelve for the SUMMER and one for the MIDSUMMER). You will see them all in a fixed order, provided you follow this guide. Names for the BAD ENDINGS are as follows (within their chronological order): Walkthrough Guide: All the saves are meant to be done during choices. The total number of saves used in this guide equals 16 and allows you to 100% clear the entire game. Save states in red are meant only for collecting BAD ENDS. You can skip those, if you prefer the trial & error approach. Regardless, this guide always assumes you have them cleared whenever required. Save states in blue are used for progression and remain the only ones you should be concerned about in general. We will be using those to jump quickly to required scenes without being forced to continously repeat large portions of the story. "Your choice" describes so called "flavour choices"; no matter the decision, they always lead to same exact outcome so pick whichever you like the most. Answers are merely kept to ease guidance. If you're lost or unsure, don't forget about the in-game flowchart! You can access it any time from the In-game menu and it can also be used to jump between already cleared scenes, similar to loading save states. Use it often! SUMMER KAREN SARA RINNE WINTER MIDSUMMER RINNE'S END RE: (TRUE END) BAD ENDINGS Attribution This guide was made thanks to the walkthrough available on Seiya-Saiga repository. All rights go to their respective owners. Everything else was done by le watakushi. If you'd like the high-res version of the title banner, PM me. Changelog 28/08/2019 - Rewrote certain parts of the guide for better workflow and fixed an inconsistency with Common/Summer route, which also made me partially omit one of the bad endings. 05/10/2018 - True end retrieved it's original name 09/09/2018 - Initial release
  13. Change your preferences and stop playing trash, then maybe she'll accept it.
  14. Again, you're reading too much into it I already gave you a hint above.
  15. You should play the drinking game and empty a bottle every time this scene reappears throughout the story.
  16. Plain money milking, sadly. There's no other viable explanation considering the game releases before the campaign.
  17. That would take a few years at least. Regardless, your life choices seem to be rather... in the lacking department.
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