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Narcosis

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Blog Comments posted by Narcosis

  1. On 6/28/2021 at 11:12 AM, Clephas said:

    Island is the worst game Front Wing has ever made, including its nukige.

    You seem to stretch it a little bit too much, in all honesty. Have you tried to look at it from the perspective of a love story, instead of a sci-fi work? I know it's cheesy, but it's exactly what it is and I've seen numerous people having issues to come to terms with that.

  2. On 24.11.2019 at 4:42 AM, MFrost said:

    Just saw a screenshot of Kon and found this, thanks for the review! Hopefully someone still feels like this'll be picked up, 8 years later and there's still not very much kemonomimi VN's out and about sadly.

    You're welcome. Sorry for this rather "late" reply, but I wasn't really around here until a while ago. Regarding the translation - I'd say it's at least possible. Applique -Sister- is no more, but the parent company still exists; it's hard to tell what is the game's legal situation in terms of rights but from my experience, such titles can be often easier to acquire. Obviously, it's age would also be a deciding factor, as older games tend to be cheaper to license.

    On 24.11.2019 at 4:42 AM, MFrost said:

    Curious, does MC ask any of the girls to touch their ears or play with their tails? The description of him has me thinking that this would be his first thought.

    They actually let him. At least, that's what I remember.

    There's also some -very- interesting content regarding this matter :leecher:

  3. I presume the poor writing might be a result of a really rushed job. The game was announced shortly after Okami and released afterwards in what was a really short period of time. I didn't try the trial yet. How does it feel in terms of general quality compared to their previous titles, mainly art and sound departments? If it's worse or simplified, Clock-Up may have released more of a budget game instead.

  4. 7 hours ago, Plk_Lesiak said:

    Sure, but I think many EVN developers are weebs and LiS stuff still manages to stand out with how unbearable it is at times. I mean, Katawa Shoujo was made by a bunch of 4chan weaboos, I'm pretty sure many of them quite "hardcore", but ended up looking and feeling quite differently than Sunrider. ;p

    Plus there's a much bigger problem with LiS storytelling, only loosely of at all connected to weeb sensitivities, and that is constantly going over the top with their plot developments. The second Sunrider game derailed itself with that and while SSS wasn't as bad, it's now clear that it's just the inherent part of this developer's style. That wasn't fully obvious after just one instance of botching a game's ending with grimdark nonsense IMO. No one expected SSS to not be weeb, but other things about it could go in many different directions. Especially considering how long and complex it is. :>

    You don't need to be a weeb to create good visual novels with anime aesthetics, nor is being one a requirement. The core people responsible for KS weren't weebs; they were mostly troll extraordinaries, which is a norm for many respectable 4c users.

  5. Quote

    I absolutely can't understand how the Japanese manage to bury the best representatives of the genre with their own hands.

    Those games never sold well to start with. Japanese fans have a tendency to jump into subjective bandwagons, where they favor the single best game of the month, while the others remain either unpopular or fade into obscurity with passing years, causing actually good studios to close. Within their perceived culture of cute, they prefer light-hearted vns or eroge over plot-heavy stories full of dramatism. Exceptions happen, but in general I'd say it's one of the reasons moege/charage games became the most prolific genres within the industry at the moment, whilst around 2000's, they barely existed as extensions of SoL-focused games. Makes you wonder, huh.

  6. 2 hours ago, Dergonu said:

    Clock Up usually does a fantastic job of making their H a core part of the story. They are one of those companies that handle H very well. Based on the trial, I think Erewhon will be very good. 

    Going to buy it in a few days myself. 

    https://omochikaeri.wordpress.com/2018/07/02/july-2018-eroge-releases/

    Zen does bring up some really good points about Erewhon. Folklore requires light threading to create a believable story. In this case, instant heroine objectification is a rather shallow excuse to allow porn in a rural setting. It's not what I play ClockUp games for.

  7. 48 minutes ago, ChaosRaven said:

    Am I the only one who finds it kind of odd, that the Nitroplus title Minikui Mojika no Ko is drawn by Clock Up's main artist Hamashima Shigeo and seems to be a real hard core nukige, while the actual Clock Up title Erewhon looks more like a story rich Nitroplus title and is drawn by Gentle Sasaki who never worked for them before? :blink:

    If anything, Minikui Mojika no Ko looks exactly like something Nitroplus would make nowadays (it's written and directed by Vio, who also wrote Totono), while Erewhon is supposedly sex heavy like their previous games... which will definitely ruin it as a story.

    I'm worried both games will turn out more mediocre than people actually expect.

  8. 14 hours ago, Ranzo said:

    I've been really interested in this vn ever since I saw the cgs for it a couple of years back. I especially like how the Kitsune looks. It would be nice if this ever got picked up for a translation.

    I strongly feel this game especially deserves to be translated and am quite surprised it didn't happen yet. It feels like a perfect choice, western fans would definitely enjoy.

  9. 19 hours ago, Plk_Lesiak said:

    Also, I wonder, would that second category be closer to "Deeply flawed"? I know it doesn't sound as good, but I think "imperfect" is too mild of a term to communicate a game being one tier above pure trash. ;)

    VNs are a very subjective medium, aiming to appeal to a very wide crowd of people with different, distinct tastes and pet peeves. After so many years of being a part of the entire environment and a fan of the medium myself, I came up to conclusion that there truly are no awfully bad games, as well as there are no masterpieces. Most games fall within the zone of mediocrity, offering you easily approachable entertainment and that's the thing most people expect them to give. We want to have fun and enjoy the games we play and each of us is different in that manner - some are fine with simplistic games that aren't way too deep or thought-provoking, while others require more intellectual stimulation to consider them enjoyable in the same manner. The fact is that simple games are more or less enjoyable to everyone doesn't change, though. Even very bad games sometimes have something that's worth discussing about and might actually be enjoyed by certain people - that's the charm of visual novels and eroge in general.

    I don't want to be overly critical anymore, that's beyond the point and doesn't lead anywhere. I want to provide helpful reviews in a way that will tell people what to expect and whether the game I'm reviewing is a game they could pick up themselves.

    On 29.06.2018 at 5:21 PM, Norleas said:

    The first error is considering popular franchises better than trash when they are radioactive garbage.

    I think you misinterpreted the diagram. The food chain isn't about who's the strongest or best; popularity is strongly tied to charisma, assertiveness and smooth talking. If a game gets popular and spawns a franchise, it's for a reason and you can't deny those games had a lot more to offer.

    The pyramid itself is about everything aside from being "better". The higher you go, the less approachable games are. Those titles might uphold small rabid communities, but they will be never able to support the entire community. Contrary to that, games at the bottom are the games that - in fact - keep the entire community on their shoulders.

    What I'm trying to say through this blog post is that people need to stop comparing games from different groups, as it's not really possible. My approach is to compare games within each of their respective groups and perhaps say, whether a certain title appeals only to fans of said respective group, or is it approachable to a wider audience, reaching outside that group. Such games are the good games - stories capable to reach out to many people, despite being deeply rooted to their own genre

    7 hours ago, kivandopulus said:

    Heh, my evaluation numbers fall quite accurately to your grade, really.

    Glad to hear that.

    19 hours ago, Zander said:

    I know it's not meant to be the main attraction of your entry here, but I'm very impressed and amused by the exceptionally large fly you drew. Its face is hilarious. Thank you.

    You're welcome. that fly is actually the single best part of the diagram and perfectly represents an image of our average vn fan.

    The fly phase is short tho, each shit you visit gives you different perspectives. After a while you slowly discover what vns are about and embrace the true otaku within yourself. It is where people typically grow up, acquire their own taste and join in with the rest of people within their circle.

    Obviously, some people never grow up :makina:

  10. I presume a lot might actually depend on how each author describes "vampirism" in itself. Is it supernatural, or strictly scientific? An ancient curse, some sort of an unknown disease or a symbiotic virus? That sort of context alone has huge impact one many different smaller details, including how other people might perceive vampires and as such, how vampires see themselves.

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