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Iria

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  1. Sad
    Iria reacted to Clephas for a blog entry, Venting sorrow: I lost my cat today   
     
    I love my cat.
    Let’s get that out of the way from the beginning. Even though she is gone, as of today, I have never, for one moment, believed that I would ever stop loving her. For seventeen years and eight months, this calico wonder has made her home in my heart, never failing to wrap me around her paw and jerk me around by my heart strings.
    As the undisputed mistress of all she surveyed (all eleven rooms and corridors of it), she has dominated the lives and conversation of our family for almost long enough for a child to have graduated from high school. In a very real sense, she was one of the most important pillars of our family, and her presence both lightened the atmosphere and gave us something to talk about even in the darkest of times.
    My cat loved people… primarily because she knew a few stares and quiet nuzzles could get any given person to pet her or give her what she believed she wanted at any given moment. She liked being with people, even if it was just in the same room, completely ignoring one another (incidentally, her favorite game).
    In her youth, distant as that is to me now, she was a rambunctious and hyperactive ball of calico fluff, her medium-length fur usually disheveled from one event or another until she chose to let us smooth it out. When we got saltillo tile on the first floor, she could be found with red dust on her belly constantly until it was sealed. When new carpet was put into the master bathroom, she was the first to roll on the floor, and when new furniture was brought into the house, she was always the first to ‘test’ it. Heck, I couldn’t keep her out of my computer chair when I wasn’t sitting in it.
    As she grew older, she retained many of her kitten-ish traits, being enthusiastic and affectionate to often extreme degrees, given our previous experiences with cats. She purred loudly, meowed insistently, ran at ridiculous speeds only to slam into walls, and generally made us laugh and smile.
    When we went out of town, she always made her displeasure known upon our return.
    She was an inside cat, mostly by our choice. While she enjoyed short periods outdoors, she could generally be trusted to want back in whenever her slaves decided to go back in, due to an incident with a coyote in her misspent (I can hear her indignant meow at the thought of her time ever being misspent in my head, even now) youth. If her life was a somewhat boring one by feline standards, she made up for it by being loved and lovable in general.
    When she first became ill, over a year ago, I had my first close encounter with absolute panic. The cat, as we always referred to her (subcontext: Empress) as being, was listless, had lost her appetite, and she had, for some reason, decided that my sink was her new home.
    We took her to the vet, where she was diagnosed as having thyroid problems, as is typical in elderly cats (as she was by this time). We began giving her medicine on a daily basis, and for some time, she was doing relatively better, even if she never quite regained the spunk and vigor of the now-lost past.
    However, a month ago, what vigor had returned to her was rapidly lost. She gradually ceased to eat, began to have bowel problems… and she began to starve to death. The only time she seemed happy was when she was sleeping on one of us, being lightly caressed, comforting herself with her own purrs.
    It was with a heavy heart that we listened to the vet start speaking of quality of life, a typical speech made whenever a loved one nears death… and, our hearts already broken, we eventually assented to euthanasia.
    Less than five hours later, I don’t know if it was the right choice. Was it a mercy, an act of love? Was it a betrayal of the absolute trust one can only gain from an animal when that pet is treated as family? Or was it something in between… I can never know. While I understood many things about my cat, I will never know what she thought on this, her last day, what she felt toward us as she went into the final sleep.
    I will never know. There are so many things about that last day that I will never know. I feel my heart breaking all over again as I write this. I feel the empty feeling of loss. The standard words are no comfort. The euphemisms and trite words of comfort that come out of people’s mouths at times like this feel like excuses and obfuscations. The bitter flavor of grief sours food in my mouth and makes the world a darker place.
    I can’t even make the excuse that she wouldn’t want me to grieve for her… because she is a cat, and no cat would ever miss out on a chance to be the center of attention.
  2. Like
    Iria reacted to Plk_Lesiak for a blog entry, Blog update + my VN FTL university project   
    Hello there, all you good people still following my content-starved blog! There will be no regular review post this week (I’ll be catching up next week with one about Reine Work’s Our Lovely Escape, and hopefully a week after that with one of the long-overdue games sent to me for review), but I’ve wanted to take this opportunity to share the reasons behind the recent slowdown on the site and talk a bit my plans for the future. A warning: this will contain a lot of personal musings that most of you are probably not very interested in. However, I kind of need this opportunity to vent and reset. I’ll add a tl;dr version at the end of this post.
    Outside of my, not-extremely-successful attempt to jumpstart a new wave of activity on Fuwanovel, there have been a few other things happening behind the scenes. The major one was my academic project on visual novel fan translations, which led me to submitting a paper for an international fan studies conference in Cracow. Preparing the speech in English (this was the first time I wasn’t speaking in Polish on such an event), running a survey with people involved in fan translation projects… It all took a lot out of me and gave me little time and energy to actually enjoy VNs as such. It also coincided with a minor health issue, which despite its non-threatening nature made it impossible for me to sit straight for nearly two weeks – a truly infuriating thing when you should be working on your computer and are basically running out of time. This was probably a major factor which destroyed my motivation for working on the project, which in turn made it be the most painful and depressing one to date. I, however, still made my short presentation in the presence of prof. Matt Hills, one of the most influential researchers in my obscure field of study, and learned quite a lot from other speakers. Here’s some photographic proof, courtesy of my girlfriend who once more agreed to help me inflate my ego by documenting my speech. 😉

    As you can see, I was asking the Heavens to help me and my listeners to get through those 20+ minutes of my horrible English accent. Not sure to what degree my prayers were heard, but at least there were no fatalities. Oh, and in the lower-left corner, it’s Matt Hills. That was both awesome and terrifying.

    And here’s a rare moment where my conference ID wasn’t hanging backwards! You can see the fear in my eyes – one would think after nearly 10 similar presentations I’d be a little bit calmer, but it’s apparently in my nature to stress out over everything.

    And here’s me taking one of two questions that were still possible to ask after I’ve used all the discussion time for my way-too-long PowerPoint slideshow. And yup, I will insert Flowers whenever that's even remotely appropriate. Suou x Rikka forever. You can't stop me!
    While, in general, my project was fruitful and I’m satisfied with my performance, I also ended up so physically and emotionally drained that I’ve ditched the other two days of the conference, just enjoying my time in Cracow. Even after coming back, I had a day of what could be described as a full-on breakdown before I kind of got my shit together. All this, of course, has some very real consequences for the blog: for quite a while, I didn’t have the time and energy to really read VNs. And, obviously, without any new material to cover, I didn’t write anything either. It’s the first time since establishing the Blogger site that I have no “emergency” posts to use or quick ideas to supplement more involved write-ups with, even despite switching to the biweekly schedule. And honestly, I don’t expect to write much in-advance anymore. The “one post every two weeks” frequency is here to stay and I’m going to be flexible about it, switching content and dates when necessary.
    The other thing is that I still want to make the blog a little bit more of my personal space. I’ve kept up the regular stream of content both to become a better writer and to prove a few things to myself. I think I’m satisfied with what I’ve achieved, and while I’m definitely not discarding the general profile of the blog and the responsibilities I’ve taken upon myself (like covering the games sent to me), I’m going to have fun with it too. Write silly stuff connected to the weeb culture and my peculiar experience with it. I’ve already hinted at this at the beginning of the summer, but I’m even more determined to make it happen now. No hobby I’ve picked up over the years was this intellectually stimulating and satisfying as this one and I want to do all I can to keep it this way– I can't let things go too stale.
    And while I’m doing all this weird stuff and overthinking things, I hope you guys will stay and still read my crappy writing. Exploring the creativity and passion of EVN devs is not something I’ll ever get tired of, and I hope we can enjoy their stuff together for years to come. Thank you all for following my work, and until next week!
     
    tl;dr I’ve been to a fan studies conference which, together with minor health issues, ate a month and a half of my life. I’ll get back to “serious” posting next week, returning to the bi-weekly schedule. I might sneak in some weird posts about Japanese popculture between “proper” EVN ones. EVNs are love, EVNs are life (still). See you next week for actual content!
  3. Like
    Iria reacted to MaggieROBOT for a blog entry, Yes, I'm still among the living   
    Heya, people! It's such a long time I don't see you guys, I almost forgot my password to this forum. Guess Fuwa is still alive and kicking just like me, huh. First of all, sorry I disappeared from the face of the Earth and if I disappointed any fans I might had in this site (silly me). Since last time I posted back in February, a lot of things happened so if anyone's curious (maybe the aforementioned imaginary fans of mine) about what the hell's been happening with me, do keep reading. I talk about VNs, anime, and other disgusting weeb things, but it does include some personal shit. Well, a blog is a blog.
       1) Maybe I mentioned this a huge while ago at some point, but I'm pursuing a master's degree in the structural engineering field. All was going well and good, but now it came the time for me to write my thesis. Oof. So yeah, that's the main reason I became a ghost as my weekday free times went down the drain along with my hopes and dreams. It doesn't help my thesis requires some programming knowledge that may be more than what I can chew, sasuga me (whining aside, it's coming along fine as of now, let's hope I can keep it up).
       2) Not only my free time evaporated but also my attention spam. I'm honestly having a hard time staying focused for more than 40 minutes in the same task. When that happens, I usually take a short break to relax before going back. Except I move on to something else, oops.
       3) Related to the problem mentioned in 2, I fearfully discovered a new wonderful world that's now high in my interests list: gacha games. Their content is usually bite sized (except in events, but I don't play all that seriously... I think), I can auto play to grind, and I can play on the train going to uni. No huge time investment at once required, so what can possibly go wrong (dramatic zoom on my face)? Fortunately, I'm still keeping my two accounts (yep) free-to-play and I feel that I grew a lot on the self control department because of this www. Seriously though, never invite me to a casino trip, I may have an undiscovered gamble addiction and I don't want to open that door. But yeah, if anyone else plays Opera Omnia or Shining Live send me a friend inviteeeeeeeeeeeeee!
       4) Even with all that going on, I still find time to at least watch my anime and read my VNs, surprisingly. Thank God for weekend. Guess cutting yourself off of social media truly does wonders too, huh. Not that I check Twitter on occasion to look at art or anything... Soooo about that weeb shit...
          4.1) La Squadra was right all along
          4.2) I'm still a proud BL trash. From what I recently finished, the highlights are Sweet Pool and Nie no Machi. Both are really really amazing games, both scored higher than 9 in my book, and I definitely want to write a review for them at some point. Spread that love, Maggie!
          4.3) I'm actually a bit slow on the otomege department, sorry >.<  I did get Steam Prison and read both of the Prisoner Routes, but I'm not in the right mindset to keep going with it. I wouldn't enjoy it if I force myself through it. Eltcreed and Ulrik were striking my fancy, so I want to savor them. ......Okay, that came out wrong.
          4.4) EVN ftw, I always find some time to read them. Nanoreno gave me some nice short experiences, the highlight being Monochrome Blues despite the ending kek. Oh, and read Heart of the Woods, people. It's an order. High quality shit right there.
          4.5) Also I keep stumbling upon horror games and I'm okay with this. Recently I played Death Mark. As usual, I went without a walkthrough, solving every mystery by myself. Totally worth it. And it also have very good sound design. Mashita best boi.
          4.6) It does sounds like a lot, but there's nothing much more than what I mentioned wwwwww
          4.7) Did I mentioned La Squadra? (<-- edit that bit out, I totally did, as I should)
       5) Now, about my Fuwa life. I'll probably remain on indefinite hiatus, but every time I find the file I wrote some ideas for Dank a Ronpa, I feel sad. "How could I write such a shit story?" Jokes aside, I can try to maybe finish it at some point when Derg finished his battle royale. Such a rude, I gave him such a brutal death in my story and I didn't even debut on his smh. But yeah, I accept suggestion of what to do with it? Give it a Berserk treatment and finish it soon TM? Write all the bad ideas I had for it and let you guys fill the blanks yourselves in a very lazy way? Make each one of you write a chapter, put everything together, approve it as canon and call it a day? Decisions, decisions. Actually, I'm actually paying a homage to it in this post, as I'm not proof reading anything, hope you spot the reference.
    Aaaaaaaaaaaand that's it, I guess. For all of you that reach this line without pressing page down 3 times in less than 3 seconds, a big thank you. Please smash that like button and subscribe to someone's channel that's more active than me. Love, peace, and hope to see you all eventually when I get my degree! Until them!
  4. Like
    Iria reacted to Clephas for a blog entry, The problem with reviews and reviewers   
    Anyone who has read one of my reviews knows I'm something of a cynic and a pessimist.  I try to think the best about every VN I go into, but my first impulse is to see what is wrong, rather than what is right. 
    Whether it is optimism and rose-colored glasses or pessimism and cynicism, and excess of either is often a negative influence on the quality of a review.  Generally speaking, I usually make an effort to find something I like about a VN's concept before going in, then I start the VN trying to enjoy it as an outgrowth of that.  By the end, this usually results in me having experienced both the negative and positive aspects of the VN... the problem is, when reviewing, it is all too easy to forget what is good about the VN.
    As a result, when I'm writing up a review, the first thing I do is write up a list of the good points I found, ignoring the mitigating negative factors.  I then build the review around these and include the negative points in with the rest... but you can probably tell that being positive just doesn't come naturally to me, since I tend to be pretty harsh.
    However, by using this system, I've found dozens of VN gems over the years that I probably would have discarded for perceived negative qualities if I didn't use this process.  Indeed, early on in my reading of untranslated VNs, I dropped numerous ones simply because they had a negative aspect that I got obsessed with.  I would later go back and replay them, only to find that the negative aspect wasn't as big a deal as I thought at the time, since I made the effort to go back with a differing perspective.
    A poor quality in a reviewer is the tendency to ignore the negatives about something you like.  Another one is to rate things entirely based on aspects you only have a vague grasp or focus on (in my case, due to my eye problems, I'm not the best judge of artwork, and my musical sense is entirely based on how it enhances the atmosphere, rather than raw quality comprehension).  I'm a story reviewer.  I review almost exclusively based on the story, characters, and presentation.  As such, art and sound rarely have a place in my reviews, since I don't think I'm qualified to evaluate them except in the most general of terms.
    I can tell when a VA did an exceptional job, because it stands out enough for me to notice.  I will even mention this in the review, since it takes a lot for a performance to stand out to me.  However, I never pretend to know the ins and outs of specific aspects of VA or musical quality.  I simply don't have the right kind of ear for that kind of thing, not being musically inclined. 
    One thing I've noticed in some reviewers who prefer niche genres (such as myself) is to display a tendency I refer to as PGRD (or Popular Game Reactionary Disorder).  It is a fictional mental disease that many of us who have a distinct preference for a niche genre display that causes us to have a knee-jerk negative reaction to popular works, simply because they are mainstream.  This is a problem that is particularly common in Western otakus of around my age, who became fanboys during a time when watching anime, playing Japanese video games, and reading manga had a rather strong stigma that left us feeling isolated and defensive.  However, it is also present in people who prefer niche genres (I get the double whammy, being both).  That sense of isolation leads to a tendency to over-praise our favorite materials and bash anything that we see as being too popular.
    In reverse, there are those who automatically dismiss anything that isn't mainstream.  Both types are reactionary in nature and have little to do with the quality of the materials in question.  Being a long-time sci-fi addict, I can't understand why anyone would enjoy Avatar (the movie).  However, if I make the mistake of saying that in front of a fanboy of the movie, I will inevitably get a vociferous lecture on how misunderstood the movie is by science fiction fans...
    There are many such examples of such behavior I have experienced over the years, both in myself and in others.  As such, a reviewer has to be willing to examine his own motives for liking or hating something.  Are you being cynical for the sake of being cynical?  Are you over-praising something to the point of overlooking the obvious problems with it?  Are you making excuses while thinking you are making a reasoned argument?  On the other side, are you ignoring the voice of reason to give you an excuse to dislike something? 
    In the end, bias is unavoidable... but it is a reviewer's duty to do their best to cast aside as much of it as possible, because people use our reviews as reference points when they pick what they want to play/read/watch.
  5. Like
    Iria reacted to Plk_Lesiak for a blog entry, Perceptions of the Dead 2, Episode 2, 3 & 4 (VN DLC Review)   

    Perceptions of the Dead 2, released on Steam on June 2018, is a light-horror visual novel by Ithaqua Labs, a team whose titles stand out from the usual output of Western VN studios through their unique, vibrant artstyle and full voice acting. Soon after the game’s initial release, I’ve reviewed its then-available first chapter, Misty Mournings. It was an hour and a half piece of content tying together all the stories and characters from the first, freeware Perception of the Dead, with the main storyline revolving around nulls – mysterious ghost-devouring creatures that pose a mortal threat to both spirits and human mediums. This, however, was meant to be only the beginning of the game’s story, with three more chapters promised in the Kickstarter campaign and scheduled for release over the next year. With the fourth story, House Haunting, now available and Perceptions of the Dead 2 experience complete, I’ve decided to revisit the game and take a closer look at all that additional content. Did it maintain the positive impression I’ve got from the first chapter?
    Read the full article at evnchronicles.blogspot.com
  6. Like
    Iria reacted to Plk_Lesiak for a blog entry, Shall We Date? Blood in Roses+ & NTT Solmare's Despicable Business Model (Predatory Mobile VN Review)   

    I’ll be completely honest: I didn’t have a good opinion of NTT Solmare even before approaching the game this review is about. After exploring their sole non-otome visual novel, Moe! Ninja Girls, I was absolutely stunned with the predatory monetisation and poor quality of that title. I was still curious about their otome projects though and decided to check out one featuring the theme I personally enjoy a lot: vampires. Thus, I ended up playing Blood in Roses+, one of the over 20(!) games in the Shall We Date? series and what I found there was an extension of my Moe! Ninja Girl experience, along with some interesting surprises (which doesn’t mean any of them were particularly pleasant).
                    First, however, a bit of context is required. NTT Solmare is a Japanese company producing e-books and mobile games primarily for the Western market. Shall We Date? Otome games are their flagship product and can be split into two categories: paid apps, which are mostly Android/iOS, English-localized ports of Idea Factory otome VNs and free apps which are produced by NTT Solmare themselves. Since 2011, they’ve released literally dozens of cheaply-made, but aggressively monetized games, particularly in the free-to-play segment. This is also the category where Blood in Roses+ fits in, being a fully free-to-play mobile VN, in which you can theoretically experience an impressive and constantly-expanding pool of content without paying anything. There’s a catch though… Or a dozen, which are all worth discussing in detail due to the unbelievable abuse of the VN format they represent.
    Read the full article at evnchronicles.blogspot.com
  7. Like
    Iria reacted to Dergonu for a blog entry, Aojiru verse post #2: In'Youchuu   
    Aojiru verse introduction #2: In'Youchuu
    In the last post I listed the current games in the Aojiru verse, (I'm probably the only person on earth calling it this, but it must become a thing!), and I introduced the game that started it all; Hanamaru! Today I will dig deeper into what exactly you should expect from Aojiru games, and introduce In'Youchuu, the most iconic Aojiru-game to date.

    Introduction:
    Let us begin with a general introduction to Aojiru's games. These games are all fairly dark, both in general writing and story, as well as the H content. That being said there is also usually a decent amount of sol moments in each game, with a proper good ending that can be reached by avoiding a minefield of bad endings scattered throughout the games. For games like In'Youchuu with several sequels, this good ending will be the default canon that will continue to the next installment. Exceptions of this rule would be the standalone horror games, such as Fuka no Jugoku, which is a story of pure madness, with no real "good" outcome. There is just very little room for sol content in a game like that. But, the majority of Aojiru's games will feature at least some of it.
    What's interesting about Aojiru games is that the sol moments are actually very enjoyable, and it really feels like they belong, despite of the dark themes these games have. They really nailed it with having just the right amount of "feelgood" content before shit goes bad, so you have time to get to know the characters before shit hits the fan. You get invested in both the story and the characters. Well I do, anyways. I never get tired of seeing Yamato and Mikoto, two characters from In'Youchuu, shouting insults at each other like an old married couple. The games also have some pretty adorable chibi art:

    Many might brand the Aojiru games as mere nukige with no substance or plot, but this is inaccurate. Sure, the games have a lot of H-content and I can see a case being made for them being branded as nukige. But, they are absolutely not mindless nukige without any story. In fact, I find most of the stories told in Aojiru games legitimately interesting, and get very invested in the worlds and the characters introduced in them. Of course, I have to admit I am a fan of the dark H content that there is an abundance of in these games, but I also love the stories, and think games where the two elements can be combined are very cool. If you think the same, these are basically made for you.
    In'Youchuu

    Normally Aojiru games will feature some kind of supernatural entity, such as Nightmare from In'Youchuu-we will talk more about him in a second-or Kudan from Kowaku no Toki. (That dude scared the shit out of me when I first played Kowaku.) These two are very different beings, but both get classified as some kind of "youma", which is a monster born from negative emotions. Some are mindless creatures driven by primal urges, while others are incredibly intelligent beings with god-like powers.
    In In'youchuu we follow a group of monster hunters-The Monster Subjugation Division: The Black Cats- who can use different kinds of spiritual and magical powers to destroy these creatures. (Let's make it simple and call them "The Black Cats.")
    The four members of The Black Cats are Yamato, our protagonist, a half-demon who mainly relies on brute force when fighting. He's a big pervert, and is definitely not the brains of the operation. Then there is Mikoto, the oldest of the Shiratori twins, Mikoto and Takeru Shiratori. She might be the "oldest" of the two, but she is also the most immature of the girls. She always gets in arguments with Yamato, and gets scolded by her little sister, Takeru, for not thinking before she acts on a frequent basis. She hates doing paperwork and will do anything to get out of it. While she is not as well-versed in magic as her sister, she wields a powerful weapon, The Spirit Blade Raikou, and likes to fight in close combat like Yamato. Takeru, the youngest twin, is a cool and collected fighter who always analyzes the situation before charging in, unlike the other two. If not for her, Yamato and Mikoto would surely have gotten themselves killed already. Finally there is Yoru, the leader of the Black Cats and the reason for the group's name. He is a nekotama, a cat spirit. I said Yamato is not the brains of the operation due to his pervertendess and well, Yoru is... the same. He might be the leader, but Takeru is the one making the calls when it counts. Meanwhile, Yoru is off doing... this. (Told you there was some goofy content in these games )

    From left to right we have Yoru, Mikoto and Takeru

    And here is Yamato
    In'Youchuu starts off with Takeru being sent to a school up in the mountains where there have been reports of monsters popping up at night. However, she never reports back to The Black Cats, and goes silent. Concerned about what could have happened, Yoru sends Mikoto and Yamato to the school to investigate Takeru's disappearance, and the nightmare begins.
    Yamato and Mikoto start investigating the school, though find no signs of Takeru on the first night. She simply seems to have vanished. Meanwhile, there are clear signs of monsters hiding somewhere in the school, and the duo heads there at night when monsters are most active. At this point, you are given choices rather frequently, usually with each fight. One wrong choice and you will be sent off to a bad ending, where horrible things will usually happen to the characters. Trying to avoid these bad endings is in my opinion part of the excitment in playing these games. Make a wrong turn and you get "punished", as the characters fails, (though you could see this as a reward depending on how you look at it,) and if you make the right choice the story continues. Though, this does of course not mean you are guaranteed to be victorious. There are times where things just goes south, which is to be expected in games these dark.

    A standard group of youma that you will encounter a lot. These are the mindless sort, that feeds off human organs and are driven solely by primal urges: hunger and the need to breed.
    At the school we are introduced to some familiar faces, like Momono Momo and Sumire from Hanamaru! And also get introduced to a new face, Sui, a childhood friend of Yamato who gets pulled into the chaos that is unfolding at the shcool.
    Eventually you start to figure out what is going on, and meet the first big bad of the Aojiru games: Nightmare. He is a humanoid youma with horse features, that feasts on the wombs of women and aims to create an army of monsters by making the women he eat into breeding machines. Needless to say, he is not a nice guy. Some of the bad endings with this guy... phew. Erhem, anyways.
    In'Youchuu offers some pretty cool fight scenes, with everything from chuuni chants to epic battle CGs. Of course, I don't want to hype this part of the games up too much. Like, you shouldn't go into these games expecting Dies Irae level fight scenes. But, they are definitely enjoyable, and there is often at least one big climax at the end with some pretty cool stuff. There's tons of fight scenes, but the one big one towards the end often uses a lot more budget in the CG department, heh.

    Nightmare. He looks both hilarious and terrifying if you ask me, heh.

    Yamato in his transformed state, during a battle. Being a half-demon, he is capable of transforming himself into a demon for a short time, though it takes a huge toll on his mind and body.

    Yoru, after going into combat mode. Yes, he is a badass.
    I obviously have not linked too many NSFW images in this blog post. There is a lot of that in In'Youchuu, naturally. A lot. But, you can find them yourselves, I'm sure. What I wanted to do with this post was introduce more of the serious side of In'Youchuu, and in turn, Aojiru games as a whole. These games aren't just tentacle nukige with some dark scenes. Sure, there's lots of that, but there's much more to them. There's actual stories here, with well developed worlds and characters. I fell in love with these games because of the mix of seriousness and dark H. I am also just a huge fan of Aojiru's art in general.
    I really hope an Aojiru game gets picked up for localization one day. Heck, maybe I'll be able to translate one myself down the line. That would be pretty exciting.
     
    Anyways, if you do speak Japanese, I recommend giving one of these games a try. Who knows, maybe you'll enjoy the ride more than you expected. A lot of people see "nukige" and brush the games off as bad right off the bat, which is why I'm not overly fond of that branding. Yes, with the amount of H in these, it probably does fit to call them nukige, but there's also so much more to them.
    That is it for my post on In'Youchuu 1. Next blog post will either be about the sequel, Shoku, or Kowaku no Toki, one of my favorites. I still haven't decided which one to go with yet. Either way, see you again then.
  8. Haha
    Iria reacted to solidbatman for a blog entry, Little Busters: The Apology   
    Hello. I am the guy who wrote that review of Little Busters that everyone hated because I did not like the game. Those poor people are doing just fine, however, even with my evil, vile, disgusting review out there still. I, on the other hand, have never been worse off. You see, I've been overwhelmed with guilt. I feel bad for what I did. I took a beloved visual novel, one that has changed the lives of many people, and slandered it with my negative review. Then I continued to ride that infamy I gained into relevancy allowing my hatred of Little Busters! to manifest itself as a false representation of my true opinion of it, much like I am doing right this moment. 
    The truth about my time with Little Busters! is that I enjoyed the VN. It had some bad routes (like all of them) and had a really unremarkable ending. But can I say I did not enjoy my time reading it? Not really. The 24 hour stream was a blast, and subsequent streams were a lot of fun, especially when people were involved in the jokes and discussion of the routes as I read them. For example, Lewycool's Sexy Seagull Legs during Mio's route was light in an otherwise forgettable, boring route (protip: a character with no personality other than "I like books" is not a recipe for a fun route) and allowed me to actually have fun with the route. Likewise, discussions of Kurugaya's Balloon Tits carrying me off into the sky made her Bill Murray wannabe route more enjoyable. Refrain was a blast to read right up until the ending. I didn't hate Rin and simply wished we saw far more development from her than what we got. She was a fun character. 
     
    The experience of reading Little Busters! was good. I had a good time. While my opinions on Little Busters! remain the same, that it is a bad VN (not horrid at least), I do not regret the time I spent on it and I sometimes wish I could read it over again on stream with everyone like I did before. 
     
    So, I owe everyone an apology. I'm sorry your favorite VN is so shit I had to bring in friends to enjoy it instead. I can't wait to get my hands on the official Rewrite release in 600 years. 

    Also, a review of an InvertMouse VN is coming very soon to this blog near you, assuming I'm not blocked first. 
  9. Like
    Iria reacted to bakauchuujin for a blog entry, Picture of all my physical visual novels   
    Here are pictures of all of my physical visual novels.
    Some of these I have already done a review of while the others are planned to at some point get a review once I have read them.
    There are also going to be more visual novels added here in the future. For instance have I backed physical tier of kickstarter for Island, Momoiro Closet and Newrin as well as having pre ordered the complete box for Grisaia.
     
     
    Some of my english visual novels

    More of my english visual novels

    Only one title at the moment but will add more as I get more

     
    Grisaia complete box

    My english visual novels with nsfw cover
    English Console VNs

    Japanese visual novels for PC

    More japanese visual novels for PC

    Some more japanese physicals, some of them have NSFW box
    My japanese visual novels for PS Vita

    My japanese visual novels for PS3 and PS4

     
     
  10. Like
    Iria got a reaction from Mr Poltroon for a blog entry, Random drawing: my new fuwa-chan   
    Nothing special, but was in drawing mood yesterday so started redesigning my fuwa-chan.
    with help from bats to decide on things.

    just got to lazy to get into more detail.
  11. Like
    Iria got a reaction from Mr Poltroon for a blog entry, Random drawing: my new fuwa-chan   
    Nothing special, but was in drawing mood yesterday so started redesigning my fuwa-chan.
    with help from bats to decide on things.

    just got to lazy to get into more detail.
  12. Like
    Iria got a reaction from Mr Poltroon for a blog entry, Random drawing: my new fuwa-chan   
    Nothing special, but was in drawing mood yesterday so started redesigning my fuwa-chan.
    with help from bats to decide on things.

    just got to lazy to get into more detail.
  13. Like
    Iria got a reaction from Mr Poltroon for a blog entry, Random drawing: my new fuwa-chan   
    Nothing special, but was in drawing mood yesterday so started redesigning my fuwa-chan.
    with help from bats to decide on things.

    just got to lazy to get into more detail.
  14. Like
    Iria got a reaction from Mr Poltroon for a blog entry, Random drawing: my new fuwa-chan   
    Nothing special, but was in drawing mood yesterday so started redesigning my fuwa-chan.
    with help from bats to decide on things.

    just got to lazy to get into more detail.
  15. Like
    Iria got a reaction from Mr Poltroon for a blog entry, Random drawing: my new fuwa-chan   
    Nothing special, but was in drawing mood yesterday so started redesigning my fuwa-chan.
    with help from bats to decide on things.

    just got to lazy to get into more detail.
  16. Like
    Iria got a reaction from Mr Poltroon for a blog entry, Random drawing: my new fuwa-chan   
    Nothing special, but was in drawing mood yesterday so started redesigning my fuwa-chan.
    with help from bats to decide on things.

    just got to lazy to get into more detail.
  17. Like
    Iria reacted to Clephas for a blog entry, A few Thoughts on VN Trends   
    Before I go visit my remaining grandparents this weekend (my grandmother on my father's side and grandfather on my mother's side are both in extremely frail condition right now, so we are taking time to show my sister's kid to them), I thought I would give my thoughts on modern VN trends.
    Charage aren't going anywhere
    Though I frequently bash the industry for over-saturating the market with moege/charage/SOL, the fact is that the demand for this type of VN is never going to go away as long as the Japanese eroge VN market exists.  Why?  Because it is the single easiest way to present the formation of relationships of young people into a sexual one.  While the genre isn't that attractive for people in their late teens or early to mid-twenties (incidentally the reason this market is declining), the majority of any older generation is always going to prefer this.  The lesser numbers of young people in Japan compared to my generation and the lower relative amounts of income are the main reasons for the current contraction of the genre.
    Good Writers don't go into VNs anymore
    This is a truth that few of the plotge addicts like me want to admit.  Most of the best writers in the VN industry are getting into middle age or later now (or have already left it), and the new and upcoming writers are mostly up and coming LN writers who have a far looser grasp on how to write/narrate and (more importantly) complete a story.  This doesn't mean they won't evolve their styles to match the new medium eventually, but whenever I've read a VN written by one of these newbies, the plot holes and poor handling of the endings of their games stand out painfully.
    Chuunige are in decline
    I absolutely hate to say this.  However, it needs to be said.  Trends in the last nine years in chuunige have tended to result in far too much side-story exploitation and sequelitis.  There is also a distinct lack of innovation, and when innovation does come, it tends to come with a huge drop in quality in the final product (Sora no Baroque).   Fans of the genre are getting older, and some companies (such as Light) have been putting their games in non-ero form on consoles to try to grasp the hearts of younger VN lovers (this has actually succeeded to an extent), but the fact is that it takes a much longer time for a chuunige company to  make back its investment after a release.  This is exacerbated by economic issues in Japan, and the fact that these companies mostly suck at advertising (like many niche genre companies, they only put it up in places where those already 'in the know' will find them).
    VN Trends are always years behind the rest of Otaku-dom
    VN communities in Japan are insular.  Even moreso than they are in the US.  When rom-com anime vanished for the most part at the end of the last decade, it was replaced with cheap action-fantasy (shallow, weaker stories for the most part, with more emphasis put on 'cool' elements) and moeblob.  The glut of such anime is reaching its peak right now... and that influence is starting to overflow (interpreted through the lens of the hyper-conservative VN community, of course) into our side of things.  That said, this is a trend that is unlikely to take hold, because it requires a modicum of writing skill that doesn't involve dialogue, and most VN writers just don't have that.  Instead, VN companies that have been around for a while have been 'testing the waters' by making games that step out of their usual niches, hoping to diversify to deal with the changing trends.  Light went with going down a much darker path than usual with its most recent game, and Navel actually put up a half-assed plotge last month.  These, along with many other incidences in the last two years, make me wonder just what the market will look like five years from now. 
  18. Like
    Iria got a reaction from Palas for a blog entry, Old times Fuwa: mascot attempts   
    Recently managed to recover some files from my old HDD.
    So will most likely make a fair bit of posts about old things that dont matter anymore. 
    Theres been discussions several times about giving fuwanovel a mascot, to no avail.
    so here is some attempts i made of drawing one based on what people thought they wanted to have.
    the first sketches:

    the first one i was decently happy with was :

    after this i went into a direction that looked mroe adult.

     
    was just attempts, nothing final so did not go more into detail and fixing things. but the ideas of a mascot for fuwa died out as fast as discussions appeared.
    well this is just a first part of some old memories that is obselite by this point. 
  19. Like
    Iria got a reaction from Mr Poltroon for a blog entry, Old times Fuwa: Private eye victoria   
    So i continue with wasting peoples times with old abandoned things found on my hdd.
    Once upon a time there used to be an attempt by some of fuwans to create a VN called Private eye victoria.

     
    and we had one of the worst temporary names in the history. Bread works united

    sadly i dont remember everyone who was in the group. but @solidbatman & @Katatsumuri was part of writing plots and routes.
    So i could barely even explain what it was about, Basicly a historic detective mystery vn.
    i was mainly drawing the concepts for characters.
    Wich i was too slow at.
     
     

    Here we have 3 of the main girls, Libby , Charlotte & Victoria
    I was mostly focusing on charlotte and victoria at first. tried to make expression sheet.


     
     
    As slow as i was Libby didnt get as much attention in expressions and so on. but she was the first one i colored "properly", i was pretty bad at it at the time.

     
    And libby became something i started joking around with, Making "fancy libby"

    wich i had fun with for awhile.
    With my lack of self motivation i started testing other things. like making the logo and ingame ui and things. 

     
    But with mostly lack of work from me the project slowly died. now theres alot of old concepts and plot and routes that never will be used. 
    things shifted focus and we did other things instead, me working on other art and mostly having fun talking instead.
    Rip worstnamegroup, you will be missed.
  20. Like
    Iria got a reaction from Mr Poltroon for a blog entry, Old times Fuwa: Private eye victoria   
    So i continue with wasting peoples times with old abandoned things found on my hdd.
    Once upon a time there used to be an attempt by some of fuwans to create a VN called Private eye victoria.

     
    and we had one of the worst temporary names in the history. Bread works united

    sadly i dont remember everyone who was in the group. but @solidbatman & @Katatsumuri was part of writing plots and routes.
    So i could barely even explain what it was about, Basicly a historic detective mystery vn.
    i was mainly drawing the concepts for characters.
    Wich i was too slow at.
     
     

    Here we have 3 of the main girls, Libby , Charlotte & Victoria
    I was mostly focusing on charlotte and victoria at first. tried to make expression sheet.


     
     
    As slow as i was Libby didnt get as much attention in expressions and so on. but she was the first one i colored "properly", i was pretty bad at it at the time.

     
    And libby became something i started joking around with, Making "fancy libby"

    wich i had fun with for awhile.
    With my lack of self motivation i started testing other things. like making the logo and ingame ui and things. 

     
    But with mostly lack of work from me the project slowly died. now theres alot of old concepts and plot and routes that never will be used. 
    things shifted focus and we did other things instead, me working on other art and mostly having fun talking instead.
    Rip worstnamegroup, you will be missed.
  21. Like
    Iria got a reaction from Mr Poltroon for a blog entry, Old times Fuwa: Private eye victoria   
    So i continue with wasting peoples times with old abandoned things found on my hdd.
    Once upon a time there used to be an attempt by some of fuwans to create a VN called Private eye victoria.

     
    and we had one of the worst temporary names in the history. Bread works united

    sadly i dont remember everyone who was in the group. but @solidbatman & @Katatsumuri was part of writing plots and routes.
    So i could barely even explain what it was about, Basicly a historic detective mystery vn.
    i was mainly drawing the concepts for characters.
    Wich i was too slow at.
     
     

    Here we have 3 of the main girls, Libby , Charlotte & Victoria
    I was mostly focusing on charlotte and victoria at first. tried to make expression sheet.


     
     
    As slow as i was Libby didnt get as much attention in expressions and so on. but she was the first one i colored "properly", i was pretty bad at it at the time.

     
    And libby became something i started joking around with, Making "fancy libby"

    wich i had fun with for awhile.
    With my lack of self motivation i started testing other things. like making the logo and ingame ui and things. 

     
    But with mostly lack of work from me the project slowly died. now theres alot of old concepts and plot and routes that never will be used. 
    things shifted focus and we did other things instead, me working on other art and mostly having fun talking instead.
    Rip worstnamegroup, you will be missed.
  22. Like
    Iria got a reaction from Mr Poltroon for a blog entry, Old times Fuwa: Private eye victoria   
    So i continue with wasting peoples times with old abandoned things found on my hdd.
    Once upon a time there used to be an attempt by some of fuwans to create a VN called Private eye victoria.

     
    and we had one of the worst temporary names in the history. Bread works united

    sadly i dont remember everyone who was in the group. but @solidbatman & @Katatsumuri was part of writing plots and routes.
    So i could barely even explain what it was about, Basicly a historic detective mystery vn.
    i was mainly drawing the concepts for characters.
    Wich i was too slow at.
     
     

    Here we have 3 of the main girls, Libby , Charlotte & Victoria
    I was mostly focusing on charlotte and victoria at first. tried to make expression sheet.


     
     
    As slow as i was Libby didnt get as much attention in expressions and so on. but she was the first one i colored "properly", i was pretty bad at it at the time.

     
    And libby became something i started joking around with, Making "fancy libby"

    wich i had fun with for awhile.
    With my lack of self motivation i started testing other things. like making the logo and ingame ui and things. 

     
    But with mostly lack of work from me the project slowly died. now theres alot of old concepts and plot and routes that never will be used. 
    things shifted focus and we did other things instead, me working on other art and mostly having fun talking instead.
    Rip worstnamegroup, you will be missed.
  23. Like
    Iria got a reaction from Mr Poltroon for a blog entry, Old times Fuwa: Private eye victoria   
    So i continue with wasting peoples times with old abandoned things found on my hdd.
    Once upon a time there used to be an attempt by some of fuwans to create a VN called Private eye victoria.

     
    and we had one of the worst temporary names in the history. Bread works united

    sadly i dont remember everyone who was in the group. but @solidbatman & @Katatsumuri was part of writing plots and routes.
    So i could barely even explain what it was about, Basicly a historic detective mystery vn.
    i was mainly drawing the concepts for characters.
    Wich i was too slow at.
     
     

    Here we have 3 of the main girls, Libby , Charlotte & Victoria
    I was mostly focusing on charlotte and victoria at first. tried to make expression sheet.


     
     
    As slow as i was Libby didnt get as much attention in expressions and so on. but she was the first one i colored "properly", i was pretty bad at it at the time.

     
    And libby became something i started joking around with, Making "fancy libby"

    wich i had fun with for awhile.
    With my lack of self motivation i started testing other things. like making the logo and ingame ui and things. 

     
    But with mostly lack of work from me the project slowly died. now theres alot of old concepts and plot and routes that never will be used. 
    things shifted focus and we did other things instead, me working on other art and mostly having fun talking instead.
    Rip worstnamegroup, you will be missed.
  24. Like
    Iria got a reaction from Mr Poltroon for a blog entry, Old times Fuwa: Private eye victoria   
    So i continue with wasting peoples times with old abandoned things found on my hdd.
    Once upon a time there used to be an attempt by some of fuwans to create a VN called Private eye victoria.

     
    and we had one of the worst temporary names in the history. Bread works united

    sadly i dont remember everyone who was in the group. but @solidbatman & @Katatsumuri was part of writing plots and routes.
    So i could barely even explain what it was about, Basicly a historic detective mystery vn.
    i was mainly drawing the concepts for characters.
    Wich i was too slow at.
     
     

    Here we have 3 of the main girls, Libby , Charlotte & Victoria
    I was mostly focusing on charlotte and victoria at first. tried to make expression sheet.


     
     
    As slow as i was Libby didnt get as much attention in expressions and so on. but she was the first one i colored "properly", i was pretty bad at it at the time.

     
    And libby became something i started joking around with, Making "fancy libby"

    wich i had fun with for awhile.
    With my lack of self motivation i started testing other things. like making the logo and ingame ui and things. 

     
    But with mostly lack of work from me the project slowly died. now theres alot of old concepts and plot and routes that never will be used. 
    things shifted focus and we did other things instead, me working on other art and mostly having fun talking instead.
    Rip worstnamegroup, you will be missed.
  25. Like
    Iria got a reaction from Palas for a blog entry, Old times Fuwa: mascot attempts   
    Recently managed to recover some files from my old HDD.
    So will most likely make a fair bit of posts about old things that dont matter anymore. 
    Theres been discussions several times about giving fuwanovel a mascot, to no avail.
    so here is some attempts i made of drawing one based on what people thought they wanted to have.
    the first sketches:

    the first one i was decently happy with was :

    after this i went into a direction that looked mroe adult.

     
    was just attempts, nothing final so did not go more into detail and fixing things. but the ideas of a mascot for fuwa died out as fast as discussions appeared.
    well this is just a first part of some old memories that is obselite by this point. 
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