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Emi

Fuwakai
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Posts posted by Emi

  1. Welcome squid :3 , you should show off something you make sometime. i wish i could get into 3d modelling myself. but my brain keep getting fried. lol. only thing i could use was zbrush

  2. *under construction* :yuzusad:

     

               Where to post?

       If you have general discussion about assets/programs/services but not providing them post them in the main Vtuber Programs & Assets

       For assets , be it accessories or ui or anything related to art that is avaible for download or purchase post it in the Assets section.

       If you are providing services to make custom assets or models like comissions etc. Post them in the  Services section.

       General programs or plugins to help with streaming or making models etc goes in the Programs & Plugins

               

              Titles

    artistbanners.png.bd920f2bbba1de59082b39 uiux.png.c050c2e02a23fb8b680845d090ec241

    As of now we have Roles for Artist , Rigger, UI / UX

    *If there other role suggestions just give them to me and i can add it. 

    with these you can self moderate own content and lock your own threads, incase you dont want replies etc.

    Send me a DM if interested      :     Emi profile

              Tags

    *tags will come soon*

  3. 16 minutes ago, ThePenSword said:
    Spoiler

    12/19/2022 Update

    So the kickstarter did  end up failing. And, true to my word, I'll be using this space to provide updates and share my thoughts on the project going forward.

    Ultimately, I did end up finishing the story for Prove You Aren't Dead while the kickstarter was running. In a lot of ways, it feels like the kind of ending I always wanted for these characters. After four+ years of working on this, the story finally feels complete.

    As to if I ever have the chance to fully program it into the game is another matter entirely, however.

    With the kickstarter having failed, I've fallen back on my regular day job as a cellphone salesman to help pay the bills. In that time, it's become quite apparent that I'm not going to really have the time to develop like I used to. Honestly, the fact that Siren's Call even got done in any regard is nothing short of a miracle, so I'm happy it exists in any way at all. And I still might be able to find time here and there to program, but with the somewhat lukewarm launch of the game/lack of marketing power and influence I have in general, I'm not even sure releasing Prove You Aren't Dead in the state its in would do much good.

    I feel like if I'm going to release this epilogue, it has to be in a way that in more meaningful than a cold, quiet update.

    I've been stewing over the idea of releasing a version of the game with voice acting, new cgs, new gameplay mechanics, and a new (true) ending in the form of Prove You Aren't Dead. My hope would be that I can learn from my mistakes in marketing and present a more "official" release that would potentially put the game in front of more people's eyes. I already know I have a damn good VN with a strong foundation, so having a new version that uses voice acting, new gameplay mechanics, and new art to enhance what is already there just makes sense. To do that though, I'm going to need a publisher with the means to fund such a project, so that's what I'm going to spend what little free time I have now looking for. VNDevelopment is all about time equity. Sure, I could spend what little time I have grinding away at programing the script, but I feel like that likely won't matter too much if people don't even know the game exists in the first place.

    So I'm going to try and create more opportunities for success.

    Honestly, it's an exciting change for me. I do think Siren's Call has the potential to be something larger than just a small, passion project. But it means I have to kind of swap hats for a little bit.

    After all, I sell shitty phones now. How hard could it be for me to sell a publisher the idea of a visual novel I've been obsessed with for years?

    Ideally the next update will be a big one.

    What I've done:

    +Tried crowdfunding
    +Finished PYAD's Script

    What I'm going to do:
    +Find a publisher that sees in this game what I see

     

    See you soon, everyone.

    ~Jacob

     

    Real shame with kickstarter and so.  but im happy to see that you dont give up :watame:

    marketing and all so hard. hope you can find a publisher !

  4. Welcome back 🙂  remembering see you fair bit in past :sacchya:

    and hmm. i would most likely say skip out the parts already shown and show choices etc that matters for the route. incase oyu have some loyal viewers that watch the most repeats maybe not the most entertaining. and might not be the most entertaining for you to react to same things over and over with multiple routes.  you could specificly title the videos for the route you go for. that said im not a youtube professional . many watch because of the person that plays and dont really mind repetetive things. 

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