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Mattyd

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  1. Like
    Mattyd got a reaction from grayest in How do you feel about usage of AI in VN development?   
    OmOneko is being made with ZERO Ai.
     
    Although I can see a lot of #gamedev's using AI in the future to make games.
    Artist: create a sprite and then train Ai to creat expressions and poses.
    Code, etc. same.
     
    Eventually those that don't use AI (us) will be like artisans that hand make furniture...
    YMMV
  2. Like
    Mattyd got a reaction from grayest in OmOneko update: Playtesters have the beta Act 1   
    Big milestone for us!
    We're hoping for a possible (possible) OmOneko: Act 1 release for the New Year.
    Ambitious, but we like a challenge!
     
    In anticipation, I updated all the art on our website.
     
    (wanted to add pictures but can't link .pngs?)
    http://omoneko.com/wp-content/uploads/2022/11/Ensemble-5-5-21.png
  3. Like
    Mattyd got a reaction from rimvydasm in OmOneko update: Playtesters have the beta Act 1   
    Big milestone for us!
    We're hoping for a possible (possible) OmOneko: Act 1 release for the New Year.
    Ambitious, but we like a challenge!
     
    In anticipation, I updated all the art on our website.
     
    (wanted to add pictures but can't link .pngs?)
    http://omoneko.com/wp-content/uploads/2022/11/Ensemble-5-5-21.png
  4. Like
    Mattyd got a reaction from rimvydasm in OmOneko update: Playtesters have the beta Act 1   
    OmOneko - Project Introduction
    The making of OmOneko started shortly after I discovered my first ever Visual Novel: I lost a bet and had to play \"Doki Doki Literature Club\". That game broke me.
    Something about the immersive atmosphere and storytelling style sucked me right in. I immediately plunged into the medium, started playing and making review videos of VNs, and also helped make DDLC mods, and small VNs. Not having read for pleasure in ages and then consuming games like "Katawa Shoujo", "Lucy, The Eternity She Wished For", "Historia", and many others, had me ravenous for more!
    But when I decided to see what the fuss was about with nekos, none of the games I came across sparked enough interest to download them. I just didn't like how they were portrayed; not \'alien or mysterious\' enough for me. I was left with a question: {i}if nekos existed and had evolved paralel to humans (and had not become simply \'people with cat-ears and a tail\' or \'. . . so gwateful to master!\' tropes), what would that world be like?{/i}
    Before I knew it Clawdia, Pepper, and Shimi were living rent free in my head. And every time I put them into a situation - a scene just seemed to create itself.
    A year later, the full story summary was outlined, Act One and a couple dozen other scenes were scripted, and half of the character sprites were created or roughed. One year after that, this awesome team of talented devs were deep into turning the story into a playable game.
     
    ~Mattyd – Writer, Director, Code, Project manager
    Silentcook – Build editor, Additional writing
    Oddball – Developmental editor, Additional writing, MC and Additional concept art
    DiabloGraves – Developmental editor, Additional writing
    XPND.Dev – Developmental editor, Additional writing, Additional code
    Orian34 – Code
    cLso.nd – Code, Additional CG art
    Turbo_Udon – Background art / models, Additional CG art
    JonathanHuygens – CG art, Sprite edits
    Corax – Sprite art, Additional CG art
    FizzyPopCake – Sprite art
    yapush_khu – Additional background art / models
    Malcolm Escott – Composer
    CplCrud – Sound effects, Project spiritual advisor
    TheHivemind – “SinKitty” writer
    Rimajin8 – “SinKitty: It’s All A Game” art
    KenjiUz – “SinKitty: OldSchool” & “Legacy” art, “Vanquisher“ art
    neruteru – “NyakoMaids” art
    TheSassJacket – Opening Credits video, Beta reader
    Friendly Neighbourhood – Alpha reader
    and
    Remy500 – Dev editing & Additional writing during Shimi & Pepper’s route
    SoliDPFS – Additional background art / models
    Reina – Additional background art / models
    Sou1eh – Additional CG art
    Guorin – Additional Sprite edits
    HeadMed – Additional CG art, Additional placeholders

    Progress
    The story is 100% devised.
    Act 1 is in Beta, nearing release - some things will be kept out until full release. EG: unlockable image gallery)
    Shimi's script is in final and route being coded.
    Pepper's script is in final and ready to be coded.
    Clawdia's script is in Alpha, nearing Beta.
    OST is complete. SFX are 70% complete
    Art for Act 1 is complete. For routes is 80% complete.  
  5. Like
    Mattyd got a reaction from grayest in OmOneko milestone/progress - and help needed   
    Hi! 
    2 years ago me and a team started making OmOneko:

    We're almost ready to release Act 1, but need some things first...
     
    Wanna help?
    The background art for OmOneko is a combination of (mostly) Blender model renders, with some hand-drawn elements added. 
    we're looking for another Blender modeler who would like to join our team and showcase their skills! (You do not have to be a master, just eager and reliable.) DM me on discord Mattyd#8358

     

  6. Like
    Mattyd reacted to HataVNI in OmOneko milestone/progress - and help needed   
    Hmm, this does look cool. Did you like post this from a Discord server or the sort? It's kinda weirdly formatted with the black bars behind the text. Either way, if you want to find people who help it is the best you join the server of our new partners LoveVN!
    If you don't find anything there you can check out NaiDriftlin's DevTalk community too - both are worth using!
     
  7. Like
    Mattyd reacted to Zakamutt in OmOneko milestone/progress - and help needed   
    I think you've misspelled the topic's title ("OmOnkeo"). I think you can edit that yourself, so it should be fixable without too much issue. Do you have anything on what the VN is about that isn't in video form? I have a nigh-pathological distaste for video that isn't exactly what I like in videos, so I mostly just don't watch them.
  8. Like
    Mattyd got a reaction from Emi in OmOneko milestone/progress - and help needed   
    Hi! 
    2 years ago me and a team started making OmOneko:

    We're almost ready to release Act 1, but need some things first...
     
    Wanna help?
    The background art for OmOneko is a combination of (mostly) Blender model renders, with some hand-drawn elements added. 
    we're looking for another Blender modeler who would like to join our team and showcase their skills! (You do not have to be a master, just eager and reliable.) DM me on discord Mattyd#8358

     

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