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About AKA Rabin Studio
- Birthday March 1
Profile Information
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Gender
Male
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Projects
KirikiriZ Documentation Translator
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Japanese language
Basic
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Development skill
Programmer
Social Media
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X.com
akarabinstudio
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Steam
a-rabin
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AKA Rabin Studio's Achievements
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AKA Rabin Studio started following Hello everyone! , I need some general programming help (and a programming mentor/partner, ideally) , ONScripter-EN tutorial and 3 others
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Hello everyone, I hope you are having a wonderful day. A bit of background: I am currently working on a project that would make Pheonix Wright Ace Attorney Trilogy be accessible to fan-translators, and allow it to be fan translated. However, I am sort of inexperienced at programming. Not as in programming language based inexperience, but "theories" of programming, as in, "how to better structure your code", "how to debug effectively", and common things to avoid, for example not including the decryption key on the code itself, rather, make your code look for it on a particular file offset", etc. I would also like to meet someone well-versed in programming (as well as reverse engineering, preferably) so he or she can aid me whenever I run across roadblocks or have some difficulties. If you could be one of them, please feel free to leave a comment, preferably with your Discord tag as well, that would really be appreciated! Thank you.
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AKA Rabin Studio reacted to a post in a topic: Found this upcoming engine to create VN games!
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AKA Rabin Studio reacted to a blog entry: Cafe Stella Analysis (Spoilers) – There Is Only One Yuzusoft Game
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Galladite reacted to a post in a topic: ONScripter-EN tutorial
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AKA Rabin Studio reacted to a post in a topic: ONScripter-EN tutorial
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Finally, an VN engine that is NOT R*n'py!
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As a VN maker, what kind of tools do you wish you'd have?
AKA Rabin Studio replied to Sirus's topic in Creative Corner
Fully English KirikiriZ SDK and documentations, essentially enough resources for that engines to create powerful VNs. -
Have you tried KrKrZ? Anyways, welcome to the forums! Hope you have a nice stay!
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AKA Rabin Studio reacted to a post in a topic: Looking for Translators for Japanese Game Engine Documentation [and forming group and eventually some FanTL]
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AKA Rabin Studio reacted to a post in a topic: Looking for Translators for Japanese Game Engine Documentation [and forming group and eventually some FanTL]
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Anime of the Year 1992-II Spring - Crayon Shin-chan
AKA Rabin Studio commented on kivandopulus's blog entry in Anime of the Season
Shin chan best thing hands down -
AKA Rabin Studio reacted to a post in a topic: Looking for Translators for Japanese Game Engine Documentation [and forming group and eventually some FanTL]
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AKA Rabin Studio reacted to a post in a topic: Looking for Translators for Japanese Game Engine Documentation [and forming group and eventually some FanTL]
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Riku りく reacted to a post in a topic: Looking for Translators for Japanese Game Engine Documentation [and forming group and eventually some FanTL]
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Thank you!
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Thanks!
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Plk_Lesiak reacted to a post in a topic: Hello everyone!
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Fiddle reacted to a post in a topic: Working on a translation of Kirikiri engine documentations
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Hello all, I hope you all are doing alright. As by the title of this post, I am translating all three (KAG3, TJS2, and Kirikiri) sets documentation from Japanese to English. I personally prefer krkr (kirikiri) over Ren'py for a multitude of reasons; however, this post isn't about discussing that. Currently the method of translating I use is essentially utilizing Google Translate, DeepL, and even an AI (proud to say that I figured how to do so myself :D), and choosing the translation I feel to be more "natural", and as a last resort, ask someone else for the translation. So as you can imagine, this method is very much monotonous and very easy to demotivate myself from continuing this project, alongside the fact that halfway I realized the documentation I'm working on is the wrong and obsolete version of the krkr engine (called krkr2) instead of the newer krkrz, so that's a pain :') . And let's not mention the things currently going through in my real life as of now, so.. yeah. So if some of you guys volunteer on providing human translations, corrections, or even give me support for me to continue on this project, I would REALLY appreciate it. Thank you for reading! P.S. the link to the translation project: https://github.com/a-rabin/krkr2doc-en
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Not much, at the moment, but planning to make some with additional gameplay elements, because those are more interesting!
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AKA Rabin Studio changed their profile photo
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Hello everyone, new member here! I am a (learning) game developer, and want to create things people can enjoy. Thanks for reading!