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Tooko

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  1. Like
    Tooko got a reaction from Yammipon in [Studio Frisay] H2O √ after and another Complete Story Edition Translation Project [Released]   
    H2O √ after and another Complete Story Edition

    Release
    Download the patch (Google drive, Mediafire) (ver. 1.01, dated September 8, 2023)
    Description
    In H2O -Footprints in the Sand-, Hirose Takuma is a blind middle school student, though the cause for his blindness is undetermined. After his mother died unexpectedly, it left a deep emotional scar on him, causing him to become lonely and reserved. Due to this, Takuma moves from the city out into a rural area to live with his uncle and Takuma is enrolled into a new middle school. There, he meets several new girls, including the firm and obstinate Kohinata Hayami, the kind and obliging Kagura Hinata, and the cheerful and mysterious Otoha.
    In √ after and another, there are new after stories for two of the heroines from H2O (Hayami and Hinata), plus new routes for Yui and Hamaji/Yukiji, the latter of which also unlocks Maki's route.
    A version merging both games into one was later released, H2O √ after and another Complete story Edition.
    H2O VNDB: https://vndb.org/v473
    √ after and another VNDB: https://vndb.org/v561
    Where to purchase
    The game can be purchased legally from DMM (https://dlsoft.dmm.co.jp/detail/mnphs_0007/), but a Japanese proxy/VPN may be necessary to purchase it. That is where I obtained my copy. It goes on sale quite often, although it's pretty cheap even at full price, considering its age.
    Project

    The English localization project is being conducted by Studio Frisay, fresh off the completed Imasugu Onii-chan ni Imouto datte Iitai! project. As before I (Tooko) will be doing all of the translating and editing of the script, along with probably most of the image editing, and any engine work that needs to be done (of which is very little).
    Studio Frisay discord server
    Progress
    Programming: The game is built on the BGI/Ethornell engine, as with Imaimo before it, so I'm already familiar with how the engine works and have all the resources necessary to apply any hacks and build the completed patch once everything is done. In fact, there's a lot less work this time around on that front because the structure is a lot simpler, being a NVL game instead of an ADV game.
    Translation: The translation officially commenced on August 10, 2022 and was completed on January 28, 2023, although progress was initially very slow because of the ongoing work for the Imaimo patch at the time. However, I already translated a decent amount of the script (20%) by the time I announced the project a couple months later in October. The game has 73,547 lines across 167 scenario files split up between the common route and six character routes:
    Common: 6953 / 6953: 100%
    Hayami: 20620 / 20620: 100%
    Hinata: 14112 / 14112: 100%
    Yui: 13151 / 13151: 100%
    Hamaji: 4973 / 4973: 100%
    Maki: 5437 / 5437: 100%
    Otoha: 8301 / 8301: 100%
    Total: 73547 / 73547: 100%
    Images and videos: Aside from minor tweaks, all of the in-game images in need of editing are now completed. Editing of images is shared between me and nReus, who will also be typesetting lyrics onto the 9 OP/ED videos. The images include about 110 for the UI, and about 335 for the rest of the game, although most of those are minor variations on each other, so the actual number of unique images is much less.
    Editing: The editing of the game's text officially commenced on February 10, 2023, and it was completed on July 10, 2023.
    QC: The quality check phase involves going through a normal playthrough to check for any problems with the patch files and their rendering. This should took about two months, completing in early September. The patch is scheduled for release on September 8, 21:00 UTC.
    Progress link on Google Sheets
  2. Like
    Tooko got a reaction from Kosakyun in [Studio Frisay] H2O √ after and another Complete Story Edition Translation Project [Released]   
    H2O √ after and another Complete Story Edition

    Release
    Download the patch (Google drive, Mediafire) (ver. 1.01, dated September 8, 2023)
    Description
    In H2O -Footprints in the Sand-, Hirose Takuma is a blind middle school student, though the cause for his blindness is undetermined. After his mother died unexpectedly, it left a deep emotional scar on him, causing him to become lonely and reserved. Due to this, Takuma moves from the city out into a rural area to live with his uncle and Takuma is enrolled into a new middle school. There, he meets several new girls, including the firm and obstinate Kohinata Hayami, the kind and obliging Kagura Hinata, and the cheerful and mysterious Otoha.
    In √ after and another, there are new after stories for two of the heroines from H2O (Hayami and Hinata), plus new routes for Yui and Hamaji/Yukiji, the latter of which also unlocks Maki's route.
    A version merging both games into one was later released, H2O √ after and another Complete story Edition.
    H2O VNDB: https://vndb.org/v473
    √ after and another VNDB: https://vndb.org/v561
    Where to purchase
    The game can be purchased legally from DMM (https://dlsoft.dmm.co.jp/detail/mnphs_0007/), but a Japanese proxy/VPN may be necessary to purchase it. That is where I obtained my copy. It goes on sale quite often, although it's pretty cheap even at full price, considering its age.
    Project

    The English localization project is being conducted by Studio Frisay, fresh off the completed Imasugu Onii-chan ni Imouto datte Iitai! project. As before I (Tooko) will be doing all of the translating and editing of the script, along with probably most of the image editing, and any engine work that needs to be done (of which is very little).
    Studio Frisay discord server
    Progress
    Programming: The game is built on the BGI/Ethornell engine, as with Imaimo before it, so I'm already familiar with how the engine works and have all the resources necessary to apply any hacks and build the completed patch once everything is done. In fact, there's a lot less work this time around on that front because the structure is a lot simpler, being a NVL game instead of an ADV game.
    Translation: The translation officially commenced on August 10, 2022 and was completed on January 28, 2023, although progress was initially very slow because of the ongoing work for the Imaimo patch at the time. However, I already translated a decent amount of the script (20%) by the time I announced the project a couple months later in October. The game has 73,547 lines across 167 scenario files split up between the common route and six character routes:
    Common: 6953 / 6953: 100%
    Hayami: 20620 / 20620: 100%
    Hinata: 14112 / 14112: 100%
    Yui: 13151 / 13151: 100%
    Hamaji: 4973 / 4973: 100%
    Maki: 5437 / 5437: 100%
    Otoha: 8301 / 8301: 100%
    Total: 73547 / 73547: 100%
    Images and videos: Aside from minor tweaks, all of the in-game images in need of editing are now completed. Editing of images is shared between me and nReus, who will also be typesetting lyrics onto the 9 OP/ED videos. The images include about 110 for the UI, and about 335 for the rest of the game, although most of those are minor variations on each other, so the actual number of unique images is much less.
    Editing: The editing of the game's text officially commenced on February 10, 2023, and it was completed on July 10, 2023.
    QC: The quality check phase involves going through a normal playthrough to check for any problems with the patch files and their rendering. This should took about two months, completing in early September. The patch is scheduled for release on September 8, 21:00 UTC.
    Progress link on Google Sheets
  3. Love
    Tooko got a reaction from Hououin in [Studio Frisay] H2O √ after and another Complete Story Edition Translation Project [Released]   
    H2O √ after and another Complete Story Edition

    Release
    Download the patch (Google drive, Mediafire) (ver. 1.01, dated September 8, 2023)
    Description
    In H2O -Footprints in the Sand-, Hirose Takuma is a blind middle school student, though the cause for his blindness is undetermined. After his mother died unexpectedly, it left a deep emotional scar on him, causing him to become lonely and reserved. Due to this, Takuma moves from the city out into a rural area to live with his uncle and Takuma is enrolled into a new middle school. There, he meets several new girls, including the firm and obstinate Kohinata Hayami, the kind and obliging Kagura Hinata, and the cheerful and mysterious Otoha.
    In √ after and another, there are new after stories for two of the heroines from H2O (Hayami and Hinata), plus new routes for Yui and Hamaji/Yukiji, the latter of which also unlocks Maki's route.
    A version merging both games into one was later released, H2O √ after and another Complete story Edition.
    H2O VNDB: https://vndb.org/v473
    √ after and another VNDB: https://vndb.org/v561
    Where to purchase
    The game can be purchased legally from DMM (https://dlsoft.dmm.co.jp/detail/mnphs_0007/), but a Japanese proxy/VPN may be necessary to purchase it. That is where I obtained my copy. It goes on sale quite often, although it's pretty cheap even at full price, considering its age.
    Project

    The English localization project is being conducted by Studio Frisay, fresh off the completed Imasugu Onii-chan ni Imouto datte Iitai! project. As before I (Tooko) will be doing all of the translating and editing of the script, along with probably most of the image editing, and any engine work that needs to be done (of which is very little).
    Studio Frisay discord server
    Progress
    Programming: The game is built on the BGI/Ethornell engine, as with Imaimo before it, so I'm already familiar with how the engine works and have all the resources necessary to apply any hacks and build the completed patch once everything is done. In fact, there's a lot less work this time around on that front because the structure is a lot simpler, being a NVL game instead of an ADV game.
    Translation: The translation officially commenced on August 10, 2022 and was completed on January 28, 2023, although progress was initially very slow because of the ongoing work for the Imaimo patch at the time. However, I already translated a decent amount of the script (20%) by the time I announced the project a couple months later in October. The game has 73,547 lines across 167 scenario files split up between the common route and six character routes:
    Common: 6953 / 6953: 100%
    Hayami: 20620 / 20620: 100%
    Hinata: 14112 / 14112: 100%
    Yui: 13151 / 13151: 100%
    Hamaji: 4973 / 4973: 100%
    Maki: 5437 / 5437: 100%
    Otoha: 8301 / 8301: 100%
    Total: 73547 / 73547: 100%
    Images and videos: Aside from minor tweaks, all of the in-game images in need of editing are now completed. Editing of images is shared between me and nReus, who will also be typesetting lyrics onto the 9 OP/ED videos. The images include about 110 for the UI, and about 335 for the rest of the game, although most of those are minor variations on each other, so the actual number of unique images is much less.
    Editing: The editing of the game's text officially commenced on February 10, 2023, and it was completed on July 10, 2023.
    QC: The quality check phase involves going through a normal playthrough to check for any problems with the patch files and their rendering. This should took about two months, completing in early September. The patch is scheduled for release on September 8, 21:00 UTC.
    Progress link on Google Sheets
  4. Like
    Tooko got a reaction from ynvers in [Studio Frisay] H2O √ after and another Complete Story Edition Translation Project [Released]   
    Finally after 5 months, the editing phase is complete! It's been a long time coming, since I first thought about creating a patch for this game around a year ago. Now that the QC phase is about to begin, it's a relief to know it's 90% complete, and for all intents and purposes, is a complete (beta) patch for the first time. Based on my experience with doing the Imaimo patch previously, that game had about 2.5-3% of the text changed from before and after the QC phase, but about half of that had to do with formatting, so it was closer to 1.5% that was altered (fixing typos, rewriting lines, etc.). That might not seem like a lot, but it makes a big difference when the game is actually played, and obviously results in a better patch.
    So the QC phase will be starting as soon as I recompile the game files, which is much easier this time around since there's only about 1/3 as many scenario files, and the other files are even quicker to deal with. So I'll get to work on that and go from there.
    PS: The game is once again 50% off on DMM until August 17.
  5. Love
    Tooko got a reaction from YouBetterDream in [Studio Frisay] Imasugu Onii-chan ni Imouto datte Iitai! Translation Project [Released]   
    Imasugu Onii-chan ni Imouto datte Iitai!

    Release
    Download the patch (ver. 1.00, dated September 9, 2022)
    Description
    This is an all-ages game by fairys, the sister brand of Sprite. It takes place before Koi to Senkyo to Chocolate.

    Rikuto had a new younger brother Ayumu after his father’s remarriage. However, little did he know that Ayumu was actually his younger sister and it was under her mother’s orders that she pretend to be a boy to him. Every day, his heart beats a little faster around his overly cute ‘brother’ (sister), while her heart aches in having to hide her true identity from her kind brother.

    With the arrival of spring, Rikuto and Ayumu begin attending the popular private school Asaoka Academy, with Ayumu dressed up as a girl. As he became friends with his classmates, he noticed that they all had something missing. His friend from middle school, Matsuri, has lost sight of what it meant to be a girl. The cool-mannered Mao dresses as a boy even though she is a girl. The extremely shy class rep Kimika wishes to change herself. With Ayumu by his side, he sets out to help them seek out what they are missing.
    VNDB: https://vndb.org/v7766
    Where to purchase
    The game can be purchased legally from DMM (https://dlsoft.dmm.com/detail/fairys_0001/), but this requires the use of a Japanese proxy to access the website. Not that hard to do, just annoying. That is where I obtained my copy.
    Project

    The English localization project is taking place under the banner of the newly established Studio Frisay, of which I (Tooko) am the sole member. That means I am doing all of the translating and editing of the script, in addition to the image editing, and at least all of the (major) engine hacks (there are one or two things on that front I may need help with in the future). I actually have extensive experience translating and editing text and images, although this is still my first ever visual novel translation project (I was previously a scanlator for a number of years in another life).
    Studio Frisay Discord server
    Progress
    Programming: The game is built on the BGI/Ethornell engine, and after an extensive combination of research, testing, trial and error, and just plain dumb (beginner's) luck, I've managed to solve all of the major programming issues, including dumping and re-encoding scripts, dumping and editing of images, altering system images/text, repackaging of system files, and changing how all fonts are handled in-game, including sizing and positioning. I still want to figure out how to incorporate Locale Emulator natively and one or two other things that will improve usability, but none of that will prevent the patch from being completed at this point.
    Translation: The translation officially commenced on April 4, 2022 and was completed on June 27, 2022. The game has 44,837 lines across 460 separate scenario files split up between the common route and four heroine routes:
    Common: 8910 / 8910: 100%
    Ayumu: 12045 / 12045: 100%
    Matsuri: 8168 / 8168: 100%
    Kimika: 7719 / 7719: 100%
    Mao: 7995 / 7995: 100%
    Total: 44837 / 44837: 100%
    Images and videos: Aside from minor tweaks, the 164 images in need of editing for text, including 31 for the UI, are now completed. Editing of images is shared between me and nReus, who is also translating and typesetting lyrics onto the OP/ED videos.
    Editing: The editing of the game's text officially commenced on July 6, 2022 and was completed on July 30, 2022.
    QC: The quality check phase will commence in two phases: pre-QC and then the actual QC. Pre-QC involves the engine work and recompiling the patch files. The actual QC involves testing the files by playing the patched game. Overall, this phase will take at least a month, so the patch is scheduled for release on September 9.
    Progress link on Google Sheets
    Notes
    Special thanks goes to arcusmaximus over at GitHub for developing both VNTranslationTools and EthornellTools which were absolutely essential in making this project even possible. Also, another shout out goes to Perturbed Pangolin over at Operation Bellflower whose blog posts related to the BGI/Ethornell engine were crucial with the programming in this game.
  6. Like
    Tooko got a reaction from YouBetterDream in [Studio Frisay] Imasugu Onii-chan ni Imouto datte Iitai! Translation Project [Released]   
    I'll just leave this here in case anyone is interested in seeing what that localized joke with the strawberry pun would look like in-game (which will be available as an alternative version in the patch, if you would rather want that version).
    And this is what the default (non-localized) version looks like.
    This post is in direct response to Alex (@FennecBabe) who responded to the Fuwanovel Twitter post. I appreciate at least someone found the humor in it. I too found it a funny localization, but I honesty thought no one else would, so I had chosen to nix it pretty early on, but if others appreciate it too, I guess it's all good.
  7. Like
    Tooko got a reaction from rimvydasm in [Studio Frisay] H2O √ after and another Complete Story Edition Translation Project [Released]   
    Finally after 5 months, the editing phase is complete! It's been a long time coming, since I first thought about creating a patch for this game around a year ago. Now that the QC phase is about to begin, it's a relief to know it's 90% complete, and for all intents and purposes, is a complete (beta) patch for the first time. Based on my experience with doing the Imaimo patch previously, that game had about 2.5-3% of the text changed from before and after the QC phase, but about half of that had to do with formatting, so it was closer to 1.5% that was altered (fixing typos, rewriting lines, etc.). That might not seem like a lot, but it makes a big difference when the game is actually played, and obviously results in a better patch.
    So the QC phase will be starting as soon as I recompile the game files, which is much easier this time around since there's only about 1/3 as many scenario files, and the other files are even quicker to deal with. So I'll get to work on that and go from there.
    PS: The game is once again 50% off on DMM until August 17.
  8. Love
    Tooko got a reaction from Maya in [Studio Frisay] H2O √ after and another Complete Story Edition Translation Project [Released]   
    Finally after 5 months, the editing phase is complete! It's been a long time coming, since I first thought about creating a patch for this game around a year ago. Now that the QC phase is about to begin, it's a relief to know it's 90% complete, and for all intents and purposes, is a complete (beta) patch for the first time. Based on my experience with doing the Imaimo patch previously, that game had about 2.5-3% of the text changed from before and after the QC phase, but about half of that had to do with formatting, so it was closer to 1.5% that was altered (fixing typos, rewriting lines, etc.). That might not seem like a lot, but it makes a big difference when the game is actually played, and obviously results in a better patch.
    So the QC phase will be starting as soon as I recompile the game files, which is much easier this time around since there's only about 1/3 as many scenario files, and the other files are even quicker to deal with. So I'll get to work on that and go from there.
    PS: The game is once again 50% off on DMM until August 17.
  9. Like
    Tooko got a reaction from Novel21 in [Studio Frisay] H2O √ after and another Complete Story Edition Translation Project [Released]   
    Finally after 5 months, the editing phase is complete! It's been a long time coming, since I first thought about creating a patch for this game around a year ago. Now that the QC phase is about to begin, it's a relief to know it's 90% complete, and for all intents and purposes, is a complete (beta) patch for the first time. Based on my experience with doing the Imaimo patch previously, that game had about 2.5-3% of the text changed from before and after the QC phase, but about half of that had to do with formatting, so it was closer to 1.5% that was altered (fixing typos, rewriting lines, etc.). That might not seem like a lot, but it makes a big difference when the game is actually played, and obviously results in a better patch.
    So the QC phase will be starting as soon as I recompile the game files, which is much easier this time around since there's only about 1/3 as many scenario files, and the other files are even quicker to deal with. So I'll get to work on that and go from there.
    PS: The game is once again 50% off on DMM until August 17.
  10. Like
    Tooko got a reaction from K-Nine in [Studio Frisay] H2O √ after and another Complete Story Edition Translation Project [Released]   
    Finally after 5 months, the editing phase is complete! It's been a long time coming, since I first thought about creating a patch for this game around a year ago. Now that the QC phase is about to begin, it's a relief to know it's 90% complete, and for all intents and purposes, is a complete (beta) patch for the first time. Based on my experience with doing the Imaimo patch previously, that game had about 2.5-3% of the text changed from before and after the QC phase, but about half of that had to do with formatting, so it was closer to 1.5% that was altered (fixing typos, rewriting lines, etc.). That might not seem like a lot, but it makes a big difference when the game is actually played, and obviously results in a better patch.
    So the QC phase will be starting as soon as I recompile the game files, which is much easier this time around since there's only about 1/3 as many scenario files, and the other files are even quicker to deal with. So I'll get to work on that and go from there.
    PS: The game is once again 50% off on DMM until August 17.
  11. Like
    Tooko got a reaction from Fuza in [Studio Frisay] H2O √ after and another Complete Story Edition Translation Project [Released]   
    H2O √ after and another Complete Story Edition

    Release
    Download the patch (Google drive, Mediafire) (ver. 1.01, dated September 8, 2023)
    Description
    In H2O -Footprints in the Sand-, Hirose Takuma is a blind middle school student, though the cause for his blindness is undetermined. After his mother died unexpectedly, it left a deep emotional scar on him, causing him to become lonely and reserved. Due to this, Takuma moves from the city out into a rural area to live with his uncle and Takuma is enrolled into a new middle school. There, he meets several new girls, including the firm and obstinate Kohinata Hayami, the kind and obliging Kagura Hinata, and the cheerful and mysterious Otoha.
    In √ after and another, there are new after stories for two of the heroines from H2O (Hayami and Hinata), plus new routes for Yui and Hamaji/Yukiji, the latter of which also unlocks Maki's route.
    A version merging both games into one was later released, H2O √ after and another Complete story Edition.
    H2O VNDB: https://vndb.org/v473
    √ after and another VNDB: https://vndb.org/v561
    Where to purchase
    The game can be purchased legally from DMM (https://dlsoft.dmm.co.jp/detail/mnphs_0007/), but a Japanese proxy/VPN may be necessary to purchase it. That is where I obtained my copy. It goes on sale quite often, although it's pretty cheap even at full price, considering its age.
    Project

    The English localization project is being conducted by Studio Frisay, fresh off the completed Imasugu Onii-chan ni Imouto datte Iitai! project. As before I (Tooko) will be doing all of the translating and editing of the script, along with probably most of the image editing, and any engine work that needs to be done (of which is very little).
    Studio Frisay discord server
    Progress
    Programming: The game is built on the BGI/Ethornell engine, as with Imaimo before it, so I'm already familiar with how the engine works and have all the resources necessary to apply any hacks and build the completed patch once everything is done. In fact, there's a lot less work this time around on that front because the structure is a lot simpler, being a NVL game instead of an ADV game.
    Translation: The translation officially commenced on August 10, 2022 and was completed on January 28, 2023, although progress was initially very slow because of the ongoing work for the Imaimo patch at the time. However, I already translated a decent amount of the script (20%) by the time I announced the project a couple months later in October. The game has 73,547 lines across 167 scenario files split up between the common route and six character routes:
    Common: 6953 / 6953: 100%
    Hayami: 20620 / 20620: 100%
    Hinata: 14112 / 14112: 100%
    Yui: 13151 / 13151: 100%
    Hamaji: 4973 / 4973: 100%
    Maki: 5437 / 5437: 100%
    Otoha: 8301 / 8301: 100%
    Total: 73547 / 73547: 100%
    Images and videos: Aside from minor tweaks, all of the in-game images in need of editing are now completed. Editing of images is shared between me and nReus, who will also be typesetting lyrics onto the 9 OP/ED videos. The images include about 110 for the UI, and about 335 for the rest of the game, although most of those are minor variations on each other, so the actual number of unique images is much less.
    Editing: The editing of the game's text officially commenced on February 10, 2023, and it was completed on July 10, 2023.
    QC: The quality check phase involves going through a normal playthrough to check for any problems with the patch files and their rendering. This should took about two months, completing in early September. The patch is scheduled for release on September 8, 21:00 UTC.
    Progress link on Google Sheets
  12. Like
    Tooko got a reaction from Mawers in [Studio Frisay] H2O √ after and another Complete Story Edition Translation Project [Released]   
    Okay, so it's been 3 months since I've been editing the script, and it's currently done up through Hinata's arc, bringing the total to 56.7% complete. With around 30K lines left to edit, I'm going to try to get done with it sometime around either late June or early July, so hopefully less than 2 months from now. Then I can finally start the QC phase, which should last about 2 months. What that means is that I'm currently shooting for a release of the patch sometime in September, which I'm very much looking forward to, and I hope you are, too. So with that, back to editing.
  13. Like
    Tooko got a reaction from Maya in [Studio Frisay] H2O √ after and another Complete Story Edition Translation Project [Released]   
    Okay, so it's been 3 months since I've been editing the script, and it's currently done up through Hinata's arc, bringing the total to 56.7% complete. With around 30K lines left to edit, I'm going to try to get done with it sometime around either late June or early July, so hopefully less than 2 months from now. Then I can finally start the QC phase, which should last about 2 months. What that means is that I'm currently shooting for a release of the patch sometime in September, which I'm very much looking forward to, and I hope you are, too. So with that, back to editing.
  14. Like
    Tooko got a reaction from rimvydasm in [Studio Frisay] H2O √ after and another Complete Story Edition Translation Project [Released]   
    Okay, so it's been 3 months since I've been editing the script, and it's currently done up through Hinata's arc, bringing the total to 56.7% complete. With around 30K lines left to edit, I'm going to try to get done with it sometime around either late June or early July, so hopefully less than 2 months from now. Then I can finally start the QC phase, which should last about 2 months. What that means is that I'm currently shooting for a release of the patch sometime in September, which I'm very much looking forward to, and I hope you are, too. So with that, back to editing.
  15. Like
    Tooko got a reaction from Novel21 in [Studio Frisay] H2O √ after and another Complete Story Edition Translation Project [Released]   
    Okay, so it's been 3 months since I've been editing the script, and it's currently done up through Hinata's arc, bringing the total to 56.7% complete. With around 30K lines left to edit, I'm going to try to get done with it sometime around either late June or early July, so hopefully less than 2 months from now. Then I can finally start the QC phase, which should last about 2 months. What that means is that I'm currently shooting for a release of the patch sometime in September, which I'm very much looking forward to, and I hope you are, too. So with that, back to editing.
  16. Love
    Tooko got a reaction from Remomochikaeri in [Studio Frisay] H2O √ after and another Complete Story Edition Translation Project [Released]   
    Just a quick update, since it's been almost 2 months since the last one (and I didn't want to do it yesterday for obvious reasons). The editing of the script has been going at a slow, but steady pace over the past 50 days, with now both the common route and Hayami's route fully edited, bringing the total up to 38%. I'm still not sure how much longer the editing phase will continue, but I'm hoping to get it done by June if I can so I can start the final, QC phase (which itself will probably take at least a couple of months). I still fully expect the patch to be released sometime later this year, but I won't know a more definite release window until I'm at least partially through the QC phase.
    The whole process has been daunting from the start, but it's been a lot less demanding once the translation was completed. There's not much else to say, other than that work on the videos is still ongoing, but otherwise all the image editing is done, at least preliminarily. I'll probably post another update sometime next month.
    PS: The game is still 50% off on DMM until May 8. so please purchase the game if you can so as to support the original creators.
  17. Like
    Tooko got a reaction from rimvydasm in [Studio Frisay] H2O √ after and another Complete Story Edition Translation Project [Released]   
    Just a quick update, since it's been almost 2 months since the last one (and I didn't want to do it yesterday for obvious reasons). The editing of the script has been going at a slow, but steady pace over the past 50 days, with now both the common route and Hayami's route fully edited, bringing the total up to 38%. I'm still not sure how much longer the editing phase will continue, but I'm hoping to get it done by June if I can so I can start the final, QC phase (which itself will probably take at least a couple of months). I still fully expect the patch to be released sometime later this year, but I won't know a more definite release window until I'm at least partially through the QC phase.
    The whole process has been daunting from the start, but it's been a lot less demanding once the translation was completed. There's not much else to say, other than that work on the videos is still ongoing, but otherwise all the image editing is done, at least preliminarily. I'll probably post another update sometime next month.
    PS: The game is still 50% off on DMM until May 8. so please purchase the game if you can so as to support the original creators.
  18. Love
    Tooko got a reaction from Maya in [Studio Frisay] H2O √ after and another Complete Story Edition Translation Project [Released]   
    Just a quick update, since it's been almost 2 months since the last one (and I didn't want to do it yesterday for obvious reasons). The editing of the script has been going at a slow, but steady pace over the past 50 days, with now both the common route and Hayami's route fully edited, bringing the total up to 38%. I'm still not sure how much longer the editing phase will continue, but I'm hoping to get it done by June if I can so I can start the final, QC phase (which itself will probably take at least a couple of months). I still fully expect the patch to be released sometime later this year, but I won't know a more definite release window until I'm at least partially through the QC phase.
    The whole process has been daunting from the start, but it's been a lot less demanding once the translation was completed. There's not much else to say, other than that work on the videos is still ongoing, but otherwise all the image editing is done, at least preliminarily. I'll probably post another update sometime next month.
    PS: The game is still 50% off on DMM until May 8. so please purchase the game if you can so as to support the original creators.
  19. Like
    Tooko got a reaction from Ottes in [Studio Frisay] H2O √ after and another Complete Story Edition Translation Project [Released]   
    I'm back for another update, this time to announce that all the in-game images (and at least a portion of the UI) have now been completed. The vast majority of the images were pretty simple in terms of typesetting and editing, although there were a certain amount (around 25-30 or so) that required extensive editing, but I'm very pleased with the end result. Even the more challenging ones were fun to go through, if not a bit tedious at times, but there was nothing too difficult, at least.
    On the video side of things, all the lyrics for the 7 songs have now been translated (a shout out goes to Shinyyyjoke#1112 from the Moekko Company discord for providing the lyrics for 2 of the songs that I couldn't find anywhere online), and that was the last thing I had left to do before moving on to the text editing phase.
    Speaking of which, that's what I'll be doing now for a while. There was a certain amount of self-editing I was conducting on my translation as I went through the script just as a general side-effect of the translation process itself, but there still requires a fair amount of editing the script now that the entire thing is translated. I'm not really sure how long this process is going to take, but I'm not going to rush it by any means. Preliminarily, it might take me anywhere from 2 to 3 months, but I really don't know. As I've commented on previously, this game is wordier than the previous project, Imaimo, not only in terms of its sheer length, but the lines themselves and the overall writing style lends itself to be more verbose than what I encountered in general when I had worked on Imaimo last year. As such, I can already anticipate the editing phase for this game to take longer, but how much longer exactly I probably won't know until I'm around 50% through the script.
    So thank you for your support, and your patience in this long process. I want to put out the best quality patch I can, and 90% of that has to do with the script, so that's why the editing and QC phases are so important to ensuring the quality of the overall product and experience when playing the game. So until the next update.
    PS: The game is once again 50% off on DMM until March 7. Now would be a great time to buy the game in anticipation of the patch, if you are able to do so.
  20. Like
    Tooko got a reaction from Remomochikaeri in [Studio Frisay] H2O √ after and another Complete Story Edition Translation Project [Released]   
    I'm back for another update, this time to announce that all the in-game images (and at least a portion of the UI) have now been completed. The vast majority of the images were pretty simple in terms of typesetting and editing, although there were a certain amount (around 25-30 or so) that required extensive editing, but I'm very pleased with the end result. Even the more challenging ones were fun to go through, if not a bit tedious at times, but there was nothing too difficult, at least.
    On the video side of things, all the lyrics for the 7 songs have now been translated (a shout out goes to Shinyyyjoke#1112 from the Moekko Company discord for providing the lyrics for 2 of the songs that I couldn't find anywhere online), and that was the last thing I had left to do before moving on to the text editing phase.
    Speaking of which, that's what I'll be doing now for a while. There was a certain amount of self-editing I was conducting on my translation as I went through the script just as a general side-effect of the translation process itself, but there still requires a fair amount of editing the script now that the entire thing is translated. I'm not really sure how long this process is going to take, but I'm not going to rush it by any means. Preliminarily, it might take me anywhere from 2 to 3 months, but I really don't know. As I've commented on previously, this game is wordier than the previous project, Imaimo, not only in terms of its sheer length, but the lines themselves and the overall writing style lends itself to be more verbose than what I encountered in general when I had worked on Imaimo last year. As such, I can already anticipate the editing phase for this game to take longer, but how much longer exactly I probably won't know until I'm around 50% through the script.
    So thank you for your support, and your patience in this long process. I want to put out the best quality patch I can, and 90% of that has to do with the script, so that's why the editing and QC phases are so important to ensuring the quality of the overall product and experience when playing the game. So until the next update.
    PS: The game is once again 50% off on DMM until March 7. Now would be a great time to buy the game in anticipation of the patch, if you are able to do so.
  21. Like
    Tooko got a reaction from rimvydasm in [Studio Frisay] H2O √ after and another Complete Story Edition Translation Project [Released]   
    I'm back for another update, this time to announce that all the in-game images (and at least a portion of the UI) have now been completed. The vast majority of the images were pretty simple in terms of typesetting and editing, although there were a certain amount (around 25-30 or so) that required extensive editing, but I'm very pleased with the end result. Even the more challenging ones were fun to go through, if not a bit tedious at times, but there was nothing too difficult, at least.
    On the video side of things, all the lyrics for the 7 songs have now been translated (a shout out goes to Shinyyyjoke#1112 from the Moekko Company discord for providing the lyrics for 2 of the songs that I couldn't find anywhere online), and that was the last thing I had left to do before moving on to the text editing phase.
    Speaking of which, that's what I'll be doing now for a while. There was a certain amount of self-editing I was conducting on my translation as I went through the script just as a general side-effect of the translation process itself, but there still requires a fair amount of editing the script now that the entire thing is translated. I'm not really sure how long this process is going to take, but I'm not going to rush it by any means. Preliminarily, it might take me anywhere from 2 to 3 months, but I really don't know. As I've commented on previously, this game is wordier than the previous project, Imaimo, not only in terms of its sheer length, but the lines themselves and the overall writing style lends itself to be more verbose than what I encountered in general when I had worked on Imaimo last year. As such, I can already anticipate the editing phase for this game to take longer, but how much longer exactly I probably won't know until I'm around 50% through the script.
    So thank you for your support, and your patience in this long process. I want to put out the best quality patch I can, and 90% of that has to do with the script, so that's why the editing and QC phases are so important to ensuring the quality of the overall product and experience when playing the game. So until the next update.
    PS: The game is once again 50% off on DMM until March 7. Now would be a great time to buy the game in anticipation of the patch, if you are able to do so.
  22. Love
    Tooko got a reaction from Maya in [Studio Frisay] H2O √ after and another Complete Story Edition Translation Project [Released]   
    I'm back for another update, this time to announce that all the in-game images (and at least a portion of the UI) have now been completed. The vast majority of the images were pretty simple in terms of typesetting and editing, although there were a certain amount (around 25-30 or so) that required extensive editing, but I'm very pleased with the end result. Even the more challenging ones were fun to go through, if not a bit tedious at times, but there was nothing too difficult, at least.
    On the video side of things, all the lyrics for the 7 songs have now been translated (a shout out goes to Shinyyyjoke#1112 from the Moekko Company discord for providing the lyrics for 2 of the songs that I couldn't find anywhere online), and that was the last thing I had left to do before moving on to the text editing phase.
    Speaking of which, that's what I'll be doing now for a while. There was a certain amount of self-editing I was conducting on my translation as I went through the script just as a general side-effect of the translation process itself, but there still requires a fair amount of editing the script now that the entire thing is translated. I'm not really sure how long this process is going to take, but I'm not going to rush it by any means. Preliminarily, it might take me anywhere from 2 to 3 months, but I really don't know. As I've commented on previously, this game is wordier than the previous project, Imaimo, not only in terms of its sheer length, but the lines themselves and the overall writing style lends itself to be more verbose than what I encountered in general when I had worked on Imaimo last year. As such, I can already anticipate the editing phase for this game to take longer, but how much longer exactly I probably won't know until I'm around 50% through the script.
    So thank you for your support, and your patience in this long process. I want to put out the best quality patch I can, and 90% of that has to do with the script, so that's why the editing and QC phases are so important to ensuring the quality of the overall product and experience when playing the game. So until the next update.
    PS: The game is once again 50% off on DMM until March 7. Now would be a great time to buy the game in anticipation of the patch, if you are able to do so.
  23. Like
    Tooko got a reaction from Narko in [Studio Frisay] H2O √ after and another Complete Story Edition Translation Project [Released]   
    I'm back for another update, this time to announce that all the in-game images (and at least a portion of the UI) have now been completed. The vast majority of the images were pretty simple in terms of typesetting and editing, although there were a certain amount (around 25-30 or so) that required extensive editing, but I'm very pleased with the end result. Even the more challenging ones were fun to go through, if not a bit tedious at times, but there was nothing too difficult, at least.
    On the video side of things, all the lyrics for the 7 songs have now been translated (a shout out goes to Shinyyyjoke#1112 from the Moekko Company discord for providing the lyrics for 2 of the songs that I couldn't find anywhere online), and that was the last thing I had left to do before moving on to the text editing phase.
    Speaking of which, that's what I'll be doing now for a while. There was a certain amount of self-editing I was conducting on my translation as I went through the script just as a general side-effect of the translation process itself, but there still requires a fair amount of editing the script now that the entire thing is translated. I'm not really sure how long this process is going to take, but I'm not going to rush it by any means. Preliminarily, it might take me anywhere from 2 to 3 months, but I really don't know. As I've commented on previously, this game is wordier than the previous project, Imaimo, not only in terms of its sheer length, but the lines themselves and the overall writing style lends itself to be more verbose than what I encountered in general when I had worked on Imaimo last year. As such, I can already anticipate the editing phase for this game to take longer, but how much longer exactly I probably won't know until I'm around 50% through the script.
    So thank you for your support, and your patience in this long process. I want to put out the best quality patch I can, and 90% of that has to do with the script, so that's why the editing and QC phases are so important to ensuring the quality of the overall product and experience when playing the game. So until the next update.
    PS: The game is once again 50% off on DMM until March 7. Now would be a great time to buy the game in anticipation of the patch, if you are able to do so.
  24. Like
    Tooko got a reaction from Narko in [Studio Frisay] H2O √ after and another Complete Story Edition Translation Project [Released]   
    I'm back once again for another update, this time the penultimate translation update with the completion of both Hamaji's arc (about 10 days ago) and now Maki's arc, bringing the total lines translated to 65,246 at 88.7% complete. That also makes it through 22 of the 26 H scenes, and all of the content that was from the sequel, Root after and another.
    Hamaji's arc was especially interesting mainly because of how different it felt compared to the rest of the arcs. That's because at the time, it was a sort of preview of what would later become Sakura no Uta, which was originally in development at the same time as H2O, but because the development of that game took so long (about a decade), it basically shows the direction that Sakura no Uta was going at that time around 2006-07, and it features some of the characters from that game for that reason. It was also the densest part of the script. To put this in perspective, Hamaji's arc is 4,973 lines and 98,503 characters long. Maki's arc, despite being 464 lines longer, is only 87,214 characters, a difference of about 11,300 characters. In addition to that , Hamaji's arc has no H scenes, so there's none of those typical H scene lines where it's just spamming "Aaaaaaah" over and over. So if Hamaji's arc was the most literary, then Maki's arc is the most focused on sex and is basically the nukige arc of the game. So kind of a weird contrast between the two.
    Now there's just one final arc to translate, Otoha, at only 8,301 lines. It's been challenging, but also a lot of fun reading through and translating H2O over the past 5 months, and you can imagine that I'm looking forward to finally being done with the translation. But after that comes image editing (of which there are plenty), video editing (of which there are 9), in addition to editing and QCing the text over the period of many months. But the light can be seen at the end of the translation tunnel at least, so that's something to be pleased with for now. So I'll get back to work and see you at the next update.
  25. Like
    Tooko got a reaction from Narko in [Studio Frisay] H2O √ after and another Complete Story Edition Translation Project [Released]   
    One final update for the year that I actually managed to make in time before the end of 2022. I've now completed Yui's arc bringing the translation up to 74.6% complete at 54,836 lines with only the latter half of the arcs left to go for the final quarter of the script. Although since Maki is actually the after story from Hamaji's arc, it's really only 2 arcs; Hamaji/Maki and Otoha. Even combined, Hamaji/Maki makes up about 10,400 lines, so substantial but not as lengthy as the previous arcs up to now, although it does have 4 H scenes all in the Maki after story (about half of Maki's arc contains H scenes, if you can believe it).
    So all that's left to translate is 18,711 lines, which really isn't all that bad when I take into account all that I've translated up to now over the past 4 and a half months. Yui's arc in particular I really enjoyed since she's my favorite character, so that's also part of the reason why her arc seemed to just fly by this month, although I was aiming to try to get her arc done before the end of the year anyway. I'm so glad they gave Yui an arc in Root after and another.
    But anyway, Hamaji/Maki is up next, and the next major update will be once both are done (since separately they're both pretty short). If it isn't already obvious based on the pacing I've achieved thus far, the translation should be completed some time early next year, but because of everything else that has to be done (image and video editing, script editing and the final QC process), the patch won't be out any time soon. However, I can reasonably say that unless something catastrophic occurs, the patch should be complete at some point in 2023. So still a ways off, but something to look forward to in the relatively near future. So I'll see you at the next update.
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