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wildpawz

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Everything posted by wildpawz

  1. Thank you so much!! Your suggestion was a lifesaver!! I used kirikiri to repackage instead of GARbro, and it worked like a charm! (Note: I tried also with KrkrDEV_232r2EN but the .xp3 didn't read - I think the program may be a bit too modern for this game, mayhaps.) For anyone else having this issue with old games: I downloaded kirikiri2-archive-3 and extracted the rar kr2_218. Then, in the kirikiri2 folder, I opened krkrrel.exe and chose the file to turn into a .xp3. (note: for multiple files to be turned into one .xp3, I made a folder with the .ks and images and whatnot and sealed it into a .rar, and converted that. It worked for me.) Also, in the same kr2_218, I went into the graphconv folder and opened the .exe. Any images I needed modified (usually TLGs), I'd extract as .JPEGs from GARbro and then turn them back to .TLGs using this program once I edited them, so the game could read them again. I don't know how I never thought to do this, but you pointing it out saved SO much time. Thank you!!!!!!!
  2. I'm working with a very old Kirikiri game - 2003. It has no data.xp3. Besides the .exe, all it has is a "savedata" folder, extrans.dll, wuvorbis.dll, and a read me file. Using GARbro I can look into the .exe file and extract all its contents. All its scenarios are .ks. Here's the .exe file's contents: I've translated some text on artworks and text in .ks files as a test, but every time I try to get the results to appear, nothing happens. Is it because all the data is from INSIDE the .exe, instead of outside? So when i put "patch.xp3" in the folder with the game, it won't run? Assuming that ISN'T the case, my only other clue is the startup.tjs file. It reads as this: Initialize.tjs is in the "system" folder of the .exe. So, I took a look: I highlighted with blue what I believe was the important part of the text. As it suggests in Japanese, I placed the patch in the same folder as the .exe - didn't work. named it different things (i.e. "scenarios.xp3") and put it in different folders. Nothing worked. To be honest, the patch.xp3 itself only has the modified first.ks file in it for a test, so maybe that's what's making it not work...? Please let me know how to fix it. Everything else has been going smooth, I just don't know how to get the game to read the patch.xp3. (btw, this is my first time ever doing something like this, so excuse if this is a noob question. I just couldn't find an answer online.)
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