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rax

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    rax reacted to kivandopulus for a blog entry, Saihate no Ima 最果てのイマ [Xuse]   
    Foreword: The reviews we have are pretty vague (1 2 3 4 5 6 7), so the impression of a very difficult work is created. I'm going to put all the dots so that there was not fear to read it.
    VNDB: https://vndb.org/v1278
    Youtube:https://www.youtube.com/watch?v=xyO6B82c_GE&list=PLs4Gp5VU4Fv9G-VbjOXlAvQZqm-u8F497

    Synopsis: This game tells the story of seven long-time friends. How they grew closer or further apart as they got older. The story is presented using a blog-like interface.
    The protagonist, Atemiya Shinobu, who was raised at a certain facility since young, had no one around him that could be called "friend". Being that way, the first thing he started doing after leaving the facility with his sister - Chidori - was to find and make friends.
    Benio Azusa, a tomboyish girl who lived nearby.
    Hondou Sayaka, a quiet yet sharp-tongued girl who was in charge of raising the pets at school just like him.
    Tsukamoto Youko and Itsuki, a pair of siblings who belong to a prestigious family around the area.
    Higuchi Shouji, a boy he knew by being attracted to by the similarities they both share.
    Izuki Fueko, a girl he met by chance.
    Together with Shinobu, they were a group of seven. Just like that, each and every one of them, who had never experienced the joy of having friends, was able to meet each other and become companions. The story begins in a quiet town colored by dusk. Around the seven friends, there were understanding, empathy, conflict, and what's more, fleeting love of adolescence. It was a friendship that could last forever.
    Such a simple happiness should have... lasted forever.
    That was until the "enemy" appeared.
    The "enemy" had disturbed the peaceful relationship of the seven people.
    Shinobu could not forgive that. He could not forgive the one that injures his companions, nor could he forgive the one that hurts another one's hearts. And when he realized all that, the world they reside in changed, rather then becoming the new world that it should have... they had arrived at the "sanctuary" instead.
    This is a story that describes the heart.
    A story that describes the thing located in the farthest end of a heart.

    Game type: Mindscrew circle of friends story
    Character Design rating: 10/10
    Protagonist rating: 10/10
    Story rating: 10/10
    Game quality: 10/10
    Overall rating: 10/10
    I just can't understand how it's possible to give any other score than 10 if game is played to the end. It's the third philosophical visual novel in history after Kusarihime ~Euthanasia~ and Cross†Channel, and it's just a great human story with the magic of Cross†Channel still present, and even on a higher level since childish pranks don't interrupt serious talk this time. But enough vague words.

    The structure of Saihate no Ima is very simple. There are four girls in the circle of friends - Azusa, Sayaka, Fueko, Youko - and there is a route for each this heroine told in a forced order. In the last Youko route we see a mysterious gothic loli girl Ima who says that Shinobu is not ready yet. And then all the four girl routes repeat again, but with more explanation and depth to the stories as well as the Shinobu mystery. In videos I call this second lap of routes as True heroine routes. After the end of True Youko route there's the True Shinobu route as I call it. It's something absolutely different from the rest of heroines routes. Basically, there are no four main heroines in there, but instead there is a whole new cast of characters. So, there are only nine structural parts in the game. Moreover, True routes generally include all or almost all the scenes from the Normal heroine routes, so I'd advise to skip Normal heroine routes overall and start with True heroine routes if you follow the video. That saves you from the bulk of repetition and allows to have a fresh view. There are actually some scenes in the Normal routes that don't present in True routes. For example, there is a step sister Chidori H scene in Fueko Normal route that does not present in Fueko True route. But it has little influence on the story, so I'd still stronly advise to skip Normal heroine routes or at least watch them after all the heroine routes and Shinobu True routes are finished.

    Again, the story is simple. Just mind it that heroine routes are not entirely romantic ones as different killer stories often in the core of the routes. Heroines are fleshed out so well that I absolutely adore  all four of them. Azusa has a perfect buid-up for her story. Sayaka the sulky ojousama really starts to shine in her route. Fueko has that beautiful a-ha effect upon taking down glasses. Youko is actually my favorite character for her sharp tongue and absolutely enthralling voicing that I can't ever have enough of. All the more difficult parts of this visual novel actually refer to retelling the concepts of modern world philosophy related to the core of the game, namely, the phenomenology of Husserl and Global village concept of McLuhan. Basically, all the spoilers of the True Shinobu route are given in the synopsis. This is a story of the heart, and the main mystery is the identity of the "enemy". Pretty much anything else would be in the spoiler zone already, so I hope you see everything with your own eyes.

    Basically, Saihate no Ima is an eternal ultimate masterpiece that shares the Olympus of intellectual visual novels alongside Kusarihime ~Euthanasia~ and Cross†Channel. Saihate no Ima deserves dissertations written on it just like George Henry Shaft's 160000-word dissection on Cross Channel. From these dissertations we'd be able to discuss the message of the game, follow all the hints and compare all the additional scenes in Normal and True routes as well as clicked links versions compared to non-clicked versions (since there are couple scenes available only when no links are clicked, actually). But unlike Cross†Channel the other two games are not translated, so we'll see none of those, to my great regret. Let's keep fingers crossed, with Kickstarter miracles are possible like the one with Dies Irae.

  2. Like
    rax reacted to kivandopulus for a blog entry, Xenon ~Mugen no Shitai~ / XENON ~夢幻の肢体~ (C's Ware)   
    Foreword: This is Keno-san's scenario. He did not have much experience when we was thrown to produce scenario of the game that we know as Love Potion in two months time. Critics buried the game and that's why there was much more care in producing next game scenario - that was DESIRE, the game that I can't praise enough. The next year Keno wrote scenario for EVE burst error and on the wave of popularity moved to legendary Elf company where he kept working on EVE franchise and created another masterpiece YU-NO and then left for Abel company. He created a lot of wonderful scenarios after that but we're interested in Xenon ~Mugen no Shitai~ scenario. It was developed after DESIRE but prior to EVE. So it was the golden age for Keno and he was experimenting a lot, trying to further develop the already complex DESIRE structure. This resulted in Xenon -Phantom Limbs-.
    Title: Xenon ~Mugen no Shitai~
    Developer: C's Ware
    Date: 1994-12-09
    VNDB link:https://vndb.org/v7474
    Synopsis: Kōji, a Japanese high school student, experiences strange, recurrent life-like dreams. He finds himself in a space station inhabited by beautiful young women. As he tries to explore the dream realm he wakes up. His teacher, intrigued by his account of the bizarre adventure, urges him to travel back to the space station in his dream and report his discoveries to her. Eventually Kōji realizes that his dream and reality are tightly connected, and finds himself compelled to avert a grave danger.
    Structure: Three routes with 3rd route to have four branches for different heroines, then there is an extra small kinetic route or something like that.
    Length: Close to 10 hours, probably a bit less.
    Game type: Space mindfuck mystery
    Difficulty: Moderate. Flags are obscure so best to use guide.
    Character Design rating: 7/10
    Protagonist rating: 7/10
    Story rating: 10/10
    Game quality: 7/10
    Overall rating: 8/10
    Rating comments: Game is quite difficult to evaluate since there are two worlds with own sets of characters and there are even two protagonists (actually, even three) of varying charm. Not all the characters are cute, some look good only at CG. Game has great text but is lacking in some fields.

    Protagonist: Quite and ordinary japanese student on one hand and much cooler The Greatest and Toughest Space Pirate, Genius and Universe Champion on the other hand. I liked the latter much more!
     
    Characters:
     
    Megumi - real world girl, your lover and her papa is medical center sponsor

     
    Sayaka - real world government researcher

     
     
    Ryouko-sensei - real world  psychiatrist

     
    Mai - real world Ryouko-sensei sister, participates in experiments as catalyst

     
    Ranfa - space ship mechanic

     
    Fal - space ship researcher 

     
    Tracy - space ship captain assistant

     
    Bianca - space ship sleeping beauty in cryogenic chamber

     
    Story: 
    It's not easy to tell this game's story without spoilers. And this game's charm is only due to this mindfuck state of mind in projects constantly. If I tell the contents of 3rd route, game will be stripped of half of its charm. So I'll only roughly retell first route. Game introduction shows Kouji being taken out of hypnosis state by psychiatrist Ryouko-sensei. And this scene is repeated like 10 times throughout the whole game and it's great for the atmosphere - sometimes it's real awakening, sometimes it's just a dream. After introduction we find ourselves in some hospital chamber, bump in some weird looking (some exposing uniform) girl then discover naked girl wired to some cryogenic coffin.
    After that Kouji wakes up in the real world (I'll call it real for now although it's not that simple). He's questioned by Ryouko-sensei about what he remembered from the dream. Outside of the room he is greeted by Megumi, who claims to be his girlfriend and lover. There is also some strict government official lady Sayaka who does not let us go into computer room. And finally there is Mai girl who is very worried about Kouji condition. And from there it goes chaotic. This real world is constantly shifting with the dream world where there are four different space ship crew girls await - mechanic Ranfa, researcher Fal, captain assistant Tracy and sleeping beauty Bianca in cryogenic room (actually, it's the different sleeping girl, first one in the dream was actually Fal).
    So Kouji gets thrown from one world to another, sometimes without warning - we share consciousness and even items while there, so basically we've found some media disk in one world and could find the device to play it only in another world. Furthermore, we hear voice of some man from time to time. In real world we try to know more about the hypnosis treatment we undergo and to get to the computer room. In the dream world there is even more action - we investigate the sleeping beauties, try to find out about our identity and once even blow the ship.
    As for identity - that's another interesting story. Some ancient ruins were found on some planet and first research team was sent to investigate the ruins. Noone survived. Second research team was sent to investigate the fate of the first research team and.... noone survived, except Kouji. So everyone urges us to remember anything but in vain. Then there is the sleeping beauty Bianca who eventually wakes up and blames Kouji of killing the whole first and second research teams. Then there are reports that actually Kouji was not listed neither in 1st, nor in 2nd research team... So the main question of the game is WHAT am I? That's just an amazing start, but actually game does not live up to this fantastic start to the end.
    First chapter ends when Megumi gets kidnapped and as we rush to rescue her we get caught by Ryouko-sensei and get another charge from the mind machine that burns 2000-30000 of brain fibers in Kouji's brain and in the dream world Kouji steals the shuttle and flies to the Eriteia planet with ancient ruins to meet with Ranfa who promises to give answers to all the questions - and we get first chapter end while man and woman promise each other to become new Adam and Eve while staying on some wasteland.
    That is a fantastic first chapter. But then starts the second chapter and... Kouji just cries off the bat - I'm the Great Space Pirate, Genius and Champion of the Universe! So the beginning of the chapter feels like a comedy with most of the real world girls trying to calm him down and treat his craziness. But the sad part here that this is real space pirate who changed consciousness with Kouji and came 6000 years from the future. He's cool, reserved and he first persuades Rouko-sensei into being his slave, then with her hands does the same with Ryouko-sensei's sister Mami, then proposes to his girlfriend Megumi to become his wife, actually, slave wife! And together they manage to confront Sayaka successfully after some violent scene and burning 30k more of Kouji's brain vibers. 

    Third route finally gives some answers as we play as real-life Kouji on the space ship. Fourth route is just ero-bonus content, sadly. So what we have is awesome space mystery that gradually looses its mystery and turns into a set of ero-scenes.
    Theme: The recurring theme of the game is that of the dream. What is reality? Is it possible to percieve what's real and what's not? Game tells us a definite - impossible to perceive. The Confucius symbol of butterfly in human's dream is used a lot. Mai directly asks Kouji to be a butterfly in her dream. Since dream is as important as reality it's best to live a full life and take full efforts even in dreams.
    CG: There are very few event CG in this game and those few that exist are of bland palette. 
    Sound: Actually, it was to my liking. Especially the theme of Greatest Space Pirate was awesome. It's some heroic march so when it starts merrily, you always know that Kouji now has a different personality. And I totally adored the voicing of Rafna... she's the youngest character and her seiyu just did a miracle here with the special voice and intonations. And Rafna got the cutest character design and CGs on top of that.
    Overall comments: Scenario is second to none and text is really good. Game mechanics are finally driven from commands selection to usual ADV type, so story can be enjoyed to a bigger extent. I can't recommend this game to everyone since it does not reach the level of other Mr. Keno's masterpieces. But I can totally recommend this game if you like the space mindfuck mystery setting or if like good writing. Personally, I adore Vladimir Nabokov's books. Of course he has well known masterpieces like "Lolita", but I can take any of his novels and open them at any part and just start reading - the text is so good, complex, multi-level and rich that I get great pleasure just from reading a couple of pages. The same goes to this work. The aftertaste might not be the best, but while you read there's much pleasure in the process.
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