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Draconix814

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    Draconix814 got a reaction from morgan_nicole in So I want to do this with my visual novel....   
    how about less "time of day" and more "menu where I can click on different scenes based on location"... maybe 20% v 80% respectively
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    Draconix814 got a reaction from morgan_nicole in So I want to do this with my visual novel....   
    I'm currently using ren'py. I don't know if this is possible with this engine, but bear with me. The closest comparison to what I want to do that I can think of is the gameplay of Fate/Hollow Ataraxia. In FHA, after you go through the prologue and whatnot, you have basically the option to go to different locations at different times of the day to get a piece of the story, which will then unlock different scenes that you can choose later on. Its different from "the consequences of choices", like most visual novels. I figured since my visual novel has a lot of moving parts that will require different character perspectives, something like this is more suitable than the traditional guided story path that implements choices as a gameplay mechanic primarily. I also saw something about ren'py possibly supporting other engines that it can work with, but idk if I'm misunderstanding it.

    If you understand what I'm talking about, it would be a great help if you could lead me in the direction in how to implement it. 

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