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SeleDreams

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  1. Haha
    SeleDreams got a reaction from Infernoplex in Looking for some engines to reverse   
    usuallly i find the logic of encrypting the assets kind of stupid because it just requires to find the function loading them, and once done we can inject code from the game calling the function loading them and extracting the assets this way directly from the code inside so we completely bypass the encryption since the game willingly gives us everything decrypted lol
  2. Love
    SeleDreams got a reaction from Infernoplex in Looking for some engines to reverse   
    i'd say the main annoying thing is that i can't find hardcoded references to the cpz files so it's a bit hard to track exactly where they are being parsed
    and the cpz files seem either compressed without header to help, either encrypted so i can't just look at them
     
    I'm right now working on detouring calls from the game to the CreateFileA function of windows in order to be able to intercept the file loadings from the game and know what calls it
  3. Like
    SeleDreams got a reaction from Zakamutt in Looking for some engines to reverse   
    I'll take a look at it, since the engine itself is available as well that's kind of nice as it would make it a bit easier to reverse
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