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  1. I use the open-source software, "RenPy." Are you familiar with it, or do you program using something else?
  2. Ahh, I think i kind of understand that! It's kind of difficult finding when to put a pointless choice and when to put an important choice. As much as I want more content in the game, I don't want to put the reader's on a wild goose chase!
  3. As the title suggests, I'm having trouble going about starting my own personal Visual Novel project. I have experience playing Little Busters and I am truly inspired by how much content is in the game. My only question is how they manage to include different and unique content in each route and each different choice you make. I was wondering if someone could explain a strategy that is used prior to writing the script that could help me manage a flowchart well. Thanks!
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