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About SuperTest4EVER

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  • Birthday 12/20/2000

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    David Klopich#3134

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  • Japanese language
  1. How to handle .scn files?

    So I'm making a patch called "Wagamama High Spec++" which changes the way the game looks and includes different materials (except character art, SD art and just about everything in terms of drawing). But since I'm at it I'm also planning on trying to... translate the game too. And I know what you're thinking, "the game is already translated to English." I wanna practice a bit, to be fair. But there's one problem: I have no idea how to open .scn files (.ks.scn, to be precise) and I can't open it without getting a headache from all this binary code. Or is that the file I'm looking for? If anyone's familiar with Kirikiri engine, I'd appreciate the help.
  2. New here, but also not really

    Will do ww
  3. New here, but also not really

    Yo! I'm David. I have been on the Discord server for a while now but I thought it'd be a good idea to get an account here since there may be a lot more people available here... Nice to meet you! I like WagaHigh... sort of.