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SuperTest4EVER

Members
  • Content count

    3
  • Joined

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About SuperTest4EVER

  • Rank
    Newbie
  • Birthday 12/20/2000

Contact Methods

  • Twitter
    david_klopich
  • Discord
    David Klopich#3134

Profile Information

  • Gender
    Male
  • Japanese language
    Basic
  1. How to handle .scn files?

    So I'm making a patch called "Wagamama High Spec++" which changes the way the game looks and includes different materials (except character art, SD art and just about everything in terms of drawing). But since I'm at it I'm also planning on trying to... translate the game too. And I know what you're thinking, "the game is already translated to English." I wanna practice a bit, to be fair. But there's one problem: I have no idea how to open .scn files (.ks.scn, to be precise) and I can't open it without getting a headache from all this binary code. Or is that the file I'm looking for? If anyone's familiar with Kirikiri engine, I'd appreciate the help.
  2. New here, but also not really

    Will do ww
  3. New here, but also not really

    Yo! I'm David. I have been on the Discord server for a while now but I thought it'd be a good idea to get an account here since there may be a lot more people available here... Nice to meet you! I like WagaHigh... sort of.
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