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AirKingNeo

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    QA Tester - Oreimo Tsuzuku PSP
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  1. Ore no Imouto ga Konna ni Kawaii Wake ga Nai Portable ga Tsuzuku Wake ga Nai Disc 2 Synopsis The plot of Oreimo Tsuzuku is a spin-off to the light novel series' first 12 volumes and a sequel to the first PSP game, Oreimo Portable. The story begins with the player playing as Kyousuke Kousaka experiencing a dream, asking the player to describe their girlfriend or person of affection, eventually waking up, and choosing a route based on available options. Being a sequel to the previous game, most routes begin with Kyousuke already dating the route heroine. In addition, some routes will reference events from the previous game, though not all routes are a direct sequel to the previous game's storyline. Fan Translation Patch You can find the fan-translation patch for the game at https://dizzyziddy.xyz/2020/12/31/oreimo-tsuzuku-psp-disc-2-full-english-patch-release/ Additional Resources You can find the PSP emulator, PPSSPP, here: https://www.ppsspp.org/ During the starting scenario, the game will read your PSP/emulator's save data for a save file from the previous game, Oreimo Portable. This will determine the routes the player is allowed to access. If you wish to have a 100% completed save for the first game to be able to play routes in this game freely, you can find it here: https://drive.google.com/file/d/0B60PNvKgXX6Uc0c2aW54S3BUcms/view?usp=sharing This save file comes from my own playing using PPSSPP. Simply add the downloaded NPJH50568 folder to the PPSSPP\memstick\PSP\SAVEDATA folder in PPSSPP. (I do not know how to add this save file on actual hardware.) Ending Guidelines and Gameplay The decision making system in this game, like the previous, uses the O.R.E. (Order Record Effect) System and TwoShot Conversation. You use these mechanisms to make decisions to determine whether you read the proper ending for a given route. The ORE System is similar to a multiple choice system, however the player obtains "Records" during gameplay to use as options during certain instances rather than always having the choice as an option. Up to two ORE will be put on screen at once to be selected, however, not using an ORE is also a valid choice. Like the previous game, some OREs will be useless in the route they are obtained in, but can be used in other routes after starting a new playthrough from the main menu. TwoShot Conversation is a real time, dialogue selection system the game uses during pivotal conversations. The player must either use the retort option presented using [] (Square) or choose to not use it using X (Cross). This game does not seem to have the rather useless Urgent Evasion option the previous game had. You cannot backlog jump to a piece of dialogue that is from a TwoShot Conversation, so you have to start from the very beginning of the scene if you are to use backlog jump to redo a TwoShot Conversation. This walkthrough should allow you to achieve 100% completion if you take all possible route options. After completing one of the main routes, you will unlock a Daisuke Consultation, accessible from "Omake Scenario" under the Omake section on the main menu. The game does not necessarily state Good/Bad/Normal endings, but the game will send you back to that dream world from the start of the game when you reach what this guide considers a Bad ending. Thus, this guide takes the liberty of stating whether endings are Good, Bad, or Normal. Normal ending and Bad ending walkthroughs start from the first option that diverges from the walkthrough for the Good ending. --- IMPORTANT --- "No ORE" means to use neither ORE option, by simply pressing O (Circle) to continue the text. Steps that start/are required for a route or specific ending path are marked with GREEN. Steps that avoid a bad/normal end are marked with RED. This is a PSP game so: A is triangle, [] is square, X is cross, and O is circle. A opens the backlog. [] is uses the retort on screen during TwoShot Conversations. [] when paired with the D-Pad is used to select OREs. X hides the text box. During TwoShot Conversations, it skips using the retort option on screen. O advances text. L opens the O.R.E. Menu. R fast-forwards through already read text. Start opens up the pause menu. Select turns on automatic fast-forward. Route Walkthroughs Kirino Kousaka (This route is a sequel to "IF Route - The Circumstances of Brother and Sister" from the first game rather than Kirino's route from the first game.) Good Ending Bad Ending Ruri "Kuroneko" Gokou Good Ending Normal Ending Bad Ending Saori Makishima Good Ending Bad Ending Manami Tamura Good Ending Bad Endings Ayase Aragaki Good Ending Bad Endings Kanako Kurusu Good Ending Bad Ending Sena Kouhei Good Ending Bad Ending Yamineko (IF Route) (This route is most likely a sequel to Ayase's Normal Ending (either variation) from the first game. This route references the encounter with Yamineko during Ayase's route from the first game.) Good Ending Bad Ending Tamaki and Hinata (IF Route) (This route requires you to obtain ORE Lolicon while playing Kanako's route, then starting a new playthrough from the main menu.) Good Ending Attribution This guide's information for gameplay and formatting is based on the guide for the previous game: https://forums.fuwanovel.net/topic/4573-ore-no-imouto-ga-konna-ni-kawaii-wake-ga-naipsp/ Artwork used as a header for the Kanako route: https://twitter.com/sakumafu9/status/855787546889953281 Artwork used as a header for the Saori route: https://www.pixiv.net/en/artworks/62523478 Artwork used as a header for the Yamineko route is accredited to this artist from every source finding website, but the image does not seem to be displayed on their account: https://www.pixiv.net/en/users/1154538 The rest of the artwork is official artwork or screenshots from the anime in some capacity. The Kirino, Kuroneko, and Ayase artworks are from a game called Engage Princess. While I worked as a QA tester on this fan translation project, I made this guide. Special thanks to DizzyZiddy and the rest of the project's contributors!
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