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Clephas

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  1. Like
    Clephas got a reaction from fun2novel for a blog entry, For Weebs (like me): Rise of the Ronin   
    Rise of the Ronin is an open-world game that covers important events from 1853-1868 from the perspective of a ronin (masterless samurai) of the fallen Kurosu-han (fictional).  This period of history is often called the 'Bakumatsu' (TL: The End of the Shogunate) or the events leading up to the Meiji Restoration beginning with the opening of Japan (signing of unequal treaties) and ending with the surrender of Edo to the Satsuma-Choshu forces.  Your character is one of a pair of twins (you can choose male or female) who has a chance encounter with Sakamoto Ryouma before he enters Yokohama, and much of the central story is told from your outside perspective interacting with important individuals in one of four periods of the time: The anti-foreigner movement and Ansei Purges, the rise of the Anti-Shogunate movement, the breakout of open conflict in the streets of Kyoto (the Ikeda-ya incident and the first Choshu Rebellion), and the Boshin War.  
    What I didn't like
    There were two major issues I had with the game, not having to do with the gameplay but rather with the story.  The first was the blatant favoritism of the scenario team toward the anti-Shogunate side of things.  The second was the blatant historical inaccuracies that were just plopped in.
    To be blunt, from the very beginning, you are encouraged (and not subtly so) to side with the Anti-Shogunate (Tobaku in future mentions) forces.  It is at its most blatant in the prologue and first chapter, where your main character's homeland is destroyed by the Shogunate (Bakufu in future references) after a failed assassination attempt on Admiral Perry.  In the first chapter, you meet a lot of famous and interesting figures in the Tobaku's historical membership, Sakamoto Ryouma, the silly drunkard Katsura Kogoro, the gambler Takasugi Shinsaku, and the idealistic young hero Kusaka Genzui, and for much of the main story you are basically following the major points of Ryouma's journey, even as you go off to do side-quests and the like along the way.  In addition, the main Bakufu characters are a Geisha with a creepily subtle approach to things and an old man who seems like he'd order your death without a blink if he felt like it.  
    The problem is that this deliberate placing of extremely likeable and idealistic characters on one side and a slightly creepy group on the other makes it natural to just choose the Tobaku side from the beginning.  While later chapters introduce more interesting characters on the other side, such as Katsu Kaishu, the Shogun Yoshinobu, and the Shinsengumi, you are still encouraged at key points to take the side of the Tobaku, and it isn't even subtle.
    The second issue, historical revisionism, is actually tied in with the issue above.  Two key points that I need to stress are the enthronement of Yoshinobu and the death of Kondou Isami of the Shinsengumi.  
    The former, the enthronement of Tokugawa Yoshinobu as Shogun, is something that - in actual history - didn't occur until August of 1866, whereas in Rise of the Ronin he is already Shogun in 1858, when Yoshida Shoin is executed.  This might seem like a minor revision, but considering how it was the internal disorganization caused by his predecessor's illness and inability to rule that led to Ii Naosuke having the power to order the Ansei Purges that martyred a lot of Tobaku philosophers and activists, the only reason I can see to treat his character the way they did was to make him seem incompetent, thus leading to more favorable impressions of the Tobaku side in comparison.
    The latter is less of an issue, except as a convenience for those who wanted the story wrapped up neatly in the second Edo chapter.  However, losing Kondou early in the sequence of events (since he was still active after the surrender of Edo), was a somewhat questionable decision.  I will admit that the event itself was incredibly emotional to watch in video, and a certain mission involving the Shinsengumi survivors afterward was equally so.
    What I did like
    The gameplay is the first thing that comes to mind.  There are so many different ways to fight your battles in this game, from utilization of its nine different main weapon types (including bare fists), to the varying combat styles (particularly in the katana and nodachi styles), to the use of the hang-glider and horses to get around.  The mini-games are interesting without being intrusive, and they include hang-gliding courses, target-shooting with a rifle, horse-archery, and mock fights in the dojo with NPC unique characters, all of them for prizes.  
    For side-quests, you have collection quests for each region:  treasure chests, Usugumo Dayu's cats, cleansing of violent ronin, and taking pictures of scenery.  I should note that the cats and dogs in this game are ridiculously cute and a constant source of easy items that can at the very least be disassembled for upgrade parts.  Completing all the quests in an area of a region gives you a reward that helps you advance your character or your bonds with NPCs.
    Your home, a small longhouse that is on the edge of town in each region, is a good place to meet random friend NPCs and interact with them without going to them.  It is also the place where you initiate pilgrim dog and cat service missions, both of which are a steady source of income without effort.  You can redecorate it with your favorite weapon, a picture or scroll, and six curios that attract different personality types amongst the NPCs you've met so far.  In your house, you can also put together an ensemble through the redesign feature that lets you look less like a murder hobo.
    Story-wise, there are a ton of extremely emotional moments.  This was a period of Japanese history that was full of heroes on both sides, many of them tragic and glorious at the same time.  The fact that it is possible to save three major tragic heroes from their fates (Sakamoto Ryouma, Okita Soji, and Takasugi Shinsaku) earned points with me.  The battle of Toba-Fushimi is a perfect illustration of why the samurai caste was doomed, as men with swords fought against others armed with rifles, gatling guns, and cannons.  Being able to fight this battle and other key scenes from both sides without replaying the game from the beginning made the story as a whole come to life.  Though I was a bit annoyed that your efforts don't make any difference in the final result (I love it when historical games let you break history), but the personal story was decent enough, in the end.  
    Conclusion
    Rise of the Ronin is one of the better open-world games I've played, making others like Assassins Creed seem stale and boring in comparison.  This might be because I'm a weeb and tired of AC's stale plotline, though.  The story is impactful and emotional in a way purely western-made games never seem to manage for some reason, and it showed off why Team Ninja is one of the better game developers out there.
  2. Like
    Clephas got a reaction from Dreamysyu for a blog entry, Random Translation: Silverio Ragnarok Misaki and Ragna   
    Come into being, oh supernova written upon the heavens--- for we are a falling star from the Age of Gods.
    Oracle received, beginning revelation of the star.
    The plundered afternoon light brings forth the frozen blizzard.  The wind, the sword, and the wolf... the steps to ruin within the winter prison.
    The uncountable ruins stained our family and brothers in crimson.  Not even the three children of the gods were excepted.  There are no longer bonds between the sun, the moon, and the sea.
    Then, oh Tsukuyomi who rules the dark of night, give to me twilight.
    This is the realm of man, that which stands between the heavens and earth.  If the ancient laws are no longer needed, it is the gods that should be massacred.  The enraged butcher bares his fangs from the depths of Hel.
    Chew upon the roots of Yggdrasil and open your wings, Nidhog!
    Then I shall guide that flight with the moonlight that falls upon the path of night!  To a brilliantly-colored twilight that lies at the end of the Age of Gods!
    It needn't be said, oh silver goddess!  For I exist only for you.
    The demonic dragon rises from the underworld, tramples the rainbow bridge and devours the nine universe to become a new sun!
    Now is the time, bestow Fate upon the jaws of madness!
    Oh, thou martyr of Light, dig your fangs into my heart and complete Ragnarok.
    Metalnova- Silverio Fimbulvetr!
     
  3. Like
    Clephas got a reaction from fun2novel for a blog entry, Random VNs: Thoughts on Houkago no Futekikakusha   
    This is an utsuge.  For those who don't already know what an utsuge is, it is a VN where the main endings are 'bad' endings.  Generally speaking, the intention with an utsuge is to give the reader catharsis through a sense of despair or sorrow.  Unlike in a nakige, where the sorrow or despair is temporary and everything ends with what amounts to a 'happily ever after', an utsuge's endings tend to be ones where everyone dies, despair goes on unending, or some other kind of bitter aspect.  While most of an utsuge's endings will be 'bad' or 'sad', even with an utsuge, there is generally one or two endings that are merely bittersweet or almost good, though.
    A 'soft' utsuge is one like Konakana or Eden, where the primary emotion is sorrow and the sense of loss is relatively mild.  In a VN like this, the sense of 'bitterness' is a lot lower than in a 'hard' utsuge.
    A 'hard' utsuge is defined more than anything by 'despair' and the emotions that come from it.  The crushing of hope, the end of dreams, and the inevitability of a heavy reality are all popular themes in VNs of this type.  Swan Song is probably the most obvious translated one of this type.  Houkago no Futekikakusha falls into this type.
    I'm going to be blunt... even with this being my second playthrough, I've been crying all the way through my first path.  This VN is an unrelenting well of sorrow, despair, love, caring, and loss.  For every positive moment, the inevitable ending lurks in the background or hangs over the head like the Sword of Damocles.  Salvation comes for some at the cost of heart-rending despair for others, and love is no barrier to the despair that infects the VN as a whole. To put it bluntly, the protagonist and his friends, classmates, and teacher are all lost beyond hope from the beginning.  This isn't a VN where hope is anything more than a blade gouging at the hearts of those involved, and those who don't benefit from this level of catharsis should keep away from this VN.  The narrative presentation in this VN is of the highest quality when it comes to describing the characters' emotions and unique perspectives, and the writer seems to take a certain pleasure in creating a situation that gouges the heart of the reader, using those perspectives masterfully.
    Now, to address the biggest complaint people inevitably have about this VN... the setting in this VN is horrible.  I don't mean the characters' immediate surroundings, but rather just why the characters had to end up like they do in the VN is never made very clear.  Part of this is because the characters who might otherwise reveal the source of the conflict in the story simply aren't present, acting through pawns rather than in person.  Another part is that I think that while this writer is excellent at emotional writing and skilled at manipulating the reader's emotions, s/he honestly has no idea of how to create a coherent setting.  It is a mark of the VN's impact that I never really felt like seriously complaining about it... but it does make it stop short of kamige level.  It is also the primary reason people use to bash it (when they really just want to lash out at someone for what happens to the characters in the VN, lol). 
    Edit:
    The Protagonist
    Tokiwa Itsuka is pretty much your normal, overly kind-hearted harem-building protagonist at heart... but the situation he is in has made him into something very different.  He is broken down, shattered by his taking on of the heaviest role in the characters' collective fate, and he is unable to give up, as doing so would doom all the others to a fate far worse than death.  He is their one, sad, brittle hope and the only reason they haven't all succumbed to despair.  About 60% of the VN is told from his perspective, relatively frequently switching perspectives with various other characters, including the heroines.  For him, the very kindness and capacity for love that is default equipment for an eroge protagonist is a blade gouging at his heart, leaving him hopeless and helpless before the grinding gears of fate.
    Shiori
    One of the the heroines and the class's teacher.  As the only adult in the group, she bears the heaviest burden, after the protagonist.  She is the kind of 'young teacher' who tends to become an 'extra' heroine in various older VNs.  She is gentle and kind, as well as being something of a dojikko.  She is easily influenced by movies, and this generally leads her to impulse-buy expensive things like cars and cameras (her family is apparently rich, lol).   During the story, her primary role is as the 'mother' archetype, giving love freely and without reserve to her students in general, and Itsuka in particular.
    Suenaga Haruka
    The only one of the heroines in the VN that isn't a direct victim of the fate that is swallowing them.  She transfers into the class at the beginning of the story and watches over the events that occur with a kindness and compassion that makes her the equal of any of the other heroines.  In many ways, she is the representative of hope in the VN as a whole, though her actual role with the characters tends to differ.
    Asagao
    The tomboyish, older of Itsuka's twin-sister osananajimis.  She is also one of the heroines.  When she isn't down in the dumps due to what is going on, she is bright and active, but she is fundamentally more fragile and sensitive than her younger sister Yuugao, not to mention a bit on the dim side.  She, along with Yuugao, are representatives of the precious 'daily life' the protagonist lost forever before the story began.
    Kanade
    The class president, a friend to most in the class, and the last remaining heroine.  She tends to be kind to everyone and is something of an optimist, though the fate they are enduring makes it harder for her to be so.  She learned the piano from Yuugao.  Despite the stark knowledge of what is coming in the near future, she has a deep well of strength that allows her to continue on, unifying the class where it would have otherwise long-since broken apart.
    Yuugao
    Asagao's elegant, quiet younger sister.  The story starts being told from her perspective.  Her deep love and compassion are impressed upon you almost from the beginning, and her comments on the characters in the class are your first impressions on them all.  She is actually much stronger mentally and emotionally than Asagao, but people tend to underestimate her based on her manner and appearance.  She loves everyone in the class, and it is through her that the bonds between the members are  most obviously seen.  Without her perspective, the emotional bond I felt toward the characters would have been much weaker.
    Kousuke and Rika
    A couple born within the class after things fell apart.  Kousuke was once a delinquent, but through the efforts of Itsuka and friends before the disaster, he was settling down.  He is devoted to his friends and deeply in love with Rika, despite lingering feelings for Shiori.  Rika is a 'normal girl' who fell in love with Kousuke despite his rough past and got up the courage to confess despite the inevitable end that awaited them.  Their bond is a bright point for a class that tends to be more than a bit gloomy.
    Anna
    A high-strung former member of a music club, she is one of those most obviously effected by the knowledge of their fate.  She and Ryou are the characters who have the most difficulty adjusting to the facsimile of 'daily life' while the axe of fate hangs above their necks.  At heart, she is a weak and vulnerable young woman, but she covers it up with her somewhat harsh manner.
    Ryou
    A quiet young man who nonetheless feels a strong bond with his few friends.  Like Anna, he is a bit high-strung and has a lot of difficulty adjusting.  To him, the wait for his inevitable fate is an unendurable terror, and he isn't able to relax enough to really take the feelings of the others around him into account.  However, his introverted personality tends to make him less... caustic than Anna.
    Jun
    The former ace of the soccer team and Itsuka's best friend.  He used to play soccer with Itsuka, with Itsuka as the team captain.  He cares deeply about his friend, and he is hurt deeply by how helpless he is to do anything for him.  He has many friends but Itsuka is his best one.  He is in love with Yuka, but due to the situation he has been unable to bring himself to confess.
    Yuka
    She has been friends with Itsuka since middle school and at one time was on the verge of falling in love with him, but Itsuka's closeness with the twins made her back off.  Now, she is close with Jun, though they are not yet lovers.  She is a bright and easygoing girl who is very good at hiding her emotions regarding the fate they are all living with.
  4. Like
    Clephas got a reaction from Zalor for a blog entry, The Ups and Downs of Web Novels and Light Novels   
    I'll go ahead and begin with an intro to my current experience with Light Novels and Web Novels in Japanese.  For the last two years, I've been reading them at a rate of 60-100 chapters a day (faster in the case of below-average size chapters).  I primarily read fantasy with a side of science fiction (no, not just isekai, though I love isekai).  This isn't hard, because fantasy and science fiction make up over three-quarters of all the LNs and Web Novels out there.  This is a bit ironic to my eyes, since it was the reverse with VNs, where romance and slice of life made up over 90% of all JVNs.
    The great thing about web novels is that you can read them at your leisure without paying anything, and if you like it, most good authors have a patreon you can contribute to or get a light novel release you can buy to put money in their pockets.  The downsides are that there are usually three bad web novels for every one good one, and even the good ones usually have problems with the writing (a web novel I read recently used incorrect kanji for common phrases in a number of cases, making it annoyingly hard to read).  
    The good thing about Light Novels is that they generally have added and more refined content compared to the original material, and they generally also come along with at least some pictures to help you get an idea of what the characters look like (some Japanese authors just suck at describing character appearances beyond hair color and skin color).  The downside is that light novels are generally more expensive than standard paperbacks or ebooks and rarely go down in price even after years or even decades have passed.  As such, they are often a huge burden on the pocketbook (in particular, a lot of LN series give you very little content for each $10 volume, as little as one hundred fifty short pages in a lot of cases, which is totally not worth it).
    The upside of web novels in terms of content is that web novels tend to be more freeform and creative.  However, in exchange most are never completed and many of them just trail off because the writer runs out of ideas.  This is opposed to Light Novels, where I've definitely experienced situations (repeatedly) where authors are just continuing out of momentum and the story never goes anywhere... which is horrible when you are already overpaying for novels that are far too short for the money in question.  It is pretty common for LN series to run to 20+ volumes and yet never really get anywhere...
     
  5. Like
    Clephas got a reaction from Dreamysyu for a blog entry, The Ups and Downs of Web Novels and Light Novels   
    I'll go ahead and begin with an intro to my current experience with Light Novels and Web Novels in Japanese.  For the last two years, I've been reading them at a rate of 60-100 chapters a day (faster in the case of below-average size chapters).  I primarily read fantasy with a side of science fiction (no, not just isekai, though I love isekai).  This isn't hard, because fantasy and science fiction make up over three-quarters of all the LNs and Web Novels out there.  This is a bit ironic to my eyes, since it was the reverse with VNs, where romance and slice of life made up over 90% of all JVNs.
    The great thing about web novels is that you can read them at your leisure without paying anything, and if you like it, most good authors have a patreon you can contribute to or get a light novel release you can buy to put money in their pockets.  The downsides are that there are usually three bad web novels for every one good one, and even the good ones usually have problems with the writing (a web novel I read recently used incorrect kanji for common phrases in a number of cases, making it annoyingly hard to read).  
    The good thing about Light Novels is that they generally have added and more refined content compared to the original material, and they generally also come along with at least some pictures to help you get an idea of what the characters look like (some Japanese authors just suck at describing character appearances beyond hair color and skin color).  The downside is that light novels are generally more expensive than standard paperbacks or ebooks and rarely go down in price even after years or even decades have passed.  As such, they are often a huge burden on the pocketbook (in particular, a lot of LN series give you very little content for each $10 volume, as little as one hundred fifty short pages in a lot of cases, which is totally not worth it).
    The upside of web novels in terms of content is that web novels tend to be more freeform and creative.  However, in exchange most are never completed and many of them just trail off because the writer runs out of ideas.  This is opposed to Light Novels, where I've definitely experienced situations (repeatedly) where authors are just continuing out of momentum and the story never goes anywhere... which is horrible when you are already overpaying for novels that are far too short for the money in question.  It is pretty common for LN series to run to 20+ volumes and yet never really get anywhere...
     
  6. Like
    Clephas got a reaction from fun2novel for a blog entry, Magatsu Barai: Story   
    First, I should note that this game suffers from what are likely budget constraints.  I say this because some of the VA choices are... questionable.  Ragou's VA in particular is something of a disaster, with a discordant mismatch between the voice and the characterization.  This stands out even more because other choices like Kaen and Diran's male VAs are actually really awesome matches.  
    I failed to properly articulate what the music in this game resembles at most sometimes... and that would be Persona 5.  Something about a number of the tracks resembles the ones seen in that game enough that, in combination with the horrible color choices, made me feel like something was off at a lot of points in the story.
    Common Route
    The common route of this game is not particularly long (the game as a whole is not nearly as long as any of Light's other games), but it does serve its purpose.  In introduces the primary antagonists, the heroines, the side-characters, and the protagonist while setting the stage for future conflicts.  It is functional, more than anything else, and if it weren't for the excellent characterization for Mizuri, Shion, Amane, and Tsubasa, it would be considered bland.  Ragou and Kaien, for pure chaotic evil characters, are pretty amusing to watch, despite the fact that they are doing horrible things to people.  
    My complaint is that there is too much time spent on SOL for a Light game.  Yes, there is a sense that you need to know what the characters are losing for it to be poignant when everyday life is disrupted, but the ratio is a bit skewed for this game, considered the golden ratio of SOL to plot and action in any good chuunige is 1:4:3.  
    Tsubasa
    Tsubasa is a weird heroine... not the least of which because she is a TS heroine who was once a guy.  However, in opposition to this, she tends to be the sexiest of the three heroines due to her characterization (it was intentional).  She is also the most 'classic' onmyouji of the two human heroines, using some familiar onmyouji techniques and preferring the bow as her weapon of choice.  
    Her story is, at least in part, a confrontation with her past, and the primary conflict - for her, at least - is internal rather than external.  While there is some buildup to a major confrontation toward the end, it needs to be said that the whimsical nature of the antagonists makes the shift to the final battle somewhat abrupt.  In addition, it felt like this path didn't really have the sheer drama I'm familiar with from the company's usual works.  It isn't a horrible path, but it does feel more like a Millie path than a Chitose path.
    Amane
    Amane is Hayato's adopted older sister who was raised by his grandfather with him.  She is a total brocon and constantly clinging to Hayato when she is with him.  However, the best way she can be described when she is away from him is 'cold and competent'.  She is a master of kenjutsu and a 'power type' onmyouji, using techniques that fall into the 'open path' style of direct combat rather than the more roundabout styles like Houjutsu (which is basically a preparation is everything), Fuujutsu (the art of binding and sealing), or Injutsu (the art of curses and turning ties against an opponent).  It makes sense, since the protagonist takes a lot of his inspiration from her.
    Her path is more involved with Kaien, as opposed to the way Ragou was the prime antagonist for Tsubasa's path.  You'll discover this during his first appearance, but Kaien is the kind of absolute evil that just deserves a good superhero punch to the face.  He likes to make people suffer above all other things, and he finds the hatred people direct his way to be pleasurable.  The irony is that, rather than the confrontation with him, Amane's inner conflict with her yandere nature is the bigger draw point of this path.  To be blunt, if you played the common route, you'll have noticed the signs of yandere in her actions, and this path brings them out in a big way midway through.  Uncharacteristic of Light's usual style, it isn't taken to its logical conclusion, instead being solved with the power of love *vomits*.  
    Shion
    Shion's path is far more typical of Light's style, in that it is long, highly-detailed, and has a lot of twists and turns.
    Now for some explanation.  Amongst the Magatsu, there are thirteen called the Thirteen Demonic Generals, who both possess a humanoid shape and intellect, as well as the ability to touch on one of the Seven Aspects of Creation and use them in a spell that matches their desires.  Shion, also known as Saikakou Nue, is one of these.  In the distant past, she was sealed away by the founding onmyouji of the Isurugi bloodline (Hayato and Amane's ancestor) during the Heian era.  Shion herself is one of the few of her kind that is capable of coexisting with the human race, for reasons that are only illuminated in her path.  She is a contrary individual, being something of a tsundere combined with someone who puts on arrogant airs and brags about her abilities to any and all that will listen.
    To be honest, I was a bit startled at the huge difference between Shion's path and the other two.  While the first third is mostly SOL, almost the entirety of the remaining two-thirds is pure plot and action.  There are plenty of good action scenes toward the end (the last two chapters of her path are almost entirely battle scenes), as well as background for Kaien (whose origin story is unbelievably sad) and Shion (whose origins are equally sad, which seems to be typical of most humanoid Magatsu).  The ending itself is a tear-jerker, and I was somewhat annoyed at the very last part, for reasons that will be self-evident to anyone who dislikes Ragou.
    Conclusion
    I'd say this one is on the lower end in terms of quality for a Light VN, even if you don't include the minus points for the character design and VAs.  It is ironic that even a low-quality Light game is still better than most of what the rest of the industry can produce, though, lol.  Typical of my habits, I have been a bit harsh on this game, as it is in my favorite genre.  It isn't going to become one of those chuunige I replay on a regular basis, either.  However, it is still fine if you are starved for the genre.
    Edit: If I have one thing I wish they would redo (other than some of the VAs and the artwork) it would be making the story somewhat less straightforward.  Too many of the conflicts in the story are resolved too easily for a Light game, and there is no foreshadowing or long sides that give life to the characters' hidden sides.  In particular, Ragou remains a two-dimensional character to the end, despite being the main antagonist.  It is ironic that the nihilistic sadistic demonic priest Kaien has a more filled out character than him.
  7. Like
    Clephas got a reaction from fun2novel for a blog entry, Magatsu Barai: Preliminary Thoughts   
    Before someone asks, I merely paused the other VN to start Magatsu Barai (and Xenoblade Chronicles 3).  I will finish it (eventually).
    Magatsu Barai is the first Light game to be made from beginning to end after the collapse of the company's original owners.  As such, it is only natural (and unfortunate, at least to an extent) that some things will have changed.
    To address the elephant in the room for anyone who has seen the cover or sample cgs... The coloring really is that awful.  I mean, how could any cg artist think those colors wouldn't be eye cancer?  
    On the other hand, the music is an interesting set of contrasts.  There are a lot of themes that have been slightly rearranged to seem like new ones but are actually just modified ones from the Silverio series.  The rest are actually quite high-quality, but then, Light has never had any problem on that side of things.
    For those unable to read the official website due to being Nihongo-disabled, I will explain the basic setting.  
    Essentially, it is a world where sorcery in Japan remained intertwined with politics and daily life right up to the modern day.  In that sense, the setting is somewhat reminiscent of Tokyo Ravens.  However, a vital difference is that there was no real magic left outside of Japan before WWII, when the atom bombs spread it over the world when they hit Nagasaki and Hiroshima.  This resulted in the Japanese having a valuable service to provide the rest of the world... exorcists and sorcerers to counter the new laws of reality that made some of the habits the rest of the world had developed disastrous.
    As an example of this, the 'magatsu' in this world setting essentially causes a magical reaction whenever enough harm is done to a feeling being (even an insect), and this effect magnifies the more this is done.  At the beginning of the story, a news story comes up on the TV where, as the result of a country overusing pesticide against a plague of locusts, the locusts' spirits became a cloud of demonic insects that were even worse than the locusts in question.
    Because this happens all over the place, it is a world where magic-users always have a role to play.
    As such, I find the setting interesting... at least so far.
    As for the heroines, I'd say the two magatsu heroines are the most interesting, with the protagonist's older sister entering one step behind and Tsubasa falling a few steps behind her.  This is my tastes though, so others might feel differently.  A huge positive is that there are no 'Victim A' heroines in this story.  All the heroines are capable of protecting themselves (sometimes better than the protagonist is... actually all of them), so there is no sense that any of them is helpless, one of the most annoying chuunige tropes.
    On the other hand, the protagonist is under the influence of one of the more annoying tropes of the genre... the talentless guy who nonetheless throws himself into things (think Emiya Shirou from Fate).  While he does gain a power that lets him keep up, this is a power given to him by the true heroine, not a power of his own (which is another trope).
    All in all, my opinion so far is that this is an interesting chuunige VN whose art is eye cancer.
  8. Like
    Clephas got a reaction from ittaku for a blog entry, Tenshi Souzou partial review   
    This is the latest game from the makers of Dracu-riot and Sanoba Witch, Yuzusoft.  For those who are curious, in nature it is somewhere in between the two styles this company tends to use (placing more emphasis on the SOL portions or the story portions).  There is, technically, an overarching story, but it is given more focus in some routes than others, while there is as much lovey-dovey and ero content as the most SOL-focused entries in Yuzusoft's library.
    I'm going to be blunt, I basically picked up this VN because of Kaguya, as I am a kemomimi fetishist above all other things when it comes to eroge.  I'm also going to state my biggest disappointment with this game... Kaguya's ears are only present in a vast minority of the game's scenes!  *cries*  Considering how much effort (and probably money) went into producing so many varied sprites for her expressions both with and without the holy kemomimi, I was sadly disappointed at how rare it was for those ears to actually pop out (what can I say, my first fetish is my first fetish).
    Setting that aside (I basically had to get that out of my system to give my honest assessment of the game otherwise), this VN stands in the upper three of Yuzusoft's games in quality, along with Dracu-riot (which I consider to be the company's magnum opus) and Senren Banka.  I say this without any doubts because it displays the impact of this company's visual and scenario styles to such a degree that I couldn't help but be struck by how much it stood out in the current times.  Yuzusoft didn't compromise in quality even once in this game, which is something you can't say about most VN-makers in the last few years since Covid hit.  
    For those who want sappy VN romance, this game has it.  If you want a few serious moments mixed in, this game has that too.  Moreover, the interactions between the cast of characters are as highly amusing as one would expect from this company, bringing back happy memories for me and reminding me of why I often thought of Yuzusoft games as a method to 'clean my palate' after the kusoge I played so often when I was doing VN of the Month.
    I have no intention whatsoever of going into a detailed review at this time (I've read the two paths I wanted to read, and I'm ignoring the rest).  However, I can honestly recommend it to people who already like Yuzusoft games.
  9. Like
    Clephas got a reaction from Zakamutt for a blog entry, Random VN: Haison Shoujo Ayashi Madohi no Kago no Sato   
    You might be wondering why I chose this VN for the first one to review in quite some time, and you would be right to wonder.  I wonder why I felt drawn to this VN myself, given how the first impression from the cover is a nukige.  However, something about it drew me in and made me want to play it.  Thankfully, it isn't an experience I grew to regret, so I'll go ahead and give you my impressions.
    This VN focuses on a club (six girls, one guy) who get stranded in an abandoned village in the mountains, surrounded by impassible mist.  The protagonist, Itsuki starts having ero dreams that disgust him, and the girls gradually start acting strangely.  A red-eyed, white-haired girl named Kagome occasionally appears and hints at the nature of his predicament and warns him the only way to leave the village is to offer up a sacrifice.
    Up to now, there are no actual spoilers you can't find on the official website.
    Atmosphere-wise, this game kind of resembles Higurashi, though the actual content is drastically different (basically exchange violence for h-scenes and Rika for Kagome, lol).  A great deal of the actual plot parts is the characters gathering food and researching the village as they try to find a way out, even as they find themselves going a little crazy (sometimes realizing it, sometimes not).  The story itself is structured so that most of the content is shared, with the final split-off occurring rather late in the game (about seven-eighths of the way through).  If it weren't for the impact of the last scenes in each ending, I would have complained about this, but it works out well because the point of the split-off is timed perfectly from the perspective of telling the story as a whole.
    For people who want a straight-out happy ending, I recommend only playing Kagome's path, because it is really the only ending where things turn out in a way that doesn't leave you with a bitter taste in your mouth.  I very much enjoyed the way the writers portrayed the differing perspectives between the various characters, with the discussions between Kagome and the protagonist often providing the most food for thought.  
    In conclusion, this is a VN for those who like a little mystery, a lot of H, and bittersweet experiences.  
  10. Like
    Clephas got a reaction from ihateuall34 for a blog entry, Random VN: Tasogare no Sinsemilla   
    This is a VN frequently recommended to those who have just gotten used to playing untranslated VNs, a story-focused mystery VN focused on the village of Minagami, a small farming town in the mountains somewhere on the main island of Japan.  I remember playing this back when it came out and enjoying it immensely... but since it was like the twentieth untranslated VN I'd played, I was still not quite to the point where I was able to grasp every single detail of the story.  In addition, I was still devouring primarily chuunige at the time, so 'in-between' games like this one and Kurenai no Tsuki tended not to be very satisfying for me, lol.  As such, while I remembered a lot of the big points of the story, I found a lot of details on my return to it that I didn't recall.
    The protagonist, Kousuke, returns there after ten years away, visiting his cousin and aunt on a long summer vacation from college.  At first, he primarily focuses on re-connecting with old friends and getting along with his shy younger cousin, Shouko.  However, after he encounters a monster made of a rotting bear in the mountains, he begins to pursue the mysteries of the village he was born in.
    This game has seven heroines in total, with four of them main heroines and three sub-heroines.  The main heroines are Ginko (the mysterious silver-haired beauty), Shouko (the protagonist's shy younger cousin), Iroha (the successor to the local Shinto Shrine and the protagonist's osananajimi), and the protagonist's younger sister Sakuya.  The three sub-heroines are Sachiko (Shouko's former best friend and a 'traditional' violent tsundere), Akane (a hired miko at the shrine who is slightly older than the protagonist), and Misato (a girl from the neighborhood who is a bit older than Kousuke and serves as the homeroom teacher for Shouko's and Sachiko's classes).
    There are two paths for the heroine routes.  One is the Left Route, containing Shouko's, Sakuya's, and Sachiko's routes.  The Right route contains Ginko's, Iroha's, Akane's, and Misato's routes.  The Right route is based off of you choosing to follow, then trust Ginko early on and changes the protagonist's relationship with her (and thus how he treats the mystery).  The recommended path order is Ginko>Iroha>Akane>Misato>Shouko>Sachiko>Sakuya>True.  If you just want to get the true ending, you should take this route: Ginko>Iroha ending 2>Shouko ending 2>Sakuya ending 2>True. 
    Ginko
    Ginko really is mysterious, with her spending most of the VN only revealing stuff about herself in scraps.  Part of this is because in paths other than her own, there is no need for her to reveal herself, and part of it is pretty much habit and reflex, lol.  She is lonely, kind-hearted, and somewhat impulsive.  However, if needed she is quite capable of being ruthless. 
    Her path focuses on her secrets primarily, while also touching on what happened ten years before in general without going into details.  To be clear, the rest of the VN is just too frustrating if you think of it without the information from this path (you'd probably hate Ginko in some of the other paths if you didn't see hers first).  This doesn't reveal the whole of the secrets of what is going on, pretty much because Ginko herself only has bits and pieces of knowledge and a few theories.  However, I found this to be a touching path in and of itself.
    Shouko
    Shouko is a shy little girl (seriously, if this VN were ever localized, they'd probably have to completely erase her path or up her age by five years) who is deeply troubled by nightmares and gets chased by the monster in the prologue.  Curious, impulsive, and as childish as she appears to be, she is also stubborn and focused when she needs to be.  Both in her path and in the rest of the VN, she is someone to be protected by almost everyone, precisely because she acts on impulse at all the wrong times.  Nonetheless, her path provides a valuable puzzle piece to the mystery that envelopes Minagami Village.
    I'll be blunt, in that while the romance was sort of cute at first, I have no taste for loli... so this path was only of interest to me for the ending, which I remembered from way back at the beginning.  I honestly don't like her as a heroine, but this game shares one of the primary qualities of the best VNs of the past... the heroine paths are greater than their heroines.
    Sachiko
    Sachiko's path focuses on more mundane family issues that sprout out from Shouko's path, ignoring the fantasy aspect of the story.  As a result, it is fairly humorous and cute overall, without becoming dull or feeling like it was a waste of time.  It does add something to the reader's viewpoint, because it is the only path in the VN that actually makes the protagonist's mother into a person rather than an archetypical 'deceased mother' figure.
    Iroha
    Iroha is an active, ever-smiling miko who is also the protagonist's childhood friend.  She is generally warm-hearted and forgiving of others' faults, willing to get along with just about anyone and devoted to the shrine at which she serves, if not the deity it enshrines.  Her path focuses on the yamawaro (the monsters) and their nature, going into more detail than Ginko's path as to what they are and their behavior.  Unlike Ginko's and Shouko's paths, this one doesn't have as much of a bittersweet edge, though some parts at the end of Ending 2 are worth crying over.
    Sakuya
    Sakuya is the protagonist's little sister (by around three years).  She is cool-mannered, calm, and pretty much the only character other than Ginko that can keep up with Kousuke's teasing.  She and the protagonist have an easy relationship that seems unnaturally close to those who know them.  Her path is a preliminary to the true path (her second ending leads directly into the events of the true path, with the epilogue scene being the starting scene of the true path).  However, it is primarily focused on the formation of their romantic relationship, which has the usual barriers you see in cases where the people around an incest couple have at least some common sense. 
    The Fragments
    The Fragments are a set of four scenes that are accessible on the flowchart after the four main heroines' second endings that tell the story of the Tennyo from the point where she arrives in the village to the point where the curse of the yamawaro comes into being.  While the beginning is sweet, the ending parts are pretty horrible (guro), and it puts a lot of what happens in Shouko's and Ginko's paths into perspective, helping you put together the pieces of the puzzle from the main heroine paths into a more complete picture.
    The True Path (Sinsemilla)
    This path finally confronts the core of the curse inflicted on Minagami Village, and there is some serious action in here.  The actual length of this path is about half that of the heroine paths, but since it is basically an extension of Sakuya's path, that makes sense. 
     
    Honestly, even after all these years, I can't name more than three non-chuunige VNs that did as good a job at presenting a story as this game has done overall... though that doesn't necessarily mean this is one of the best ten VNs I've played.  For one thing, It doesn't, despite the fantasy aspects, match my personal tastes.  I don't really enjoy mysteries and this definitely is a mystery (a multi-path mystery that is only solved in the true path).  In addition, presentation isn't the only factor I look at when judging the overall quality of a game.  This is definitely a kamige... but that doesn't mean it is one I'm going to want to replay again anytime soon. 
    I can definitely recommend this to anyone who liked Kurenai no Tsuki, Higurashi no Naku Koro ni, and any number of other VNs that combine this type of setting with a multi-part mystery/thriller setup.  However, this isn't something I'd recommend for someone who just wants to sit back and enjoy the slice-of-life.  For better or worse, the story is very tightly-focused, despite its immense length.  For those who want extra slice-of-life, they should read the fragments that pop up occasionally on the flow chart as you read (alternate perspectives, optional scenes, etc).
    I do have one huge complaint, though... (Don't read this unless you want to be spoiled about the ending)
     
     
    I WARNED YOU!!!
     
  11. Love
    Clephas got a reaction from Maya for a blog entry, How to know if you have a true favorite VN   
    People who drop themselves into the abyss of otaku media tend to have their sense for things dull over time.  Action scenes don't excite like they used to, rom-coms aren't as funny, ecchi isn't as hot, and only the densest stories succeed in scratching the itch.  This is what I (and some others) call becoming a 'jaded veteran otaku'.  Jaded veteran otakus often become 'genre specialists' (meaning they only play one type of game, watch one type of anime, and/or refuse to play specific types), and only the most hypocritical have less than ten favorites in their medium. 
    However, how exactly do you tell that a VN (in this case) is one of your favorites?  There are a number of signs.
    1.  Does watching the opening get you excited no matter how many times you've seen it?
    2.  Does a great phrase that shattered your personal gate of tears do so again on a second playthrough?
    3.  Can it still make you giggle?
    4.  Can it still delight you with new discoveries or even only confirming the ones you made the last time you played?
    5.  Does defending it to everyone around you fill you with passion and do you have an intense desire to chain every other VN fan in site to a chair in front of a computer to play/read it?
    6.  Do you find yourself wistfully wondering if you'll ever find anything else like it again?
    7.  Do you feel like a junkie coming down off a great high after you finish it?
    These are just some of the signs of a VN happening to be your favorite... and one of the strange side-effects of being a long-time addict of otaku media is that your favorites become ever more distinct to you as time passes.  I have literally forgotten the contents of more VNs than most people have played, but the ones I love remain in my memory with surprising detail, even after years without playing them.  Not all of my favorites are kamige (in fact, surprisingly few of them are), but to me they are irreplaceable friends similar to the books I can never bring myself to get rid of. 
  12. Like
    Clephas got a reaction from ittaku for a blog entry, Why you should play Kamishino   
    Haruka ni Aogi, Uruwashi no, is on a shortlist of kamige that I tend to recommend to newbies to VNs or those who missed it during their first rapid obsessive blasting through the 'classics'.  For some reason, people are making excuses not to play the newly-fantranslated game.  I'm going to first pick apart the reasons that have been given for not playing it, even if it falls into the realm of their tastes.
    Number one reason, the one that is hardest to speak against, is that the game itself is practically ancient and as a result the visuals seem dated.  That isn't something I can entirely refute, but I can say this... Kamishino has some of the best visuals for its time, and its sprites and character designs are truly exceptional.  While it does show its age, this isn't a truly good reason not to play it, in my mind.
    The second reason people give me is that 'only four of the six routes are translated'.  I find this to be the silliest reason... since anyone who has played the game in Japanese can tell you that the two routes that aren't translated fall so far behind the other four in quality that the game is actually better off without them.  Frankly, the 'main school' routes are simply more emotionally powerful than the other three routes, which is the point of a nakige (which this is).  I'm going to go ahead and explain why you are better off without the two untranslated routes... for one thing, the routes are much shallower in terms of characterization and emotional depth.  For another thing, the twin heroines are just... not really a good match compared to the other four heroines.  A large part of the point of the story is how Tsukasa heals himself by healing the hearts of the girls, and there really isn't that much of that in those two paths.  In fact, Tsukasa's issues are ignored for the most part, making those two routes feel like they aren't even part of the same game.  The only translated 'branch school' route is good for a different reason than the other three translated routes.  It strikes much more to the heart of how high society functions in general, with more of a focus on the heroine's ambition and Tsukasa being more of an accomplice than a savior/healer as he was in the other three translated routes.  
    The third and last reason people give me is 'no one is really hyping it' or 'I'm waiting for reviews'... to be honest, this is a fairly silly reason.  If you look for them, ancient reviews for this VN are all over the net.  The reason it didn't get hyped that much is frankly because the translator (Ittaku) thought people would pick it up without the need for excessive hype.  I felt the same way, since normally the community jumps on 'classics' when they get fantranslated or localized.  This is probably more of a shift in how the VN community is now, as I've noted there is even more art bigotry in recent years than there was when the community was at its most passionate.
    Now the reasons to play it... the first reason, which is fairly obvious, is the sheer emotional depth of this story.  The three 'main school' heroines (Miyabi, Tonoko, and Shino) all have incredibly emotional paths with a completely unique story progression and deep character development.  This is, in fact, the main reason I replayed this game twice, despite it not being a chuunige or a straight-out plotge.  
    The second reason is the setting.  While a girls' school might seem like a common setting, it should be noted that this game's setting served as an inspiration for a number of later games that you have probably played or even just heard of.  Two that stand out are Grisaia no Kajitsu and Koisuru Natsu no Resort.  The situation for four of the heroines (the ones that are translated) is very similar to that of several of the heroines (specifically Makina and Yumiko) in Grisaia, and Koisuru Natsu no Resort essentially steals the game's theme and waters it down significantly.  The main reason I say this is because the school setting in this case is, just like the previously-mentioned titles, one that is meant to essentially be an exile or holding pen for the heroines by those who sent them there.
    Last of all... I should note that the four translated routes are some of the most well-paced routes I've seen outside of works by Masada, Shumon Yuu, or Higashide (which it is unfair to compare to in the first place, lol).  
    While this post is full of my personal opinions, I should note that this is one of a small number of VNs I use for my gold standard in VNs in general and have so for over a decade.  Missing out on playing this VN means missing out on one of the best nakige in VN history.
  13. Like
    Clephas got a reaction from fun2novel for a blog entry, Random Translation: Ashley Horizon and Dainsleif   
    Come into being, oh starlight written across the heavens... for we are a shining falling star.
    Oh how foolish, you blind and ignorant master of the throne!  How could you believe that you could take from my heart hope for the future with a mere prison at the bottom of the sea and an endless labyrinth?
    Look within these two eyes.  Know the fierce and undying flame within my gaze.  I already fly far into the distant sky, seeking the solemn flame (the sun).
    Even though my wings burn and melt away, there is nothing for me to fear.
    Fly oh Icarus, that you might obliterate the sins.  Rage, smash, and burn everything away!
    Let us bring down judgment upon all that is impure as we burn in the light of victory!
    Upon my fall, so shall the flames of creation arrive!
    For that reason, oh all that is evil.  Submit and quietly die out.
    Metalnova-- MkBlaze Hyperion!
     
     
     
     
    Shine brightly in the heavens, oh my guardian star, that I might raise up the iron flame.
    You are so beautiful, oh treasure that stretches as far as I can see.  The jewels I stole when I killed my father, the mount of gold wet with crimson... oh why do they shine as they grab hold of my heart and never let go?
    Now nothing is reflected in my eyes but what shines oh so brilliantly.  I won't hand it over to anyone, for it is mine!  The dragon relishes his joy as he breathes poison breath upon it.
    Oh steel sword that pierces and tears apart that joy.
    Oh death scream that resonates through my nest.  The evil creature is slain, and the epic saga begins!
    Oh immortal hero who knows not fear.   I acknowledge that you are true treasure of mankind, and the true form of the gold I desire!  Before the solemn light, my overflowing desire brings life to my dead flesh!
    For that reason, I will devour you whole.  For you are mine, I will hand you over to no other!
    To speak a prophecy of ruin and endings, I will thrust a sword into your back!
    Metalnova--- Sigurd's Bane, Dainsleif! (Demon dragon's war story, the hero-slaying sword of ruin)
  14. Like
    Clephas got a reaction from Duckery for a blog entry, One more Random Translation: Kerberos   
    Fall from the heavens, oh my guardian star.  Obliterate everything within the iron abyss.
    I have served at the side of Hades for many ages.  I am the beastly and arrogant wolf who prays for the fall of all that is bright and noble while easing my hunger with the flesh and blood of the dead.
    Spit out curses, devour hope, grind the jaws of despair.  The deadly poison that drips from my fangs desperately, oh how desperately desires the collapse of the heavens.  Let the shining brilliance be corrupted, without exception.
    Go extinct, go extinct, let everything be reduced to garbage.  The shrieks and tears have fallen into the abyss.  The only thing I have left to cling to is the sound of the harp that plays within the darkness.
    For that reason, sleep for now within the depths of the dead sea at the side of your love's corpse, oh minstrel.   Oh my grudging scream, reach the heavens.  Howl out to the empty moon!
    Metalnova- Howling Kerberos (Shriek in madness, oh accursed silver wolf!)
     
  15. Love
    Clephas got a reaction from Formlose Gestalt for a blog entry, Random Translation: Gilbert vs Valzeride   
    The video below starts in the middle of a side-story where Valzeride (the antagonist and hero of Silverio Vendetta) confronts Gilbert over his ideals.  They begin to fight because their ideals, while both based on goodness and light, are inherently opposed.  Valzeride ultimately sees himself as inhuman garbage and strives to slay evil and bring happiness to the people of Adler, whereas Gilbert wishes to create a world where people like Valzeride are free of jealousy and judgment of the masses.  In Gilbert's words 'A proper reward for hard work and goodness, and a proper punishment for weakness and evil.'  In order to incentivize good and hard work, he wishes to create a social system where hard work and good behavior are instantly rewarded, and where there is no way to gain from doing evil or being lazy.  It sounds great... if it weren't for the fact that it is predicated on the elimination of all weakness in human society.
     
    "It is my victory.  Let us walk into the future together."  Having lost his weapon and any chance of escape, the zealot's powerful sword is thrust through Valzeride's body.  Torn, crushed organs, a blow that should instantly have ended his life.  However, he was absolutely sure that the miracle in man's form in front of him would definitely survive.  If he didn't strike with the intent to kill him one hundred times over, it wouldn't even be possible to make him take a knee.
    For that reason, Gilbert had no mercy.  He twisted the handle of the sword piercing Valzeride's body and gouged his body vertically with the blade's edge.  The wound was forced open, his organs, already pierced, further ripped apart.  His perfectly trained muscles were ripped open and blood flowed like a waterfall.  It was over.  Having most of his major organs destroyed and lost this much blood, even the hero should be unable to continue fighting.  Gilbert gained a certainty of his victory from the sensation of the sword in his hand.
    In truth, it was just as he thought.  The moment the challenger of light threw aside defense to strike, the duel's outcome was decided.  Gilbert had not failed in any respect.  Every move he made with his deep insight and brilliant brain created a brilliant outcome at this moment.  However...
    "No, I will absolutely stop you here.  I now know you to be the most dangerous man I've ever met.  For that reason, I will crush you, no matter what... I will not let go.  I will be the victor!"  So this was it, a retaliatory blow that should never have been released smashed into Gilbert's face.  It was an impact equal to a direct hit from a meteor.  An impact sufficient to make him think heaven and earth had been reversed resonated from Gilbert's jaw to his brain.
    "Guagh!"  The true form of the meteor was reflected in Gilbert's startled yes... a fist.  Yes, the hero continues to fight as if nothing had happened.  Undying, standing, his knees not even bending, ignoring the sword piercing his guts and the organs spilling out, as if to say it was not nearly enough.  And this was with him disarmed of his catalyst, his body back to basic standards... Valzeride retaliated with the force of his will and bare hands alone.  This was, of course, not a measure of last resort taken on the edge of absolute defeat.  From the very beginning, with the belief that where there is a will there is a way, he aimed for that moment when his enemy stepped within range to finish him off.
    The combo that came after was unbelievably fast, accurate, and perfectly calculated to shake and crack Gilbert's skull.  If the fists were unleashed just a little bit too fast or slow, Gilbert would have been able to avoid them.  This truth illustrated the fact that this retaliation was a part of pre-established harmony.  
    No matter how well Gilbert used his Elysium's Astral to control the fight, to deal the final blow, he would have to step within Valzeride's range.  At that moment, no matter how well-planned his chess moves were calculated, he had no choice but to take a risk.  For that reason, he had thought he took all precautions... or so he thought... but the King of Light easily and bravely trampled upon his preparations.  With burning, brilliant fighting spirit.
    "I fully understand your ideals.  You bewail the fact that the world makes it so that pursuing justice has too little reward.  In this current world, there simply aren't any benefits to walking the straight and narrow path.  That's what you wanted to say, wasn't it?"  To Gilbert as he wavered and was defenseless, Valzeride threw words instead of fists.  To use this opening to deal a fatal blow and bring things to an end would be easy.  However, as he was a hero who could not forgive evil, he explained his comrade's mistake to him.  With the sword still piercing his belly, he calmly, with hawklike eyes, looked down upon Gilbert.
    "I understand.  It is true that the world being full of evil at present is a matter of course.  This is because good is painful, hard, and has little benefit.  Even if someone puts their nose to the grindstone to walk the correct path, there is in truth no guarantee they will be rewarded.  People seek perfection from hard workers, after all."  The absolute victor acknowledged the words spoken by the warrior of the transient world.  It was easy for evil to prosper in the current world.  That the world's very structure, the nature of creation made it so.  "In this state, those with the ability to do so wouldn't even consider walking the correct path.  Lifeforms, without exception, try to take the most efficient actions to adapt to their environment.  This is no different for humans."
    Plants grow upward to take in more sunlight.  If there are multiple sources of sustenance, even slime mold will stretch itself out in the most efficient path to reach it.  It need not be said that animals - humans in particular - were the same.  Even in the world after the Casastrophe, they managed to adapt over the course of a thousand years.
    They adapted to their environment and recreate themselves to gain more food.  That is the true nature of life.  Then... "For that reason, humans staining their hands with evil and indulging in laziness is quite natural.  The reason is that one can merit more efficiently by doing so than walking the straight and narrow.  If one tries to balance good and evil, it is only natural they will slip toward evil.  This is just a grave reality, and it is incorrect to ask whether this is right or wrong."
    "For that reason, seeking to make hard work and justice equivalent to one another and create a society where, as long as you work hard, you will be saved, is a quite natural way of thinking."  It was a goal that lay on the other side of a labyrinth that would benefit the race as a whole more than the individual.  Simply place rewards on the correct path and punishment on the incorrect ones.  If he did that, then as a matter of course, all humans would walk the path of collective prosperity and evolve into a terrifyingly correct race... that was Gilbert's logic.
    "However..." At that instant, the pressure on Gilbert was multiplied.  A shudder made its way through Gilbert's body, even though he had yet to recover his sight.  He staggered as he tried to step back and evade, grasping at his fading consciousness.   To step back into the territory of Elysium, where his impact manipulation still functioned.
    However, at the moment he tried to take a step back, his body shuddered to a stop.  Rather than stepping away from him, he moved closer to the hero's side.  This was because Valzeride grasped the large sword piercing his body and thrust it deeper into his body.  The blade would not come out of Valzeride's terrifyingly powerful spinal muscles, and as a matter of course, Gilbert was pulled out of the paradise controlled by his star.
    The next blow of the fist shattered his cheekbone.  When he staggered, his head was grabbed in one hand, and in the next moment, a knee strike slammed into his face.  "Guagh...!"  "What you are lacking is self-awareness."  He desperately kept his brain, which was trying to shut down from the impact and pain, using the sound of Valzeride's austere voice as a guide.
    "Understand this, we are madmen.  For that reason, no matter how much we offer up correct logic, it isn't a madness the common people can follow.  We must first acknowledge that truth and strongly admonish and restrain ourselves."  From agove the collapsing Gilbert, his voice rained down.  To his messed up sense of hearing, that voice sounded many times bigger than it was, and it was as if it came down from a place far above.  In addition, he was kicked so hard in the belly that his organs liquified.  While he was still bent over, a combo of meteoric blows struck him, the destructive actions continuing.
    "Those that can bear true correctness are extreme fools like you and I.  This is no joke or metaphor... your ideals will ruin humanity."  Sure punishment and reward.  Karmic justice.  That beautiful order would drive humanity to extinction.
    "Urgh... Not... yet...!"  The words of judgment were accompanied by a rain of fists.  Even facing that baptism of fire, Gilbert refused to collapse.  Every bone in his body was broken, his organs pulverized, and his consciousness was cutting out moment to moment.  Still, the apostle of Light continued to stand through force of conviction...  However.
    "Understand this.  We are the true disciples of contradiction.  The sinners who should be punished beyond good and evil are none other than heroes who known not darkness."  However, at last, his broken hands fell from the grip of his sword, and his star of white night faded.  "That future is a hell masquerading as a paradise.  Ally of justice?  Howl all you want."
    Valzeride took hold of the grip of the sword piercing his body and ripped it out.  He threw the sword with overwhelming strength, causing the blade to pierce through Gilbert's body.  His body, thrown off its feet, was slammed into the opposite wall with the force of a meteor.  "Urgh... ga...!"  The seeker of ideals was crucified with his own sword, shards of metal flying from the point of impact.  From his lips came a groan of pain.  His voice refused to come out in the face of this absurdity.
    "What you desire is a universe composed only of stars... it not only denies darkness but all those stars that don't shine.  In paradise, there is no place for the common people." Yes, Gilbert's paradise denied those who fell outside the rewards of justice.  Of course, this included in that were those who weren't correct but were not truly evil.  There are those in this world, of course, who neither hold onto the past nor aim for the future, just trying to live peacefully in the present.  Those who stood between night and day, on the line of twilight were the same.
    Most people in the world were neither good nor evil but those who dwell in the between.  For that reason, this conflict was inevitable.  For the ally of justice's ambition was a future that the enemy of evil could not tolerate.
    "I will say it again, be aware of your flaw.  To create a society where correct logic is carried out absolutely is to cut off all those who are not correct."  Before the pathetic loser, the hero nonetheless walked forward without letting down his guard and picked up his twin katanas.  What moved him forward was invincible force of will.  His body should have been in critical condition, but he had yet to even stagger.
    "I will absolutely bring light to the people of this country.  For that very reason, I can't acknowledge an ideal that discards the majority of them.  I will give evil the appropriate punishment, but I have no intention of denying those who have yet to take a step forward.  I am willing to be enough of a hypocrite to watch over the late-blooming flowers."  Valzeride took a stance with his sword, as if to say 'if you still want a fight, come!'.
    "... if you seek to be the protector of a heaven that exists not on this earth, then call yourself Rhadamantis."  At that moment, the oracle was spoken, and the man's fighting spirit surged.  For he knew that to correct the man driven to madness by looking at the hero was his responsibility and atonement.
    "But, even so!"  Gilbert forcefully pulled the sword impaling him on the wall and once again activated his Astral.  Even in a hand whose bones were broken, his nerves were still connected, his muscles alive.  Then if he just ignored the agony and grasped the grip, then it was still possible to wield it.  As such, he fiercely defied reality.
    Without the plug keeping it inside his body, blood gushed forth.  From his severed major arteries and punctured major organs a massive spray of crimson spread through the air.  It was apparent that this was enough blood loss to endanger the life of even enhanced men like them.  Even without that, he was wounded all over and his arms and legs betrayed him.  However, he... no, he as well displayed unbelievable strength of will by forcibly keeping his consciousness awake and showed the stubbornness of the Light.
    "I want to see a world where those who shine are rewarded...!  Yes, I want those such as you to be rewarded!"   He cared nothing for the consequences as he enhanced his body.  He forcibly moved his broken arms and legs, running straight at the hero.
    That was the true feelings of the zealot of Light.  It was the fruit born of the roots of his ambition.  His insight showed him the future awaiting the iron hero.  He saw the end where the hero shaved away at his life, threw everything away, and without any thought of reward offered himself up as a sacrifice... for the sake of the unseen masses, a story of self-sacrifice and death.  Gilbert was enraged at that pre-determined future.
    The heroic story of a noble being must not be a tragedy under any circumstance.  At the end of the path followed by the Light, there must be paradise... At that moment, that was all Rhadamantis the Judge desired and offered up to the shining star he saw as the ultimate.  'I want you to find happiness', the cry of his soul screamed. "Don't make me laugh!" In response was the ferocity of the hero.
    Valzeride awaited the approaching swordsman with composure, a katana in either hand.  The destructive light of his star enveloped his sword blades.  "I need no salvation whatsoever.  I will go to hell of my own free will.  I will live and die for someone else.  Know that it is only for that reason that my heart beats."
    Stepping forth from the shattered steel of the floor, the hero swept toward his opponent like a tornado, his weapons glowing with the aurora of judgment.  "Come into being, oh starlight engraved upon the heavens, for we are a shining falling star."  He drew the divine blade.  Oh Rhadamantis, surrender to the fires of heaven!
     
     
    From here on, the results really don't need any words, now do they?
     
  16. Love
    Clephas got a reaction from HataVNI for a blog entry, Random Translation: Gilbert vs Valzeride   
    The video below starts in the middle of a side-story where Valzeride (the antagonist and hero of Silverio Vendetta) confronts Gilbert over his ideals.  They begin to fight because their ideals, while both based on goodness and light, are inherently opposed.  Valzeride ultimately sees himself as inhuman garbage and strives to slay evil and bring happiness to the people of Adler, whereas Gilbert wishes to create a world where people like Valzeride are free of jealousy and judgment of the masses.  In Gilbert's words 'A proper reward for hard work and goodness, and a proper punishment for weakness and evil.'  In order to incentivize good and hard work, he wishes to create a social system where hard work and good behavior are instantly rewarded, and where there is no way to gain from doing evil or being lazy.  It sounds great... if it weren't for the fact that it is predicated on the elimination of all weakness in human society.
     
    "It is my victory.  Let us walk into the future together."  Having lost his weapon and any chance of escape, the zealot's powerful sword is thrust through Valzeride's body.  Torn, crushed organs, a blow that should instantly have ended his life.  However, he was absolutely sure that the miracle in man's form in front of him would definitely survive.  If he didn't strike with the intent to kill him one hundred times over, it wouldn't even be possible to make him take a knee.
    For that reason, Gilbert had no mercy.  He twisted the handle of the sword piercing Valzeride's body and gouged his body vertically with the blade's edge.  The wound was forced open, his organs, already pierced, further ripped apart.  His perfectly trained muscles were ripped open and blood flowed like a waterfall.  It was over.  Having most of his major organs destroyed and lost this much blood, even the hero should be unable to continue fighting.  Gilbert gained a certainty of his victory from the sensation of the sword in his hand.
    In truth, it was just as he thought.  The moment the challenger of light threw aside defense to strike, the duel's outcome was decided.  Gilbert had not failed in any respect.  Every move he made with his deep insight and brilliant brain created a brilliant outcome at this moment.  However...
    "No, I will absolutely stop you here.  I now know you to be the most dangerous man I've ever met.  For that reason, I will crush you, no matter what... I will not let go.  I will be the victor!"  So this was it, a retaliatory blow that should never have been released smashed into Gilbert's face.  It was an impact equal to a direct hit from a meteor.  An impact sufficient to make him think heaven and earth had been reversed resonated from Gilbert's jaw to his brain.
    "Guagh!"  The true form of the meteor was reflected in Gilbert's startled yes... a fist.  Yes, the hero continues to fight as if nothing had happened.  Undying, standing, his knees not even bending, ignoring the sword piercing his guts and the organs spilling out, as if to say it was not nearly enough.  And this was with him disarmed of his catalyst, his body back to basic standards... Valzeride retaliated with the force of his will and bare hands alone.  This was, of course, not a measure of last resort taken on the edge of absolute defeat.  From the very beginning, with the belief that where there is a will there is a way, he aimed for that moment when his enemy stepped within range to finish him off.
    The combo that came after was unbelievably fast, accurate, and perfectly calculated to shake and crack Gilbert's skull.  If the fists were unleashed just a little bit too fast or slow, Gilbert would have been able to avoid them.  This truth illustrated the fact that this retaliation was a part of pre-established harmony.  
    No matter how well Gilbert used his Elysium's Astral to control the fight, to deal the final blow, he would have to step within Valzeride's range.  At that moment, no matter how well-planned his chess moves were calculated, he had no choice but to take a risk.  For that reason, he had thought he took all precautions... or so he thought... but the King of Light easily and bravely trampled upon his preparations.  With burning, brilliant fighting spirit.
    "I fully understand your ideals.  You bewail the fact that the world makes it so that pursuing justice has too little reward.  In this current world, there simply aren't any benefits to walking the straight and narrow path.  That's what you wanted to say, wasn't it?"  To Gilbert as he wavered and was defenseless, Valzeride threw words instead of fists.  To use this opening to deal a fatal blow and bring things to an end would be easy.  However, as he was a hero who could not forgive evil, he explained his comrade's mistake to him.  With the sword still piercing his belly, he calmly, with hawklike eyes, looked down upon Gilbert.
    "I understand.  It is true that the world being full of evil at present is a matter of course.  This is because good is painful, hard, and has little benefit.  Even if someone puts their nose to the grindstone to walk the correct path, there is in truth no guarantee they will be rewarded.  People seek perfection from hard workers, after all."  The absolute victor acknowledged the words spoken by the warrior of the transient world.  It was easy for evil to prosper in the current world.  That the world's very structure, the nature of creation made it so.  "In this state, those with the ability to do so wouldn't even consider walking the correct path.  Lifeforms, without exception, try to take the most efficient actions to adapt to their environment.  This is no different for humans."
    Plants grow upward to take in more sunlight.  If there are multiple sources of sustenance, even slime mold will stretch itself out in the most efficient path to reach it.  It need not be said that animals - humans in particular - were the same.  Even in the world after the Casastrophe, they managed to adapt over the course of a thousand years.
    They adapted to their environment and recreate themselves to gain more food.  That is the true nature of life.  Then... "For that reason, humans staining their hands with evil and indulging in laziness is quite natural.  The reason is that one can merit more efficiently by doing so than walking the straight and narrow.  If one tries to balance good and evil, it is only natural they will slip toward evil.  This is just a grave reality, and it is incorrect to ask whether this is right or wrong."
    "For that reason, seeking to make hard work and justice equivalent to one another and create a society where, as long as you work hard, you will be saved, is a quite natural way of thinking."  It was a goal that lay on the other side of a labyrinth that would benefit the race as a whole more than the individual.  Simply place rewards on the correct path and punishment on the incorrect ones.  If he did that, then as a matter of course, all humans would walk the path of collective prosperity and evolve into a terrifyingly correct race... that was Gilbert's logic.
    "However..." At that instant, the pressure on Gilbert was multiplied.  A shudder made its way through Gilbert's body, even though he had yet to recover his sight.  He staggered as he tried to step back and evade, grasping at his fading consciousness.   To step back into the territory of Elysium, where his impact manipulation still functioned.
    However, at the moment he tried to take a step back, his body shuddered to a stop.  Rather than stepping away from him, he moved closer to the hero's side.  This was because Valzeride grasped the large sword piercing his body and thrust it deeper into his body.  The blade would not come out of Valzeride's terrifyingly powerful spinal muscles, and as a matter of course, Gilbert was pulled out of the paradise controlled by his star.
    The next blow of the fist shattered his cheekbone.  When he staggered, his head was grabbed in one hand, and in the next moment, a knee strike slammed into his face.  "Guagh...!"  "What you are lacking is self-awareness."  He desperately kept his brain, which was trying to shut down from the impact and pain, using the sound of Valzeride's austere voice as a guide.
    "Understand this, we are madmen.  For that reason, no matter how much we offer up correct logic, it isn't a madness the common people can follow.  We must first acknowledge that truth and strongly admonish and restrain ourselves."  From agove the collapsing Gilbert, his voice rained down.  To his messed up sense of hearing, that voice sounded many times bigger than it was, and it was as if it came down from a place far above.  In addition, he was kicked so hard in the belly that his organs liquified.  While he was still bent over, a combo of meteoric blows struck him, the destructive actions continuing.
    "Those that can bear true correctness are extreme fools like you and I.  This is no joke or metaphor... your ideals will ruin humanity."  Sure punishment and reward.  Karmic justice.  That beautiful order would drive humanity to extinction.
    "Urgh... Not... yet...!"  The words of judgment were accompanied by a rain of fists.  Even facing that baptism of fire, Gilbert refused to collapse.  Every bone in his body was broken, his organs pulverized, and his consciousness was cutting out moment to moment.  Still, the apostle of Light continued to stand through force of conviction...  However.
    "Understand this.  We are the true disciples of contradiction.  The sinners who should be punished beyond good and evil are none other than heroes who known not darkness."  However, at last, his broken hands fell from the grip of his sword, and his star of white night faded.  "That future is a hell masquerading as a paradise.  Ally of justice?  Howl all you want."
    Valzeride took hold of the grip of the sword piercing his body and ripped it out.  He threw the sword with overwhelming strength, causing the blade to pierce through Gilbert's body.  His body, thrown off its feet, was slammed into the opposite wall with the force of a meteor.  "Urgh... ga...!"  The seeker of ideals was crucified with his own sword, shards of metal flying from the point of impact.  From his lips came a groan of pain.  His voice refused to come out in the face of this absurdity.
    "What you desire is a universe composed only of stars... it not only denies darkness but all those stars that don't shine.  In paradise, there is no place for the common people." Yes, Gilbert's paradise denied those who fell outside the rewards of justice.  Of course, this included in that were those who weren't correct but were not truly evil.  There are those in this world, of course, who neither hold onto the past nor aim for the future, just trying to live peacefully in the present.  Those who stood between night and day, on the line of twilight were the same.
    Most people in the world were neither good nor evil but those who dwell in the between.  For that reason, this conflict was inevitable.  For the ally of justice's ambition was a future that the enemy of evil could not tolerate.
    "I will say it again, be aware of your flaw.  To create a society where correct logic is carried out absolutely is to cut off all those who are not correct."  Before the pathetic loser, the hero nonetheless walked forward without letting down his guard and picked up his twin katanas.  What moved him forward was invincible force of will.  His body should have been in critical condition, but he had yet to even stagger.
    "I will absolutely bring light to the people of this country.  For that very reason, I can't acknowledge an ideal that discards the majority of them.  I will give evil the appropriate punishment, but I have no intention of denying those who have yet to take a step forward.  I am willing to be enough of a hypocrite to watch over the late-blooming flowers."  Valzeride took a stance with his sword, as if to say 'if you still want a fight, come!'.
    "... if you seek to be the protector of a heaven that exists not on this earth, then call yourself Rhadamantis."  At that moment, the oracle was spoken, and the man's fighting spirit surged.  For he knew that to correct the man driven to madness by looking at the hero was his responsibility and atonement.
    "But, even so!"  Gilbert forcefully pulled the sword impaling him on the wall and once again activated his Astral.  Even in a hand whose bones were broken, his nerves were still connected, his muscles alive.  Then if he just ignored the agony and grasped the grip, then it was still possible to wield it.  As such, he fiercely defied reality.
    Without the plug keeping it inside his body, blood gushed forth.  From his severed major arteries and punctured major organs a massive spray of crimson spread through the air.  It was apparent that this was enough blood loss to endanger the life of even enhanced men like them.  Even without that, he was wounded all over and his arms and legs betrayed him.  However, he... no, he as well displayed unbelievable strength of will by forcibly keeping his consciousness awake and showed the stubbornness of the Light.
    "I want to see a world where those who shine are rewarded...!  Yes, I want those such as you to be rewarded!"   He cared nothing for the consequences as he enhanced his body.  He forcibly moved his broken arms and legs, running straight at the hero.
    That was the true feelings of the zealot of Light.  It was the fruit born of the roots of his ambition.  His insight showed him the future awaiting the iron hero.  He saw the end where the hero shaved away at his life, threw everything away, and without any thought of reward offered himself up as a sacrifice... for the sake of the unseen masses, a story of self-sacrifice and death.  Gilbert was enraged at that pre-determined future.
    The heroic story of a noble being must not be a tragedy under any circumstance.  At the end of the path followed by the Light, there must be paradise... At that moment, that was all Rhadamantis the Judge desired and offered up to the shining star he saw as the ultimate.  'I want you to find happiness', the cry of his soul screamed. "Don't make me laugh!" In response was the ferocity of the hero.
    Valzeride awaited the approaching swordsman with composure, a katana in either hand.  The destructive light of his star enveloped his sword blades.  "I need no salvation whatsoever.  I will go to hell of my own free will.  I will live and die for someone else.  Know that it is only for that reason that my heart beats."
    Stepping forth from the shattered steel of the floor, the hero swept toward his opponent like a tornado, his weapons glowing with the aurora of judgment.  "Come into being, oh starlight engraved upon the heavens, for we are a shining falling star."  He drew the divine blade.  Oh Rhadamantis, surrender to the fires of heaven!
     
     
    From here on, the results really don't need any words, now do they?
     
  17. Like
    Clephas got a reaction from Formlose Gestalt for a blog entry, Magatsu Barai: Story   
    First, I should note that this game suffers from what are likely budget constraints.  I say this because some of the VA choices are... questionable.  Ragou's VA in particular is something of a disaster, with a discordant mismatch between the voice and the characterization.  This stands out even more because other choices like Kaen and Diran's male VAs are actually really awesome matches.  
    I failed to properly articulate what the music in this game resembles at most sometimes... and that would be Persona 5.  Something about a number of the tracks resembles the ones seen in that game enough that, in combination with the horrible color choices, made me feel like something was off at a lot of points in the story.
    Common Route
    The common route of this game is not particularly long (the game as a whole is not nearly as long as any of Light's other games), but it does serve its purpose.  In introduces the primary antagonists, the heroines, the side-characters, and the protagonist while setting the stage for future conflicts.  It is functional, more than anything else, and if it weren't for the excellent characterization for Mizuri, Shion, Amane, and Tsubasa, it would be considered bland.  Ragou and Kaien, for pure chaotic evil characters, are pretty amusing to watch, despite the fact that they are doing horrible things to people.  
    My complaint is that there is too much time spent on SOL for a Light game.  Yes, there is a sense that you need to know what the characters are losing for it to be poignant when everyday life is disrupted, but the ratio is a bit skewed for this game, considered the golden ratio of SOL to plot and action in any good chuunige is 1:4:3.  
    Tsubasa
    Tsubasa is a weird heroine... not the least of which because she is a TS heroine who was once a guy.  However, in opposition to this, she tends to be the sexiest of the three heroines due to her characterization (it was intentional).  She is also the most 'classic' onmyouji of the two human heroines, using some familiar onmyouji techniques and preferring the bow as her weapon of choice.  
    Her story is, at least in part, a confrontation with her past, and the primary conflict - for her, at least - is internal rather than external.  While there is some buildup to a major confrontation toward the end, it needs to be said that the whimsical nature of the antagonists makes the shift to the final battle somewhat abrupt.  In addition, it felt like this path didn't really have the sheer drama I'm familiar with from the company's usual works.  It isn't a horrible path, but it does feel more like a Millie path than a Chitose path.
    Amane
    Amane is Hayato's adopted older sister who was raised by his grandfather with him.  She is a total brocon and constantly clinging to Hayato when she is with him.  However, the best way she can be described when she is away from him is 'cold and competent'.  She is a master of kenjutsu and a 'power type' onmyouji, using techniques that fall into the 'open path' style of direct combat rather than the more roundabout styles like Houjutsu (which is basically a preparation is everything), Fuujutsu (the art of binding and sealing), or Injutsu (the art of curses and turning ties against an opponent).  It makes sense, since the protagonist takes a lot of his inspiration from her.
    Her path is more involved with Kaien, as opposed to the way Ragou was the prime antagonist for Tsubasa's path.  You'll discover this during his first appearance, but Kaien is the kind of absolute evil that just deserves a good superhero punch to the face.  He likes to make people suffer above all other things, and he finds the hatred people direct his way to be pleasurable.  The irony is that, rather than the confrontation with him, Amane's inner conflict with her yandere nature is the bigger draw point of this path.  To be blunt, if you played the common route, you'll have noticed the signs of yandere in her actions, and this path brings them out in a big way midway through.  Uncharacteristic of Light's usual style, it isn't taken to its logical conclusion, instead being solved with the power of love *vomits*.  
    Shion
    Shion's path is far more typical of Light's style, in that it is long, highly-detailed, and has a lot of twists and turns.
    Now for some explanation.  Amongst the Magatsu, there are thirteen called the Thirteen Demonic Generals, who both possess a humanoid shape and intellect, as well as the ability to touch on one of the Seven Aspects of Creation and use them in a spell that matches their desires.  Shion, also known as Saikakou Nue, is one of these.  In the distant past, she was sealed away by the founding onmyouji of the Isurugi bloodline (Hayato and Amane's ancestor) during the Heian era.  Shion herself is one of the few of her kind that is capable of coexisting with the human race, for reasons that are only illuminated in her path.  She is a contrary individual, being something of a tsundere combined with someone who puts on arrogant airs and brags about her abilities to any and all that will listen.
    To be honest, I was a bit startled at the huge difference between Shion's path and the other two.  While the first third is mostly SOL, almost the entirety of the remaining two-thirds is pure plot and action.  There are plenty of good action scenes toward the end (the last two chapters of her path are almost entirely battle scenes), as well as background for Kaien (whose origin story is unbelievably sad) and Shion (whose origins are equally sad, which seems to be typical of most humanoid Magatsu).  The ending itself is a tear-jerker, and I was somewhat annoyed at the very last part, for reasons that will be self-evident to anyone who dislikes Ragou.
    Conclusion
    I'd say this one is on the lower end in terms of quality for a Light VN, even if you don't include the minus points for the character design and VAs.  It is ironic that even a low-quality Light game is still better than most of what the rest of the industry can produce, though, lol.  Typical of my habits, I have been a bit harsh on this game, as it is in my favorite genre.  It isn't going to become one of those chuunige I replay on a regular basis, either.  However, it is still fine if you are starved for the genre.
    Edit: If I have one thing I wish they would redo (other than some of the VAs and the artwork) it would be making the story somewhat less straightforward.  Too many of the conflicts in the story are resolved too easily for a Light game, and there is no foreshadowing or long sides that give life to the characters' hidden sides.  In particular, Ragou remains a two-dimensional character to the end, despite being the main antagonist.  It is ironic that the nihilistic sadistic demonic priest Kaien has a more filled out character than him.
  18. Like
    Clephas got a reaction from Formlose Gestalt for a blog entry, Magatsu Barai: Preliminary Thoughts   
    Before someone asks, I merely paused the other VN to start Magatsu Barai (and Xenoblade Chronicles 3).  I will finish it (eventually).
    Magatsu Barai is the first Light game to be made from beginning to end after the collapse of the company's original owners.  As such, it is only natural (and unfortunate, at least to an extent) that some things will have changed.
    To address the elephant in the room for anyone who has seen the cover or sample cgs... The coloring really is that awful.  I mean, how could any cg artist think those colors wouldn't be eye cancer?  
    On the other hand, the music is an interesting set of contrasts.  There are a lot of themes that have been slightly rearranged to seem like new ones but are actually just modified ones from the Silverio series.  The rest are actually quite high-quality, but then, Light has never had any problem on that side of things.
    For those unable to read the official website due to being Nihongo-disabled, I will explain the basic setting.  
    Essentially, it is a world where sorcery in Japan remained intertwined with politics and daily life right up to the modern day.  In that sense, the setting is somewhat reminiscent of Tokyo Ravens.  However, a vital difference is that there was no real magic left outside of Japan before WWII, when the atom bombs spread it over the world when they hit Nagasaki and Hiroshima.  This resulted in the Japanese having a valuable service to provide the rest of the world... exorcists and sorcerers to counter the new laws of reality that made some of the habits the rest of the world had developed disastrous.
    As an example of this, the 'magatsu' in this world setting essentially causes a magical reaction whenever enough harm is done to a feeling being (even an insect), and this effect magnifies the more this is done.  At the beginning of the story, a news story comes up on the TV where, as the result of a country overusing pesticide against a plague of locusts, the locusts' spirits became a cloud of demonic insects that were even worse than the locusts in question.
    Because this happens all over the place, it is a world where magic-users always have a role to play.
    As such, I find the setting interesting... at least so far.
    As for the heroines, I'd say the two magatsu heroines are the most interesting, with the protagonist's older sister entering one step behind and Tsubasa falling a few steps behind her.  This is my tastes though, so others might feel differently.  A huge positive is that there are no 'Victim A' heroines in this story.  All the heroines are capable of protecting themselves (sometimes better than the protagonist is... actually all of them), so there is no sense that any of them is helpless, one of the most annoying chuunige tropes.
    On the other hand, the protagonist is under the influence of one of the more annoying tropes of the genre... the talentless guy who nonetheless throws himself into things (think Emiya Shirou from Fate).  While he does gain a power that lets him keep up, this is a power given to him by the true heroine, not a power of his own (which is another trope).
    All in all, my opinion so far is that this is an interesting chuunige VN whose art is eye cancer.
  19. Like
    Clephas got a reaction from Formlose Gestalt for a blog entry, Random Translation: Silverio Trinity Countdown Video   
    "I have no regrets whatsoever about the fate I chose, bore, and walked to its end."
    "The reason is that I had only to but bear the burden alone.  It was a situation where the madman known as Valzeride was the only one that needed to suffer to the end."
    "If offering up the Monster of Light as a sacrifice would bring my homeland prosperity, then there need be no hesitation.  It truly was a perfect exchange.  As I desired, I ran through the infinite hells to their end."
    "Believing to the end that, beyond the holy war, a shining future where someone would be able to smile awaited..."
    "My vow to fight using my willpower is unchanged even now.  Even though I have fallen and become a Demon Star, I still feel that I must protect the goodness and peace of others."
    "For that reason, be at peace, Horizon.  Oh young man who is worthy of respect and the name of 'hero'"
    "Ruin will not come to you even in the final battle in two days.  As, if it is a matter where I alone must suffer, if the Lightning Emperor of Slaughter need only but suffer to the end..."
    "... if at the end, I am able to stop someone else's tears, then, as always, there is no need to hesitate."
    "The garbage known as 'the enemy of evil' is as foolishly invincible as ever."
    "I know.  That is why I wish to show you my answer."
    "I wish to prove it to my great predecessor."
    "I find that answer to be bright... no.  That's right."
    "I'll look forward to it."
  20. Love
    Clephas got a reaction from HataVNI for a blog entry, Random Translation: Silverio Trinity Countdown Video   
    "I have no regrets whatsoever about the fate I chose, bore, and walked to its end."
    "The reason is that I had only to but bear the burden alone.  It was a situation where the madman known as Valzeride was the only one that needed to suffer to the end."
    "If offering up the Monster of Light as a sacrifice would bring my homeland prosperity, then there need be no hesitation.  It truly was a perfect exchange.  As I desired, I ran through the infinite hells to their end."
    "Believing to the end that, beyond the holy war, a shining future where someone would be able to smile awaited..."
    "My vow to fight using my willpower is unchanged even now.  Even though I have fallen and become a Demon Star, I still feel that I must protect the goodness and peace of others."
    "For that reason, be at peace, Horizon.  Oh young man who is worthy of respect and the name of 'hero'"
    "Ruin will not come to you even in the final battle in two days.  As, if it is a matter where I alone must suffer, if the Lightning Emperor of Slaughter need only but suffer to the end..."
    "... if at the end, I am able to stop someone else's tears, then, as always, there is no need to hesitate."
    "The garbage known as 'the enemy of evil' is as foolishly invincible as ever."
    "I know.  That is why I wish to show you my answer."
    "I wish to prove it to my great predecessor."
    "I find that answer to be bright... no.  That's right."
    "I'll look forward to it."
  21. Like
    Clephas got a reaction from Zalor for a blog entry, Random Translation: Silverio Trinity Countdown Video   
    "I have no regrets whatsoever about the fate I chose, bore, and walked to its end."
    "The reason is that I had only to but bear the burden alone.  It was a situation where the madman known as Valzeride was the only one that needed to suffer to the end."
    "If offering up the Monster of Light as a sacrifice would bring my homeland prosperity, then there need be no hesitation.  It truly was a perfect exchange.  As I desired, I ran through the infinite hells to their end."
    "Believing to the end that, beyond the holy war, a shining future where someone would be able to smile awaited..."
    "My vow to fight using my willpower is unchanged even now.  Even though I have fallen and become a Demon Star, I still feel that I must protect the goodness and peace of others."
    "For that reason, be at peace, Horizon.  Oh young man who is worthy of respect and the name of 'hero'"
    "Ruin will not come to you even in the final battle in two days.  As, if it is a matter where I alone must suffer, if the Lightning Emperor of Slaughter need only but suffer to the end..."
    "... if at the end, I am able to stop someone else's tears, then, as always, there is no need to hesitate."
    "The garbage known as 'the enemy of evil' is as foolishly invincible as ever."
    "I know.  That is why I wish to show you my answer."
    "I wish to prove it to my great predecessor."
    "I find that answer to be bright... no.  That's right."
    "I'll look forward to it."
  22. Like
    Clephas got a reaction from Ottes for a blog entry, Magatsu Barai: Story   
    First, I should note that this game suffers from what are likely budget constraints.  I say this because some of the VA choices are... questionable.  Ragou's VA in particular is something of a disaster, with a discordant mismatch between the voice and the characterization.  This stands out even more because other choices like Kaen and Diran's male VAs are actually really awesome matches.  
    I failed to properly articulate what the music in this game resembles at most sometimes... and that would be Persona 5.  Something about a number of the tracks resembles the ones seen in that game enough that, in combination with the horrible color choices, made me feel like something was off at a lot of points in the story.
    Common Route
    The common route of this game is not particularly long (the game as a whole is not nearly as long as any of Light's other games), but it does serve its purpose.  In introduces the primary antagonists, the heroines, the side-characters, and the protagonist while setting the stage for future conflicts.  It is functional, more than anything else, and if it weren't for the excellent characterization for Mizuri, Shion, Amane, and Tsubasa, it would be considered bland.  Ragou and Kaien, for pure chaotic evil characters, are pretty amusing to watch, despite the fact that they are doing horrible things to people.  
    My complaint is that there is too much time spent on SOL for a Light game.  Yes, there is a sense that you need to know what the characters are losing for it to be poignant when everyday life is disrupted, but the ratio is a bit skewed for this game, considered the golden ratio of SOL to plot and action in any good chuunige is 1:4:3.  
    Tsubasa
    Tsubasa is a weird heroine... not the least of which because she is a TS heroine who was once a guy.  However, in opposition to this, she tends to be the sexiest of the three heroines due to her characterization (it was intentional).  She is also the most 'classic' onmyouji of the two human heroines, using some familiar onmyouji techniques and preferring the bow as her weapon of choice.  
    Her story is, at least in part, a confrontation with her past, and the primary conflict - for her, at least - is internal rather than external.  While there is some buildup to a major confrontation toward the end, it needs to be said that the whimsical nature of the antagonists makes the shift to the final battle somewhat abrupt.  In addition, it felt like this path didn't really have the sheer drama I'm familiar with from the company's usual works.  It isn't a horrible path, but it does feel more like a Millie path than a Chitose path.
    Amane
    Amane is Hayato's adopted older sister who was raised by his grandfather with him.  She is a total brocon and constantly clinging to Hayato when she is with him.  However, the best way she can be described when she is away from him is 'cold and competent'.  She is a master of kenjutsu and a 'power type' onmyouji, using techniques that fall into the 'open path' style of direct combat rather than the more roundabout styles like Houjutsu (which is basically a preparation is everything), Fuujutsu (the art of binding and sealing), or Injutsu (the art of curses and turning ties against an opponent).  It makes sense, since the protagonist takes a lot of his inspiration from her.
    Her path is more involved with Kaien, as opposed to the way Ragou was the prime antagonist for Tsubasa's path.  You'll discover this during his first appearance, but Kaien is the kind of absolute evil that just deserves a good superhero punch to the face.  He likes to make people suffer above all other things, and he finds the hatred people direct his way to be pleasurable.  The irony is that, rather than the confrontation with him, Amane's inner conflict with her yandere nature is the bigger draw point of this path.  To be blunt, if you played the common route, you'll have noticed the signs of yandere in her actions, and this path brings them out in a big way midway through.  Uncharacteristic of Light's usual style, it isn't taken to its logical conclusion, instead being solved with the power of love *vomits*.  
    Shion
    Shion's path is far more typical of Light's style, in that it is long, highly-detailed, and has a lot of twists and turns.
    Now for some explanation.  Amongst the Magatsu, there are thirteen called the Thirteen Demonic Generals, who both possess a humanoid shape and intellect, as well as the ability to touch on one of the Seven Aspects of Creation and use them in a spell that matches their desires.  Shion, also known as Saikakou Nue, is one of these.  In the distant past, she was sealed away by the founding onmyouji of the Isurugi bloodline (Hayato and Amane's ancestor) during the Heian era.  Shion herself is one of the few of her kind that is capable of coexisting with the human race, for reasons that are only illuminated in her path.  She is a contrary individual, being something of a tsundere combined with someone who puts on arrogant airs and brags about her abilities to any and all that will listen.
    To be honest, I was a bit startled at the huge difference between Shion's path and the other two.  While the first third is mostly SOL, almost the entirety of the remaining two-thirds is pure plot and action.  There are plenty of good action scenes toward the end (the last two chapters of her path are almost entirely battle scenes), as well as background for Kaien (whose origin story is unbelievably sad) and Shion (whose origins are equally sad, which seems to be typical of most humanoid Magatsu).  The ending itself is a tear-jerker, and I was somewhat annoyed at the very last part, for reasons that will be self-evident to anyone who dislikes Ragou.
    Conclusion
    I'd say this one is on the lower end in terms of quality for a Light VN, even if you don't include the minus points for the character design and VAs.  It is ironic that even a low-quality Light game is still better than most of what the rest of the industry can produce, though, lol.  Typical of my habits, I have been a bit harsh on this game, as it is in my favorite genre.  It isn't going to become one of those chuunige I replay on a regular basis, either.  However, it is still fine if you are starved for the genre.
    Edit: If I have one thing I wish they would redo (other than some of the VAs and the artwork) it would be making the story somewhat less straightforward.  Too many of the conflicts in the story are resolved too easily for a Light game, and there is no foreshadowing or long sides that give life to the characters' hidden sides.  In particular, Ragou remains a two-dimensional character to the end, despite being the main antagonist.  It is ironic that the nihilistic sadistic demonic priest Kaien has a more filled out character than him.
  23. Like
    Clephas got a reaction from Ottes for a blog entry, Magatsu Barai: Preliminary Thoughts   
    Before someone asks, I merely paused the other VN to start Magatsu Barai (and Xenoblade Chronicles 3).  I will finish it (eventually).
    Magatsu Barai is the first Light game to be made from beginning to end after the collapse of the company's original owners.  As such, it is only natural (and unfortunate, at least to an extent) that some things will have changed.
    To address the elephant in the room for anyone who has seen the cover or sample cgs... The coloring really is that awful.  I mean, how could any cg artist think those colors wouldn't be eye cancer?  
    On the other hand, the music is an interesting set of contrasts.  There are a lot of themes that have been slightly rearranged to seem like new ones but are actually just modified ones from the Silverio series.  The rest are actually quite high-quality, but then, Light has never had any problem on that side of things.
    For those unable to read the official website due to being Nihongo-disabled, I will explain the basic setting.  
    Essentially, it is a world where sorcery in Japan remained intertwined with politics and daily life right up to the modern day.  In that sense, the setting is somewhat reminiscent of Tokyo Ravens.  However, a vital difference is that there was no real magic left outside of Japan before WWII, when the atom bombs spread it over the world when they hit Nagasaki and Hiroshima.  This resulted in the Japanese having a valuable service to provide the rest of the world... exorcists and sorcerers to counter the new laws of reality that made some of the habits the rest of the world had developed disastrous.
    As an example of this, the 'magatsu' in this world setting essentially causes a magical reaction whenever enough harm is done to a feeling being (even an insect), and this effect magnifies the more this is done.  At the beginning of the story, a news story comes up on the TV where, as the result of a country overusing pesticide against a plague of locusts, the locusts' spirits became a cloud of demonic insects that were even worse than the locusts in question.
    Because this happens all over the place, it is a world where magic-users always have a role to play.
    As such, I find the setting interesting... at least so far.
    As for the heroines, I'd say the two magatsu heroines are the most interesting, with the protagonist's older sister entering one step behind and Tsubasa falling a few steps behind her.  This is my tastes though, so others might feel differently.  A huge positive is that there are no 'Victim A' heroines in this story.  All the heroines are capable of protecting themselves (sometimes better than the protagonist is... actually all of them), so there is no sense that any of them is helpless, one of the most annoying chuunige tropes.
    On the other hand, the protagonist is under the influence of one of the more annoying tropes of the genre... the talentless guy who nonetheless throws himself into things (think Emiya Shirou from Fate).  While he does gain a power that lets him keep up, this is a power given to him by the true heroine, not a power of his own (which is another trope).
    All in all, my opinion so far is that this is an interesting chuunige VN whose art is eye cancer.
  24. Like
    Clephas got a reaction from Dreamysyu for a blog entry, Magatsu Barai: Preliminary Thoughts   
    Before someone asks, I merely paused the other VN to start Magatsu Barai (and Xenoblade Chronicles 3).  I will finish it (eventually).
    Magatsu Barai is the first Light game to be made from beginning to end after the collapse of the company's original owners.  As such, it is only natural (and unfortunate, at least to an extent) that some things will have changed.
    To address the elephant in the room for anyone who has seen the cover or sample cgs... The coloring really is that awful.  I mean, how could any cg artist think those colors wouldn't be eye cancer?  
    On the other hand, the music is an interesting set of contrasts.  There are a lot of themes that have been slightly rearranged to seem like new ones but are actually just modified ones from the Silverio series.  The rest are actually quite high-quality, but then, Light has never had any problem on that side of things.
    For those unable to read the official website due to being Nihongo-disabled, I will explain the basic setting.  
    Essentially, it is a world where sorcery in Japan remained intertwined with politics and daily life right up to the modern day.  In that sense, the setting is somewhat reminiscent of Tokyo Ravens.  However, a vital difference is that there was no real magic left outside of Japan before WWII, when the atom bombs spread it over the world when they hit Nagasaki and Hiroshima.  This resulted in the Japanese having a valuable service to provide the rest of the world... exorcists and sorcerers to counter the new laws of reality that made some of the habits the rest of the world had developed disastrous.
    As an example of this, the 'magatsu' in this world setting essentially causes a magical reaction whenever enough harm is done to a feeling being (even an insect), and this effect magnifies the more this is done.  At the beginning of the story, a news story comes up on the TV where, as the result of a country overusing pesticide against a plague of locusts, the locusts' spirits became a cloud of demonic insects that were even worse than the locusts in question.
    Because this happens all over the place, it is a world where magic-users always have a role to play.
    As such, I find the setting interesting... at least so far.
    As for the heroines, I'd say the two magatsu heroines are the most interesting, with the protagonist's older sister entering one step behind and Tsubasa falling a few steps behind her.  This is my tastes though, so others might feel differently.  A huge positive is that there are no 'Victim A' heroines in this story.  All the heroines are capable of protecting themselves (sometimes better than the protagonist is... actually all of them), so there is no sense that any of them is helpless, one of the most annoying chuunige tropes.
    On the other hand, the protagonist is under the influence of one of the more annoying tropes of the genre... the talentless guy who nonetheless throws himself into things (think Emiya Shirou from Fate).  While he does gain a power that lets him keep up, this is a power given to him by the true heroine, not a power of his own (which is another trope).
    All in all, my opinion so far is that this is an interesting chuunige VN whose art is eye cancer.
  25. Like
    Clephas got a reaction from Dreamysyu for a blog entry, WN: Imouto no Iru Seikatsu   
    https://ncode.syosetu.com/n6442ez/
    This particular series is another reincarnation story, but it stands out because the entirety of the story so far is concentrated in his childhood, where he is constantly dealing with problems beyond his abilities, faced with situations where revealing his true abilities would harm his family, and generally trying to keep his yanderish little sister from being lonely.  His name is Alto Cranepot, and he is the bastard son of a noble who married into an Earl's family with the man's mistress, Ryuushka.  Al, as he is called most of the time, died of overwork in his previous life and is often described as having the atmosphere of a worn-out worker that is at odds with his beautiful features inherited from his mother.  Due to the fact that he had to touch his sister's soul while in the womb to help her and his mother survive, his sister is totally obsessed with him from the moment she is born.  
    His teacher, Eibelle, is the series heroine, one of the two remaining ancestors of the elven race, the Arch Elves, her nickname being 'hametsu' (Ruin) for the fact that she was always the one to destroy threats in the previous ages (she is at least ten thousand years old, but as innocent in matters of romance as a girl can get).  She is not only his love interest but his teacher of sorcery and easily the most adorable character in the series.  It helps that Al loves her from almost the first time he meets her, and she shares that feeling.  
    The entirety of the seven hundred and so chapters that have come out so far has only resulted in him turning eight years old, as the author is cramming an immense amount of detail into every year of his life.  As such, there is no way you can consider this to be a complete story.  However, it is an immensely enjoyable read, as Al struggles to have a normal life while ruining those plans with his own hands and efforts.  
    Overall, this is a great choice for people who like isekai stories that are mostly daily life with a side of comedy and action/adventure.  I don't recommend this to people who want fast-paced stories.  I do recommend it for people who like their stories to have a lot of details.
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