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  1. Favorite Romance Pairing

    Assuming the first letter is the protagonist, my first choice for visual novels is GxG and my second choice is BxG. I don't play the other two types. I'm a straight male, but I don't need to see guys in games. I typically turn the male voices off when that option is offered. In the games, I don't speak much to the male side characters unless I have to. When I play roleplaying games with romantic possibilities, I check online to see which option gives me more female romances to choose from and pick that option for my character. If they are equal, I'll play as a female character and go with a GxG route.
  2. I have made a discord about VN

    Thanks! There were several of those that I didn't know about.
  3. Do you play with walkthrough?

    I never use one for my first playthrough. If I think I can get the other routes or endings I want based on that playthrough, I don't use one for future playthroughs. If I ended up surprised at my route or ending on that first playthrough, I'll at least skim a walkthrough to see if I can see something important I hadn't thought about. I will use them if I get stuck and can't get certain routes or endings. Usually it is because the game is blocking something - have to see the bad endings before seeing the true ending, have to do one particular minor route last, etc.
  4. Rewrite+ Kickstarter

    I'm not sure why they capitalized the term. It is just a general description of being able to contribute money to a crowdfunding campaign after the campaign is over. There are a bunch of tools they could use to run a slacker backer campaign. Most of the ones done by other companies let existing backers add on items to their pledge. Some of them let existing backers move to a higher tier if that tier is unlimited. If they do it themselves to save money instead of using another company, then it is completely up to them what they will allow.
  5. I started in the Peach Princess days - more than 15 years ago. The biggest difference for me has been quantity. Good years for me at the beginning had three visual novels released in English that I wanted to play. There have been several WEEKS this year when three visual novels were released in English that I wanted to play. I didn't have a backlog at all until a few years ago. Now I have more than ten purchased visual novels that I haven't played yet. Just when I think I'll start catching up, there will be a big release week or something I didn't even know I wanted will get released and look so good that I have to play it immediately. I used to be much more forgiving with what I played. The visual novel could have some very obvious flaws. It could be in genres that I didn't like very much. But I played a wide variety and was sometimes positively surprised how much I liked something that I wasn't expecting to like as much. Now if a visual novel isn't one of my favorite genres, or it has a single obvious flaw, it *might* make my backlog. If I generally don't like that particular genre at all or it has multiple obvious flaws, I ignore it and don't even think about it again. There are too many good ones to even consider ones that I don't think I'll like. Beyond that, art has become much more important to me. I look back at the art of some of the early games I liked and I wouldn't ever think of playing them now because of the art. Developer loyalty has become more important to me. If I like a visual novel by a particular developer, I'll buy their next visual novel. If I like two visual novels by a particular developer, I'll pre-order their releases or buy them day one. One thing that has stayed the same is that I do go through phases where I prefer playing certain types of games. Visual novels, RPGs, strategy games, etc. So there are times when I haven't played a visual novel for a little bit, but then I go back to playing them for months in a row.
  6. I agree with this. It is always interesting when people talk about how similar they found Kira*Kira and Deardrops because I thought they had many more differences than similarities.
  7. That is a LOT of characters! I'm glad this is still being made and will hopefully come out in English next year. I enjoyed the other Overdrive games that MangaGamer released.
  8. Mine was Little My Maid, shortly after it was released in English - so probably 2005 or so. I thought a few of the plot points were interesting. The majority of the game and the girls weren't too memorable. But the number of endings blew my mind. I was used to RPGs that would sometimes give you up to three endings. I was very impressed with all the endings in Wing Commander 4 and I was talking to a friend about that. He asked if I had ever played visual novels and I hadn't heard the term before. So he made me buy some. After playing through Little My Maid the first time, I thought it was okay, but then I was looking at the screen (like a gallery) and it was clear that there were a ton of other endings. That screen showing the blank spots for the other endings is what got me hooked on visual novels.
  9. I liked them. I had never seen a single episode of the anime series (still haven't), but I liked the characters a lot. I had a lot of fun getting to know the characters over the course of the three games. There were a few funny moments in Rinne Utopia and then a ton of funny moments in Arusu Install. Rio Reincarnation was a good way to wrap up the series.
  10. Actually the plot order is Rinne Utopia, Arusu Install, and then Rio Reincarnation last. Also, avoid reading the "extra" special book for each until after completing the associated game. So, you can play Rinne Utopia and then read the special book for that and then move onto the Arusu Install game and then read the special book for that one.
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