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  1. Use krkrextract. https://github.com/xmoeproject/KrkrExtract/
  2. Kirikiri SDL2

    Kirikiri SDL2, a project for running Kirikiri programs on non-Windows platforms compatible with SDL2, has been published to Github. https://github.com/uyjulian/krkrsdl2
  3. Which VN are you attempting to translate?
  4. I built Kirikiri Z using Clang 9.0.0. https://github.com/uyjulian/krkrz/releases/download/v2.0.0.0-portability_fixes/tvpwin_test_clang900.7z Source code is in the repository github/uyjulian/krkrz under the tag v2.0.0.0-portability_fixes. If you want to try this on commercial games, decrypt the XP3 files, take out the encryption plugins, then use the following command line argument: -graphicsystem=drawdevice
  5. Most recent games produced by M2/Wamsoft (using plugins such as E-mote, M2 Cheeseware, etc) have compiled the TJS2 source code to bytecode, making it more difficult to modify the source. However, some games did not compile the bytecode. Maybe running the compiled bytecode and/or compiling bytecode causes segmentation faults in the TJS2 engine? Here are some that I know of: Fashioning Little Miss Lonesome Nekopara Vol. 0
  6. Muv-Luv - gets into the game files

    You can compile it yourself. It is also found in the Muv-Luv Alternative Chronicles fan translation patch. You can edit ami, but afhook is better.
  7. Muv-Luv - gets into the game files

    afhook can work with マブラヴ Windows7対応版.
  8. I can reproduce the issue here. Most Russian TLs I've seen of Kirikiri games port the game engine to Ren'Py.
  9. ~~~~~~~~~~ Canceled Project ~~~~~~~~~~

    This project is dead. Progress will not continue anytime soon.
  10. Look in a hex editor and make sure the first two bytes are "FF" "FE"
  11. Use KrkrExtract to extract XP3 file: https://github.com/xmoeproject/KrkrExtract
  12. .SFD is softdec audio/video format. You can play with mpv, VLC, or Windows Media Player with LAVFilters installed.
  13. Help regarding .noa archives

    Try using wildcards .¥noa32c.exe /p /d /raw *.eri out.noa