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Kawano Hatsuyuki

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Posts posted by Kawano Hatsuyuki

  1. 4 hours ago, kurosakijin said:

    I have just edited some scripts, and images out from the .dat file modify them, and create a patch.dat or patch8.dat file, and I opened it. It doesn't work, can you tell why?, I was wondering if this is the same method as Kirikiri, and I dunno what Source Engine is the game "Niizuma Lovely x Cation". It might soon I will be creating a translation project for the Hibiki Work's VN.

    How you can exctract script in the .dat file? First thing first, it's sound to different from kirikiri engine.

  2. 5 hours ago, kurosakijin said:

    I already got all the tools and kirikiri, and I noted it. I'll try already have done the scn script but the image of menu and some others I really wanted to change. also TLwiki is down, I don't know.

     

    Here : https://drive.google.com/file/d/1RyOF0EbxQ-PkAgOFYqVxWhAUSiQHNoDa/view

    Tutorial is here : https://drive.google.com/file/d/1XoIaO5X6VbGIBHCKD5PpGvkEKwCVCX5O/view

  3. On 6/25/2019 at 12:19 AM, Infernoplex said:

    You have a point. When I tried to play it with MTL on my end, the animations were bugged, running at higher speeds than they should be. So yeah, it's not a good solution. That said... I could make a fanpatch without that bug if I were to just toss the H scripts into MTL and put them in the game manually like that. I was contemplating about doing this in the beginning, but it's such a lazy work, I'd rather do a proper job on it later when I learn enough Japanese.

    But you have another project right? So "lazy" isn't your reason then.

  4. 14 hours ago, ARandomHeroAppears said:

    New to all this and have extracting shit from various .xp3 files of Motto! Haramase! Honoo no Oppai Isekai Ero Mahou Gakuen! BUT, the menu files that I'm trying to find are nowhere. I used krkrextract to be clear as I've had issues with xp3tools. While I can't find the menu icons I do have a large number of .pimg files with names related to menus. After searching this thread and googling I've found little to no info at all about pimg files and how to open them. Can anyone help?

    To be clear this is for a very very rough translation project to tide people over until someone with actual skill does it or any milkfactory/squeez game for that matter.

    https://github.com/UlyssesWu/FreeMote

  5. On 2019/1/6 at 11:41 AM, MisakiMain said:

    Are there any alternatives to extract resources from Ao no Kanata no Four Rhythm (蒼の彼方のフォーリズム)?

    It seems that arcunpacker doesn't work anymore with the new Perfect Edition version of the game :wacko: or I just don't know how to use it properly.

    I've tried several other tools such as fxckBGI to no avail.  I'm guessing the devs updated the game with newer engine because it works with 2014 release of the game but not EXTRA1 and Perfect Edition.

    If anyone could provide any insights it would be much appreciated!

    Garbro will help you

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