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  1. This thing is mostly done now, everything at https://github.com/pmrowla/pylivemaker works and there's some actual documentation now. It's still more of a proof-of-concept thing than an actual tool someone could use to make a full translation patch, but I probably won't get around to making it particularly user friendly until/unless someone actually wants to make a full patch for something. If you are interested in RE I wrote up a short post about it here: https://pmrowla.com/blog/reverse-engineering-livemaker/
  2. I've been working on a tool for extracting and patching LiveMaker/LiveNovel games and figured I should post it here. It started out as a fork of tinfoil's irl which I guess was kickstarted and then abandoned a while back? Current status is: LiveMaker assets can be extracted from .exe or .dat files LiveMaker's binary .lsb format for their "chart" scripting can be dumped as text or xml LiveNovel scripts can be extracted from LiveMaker's binary .lsb format (Translated) LiveNovel scripts can be compiled and inserted back into a .lsb file Modified .lsb's can be pa
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