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Bathhouse_Owner

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Everything posted by Bathhouse_Owner

  1. Ah, sorry for not answering for a while. We're still alive. Progress has been slow for a while due to some internal problems, but we're still making progress I can assure you of that. Our programmer got some free time recently, so he can begin work on Noratoto 2. Maybe. We'll see.
  2. Hey, it's been a while. Now that our hacker and translator are back in action, we should be able to continue the project. And in fact, I bring good news: Proud to announce that we're releasing another partial, with Yuuki's Hscenes! https://mega.nz/file/wQYAlT6S#JOnB7tImLTwVGGAf54u4P5y2UFZE65snfwTN-2IgOB8 Also a progress update on the others: Michi: 100% translated, 25% edited. Shachi: Starting up. Patricia - 1 Scene translated and edited. On hold. (linecount pending) If everything goes well, next patch should come in a month or so, and the one after that before the end of the year. Extra stuff: so, a few post back I said we'll be releasing a version with honorifics. I decided to put that on pause while we deal with how to restore the missing/censored lines from the non-H script. I hope it's not much trouble.
  3. Well, since Marko is MIA, it's up to me to do the updates. And get back on the project I guess. Anyway... As you might have noticed, someone uploaded a restoration patch for the Vita version of the game. Initially we were planning on cooperating with him to port said patch to the PC version. However it came to light that this patch used machine translation, thus we will not use it on this project. It was too good to be true, I guess. Regarding the project itself: Yuuki's H-scenes are 100% translated and edited, and the patch was supposed to drop this month. However, we found a bug present in all H-scenes, and the hacker is too busy with IRL stuff to fix it, so we decided to shift it to next month. MANY thanks to NTRanon who translated Yuuki's H-scenes, he's a saint and we don't deserve him.
  4. Almost two years later, but here you go. Using v1 for repacking works just fine, but it has a filename limit of 16 characters. This means that when you try to repack the scripts, any file with a name longer than 16 chars will get it's name cut i.e. "himari_love_encount" (inside data01810.arc) will be renamed to "himari_love_enco". And of course, since the game is only looking for the first file, it won't load it if it isn't there. However, there's a way to bypass this: by renaming any file whose name is longer than 16 characters to something shorter and replacing the engine calls for the old filename to the new one. I tested this by renaming "himari_love_encount" to "himari_love_enc". Now, the engine files that call for this file are "himari_sel_lv1", "himari_sel_lv2", "himari_sel_lv3", and "himari_sel_lv4", inside data01210.arc. They can be opened like any script file. I replaced every instance of "HIMARI_LOVE_ENCOUNT" with "HIMARI_LOVE_ENC" and then repacked it. Now it loads the script properly and doesn't display a black screen. (too lazy too add images, will do it later) You have to do this for ANY file that has a filename of over 16 characters. It's a bit tedious, but it works. Protip: Use GARbro to unpack the files. It's the only tool you'll ever need to unpack stuff (most of the time). Protip 2: Use SacanaWrapper to extract the scripts. It's a tool made by the same guy who made EthornellEditor that uses all of his tools as plug-ins. And for the love of god, don't contact game/loc companies asking for ways to fan translate their games. It's a nice way of getting a Cease and Desist.
  5. Sorry gents, but due to some IRL complications, I have to leave this project. Don't worry though, I'll be leaving it in the hands of a good friend of mine.
  6. HAH, I figured that out too! I just finished making a rough documentation too, even: https://mega.nz/#!tRYzBK7a!XNCDE6qjn9xODqpXtqWvkXsqcIRGJ4NygSOM7zy1SfM https://pastebin.com/zqmggkyy https://files.catbox.moe/ev48m8.jpg
  7. You just found a freaking GOLD MINE. In particular, this repo here contains support tools for SystemNNN, which can reverse engine, repack and pack most the stuff the engine uses. There's a problem though: The guy didn't include a manual nor a list of the required dependencies to build these. Again, I'm not a programmer, but I still tried to compile the image packer. I gave up after trying for god knows how many hours and downloading a thousand files, but apparently it uses zlib, libpng and a few other obscure libraries of Visual Studio. Also you need to change the path of some files (D:\abc to C:\xyz) for it to work. Wew.
  8. Disregard that, I'm dumb and didn't realize there were other stuff to do before inserting. Tested with another game (Dasaku) and they worked. Anyway, after fiddling with the tools and other engine files, I found you can make them work for pretty much any Cyc-soft game. You can make the engine do a ton of stuff too, I'm surprised. Here are my findings: https://pastebin.com/vM4SjTJN https://pastebin.com/UDVzKHnm Tools: https://mega.nz/#!AV5nWQCZ!aVLYk3TkxKxqYz1TNesZs8xoeXedrPyNEhf9W8x4MGY Dasaku specific files (Only for Nuiawase version): https://mega.nz/#!QF4hVYwC!mBAOWhHoLXM5V94YmvxiBL7UPYkQgx1u7m0ery-cXc8 To do: https://pastebin.com/mkh2QfC3 I'll format this better later, as I'm busy ATM.
  9. Welp, now I have another problem: The tools don't work. I am trying to make them work on https://vndb.org/v12677. I can extract the script just fine, but when I insert it and try to run the game, it crashes. Tried the workaround shown here but still nothing:
  10. You, sir, are a gentleman and a scholar. EXCELLENT WORK! Words can't describe how grateful I am. Thanks to all who tried to help too!
  11. Yep, I contacted her and she said the same thing that was on her blog; that the person with the tools is MIA. Tried it before. Doesn't work.
  12. Does anyone here got a copy of the Gore Screaming Show tools (gss-dev.rar) that were hosted on TLwiki? I can't find them anywhere.
  13. Hello, does anyone here have the System-NNN/Gore Screaming Show tools? They were hosted on TLwiki, and can't find them anywhere else.
  14. The link for System-NNN tools is down, can anyone please re-upload them?
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