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SweetMonia

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Posts posted by SweetMonia

  1. 4 hours ago, Templarseeker said:

    What's the name of this VN if you don't mind me asking? :sachi:

    looks pretty neat and well-detailed! I can see you really pour some effort onto the guide! Job well done! :mare:

    And nice website you got there! Keep up the good work!:mare:

     

    I am so glad you think so. I wanted it to be a definitive guide, so I hope I managed to make it close to that :3

    Will do my best! Thank you for your kind words~ <3

  2. 3 hours ago, Clephas said:

    Might want to take the 'e' out of plotge.  *smiles dryly*

    A small correction on moege vs charage... moege is a generalized term for all games that carry the 'stylized cuteness' that is 'moe'.  As such, similar to charage, it is closer to an umbrella term than an actual genre.  If one were to show a family tree, it would show that charage and nakige both come from moege but sometimes edge themselves out of the larger umbrella.  Charage are a product of the mid-2000's, whereas moege and nakige first began to appear just before the turn of the century as they dragged themselves out from the nukige muck.  Charage are essentially an evolution of moege born of the fans wanting deeper characterization and character interactions (as opposed to the purely surface-level interactions that were common early on).  

    Tsukihime created the chuunige genre, though most people consider Dies Irae the flagship game of the genre as a whole (as in, the one that went the farthest off the deep end, lol).

    One stipulation about utsuge and nakige... the greatest difference between a nakige and and utsuge lies in the endings.  Nakige almost always have happy endings (there might be a bad ending or a normal ending, but these are exceptions).  Their purpose lies in catharsis born of release from stress and joy in renewal.  Utsuge, however, are essentially games with similar (but darker) themes that don't end well for the characters in general. 

    There are supposedly two different 'levels' of utsuge, 'soft' and 'hard'.  Soft utsuge tend to focus more on sorrow and loss, and they don't necessarily drive the characters off the edge, though the endings are sorrowful and/or bittersweet at best. A few examples of a soft utsuge are Konakana and Tapestry, both of which are focused on a protagonist with a terminal illness as he tries to come to terms with his inevitable death and what it will do to the people around him.  'Hard' utsuge are focused more on despair and extreme suffering.  Swan Song is an obvious example of this 'level' of the genre in English, whereas Houkago no Futekikakusha is an ideal Japanese-only example.  Even a 'hard' utsuge might have one ending with a certain level of salvation, but it usually comes at a massive emotional cost for both the reader and the characters involved.

     

    Wow, that was such a rich feedback. I so love it. I have made edite to the article based on those (including fixing the e in Plotge XD). The only part that's still the same is the "moege vs charage" part, since I need to rewrite few parts to add the details you mentioned. I will do that tomorrow.

    Also, I credited you in the article for the info you provided, since you clearly made it better (along with other feedbacks of other visual novel fans made). Thank you so much <3

  3. Hihi~

    I just made a guide that explains all the -ge visual novel terms. I am aware there are many other guides for that out there, and many of them were discussed before, but I tried to make mine more detailed and easier to understand. Specially for people new to visual novel who came from Anime world (and they are many). 

    Hope my guide is to your liking, and it's the definite guide I want it to be, and of course, any feedback about it is welcome. 

    Here's the link for my guide:-
    https://SweetMonia.com/The-Lost-Konpeitos/a-guide-for-visual-novel-terms-genres-charage-moege-plotege-chuunige-ichaicha-kamige-kusoge-nakige-utsuge-eroge-nukige-lolige/

  4. I always thought of visual novels as a niche kind of games. As opposed to other games. They are the only type of PC that could be played the same way without hassle on tablets, as they don't requires much controls or buttons, so they have a good chance there.

    In recent years, they have been gaining traction with people, but I don't think they will become mainstream. They require too much reading, and while you get rewarded for that with a good story, it's not something many people would want to do. 

    As someone who wants to become a developer for these games (made short skits so far). I feel like they would be a bit harder to market compared to regular games, but I could be wrong here.

  5. I think there are two good scenarios. One is to make it impossible to play the routes that reveals the most of the plot without playing the other routes first. The other good choice is to make all the routes equal. In case of rewrite, I played Kotori's route after Chihaya, so I enjoyed it less than in case I played it first, which disappointed me a bit. 

  6. I wondered about that too. I think it has to do with how many hobbies you have. I guess some people read visual novels as a main hobby, while others have gaming & other things to do.

    Also, some people are fast readers than others, or can read for hours to an end, which is more than enough to finish any visual novel.

    And as others mentioned, some visual novels are not that long. 

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