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Incynerate

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Posts posted by Incynerate

  1. On 3/7/2019 at 4:16 AM, Dergonu said:

    From what I can tell from glancing at this, you're lacking an extra side-story for the twins, and one for the Himegi sisters. (+ Some altered text, most likely, as well as a large amount of H-scenes. Like, a lot.) Overall this is a bad version of Cruise Sign, that doesn't even add the new route.

    They did leave the twins' after route intact after all, based on those CGs. (Unless the CGs were just left in the files, and it isn't actually in the game.) In their original Steam page overview, the route was cut out from the list, so I thought they would skip it. (It does feature the CG you'll see in the overview above, with the girls in bikinis kissing the protag in the bath. Seeing as they are younger than the protag, I figured Steam would nuke it, but I guess not? If it is in the game, that's good at least. Means no after routes were cut, only bonus routes like the Himegi sister team-up and such.)

    Late reply, but what leads you to believe the Kazato sisters route was cut? From what I remember, the below description was always there on the Steam page. (Unless it got removed and added back in sometime over the last few weeks)

    Quote

    The Kazato Sisters: A Day in the Life
    This story takes place after you begin dating the Kazato sisters in the main story.

     

    On a separate note, I haven't seen a lot of discussion about the translation quality of Flight Diary, does anybody know if MoeNovel did a decent job this time?

    I'm also curious to know how different MN's Flight Diary is from Cruise Sign's Flight Diary, but I know that's a much harder question to answer. If what we have is just a translated version of the all-ages version put out by the original developer (basically Cruise Sign), I can live with that. I just don't trust in MoeNovel's ability to rewrite story.

    It's a shame that there's no demo or *cough* unofficial demo that I could use to see if this release is worth my money. Though I suppose there is the Steam refund process.

    EDIT: Oh yeah, and it's cool to see we're finally getting Akari's route. I hope we get to see Ma-bou cry.

  2. 2 hours ago, Plk_Lesiak said:

    Although, I give quite a lot of respect to MangaGamer for doing that last-minute signal boost. Rare to see a company caring about the niche as a whole, rather than just about being on top. I guess they picked up some of the better parts of the Japanese corporate culture. 

    MangaGamer definitely deserves a lot of respect, especially considering Sol Press doesn't even sell their games on MangaGamer (no idea why).

    Anyway, I think it's a little unfair to claim that Sol Press did "very little marketing". According to them:

    Quote

    We've actually shared the Kickstarter in an update on our other Kickstarters such as Newton and Sakura Sakura. GoogleAds, Facebook Ads, and several other major advertising services were used. A Press Kit was sent out to major games/anime-related journalism sites including ANN. However, we'll continue trying our best to spread the word in these last 24 Hours!

    Maybe they could have asked JAST or somebody more well-known to tweet about it earlier in the game, but I don't know if there's a lot of options beyond that. Now, could they have marketed it a little better? Probably. A working English title or at the very least, using something other than hiragana(?) in the game's logo probably could've helped the game's appeal to the more casual VN fans. A demo would have been nice, but I don't know what their licensing agreement with Favorite is to allow that.

  3. On 3/1/2019 at 7:44 AM, littleshogun said:

    As for the seiyuu, I only know that Nahoko's seiyuu did voiced Charles in Da Capo 3 and Akari's seiyuu did voiced Mika in Starnova. Other than that, what I can see is that the other heroines seiyuu did have a lot of roles in nukige (I may be wrong). As usual, I'll make the poll here.

    Speaking of, Nahoko's VA also did Nemu in Shining Song Starnova. Hearing Hikari and Nahoko talk in that scene before the title sequence was really bothering me; I was positive I had heard both actresses before but I couldn't quite place them lol

    I'm about 90 minutes in and it seems decent. The story isn't exactly drawing me in to the point where I can see myself losing vast swathes of my day to reading it, but it's adequate and still has plenty of time to win me over. The artwork is pretty fantastic, though. I think my only complaint is the sound levels on some of the voice acting. Hikari seems a bit louder relative to the other characters while Saiko seems quieter. But it's nothing major. It's a shame there's no volume sliders for each character, but I guess Sol Press is just working with what they were given.

  4. Yeah, it looks like very few people went for the higher-$ physical tiers. It seems like they either weren't priced very well or aren't things people were interested in getting. Somebody did pledge the $5k tier, but it sounds like that was somebody on /vn/ who probably wasn't serious.

    I think Doddler raised some good points on Twitter. Sol Press probably got a good number of the hardcore VN audience in the first couple days but doesn't have the reach to hit a wider audience, like JAST or Sekai has. Maybe an English title and logo would have helped with that wider appeal.

    If they try this again they might need to rethink the reward tiers and get a promotional partner.

     

     

  5. 13 hours ago, novurdim said:

    even their "very successful" (as it's often called) KS of Newrin has gathered only around 88k + it wasn't really marketed much but that's almost always the case with VN KS. I've also heard people complaining about the tiers/rewards and such.

    Might be worth mentioning that for Newrin, Sol Press partnered with MiKandi Japan as a promotional partner. Granted, their Twitter follower counts look pretty close, but since MiKandi is based out of Japan, maybe they were able to bring in backers who were interested in physical goods. Not saying that's what got them all the way there, but it might have helped.

    In other news, they just posted another KS update listing the fund distribution. Kinda feel like that's something that should have been available on launch, but whatever. It's always interesting to see.

  6. 5 hours ago, Infernoplex said:

    It's pretty telling of how desperate the situation in the Western VN scene is when most of us are fine with "good enough".

    What do you mean by desperate? Sometimes I almost feel like there are too many titles getting picked up/released relative to the size of the western VN audience. I wonder if that pace is sustainable.

    If you're talking about whether or not the VNs getting localized are any good, that's another (more subjective) matter

  7. Quote


    "In the case that the sequels are not funded, we will seek to fund them through alternative means."

    I wonder if they'd do Kickstarters for the other two since it seems like they won't reach stretch goals. The problem with that is they're not likely to get more backers for a sequel than for the base game, and unless they're able to offer different physical products than before, they probably won't get too many people pledging high-dollar amounts. That's probably why they tried to push all three games into a single Kickstarter and hope the hype carried them all the way.

    Maybe a minori/Supipara type funding situation? But man, that could take forever.

    On 2/8/2019 at 5:43 PM, novurdim said:

    All speculation is meaningless at this point...

    Well that certainly didn't stop you from speculating yourself. ;)

     

  8. 8 hours ago, Naterocks2000 said:

    Seeing the goals, it makes me wonder how much they spent on buying the rights/license? They must have spent a lot to have to go this far beyond anything else they've kickstarted.

    Yeah, I also wonder if Favorite's fee was particularly high. It sounds like Nekonyan had been unsuccessfully pursuing Iroseka for quite some time. But if Sol Press was able to swoop in, maybe it was because they were willing to pay a higher licensing cost.

    Anybody know if VN devs also demand a % of localized sales? It doesn't look like Hoshimemo sold particularly well outside of its Kickstarter, so if the licensing fee was in fact higher than before, maybe it was because Favorite demanded more of their money upfront. But that's just more baseless speculation on my part.

  9. On 2/1/2019 at 10:08 AM, Stormwolf said:

    Perhaps we'll get it as quick as Grisaia 18+ and Hoshimemo + eternal heart.

    I assume you're referring to the Grisaia Complete Box?

    In any case, Sol Press has done two Kickstarters and have delivered releases of both games, so I have no qualms about jumping on this KS. Granted, it sounds like they're still working on the physicals for those first two games, so that sucks. However, I don't care about physicals so that doesn't affect my decision.

    On 2/2/2019 at 12:24 PM, littleshogun said:

    We still don't know how much thoygh because we didn't have Prefundia, but maybe it could reach 200,000 if they want to do all of the trilogy (At least it's easier to treat the 2nd and 3rd part as FDs compared to Grisaia because even VNDB treat it like that). If anything, I just hope that we can get Irotoridori in one way or another (Even if they only manage to have the first part, it's okay). I'll comment more on the KS when Sol Press announce it later.


    Oof, I hope it's not $200k. The most comparable KS is probably Hoshimemo and that only raised just under $90k.

    Pulling numbers out of my ass, I guess maybe $45k for the first game, another $45k for the sequel, then maybe $20k for the third?

     

  10. 16 hours ago, Naterocks2000 said:

    To be fair, it would probably cause more issues to try to get it on Steam at this point. They said that the potential revenue on Steam(Or something to that point) wasn't really important for this release.

     

    If it was me, I'd definitely steer clear of a platform(for a while) that constantly contradicts itself and removes VNs without giving a valid reason. Yeah the exposure is important for the industry to grow but until Steam figures themselves out, it's equally as dangerous for a VN to be there due to the possibility of it being removed randomly, thus negating the point of being on Steam in the first place. 

    I'm not sure I follow your reasoning. I think it's still in localization companies' best interest to at least try to release on Steam. If it gets approved, great - they'll see a little bump in sales. If it gets rejected/banned, I'm pretty sure their submission fee gets refunded. The only thing they have to lose is whatever time they spent on the submission/appeals process.

  11. 6 hours ago, bakauchuujin said:

    I know they wanted to do kickstarter for physical edition, just never saw anything about them giving up on the kickstarter idea due to backlash.

    Yeah I'm glancing at their Twitter feed and their website, and I'm not seeing anything. Unless something maybe got mentioned on their Discord (do they have a Discord server?) I don't think they've yet made their decision known.

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