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About timewizardstudios

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  1. Time Wizard Studios: My journey started when I made this post on the Lemmasoft Forums, convinced of how easy it would be to make a lewd RenPy game. Well, 3 years and $15,000 dollars later, I can finally conclude that, actually, it is not that easy. But nevertheless, here we are! Before we get to the big reveal though, let me take you a little back. When I discovered this genre of gaming all those years ago, I was instantly hooked. I was having a blast playing and exploring the newly emerging market of Western Adult Games. But in the back of my mind, I knew I could make
  2. Hello. I am the project lead of a game studio, Time Wizard Studios. We are making a point and click adventure game meets dating simulator. Meets visual novel. We created the game, we are looking for an editor to record himself playing the game and make a fun and funny trailer out of it. Something short. That gets the point across of the game and shows it off. Here are some gifs of the video game. https://i.imgur.com/mXwLC7z.mp4 https://i.imgur.com/J3tUjRE.mp4 I want someone to play the game and make a cool trailer out of it. Show off all the mechanics.
  3. An Introduction For the past six months, my team has been working on an indie game that is getting ever closer to being ready. The team currently consists of me (the project lead), a game developer in charge of implementation and coding, a writer designing the story, and two artists creating the background and characters, respectively. The project fits into the Western Adult Adventure Game Market. A niche that I discovered about three years ago and instantly saw the opportunities in. While this is a studio making an adult product, this isn’t really an adult company. I just see a
  4. I'm making a point and click adventure game and I'm trying to write it. The problem is, that writing a point and click is unlike any other type of writing. It's not like a novel where you can just write paragraphs and also it's not really linearly written. Instead there is a bunch of if-then conditions where the dialogue that shows up is based on what the player has done/read before hand. To move the story forward, you solve puzzles and get items. Large portions of the story are locked away until you complete certain tasks. I'm trying to find out if anybody knows of a metho
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